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- using System;
- using System.Collections.Generic;
- using System.Diagnostics;
- using System.IO;
- using UnityEditor;
- using UnityEngine;
- using UnityEngine.SceneManagement;
- using JsonFx.Json;
- using JsonFx.Json.Resolvers;
- using JsonFx.Serialization;
- using JsonFx.Serialization.Resolvers;
- using BabylonHosting;
- namespace Unity3D2Babylon
- {
- public class ExporterWindow : EditorWindow
- {
- public const double BabylonVersion = 2.5;
- public const string ToolkitVersion = "1.0";
- public const string DefaultHost = "localhost";
- public const int DefaultPort = 8888;
- public static ExportationOptions exportationOptions = null;
- public static readonly List<string> logs = new List<string>();
- Vector2 scrollPosMain;
- bool showLighting = false;
- bool showCollision = false;
- bool showShader = false;
- bool showPreview = false;
- EditorWindow assetStore = null;
- public static void ReportProgress(float value, string message = "")
- {
- EditorUtility.DisplayProgressBar("Babylon.js", message, value);
- if (!string.IsNullOrEmpty(message))
- {
- logs.Add(message);
- }
- }
- public static bool ShowMessage(string message, string title = "Babylon.js", string ok = "OK", string cancel = "Cancel")
- {
- return EditorUtility.DisplayDialog(title, message, ok, cancel);
- }
- public ExportationOptions CreateSettings()
- {
- ExportationOptions result = new ExportationOptions();
- string apath = Application.dataPath.Replace("/Assets", "");
- string ufile = Path.Combine(apath, "UnityBabylonOptions.ini");
- if (File.Exists(ufile))
- {
- var readText = File.ReadAllText(ufile);
- var jsReader = new JsonReader();
- result = jsReader.Read<ExportationOptions>(readText);
- }
- return result;
- }
- public void SaveSettings(bool refresh = false)
- {
- if (refresh) GetSceneInfomation(false);
- string apath = Application.dataPath.Replace("/Assets", "");
- string ufile = Path.Combine(apath, "UnityBabylonOptions.ini");
- var settings = new DataWriterSettings() { PrettyPrint = true };
- var jsWriter = new JsonWriter(settings);
- File.WriteAllText(ufile, jsWriter.Write(exportationOptions));
- }
- [MenuItem("BabylonJS/Scene Exporter", false, 0)]
- public static void InitExporter()
- {
- var exporter = (ExporterWindow)GetWindow(typeof(ExporterWindow));
- exporter.minSize = new Vector2(420.0f, 480.0f);
- exporter.OnInitialize();
- }
- [MenuItem("BabylonJS/Output Window", false, 1)]
- public static void InitOutput()
- {
- var output = (ExporterOutput)GetWindow(typeof(ExporterOutput));
- output.OnInitialize();
- }
- [MenuItem("BabylonJS/Update Libraries", false, 2)]
- public static void InitUpdate()
- {
- Tools.EnableRemoteCertificates();
-
- string prodVersion = ExporterWindow.exportationOptions.ProductionVersion.ToString();
- if (prodVersion.IndexOf(".", StringComparison.OrdinalIgnoreCase) < 0)
- {
- prodVersion += ".0";
- }
- string updateMsg = (exportationOptions.DefaultUpdateOptions == (int)BabylonUpdateOptions.PreviewRelease) ? "Are you sure you want to update libraries using the github preview release version?" : "Are you sure you want to update libraries using the github stable release version " + prodVersion + "?";
- if (ExporterWindow.ShowMessage(updateMsg, "Babylon.js", "Update"))
- {
- EditorUtility.DisplayProgressBar("Babylon.js", "Updating github editor toolkit library files...", 1);
- string libPath = Path.Combine(Application.dataPath, "Babylon/Library/");
- string bjsPath = (exportationOptions.DefaultUpdateOptions == (int)BabylonUpdateOptions.PreviewRelease) ? "https://raw.githubusercontent.com/BabylonJS/Babylon.js/master/dist/preview%20release/babylon.js" : "https://raw.githubusercontent.com/BabylonJS/Babylon.js/master/dist/babylon." + prodVersion + ".js";
- string bjsTsPath = (exportationOptions.DefaultUpdateOptions == (int)BabylonUpdateOptions.PreviewRelease) ? "https://raw.githubusercontent.com/BabylonJS/Babylon.js/master/dist/preview%20release/babylon.d.ts" : "https://raw.githubusercontent.com/BabylonJS/Babylon.js/master/dist/babylon." + prodVersion + ".d.ts";
- string c2dPath = (exportationOptions.DefaultUpdateOptions == (int)BabylonUpdateOptions.PreviewRelease) ? "https://raw.githubusercontent.com/BabylonJS/Babylon.js/master/dist/preview%20release/canvas2D/babylon.canvas2d.js" : "https://raw.githubusercontent.com/BabylonJS/Babylon.js/master/dist/babylon." + prodVersion + ".canvas2d.js";
- string c2dTsPath = (exportationOptions.DefaultUpdateOptions == (int)BabylonUpdateOptions.PreviewRelease) ? "https://raw.githubusercontent.com/BabylonJS/Babylon.js/master/dist/preview%20release/canvas2D/babylon.canvas2d.d.ts" : "https://raw.githubusercontent.com/BabylonJS/Babylon.js/master/dist/babylon." + prodVersion + ".canvas2d.d.ts";
- string cannonPath = (exportationOptions.DefaultUpdateOptions == (int)BabylonUpdateOptions.PreviewRelease) ? "https://raw.githubusercontent.com/BabylonJS/Babylon.js/master/dist/preview%20release/cannon.js" : "https://raw.githubusercontent.com/BabylonJS/Babylon.js/master/dist/cannon.js";
- string oimoPath = (exportationOptions.DefaultUpdateOptions == (int)BabylonUpdateOptions.PreviewRelease) ? "https://raw.githubusercontent.com/BabylonJS/Babylon.js/master/dist/preview%20release/Oimo.js" : "https://raw.githubusercontent.com/BabylonJS/Babylon.js/master/dist/Oimo.js";
- try
- {
- EditorUtility.DisplayProgressBar("Babylon.js", "Updating babylon.bjs...", 0.10f);
- Tools.DownloadFile(bjsPath, Path.Combine(libPath, "babylon.bjs"));
- EditorUtility.DisplayProgressBar("Babylon.js", "Updating babylon.d.ts...", 0.20f);
- Tools.DownloadFile(bjsTsPath, Path.Combine(libPath, "babylon.d.ts"));
- EditorUtility.DisplayProgressBar("Babylon.js", "Updating canvas2d.bjs...", 0.30f);
- Tools.DownloadFile(c2dPath, Path.Combine(libPath, "canvas2d.bjs"));
- EditorUtility.DisplayProgressBar("Babylon.js", "Updating canvas2d.d.ts...", 0.40f);
- Tools.DownloadFile(c2dTsPath, Path.Combine(libPath, "canvas2d.d.ts"));
- EditorUtility.DisplayProgressBar("Babylon.js", "Updating cannon.bjs...", 0.50f);
- Tools.DownloadFile(cannonPath, Path.Combine(libPath, "cannon.bjs"));
- EditorUtility.DisplayProgressBar("Babylon.js", "Updating oimo.bjs...", 0.60f);
- Tools.DownloadFile(oimoPath, Path.Combine(libPath, "oimo.bjs"));
- EditorUtility.DisplayProgressBar("Babylon.js", "Updating navmesh.bjs...", 0.70f);
- Tools.DownloadFile("https://raw.githubusercontent.com/BabylonJS/Extensions/master/SceneManager/dist/babylon.navigation.mesh.js", Path.Combine(libPath, "navmesh.bjs"));
- EditorUtility.DisplayProgressBar("Babylon.js", "Updating manager.bjs...", 0.80f);
- Tools.DownloadFile("https://raw.githubusercontent.com/BabylonJS/Extensions/master/SceneManager/dist/babylon.scenemanager.js", Path.Combine(libPath, "manager.bjs"));
- EditorUtility.DisplayProgressBar("Babylon.js", "Updating manager.d.ts...", 0.90f);
- Tools.DownloadFile("https://raw.githubusercontent.com/BabylonJS/Extensions/master/SceneManager/dist/babylon.scenemanager.d.ts", Path.Combine(libPath, "manager.d.ts"));
- }
- catch (System.Exception ex)
- {
- UnityEngine.Debug.LogException(ex);
- }
- finally
- {
- EditorUtility.DisplayProgressBar("Babylon.js", "Refresing assets database...", 1.0f);
- AssetDatabase.Refresh();
- EditorUtility.ClearProgressBar();
- }
- }
- }
- [MenuItem("BabylonJS/Babylon Dashboard", false, 999)]
- public static void InitDashboard()
- {
- Application.OpenURL("http://www.babylonjs.com");
- }
- [MenuItem("Assets/Create/BabylonJS/Javascript Class", false, 101)]
- public static void CreateJavascript()
- {
- string path = AssetDatabase.GetAssetPath(Selection.activeObject);
- if (String.IsNullOrEmpty(path))
- {
- path = "Assets";
- }
- else if (!String.IsNullOrEmpty(Path.GetExtension(path)))
- {
- path = path.Replace(Path.GetFileName(AssetDatabase.GetAssetPath(Selection.activeObject)), "");
- }
- string filename = Path.Combine(path, "NewJavascript.bjs");
- string template = "Assets/Babylon/Templates/Scripts/javascript.template";
- if (!File.Exists(template))
- {
- string defaultTemplate = "// Babylon Javascript File";
- File.WriteAllText(template, defaultTemplate);
- }
- var icon = EditorGUIUtility.FindTexture("ScriptableObject Icon") as Texture2D;
- var DoCreateScriptAsset = Type.GetType("UnityEditor.ProjectWindowCallback.DoCreateScriptAsset, UnityEditor");
- ProjectWindowUtil.StartNameEditingIfProjectWindowExists(0, ScriptableObject.CreateInstance(DoCreateScriptAsset) as UnityEditor.ProjectWindowCallback.EndNameEditAction, filename, icon, template);
- }
- [MenuItem("Assets/Create/BabylonJS/Typescript Class", false, 102)]
- public static void CreateTypescript()
- {
- string path = AssetDatabase.GetAssetPath(Selection.activeObject);
- if (String.IsNullOrEmpty(path))
- {
- path = "Assets";
- }
- else if (!String.IsNullOrEmpty(Path.GetExtension(path)))
- {
- path = path.Replace(Path.GetFileName(AssetDatabase.GetAssetPath(Selection.activeObject)), "");
- }
- string filename = Path.Combine(path, "NewTypescript.ts");
- string template = "Assets/Babylon/Templates/Scripts/typescript.template";
- if (!File.Exists(template))
- {
- string defaultTemplate = "// Babylon Typescript File";
- File.WriteAllText(template, defaultTemplate);
- }
- var icon = EditorGUIUtility.FindTexture("ScriptableObject Icon") as Texture2D;
- var DoCreateScriptAsset = Type.GetType("UnityEditor.ProjectWindowCallback.DoCreateScriptAsset, UnityEditor");
- ProjectWindowUtil.StartNameEditingIfProjectWindowExists(0, ScriptableObject.CreateInstance(DoCreateScriptAsset) as UnityEditor.ProjectWindowCallback.EndNameEditAction, filename, icon, template);
- }
- [MenuItem("Assets/Create/BabylonJS/Scene Controller", false, 201)]
- public static void CreateSceneController_TS()
- {
- string path = AssetDatabase.GetAssetPath(Selection.activeObject);
- if (String.IsNullOrEmpty(path))
- {
- path = "Assets";
- }
- else if (!String.IsNullOrEmpty(Path.GetExtension(path)))
- {
- path = path.Replace(Path.GetFileName(AssetDatabase.GetAssetPath(Selection.activeObject)), "");
- }
- string filename = Path.Combine(path, "NewSceneController.ts");
- string template = "Assets/Babylon/Templates/Scripts/controller.template";
- if (!File.Exists(template))
- {
- string defaultTemplate = "// Babylon Scene Controller";
- File.WriteAllText(template, defaultTemplate);
- }
- var icon = EditorGUIUtility.FindTexture("ScriptableObject Icon") as Texture2D;
- var DoCreateScriptAsset = Type.GetType("UnityEditor.ProjectWindowCallback.DoCreateScriptAsset, UnityEditor");
- ProjectWindowUtil.StartNameEditingIfProjectWindowExists(0, ScriptableObject.CreateInstance(DoCreateScriptAsset) as UnityEditor.ProjectWindowCallback.EndNameEditAction, filename, icon, template);
- }
- [MenuItem("Assets/Create/BabylonJS/Mesh Component", false, 301)]
- public static void CreateMeshComponent_TS()
- {
- string path = AssetDatabase.GetAssetPath(Selection.activeObject);
- if (String.IsNullOrEmpty(path))
- {
- path = "Assets";
- }
- else if (!String.IsNullOrEmpty(Path.GetExtension(path)))
- {
- path = path.Replace(Path.GetFileName(AssetDatabase.GetAssetPath(Selection.activeObject)), "");
- }
- string filename = Path.Combine(path, "NewMeshComponent.ts");
- string template = "Assets/Babylon/Templates/Scripts/mesh.template";
- if (!File.Exists(template))
- {
- string defaultTemplate = "// Babylon Mesh Class";
- File.WriteAllText(template, defaultTemplate);
- }
- var icon = EditorGUIUtility.FindTexture("ScriptableObject Icon") as Texture2D;
- var DoCreateScriptAsset = Type.GetType("UnityEditor.ProjectWindowCallback.DoCreateScriptAsset, UnityEditor");
- ProjectWindowUtil.StartNameEditingIfProjectWindowExists(0, ScriptableObject.CreateInstance(DoCreateScriptAsset) as UnityEditor.ProjectWindowCallback.EndNameEditAction, filename, icon, template);
- }
- [MenuItem("Assets/Create/BabylonJS/Light Component", false, 302)]
- public static void CreateLightComponent_TS()
- {
- string path = AssetDatabase.GetAssetPath(Selection.activeObject);
- if (String.IsNullOrEmpty(path))
- {
- path = "Assets";
- }
- else if (!String.IsNullOrEmpty(Path.GetExtension(path)))
- {
- path = path.Replace(Path.GetFileName(AssetDatabase.GetAssetPath(Selection.activeObject)), "");
- }
- string filename = Path.Combine(path, "NewLightComponent.ts");
- string template = "Assets/Babylon/Templates/Scripts/light.template";
- if (!File.Exists(template))
- {
- string defaultTemplate = "// Babylon Light Class";
- File.WriteAllText(template, defaultTemplate);
- }
- var icon = EditorGUIUtility.FindTexture("ScriptableObject Icon") as Texture2D;
- var DoCreateScriptAsset = Type.GetType("UnityEditor.ProjectWindowCallback.DoCreateScriptAsset, UnityEditor");
- ProjectWindowUtil.StartNameEditingIfProjectWindowExists(0, ScriptableObject.CreateInstance(DoCreateScriptAsset) as UnityEditor.ProjectWindowCallback.EndNameEditAction, filename, icon, template);
- }
- [MenuItem("Assets/Create/BabylonJS/Camera Component", false, 303)]
- public static void CreateCameraComponent_TS()
- {
- string path = AssetDatabase.GetAssetPath(Selection.activeObject);
- if (String.IsNullOrEmpty(path))
- {
- path = "Assets";
- }
- else if (!String.IsNullOrEmpty(Path.GetExtension(path)))
- {
- path = path.Replace(Path.GetFileName(AssetDatabase.GetAssetPath(Selection.activeObject)), "");
- }
- string filename = Path.Combine(path, "NewCameraComponent.ts");
- string template = "Assets/Babylon/Templates/Scripts/camera.template";
- if (!File.Exists(template))
- {
- string defaultTemplate = "// Babylon Camera Class";
- File.WriteAllText(template, defaultTemplate);
- }
- var icon = EditorGUIUtility.FindTexture("ScriptableObject Icon") as Texture2D;
- var DoCreateScriptAsset = Type.GetType("UnityEditor.ProjectWindowCallback.DoCreateScriptAsset, UnityEditor");
- ProjectWindowUtil.StartNameEditingIfProjectWindowExists(0, ScriptableObject.CreateInstance(DoCreateScriptAsset) as UnityEditor.ProjectWindowCallback.EndNameEditAction, filename, icon, template);
- }
- [MenuItem("Assets/Create/BabylonJS/Unity Editor Script/Babylon Scene Controller (C#)", false, 901)]
- public static void CreateEditorController_CS()
- {
- string path = AssetDatabase.GetAssetPath(Selection.activeObject);
- if (String.IsNullOrEmpty(path))
- {
- path = "Assets";
- }
- else if (!String.IsNullOrEmpty(Path.GetExtension(path)))
- {
- path = path.Replace(Path.GetFileName(AssetDatabase.GetAssetPath(Selection.activeObject)), "");
- }
- string filename = Path.Combine(path, "NewSceneController.cs");
- string template = "Assets/Babylon/Templates/Scripts/editora.template";
- if (!File.Exists(template))
- {
- string defaultTemplate = "// Babylon Controller Class";
- File.WriteAllText(template, defaultTemplate);
- }
- var icon = EditorGUIUtility.FindTexture("ScriptableObject Icon") as Texture2D;
- var DoCreateScriptAsset = Type.GetType("UnityEditor.ProjectWindowCallback.DoCreateScriptAsset, UnityEditor");
- ProjectWindowUtil.StartNameEditingIfProjectWindowExists(0, ScriptableObject.CreateInstance(DoCreateScriptAsset) as UnityEditor.ProjectWindowCallback.EndNameEditAction, filename, icon, template);
- }
- [MenuItem("Assets/Create/BabylonJS/Unity Editor Script/Babylon Script Component (C#)", false, 902)]
- public static void CreateEditorComponent_CS()
- {
- string path = AssetDatabase.GetAssetPath(Selection.activeObject);
- if (String.IsNullOrEmpty(path))
- {
- path = "Assets";
- }
- else if (!String.IsNullOrEmpty(Path.GetExtension(path)))
- {
- path = path.Replace(Path.GetFileName(AssetDatabase.GetAssetPath(Selection.activeObject)), "");
- }
- string filename = Path.Combine(path, "NewScriptComponent.cs");
- string template = "Assets/Babylon/Templates/Scripts/editorb.template";
- if (!File.Exists(template))
- {
- string defaultTemplate = "// Babylon Script Class";
- File.WriteAllText(template, defaultTemplate);
- }
- var icon = EditorGUIUtility.FindTexture("ScriptableObject Icon") as Texture2D;
- var DoCreateScriptAsset = Type.GetType("UnityEditor.ProjectWindowCallback.DoCreateScriptAsset, UnityEditor");
- ProjectWindowUtil.StartNameEditingIfProjectWindowExists(0, ScriptableObject.CreateInstance(DoCreateScriptAsset) as UnityEditor.ProjectWindowCallback.EndNameEditAction, filename, icon, template);
- }
- [MenuItem("Assets/Create/BabylonJS/Unity Editor Script/Universal Shader Program (GLSL)", false, 999)]
- public static void CreateShader()
- {
- string path = AssetDatabase.GetAssetPath(Selection.activeObject);
- if (String.IsNullOrEmpty(path))
- {
- path = "Assets";
- }
- else if (!String.IsNullOrEmpty(Path.GetExtension(path)))
- {
- path = path.Replace(Path.GetFileName(AssetDatabase.GetAssetPath(Selection.activeObject)), "");
- }
- string filename = Path.Combine(path, "NewShaderProgram.shader");
- string template = "Assets/Babylon/Templates/Shaders/amiga.template";
- if (!File.Exists(template))
- {
- string defaultTemplate = "// Babylon Shader Class";
- File.WriteAllText(template, defaultTemplate);
- }
- var icon = EditorGUIUtility.FindTexture("ScriptableObject Icon") as Texture2D;
- var DoCreateScriptAsset = Type.GetType("UnityEditor.ProjectWindowCallback.DoCreateScriptAsset, UnityEditor");
- ProjectWindowUtil.StartNameEditingIfProjectWindowExists(0, ScriptableObject.CreateInstance(DoCreateScriptAsset) as UnityEditor.ProjectWindowCallback.EndNameEditAction, filename, icon, template);
- }
- public void OnInitialize() { }
- public void OnEnable()
- {
- this.titleContent = new GUIContent("Exporter");
- if (ExporterWindow.exportationOptions == null)
- {
- ExporterWindow.exportationOptions = CreateSettings();
- }
- // Attach unity editor buttons
- UnityEditor.EditorApplication.playmodeStateChanged = () =>
- {
- if (exportationOptions != null && exportationOptions.AttachUnityEditor)
- {
- bool wantsToPlay = UnityEditor.EditorApplication.isPlayingOrWillChangePlaymode;
- bool wantsToPause = UnityEditor.EditorApplication.isPaused;
- if (wantsToPlay || wantsToPause)
- {
- UnityEditor.EditorApplication.isPlaying = false;
- UnityEditor.EditorApplication.isPaused = false;
- }
- if (wantsToPlay) Execute();
- }
- };
- // Activate asset store window
- if (this.assetStore == null)
- {
- this.assetStore = Tools.GetAssetStoreWindow();
- }
- // Activate internl web server
- this.StartServer();
- }
- public void StartServer()
- {
- if (exportationOptions.HostPreviewPage)
- {
- // Validate default project folder selected
- if (String.IsNullOrEmpty(exportationOptions.DefaultProjectFolder))
- {
- UnityEngine.Debug.LogWarning("No default project file selected. Web server not started.");
- return;
- }
- // Validate default project folder exists
- if (!Directory.Exists(exportationOptions.DefaultProjectFolder))
- {
- UnityEngine.Debug.LogWarning("No default project file created. Web server not started.");
- return;
- }
- bool supported = WebServer.IsSupported;
- string prefix = "http://*:";
- string root = exportationOptions.DefaultProjectFolder;
- int port = exportationOptions.DefaultServerPort;
- bool started = WebServer.Activate(prefix, root, port);
- if (started) UnityEngine.Debug.Log("Babylon.js web server started on port: " + port.ToString());
- if (!started && supported) UnityEngine.Debug.LogWarning("Babylon.js web server is available.");
- if (!started && !supported) UnityEngine.Debug.LogWarning("Babylon.js web server is not available.");
- }
- }
- public void OnGUI()
- {
- GUILayout.Label("BabylonJS Toolkit - Version: " + ExporterWindow.ToolkitVersion, EditorStyles.boldLabel);
- EditorGUI.BeginDisabledGroup(true);
- exportationOptions.DefaultProjectFolder = EditorGUILayout.TextField("", exportationOptions.DefaultProjectFolder);
- EditorGUI.EndDisabledGroup();
- if (GUILayout.Button("Select Project Folder"))
- {
- SelectFolder();
- }
- if (GUILayout.Button("Save Export Settings"))
- {
- SaveSettings();
- ShowMessage("Export settings saved.");
- }
- scrollPosMain = EditorGUILayout.BeginScrollView(scrollPosMain, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true));
- EditorGUILayout.Space();
- exportationOptions.DefaultBuildPath = EditorGUILayout.TextField(" Project Build Path", exportationOptions.DefaultBuildPath);
- EditorGUILayout.Space();
- exportationOptions.DefaultScenePath = EditorGUILayout.TextField(" Project Scene Path", exportationOptions.DefaultScenePath);
- EditorGUILayout.Space();
- exportationOptions.DefaultScriptPath = EditorGUILayout.TextField(" Project Script Path", exportationOptions.DefaultScriptPath);
- EditorGUILayout.Space();
- exportationOptions.DefaultIndexPage = EditorGUILayout.TextField(" Project Index Page", exportationOptions.DefaultIndexPage);
- EditorGUILayout.Space();
- EditorGUILayout.BeginHorizontal();
- exportationOptions.ExportPhysics = EditorGUILayout.Toggle(" Enable Physics Engine", exportationOptions.ExportPhysics);
- exportationOptions.DefaultPhysicsEngine = (int)(BabylonPhysicsEngine)EditorGUILayout.EnumPopup("Default Physics Engine", (BabylonPhysicsEngine)exportationOptions.DefaultPhysicsEngine, GUILayout.ExpandWidth(true));
- EditorGUILayout.EndHorizontal();
- EditorGUILayout.Space();
- EditorGUILayout.BeginHorizontal();
- GUILayout.Label(" Light Rotation Offset");
- exportationOptions.LightRotationOffset = EditorGUILayout.Vector3Field("", exportationOptions.LightRotationOffset, GUILayout.ExpandWidth(false));
- EditorGUILayout.EndHorizontal();
- EditorGUILayout.Space();
- exportationOptions.LightIntensityFactor = EditorGUILayout.Slider(" Light Intensity Factor", exportationOptions.LightIntensityFactor, 0, 10.0f);
- EditorGUILayout.Space();
- exportationOptions.DefaultAspectRatio = EditorGUILayout.Slider(" Viewport Camera Ratio", exportationOptions.DefaultAspectRatio, 0, 10.0f);
- EditorGUILayout.Space();
- exportationOptions.ReflectionDefaultLevel = EditorGUILayout.Slider(" Default Reflection Level", exportationOptions.ReflectionDefaultLevel, 0, 1.0f);
- EditorGUILayout.Space();
- exportationOptions.DefaultQualityLevel = (int)EditorGUILayout.Slider(" Texture Image Quality", exportationOptions.DefaultQualityLevel, 0, 100);
- EditorGUILayout.Space();
- exportationOptions.DefaultImageFormat = (int)(BabylonImageFormat)EditorGUILayout.EnumPopup(" Prefered Texture Format", (BabylonImageFormat)exportationOptions.DefaultImageFormat, GUILayout.ExpandWidth(true));
- EditorGUILayout.Space();
- showShader = EditorGUILayout.Foldout(showShader, "Shader Program Options");
- if (showShader)
- {
- EditorGUILayout.Space();
- exportationOptions.EmbeddedShaders = EditorGUILayout.Toggle(" Embed Shader Files", exportationOptions.EmbeddedShaders);
- EditorGUILayout.Space();
- exportationOptions.DefaultShaderFolder = EditorGUILayout.TextField(" Output Src Shader Path", exportationOptions.DefaultShaderFolder);
- EditorGUILayout.Space();
- }
- showCollision = EditorGUILayout.Foldout(showCollision, "Collision Engine Options");
- if (showCollision)
- {
- EditorGUILayout.Space();
- exportationOptions.ExportCollisions = EditorGUILayout.Toggle(" Enable Collisions", exportationOptions.ExportCollisions);
- EditorGUILayout.Space();
- exportationOptions.WorkerCollisions = EditorGUILayout.Toggle(" Use Worker Threads", exportationOptions.WorkerCollisions);
- EditorGUILayout.Space();
- exportationOptions.DefaultColliderDetail = (int)(BabylonColliderDetail)EditorGUILayout.EnumPopup(" Default Collider Detail", (BabylonColliderDetail)exportationOptions.DefaultColliderDetail, GUILayout.ExpandWidth(true));
- EditorGUILayout.Space();
- }
- showLighting = EditorGUILayout.Foldout(showLighting, "Lightmap Baking Options");
- if (showLighting)
- {
- EditorGUILayout.Space();
- EditorGUILayout.BeginHorizontal();
- exportationOptions.ExportLightmaps = EditorGUILayout.Toggle(" Export Lightmaps", exportationOptions.ExportLightmaps);
- exportationOptions.DefaultLightmapBaking = (int)(BabylonLightmapBaking)EditorGUILayout.EnumPopup(" Synchronous Baking", (BabylonLightmapBaking)exportationOptions.DefaultLightmapBaking, GUILayout.ExpandWidth(true));
- EditorGUILayout.EndHorizontal();
- EditorGUILayout.Space();
- exportationOptions.DefaultLightmapMode = (int)(BabylonLightmapMode)EditorGUILayout.EnumPopup(" Light Mapper Mode", (BabylonLightmapMode)exportationOptions.DefaultLightmapMode, GUILayout.ExpandWidth(true));
- EditorGUILayout.Space();
- exportationOptions.DefaultCoordinatesIndex = (int)EditorGUILayout.Slider(" Coordinates Index", exportationOptions.DefaultCoordinatesIndex, 0, 1);
- EditorGUILayout.Space();
- EditorGUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
- exportationOptions.ExportShadows = EditorGUILayout.Toggle(" Enable Shadow Map", exportationOptions.ExportShadows);
- GUILayout.Label(" Default Shadow Map Size");
- exportationOptions.ShadowMapSize = EditorGUILayout.IntField("", exportationOptions.ShadowMapSize, GUILayout.Width(50));
- EditorGUILayout.EndHorizontal();
- EditorGUILayout.Space();
- exportationOptions.DefaultLightFilter = (int)(BabylonLightingFilter)EditorGUILayout.EnumPopup(" Shadow Map Filter", (BabylonLightingFilter)exportationOptions.DefaultLightFilter, GUILayout.ExpandWidth(true));
- EditorGUILayout.Space();
- exportationOptions.ShadowMapBias = EditorGUILayout.Slider(" Shadow Map Bias", exportationOptions.ShadowMapBias, 0, 1.0f);
- EditorGUILayout.Space();
- exportationOptions.ShadowBlurScale = EditorGUILayout.Slider(" Shadow Blur Scale", exportationOptions.ShadowBlurScale, 0, 5.0f);
- EditorGUILayout.Space();
- }
- showPreview = EditorGUILayout.Foldout(showPreview, "Default Exporting Options");
- if (showPreview)
- {
- EditorGUILayout.Space();
- exportationOptions.AttachUnityEditor = EditorGUILayout.Toggle(" Attach Unity Editor", exportationOptions.AttachUnityEditor);
- EditorGUILayout.Space();
- exportationOptions.HostPreviewPage = EditorGUILayout.Toggle(" Host Preview Server", exportationOptions.HostPreviewPage);
- EditorGUILayout.Space();
- exportationOptions.ShowDebugControls = EditorGUILayout.Toggle(" Show Debug Controls", exportationOptions.ShowDebugControls);
- EditorGUILayout.Space();
- exportationOptions.DefaultServerPort = EditorGUILayout.IntField(" Default Server Port", exportationOptions.DefaultServerPort);
- EditorGUILayout.Space();
- exportationOptions.DefaultPreviewWindow = (int)(BabylonPreviewWindow)EditorGUILayout.EnumPopup(" Default Preview Window", (BabylonPreviewWindow)exportationOptions.DefaultPreviewWindow, GUILayout.ExpandWidth(true));
- EditorGUILayout.Space();
- exportationOptions.BuildJavaScript = EditorGUILayout.Toggle(" Build Javascript Files", exportationOptions.BuildJavaScript);
- EditorGUILayout.Space();
- exportationOptions.CompileTypeScript = EditorGUILayout.Toggle(" Build Typescript Files", exportationOptions.CompileTypeScript);
- EditorGUILayout.Space();
- exportationOptions.DefaultTypeSriptPath = EditorGUILayout.TextField(" Typescript Compiler", exportationOptions.DefaultTypeSriptPath);
- EditorGUILayout.Space();
- exportationOptions.DefaultNodeRuntimePath = EditorGUILayout.TextField(" Node Runtime System", exportationOptions.DefaultNodeRuntimePath);
- EditorGUILayout.Space();
- exportationOptions.ProductionVersion = EditorGUILayout.FloatField(" Stable Babylon Version", exportationOptions.ProductionVersion);
- EditorGUILayout.Space();
- exportationOptions.DefaultUpdateOptions = (int)(BabylonUpdateOptions)EditorGUILayout.EnumPopup(" Github Update Version", (BabylonUpdateOptions)exportationOptions.DefaultUpdateOptions, GUILayout.ExpandWidth(true));
- EditorGUILayout.Space();
- }
- EditorGUILayout.EndScrollView();
- EditorGUILayout.Space();
- // Exporter buttons
- if (GUILayout.Button("Build Script"))
- {
- if (ExporterWindow.ShowMessage("Are you sure you want to build the project script files?", "Babylon.js", "Build"))
- {
- Build(true);
- }
- }
- if (GUILayout.Button("Export Scene"))
- {
- Export(false);
- }
- if (GUILayout.Button("Export & Preview"))
- {
- Export(true);
- }
- if (ExporterWindow.exportationOptions.HostPreviewPage == true)
- {
- if (GUILayout.Button("Start Preview Server"))
- {
- StartServer();
- }
- }
- if (GUILayout.Button("Launch Preview Window"))
- {
- Execute();
- }
- EditorGUILayout.Space();
- }
- public void OnInspectorUpdate()
- {
- this.Repaint();
- }
- public void SelectFolder()
- {
- exportationOptions.DefaultProjectFolder = EditorUtility.SaveFolderPanel("Please select a folder", exportationOptions.DefaultProjectFolder, "");
- }
- public void Build(bool solo, string[] info = null)
- {
- if (solo)
- {
- // Validate default project folder selected
- if (String.IsNullOrEmpty(exportationOptions.DefaultProjectFolder))
- {
- ShowMessage("No default project file selected.");
- return;
- }
- // Validate default project folder exists
- if (!Directory.Exists(exportationOptions.DefaultProjectFolder))
- {
- ShowMessage("No default project file created.");
- return;
- }
- }
- try
- {
- var sceneInfo = info ?? GetSceneInfomation(false);
- string scriptPath = sceneInfo[2];
- string projectScript = sceneInfo[4];
- // Save and clear console
- if (solo)
- {
- try { UnityEngine.Debug.ClearDeveloperConsole(); } catch { }
- SaveSettings();
- }
- // Assemble javascript files
- string javascriptFile = Tools.FormatProjectJavaScript(scriptPath, projectScript);
- if (solo || exportationOptions.BuildJavaScript)
- {
- ReportProgress(1, "Building project javascript files...");
- Tools.BuildProjectJavaScript(scriptPath, projectScript, javascriptFile);
- }
- // Compile typescript files
- if (solo || exportationOptions.CompileTypeScript)
- {
- ReportProgress(1, "Compiling project typescript files... This may take a while.");
- string config = String.Empty;
- string options = Path.Combine(Application.dataPath, "Babylon/Templates/Config/options.json");
- if (File.Exists(options)) config = File.ReadAllText(options);
- Tools.BuildProjectTypeScript(exportationOptions.DefaultNodeRuntimePath, exportationOptions.DefaultTypeSriptPath, scriptPath, javascriptFile, config);
- }
- }
- catch (Exception ex)
- {
- UnityEngine.Debug.LogException(ex);
- }
- finally
- {
- if (solo) EditorUtility.ClearProgressBar();
- }
- }
- public void Export(bool preview)
- {
- try
- {
- // Validate lightmap bake in progress
- if (exportationOptions.ExportLightmaps && exportationOptions.DefaultLightmapBaking == (int)BabylonLightmapBaking.Enabled && Lightmapping.isRunning)
- {
- ShowMessage("There is a bake already in progress.");
- return;
- }
- // Validate default project folder selected
- if (String.IsNullOrEmpty(exportationOptions.DefaultProjectFolder))
- {
- ShowMessage("No default project file selected.");
- return;
- }
- // Validate default project folder exists
- if (!Directory.Exists(exportationOptions.DefaultProjectFolder))
- {
- if (ExporterWindow.ShowMessage("Create default project folder: " + exportationOptions.DefaultProjectFolder, "Babylon.js - Project not found", "Create"))
- {
- Directory.CreateDirectory(exportationOptions.DefaultProjectFolder);
- }
- else
- {
- return;
- }
- }
- // Get validate scene path info
- string[] sceneInfo = GetSceneInfomation(true);
- string sceneName = sceneInfo[0];
- string scenePath = sceneInfo[1];
- string scriptPath = sceneInfo[2];
- string outputFile = sceneInfo[3];
- string projectScript = sceneInfo[4];
- if (!ExporterWindow.ShowMessage("Export current scene to babylon: " + sceneName, "Babylon.js", "Export"))
- {
- return;
- }
- // Save current scene info
- SaveSettings();
- ExporterWindow.logs.Clear();
- Stopwatch watch = new Stopwatch();
- watch.Start();
- ReportProgress(0, "Exporting " + scenePath);
- // Auto lightmap baking
- if (exportationOptions.ExportLightmaps && exportationOptions.DefaultLightmapBaking == (int)BabylonLightmapBaking.Enabled)
- {
- ReportProgress(1, "Baking lightmap textures... This may take a while.");
- Lightmapping.GIWorkflowMode workflow = Lightmapping.giWorkflowMode;
- Lightmapping.giWorkflowMode = Lightmapping.GIWorkflowMode.OnDemand;
- Lightmapping.Bake();
- Lightmapping.giWorkflowMode = workflow;
- }
- // Save all open scenes
- ReportProgress(1, "Saving open scene information...");
- UnityEditor.SceneManagement.EditorSceneManager.SaveOpenScenes();
- // Build project preview
- if (preview)
- {
- Tools.GenerateProjectIndexPage(exportationOptions.DefaultProjectFolder, exportationOptions.ShowDebugControls, exportationOptions.DefaultScenePath, Path.GetFileName(outputFile), exportationOptions.DefaultScriptPath, Path.GetFileName(projectScript));
- if (exportationOptions.BuildJavaScript || exportationOptions.CompileTypeScript)
- {
- Build(false, sceneInfo);
- }
- }
- // Build current scene
- BabylonSceneController sceneController = Tools.GetSceneController();
- var sceneBuilder = new SceneBuilder(scenePath, sceneName, exportationOptions, sceneController, scriptPath);
- sceneBuilder.ConvertFromUnity();
- ReportProgress(1, "Generating babylon scene... This may take a while.");
- sceneBuilder.WriteToBabylonFile(outputFile);
- watch.Stop();
- ReportProgress(1, string.Format("Exportation done in {0:0.00}s", watch.Elapsed.TotalSeconds));
- EditorUtility.ClearProgressBar();
- sceneBuilder.GenerateStatus(logs);
- string done = preview ? "Preview" : "OK";
- bool ok = ShowMessage("Scene exportation complete.", "Babylon.js", done);
- if (preview && ok)
- {
- Preview();
- }
- }
- catch (Exception ex)
- {
- EditorUtility.ClearProgressBar();
- ShowMessage("A problem occurred: " + ex.Message + ex.StackTrace, "Error");
- }
- }
- public string[] GetSceneInfomation(bool validate)
- {
- string[] result = new string[6];
- string sceneName = SceneManager.GetActiveScene().name;
- if (String.IsNullOrEmpty(exportationOptions.DefaultBuildPath))
- {
- exportationOptions.DefaultBuildPath = "Build";
- }
- string buildPath = Tools.FormatSafePath(Path.Combine(exportationOptions.DefaultProjectFolder, exportationOptions.DefaultBuildPath));
- if (validate && !Directory.Exists(buildPath))
- {
- Directory.CreateDirectory(buildPath);
- }
- if (String.IsNullOrEmpty(exportationOptions.DefaultScenePath))
- {
- exportationOptions.DefaultScenePath = "Scenes";
- }
- string scenePath = Tools.FormatSafePath(Path.Combine(exportationOptions.DefaultProjectFolder, exportationOptions.DefaultScenePath));
- if (validate && !Directory.Exists(scenePath))
- {
- Directory.CreateDirectory(scenePath);
- }
- if (String.IsNullOrEmpty(exportationOptions.DefaultScriptPath))
- {
- exportationOptions.DefaultScriptPath = "Scripts";
- }
- string scriptPath = Tools.FormatSafePath(Path.Combine(exportationOptions.DefaultProjectFolder, exportationOptions.DefaultScriptPath));
- if (validate && !Directory.Exists(scriptPath))
- {
- Directory.CreateDirectory(scriptPath);
- }
- if (String.IsNullOrEmpty(exportationOptions.DefaultIndexPage))
- {
- exportationOptions.DefaultIndexPage = "Index.html";
- }
- if (String.IsNullOrEmpty(exportationOptions.DefaultTypeSriptPath))
- {
- exportationOptions.DefaultTypeSriptPath = Tools.GetDefaultTypeScriptPath();
- }
- if (String.IsNullOrEmpty(exportationOptions.DefaultNodeRuntimePath))
- {
- exportationOptions.DefaultNodeRuntimePath = Tools.GetDefaultNodeRuntimePath();
- }
- if (exportationOptions.DefaultServerPort < 1024)
- {
- exportationOptions.DefaultServerPort = ExporterWindow.DefaultPort;
- }
- string projectName = Application.productName;
- if (String.IsNullOrEmpty(projectName))
- {
- projectName = "Application";
- }
- string outputFile = Tools.FormatSafePath(Path.Combine(scenePath, sceneName.Replace(" ", "") + ".babylon"));
- string projectScript = Tools.FormatSafePath(Path.Combine(scenePath, projectName.Replace(" ", "") + ".babylon"));
- result[0] = sceneName;
- result[1] = scenePath;
- result[2] = buildPath;
- result[3] = outputFile;
- result[4] = projectScript;
- return result;
- }
- public void Preview()
- {
- string hostProtocol = "http://";
- string previewUrl = hostProtocol + "localhost:" + exportationOptions.DefaultServerPort.ToString() + "/" + exportationOptions.DefaultIndexPage;
- if (exportationOptions.DefaultPreviewWindow == (int)BabylonPreviewWindow.AttachUnityBrowser)
- {
- var browser = Tools.AttachToAssetStoreWindow("Babylon", previewUrl);
- if (browser == null)
- {
- ShowMessage("The asset store browser must be opened. Please try your request again after the asset store has opened.", "Babylon.js - Failed to attach browser");
- }
- }
- else
- {
- Application.OpenURL(previewUrl);
- }
- }
- public void Execute()
- {
- Scene scene = SceneManager.GetActiveScene();
- string[] sceneInfo = GetSceneInfomation(true);
- string outputFile = sceneInfo[3];
- if (!scene.isDirty && File.Exists(outputFile))
- {
- Preview();
- }
- else
- {
- Export(true);
- }
- }
- }
- }
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