Sebastien Vandenberghe e76375739f Fix PBR Opacity, Linear Opacity Fresnel, and issue #3237 Mesh.lookat %!s(int64=7) %!d(string=hai) anos
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ShadersInclude 5087d58eda Fix Edge Background material %!s(int64=7) %!d(string=hai) anos
anaglyph.fragment.fx bb50b674d3 Automatic shader precision management %!s(int64=9) %!d(string=hai) anos
background.fragment.fx c2906bfee3 Nightly %!s(int64=7) %!d(string=hai) anos
background.vertex.fx 1b2a8c1b30 Env Helper %!s(int64=7) %!d(string=hai) anos
blackAndWhite.fragment.fx e338afbe92 Welcome to Wonderland %!s(int64=8) %!d(string=hai) anos
blur.fragment.fx bb50b674d3 Automatic shader precision management %!s(int64=9) %!d(string=hai) anos
chromaticAberration.fragment.fx bb50b674d3 Automatic shader precision management %!s(int64=9) %!d(string=hai) anos
color.fragment.fx 4c55dc653b Add vertex color & bones to LinesMesh %!s(int64=8) %!d(string=hai) anos
color.vertex.fx 4c55dc653b Add vertex color & bones to LinesMesh %!s(int64=8) %!d(string=hai) anos
colorCorrection.fragment.fx 960329ba00 Fixed color correction shader %!s(int64=8) %!d(string=hai) anos
convolution.fragment.fx bb50b674d3 Automatic shader precision management %!s(int64=9) %!d(string=hai) anos
default.fragment.fx d2a8f39e25 Add Automatic Premultiply Alpha %!s(int64=8) %!d(string=hai) anos
default.vertex.fx c0655418a2 Fixed #2993 %!s(int64=8) %!d(string=hai) anos
depth.fragment.fx 2fa6ade48e Nightly %!s(int64=8) %!d(string=hai) anos
depth.vertex.fx 2fa6ade48e Nightly %!s(int64=8) %!d(string=hai) anos
depthBoxBlur.fragment.fx bb50b674d3 Automatic shader precision management %!s(int64=9) %!d(string=hai) anos
depthOfField.fragment.fx bb50b674d3 Automatic shader precision management %!s(int64=9) %!d(string=hai) anos
displayPass.fragment.fx bb50b674d3 Automatic shader precision management %!s(int64=9) %!d(string=hai) anos
filter.fragment.fx bb50b674d3 Automatic shader precision management %!s(int64=9) %!d(string=hai) anos
fxaa.fragment.fx 4ea05d3bd1 better fxaa %!s(int64=8) %!d(string=hai) anos
fxaa.vertex.fx 4ea05d3bd1 better fxaa %!s(int64=8) %!d(string=hai) anos
geometry.fragment.fx efab4a21d3 Nightly %!s(int64=8) %!d(string=hai) anos
geometry.vertex.fx efab4a21d3 Nightly %!s(int64=8) %!d(string=hai) anos
glowBlurPostProcess.fragment.fx 51ae11e721 Highlight Layer First step %!s(int64=9) %!d(string=hai) anos
glowMapGeneration.fragment.fx 7a08b42b80 Rename push to add and add emissive channel %!s(int64=9) %!d(string=hai) anos
glowMapGeneration.vertex.fx 7a08b42b80 Rename push to add and add emissive channel %!s(int64=9) %!d(string=hai) anos
glowMapMerge.fragment.fx 51ae11e721 Highlight Layer First step %!s(int64=9) %!d(string=hai) anos
glowMapMerge.vertex.fx 51ae11e721 Highlight Layer First step %!s(int64=9) %!d(string=hai) anos
gpuRenderParticles.fragment.fx dcb6eca321 Associated with #2033 %!s(int64=7) %!d(string=hai) anos
gpuRenderParticles.vertex.fx dcb6eca321 Associated with #2033 %!s(int64=7) %!d(string=hai) anos
gpuUpdateParticles.fragment.fx dcb6eca321 Associated with #2033 %!s(int64=7) %!d(string=hai) anos
gpuUpdateParticles.vertex.fx dcb6eca321 Associated with #2033 %!s(int64=7) %!d(string=hai) anos
highlights.fragment.fx 7a93a135ae HighlightsPostProcess done + step 1 of imageProcessingPostProcess %!s(int64=8) %!d(string=hai) anos
imageProcessing.fragment.fx a8aa8d6269 image processing to material integration %!s(int64=8) %!d(string=hai) anos
kernelBlur.fragment.fx 98e1700ebd Shadow INT %!s(int64=8) %!d(string=hai) anos
kernelBlur.vertex.fx ecf42d1521 Added kernel blur %!s(int64=8) %!d(string=hai) anos
layer.fragment.fx 997c00c9e0 Support for Layer.alphaTest %!s(int64=9) %!d(string=hai) anos
layer.vertex.fx bb50b674d3 Automatic shader precision management %!s(int64=9) %!d(string=hai) anos
lensFlare.fragment.fx bb50b674d3 Automatic shader precision management %!s(int64=9) %!d(string=hai) anos
lensFlare.vertex.fx bb50b674d3 Automatic shader precision management %!s(int64=9) %!d(string=hai) anos
lensHighlights.fragment.fx bb50b674d3 Automatic shader precision management %!s(int64=9) %!d(string=hai) anos
line.fragment.fx bb50b674d3 Automatic shader precision management %!s(int64=9) %!d(string=hai) anos
line.vertex.fx bb50b674d3 Automatic shader precision management %!s(int64=9) %!d(string=hai) anos
outline.fragment.fx ac2702ad48 Added logarithmic depth support to outlineRenderer %!s(int64=8) %!d(string=hai) anos
outline.vertex.fx ac2702ad48 Added logarithmic depth support to outlineRenderer %!s(int64=8) %!d(string=hai) anos
particles.fragment.fx bb50b674d3 Automatic shader precision management %!s(int64=9) %!d(string=hai) anos
particles.vertex.fx 7272b8182b adding map between lifetime and indexes %!s(int64=8) %!d(string=hai) anos
pass.fragment.fx bb50b674d3 Automatic shader precision management %!s(int64=9) %!d(string=hai) anos
pbr.fragment.fx e76375739f Fix PBR Opacity, Linear Opacity Fresnel, and issue #3237 Mesh.lookat %!s(int64=7) %!d(string=hai) anos
pbr.vertex.fx 13915685f5 Fixed #2504: PBR Fallback %!s(int64=7) %!d(string=hai) anos
postprocess.vertex.fx 7378387e6b Added postprocess.enablePixelPerfectMode to avoid texture scaling/stretching when dealing with non-power of 2 resolutions %!s(int64=9) %!d(string=hai) anos
procedural.vertex.fx bb50b674d3 Automatic shader precision management %!s(int64=9) %!d(string=hai) anos
refraction.fragment.fx bb50b674d3 Automatic shader precision management %!s(int64=9) %!d(string=hai) anos
shadowMap.fragment.fx 070a83291c Improve Shadows %!s(int64=8) %!d(string=hai) anos
shadowMap.vertex.fx 80817c8398 REstore shadow map shader %!s(int64=8) %!d(string=hai) anos
sprites.fragment.fx bb50b674d3 Automatic shader precision management %!s(int64=9) %!d(string=hai) anos
sprites.vertex.fx e1a73794cf Moved to range fog %!s(int64=8) %!d(string=hai) anos
ssao.fragment.fx f0d966e4c3 Replacing bilateral blur with kernel blur in SSAO Rendering Pipeline %!s(int64=7) %!d(string=hai) anos
ssao2.fragment.fx 7b7cb506f4 Fixed depth texture component support using "depth texture" extension to work with draw buffers extension (WebGL 1) %!s(int64=8) %!d(string=hai) anos
ssaoCombine.fragment.fx bb50b674d3 Automatic shader precision management %!s(int64=9) %!d(string=hai) anos
standard.fragment.fx e865e6749d Now using BlurPostProcess instead of custom gaussian blur in standard rendering pipeline %!s(int64=8) %!d(string=hai) anos
stereoscopicInterlace.fragment.fx bb50b674d3 Automatic shader precision management %!s(int64=9) %!d(string=hai) anos
tonemap.fragment.fx bb50b674d3 Automatic shader precision management %!s(int64=9) %!d(string=hai) anos
volumetricLightScattering.fragment.fx 3bd5224e9d Fix VLS shader for webgl2 %!s(int64=8) %!d(string=hai) anos
volumetricLightScatteringPass.fragment.fx b5ddc0e715 Fixed issues with clone and VLS %!s(int64=9) %!d(string=hai) anos
vrDistortionCorrection.fragment.fx e567e9326e fixed clear color for VR modes %!s(int64=8) %!d(string=hai) anos