validation.js 17 KB

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  1. "use strict";
  2. var engine;
  3. var canvas;
  4. var currentScene;
  5. var config;
  6. var justOnce;
  7. var engineName;
  8. var currentTestName;
  9. var numTestsOk = 0;
  10. var failedTests = [];
  11. // Random replacement
  12. var seed = 1;
  13. Math.random = function() {
  14. var x = Math.sin(seed++) * 10000;
  15. return x - Math.floor(x);
  16. }
  17. function compare(renderData, referenceCanvas, threshold, errorRatio) {
  18. var width = referenceCanvas.width;
  19. var height = referenceCanvas.height;
  20. var size = width * height * 4;
  21. var referenceContext = referenceCanvas.getContext("2d");
  22. var referenceData = referenceContext.getImageData(0, 0, width, height);
  23. var differencesCount = 0;
  24. for (var index = 0; index < size; index += 4) {
  25. if (Math.abs(renderData[index] - referenceData.data[index]) < threshold &&
  26. Math.abs(renderData[index + 1] - referenceData.data[index + 1]) < threshold &&
  27. Math.abs(renderData[index + 2] - referenceData.data[index + 2]) < threshold) {
  28. continue;
  29. }
  30. referenceData.data[index] = 255;
  31. referenceData.data[index + 1] *= 0.5;
  32. referenceData.data[index + 2] *= 0.5;
  33. referenceData.data[index + 3] = 255;
  34. differencesCount++;
  35. }
  36. referenceContext.putImageData(referenceData, 0, 0);
  37. if (differencesCount) {
  38. console.log("%c Pixel difference: " + differencesCount + " pixels.", 'color: orange');
  39. }
  40. return (differencesCount * 100) / (width * height) > errorRatio;
  41. }
  42. async function getRenderData(canvas, engine) {
  43. var width = canvas.width;
  44. var height = canvas.height;
  45. return new Promise((resolve) => {
  46. engine.onEndFrameObservable.addOnce(async () => {
  47. var renderData = await engine.readPixels(0, 0, width, height);
  48. var numberOfChannelsByLine = width * 4;
  49. var halfHeight = height / 2;
  50. for (var i = 0; i < halfHeight; i++) {
  51. for (var j = 0; j < numberOfChannelsByLine; j++) {
  52. var currentCell = j + i * numberOfChannelsByLine;
  53. var targetLine = height - i - 1;
  54. var targetCell = j + targetLine * numberOfChannelsByLine;
  55. var temp = renderData[currentCell];
  56. renderData[currentCell] = renderData[targetCell];
  57. renderData[targetCell] = temp;
  58. }
  59. }
  60. if (engine.isWebGPU) {
  61. for (var i = 0; i < width * height * 4; i += 4) {
  62. var temp = renderData[i + 0];
  63. renderData[i + 0] = renderData[i + 2];
  64. renderData[i + 2] = temp;
  65. }
  66. }
  67. resolve(renderData);
  68. });
  69. });
  70. }
  71. function saveRenderImage(data, canvas) {
  72. var width = canvas.width;
  73. var height = canvas.height;
  74. var screenshotCanvas = document.createElement('canvas');
  75. screenshotCanvas.width = width;
  76. screenshotCanvas.height = height;
  77. var context = screenshotCanvas.getContext('2d');
  78. var imageData = context.createImageData(width, height);
  79. var castData = imageData.data;
  80. castData.set(data);
  81. context.putImageData(imageData, 0, 0);
  82. return screenshotCanvas.toDataURL();
  83. }
  84. async function evaluate(test, resultCanvas, result, renderImage, waitRing, done) {
  85. var renderData = await getRenderData(canvas, engine);
  86. var testRes = true;
  87. // gl check
  88. var gl = engine._gl;
  89. if (gl && gl.getError() !== 0) {
  90. result.classList.add("failed");
  91. result.innerHTML = "×";
  92. testRes = false;
  93. console.log('%c failed (gl error)', 'color: red');
  94. } else {
  95. // Visual check
  96. if (!test.onlyVisual) {
  97. var info = engine.getGlInfo();
  98. var defaultErrorRatio = 2.5
  99. if (compare(renderData, resultCanvas, test.threshold || 25, test.errorRatio || defaultErrorRatio)) {
  100. result.classList.add("failed");
  101. result.innerHTML = "×";
  102. testRes = false;
  103. console.log('%c failed', 'color: red');
  104. } else {
  105. result.innerHTML = "✔";
  106. testRes = true;
  107. console.log('%c validated', 'color: green');
  108. }
  109. }
  110. }
  111. waitRing.classList.add("hidden");
  112. var renderB64 = saveRenderImage(renderData, canvas);
  113. renderImage.src = renderB64;
  114. currentScene.dispose();
  115. currentScene = null;
  116. engine.setHardwareScalingLevel(1);
  117. engine.setDepthFunction(BABYLON.Constants.LEQUAL);
  118. engine.applyStates();
  119. engine._deltaTime = 0;
  120. engine._fps = 60;
  121. engine._performanceMonitor = new BABYLON.PerformanceMonitor();
  122. if (testRes) {
  123. numTestsOk++;
  124. } else {
  125. failedTests.push(currentTestName);
  126. }
  127. done(testRes, renderB64);
  128. }
  129. function processCurrentScene(test, resultCanvas, result, renderImage, index, waitRing, done) {
  130. currentScene.useConstantAnimationDeltaTime = true;
  131. var renderCount = test.renderCount || 1;
  132. engine.endFrame();
  133. currentScene.executeWhenReady(function() {
  134. if (currentScene.activeCamera && currentScene.activeCamera.useAutoRotationBehavior) {
  135. currentScene.activeCamera.useAutoRotationBehavior = false;
  136. }
  137. engine.runRenderLoop(function() {
  138. try {
  139. currentScene.render();
  140. renderCount--;
  141. if (renderCount === 0) {
  142. engine.stopRenderLoop();
  143. evaluate(test, resultCanvas, result, renderImage, waitRing, done);
  144. }
  145. }
  146. catch (e) {
  147. console.error(e);
  148. failedTests.push(currentTestName);
  149. done(false);
  150. }
  151. });
  152. });
  153. }
  154. function runTest(index, done, listname) {
  155. if (index >= config.tests.length) {
  156. done(false);
  157. }
  158. const excludedEngines = config.tests[index].excludedEngines;
  159. if (Array.isArray(excludedEngines) && excludedEngines.indexOf(engineName) >= 0) {
  160. done(true);
  161. return;
  162. }
  163. // Clear the plugin activated observables in case it is registered in the test.
  164. BABYLON.SceneLoader.OnPluginActivatedObservable.clear();
  165. var test = config.tests[index];
  166. var container = document.createElement("div");
  167. container.id = "container#" + index;
  168. container.className = "container";
  169. document.body.appendChild(container);
  170. var titleContainer = document.createElement("div");
  171. titleContainer.className = "containerTitle";
  172. container.appendChild(titleContainer);
  173. var title = document.createElement("div");
  174. title.className = "title";
  175. titleContainer.appendChild(title);
  176. var result = document.createElement("div");
  177. result.className = "result";
  178. titleContainer.appendChild(result);
  179. var waitRing = document.createElement("img");
  180. waitRing.className = "waitRing";
  181. titleContainer.appendChild(waitRing);
  182. waitRing.src = "/tests/validation/loading.gif";
  183. var resultCanvas = document.createElement("canvas");
  184. resultCanvas.className = "resultImage";
  185. container.appendChild(resultCanvas);
  186. title.innerHTML = "#" + index + "> " + test.title;
  187. console.log("Running " + (listname ? listname + "/" : "") + test.title);
  188. currentTestName = test.title;
  189. engine.beginFrame();
  190. var resultContext = resultCanvas.getContext("2d");
  191. var img = new Image();
  192. img.onload = function() {
  193. resultCanvas.width = img.width;
  194. resultCanvas.height = img.height;
  195. resultContext.drawImage(img, 0, 0);
  196. var renderImage = new Image();
  197. renderImage.className = "renderImage";
  198. container.appendChild(renderImage);
  199. seed = 1;
  200. location.href = "#" + container.id;
  201. if (test.sceneFolder) {
  202. BABYLON.SceneLoader.Load(config.root + test.sceneFolder, test.sceneFilename, engine, function(newScene) {
  203. currentScene = newScene;
  204. processCurrentScene(test, resultCanvas, result, renderImage, index, waitRing, done);
  205. },
  206. null,
  207. function(loadedScene, msg) {
  208. console.error(msg);
  209. failedTests.push(currentTestName);
  210. done(false);
  211. });
  212. }
  213. else if (test.playgroundId) {
  214. if (test.playgroundId[0] !== "#" || test.playgroundId.indexOf("#", 1) === -1) {
  215. test.playgroundId += "#0";
  216. }
  217. var snippetUrl = "https://snippet.babylonjs.com";
  218. var pgRoot = "/Playground"
  219. var retryTime = 500;
  220. var maxRetry = 5;
  221. var retry = 0;
  222. var onError = function() {
  223. retry++;
  224. if (retry < maxRetry) {
  225. setTimeout(function() {
  226. loadPG();
  227. }, retryTime);
  228. }
  229. else {
  230. failedTests.push(currentTestName);
  231. done(false);
  232. }
  233. }
  234. var loadPG = function() {
  235. var xmlHttp = new XMLHttpRequest();
  236. xmlHttp.onreadystatechange = function() {
  237. if (xmlHttp.readyState === 4) {
  238. try {
  239. xmlHttp.onreadystatechange = null;
  240. var snippet = JSON.parse(xmlHttp.responseText);
  241. var code = JSON.parse(snippet.jsonPayload).code.toString();
  242. code = code.replace(/\/textures\//g, pgRoot + "/textures/");
  243. code = code.replace(/"textures\//g, "\"" + pgRoot + "/textures/");
  244. code = code.replace(/\/scenes\//g, pgRoot + "/scenes/");
  245. code = code.replace(/"scenes\//g, "\"" + pgRoot + "/scenes/");
  246. if (test.replace) {
  247. var split = test.replace.split(",");
  248. for (var i = 0; i < split.length; i += 2) {
  249. var source = split[i].trim();
  250. var destination = split[i + 1].trim();
  251. code = code.replace(source, destination);
  252. }
  253. }
  254. currentScene = eval(code + "\r\ncreateScene(engine)");
  255. if (currentScene.then) {
  256. // Handle if createScene returns a promise
  257. currentScene.then(function(scene) {
  258. currentScene = scene;
  259. processCurrentScene(test, resultCanvas, result, renderImage, index, waitRing, done);
  260. }).catch(function(e) {
  261. console.error(e);
  262. onError();
  263. })
  264. } else {
  265. // Handle if createScene returns a scene
  266. processCurrentScene(test, resultCanvas, result, renderImage, index, waitRing, done);
  267. }
  268. }
  269. catch (e) {
  270. console.error(e);
  271. onError();
  272. }
  273. }
  274. }
  275. xmlHttp.onerror = function() {
  276. console.error("Network error during test load.");
  277. onError();
  278. }
  279. xmlHttp.open("GET", snippetUrl + test.playgroundId.replace(/#/g, "/"));
  280. xmlHttp.send();
  281. }
  282. loadPG();
  283. } else {
  284. // Fix references
  285. if (test.specificRoot) {
  286. BABYLON.Tools.BaseUrl = config.root + test.specificRoot;
  287. }
  288. var request = new XMLHttpRequest();
  289. request.open('GET', config.root + test.scriptToRun, true);
  290. request.onreadystatechange = function() {
  291. if (request.readyState === 4) {
  292. try {
  293. request.onreadystatechange = null;
  294. var scriptToRun = request.responseText.replace(/..\/..\/assets\//g, config.root + "/Assets/");
  295. scriptToRun = scriptToRun.replace(/..\/..\/Assets\//g, config.root + "/Assets/");
  296. scriptToRun = scriptToRun.replace(/\/assets\//g, config.root + "/Assets/");
  297. if (test.replace) {
  298. var split = test.replace.split(",");
  299. for (var i = 0; i < split.length; i += 2) {
  300. var source = split[i].trim();
  301. var destination = split[i + 1].trim();
  302. scriptToRun = scriptToRun.replace(source, destination);
  303. }
  304. }
  305. if (test.replaceUrl) {
  306. var split = test.replaceUrl.split(",");
  307. for (var i = 0; i < split.length; i++) {
  308. var source = split[i].trim();
  309. var regex = new RegExp(source, "g");
  310. scriptToRun = scriptToRun.replace(regex, config.root + test.rootPath + source);
  311. }
  312. }
  313. currentScene = eval(scriptToRun + test.functionToCall + "(engine)");
  314. processCurrentScene(test, resultCanvas, result, renderImage, index, waitRing, done);
  315. }
  316. catch (e) {
  317. console.error(e);
  318. failedTests.push(currentTestName);
  319. done(false);
  320. }
  321. }
  322. };
  323. request.onerror = function() {
  324. console.error("Network error during test load.");
  325. failedTests.push(currentTestName);
  326. done(false);
  327. }
  328. request.send(null);
  329. }
  330. }
  331. img.src = "/tests/validation/ReferenceImages/" + (listname ? listname + "/" : "") + (test.referenceImage ? test.referenceImage : test.title + ".png");
  332. }
  333. function init(_engineName) {
  334. _engineName = _engineName ? _engineName.toLowerCase() : "webgl2";
  335. if (window.disableWebGL2Support) {
  336. _engineName = "webgl1";
  337. }
  338. if (_engineName === "webgl") {
  339. _engineName = "webgl1";
  340. }
  341. engineName = _engineName;
  342. BABYLON.SceneLoader.ShowLoadingScreen = false;
  343. BABYLON.SceneLoader.ForceFullSceneLoadingForIncremental = true;
  344. BABYLON.DracoCompression.Configuration.decoder = {
  345. wasmUrl: "../../dist/preview%20release/draco_wasm_wrapper_gltf.js",
  346. wasmBinaryUrl: "../../dist/preview%20release/draco_decoder_gltf.wasm",
  347. fallbackUrl: "../../dist/preview%20release/draco_decoder_gltf.js"
  348. };
  349. BABYLON.GLTFValidation.Configuration = {
  350. url: "../../dist/preview%20release/gltf_validator.js"
  351. };
  352. canvas = document.createElement("canvas");
  353. canvas.className = "renderCanvas";
  354. document.body.appendChild(canvas);
  355. if (engineName === "webgpu") {
  356. const glslangOptions = {
  357. jsPath: "../../dist/preview%20release/glslang/glslang.js",
  358. wasmPath: "../../dist/preview%20release/glslang/glslang.wasm"
  359. };
  360. engine = new BABYLON.WebGPUEngine(canvas, {
  361. deviceDescriptor: {
  362. extensions: [
  363. "texture-compression-bc",
  364. "timestamp-query",
  365. "pipeline-statistics-query",
  366. "depth-clamping",
  367. "depth24unorm-stencil8",
  368. "depth32float-stencil8"
  369. ]
  370. },
  371. antialiasing: false,
  372. });
  373. engine.enableOfflineSupport = false;
  374. return new Promise((resolve) => {
  375. engine.initAsync(glslangOptions).then(() => resolve());
  376. });
  377. } else {
  378. engine = new BABYLON.Engine(canvas, false, { useHighPrecisionFloats: true, disableWebGL2Support: engineName === "webgl1" ? true : false });
  379. engine.enableOfflineSupport = false;
  380. engine.setDitheringState(false);
  381. return Promise.resolve();
  382. }
  383. }
  384. function showResultSummary() {
  385. console.log(`${numTestsOk} test(s) succeeded, ${failedTests.length} failed.`);
  386. if (failedTests.length > 0) {
  387. console.log(`List of failed test(s):\r\n ${failedTests.join("\r\n ")}`);
  388. }
  389. }
  390. function dispose() {
  391. engine.dispose();
  392. currentScene = null;
  393. engine = null;
  394. document.body.removeChild(canvas);
  395. canvas = null;
  396. }