BabylonParticleSystem.cs 1.4 KB

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  1. using System;
  2. using UnityEngine;
  3. namespace UnityEditor
  4. {
  5. [AddComponentMenu("BabylonJS/Particle System", 4)]
  6. public sealed class BabylonParticleSystem : MonoBehaviour
  7. {
  8. public bool exportParticle = true;
  9. public string particleName = String.Empty;
  10. public Texture2D texture = null;
  11. public Color textureMask = Color.white;
  12. public bool autoStart = true;
  13. public float updateSpeed = 0.01f;
  14. public float emitRate = 10;
  15. public Vector3 gravity = new Vector3(0, -9.8f, 0);
  16. public BabylonParticleBlend blendMode = BabylonParticleBlend.OneOne;
  17. public int capacity = 100;
  18. public Color color1 = Color.white;
  19. public Color color2 = Color.white;
  20. public Color colorDead = Color.black;
  21. public Vector3 direction1 = new Vector3(0, 1.0f, 0);
  22. public Vector3 direction2 = new Vector3(0, 1.0f, 0);
  23. public Vector3 minEmitBox = new Vector3(-0.5f, -0.5f, -0.5f);
  24. public Vector3 maxEmitBox = new Vector3(0.5f, 0.5f, 0.5f);
  25. public float minEmitPower = 1;
  26. public float maxEmitPower = 1;
  27. public float minLifeTime = 1;
  28. public float maxLifeTime = 1;
  29. public float minSize = 1;
  30. public float maxSize = 1;
  31. public float minAngularSpeed = 0;
  32. public float maxAngularSpeed = 0;
  33. public int targetStopFrame = 0;
  34. public float deadAlpha = 0;
  35. }
  36. }