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ShadersInclude
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5087d58eda
Fix Edge Background material
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7 years ago |
anaglyph.fragment.fx
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bb50b674d3
Automatic shader precision management
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9 years ago |
background.fragment.fx
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c2906bfee3
Nightly
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7 years ago |
background.vertex.fx
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1b2a8c1b30
Env Helper
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7 years ago |
blackAndWhite.fragment.fx
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e338afbe92
Welcome to Wonderland
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8 years ago |
blur.fragment.fx
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bb50b674d3
Automatic shader precision management
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9 years ago |
chromaticAberration.fragment.fx
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bb50b674d3
Automatic shader precision management
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9 years ago |
color.fragment.fx
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4c55dc653b
Add vertex color & bones to LinesMesh
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8 years ago |
color.vertex.fx
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4c55dc653b
Add vertex color & bones to LinesMesh
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8 years ago |
colorCorrection.fragment.fx
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960329ba00
Fixed color correction shader
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8 years ago |
convolution.fragment.fx
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bb50b674d3
Automatic shader precision management
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9 years ago |
default.fragment.fx
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d2a8f39e25
Add Automatic Premultiply Alpha
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8 years ago |
default.vertex.fx
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c0655418a2
Fixed #2993
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8 years ago |
depth.fragment.fx
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2fa6ade48e
Nightly
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8 years ago |
depth.vertex.fx
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2fa6ade48e
Nightly
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8 years ago |
depthBoxBlur.fragment.fx
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bb50b674d3
Automatic shader precision management
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9 years ago |
depthOfField.fragment.fx
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bb50b674d3
Automatic shader precision management
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9 years ago |
displayPass.fragment.fx
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bb50b674d3
Automatic shader precision management
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9 years ago |
filter.fragment.fx
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bb50b674d3
Automatic shader precision management
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9 years ago |
fxaa.fragment.fx
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4ea05d3bd1
better fxaa
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8 years ago |
fxaa.vertex.fx
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4ea05d3bd1
better fxaa
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8 years ago |
geometry.fragment.fx
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efab4a21d3
Nightly
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8 years ago |
geometry.vertex.fx
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efab4a21d3
Nightly
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8 years ago |
glowBlurPostProcess.fragment.fx
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51ae11e721
Highlight Layer First step
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9 years ago |
glowMapGeneration.fragment.fx
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7a08b42b80
Rename push to add and add emissive channel
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9 years ago |
glowMapGeneration.vertex.fx
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7a08b42b80
Rename push to add and add emissive channel
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9 years ago |
glowMapMerge.fragment.fx
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51ae11e721
Highlight Layer First step
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9 years ago |
glowMapMerge.vertex.fx
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51ae11e721
Highlight Layer First step
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9 years ago |
gpuRenderParticles.fragment.fx
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dcb6eca321
Associated with #2033
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7 years ago |
gpuRenderParticles.vertex.fx
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dcb6eca321
Associated with #2033
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7 years ago |
gpuUpdateParticles.fragment.fx
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dcb6eca321
Associated with #2033
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7 years ago |
gpuUpdateParticles.vertex.fx
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dcb6eca321
Associated with #2033
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7 years ago |
highlights.fragment.fx
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7a93a135ae
HighlightsPostProcess done + step 1 of imageProcessingPostProcess
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8 years ago |
imageProcessing.fragment.fx
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a8aa8d6269
image processing to material integration
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8 years ago |
kernelBlur.fragment.fx
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98e1700ebd
Shadow INT
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8 years ago |
kernelBlur.vertex.fx
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ecf42d1521
Added kernel blur
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8 years ago |
layer.fragment.fx
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997c00c9e0
Support for Layer.alphaTest
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9 years ago |
layer.vertex.fx
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bb50b674d3
Automatic shader precision management
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9 years ago |
lensFlare.fragment.fx
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bb50b674d3
Automatic shader precision management
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9 years ago |
lensFlare.vertex.fx
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bb50b674d3
Automatic shader precision management
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9 years ago |
lensHighlights.fragment.fx
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bb50b674d3
Automatic shader precision management
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9 years ago |
line.fragment.fx
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bb50b674d3
Automatic shader precision management
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9 years ago |
line.vertex.fx
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bb50b674d3
Automatic shader precision management
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9 years ago |
outline.fragment.fx
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ac2702ad48
Added logarithmic depth support to outlineRenderer
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8 years ago |
outline.vertex.fx
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ac2702ad48
Added logarithmic depth support to outlineRenderer
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8 years ago |
particles.fragment.fx
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bb50b674d3
Automatic shader precision management
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9 years ago |
particles.vertex.fx
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7272b8182b
adding map between lifetime and indexes
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8 years ago |
pass.fragment.fx
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bb50b674d3
Automatic shader precision management
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9 years ago |
pbr.fragment.fx
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e76375739f
Fix PBR Opacity, Linear Opacity Fresnel, and issue #3237 Mesh.lookat
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7 years ago |
pbr.vertex.fx
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13915685f5
Fixed #2504: PBR Fallback
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7 years ago |
postprocess.vertex.fx
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7378387e6b
Added postprocess.enablePixelPerfectMode to avoid texture scaling/stretching when dealing with non-power of 2 resolutions
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9 years ago |
procedural.vertex.fx
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bb50b674d3
Automatic shader precision management
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9 years ago |
refraction.fragment.fx
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bb50b674d3
Automatic shader precision management
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9 years ago |
shadowMap.fragment.fx
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070a83291c
Improve Shadows
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8 years ago |
shadowMap.vertex.fx
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80817c8398
REstore shadow map shader
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8 years ago |
sprites.fragment.fx
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bb50b674d3
Automatic shader precision management
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9 years ago |
sprites.vertex.fx
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e1a73794cf
Moved to range fog
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8 years ago |
ssao.fragment.fx
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f0d966e4c3
Replacing bilateral blur with kernel blur in SSAO Rendering Pipeline
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7 years ago |
ssao2.fragment.fx
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7b7cb506f4
Fixed depth texture component support using "depth texture" extension to work with draw buffers extension (WebGL 1)
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8 years ago |
ssaoCombine.fragment.fx
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bb50b674d3
Automatic shader precision management
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9 years ago |
standard.fragment.fx
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e865e6749d
Now using BlurPostProcess instead of custom gaussian blur in standard rendering pipeline
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8 years ago |
stereoscopicInterlace.fragment.fx
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bb50b674d3
Automatic shader precision management
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9 years ago |
tonemap.fragment.fx
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bb50b674d3
Automatic shader precision management
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9 years ago |
volumetricLightScattering.fragment.fx
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3bd5224e9d
Fix VLS shader for webgl2
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8 years ago |
volumetricLightScatteringPass.fragment.fx
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b5ddc0e715
Fixed issues with clone and VLS
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9 years ago |
vrDistortionCorrection.fragment.fx
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e567e9326e
fixed clear color for VR modes
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8 years ago |