説明なし

David Catuhe df2022e856 Merge pull request #2947 from bghgary/loader-fixes 7 年 前
.vscode 63f753c3b5 Firs step toward nullEngine 8 年 前
Exporters 941f73864d Rebuild binary files 7 年 前
Playground ec7d5f911f Fix PG dark theme 7 年 前
Tools b942e86a05 Monstro refactor: Enabling noImplicitAny on all repo 7 年 前
assets f03896bb10 Updated motion controllers to use final GLB assets. 8 年 前
dist 95ae80cee4 Fixed #2946 7 年 前
gui 76f4bf0e97 Merge master 7 年 前
inspector b942e86a05 Monstro refactor: Enabling noImplicitAny on all repo 7 年 前
loaders dbafb8a565 Code clean up after enabling noImpicitAny 7 年 前
localDev cd1d1a5678 ArcRotate Interactions 8 年 前
materialsLibrary b942e86a05 Monstro refactor: Enabling noImplicitAny on all repo 7 年 前
postProcessLibrary b942e86a05 Monstro refactor: Enabling noImplicitAny on all repo 7 年 前
proceduralTexturesLibrary b942e86a05 Monstro refactor: Enabling noImplicitAny on all repo 7 年 前
sandbox 61d3927fa8 Finsihed pinchDeltaPercentage 8 年 前
serializers b942e86a05 Monstro refactor: Enabling noImplicitAny on all repo 7 年 前
src 95ae80cee4 Fixed #2946 7 年 前
tests 9c239c0133 correct order for app.js 8 年 前
.gitattributes e46bb580f5 Ignore whitespace and new lines from windows OS 9 年 前
.gitignore fe7bc7e66c REmoved canvas2d tests 8 年 前
.gitmodules eb1b2745f6 DAE Exporter 11 年 前
.travis.yml 1dabcd6f7f travis should use node 6 8 年 前
bower.json 34ad342456 Update bower.json to latest version 8 年 前
contributing.md c8c6d6876a Update contributing.md 8 年 前
license.md 4f44f2ce56 Moved license to a separate file 8 年 前
package.json 4d0d3c5568 Adding the dependency in package.json 8 年 前
readme.md f686d88533 fixing readme.md of the main framework 8 年 前
tslint.json bd6328c459 none squared capture 8 年 前
what's new.md 60c020ad96 Added feault normals generation for standard material 8 年 前

readme.md

Babylon.js

Getting started? Play directly with the Babylon.js API via our playground. It contains also lot of simple samples to learn how to use it.

Build Status

Any questions? Here is our official forum on www.html5gamedevs.com.

CDN

Additional references can be found on https://cdn.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist folder like https://cdn.babylonjs.com/gui/babylon.gui.min.js

For preview release you can use the following ones:

Additional references can be found on https://preview.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist/preview release folder like https://preview.babylonjs.com/gui/babylon.gui.min.js

NPM

BabylonJS and its modules are published on NPM with full typing support. To install use

npm install babylonjs --save

This will allow you to import BabylonJS entirely using:

import * as BABYLON from 'babylonjs';

or individual classes using:

import { Scene, Engine } from 'babylonjs';

If using TypeScript, don't forget to add 'babylonjs' to 'types' in tsconfig.json:

    ....
    "types": [
        "babylonjs",
        "anotherAwesomeDependency"
    ],
    ....

To add a module install the respected package. A list of extra packages and their installation instructions can be found on babylonjs' user at npm.

Preview release

3.1-alpha can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Useful links

  • Official web site: www.babylonjs.com
  • Online sandbox where you can test your .babylon scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 exporter can be used to export your geometries from Unity 5 scene editor
  • FBX command line exporter can be used to generate a .babylon file from .FBX file (animations are supported)

Features

To get a complete list of supported features, please visit our website.