Sebastien Vandenberghe e76375739f Fix PBR Opacity, Linear Opacity Fresnel, and issue #3237 Mesh.lookat 7 éve
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ShadersInclude 5087d58eda Fix Edge Background material 7 éve
anaglyph.fragment.fx bb50b674d3 Automatic shader precision management 9 éve
background.fragment.fx c2906bfee3 Nightly 7 éve
background.vertex.fx 1b2a8c1b30 Env Helper 7 éve
blackAndWhite.fragment.fx e338afbe92 Welcome to Wonderland 8 éve
blur.fragment.fx bb50b674d3 Automatic shader precision management 9 éve
chromaticAberration.fragment.fx bb50b674d3 Automatic shader precision management 9 éve
color.fragment.fx 4c55dc653b Add vertex color & bones to LinesMesh 8 éve
color.vertex.fx 4c55dc653b Add vertex color & bones to LinesMesh 8 éve
colorCorrection.fragment.fx 960329ba00 Fixed color correction shader 8 éve
convolution.fragment.fx bb50b674d3 Automatic shader precision management 9 éve
default.fragment.fx d2a8f39e25 Add Automatic Premultiply Alpha 8 éve
default.vertex.fx c0655418a2 Fixed #2993 8 éve
depth.fragment.fx 2fa6ade48e Nightly 8 éve
depth.vertex.fx 2fa6ade48e Nightly 8 éve
depthBoxBlur.fragment.fx bb50b674d3 Automatic shader precision management 9 éve
depthOfField.fragment.fx bb50b674d3 Automatic shader precision management 9 éve
displayPass.fragment.fx bb50b674d3 Automatic shader precision management 9 éve
filter.fragment.fx bb50b674d3 Automatic shader precision management 9 éve
fxaa.fragment.fx 4ea05d3bd1 better fxaa 8 éve
fxaa.vertex.fx 4ea05d3bd1 better fxaa 8 éve
geometry.fragment.fx efab4a21d3 Nightly 8 éve
geometry.vertex.fx efab4a21d3 Nightly 8 éve
glowBlurPostProcess.fragment.fx 51ae11e721 Highlight Layer First step 9 éve
glowMapGeneration.fragment.fx 7a08b42b80 Rename push to add and add emissive channel 9 éve
glowMapGeneration.vertex.fx 7a08b42b80 Rename push to add and add emissive channel 9 éve
glowMapMerge.fragment.fx 51ae11e721 Highlight Layer First step 9 éve
glowMapMerge.vertex.fx 51ae11e721 Highlight Layer First step 9 éve
gpuRenderParticles.fragment.fx dcb6eca321 Associated with #2033 7 éve
gpuRenderParticles.vertex.fx dcb6eca321 Associated with #2033 7 éve
gpuUpdateParticles.fragment.fx dcb6eca321 Associated with #2033 7 éve
gpuUpdateParticles.vertex.fx dcb6eca321 Associated with #2033 7 éve
highlights.fragment.fx 7a93a135ae HighlightsPostProcess done + step 1 of imageProcessingPostProcess 8 éve
imageProcessing.fragment.fx a8aa8d6269 image processing to material integration 8 éve
kernelBlur.fragment.fx 98e1700ebd Shadow INT 8 éve
kernelBlur.vertex.fx ecf42d1521 Added kernel blur 8 éve
layer.fragment.fx 997c00c9e0 Support for Layer.alphaTest 9 éve
layer.vertex.fx bb50b674d3 Automatic shader precision management 9 éve
lensFlare.fragment.fx bb50b674d3 Automatic shader precision management 9 éve
lensFlare.vertex.fx bb50b674d3 Automatic shader precision management 9 éve
lensHighlights.fragment.fx bb50b674d3 Automatic shader precision management 9 éve
line.fragment.fx bb50b674d3 Automatic shader precision management 9 éve
line.vertex.fx bb50b674d3 Automatic shader precision management 9 éve
outline.fragment.fx ac2702ad48 Added logarithmic depth support to outlineRenderer 8 éve
outline.vertex.fx ac2702ad48 Added logarithmic depth support to outlineRenderer 8 éve
particles.fragment.fx bb50b674d3 Automatic shader precision management 9 éve
particles.vertex.fx 7272b8182b adding map between lifetime and indexes 8 éve
pass.fragment.fx bb50b674d3 Automatic shader precision management 9 éve
pbr.fragment.fx e76375739f Fix PBR Opacity, Linear Opacity Fresnel, and issue #3237 Mesh.lookat 7 éve
pbr.vertex.fx 13915685f5 Fixed #2504: PBR Fallback 7 éve
postprocess.vertex.fx 7378387e6b Added postprocess.enablePixelPerfectMode to avoid texture scaling/stretching when dealing with non-power of 2 resolutions 9 éve
procedural.vertex.fx bb50b674d3 Automatic shader precision management 9 éve
refraction.fragment.fx bb50b674d3 Automatic shader precision management 9 éve
shadowMap.fragment.fx 070a83291c Improve Shadows 8 éve
shadowMap.vertex.fx 80817c8398 REstore shadow map shader 8 éve
sprites.fragment.fx bb50b674d3 Automatic shader precision management 9 éve
sprites.vertex.fx e1a73794cf Moved to range fog 8 éve
ssao.fragment.fx f0d966e4c3 Replacing bilateral blur with kernel blur in SSAO Rendering Pipeline 7 éve
ssao2.fragment.fx 7b7cb506f4 Fixed depth texture component support using "depth texture" extension to work with draw buffers extension (WebGL 1) 8 éve
ssaoCombine.fragment.fx bb50b674d3 Automatic shader precision management 9 éve
standard.fragment.fx e865e6749d Now using BlurPostProcess instead of custom gaussian blur in standard rendering pipeline 8 éve
stereoscopicInterlace.fragment.fx bb50b674d3 Automatic shader precision management 9 éve
tonemap.fragment.fx bb50b674d3 Automatic shader precision management 9 éve
volumetricLightScattering.fragment.fx 3bd5224e9d Fix VLS shader for webgl2 8 éve
volumetricLightScatteringPass.fragment.fx b5ddc0e715 Fixed issues with clone and VLS 9 éve
vrDistortionCorrection.fragment.fx e567e9326e fixed clear color for VR modes 8 éve