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Actions
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0f72c19018
Add register/unregister Actions to base Manager
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%!s(int64=6) %!d(string=hai) anos |
Animations
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270d670949
Fix animation edge cases (one key, from === to)
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%!s(int64=6) %!d(string=hai) anos |
Audio
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6df5bd5654
Fix sound isPlaying when delayed stop
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%!s(int64=6) %!d(string=hai) anos |
Behaviors
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973172cb39
ability to set observer priority, utility layer pointer priority should be top when added, when drag behavior detached ponter should be released
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%!s(int64=6) %!d(string=hai) anos |
Bones
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b138c13de7
Fix #5985
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%!s(int64=6) %!d(string=hai) anos |
Cameras
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cb1ea3cc87
Lint and better comments.
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Collisions
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e6e10396fd
4.0.0-alpha.21
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%!s(int64=6) %!d(string=hai) anos |
Culling
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3997adfa21
Nightly
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%!s(int64=6) %!d(string=hai) anos |
Debug
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cb35d70be2
fix comments
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%!s(int64=6) %!d(string=hai) anos |
Engines
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300ee88d61
4.0.0-alpha.32
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%!s(int64=6) %!d(string=hai) anos |
Events
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f4f5aae690
Fix: Realy correctly label paramiters of new interface.
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%!s(int64=6) %!d(string=hai) anos |
Gamepads
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85e55d0d93
reformat
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%!s(int64=6) %!d(string=hai) anos |
Gizmos
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973172cb39
ability to set observer priority, utility layer pointer priority should be top when added, when drag behavior detached ponter should be released
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%!s(int64=6) %!d(string=hai) anos |
Helpers
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3ab808b7a1
Fix #5949
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%!s(int64=6) %!d(string=hai) anos |
Instrumentation
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85e55d0d93
reformat
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%!s(int64=6) %!d(string=hai) anos |
Layers
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cb5b082133
move stencil buffer caching/restore to engine, only do certain outline rendering when object has transparency
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%!s(int64=6) %!d(string=hai) anos |
Legacy
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d3699bb822
Debug import
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LensFlares
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68ba14bb8c
9k less :)
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LibDeclarations
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9ff92aee54
Nightly
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%!s(int64=6) %!d(string=hai) anos |
Lights
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3605add5f4
nightly
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%!s(int64=6) %!d(string=hai) anos |
Loading
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f5839f0b68
Fix issue with sceneLoader not working in all browsers
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%!s(int64=6) %!d(string=hai) anos |
Materials
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300ee88d61
4.0.0-alpha.32
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%!s(int64=6) %!d(string=hai) anos |
Maths
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62ffa346e1
Avoid NaN when normalizing a zero Quaternion
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%!s(int64=6) %!d(string=hai) anos |
Meshes
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2e61d281ff
Merge branch 'master' of https://github.com/BabylonJS/Babylon.js
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%!s(int64=6) %!d(string=hai) anos |
Misc
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300ee88d61
4.0.0-alpha.32
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%!s(int64=6) %!d(string=hai) anos |
Morph
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89c91f8f0f
done
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%!s(int64=6) %!d(string=hai) anos |
Offline
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9b53f27e50
Fix WebRequest references (There were quite a lot!)
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%!s(int64=6) %!d(string=hai) anos |
Particles
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0c28566560
Nightly
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%!s(int64=6) %!d(string=hai) anos |
Physics
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ed4b8b73eb
public to private
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%!s(int64=6) %!d(string=hai) anos |
PostProcesses
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c4d6fc21be
Fix MSAA warning render pipeline
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%!s(int64=6) %!d(string=hai) anos |
Probes
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85e55d0d93
reformat
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%!s(int64=6) %!d(string=hai) anos |
Rendering
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e93b3915fc
only cache and restore stencil state with transparency
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%!s(int64=6) %!d(string=hai) anos |
Shaders
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e8a329c32a
Update pbrBRDFFunctions.fx
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%!s(int64=6) %!d(string=hai) anos |
Sprites
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3280f82d1d
Fix sprite check when there is no visible sprites
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%!s(int64=6) %!d(string=hai) anos |
States
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85e55d0d93
reformat
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.dependency-cruiser.json
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5a0e7a6862
Progressing on declaration Files
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abstractScene.ts
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08ef4b524d
step 1
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assetContainer.ts
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85e55d0d93
reformat
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index.ts
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c06db2d1ef
LocalDev in ES6
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%!s(int64=6) %!d(string=hai) anos |
node.ts
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e02f77bd7b
Nightly
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%!s(int64=6) %!d(string=hai) anos |
scene.ts
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b138c13de7
Fix #5985
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%!s(int64=6) %!d(string=hai) anos |
sceneComponent.ts
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85e55d0d93
reformat
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%!s(int64=6) %!d(string=hai) anos |
tsconfig.json
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fd23037057
Move manual tsc to prevent issues
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%!s(int64=6) %!d(string=hai) anos |
types.ts
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85e55d0d93
reformat
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%!s(int64=6) %!d(string=hai) anos |
webpack.config.js
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269e1cecb2
Factorize Webpack Config
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%!s(int64=6) %!d(string=hai) anos |