BabylonAudioSource.cs 303 B

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  1. using System;
  2. using UnityEngine;
  3. namespace UnityEditor
  4. {
  5. [AddComponentMenu("BabylonJS/Audio Source", 2)]
  6. public class BabylonAudioSource : MonoBehaviour
  7. {
  8. public bool exportAudio = true;
  9. public AudioClip sound;
  10. public BabylonSoundOptions options;
  11. }
  12. }