postprocess.vertex.fx 245 B

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  1. // Attributes
  2. attribute vec2 position;
  3. uniform vec2 scale;
  4. // Output
  5. varying vec2 vUV;
  6. const vec2 madd = vec2(0.5, 0.5);
  7. void main(void) {
  8. vUV = (position * madd + madd) * scale;
  9. gl_Position = vec4(position, 0.0, 1.0);
  10. }