babylon.glTF2Serializer.js 297 KB

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  1. (function webpackUniversalModuleDefinition(root, factory) {
  2. if(typeof exports === 'object' && typeof module === 'object')
  3. module.exports = factory(require("babylonjs"));
  4. else if(typeof define === 'function' && define.amd)
  5. define("babylonjs-serializers", ["babylonjs"], factory);
  6. else if(typeof exports === 'object')
  7. exports["babylonjs-serializers"] = factory(require("babylonjs"));
  8. else
  9. root["SERIALIZERS"] = factory(root["BABYLON"]);
  10. })((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_tools__) {
  11. return /******/ (function(modules) { // webpackBootstrap
  12. /******/ // The module cache
  13. /******/ var installedModules = {};
  14. /******/
  15. /******/ // The require function
  16. /******/ function __webpack_require__(moduleId) {
  17. /******/
  18. /******/ // Check if module is in cache
  19. /******/ if(installedModules[moduleId]) {
  20. /******/ return installedModules[moduleId].exports;
  21. /******/ }
  22. /******/ // Create a new module (and put it into the cache)
  23. /******/ var module = installedModules[moduleId] = {
  24. /******/ i: moduleId,
  25. /******/ l: false,
  26. /******/ exports: {}
  27. /******/ };
  28. /******/
  29. /******/ // Execute the module function
  30. /******/ modules[moduleId].call(module.exports, module, module.exports, __webpack_require__);
  31. /******/
  32. /******/ // Flag the module as loaded
  33. /******/ module.l = true;
  34. /******/
  35. /******/ // Return the exports of the module
  36. /******/ return module.exports;
  37. /******/ }
  38. /******/
  39. /******/
  40. /******/ // expose the modules object (__webpack_modules__)
  41. /******/ __webpack_require__.m = modules;
  42. /******/
  43. /******/ // expose the module cache
  44. /******/ __webpack_require__.c = installedModules;
  45. /******/
  46. /******/ // define getter function for harmony exports
  47. /******/ __webpack_require__.d = function(exports, name, getter) {
  48. /******/ if(!__webpack_require__.o(exports, name)) {
  49. /******/ Object.defineProperty(exports, name, { enumerable: true, get: getter });
  50. /******/ }
  51. /******/ };
  52. /******/
  53. /******/ // define __esModule on exports
  54. /******/ __webpack_require__.r = function(exports) {
  55. /******/ if(typeof Symbol !== 'undefined' && Symbol.toStringTag) {
  56. /******/ Object.defineProperty(exports, Symbol.toStringTag, { value: 'Module' });
  57. /******/ }
  58. /******/ Object.defineProperty(exports, '__esModule', { value: true });
  59. /******/ };
  60. /******/
  61. /******/ // create a fake namespace object
  62. /******/ // mode & 1: value is a module id, require it
  63. /******/ // mode & 2: merge all properties of value into the ns
  64. /******/ // mode & 4: return value when already ns object
  65. /******/ // mode & 8|1: behave like require
  66. /******/ __webpack_require__.t = function(value, mode) {
  67. /******/ if(mode & 1) value = __webpack_require__(value);
  68. /******/ if(mode & 8) return value;
  69. /******/ if((mode & 4) && typeof value === 'object' && value && value.__esModule) return value;
  70. /******/ var ns = Object.create(null);
  71. /******/ __webpack_require__.r(ns);
  72. /******/ Object.defineProperty(ns, 'default', { enumerable: true, value: value });
  73. /******/ if(mode & 2 && typeof value != 'string') for(var key in value) __webpack_require__.d(ns, key, function(key) { return value[key]; }.bind(null, key));
  74. /******/ return ns;
  75. /******/ };
  76. /******/
  77. /******/ // getDefaultExport function for compatibility with non-harmony modules
  78. /******/ __webpack_require__.n = function(module) {
  79. /******/ var getter = module && module.__esModule ?
  80. /******/ function getDefault() { return module['default']; } :
  81. /******/ function getModuleExports() { return module; };
  82. /******/ __webpack_require__.d(getter, 'a', getter);
  83. /******/ return getter;
  84. /******/ };
  85. /******/
  86. /******/ // Object.prototype.hasOwnProperty.call
  87. /******/ __webpack_require__.o = function(object, property) { return Object.prototype.hasOwnProperty.call(object, property); };
  88. /******/
  89. /******/ // __webpack_public_path__
  90. /******/ __webpack_require__.p = "";
  91. /******/
  92. /******/
  93. /******/ // Load entry module and return exports
  94. /******/ return __webpack_require__(__webpack_require__.s = "./legacy/legacy-glTF2Serializer.ts");
  95. /******/ })
  96. /************************************************************************/
  97. /******/ ({
  98. /***/ "../../node_modules/tslib/tslib.es6.js":
  99. /*!***********************************************************!*\
  100. !*** D:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
  101. \***********************************************************/
  102. /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __createBinding, __exportStar, __values, __read, __spread, __spreadArrays, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault, __classPrivateFieldGet, __classPrivateFieldSet */
  103. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  104. "use strict";
  105. __webpack_require__.r(__webpack_exports__);
  106. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__extends", function() { return __extends; });
  107. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__assign", function() { return __assign; });
  108. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__rest", function() { return __rest; });
  109. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__decorate", function() { return __decorate; });
  110. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__param", function() { return __param; });
  111. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__metadata", function() { return __metadata; });
  112. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__awaiter", function() { return __awaiter; });
  113. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__generator", function() { return __generator; });
  114. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__createBinding", function() { return __createBinding; });
  115. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__exportStar", function() { return __exportStar; });
  116. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__values", function() { return __values; });
  117. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__read", function() { return __read; });
  118. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__spread", function() { return __spread; });
  119. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__spreadArrays", function() { return __spreadArrays; });
  120. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__await", function() { return __await; });
  121. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncGenerator", function() { return __asyncGenerator; });
  122. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncDelegator", function() { return __asyncDelegator; });
  123. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncValues", function() { return __asyncValues; });
  124. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__makeTemplateObject", function() { return __makeTemplateObject; });
  125. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__importStar", function() { return __importStar; });
  126. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__importDefault", function() { return __importDefault; });
  127. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__classPrivateFieldGet", function() { return __classPrivateFieldGet; });
  128. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__classPrivateFieldSet", function() { return __classPrivateFieldSet; });
  129. /*! *****************************************************************************
  130. Copyright (c) Microsoft Corporation.
  131. Permission to use, copy, modify, and/or distribute this software for any
  132. purpose with or without fee is hereby granted.
  133. THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
  134. REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
  135. AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
  136. INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
  137. LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
  138. OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
  139. PERFORMANCE OF THIS SOFTWARE.
  140. ***************************************************************************** */
  141. /* global Reflect, Promise */
  142. var extendStatics = function(d, b) {
  143. extendStatics = Object.setPrototypeOf ||
  144. ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
  145. function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
  146. return extendStatics(d, b);
  147. };
  148. function __extends(d, b) {
  149. extendStatics(d, b);
  150. function __() { this.constructor = d; }
  151. d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
  152. }
  153. var __assign = function() {
  154. __assign = Object.assign || function __assign(t) {
  155. for (var s, i = 1, n = arguments.length; i < n; i++) {
  156. s = arguments[i];
  157. for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p];
  158. }
  159. return t;
  160. }
  161. return __assign.apply(this, arguments);
  162. }
  163. function __rest(s, e) {
  164. var t = {};
  165. for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)
  166. t[p] = s[p];
  167. if (s != null && typeof Object.getOwnPropertySymbols === "function")
  168. for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) {
  169. if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i]))
  170. t[p[i]] = s[p[i]];
  171. }
  172. return t;
  173. }
  174. function __decorate(decorators, target, key, desc) {
  175. var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
  176. if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
  177. else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
  178. return c > 3 && r && Object.defineProperty(target, key, r), r;
  179. }
  180. function __param(paramIndex, decorator) {
  181. return function (target, key) { decorator(target, key, paramIndex); }
  182. }
  183. function __metadata(metadataKey, metadataValue) {
  184. if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(metadataKey, metadataValue);
  185. }
  186. function __awaiter(thisArg, _arguments, P, generator) {
  187. function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
  188. return new (P || (P = Promise))(function (resolve, reject) {
  189. function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
  190. function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
  191. function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
  192. step((generator = generator.apply(thisArg, _arguments || [])).next());
  193. });
  194. }
  195. function __generator(thisArg, body) {
  196. var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
  197. return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
  198. function verb(n) { return function (v) { return step([n, v]); }; }
  199. function step(op) {
  200. if (f) throw new TypeError("Generator is already executing.");
  201. while (_) try {
  202. if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
  203. if (y = 0, t) op = [op[0] & 2, t.value];
  204. switch (op[0]) {
  205. case 0: case 1: t = op; break;
  206. case 4: _.label++; return { value: op[1], done: false };
  207. case 5: _.label++; y = op[1]; op = [0]; continue;
  208. case 7: op = _.ops.pop(); _.trys.pop(); continue;
  209. default:
  210. if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
  211. if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
  212. if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
  213. if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
  214. if (t[2]) _.ops.pop();
  215. _.trys.pop(); continue;
  216. }
  217. op = body.call(thisArg, _);
  218. } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
  219. if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
  220. }
  221. }
  222. var __createBinding = Object.create ? (function(o, m, k, k2) {
  223. if (k2 === undefined) k2 = k;
  224. Object.defineProperty(o, k2, { enumerable: true, get: function() { return m[k]; } });
  225. }) : (function(o, m, k, k2) {
  226. if (k2 === undefined) k2 = k;
  227. o[k2] = m[k];
  228. });
  229. function __exportStar(m, exports) {
  230. for (var p in m) if (p !== "default" && !exports.hasOwnProperty(p)) __createBinding(exports, m, p);
  231. }
  232. function __values(o) {
  233. var s = typeof Symbol === "function" && Symbol.iterator, m = s && o[s], i = 0;
  234. if (m) return m.call(o);
  235. if (o && typeof o.length === "number") return {
  236. next: function () {
  237. if (o && i >= o.length) o = void 0;
  238. return { value: o && o[i++], done: !o };
  239. }
  240. };
  241. throw new TypeError(s ? "Object is not iterable." : "Symbol.iterator is not defined.");
  242. }
  243. function __read(o, n) {
  244. var m = typeof Symbol === "function" && o[Symbol.iterator];
  245. if (!m) return o;
  246. var i = m.call(o), r, ar = [], e;
  247. try {
  248. while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);
  249. }
  250. catch (error) { e = { error: error }; }
  251. finally {
  252. try {
  253. if (r && !r.done && (m = i["return"])) m.call(i);
  254. }
  255. finally { if (e) throw e.error; }
  256. }
  257. return ar;
  258. }
  259. function __spread() {
  260. for (var ar = [], i = 0; i < arguments.length; i++)
  261. ar = ar.concat(__read(arguments[i]));
  262. return ar;
  263. }
  264. function __spreadArrays() {
  265. for (var s = 0, i = 0, il = arguments.length; i < il; i++) s += arguments[i].length;
  266. for (var r = Array(s), k = 0, i = 0; i < il; i++)
  267. for (var a = arguments[i], j = 0, jl = a.length; j < jl; j++, k++)
  268. r[k] = a[j];
  269. return r;
  270. };
  271. function __await(v) {
  272. return this instanceof __await ? (this.v = v, this) : new __await(v);
  273. }
  274. function __asyncGenerator(thisArg, _arguments, generator) {
  275. if (!Symbol.asyncIterator) throw new TypeError("Symbol.asyncIterator is not defined.");
  276. var g = generator.apply(thisArg, _arguments || []), i, q = [];
  277. return i = {}, verb("next"), verb("throw"), verb("return"), i[Symbol.asyncIterator] = function () { return this; }, i;
  278. function verb(n) { if (g[n]) i[n] = function (v) { return new Promise(function (a, b) { q.push([n, v, a, b]) > 1 || resume(n, v); }); }; }
  279. function resume(n, v) { try { step(g[n](v)); } catch (e) { settle(q[0][3], e); } }
  280. function step(r) { r.value instanceof __await ? Promise.resolve(r.value.v).then(fulfill, reject) : settle(q[0][2], r); }
  281. function fulfill(value) { resume("next", value); }
  282. function reject(value) { resume("throw", value); }
  283. function settle(f, v) { if (f(v), q.shift(), q.length) resume(q[0][0], q[0][1]); }
  284. }
  285. function __asyncDelegator(o) {
  286. var i, p;
  287. return i = {}, verb("next"), verb("throw", function (e) { throw e; }), verb("return"), i[Symbol.iterator] = function () { return this; }, i;
  288. function verb(n, f) { i[n] = o[n] ? function (v) { return (p = !p) ? { value: __await(o[n](v)), done: n === "return" } : f ? f(v) : v; } : f; }
  289. }
  290. function __asyncValues(o) {
  291. if (!Symbol.asyncIterator) throw new TypeError("Symbol.asyncIterator is not defined.");
  292. var m = o[Symbol.asyncIterator], i;
  293. return m ? m.call(o) : (o = typeof __values === "function" ? __values(o) : o[Symbol.iterator](), i = {}, verb("next"), verb("throw"), verb("return"), i[Symbol.asyncIterator] = function () { return this; }, i);
  294. function verb(n) { i[n] = o[n] && function (v) { return new Promise(function (resolve, reject) { v = o[n](v), settle(resolve, reject, v.done, v.value); }); }; }
  295. function settle(resolve, reject, d, v) { Promise.resolve(v).then(function(v) { resolve({ value: v, done: d }); }, reject); }
  296. }
  297. function __makeTemplateObject(cooked, raw) {
  298. if (Object.defineProperty) { Object.defineProperty(cooked, "raw", { value: raw }); } else { cooked.raw = raw; }
  299. return cooked;
  300. };
  301. var __setModuleDefault = Object.create ? (function(o, v) {
  302. Object.defineProperty(o, "default", { enumerable: true, value: v });
  303. }) : function(o, v) {
  304. o["default"] = v;
  305. };
  306. function __importStar(mod) {
  307. if (mod && mod.__esModule) return mod;
  308. var result = {};
  309. if (mod != null) for (var k in mod) if (Object.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);
  310. __setModuleDefault(result, mod);
  311. return result;
  312. }
  313. function __importDefault(mod) {
  314. return (mod && mod.__esModule) ? mod : { default: mod };
  315. }
  316. function __classPrivateFieldGet(receiver, privateMap) {
  317. if (!privateMap.has(receiver)) {
  318. throw new TypeError("attempted to get private field on non-instance");
  319. }
  320. return privateMap.get(receiver);
  321. }
  322. function __classPrivateFieldSet(receiver, privateMap, value) {
  323. if (!privateMap.has(receiver)) {
  324. throw new TypeError("attempted to set private field on non-instance");
  325. }
  326. privateMap.set(receiver, value);
  327. return value;
  328. }
  329. /***/ }),
  330. /***/ "../../node_modules/webpack/buildin/global.js":
  331. /*!***********************************!*\
  332. !*** (webpack)/buildin/global.js ***!
  333. \***********************************/
  334. /*! no static exports found */
  335. /***/ (function(module, exports) {
  336. var g;
  337. // This works in non-strict mode
  338. g = (function() {
  339. return this;
  340. })();
  341. try {
  342. // This works if eval is allowed (see CSP)
  343. g = g || new Function("return this")();
  344. } catch (e) {
  345. // This works if the window reference is available
  346. if (typeof window === "object") g = window;
  347. }
  348. // g can still be undefined, but nothing to do about it...
  349. // We return undefined, instead of nothing here, so it's
  350. // easier to handle this case. if(!global) { ...}
  351. module.exports = g;
  352. /***/ }),
  353. /***/ "./glTF/2.0/Extensions/KHR_lights_punctual.ts":
  354. /*!****************************************************!*\
  355. !*** ./glTF/2.0/Extensions/KHR_lights_punctual.ts ***!
  356. \****************************************************/
  357. /*! exports provided: KHR_lights_punctual */
  358. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  359. "use strict";
  360. __webpack_require__.r(__webpack_exports__);
  361. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "KHR_lights_punctual", function() { return KHR_lights_punctual; });
  362. /* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Maths/math.vector */ "babylonjs/Misc/tools");
  363. /* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__);
  364. /* harmony import */ var _glTFExporter__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFExporter */ "./glTF/2.0/glTFExporter.ts");
  365. /* harmony import */ var _glTFUtilities__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ../glTFUtilities */ "./glTF/2.0/glTFUtilities.ts");
  366. var NAME = "KHR_lights_punctual";
  367. /**
  368. * [Specification](https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_lights_punctual/README.md)
  369. */
  370. var KHR_lights_punctual = /** @class */ (function () {
  371. /** @hidden */
  372. function KHR_lights_punctual(exporter) {
  373. /** The name of this extension. */
  374. this.name = NAME;
  375. /** Defines whether this extension is enabled. */
  376. this.enabled = true;
  377. /** Defines whether this extension is required */
  378. this.required = false;
  379. this._exporter = exporter;
  380. }
  381. /** @hidden */
  382. KHR_lights_punctual.prototype.dispose = function () {
  383. this._lights = null;
  384. };
  385. Object.defineProperty(KHR_lights_punctual.prototype, "wasUsed", {
  386. /** @hidden */
  387. get: function () {
  388. return !!this._lights;
  389. },
  390. enumerable: false,
  391. configurable: true
  392. });
  393. /** @hidden */
  394. KHR_lights_punctual.prototype.onExporting = function () {
  395. this._exporter._glTF.extensions[NAME] = this._lights;
  396. };
  397. /**
  398. * Define this method to modify the default behavior when exporting a node
  399. * @param context The context when exporting the node
  400. * @param node glTF node
  401. * @param babylonNode BabylonJS node
  402. * @param nodeMap Node mapping of unique id to glTF node index
  403. * @returns nullable INode promise
  404. */
  405. KHR_lights_punctual.prototype.postExportNodeAsync = function (context, node, babylonNode, nodeMap) {
  406. var _this = this;
  407. return new Promise(function (resolve, reject) {
  408. if (node && babylonNode instanceof babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["ShadowLight"]) {
  409. var babylonLight = babylonNode;
  410. var light = void 0;
  411. var lightType = (babylonLight.getTypeID() == babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Light"].LIGHTTYPEID_POINTLIGHT ? "point" /* POINT */ : (babylonLight.getTypeID() == babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Light"].LIGHTTYPEID_DIRECTIONALLIGHT ? "directional" /* DIRECTIONAL */ : (babylonLight.getTypeID() == babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Light"].LIGHTTYPEID_SPOTLIGHT ? "spot" /* SPOT */ : null)));
  412. if (lightType == null) {
  413. babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Logger"].Warn(context + ": Light " + babylonLight.name + " is not supported in " + NAME);
  414. }
  415. else {
  416. var lightPosition = babylonLight.position.clone();
  417. var convertToRightHandedSystem = _this._exporter._convertToRightHandedSystemMap[babylonNode.uniqueId];
  418. if (!lightPosition.equals(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Vector3"].Zero())) {
  419. if (convertToRightHandedSystem) {
  420. _glTFUtilities__WEBPACK_IMPORTED_MODULE_2__["_GLTFUtilities"]._GetRightHandedPositionVector3FromRef(lightPosition);
  421. }
  422. node.translation = lightPosition.asArray();
  423. }
  424. if (lightType !== "point" /* POINT */) {
  425. var localAxis = babylonLight.direction;
  426. var yaw = -Math.atan2(localAxis.z * (_this._exporter._babylonScene.useRightHandedSystem ? -1 : 1), localAxis.x) + Math.PI / 2;
  427. var len = Math.sqrt(localAxis.x * localAxis.x + localAxis.z * localAxis.z);
  428. var pitch = -Math.atan2(localAxis.y, len);
  429. var lightRotationQuaternion = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Quaternion"].RotationYawPitchRoll(yaw, pitch, 0);
  430. if (convertToRightHandedSystem) {
  431. _glTFUtilities__WEBPACK_IMPORTED_MODULE_2__["_GLTFUtilities"]._GetRightHandedQuaternionFromRef(lightRotationQuaternion);
  432. }
  433. if (!lightRotationQuaternion.equals(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Quaternion"].Identity())) {
  434. node.rotation = lightRotationQuaternion.asArray();
  435. }
  436. }
  437. if (babylonLight.falloffType !== babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Light"].FALLOFF_GLTF) {
  438. babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Logger"].Warn(context + ": Light falloff for " + babylonLight.name + " does not match the " + NAME + " specification!");
  439. }
  440. light = {
  441. type: lightType
  442. };
  443. if (!babylonLight.diffuse.equals(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Color3"].White())) {
  444. light.color = babylonLight.diffuse.asArray();
  445. }
  446. if (babylonLight.intensity !== 1.0) {
  447. light.intensity = babylonLight.intensity;
  448. }
  449. if (babylonLight.range !== Number.MAX_VALUE) {
  450. light.range = babylonLight.range;
  451. }
  452. if (lightType === "spot" /* SPOT */) {
  453. var babylonSpotLight = babylonLight;
  454. if (babylonSpotLight.angle !== Math.PI / 2.0) {
  455. if (light.spot == null) {
  456. light.spot = {};
  457. }
  458. light.spot.outerConeAngle = babylonSpotLight.angle / 2.0;
  459. }
  460. if (babylonSpotLight.innerAngle !== 0) {
  461. if (light.spot == null) {
  462. light.spot = {};
  463. }
  464. light.spot.innerConeAngle = babylonSpotLight.innerAngle / 2.0;
  465. }
  466. }
  467. if (_this._lights == null) {
  468. _this._lights = {
  469. lights: []
  470. };
  471. }
  472. _this._lights.lights.push(light);
  473. var lightReference = {
  474. light: _this._lights.lights.length - 1
  475. };
  476. // Avoid duplicating the Light's parent node if possible.
  477. var parentBabylonNode = babylonNode.parent;
  478. if (parentBabylonNode && parentBabylonNode.getChildren().length == 1) {
  479. var parentNode = _this._exporter._nodes[nodeMap[parentBabylonNode.uniqueId]];
  480. if (parentNode) {
  481. var parentNodeLocalMatrix = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["TmpVectors"].Matrix[0];
  482. var parentInvertNodeLocalMatrix = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["TmpVectors"].Matrix[1];
  483. var parentNodeLocalTranslation = parentNode.translation ? new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Vector3"](parentNode.translation[0], parentNode.translation[1], parentNode.translation[2]) : babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Vector3"].Zero();
  484. var parentNodeLocalRotation = parentNode.rotation ? new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Quaternion"](parentNode.rotation[0], parentNode.rotation[1], parentNode.rotation[2], parentNode.rotation[3]) : babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Quaternion"].Identity();
  485. var parentNodeLocalScale = parentNode.scale ? new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Vector3"](parentNode.scale[0], parentNode.scale[1], parentNode.scale[2]) : babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Vector3"].One();
  486. babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Matrix"].ComposeToRef(parentNodeLocalScale, parentNodeLocalRotation, parentNodeLocalTranslation, parentNodeLocalMatrix);
  487. parentNodeLocalMatrix.invertToRef(parentInvertNodeLocalMatrix);
  488. // Convert light local matrix to local matrix relative to grandparent, facing -Z
  489. var lightLocalMatrix = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["TmpVectors"].Matrix[2];
  490. var nodeLocalTranslation = node.translation ? new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Vector3"](node.translation[0], node.translation[1], node.translation[2]) : babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Vector3"].Zero();
  491. // Undo directional light positional offset
  492. if (babylonLight instanceof babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["DirectionalLight"]) {
  493. nodeLocalTranslation.subtractInPlace(_this._exporter._babylonScene.useRightHandedSystem ? babylonLight.direction : _glTFUtilities__WEBPACK_IMPORTED_MODULE_2__["_GLTFUtilities"]._GetRightHandedPositionVector3(babylonLight.direction));
  494. }
  495. var nodeLocalRotation = _this._exporter._babylonScene.useRightHandedSystem ? babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Quaternion"].Identity() : new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Quaternion"](0, 1, 0, 0);
  496. if (node.rotation) {
  497. nodeLocalRotation.multiplyInPlace(new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Quaternion"](node.rotation[0], node.rotation[1], node.rotation[2], node.rotation[3]));
  498. }
  499. var nodeLocalScale = node.scale ? new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Vector3"](node.scale[0], node.scale[1], node.scale[2]) : babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Vector3"].One();
  500. babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Matrix"].ComposeToRef(nodeLocalScale, nodeLocalRotation, nodeLocalTranslation, lightLocalMatrix);
  501. lightLocalMatrix.multiplyToRef(parentInvertNodeLocalMatrix, lightLocalMatrix);
  502. var parentNewScale = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["TmpVectors"].Vector3[0];
  503. var parentNewRotationQuaternion = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["TmpVectors"].Quaternion[0];
  504. var parentNewTranslation = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["TmpVectors"].Vector3[1];
  505. lightLocalMatrix.decompose(parentNewScale, parentNewRotationQuaternion, parentNewTranslation);
  506. parentNode.scale = parentNewScale.asArray();
  507. parentNode.rotation = parentNewRotationQuaternion.asArray();
  508. parentNode.translation = parentNewTranslation.asArray();
  509. if (parentNode.extensions == null) {
  510. parentNode.extensions = {};
  511. }
  512. parentNode.extensions[NAME] = lightReference;
  513. // Do not export the original node
  514. resolve(undefined);
  515. return;
  516. }
  517. }
  518. if (node.extensions == null) {
  519. node.extensions = {};
  520. }
  521. node.extensions[NAME] = lightReference;
  522. }
  523. }
  524. resolve(node);
  525. });
  526. };
  527. return KHR_lights_punctual;
  528. }());
  529. _glTFExporter__WEBPACK_IMPORTED_MODULE_1__["_Exporter"].RegisterExtension(NAME, function (exporter) { return new KHR_lights_punctual(exporter); });
  530. /***/ }),
  531. /***/ "./glTF/2.0/Extensions/KHR_materials_sheen.ts":
  532. /*!****************************************************!*\
  533. !*** ./glTF/2.0/Extensions/KHR_materials_sheen.ts ***!
  534. \****************************************************/
  535. /*! exports provided: KHR_materials_sheen */
  536. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  537. "use strict";
  538. __webpack_require__.r(__webpack_exports__);
  539. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_sheen", function() { return KHR_materials_sheen; });
  540. /* harmony import */ var _glTFExporter__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../glTFExporter */ "./glTF/2.0/glTFExporter.ts");
  541. /* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/PBR/pbrMaterial */ "babylonjs/Misc/tools");
  542. /* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_1__);
  543. var NAME = "KHR_materials_sheen";
  544. /**
  545. * @hidden
  546. */
  547. var KHR_materials_sheen = /** @class */ (function () {
  548. function KHR_materials_sheen(exporter) {
  549. /** Name of this extension */
  550. this.name = NAME;
  551. /** Defines whether this extension is enabled */
  552. this.enabled = true;
  553. /** Defines whether this extension is required */
  554. this.required = false;
  555. /** Reference to the glTF exporter */
  556. this._textureInfos = [];
  557. this._exportedTextures = [];
  558. this._wasUsed = false;
  559. }
  560. KHR_materials_sheen.prototype.dispose = function () {
  561. this._textureInfos = [];
  562. this._exportedTextures = [];
  563. };
  564. Object.defineProperty(KHR_materials_sheen.prototype, "wasUsed", {
  565. /** @hidden */
  566. get: function () {
  567. return this._wasUsed;
  568. },
  569. enumerable: false,
  570. configurable: true
  571. });
  572. KHR_materials_sheen.prototype._getTextureIndex = function (babylonTexture) {
  573. var textureIndex = this._exportedTextures.indexOf(babylonTexture);
  574. if (textureIndex === -1 && babylonTexture.reservedDataStore) {
  575. textureIndex = this._exportedTextures.indexOf(babylonTexture.reservedDataStore.source);
  576. }
  577. return textureIndex;
  578. };
  579. KHR_materials_sheen.prototype.postExportTexture = function (context, textureInfo, babylonTexture) {
  580. var textureIndex = this._getTextureIndex(babylonTexture);
  581. if (textureIndex > -1) {
  582. this._textureInfos[textureIndex] = textureInfo;
  583. }
  584. };
  585. KHR_materials_sheen.prototype.postExportMaterialAdditionalTextures = function (context, node, babylonMaterial) {
  586. if (babylonMaterial instanceof babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_1__["PBRMaterial"]) {
  587. if (babylonMaterial.sheen.isEnabled && babylonMaterial.sheen.texture) {
  588. this._exportedTextures.push(babylonMaterial.sheen.texture);
  589. return [babylonMaterial.sheen.texture];
  590. }
  591. }
  592. return [];
  593. };
  594. KHR_materials_sheen.prototype.postExportMaterialAsync = function (context, node, babylonMaterial) {
  595. var _this = this;
  596. return new Promise(function (resolve, reject) {
  597. var _a;
  598. if (babylonMaterial instanceof babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_1__["PBRMaterial"]) {
  599. if (!babylonMaterial.sheen.isEnabled) {
  600. resolve(node);
  601. return;
  602. }
  603. _this._wasUsed = true;
  604. if (node.extensions == null) {
  605. node.extensions = {};
  606. }
  607. var sheenInfo = {
  608. sheenColorFactor: babylonMaterial.sheen.color.asArray(),
  609. sheenRoughnessFactor: (_a = babylonMaterial.sheen.roughness) !== null && _a !== void 0 ? _a : 0
  610. };
  611. if (babylonMaterial.sheen.texture) {
  612. var textureIndex = _this._getTextureIndex(babylonMaterial.sheen.texture);
  613. if (textureIndex > -1) {
  614. sheenInfo.sheenTexture = _this._textureInfos[textureIndex];
  615. }
  616. }
  617. node.extensions[NAME] = sheenInfo;
  618. }
  619. resolve(node);
  620. });
  621. };
  622. return KHR_materials_sheen;
  623. }());
  624. _glTFExporter__WEBPACK_IMPORTED_MODULE_0__["_Exporter"].RegisterExtension(NAME, function (exporter) { return new KHR_materials_sheen(exporter); });
  625. /***/ }),
  626. /***/ "./glTF/2.0/Extensions/KHR_materials_unlit.ts":
  627. /*!****************************************************!*\
  628. !*** ./glTF/2.0/Extensions/KHR_materials_unlit.ts ***!
  629. \****************************************************/
  630. /*! exports provided: KHR_materials_unlit */
  631. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  632. "use strict";
  633. __webpack_require__.r(__webpack_exports__);
  634. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_unlit", function() { return KHR_materials_unlit; });
  635. /* harmony import */ var _glTFExporter__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../glTFExporter */ "./glTF/2.0/glTFExporter.ts");
  636. /* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/PBR/pbrMaterial */ "babylonjs/Misc/tools");
  637. /* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_1__);
  638. var NAME = "KHR_materials_unlit";
  639. /**
  640. * @hidden
  641. */
  642. var KHR_materials_unlit = /** @class */ (function () {
  643. function KHR_materials_unlit(exporter) {
  644. /** Name of this extension */
  645. this.name = NAME;
  646. /** Defines whether this extension is enabled */
  647. this.enabled = true;
  648. /** Defines whether this extension is required */
  649. this.required = false;
  650. this._wasUsed = false;
  651. }
  652. Object.defineProperty(KHR_materials_unlit.prototype, "wasUsed", {
  653. /** @hidden */
  654. get: function () {
  655. return this._wasUsed;
  656. },
  657. enumerable: false,
  658. configurable: true
  659. });
  660. KHR_materials_unlit.prototype.dispose = function () {
  661. };
  662. KHR_materials_unlit.prototype.postExportMaterialAsync = function (context, node, babylonMaterial) {
  663. var _this = this;
  664. return new Promise(function (resolve, reject) {
  665. var unlitMaterial = false;
  666. if (babylonMaterial instanceof babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_1__["PBRMaterial"]) {
  667. unlitMaterial = babylonMaterial.unlit;
  668. }
  669. else if (babylonMaterial instanceof babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_1__["StandardMaterial"]) {
  670. unlitMaterial = babylonMaterial.disableLighting;
  671. }
  672. if (unlitMaterial) {
  673. _this._wasUsed = true;
  674. if (node.extensions == null) {
  675. node.extensions = {};
  676. }
  677. node.extensions[NAME] = {};
  678. }
  679. resolve(node);
  680. });
  681. };
  682. return KHR_materials_unlit;
  683. }());
  684. _glTFExporter__WEBPACK_IMPORTED_MODULE_0__["_Exporter"].RegisterExtension(NAME, function (exporter) { return new KHR_materials_unlit(exporter); });
  685. /***/ }),
  686. /***/ "./glTF/2.0/Extensions/KHR_texture_transform.ts":
  687. /*!******************************************************!*\
  688. !*** ./glTF/2.0/Extensions/KHR_texture_transform.ts ***!
  689. \******************************************************/
  690. /*! exports provided: KHR_texture_transform */
  691. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  692. "use strict";
  693. __webpack_require__.r(__webpack_exports__);
  694. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "KHR_texture_transform", function() { return KHR_texture_transform; });
  695. /* harmony import */ var babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Misc/tools */ "babylonjs/Misc/tools");
  696. /* harmony import */ var babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0__);
  697. /* harmony import */ var _glTFExporter__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFExporter */ "./glTF/2.0/glTFExporter.ts");
  698. /* harmony import */ var _shaders_textureTransform_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ../shaders/textureTransform.fragment */ "./glTF/2.0/shaders/textureTransform.fragment.ts");
  699. var NAME = "KHR_texture_transform";
  700. /**
  701. * @hidden
  702. */
  703. var KHR_texture_transform = /** @class */ (function () {
  704. function KHR_texture_transform(exporter) {
  705. this._recordedTextures = [];
  706. /** Name of this extension */
  707. this.name = NAME;
  708. /** Defines whether this extension is enabled */
  709. this.enabled = true;
  710. /** Defines whether this extension is required */
  711. this.required = false;
  712. /** Reference to the glTF exporter */
  713. this._wasUsed = false;
  714. }
  715. KHR_texture_transform.prototype.dispose = function () {
  716. for (var _i = 0, _a = this._recordedTextures; _i < _a.length; _i++) {
  717. var texture = _a[_i];
  718. texture.dispose();
  719. }
  720. };
  721. Object.defineProperty(KHR_texture_transform.prototype, "wasUsed", {
  722. /** @hidden */
  723. get: function () {
  724. return this._wasUsed;
  725. },
  726. enumerable: false,
  727. configurable: true
  728. });
  729. KHR_texture_transform.prototype.postExportTexture = function (context, textureInfo, babylonTexture) {
  730. var canUseExtension = babylonTexture && ((babylonTexture.uAng === 0 && babylonTexture.wAng === 0 && babylonTexture.vAng === 0) || (babylonTexture.uRotationCenter === 0 && babylonTexture.vRotationCenter === 0));
  731. if (canUseExtension) {
  732. var textureTransform = {};
  733. var transformIsRequired = false;
  734. if (babylonTexture.uOffset !== 0 || babylonTexture.vOffset !== 0) {
  735. textureTransform.offset = [babylonTexture.uOffset, babylonTexture.vOffset];
  736. transformIsRequired = true;
  737. }
  738. if (babylonTexture.uScale !== 1 || babylonTexture.vScale !== 1) {
  739. textureTransform.scale = [babylonTexture.uScale, babylonTexture.vScale];
  740. transformIsRequired = true;
  741. }
  742. if (babylonTexture.wAng !== 0) {
  743. textureTransform.rotation = babylonTexture.wAng;
  744. transformIsRequired = true;
  745. }
  746. if (babylonTexture.coordinatesIndex !== 0) {
  747. textureTransform.texCoord = babylonTexture.coordinatesIndex;
  748. transformIsRequired = true;
  749. }
  750. if (!transformIsRequired) {
  751. return;
  752. }
  753. this._wasUsed = true;
  754. if (!textureInfo.extensions) {
  755. textureInfo.extensions = {};
  756. }
  757. textureInfo.extensions[NAME] = textureTransform;
  758. }
  759. };
  760. KHR_texture_transform.prototype.preExportTextureAsync = function (context, babylonTexture, mimeType) {
  761. var _this = this;
  762. return new Promise(function (resolve, reject) {
  763. var scene = babylonTexture.getScene();
  764. if (!scene) {
  765. reject(context + ": \"scene\" is not defined for Babylon texture " + babylonTexture.name + "!");
  766. return;
  767. }
  768. var bakeTextureTransform = false;
  769. /*
  770. * The KHR_texture_transform schema only supports rotation around the origin.
  771. * the texture must be baked to preserve appearance.
  772. * see: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_transform#gltf-schema-updates
  773. */
  774. if ((babylonTexture.uAng !== 0 || babylonTexture.wAng !== 0 || babylonTexture.vAng !== 0) && (babylonTexture.uRotationCenter !== 0 || babylonTexture.vRotationCenter !== 0)) {
  775. bakeTextureTransform = true;
  776. }
  777. if (!bakeTextureTransform) {
  778. resolve(babylonTexture);
  779. return;
  780. }
  781. return _this._textureTransformTextureAsync(babylonTexture, scene)
  782. .then(function (proceduralTexture) {
  783. resolve(proceduralTexture);
  784. })
  785. .catch(function (e) {
  786. reject(e);
  787. });
  788. });
  789. };
  790. /**
  791. * Transform the babylon texture by the offset, rotation and scale parameters using a procedural texture
  792. * @param babylonTexture
  793. * @param offset
  794. * @param rotation
  795. * @param scale
  796. * @param scene
  797. */
  798. KHR_texture_transform.prototype._textureTransformTextureAsync = function (babylonTexture, scene) {
  799. var _this = this;
  800. return new Promise(function (resolve) {
  801. var proceduralTexture = new babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0__["ProceduralTexture"]("" + babylonTexture.name, babylonTexture.getSize(), "textureTransform", scene);
  802. if (!proceduralTexture) {
  803. babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0__["Tools"].Log("Cannot create procedural texture for " + babylonTexture.name + "!");
  804. resolve(babylonTexture);
  805. }
  806. proceduralTexture.reservedDataStore = {
  807. hidden: true,
  808. source: babylonTexture
  809. };
  810. _this._recordedTextures.push(proceduralTexture);
  811. proceduralTexture.coordinatesIndex = babylonTexture.coordinatesIndex;
  812. proceduralTexture.setTexture("textureSampler", babylonTexture);
  813. proceduralTexture.setMatrix("textureTransformMat", babylonTexture.getTextureMatrix());
  814. // isReady trigger creation of effect if it doesnt exist yet
  815. if (proceduralTexture.isReady()) {
  816. proceduralTexture.render();
  817. resolve(proceduralTexture);
  818. }
  819. else {
  820. proceduralTexture.getEffect().executeWhenCompiled(function () {
  821. proceduralTexture.render();
  822. resolve(proceduralTexture);
  823. });
  824. }
  825. });
  826. };
  827. return KHR_texture_transform;
  828. }());
  829. _glTFExporter__WEBPACK_IMPORTED_MODULE_1__["_Exporter"].RegisterExtension(NAME, function (exporter) { return new KHR_texture_transform(exporter); });
  830. /***/ }),
  831. /***/ "./glTF/2.0/Extensions/index.ts":
  832. /*!**************************************!*\
  833. !*** ./glTF/2.0/Extensions/index.ts ***!
  834. \**************************************/
  835. /*! exports provided: KHR_texture_transform, KHR_lights_punctual, KHR_materials_sheen, KHR_materials_unlit */
  836. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  837. "use strict";
  838. __webpack_require__.r(__webpack_exports__);
  839. /* harmony import */ var _KHR_texture_transform__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./KHR_texture_transform */ "./glTF/2.0/Extensions/KHR_texture_transform.ts");
  840. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_texture_transform", function() { return _KHR_texture_transform__WEBPACK_IMPORTED_MODULE_0__["KHR_texture_transform"]; });
  841. /* harmony import */ var _KHR_lights_punctual__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./KHR_lights_punctual */ "./glTF/2.0/Extensions/KHR_lights_punctual.ts");
  842. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_lights_punctual", function() { return _KHR_lights_punctual__WEBPACK_IMPORTED_MODULE_1__["KHR_lights_punctual"]; });
  843. /* harmony import */ var _KHR_materials_sheen__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./KHR_materials_sheen */ "./glTF/2.0/Extensions/KHR_materials_sheen.ts");
  844. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_sheen", function() { return _KHR_materials_sheen__WEBPACK_IMPORTED_MODULE_2__["KHR_materials_sheen"]; });
  845. /* harmony import */ var _KHR_materials_unlit__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./KHR_materials_unlit */ "./glTF/2.0/Extensions/KHR_materials_unlit.ts");
  846. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_unlit", function() { return _KHR_materials_unlit__WEBPACK_IMPORTED_MODULE_3__["KHR_materials_unlit"]; });
  847. /***/ }),
  848. /***/ "./glTF/2.0/glTFAnimation.ts":
  849. /*!***********************************!*\
  850. !*** ./glTF/2.0/glTFAnimation.ts ***!
  851. \***********************************/
  852. /*! exports provided: _GLTFAnimation */
  853. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  854. "use strict";
  855. __webpack_require__.r(__webpack_exports__);
  856. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "_GLTFAnimation", function() { return _GLTFAnimation; });
  857. /* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Maths/math.vector */ "babylonjs/Misc/tools");
  858. /* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__);
  859. /* harmony import */ var _glTFUtilities__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./glTFUtilities */ "./glTF/2.0/glTFUtilities.ts");
  860. /**
  861. * @hidden
  862. * Enum for handling in tangent and out tangent.
  863. */
  864. var _TangentType;
  865. (function (_TangentType) {
  866. /**
  867. * Specifies that input tangents are used.
  868. */
  869. _TangentType[_TangentType["INTANGENT"] = 0] = "INTANGENT";
  870. /**
  871. * Specifies that output tangents are used.
  872. */
  873. _TangentType[_TangentType["OUTTANGENT"] = 1] = "OUTTANGENT";
  874. })(_TangentType || (_TangentType = {}));
  875. /**
  876. * @hidden
  877. * Utility class for generating glTF animation data from BabylonJS.
  878. */
  879. var _GLTFAnimation = /** @class */ (function () {
  880. function _GLTFAnimation() {
  881. }
  882. /**
  883. * @ignore
  884. *
  885. * Creates glTF channel animation from BabylonJS animation.
  886. * @param babylonTransformNode - BabylonJS mesh.
  887. * @param animation - animation.
  888. * @param animationChannelTargetPath - The target animation channel.
  889. * @param convertToRightHandedSystem - Specifies if the values should be converted to right-handed.
  890. * @param useQuaternion - Specifies if quaternions are used.
  891. * @returns nullable IAnimationData
  892. */
  893. _GLTFAnimation._CreateNodeAnimation = function (babylonTransformNode, animation, animationChannelTargetPath, convertToRightHandedSystem, useQuaternion, animationSampleRate) {
  894. var inputs = [];
  895. var outputs = [];
  896. var keyFrames = animation.getKeys();
  897. var minMaxKeyFrames = _GLTFAnimation.calculateMinMaxKeyFrames(keyFrames);
  898. var interpolationOrBake = _GLTFAnimation._DeduceInterpolation(keyFrames, animationChannelTargetPath, useQuaternion);
  899. var frameDelta = minMaxKeyFrames.max - minMaxKeyFrames.min;
  900. var interpolation = interpolationOrBake.interpolationType;
  901. var shouldBakeAnimation = interpolationOrBake.shouldBakeAnimation;
  902. if (shouldBakeAnimation) {
  903. _GLTFAnimation._CreateBakedAnimation(babylonTransformNode, animation, animationChannelTargetPath, minMaxKeyFrames.min, minMaxKeyFrames.max, animation.framePerSecond, animationSampleRate, inputs, outputs, minMaxKeyFrames, convertToRightHandedSystem, useQuaternion);
  904. }
  905. else {
  906. if (interpolation === "LINEAR" /* LINEAR */ || interpolation === "STEP" /* STEP */) {
  907. _GLTFAnimation._CreateLinearOrStepAnimation(babylonTransformNode, animation, animationChannelTargetPath, frameDelta, inputs, outputs, convertToRightHandedSystem, useQuaternion);
  908. }
  909. else if (interpolation === "CUBICSPLINE" /* CUBICSPLINE */) {
  910. _GLTFAnimation._CreateCubicSplineAnimation(babylonTransformNode, animation, animationChannelTargetPath, frameDelta, inputs, outputs, convertToRightHandedSystem, useQuaternion);
  911. }
  912. else {
  913. _GLTFAnimation._CreateBakedAnimation(babylonTransformNode, animation, animationChannelTargetPath, minMaxKeyFrames.min, minMaxKeyFrames.max, animation.framePerSecond, animationSampleRate, inputs, outputs, minMaxKeyFrames, convertToRightHandedSystem, useQuaternion);
  914. }
  915. }
  916. if (inputs.length && outputs.length) {
  917. var result = {
  918. inputs: inputs,
  919. outputs: outputs,
  920. samplerInterpolation: interpolation,
  921. inputsMin: shouldBakeAnimation ? minMaxKeyFrames.min : babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Tools"].FloatRound(minMaxKeyFrames.min / animation.framePerSecond),
  922. inputsMax: shouldBakeAnimation ? minMaxKeyFrames.max : babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Tools"].FloatRound(minMaxKeyFrames.max / animation.framePerSecond)
  923. };
  924. return result;
  925. }
  926. return null;
  927. };
  928. _GLTFAnimation._DeduceAnimationInfo = function (animation) {
  929. var animationChannelTargetPath = null;
  930. var dataAccessorType = "VEC3" /* VEC3 */;
  931. var useQuaternion = false;
  932. var property = animation.targetProperty.split('.');
  933. switch (property[0]) {
  934. case 'scaling': {
  935. animationChannelTargetPath = "scale" /* SCALE */;
  936. break;
  937. }
  938. case 'position': {
  939. animationChannelTargetPath = "translation" /* TRANSLATION */;
  940. break;
  941. }
  942. case 'rotation': {
  943. dataAccessorType = "VEC4" /* VEC4 */;
  944. animationChannelTargetPath = "rotation" /* ROTATION */;
  945. break;
  946. }
  947. case 'rotationQuaternion': {
  948. dataAccessorType = "VEC4" /* VEC4 */;
  949. useQuaternion = true;
  950. animationChannelTargetPath = "rotation" /* ROTATION */;
  951. break;
  952. }
  953. case 'influence': {
  954. dataAccessorType = "SCALAR" /* SCALAR */;
  955. animationChannelTargetPath = "weights" /* WEIGHTS */;
  956. break;
  957. }
  958. default: {
  959. babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Tools"].Error("Unsupported animatable property " + property[0]);
  960. }
  961. }
  962. if (animationChannelTargetPath) {
  963. return { animationChannelTargetPath: animationChannelTargetPath, dataAccessorType: dataAccessorType, useQuaternion: useQuaternion };
  964. }
  965. else {
  966. babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Tools"].Error('animation channel target path and data accessor type could be deduced');
  967. }
  968. return null;
  969. };
  970. /**
  971. * @ignore
  972. * Create node animations from the transform node animations
  973. * @param babylonNode
  974. * @param runtimeGLTFAnimation
  975. * @param idleGLTFAnimations
  976. * @param nodeMap
  977. * @param nodes
  978. * @param binaryWriter
  979. * @param bufferViews
  980. * @param accessors
  981. * @param convertToRightHandedSystem
  982. * @param animationSampleRate
  983. */
  984. _GLTFAnimation._CreateNodeAnimationFromNodeAnimations = function (babylonNode, runtimeGLTFAnimation, idleGLTFAnimations, nodeMap, nodes, binaryWriter, bufferViews, accessors, convertToRightHandedSystem, animationSampleRate) {
  985. var glTFAnimation;
  986. if (babylonNode instanceof babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["TransformNode"]) {
  987. if (babylonNode.animations) {
  988. for (var _i = 0, _a = babylonNode.animations; _i < _a.length; _i++) {
  989. var animation = _a[_i];
  990. var animationInfo = _GLTFAnimation._DeduceAnimationInfo(animation);
  991. if (animationInfo) {
  992. glTFAnimation = {
  993. name: animation.name,
  994. samplers: [],
  995. channels: []
  996. };
  997. _GLTFAnimation.AddAnimation("" + animation.name, animation.hasRunningRuntimeAnimations ? runtimeGLTFAnimation : glTFAnimation, babylonNode, animation, animationInfo.dataAccessorType, animationInfo.animationChannelTargetPath, nodeMap, binaryWriter, bufferViews, accessors, convertToRightHandedSystem, animationInfo.useQuaternion, animationSampleRate);
  998. if (glTFAnimation.samplers.length && glTFAnimation.channels.length) {
  999. idleGLTFAnimations.push(glTFAnimation);
  1000. }
  1001. }
  1002. }
  1003. }
  1004. }
  1005. };
  1006. /**
  1007. * @ignore
  1008. * Create individual morph animations from the mesh's morph target animation tracks
  1009. * @param babylonNode
  1010. * @param runtimeGLTFAnimation
  1011. * @param idleGLTFAnimations
  1012. * @param nodeMap
  1013. * @param nodes
  1014. * @param binaryWriter
  1015. * @param bufferViews
  1016. * @param accessors
  1017. * @param convertToRightHandedSystem
  1018. * @param animationSampleRate
  1019. */
  1020. _GLTFAnimation._CreateMorphTargetAnimationFromMorphTargetAnimations = function (babylonNode, runtimeGLTFAnimation, idleGLTFAnimations, nodeMap, nodes, binaryWriter, bufferViews, accessors, convertToRightHandedSystem, animationSampleRate) {
  1021. var glTFAnimation;
  1022. if (babylonNode instanceof babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Mesh"]) {
  1023. var morphTargetManager = babylonNode.morphTargetManager;
  1024. if (morphTargetManager) {
  1025. for (var i = 0; i < morphTargetManager.numTargets; ++i) {
  1026. var morphTarget = morphTargetManager.getTarget(i);
  1027. for (var _i = 0, _a = morphTarget.animations; _i < _a.length; _i++) {
  1028. var animation = _a[_i];
  1029. var combinedAnimation = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Animation"]("" + animation.name, "influence", animation.framePerSecond, animation.dataType, animation.loopMode, animation.enableBlending);
  1030. var combinedAnimationKeys = [];
  1031. var animationKeys = animation.getKeys();
  1032. for (var j = 0; j < animationKeys.length; ++j) {
  1033. var animationKey = animationKeys[j];
  1034. for (var k = 0; k < morphTargetManager.numTargets; ++k) {
  1035. if (k == i) {
  1036. combinedAnimationKeys.push(animationKey);
  1037. }
  1038. else {
  1039. combinedAnimationKeys.push({ frame: animationKey.frame, value: 0 });
  1040. }
  1041. }
  1042. }
  1043. combinedAnimation.setKeys(combinedAnimationKeys);
  1044. var animationInfo = _GLTFAnimation._DeduceAnimationInfo(combinedAnimation);
  1045. if (animationInfo) {
  1046. glTFAnimation = {
  1047. name: combinedAnimation.name,
  1048. samplers: [],
  1049. channels: []
  1050. };
  1051. _GLTFAnimation.AddAnimation(animation.name, animation.hasRunningRuntimeAnimations ? runtimeGLTFAnimation : glTFAnimation, babylonNode, combinedAnimation, animationInfo.dataAccessorType, animationInfo.animationChannelTargetPath, nodeMap, binaryWriter, bufferViews, accessors, convertToRightHandedSystem, animationInfo.useQuaternion, animationSampleRate, morphTargetManager.numTargets);
  1052. if (glTFAnimation.samplers.length && glTFAnimation.channels.length) {
  1053. idleGLTFAnimations.push(glTFAnimation);
  1054. }
  1055. }
  1056. }
  1057. }
  1058. }
  1059. }
  1060. };
  1061. /**
  1062. * @ignore
  1063. * Create node and morph animations from the animation groups
  1064. * @param babylonScene
  1065. * @param glTFAnimations
  1066. * @param nodeMap
  1067. * @param nodes
  1068. * @param binaryWriter
  1069. * @param bufferViews
  1070. * @param accessors
  1071. * @param convertToRightHandedSystemMap
  1072. * @param animationSampleRate
  1073. */
  1074. _GLTFAnimation._CreateNodeAndMorphAnimationFromAnimationGroups = function (babylonScene, glTFAnimations, nodeMap, nodes, binaryWriter, bufferViews, accessors, convertToRightHandedSystemMap, animationSampleRate) {
  1075. var _a;
  1076. var glTFAnimation;
  1077. if (babylonScene.animationGroups) {
  1078. var animationGroups = babylonScene.animationGroups;
  1079. var _loop_1 = function (animationGroup) {
  1080. var morphAnimations = new Map();
  1081. var sampleAnimations = new Map();
  1082. var morphAnimationMeshes = new Set();
  1083. var animationGroupFrameDiff = animationGroup.to - animationGroup.from;
  1084. glTFAnimation = {
  1085. name: animationGroup.name,
  1086. channels: [],
  1087. samplers: []
  1088. };
  1089. var _loop_2 = function (i) {
  1090. var targetAnimation = animationGroup.targetedAnimations[i];
  1091. var target = targetAnimation.target;
  1092. var animation = targetAnimation.animation;
  1093. if (target instanceof babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["TransformNode"] || target.length === 1 && target[0] instanceof babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["TransformNode"]) {
  1094. var animationInfo = _GLTFAnimation._DeduceAnimationInfo(targetAnimation.animation);
  1095. if (animationInfo) {
  1096. var babylonTransformNode = target instanceof babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["TransformNode"] ? target : target[0];
  1097. var convertToRightHandedSystem = convertToRightHandedSystemMap[babylonTransformNode.uniqueId];
  1098. _GLTFAnimation.AddAnimation("" + animation.name, glTFAnimation, babylonTransformNode, animation, animationInfo.dataAccessorType, animationInfo.animationChannelTargetPath, nodeMap, binaryWriter, bufferViews, accessors, convertToRightHandedSystem, animationInfo.useQuaternion, animationSampleRate);
  1099. }
  1100. }
  1101. else if (target instanceof babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["MorphTarget"] || target.length === 1 && target[0] instanceof babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["MorphTarget"]) {
  1102. var animationInfo = _GLTFAnimation._DeduceAnimationInfo(targetAnimation.animation);
  1103. if (animationInfo) {
  1104. var babylonMorphTarget_1 = target instanceof babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["MorphTarget"] ? target : target[0];
  1105. if (babylonMorphTarget_1) {
  1106. var babylonMorphTargetManager_1 = babylonScene.morphTargetManagers.find(function (morphTargetManager) {
  1107. for (var j = 0; j < morphTargetManager.numTargets; ++j) {
  1108. if (morphTargetManager.getTarget(j) === babylonMorphTarget_1) {
  1109. return true;
  1110. }
  1111. }
  1112. return false;
  1113. });
  1114. if (babylonMorphTargetManager_1) {
  1115. var babylonMesh = babylonScene.meshes.find(function (mesh) {
  1116. return mesh.morphTargetManager === babylonMorphTargetManager_1;
  1117. });
  1118. if (babylonMesh) {
  1119. if (!morphAnimations.has(babylonMesh)) {
  1120. morphAnimations.set(babylonMesh, new Map());
  1121. }
  1122. (_a = morphAnimations.get(babylonMesh)) === null || _a === void 0 ? void 0 : _a.set(babylonMorphTarget_1, animation);
  1123. morphAnimationMeshes.add(babylonMesh);
  1124. sampleAnimations.set(babylonMesh, animation);
  1125. }
  1126. }
  1127. }
  1128. }
  1129. }
  1130. };
  1131. for (var i = 0; i < animationGroup.targetedAnimations.length; ++i) {
  1132. _loop_2(i);
  1133. }
  1134. morphAnimationMeshes.forEach(function (mesh) {
  1135. var morphTargetManager = mesh.morphTargetManager;
  1136. var combinedAnimationGroup = null;
  1137. var animationKeys = [];
  1138. var sampleAnimation = sampleAnimations.get(mesh);
  1139. var sampleAnimationKeys = sampleAnimation.getKeys();
  1140. var numAnimationKeys = sampleAnimationKeys.length;
  1141. /*
  1142. Due to how glTF expects morph target animation data to be formatted, we need to rearrange the individual morph target animation tracks,
  1143. such that we have a single animation, where a given keyframe input value has successive output values for each morph target belonging to the manager.
  1144. See: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#animations
  1145. We do this via constructing a new Animation track, and interleaving the frames of each morph target animation track in the current Animation Group
  1146. We reuse the Babylon Animation data structure for ease of handling export of cubic spline animation keys, and to reuse the
  1147. existing _GLTFAnimation.AddAnimation codepath with minimal modification, however the constructed Babylon Animation is NOT intended for use in-engine.
  1148. */
  1149. for (var i = 0; i < numAnimationKeys; ++i) {
  1150. for (var j = 0; j < morphTargetManager.numTargets; ++j) {
  1151. var morphTarget = morphTargetManager.getTarget(j);
  1152. var animationsByMorphTarget = morphAnimations.get(mesh);
  1153. if (animationsByMorphTarget) {
  1154. var morphTargetAnimation = animationsByMorphTarget.get(morphTarget);
  1155. if (morphTargetAnimation) {
  1156. if (!combinedAnimationGroup) {
  1157. combinedAnimationGroup = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Animation"](animationGroup.name + "_" + mesh.name + "_MorphWeightAnimation", "influence", morphTargetAnimation.framePerSecond, babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Animation"].ANIMATIONTYPE_FLOAT, morphTargetAnimation.loopMode, morphTargetAnimation.enableBlending);
  1158. }
  1159. animationKeys.push(morphTargetAnimation.getKeys()[i]);
  1160. }
  1161. else {
  1162. animationKeys.push({ frame: animationGroup.from + (animationGroupFrameDiff / numAnimationKeys) * i,
  1163. value: morphTarget.influence,
  1164. inTangent: sampleAnimationKeys[0].inTangent ? 0 : undefined,
  1165. outTangent: sampleAnimationKeys[0].outTangent ? 0 : undefined
  1166. });
  1167. }
  1168. }
  1169. }
  1170. }
  1171. combinedAnimationGroup.setKeys(animationKeys);
  1172. var animationInfo = _GLTFAnimation._DeduceAnimationInfo(combinedAnimationGroup);
  1173. if (animationInfo) {
  1174. _GLTFAnimation.AddAnimation(animationGroup.name + "_" + mesh.name + "_MorphWeightAnimation", glTFAnimation, mesh, combinedAnimationGroup, animationInfo.dataAccessorType, animationInfo.animationChannelTargetPath, nodeMap, binaryWriter, bufferViews, accessors, false, animationInfo.useQuaternion, animationSampleRate, morphTargetManager === null || morphTargetManager === void 0 ? void 0 : morphTargetManager.numTargets);
  1175. }
  1176. });
  1177. if (glTFAnimation.channels.length && glTFAnimation.samplers.length) {
  1178. glTFAnimations.push(glTFAnimation);
  1179. }
  1180. };
  1181. for (var _i = 0, animationGroups_1 = animationGroups; _i < animationGroups_1.length; _i++) {
  1182. var animationGroup = animationGroups_1[_i];
  1183. _loop_1(animationGroup);
  1184. }
  1185. }
  1186. };
  1187. _GLTFAnimation.AddAnimation = function (name, glTFAnimation, babylonTransformNode, animation, dataAccessorType, animationChannelTargetPath, nodeMap, binaryWriter, bufferViews, accessors, convertToRightHandedSystem, useQuaternion, animationSampleRate, morphAnimationChannels) {
  1188. var animationData = _GLTFAnimation._CreateNodeAnimation(babylonTransformNode, animation, animationChannelTargetPath, convertToRightHandedSystem, useQuaternion, animationSampleRate);
  1189. var bufferView;
  1190. var accessor;
  1191. var keyframeAccessorIndex;
  1192. var dataAccessorIndex;
  1193. var outputLength;
  1194. var animationSampler;
  1195. var animationChannel;
  1196. if (animationData) {
  1197. /*
  1198. * Now that we have the glTF converted morph target animation data,
  1199. * we can remove redundant input data so that we have n input frames,
  1200. * and morphAnimationChannels * n output frames
  1201. */
  1202. if (morphAnimationChannels) {
  1203. var index = 0;
  1204. var currentInput = 0;
  1205. var newInputs = [];
  1206. while (animationData.inputs.length > 0) {
  1207. currentInput = animationData.inputs.shift();
  1208. if (index % morphAnimationChannels == 0) {
  1209. newInputs.push(currentInput);
  1210. }
  1211. index++;
  1212. }
  1213. animationData.inputs = newInputs;
  1214. }
  1215. var nodeIndex = nodeMap[babylonTransformNode.uniqueId];
  1216. // Creates buffer view and accessor for key frames.
  1217. var byteLength = animationData.inputs.length * 4;
  1218. bufferView = _glTFUtilities__WEBPACK_IMPORTED_MODULE_1__["_GLTFUtilities"]._CreateBufferView(0, binaryWriter.getByteOffset(), byteLength, undefined, name + " keyframe data view");
  1219. bufferViews.push(bufferView);
  1220. animationData.inputs.forEach(function (input) {
  1221. binaryWriter.setFloat32(input);
  1222. });
  1223. accessor = _glTFUtilities__WEBPACK_IMPORTED_MODULE_1__["_GLTFUtilities"]._CreateAccessor(bufferViews.length - 1, name + " keyframes", "SCALAR" /* SCALAR */, 5126 /* FLOAT */, animationData.inputs.length, null, [animationData.inputsMin], [animationData.inputsMax]);
  1224. accessors.push(accessor);
  1225. keyframeAccessorIndex = accessors.length - 1;
  1226. // create bufferview and accessor for keyed values.
  1227. outputLength = animationData.outputs.length;
  1228. byteLength = _glTFUtilities__WEBPACK_IMPORTED_MODULE_1__["_GLTFUtilities"]._GetDataAccessorElementCount(dataAccessorType) * 4 * animationData.outputs.length;
  1229. // check for in and out tangents
  1230. bufferView = _glTFUtilities__WEBPACK_IMPORTED_MODULE_1__["_GLTFUtilities"]._CreateBufferView(0, binaryWriter.getByteOffset(), byteLength, undefined, name + " data view");
  1231. bufferViews.push(bufferView);
  1232. animationData.outputs.forEach(function (output) {
  1233. output.forEach(function (entry) {
  1234. binaryWriter.setFloat32(entry);
  1235. });
  1236. });
  1237. accessor = _glTFUtilities__WEBPACK_IMPORTED_MODULE_1__["_GLTFUtilities"]._CreateAccessor(bufferViews.length - 1, name + " data", dataAccessorType, 5126 /* FLOAT */, outputLength, null, null, null);
  1238. accessors.push(accessor);
  1239. dataAccessorIndex = accessors.length - 1;
  1240. // create sampler
  1241. animationSampler = {
  1242. interpolation: animationData.samplerInterpolation,
  1243. input: keyframeAccessorIndex,
  1244. output: dataAccessorIndex
  1245. };
  1246. glTFAnimation.samplers.push(animationSampler);
  1247. // create channel
  1248. animationChannel = {
  1249. sampler: glTFAnimation.samplers.length - 1,
  1250. target: {
  1251. node: nodeIndex,
  1252. path: animationChannelTargetPath
  1253. }
  1254. };
  1255. glTFAnimation.channels.push(animationChannel);
  1256. }
  1257. };
  1258. /**
  1259. * Create a baked animation
  1260. * @param babylonTransformNode BabylonJS mesh
  1261. * @param animation BabylonJS animation corresponding to the BabylonJS mesh
  1262. * @param animationChannelTargetPath animation target channel
  1263. * @param minFrame minimum animation frame
  1264. * @param maxFrame maximum animation frame
  1265. * @param fps frames per second of the animation
  1266. * @param inputs input key frames of the animation
  1267. * @param outputs output key frame data of the animation
  1268. * @param convertToRightHandedSystem converts the values to right-handed
  1269. * @param useQuaternion specifies if quaternions should be used
  1270. */
  1271. _GLTFAnimation._CreateBakedAnimation = function (babylonTransformNode, animation, animationChannelTargetPath, minFrame, maxFrame, fps, sampleRate, inputs, outputs, minMaxFrames, convertToRightHandedSystem, useQuaternion) {
  1272. var value;
  1273. var quaternionCache = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Quaternion"].Identity();
  1274. var previousTime = null;
  1275. var time;
  1276. var maxUsedFrame = null;
  1277. var currKeyFrame = null;
  1278. var nextKeyFrame = null;
  1279. var prevKeyFrame = null;
  1280. var endFrame = null;
  1281. minMaxFrames.min = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Tools"].FloatRound(minFrame / fps);
  1282. var keyFrames = animation.getKeys();
  1283. for (var i = 0, length_1 = keyFrames.length; i < length_1; ++i) {
  1284. endFrame = null;
  1285. currKeyFrame = keyFrames[i];
  1286. if (i + 1 < length_1) {
  1287. nextKeyFrame = keyFrames[i + 1];
  1288. if (currKeyFrame.value.equals && currKeyFrame.value.equals(nextKeyFrame.value) || currKeyFrame.value === nextKeyFrame.value) {
  1289. if (i === 0) { // set the first frame to itself
  1290. endFrame = currKeyFrame.frame;
  1291. }
  1292. else {
  1293. continue;
  1294. }
  1295. }
  1296. else {
  1297. endFrame = nextKeyFrame.frame;
  1298. }
  1299. }
  1300. else {
  1301. // at the last key frame
  1302. prevKeyFrame = keyFrames[i - 1];
  1303. if (currKeyFrame.value.equals && currKeyFrame.value.equals(prevKeyFrame.value) || currKeyFrame.value === prevKeyFrame.value) {
  1304. continue;
  1305. }
  1306. else {
  1307. endFrame = maxFrame;
  1308. }
  1309. }
  1310. if (endFrame) {
  1311. for (var f = currKeyFrame.frame; f <= endFrame; f += sampleRate) {
  1312. time = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Tools"].FloatRound(f / fps);
  1313. if (time === previousTime) {
  1314. continue;
  1315. }
  1316. previousTime = time;
  1317. maxUsedFrame = time;
  1318. var state = {
  1319. key: 0,
  1320. repeatCount: 0,
  1321. loopMode: animation.loopMode
  1322. };
  1323. value = animation._interpolate(f, state);
  1324. _GLTFAnimation._SetInterpolatedValue(babylonTransformNode, value, time, animation, animationChannelTargetPath, quaternionCache, inputs, outputs, convertToRightHandedSystem, useQuaternion);
  1325. }
  1326. }
  1327. }
  1328. if (maxUsedFrame) {
  1329. minMaxFrames.max = maxUsedFrame;
  1330. }
  1331. };
  1332. _GLTFAnimation._ConvertFactorToVector3OrQuaternion = function (factor, babylonTransformNode, animation, animationType, animationChannelTargetPath, convertToRightHandedSystem, useQuaternion) {
  1333. var property;
  1334. var componentName;
  1335. var value = null;
  1336. var basePositionRotationOrScale = _GLTFAnimation._GetBasePositionRotationOrScale(babylonTransformNode, animationChannelTargetPath, convertToRightHandedSystem, useQuaternion);
  1337. if (animationType === babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Animation"].ANIMATIONTYPE_FLOAT) { // handles single component x, y, z or w component animation by using a base property and animating over a component.
  1338. property = animation.targetProperty.split('.');
  1339. componentName = property ? property[1] : ''; // x, y, or z component
  1340. value = useQuaternion ? babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Quaternion"].FromArray(basePositionRotationOrScale).normalize() : babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Vector3"].FromArray(basePositionRotationOrScale);
  1341. switch (componentName) {
  1342. case 'x': {
  1343. value[componentName] = (convertToRightHandedSystem && useQuaternion && (animationChannelTargetPath !== "scale" /* SCALE */)) ? -factor : factor;
  1344. break;
  1345. }
  1346. case 'y': {
  1347. value[componentName] = (convertToRightHandedSystem && useQuaternion && (animationChannelTargetPath !== "scale" /* SCALE */)) ? -factor : factor;
  1348. break;
  1349. }
  1350. case 'z': {
  1351. value[componentName] = (convertToRightHandedSystem && !useQuaternion && (animationChannelTargetPath !== "scale" /* SCALE */)) ? -factor : factor;
  1352. break;
  1353. }
  1354. case 'w': {
  1355. value.w = factor;
  1356. break;
  1357. }
  1358. default: {
  1359. babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Tools"].Error("glTFAnimation: Unsupported component type \"" + componentName + "\" for scale animation!");
  1360. }
  1361. }
  1362. }
  1363. return value;
  1364. };
  1365. _GLTFAnimation._SetInterpolatedValue = function (babylonTransformNode, value, time, animation, animationChannelTargetPath, quaternionCache, inputs, outputs, convertToRightHandedSystem, useQuaternion) {
  1366. var animationType = animation.dataType;
  1367. var cacheValue;
  1368. inputs.push(time);
  1369. if (typeof value === "number" && babylonTransformNode instanceof babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["TransformNode"]) {
  1370. value = this._ConvertFactorToVector3OrQuaternion(value, babylonTransformNode, animation, animationType, animationChannelTargetPath, convertToRightHandedSystem, useQuaternion);
  1371. }
  1372. if (value) {
  1373. if (animationChannelTargetPath === "rotation" /* ROTATION */) {
  1374. if (useQuaternion) {
  1375. quaternionCache = value;
  1376. }
  1377. else {
  1378. cacheValue = value;
  1379. babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Quaternion"].RotationYawPitchRollToRef(cacheValue.y, cacheValue.x, cacheValue.z, quaternionCache);
  1380. }
  1381. if (convertToRightHandedSystem) {
  1382. _glTFUtilities__WEBPACK_IMPORTED_MODULE_1__["_GLTFUtilities"]._GetRightHandedQuaternionFromRef(quaternionCache);
  1383. if (!babylonTransformNode.parent) {
  1384. quaternionCache = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Quaternion"].FromArray([0, 1, 0, 0]).multiply(quaternionCache);
  1385. }
  1386. }
  1387. outputs.push(quaternionCache.asArray());
  1388. }
  1389. else if (animationChannelTargetPath === "weights" /* WEIGHTS */) {
  1390. outputs.push([value]);
  1391. }
  1392. else { // scaling and position animation
  1393. cacheValue = value;
  1394. if (convertToRightHandedSystem && (animationChannelTargetPath !== "scale" /* SCALE */)) {
  1395. _glTFUtilities__WEBPACK_IMPORTED_MODULE_1__["_GLTFUtilities"]._GetRightHandedPositionVector3FromRef(cacheValue);
  1396. if (!babylonTransformNode.parent) {
  1397. cacheValue.x *= -1;
  1398. cacheValue.z *= -1;
  1399. }
  1400. }
  1401. outputs.push(cacheValue.asArray());
  1402. }
  1403. }
  1404. };
  1405. /**
  1406. * Creates linear animation from the animation key frames
  1407. * @param babylonTransformNode BabylonJS mesh
  1408. * @param animation BabylonJS animation
  1409. * @param animationChannelTargetPath The target animation channel
  1410. * @param frameDelta The difference between the last and first frame of the animation
  1411. * @param inputs Array to store the key frame times
  1412. * @param outputs Array to store the key frame data
  1413. * @param convertToRightHandedSystem Specifies if the position data should be converted to right handed
  1414. * @param useQuaternion Specifies if quaternions are used in the animation
  1415. */
  1416. _GLTFAnimation._CreateLinearOrStepAnimation = function (babylonTransformNode, animation, animationChannelTargetPath, frameDelta, inputs, outputs, convertToRightHandedSystem, useQuaternion) {
  1417. for (var _i = 0, _a = animation.getKeys(); _i < _a.length; _i++) {
  1418. var keyFrame = _a[_i];
  1419. inputs.push(keyFrame.frame / animation.framePerSecond); // keyframes in seconds.
  1420. _GLTFAnimation._AddKeyframeValue(keyFrame, animation, outputs, animationChannelTargetPath, babylonTransformNode, convertToRightHandedSystem, useQuaternion);
  1421. }
  1422. };
  1423. /**
  1424. * Creates cubic spline animation from the animation key frames
  1425. * @param babylonTransformNode BabylonJS mesh
  1426. * @param animation BabylonJS animation
  1427. * @param animationChannelTargetPath The target animation channel
  1428. * @param frameDelta The difference between the last and first frame of the animation
  1429. * @param inputs Array to store the key frame times
  1430. * @param outputs Array to store the key frame data
  1431. * @param convertToRightHandedSystem Specifies if the position data should be converted to right handed
  1432. * @param useQuaternion Specifies if quaternions are used in the animation
  1433. */
  1434. _GLTFAnimation._CreateCubicSplineAnimation = function (babylonTransformNode, animation, animationChannelTargetPath, frameDelta, inputs, outputs, convertToRightHandedSystem, useQuaternion) {
  1435. animation.getKeys().forEach(function (keyFrame) {
  1436. inputs.push(keyFrame.frame / animation.framePerSecond); // keyframes in seconds.
  1437. _GLTFAnimation.AddSplineTangent(babylonTransformNode, _TangentType.INTANGENT, outputs, animationChannelTargetPath, "CUBICSPLINE" /* CUBICSPLINE */, keyFrame, frameDelta, useQuaternion, convertToRightHandedSystem);
  1438. _GLTFAnimation._AddKeyframeValue(keyFrame, animation, outputs, animationChannelTargetPath, babylonTransformNode, convertToRightHandedSystem, useQuaternion);
  1439. _GLTFAnimation.AddSplineTangent(babylonTransformNode, _TangentType.OUTTANGENT, outputs, animationChannelTargetPath, "CUBICSPLINE" /* CUBICSPLINE */, keyFrame, frameDelta, useQuaternion, convertToRightHandedSystem);
  1440. });
  1441. };
  1442. _GLTFAnimation._GetBasePositionRotationOrScale = function (babylonTransformNode, animationChannelTargetPath, convertToRightHandedSystem, useQuaternion) {
  1443. var basePositionRotationOrScale;
  1444. if (animationChannelTargetPath === "rotation" /* ROTATION */) {
  1445. if (useQuaternion) {
  1446. if (babylonTransformNode.rotationQuaternion) {
  1447. basePositionRotationOrScale = babylonTransformNode.rotationQuaternion.asArray();
  1448. if (convertToRightHandedSystem) {
  1449. _glTFUtilities__WEBPACK_IMPORTED_MODULE_1__["_GLTFUtilities"]._GetRightHandedQuaternionArrayFromRef(basePositionRotationOrScale);
  1450. if (!babylonTransformNode.parent) {
  1451. basePositionRotationOrScale = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Quaternion"].FromArray([0, 1, 0, 0]).multiply(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Quaternion"].FromArray(basePositionRotationOrScale)).asArray();
  1452. }
  1453. }
  1454. }
  1455. else {
  1456. basePositionRotationOrScale = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Quaternion"].Identity().asArray();
  1457. }
  1458. }
  1459. else {
  1460. basePositionRotationOrScale = babylonTransformNode.rotation.asArray();
  1461. _glTFUtilities__WEBPACK_IMPORTED_MODULE_1__["_GLTFUtilities"]._GetRightHandedNormalArray3FromRef(basePositionRotationOrScale);
  1462. }
  1463. }
  1464. else if (animationChannelTargetPath === "translation" /* TRANSLATION */) {
  1465. basePositionRotationOrScale = babylonTransformNode.position.asArray();
  1466. if (convertToRightHandedSystem) {
  1467. _glTFUtilities__WEBPACK_IMPORTED_MODULE_1__["_GLTFUtilities"]._GetRightHandedPositionArray3FromRef(basePositionRotationOrScale);
  1468. }
  1469. }
  1470. else { // scale
  1471. basePositionRotationOrScale = babylonTransformNode.scaling.asArray();
  1472. }
  1473. return basePositionRotationOrScale;
  1474. };
  1475. /**
  1476. * Adds a key frame value
  1477. * @param keyFrame
  1478. * @param animation
  1479. * @param outputs
  1480. * @param animationChannelTargetPath
  1481. * @param basePositionRotationOrScale
  1482. * @param convertToRightHandedSystem
  1483. * @param useQuaternion
  1484. */
  1485. _GLTFAnimation._AddKeyframeValue = function (keyFrame, animation, outputs, animationChannelTargetPath, babylonTransformNode, convertToRightHandedSystem, useQuaternion) {
  1486. var value;
  1487. var newPositionRotationOrScale;
  1488. var animationType = animation.dataType;
  1489. if (animationType === babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Animation"].ANIMATIONTYPE_VECTOR3) {
  1490. value = keyFrame.value.asArray();
  1491. if (animationChannelTargetPath === "rotation" /* ROTATION */) {
  1492. var array = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Vector3"].FromArray(value);
  1493. var rotationQuaternion = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Quaternion"].RotationYawPitchRoll(array.y, array.x, array.z);
  1494. if (convertToRightHandedSystem) {
  1495. _glTFUtilities__WEBPACK_IMPORTED_MODULE_1__["_GLTFUtilities"]._GetRightHandedQuaternionFromRef(rotationQuaternion);
  1496. if (!babylonTransformNode.parent) {
  1497. rotationQuaternion = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Quaternion"].FromArray([0, 1, 0, 0]).multiply(rotationQuaternion);
  1498. }
  1499. }
  1500. value = rotationQuaternion.asArray();
  1501. }
  1502. else if (animationChannelTargetPath === "translation" /* TRANSLATION */) {
  1503. if (convertToRightHandedSystem) {
  1504. _glTFUtilities__WEBPACK_IMPORTED_MODULE_1__["_GLTFUtilities"]._GetRightHandedNormalArray3FromRef(value);
  1505. if (!babylonTransformNode.parent) {
  1506. value[0] *= -1;
  1507. value[2] *= -1;
  1508. }
  1509. }
  1510. }
  1511. outputs.push(value); // scale vector.
  1512. }
  1513. else if (animationType === babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Animation"].ANIMATIONTYPE_FLOAT) {
  1514. if (animationChannelTargetPath === "weights" /* WEIGHTS */) {
  1515. outputs.push([keyFrame.value]);
  1516. }
  1517. else { // handles single component x, y, z or w component animation by using a base property and animating over a component.
  1518. newPositionRotationOrScale = this._ConvertFactorToVector3OrQuaternion(keyFrame.value, babylonTransformNode, animation, animationType, animationChannelTargetPath, convertToRightHandedSystem, useQuaternion);
  1519. if (newPositionRotationOrScale) {
  1520. if (animationChannelTargetPath === "rotation" /* ROTATION */) {
  1521. var posRotScale = useQuaternion ? newPositionRotationOrScale : babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Quaternion"].RotationYawPitchRoll(newPositionRotationOrScale.y, newPositionRotationOrScale.x, newPositionRotationOrScale.z).normalize();
  1522. if (convertToRightHandedSystem) {
  1523. _glTFUtilities__WEBPACK_IMPORTED_MODULE_1__["_GLTFUtilities"]._GetRightHandedQuaternionFromRef(posRotScale);
  1524. if (!babylonTransformNode.parent) {
  1525. posRotScale = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Quaternion"].FromArray([0, 1, 0, 0]).multiply(posRotScale);
  1526. }
  1527. }
  1528. outputs.push(posRotScale.asArray());
  1529. }
  1530. else if (animationChannelTargetPath === "translation" /* TRANSLATION */) {
  1531. if (convertToRightHandedSystem) {
  1532. _glTFUtilities__WEBPACK_IMPORTED_MODULE_1__["_GLTFUtilities"]._GetRightHandedNormalVector3FromRef(newPositionRotationOrScale);
  1533. if (!babylonTransformNode.parent) {
  1534. newPositionRotationOrScale.x *= -1;
  1535. newPositionRotationOrScale.z *= -1;
  1536. }
  1537. }
  1538. }
  1539. outputs.push(newPositionRotationOrScale.asArray());
  1540. }
  1541. }
  1542. }
  1543. else if (animationType === babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Animation"].ANIMATIONTYPE_QUATERNION) {
  1544. value = keyFrame.value.normalize().asArray();
  1545. if (convertToRightHandedSystem) {
  1546. _glTFUtilities__WEBPACK_IMPORTED_MODULE_1__["_GLTFUtilities"]._GetRightHandedQuaternionArrayFromRef(value);
  1547. if (!babylonTransformNode.parent) {
  1548. value = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Quaternion"].FromArray([0, 1, 0, 0]).multiply(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Quaternion"].FromArray(value)).asArray();
  1549. }
  1550. }
  1551. outputs.push(value);
  1552. }
  1553. else {
  1554. babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Tools"].Error('glTFAnimation: Unsupported key frame values for animation!');
  1555. }
  1556. };
  1557. /**
  1558. * Determine the interpolation based on the key frames
  1559. * @param keyFrames
  1560. * @param animationChannelTargetPath
  1561. * @param useQuaternion
  1562. */
  1563. _GLTFAnimation._DeduceInterpolation = function (keyFrames, animationChannelTargetPath, useQuaternion) {
  1564. var interpolationType;
  1565. var shouldBakeAnimation = false;
  1566. var key;
  1567. if (animationChannelTargetPath === "rotation" /* ROTATION */ && !useQuaternion) {
  1568. return { interpolationType: "LINEAR" /* LINEAR */, shouldBakeAnimation: true };
  1569. }
  1570. for (var i = 0, length_2 = keyFrames.length; i < length_2; ++i) {
  1571. key = keyFrames[i];
  1572. if (key.inTangent || key.outTangent) {
  1573. if (interpolationType) {
  1574. if (interpolationType !== "CUBICSPLINE" /* CUBICSPLINE */) {
  1575. interpolationType = "LINEAR" /* LINEAR */;
  1576. shouldBakeAnimation = true;
  1577. break;
  1578. }
  1579. }
  1580. else {
  1581. interpolationType = "CUBICSPLINE" /* CUBICSPLINE */;
  1582. }
  1583. }
  1584. else {
  1585. if (interpolationType) {
  1586. if (interpolationType === "CUBICSPLINE" /* CUBICSPLINE */ ||
  1587. (key.interpolation && (key.interpolation === babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["AnimationKeyInterpolation"].STEP) && interpolationType !== "STEP" /* STEP */)) {
  1588. interpolationType = "LINEAR" /* LINEAR */;
  1589. shouldBakeAnimation = true;
  1590. break;
  1591. }
  1592. }
  1593. else {
  1594. if (key.interpolation && (key.interpolation === babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["AnimationKeyInterpolation"].STEP)) {
  1595. interpolationType = "STEP" /* STEP */;
  1596. }
  1597. else {
  1598. interpolationType = "LINEAR" /* LINEAR */;
  1599. }
  1600. }
  1601. }
  1602. }
  1603. if (!interpolationType) {
  1604. interpolationType = "LINEAR" /* LINEAR */;
  1605. }
  1606. return { interpolationType: interpolationType, shouldBakeAnimation: shouldBakeAnimation };
  1607. };
  1608. /**
  1609. * Adds an input tangent or output tangent to the output data
  1610. * If an input tangent or output tangent is missing, it uses the zero vector or zero quaternion
  1611. * @param tangentType Specifies which type of tangent to handle (inTangent or outTangent)
  1612. * @param outputs The animation data by keyframe
  1613. * @param animationChannelTargetPath The target animation channel
  1614. * @param interpolation The interpolation type
  1615. * @param keyFrame The key frame with the animation data
  1616. * @param frameDelta Time difference between two frames used to scale the tangent by the frame delta
  1617. * @param useQuaternion Specifies if quaternions are used
  1618. * @param convertToRightHandedSystem Specifies if the values should be converted to right-handed
  1619. */
  1620. _GLTFAnimation.AddSplineTangent = function (babylonTransformNode, tangentType, outputs, animationChannelTargetPath, interpolation, keyFrame, frameDelta, useQuaternion, convertToRightHandedSystem) {
  1621. var tangent;
  1622. var tangentValue = tangentType === _TangentType.INTANGENT ? keyFrame.inTangent : keyFrame.outTangent;
  1623. if (interpolation === "CUBICSPLINE" /* CUBICSPLINE */) {
  1624. if (animationChannelTargetPath === "rotation" /* ROTATION */) {
  1625. if (tangentValue) {
  1626. if (useQuaternion) {
  1627. tangent = tangentValue.asArray();
  1628. }
  1629. else {
  1630. var array = tangentValue;
  1631. tangent = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Quaternion"].RotationYawPitchRoll(array.y, array.x, array.z).asArray();
  1632. }
  1633. if (convertToRightHandedSystem) {
  1634. _glTFUtilities__WEBPACK_IMPORTED_MODULE_1__["_GLTFUtilities"]._GetRightHandedQuaternionArrayFromRef(tangent);
  1635. if (!babylonTransformNode.parent) {
  1636. tangent = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Quaternion"].FromArray([0, 1, 0, 0]).multiply(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Quaternion"].FromArray(tangent)).asArray();
  1637. }
  1638. }
  1639. }
  1640. else {
  1641. tangent = [0, 0, 0, 0];
  1642. }
  1643. }
  1644. else if (animationChannelTargetPath === "weights" /* WEIGHTS */) {
  1645. if (tangentValue) {
  1646. tangent = [tangentValue];
  1647. }
  1648. else {
  1649. tangent = [0];
  1650. }
  1651. }
  1652. else {
  1653. if (tangentValue) {
  1654. tangent = tangentValue.asArray();
  1655. if (convertToRightHandedSystem) {
  1656. if (animationChannelTargetPath === "translation" /* TRANSLATION */) {
  1657. _glTFUtilities__WEBPACK_IMPORTED_MODULE_1__["_GLTFUtilities"]._GetRightHandedPositionArray3FromRef(tangent);
  1658. if (!babylonTransformNode.parent) {
  1659. tangent[0] *= -1; // x
  1660. tangent[2] *= -1; // z
  1661. }
  1662. }
  1663. }
  1664. }
  1665. else {
  1666. tangent = [0, 0, 0];
  1667. }
  1668. }
  1669. outputs.push(tangent);
  1670. }
  1671. };
  1672. /**
  1673. * Get the minimum and maximum key frames' frame values
  1674. * @param keyFrames animation key frames
  1675. * @returns the minimum and maximum key frame value
  1676. */
  1677. _GLTFAnimation.calculateMinMaxKeyFrames = function (keyFrames) {
  1678. var min = Infinity;
  1679. var max = -Infinity;
  1680. keyFrames.forEach(function (keyFrame) {
  1681. min = Math.min(min, keyFrame.frame);
  1682. max = Math.max(max, keyFrame.frame);
  1683. });
  1684. return { min: min, max: max };
  1685. };
  1686. return _GLTFAnimation;
  1687. }());
  1688. /***/ }),
  1689. /***/ "./glTF/2.0/glTFData.ts":
  1690. /*!******************************!*\
  1691. !*** ./glTF/2.0/glTFData.ts ***!
  1692. \******************************/
  1693. /*! exports provided: GLTFData */
  1694. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1695. "use strict";
  1696. __webpack_require__.r(__webpack_exports__);
  1697. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GLTFData", function() { return GLTFData; });
  1698. /**
  1699. * Class for holding and downloading glTF file data
  1700. */
  1701. var GLTFData = /** @class */ (function () {
  1702. /**
  1703. * Initializes the glTF file object
  1704. */
  1705. function GLTFData() {
  1706. this.glTFFiles = {};
  1707. }
  1708. /**
  1709. * Downloads the glTF data as files based on their names and data
  1710. */
  1711. GLTFData.prototype.downloadFiles = function () {
  1712. /**
  1713. * Checks for a matching suffix at the end of a string (for ES5 and lower)
  1714. * @param str Source string
  1715. * @param suffix Suffix to search for in the source string
  1716. * @returns Boolean indicating whether the suffix was found (true) or not (false)
  1717. */
  1718. function endsWith(str, suffix) {
  1719. return str.indexOf(suffix, str.length - suffix.length) !== -1;
  1720. }
  1721. for (var key in this.glTFFiles) {
  1722. var link = document.createElement('a');
  1723. document.body.appendChild(link);
  1724. link.setAttribute("type", "hidden");
  1725. link.download = key;
  1726. var blob = this.glTFFiles[key];
  1727. var mimeType = void 0;
  1728. if (endsWith(key, ".glb")) {
  1729. mimeType = { type: "model/gltf-binary" };
  1730. }
  1731. else if (endsWith(key, ".bin")) {
  1732. mimeType = { type: "application/octet-stream" };
  1733. }
  1734. else if (endsWith(key, ".gltf")) {
  1735. mimeType = { type: "model/gltf+json" };
  1736. }
  1737. else if (endsWith(key, ".jpeg" || false)) {
  1738. mimeType = { type: "image/jpeg" /* JPEG */ };
  1739. }
  1740. else if (endsWith(key, ".png")) {
  1741. mimeType = { type: "image/png" /* PNG */ };
  1742. }
  1743. link.href = window.URL.createObjectURL(new Blob([blob], mimeType));
  1744. link.click();
  1745. }
  1746. };
  1747. return GLTFData;
  1748. }());
  1749. /***/ }),
  1750. /***/ "./glTF/2.0/glTFExporter.ts":
  1751. /*!**********************************!*\
  1752. !*** ./glTF/2.0/glTFExporter.ts ***!
  1753. \**********************************/
  1754. /*! exports provided: _Exporter, _BinaryWriter */
  1755. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1756. "use strict";
  1757. __webpack_require__.r(__webpack_exports__);
  1758. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "_Exporter", function() { return _Exporter; });
  1759. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "_BinaryWriter", function() { return _BinaryWriter; });
  1760. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  1761. /* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Maths/math.vector */ "babylonjs/Misc/tools");
  1762. /* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__);
  1763. /* harmony import */ var _glTFMaterialExporter__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./glTFMaterialExporter */ "./glTF/2.0/glTFMaterialExporter.ts");
  1764. /* harmony import */ var _glTFUtilities__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./glTFUtilities */ "./glTF/2.0/glTFUtilities.ts");
  1765. /* harmony import */ var _glTFData__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! ./glTFData */ "./glTF/2.0/glTFData.ts");
  1766. /* harmony import */ var _glTFAnimation__WEBPACK_IMPORTED_MODULE_5__ = __webpack_require__(/*! ./glTFAnimation */ "./glTF/2.0/glTFAnimation.ts");
  1767. /**
  1768. * Converts Babylon Scene into glTF 2.0.
  1769. * @hidden
  1770. */
  1771. var _Exporter = /** @class */ (function () {
  1772. /**
  1773. * Creates a glTF Exporter instance, which can accept optional exporter options
  1774. * @param babylonScene Babylon scene object
  1775. * @param options Options to modify the behavior of the exporter
  1776. */
  1777. function _Exporter(babylonScene, options) {
  1778. /*
  1779. * Specifies if root Babylon empty nodes that act as a coordinate space transform should be included in export
  1780. */
  1781. this._includeCoordinateSystemConversionNodes = false;
  1782. this._extensions = {};
  1783. this._glTF = {
  1784. asset: { generator: "BabylonJS", version: "2.0" }
  1785. };
  1786. this._babylonScene = babylonScene;
  1787. this._bufferViews = [];
  1788. this._accessors = [];
  1789. this._meshes = [];
  1790. this._scenes = [];
  1791. this._nodes = [];
  1792. this._images = [];
  1793. this._materials = [];
  1794. this._materialMap = [];
  1795. this._textures = [];
  1796. this._samplers = [];
  1797. this._skins = [];
  1798. this._animations = [];
  1799. this._imageData = {};
  1800. this._orderedImageData = [];
  1801. this._options = options || {};
  1802. this._animationSampleRate = options && options.animationSampleRate ? options.animationSampleRate : 1 / 60;
  1803. this._includeCoordinateSystemConversionNodes = options && options.includeCoordinateSystemConversionNodes ? true : false;
  1804. this._glTFMaterialExporter = new _glTFMaterialExporter__WEBPACK_IMPORTED_MODULE_2__["_GLTFMaterialExporter"](this);
  1805. this._loadExtensions();
  1806. }
  1807. _Exporter.prototype._applyExtension = function (node, extensions, index, actionAsync) {
  1808. var _this = this;
  1809. if (index >= extensions.length) {
  1810. return Promise.resolve(node);
  1811. }
  1812. var currentPromise = actionAsync(extensions[index], node);
  1813. if (!currentPromise) {
  1814. return this._applyExtension(node, extensions, index + 1, actionAsync);
  1815. }
  1816. return currentPromise.then(function (newNode) { return _this._applyExtension(newNode, extensions, index + 1, actionAsync); });
  1817. };
  1818. _Exporter.prototype._applyExtensions = function (node, actionAsync) {
  1819. var extensions = [];
  1820. for (var _i = 0, _a = _Exporter._ExtensionNames; _i < _a.length; _i++) {
  1821. var name_1 = _a[_i];
  1822. extensions.push(this._extensions[name_1]);
  1823. }
  1824. return this._applyExtension(node, extensions, 0, actionAsync);
  1825. };
  1826. _Exporter.prototype._extensionsPreExportTextureAsync = function (context, babylonTexture, mimeType) {
  1827. return this._applyExtensions(babylonTexture, function (extension, node) { return extension.preExportTextureAsync && extension.preExportTextureAsync(context, node, mimeType); });
  1828. };
  1829. _Exporter.prototype._extensionsPostExportMeshPrimitiveAsync = function (context, meshPrimitive, babylonSubMesh, binaryWriter) {
  1830. return this._applyExtensions(meshPrimitive, function (extension, node) { return extension.postExportMeshPrimitiveAsync && extension.postExportMeshPrimitiveAsync(context, node, babylonSubMesh, binaryWriter); });
  1831. };
  1832. _Exporter.prototype._extensionsPostExportNodeAsync = function (context, node, babylonNode, nodeMap) {
  1833. return this._applyExtensions(node, function (extension, node) { return extension.postExportNodeAsync && extension.postExportNodeAsync(context, node, babylonNode, nodeMap); });
  1834. };
  1835. _Exporter.prototype._extensionsPostExportMaterialAsync = function (context, material, babylonMaterial) {
  1836. return this._applyExtensions(material, function (extension, node) { return extension.postExportMaterialAsync && extension.postExportMaterialAsync(context, node, babylonMaterial); });
  1837. };
  1838. _Exporter.prototype._extensionsPostExportMaterialAdditionalTextures = function (context, material, babylonMaterial) {
  1839. var output = [];
  1840. for (var _i = 0, _a = _Exporter._ExtensionNames; _i < _a.length; _i++) {
  1841. var name_2 = _a[_i];
  1842. var extension = this._extensions[name_2];
  1843. if (extension.postExportMaterialAdditionalTextures) {
  1844. output.push.apply(output, extension.postExportMaterialAdditionalTextures(context, material, babylonMaterial));
  1845. }
  1846. }
  1847. return output;
  1848. };
  1849. _Exporter.prototype._extensionsPostExportTextures = function (context, textureInfo, babylonTexture) {
  1850. for (var _i = 0, _a = _Exporter._ExtensionNames; _i < _a.length; _i++) {
  1851. var name_3 = _a[_i];
  1852. var extension = this._extensions[name_3];
  1853. if (extension.postExportTexture) {
  1854. extension.postExportTexture(context, textureInfo, babylonTexture);
  1855. }
  1856. }
  1857. };
  1858. _Exporter.prototype._forEachExtensions = function (action) {
  1859. for (var _i = 0, _a = _Exporter._ExtensionNames; _i < _a.length; _i++) {
  1860. var name_4 = _a[_i];
  1861. var extension = this._extensions[name_4];
  1862. if (extension.enabled) {
  1863. action(extension);
  1864. }
  1865. }
  1866. };
  1867. _Exporter.prototype._extensionsOnExporting = function () {
  1868. var _this = this;
  1869. this._forEachExtensions(function (extension) {
  1870. if (extension.wasUsed) {
  1871. if (_this._glTF.extensionsUsed == null) {
  1872. _this._glTF.extensionsUsed = [];
  1873. }
  1874. if (_this._glTF.extensionsUsed.indexOf(extension.name) === -1) {
  1875. _this._glTF.extensionsUsed.push(extension.name);
  1876. }
  1877. if (extension.required) {
  1878. if (_this._glTF.extensionsRequired == null) {
  1879. _this._glTF.extensionsRequired = [];
  1880. }
  1881. if (_this._glTF.extensionsRequired.indexOf(extension.name) === -1) {
  1882. _this._glTF.extensionsRequired.push(extension.name);
  1883. }
  1884. }
  1885. if (_this._glTF.extensions == null) {
  1886. _this._glTF.extensions = {};
  1887. }
  1888. if (extension.onExporting) {
  1889. extension.onExporting();
  1890. }
  1891. }
  1892. });
  1893. };
  1894. /**
  1895. * Load glTF serializer extensions
  1896. */
  1897. _Exporter.prototype._loadExtensions = function () {
  1898. for (var _i = 0, _a = _Exporter._ExtensionNames; _i < _a.length; _i++) {
  1899. var name_5 = _a[_i];
  1900. var extension = _Exporter._ExtensionFactories[name_5](this);
  1901. this._extensions[name_5] = extension;
  1902. }
  1903. };
  1904. _Exporter.prototype.dispose = function () {
  1905. for (var extensionKey in this._extensions) {
  1906. var extension = this._extensions[extensionKey];
  1907. extension.dispose();
  1908. }
  1909. };
  1910. /**
  1911. * Registers a glTF exporter extension
  1912. * @param name Name of the extension to export
  1913. * @param factory The factory function that creates the exporter extension
  1914. */
  1915. _Exporter.RegisterExtension = function (name, factory) {
  1916. if (_Exporter.UnregisterExtension(name)) {
  1917. babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Tools"].Warn("Extension with the name " + name + " already exists");
  1918. }
  1919. _Exporter._ExtensionFactories[name] = factory;
  1920. _Exporter._ExtensionNames.push(name);
  1921. };
  1922. /**
  1923. * Un-registers an exporter extension
  1924. * @param name The name fo the exporter extension
  1925. * @returns A boolean indicating whether the extension has been un-registered
  1926. */
  1927. _Exporter.UnregisterExtension = function (name) {
  1928. if (!_Exporter._ExtensionFactories[name]) {
  1929. return false;
  1930. }
  1931. delete _Exporter._ExtensionFactories[name];
  1932. var index = _Exporter._ExtensionNames.indexOf(name);
  1933. if (index !== -1) {
  1934. _Exporter._ExtensionNames.splice(index, 1);
  1935. }
  1936. return true;
  1937. };
  1938. /**
  1939. * Lazy load a local engine
  1940. */
  1941. _Exporter.prototype._getLocalEngine = function () {
  1942. if (!this._localEngine) {
  1943. var localCanvas = document.createElement('canvas');
  1944. localCanvas.id = "WriteCanvas";
  1945. localCanvas.width = 2048;
  1946. localCanvas.height = 2048;
  1947. this._localEngine = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Engine"](localCanvas, true, { premultipliedAlpha: babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Tools"].IsSafari(), preserveDrawingBuffer: true });
  1948. this._localEngine.setViewport(new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Viewport"](0, 0, 1, 1));
  1949. }
  1950. return this._localEngine;
  1951. };
  1952. _Exporter.prototype.reorderIndicesBasedOnPrimitiveMode = function (submesh, primitiveMode, babylonIndices, byteOffset, binaryWriter) {
  1953. switch (primitiveMode) {
  1954. case babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Material"].TriangleFillMode: {
  1955. if (!byteOffset) {
  1956. byteOffset = 0;
  1957. }
  1958. for (var i = submesh.indexStart, length_1 = submesh.indexStart + submesh.indexCount; i < length_1; i = i + 3) {
  1959. var index = byteOffset + i * 4;
  1960. // swap the second and third indices
  1961. var secondIndex = binaryWriter.getUInt32(index + 4);
  1962. var thirdIndex = binaryWriter.getUInt32(index + 8);
  1963. binaryWriter.setUInt32(thirdIndex, index + 4);
  1964. binaryWriter.setUInt32(secondIndex, index + 8);
  1965. }
  1966. break;
  1967. }
  1968. case babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Material"].TriangleFanDrawMode: {
  1969. for (var i = submesh.indexStart + submesh.indexCount - 1, start = submesh.indexStart; i >= start; --i) {
  1970. binaryWriter.setUInt32(babylonIndices[i], byteOffset);
  1971. byteOffset += 4;
  1972. }
  1973. break;
  1974. }
  1975. case babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Material"].TriangleStripDrawMode: {
  1976. if (submesh.indexCount >= 3) {
  1977. binaryWriter.setUInt32(babylonIndices[submesh.indexStart + 2], byteOffset + 4);
  1978. binaryWriter.setUInt32(babylonIndices[submesh.indexStart + 1], byteOffset + 8);
  1979. }
  1980. break;
  1981. }
  1982. }
  1983. };
  1984. /**
  1985. * Reorders the vertex attribute data based on the primitive mode. This is necessary when indices are not available and the winding order is
  1986. * clock-wise during export to glTF
  1987. * @param submesh BabylonJS submesh
  1988. * @param primitiveMode Primitive mode of the mesh
  1989. * @param sideOrientation the winding order of the submesh
  1990. * @param vertexBufferKind The type of vertex attribute
  1991. * @param meshAttributeArray The vertex attribute data
  1992. * @param byteOffset The offset to the binary data
  1993. * @param binaryWriter The binary data for the glTF file
  1994. * @param convertToRightHandedSystem Converts the values to right-handed
  1995. */
  1996. _Exporter.prototype.reorderVertexAttributeDataBasedOnPrimitiveMode = function (submesh, primitiveMode, sideOrientation, vertexBufferKind, meshAttributeArray, byteOffset, binaryWriter, convertToRightHandedSystem) {
  1997. if (convertToRightHandedSystem && sideOrientation === babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Material"].ClockWiseSideOrientation) {
  1998. switch (primitiveMode) {
  1999. case babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Material"].TriangleFillMode: {
  2000. this.reorderTriangleFillMode(submesh, primitiveMode, sideOrientation, vertexBufferKind, meshAttributeArray, byteOffset, binaryWriter, convertToRightHandedSystem);
  2001. break;
  2002. }
  2003. case babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Material"].TriangleStripDrawMode: {
  2004. this.reorderTriangleStripDrawMode(submesh, primitiveMode, sideOrientation, vertexBufferKind, meshAttributeArray, byteOffset, binaryWriter, convertToRightHandedSystem);
  2005. break;
  2006. }
  2007. case babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Material"].TriangleFanDrawMode: {
  2008. this.reorderTriangleFanMode(submesh, primitiveMode, sideOrientation, vertexBufferKind, meshAttributeArray, byteOffset, binaryWriter, convertToRightHandedSystem);
  2009. break;
  2010. }
  2011. }
  2012. }
  2013. };
  2014. /**
  2015. * Reorders the vertex attributes in the correct triangle mode order . This is necessary when indices are not available and the winding order is
  2016. * clock-wise during export to glTF
  2017. * @param submesh BabylonJS submesh
  2018. * @param primitiveMode Primitive mode of the mesh
  2019. * @param sideOrientation the winding order of the submesh
  2020. * @param vertexBufferKind The type of vertex attribute
  2021. * @param meshAttributeArray The vertex attribute data
  2022. * @param byteOffset The offset to the binary data
  2023. * @param binaryWriter The binary data for the glTF file
  2024. * @param convertToRightHandedSystem Converts the values to right-handed
  2025. */
  2026. _Exporter.prototype.reorderTriangleFillMode = function (submesh, primitiveMode, sideOrientation, vertexBufferKind, meshAttributeArray, byteOffset, binaryWriter, convertToRightHandedSystem) {
  2027. var vertexBuffer = this.getVertexBufferFromMesh(vertexBufferKind, submesh.getMesh());
  2028. if (vertexBuffer) {
  2029. var stride = vertexBuffer.byteStride / babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].GetTypeByteLength(vertexBuffer.type);
  2030. if (submesh.verticesCount % 3 !== 0) {
  2031. babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Tools"].Error('The submesh vertices for the triangle fill mode is not divisible by 3!');
  2032. }
  2033. else {
  2034. var vertexData = [];
  2035. var index = 0;
  2036. switch (vertexBufferKind) {
  2037. case babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind:
  2038. case babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind: {
  2039. for (var x = submesh.verticesStart; x < submesh.verticesStart + submesh.verticesCount; x = x + 3) {
  2040. index = x * stride;
  2041. vertexData.push(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector3"].FromArray(meshAttributeArray, index));
  2042. vertexData.push(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector3"].FromArray(meshAttributeArray, index + 2 * stride));
  2043. vertexData.push(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector3"].FromArray(meshAttributeArray, index + stride));
  2044. }
  2045. break;
  2046. }
  2047. case babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].TangentKind: {
  2048. for (var x = submesh.verticesStart; x < submesh.verticesStart + submesh.verticesCount; x = x + 3) {
  2049. index = x * stride;
  2050. vertexData.push(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector4"].FromArray(meshAttributeArray, index));
  2051. vertexData.push(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector4"].FromArray(meshAttributeArray, index + 2 * stride));
  2052. vertexData.push(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector4"].FromArray(meshAttributeArray, index + stride));
  2053. }
  2054. break;
  2055. }
  2056. case babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind: {
  2057. var size = vertexBuffer.getSize();
  2058. for (var x = submesh.verticesStart; x < submesh.verticesStart + submesh.verticesCount; x = x + size) {
  2059. index = x * stride;
  2060. if (size === 4) {
  2061. vertexData.push(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector4"].FromArray(meshAttributeArray, index));
  2062. vertexData.push(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector4"].FromArray(meshAttributeArray, index + 2 * stride));
  2063. vertexData.push(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector4"].FromArray(meshAttributeArray, index + stride));
  2064. }
  2065. else {
  2066. vertexData.push(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector3"].FromArray(meshAttributeArray, index));
  2067. vertexData.push(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector3"].FromArray(meshAttributeArray, index + 2 * stride));
  2068. vertexData.push(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector3"].FromArray(meshAttributeArray, index + stride));
  2069. }
  2070. }
  2071. break;
  2072. }
  2073. case babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind:
  2074. case babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind: {
  2075. for (var x = submesh.verticesStart; x < submesh.verticesStart + submesh.verticesCount; x = x + 3) {
  2076. index = x * stride;
  2077. vertexData.push(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector2"].FromArray(meshAttributeArray, index));
  2078. vertexData.push(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector2"].FromArray(meshAttributeArray, index + 2 * stride));
  2079. vertexData.push(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector2"].FromArray(meshAttributeArray, index + stride));
  2080. }
  2081. break;
  2082. }
  2083. default: {
  2084. babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Tools"].Error("Unsupported Vertex Buffer type: " + vertexBufferKind);
  2085. }
  2086. }
  2087. this.writeVertexAttributeData(vertexData, byteOffset, vertexBufferKind, meshAttributeArray, binaryWriter, convertToRightHandedSystem);
  2088. }
  2089. }
  2090. else {
  2091. babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Tools"].Warn("reorderTriangleFillMode: Vertex Buffer Kind " + vertexBufferKind + " not present!");
  2092. }
  2093. };
  2094. /**
  2095. * Reorders the vertex attributes in the correct triangle strip order. This is necessary when indices are not available and the winding order is
  2096. * clock-wise during export to glTF
  2097. * @param submesh BabylonJS submesh
  2098. * @param primitiveMode Primitive mode of the mesh
  2099. * @param sideOrientation the winding order of the submesh
  2100. * @param vertexBufferKind The type of vertex attribute
  2101. * @param meshAttributeArray The vertex attribute data
  2102. * @param byteOffset The offset to the binary data
  2103. * @param binaryWriter The binary data for the glTF file
  2104. * @param convertToRightHandedSystem Converts the values to right-handed
  2105. */
  2106. _Exporter.prototype.reorderTriangleStripDrawMode = function (submesh, primitiveMode, sideOrientation, vertexBufferKind, meshAttributeArray, byteOffset, binaryWriter, convertToRightHandedSystem) {
  2107. var vertexBuffer = this.getVertexBufferFromMesh(vertexBufferKind, submesh.getMesh());
  2108. if (vertexBuffer) {
  2109. var stride = vertexBuffer.byteStride / babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].GetTypeByteLength(vertexBuffer.type);
  2110. var vertexData = [];
  2111. var index = 0;
  2112. switch (vertexBufferKind) {
  2113. case babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind:
  2114. case babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind: {
  2115. index = submesh.verticesStart;
  2116. vertexData.push(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector3"].FromArray(meshAttributeArray, index + 2 * stride));
  2117. vertexData.push(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector3"].FromArray(meshAttributeArray, index + stride));
  2118. break;
  2119. }
  2120. case babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].TangentKind: {
  2121. for (var x = submesh.verticesStart + submesh.verticesCount - 1; x >= submesh.verticesStart; --x) {
  2122. index = x * stride;
  2123. vertexData.push(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector4"].FromArray(meshAttributeArray, index));
  2124. }
  2125. break;
  2126. }
  2127. case babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind: {
  2128. for (var x = submesh.verticesStart + submesh.verticesCount - 1; x >= submesh.verticesStart; --x) {
  2129. index = x * stride;
  2130. vertexBuffer.getSize() === 4 ? vertexData.push(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector4"].FromArray(meshAttributeArray, index)) : vertexData.push(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector3"].FromArray(meshAttributeArray, index));
  2131. }
  2132. break;
  2133. }
  2134. case babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind:
  2135. case babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind: {
  2136. for (var x = submesh.verticesStart + submesh.verticesCount - 1; x >= submesh.verticesStart; --x) {
  2137. index = x * stride;
  2138. vertexData.push(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector2"].FromArray(meshAttributeArray, index));
  2139. }
  2140. break;
  2141. }
  2142. default: {
  2143. babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Tools"].Error("Unsupported Vertex Buffer type: " + vertexBufferKind);
  2144. }
  2145. }
  2146. this.writeVertexAttributeData(vertexData, byteOffset + 12, vertexBufferKind, meshAttributeArray, binaryWriter, convertToRightHandedSystem);
  2147. }
  2148. else {
  2149. babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Tools"].Warn("reorderTriangleStripDrawMode: Vertex buffer kind " + vertexBufferKind + " not present!");
  2150. }
  2151. };
  2152. /**
  2153. * Reorders the vertex attributes in the correct triangle fan order. This is necessary when indices are not available and the winding order is
  2154. * clock-wise during export to glTF
  2155. * @param submesh BabylonJS submesh
  2156. * @param primitiveMode Primitive mode of the mesh
  2157. * @param sideOrientation the winding order of the submesh
  2158. * @param vertexBufferKind The type of vertex attribute
  2159. * @param meshAttributeArray The vertex attribute data
  2160. * @param byteOffset The offset to the binary data
  2161. * @param binaryWriter The binary data for the glTF file
  2162. * @param convertToRightHandedSystem Converts the values to right-handed
  2163. */
  2164. _Exporter.prototype.reorderTriangleFanMode = function (submesh, primitiveMode, sideOrientation, vertexBufferKind, meshAttributeArray, byteOffset, binaryWriter, convertToRightHandedSystem) {
  2165. var vertexBuffer = this.getVertexBufferFromMesh(vertexBufferKind, submesh.getMesh());
  2166. if (vertexBuffer) {
  2167. var stride = vertexBuffer.byteStride / babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].GetTypeByteLength(vertexBuffer.type);
  2168. var vertexData = [];
  2169. var index = 0;
  2170. switch (vertexBufferKind) {
  2171. case babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind:
  2172. case babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind: {
  2173. for (var x = submesh.verticesStart + submesh.verticesCount - 1; x >= submesh.verticesStart; --x) {
  2174. index = x * stride;
  2175. vertexData.push(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector3"].FromArray(meshAttributeArray, index));
  2176. }
  2177. break;
  2178. }
  2179. case babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].TangentKind: {
  2180. for (var x = submesh.verticesStart + submesh.verticesCount - 1; x >= submesh.verticesStart; --x) {
  2181. index = x * stride;
  2182. vertexData.push(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector4"].FromArray(meshAttributeArray, index));
  2183. }
  2184. break;
  2185. }
  2186. case babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind: {
  2187. for (var x = submesh.verticesStart + submesh.verticesCount - 1; x >= submesh.verticesStart; --x) {
  2188. index = x * stride;
  2189. vertexData.push(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector4"].FromArray(meshAttributeArray, index));
  2190. vertexBuffer.getSize() === 4 ? vertexData.push(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector4"].FromArray(meshAttributeArray, index)) : vertexData.push(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector3"].FromArray(meshAttributeArray, index));
  2191. }
  2192. break;
  2193. }
  2194. case babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind:
  2195. case babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind: {
  2196. for (var x = submesh.verticesStart + submesh.verticesCount - 1; x >= submesh.verticesStart; --x) {
  2197. index = x * stride;
  2198. vertexData.push(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector2"].FromArray(meshAttributeArray, index));
  2199. }
  2200. break;
  2201. }
  2202. default: {
  2203. babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Tools"].Error("Unsupported Vertex Buffer type: " + vertexBufferKind);
  2204. }
  2205. }
  2206. this.writeVertexAttributeData(vertexData, byteOffset, vertexBufferKind, meshAttributeArray, binaryWriter, convertToRightHandedSystem);
  2207. }
  2208. else {
  2209. babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Tools"].Warn("reorderTriangleFanMode: Vertex buffer kind " + vertexBufferKind + " not present!");
  2210. }
  2211. };
  2212. /**
  2213. * Writes the vertex attribute data to binary
  2214. * @param vertices The vertices to write to the binary writer
  2215. * @param byteOffset The offset into the binary writer to overwrite binary data
  2216. * @param vertexAttributeKind The vertex attribute type
  2217. * @param meshAttributeArray The vertex attribute data
  2218. * @param binaryWriter The writer containing the binary data
  2219. * @param convertToRightHandedSystem Converts the values to right-handed
  2220. */
  2221. _Exporter.prototype.writeVertexAttributeData = function (vertices, byteOffset, vertexAttributeKind, meshAttributeArray, binaryWriter, convertToRightHandedSystem) {
  2222. for (var _i = 0, vertices_1 = vertices; _i < vertices_1.length; _i++) {
  2223. var vertex = vertices_1[_i];
  2224. if (convertToRightHandedSystem && !(vertexAttributeKind === babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind) && !(vertex instanceof babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector2"])) {
  2225. if (vertex instanceof babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector3"]) {
  2226. if (vertexAttributeKind === babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind) {
  2227. _glTFUtilities__WEBPACK_IMPORTED_MODULE_3__["_GLTFUtilities"]._GetRightHandedNormalVector3FromRef(vertex);
  2228. }
  2229. else if (vertexAttributeKind === babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind) {
  2230. _glTFUtilities__WEBPACK_IMPORTED_MODULE_3__["_GLTFUtilities"]._GetRightHandedPositionVector3FromRef(vertex);
  2231. }
  2232. else {
  2233. babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Tools"].Error('Unsupported vertex attribute kind!');
  2234. }
  2235. }
  2236. else {
  2237. _glTFUtilities__WEBPACK_IMPORTED_MODULE_3__["_GLTFUtilities"]._GetRightHandedVector4FromRef(vertex);
  2238. }
  2239. }
  2240. if (vertexAttributeKind === babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind) {
  2241. vertex.normalize();
  2242. }
  2243. else if (vertexAttributeKind === babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].TangentKind && vertex instanceof babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector4"]) {
  2244. _glTFUtilities__WEBPACK_IMPORTED_MODULE_3__["_GLTFUtilities"]._NormalizeTangentFromRef(vertex);
  2245. }
  2246. for (var _a = 0, _b = vertex.asArray(); _a < _b.length; _a++) {
  2247. var component = _b[_a];
  2248. binaryWriter.setFloat32(component, byteOffset);
  2249. byteOffset += 4;
  2250. }
  2251. }
  2252. };
  2253. /**
  2254. * Writes mesh attribute data to a data buffer
  2255. * Returns the bytelength of the data
  2256. * @param vertexBufferKind Indicates what kind of vertex data is being passed in
  2257. * @param meshAttributeArray Array containing the attribute data
  2258. * @param byteStride Specifies the space between data
  2259. * @param binaryWriter The buffer to write the binary data to
  2260. * @param convertToRightHandedSystem Converts the values to right-handed
  2261. */
  2262. _Exporter.prototype.writeAttributeData = function (vertexBufferKind, attributeComponentKind, meshAttributeArray, stride, binaryWriter, convertToRightHandedSystem, babylonTransformNode) {
  2263. var vertexAttributes = [];
  2264. var index;
  2265. switch (vertexBufferKind) {
  2266. case babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind: {
  2267. for (var k = 0, length_2 = meshAttributeArray.length / stride; k < length_2; ++k) {
  2268. index = k * stride;
  2269. var vertexData = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector3"].FromArray(meshAttributeArray, index);
  2270. if (convertToRightHandedSystem) {
  2271. _glTFUtilities__WEBPACK_IMPORTED_MODULE_3__["_GLTFUtilities"]._GetRightHandedPositionVector3FromRef(vertexData);
  2272. }
  2273. vertexAttributes.push(vertexData.asArray());
  2274. }
  2275. break;
  2276. }
  2277. case babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind: {
  2278. for (var k = 0, length_3 = meshAttributeArray.length / stride; k < length_3; ++k) {
  2279. index = k * stride;
  2280. var vertexData = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector3"].FromArray(meshAttributeArray, index);
  2281. if (convertToRightHandedSystem) {
  2282. _glTFUtilities__WEBPACK_IMPORTED_MODULE_3__["_GLTFUtilities"]._GetRightHandedNormalVector3FromRef(vertexData);
  2283. }
  2284. vertexData.normalize();
  2285. vertexAttributes.push(vertexData.asArray());
  2286. }
  2287. break;
  2288. }
  2289. case babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].TangentKind: {
  2290. for (var k = 0, length_4 = meshAttributeArray.length / stride; k < length_4; ++k) {
  2291. index = k * stride;
  2292. var vertexData = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector4"].FromArray(meshAttributeArray, index);
  2293. if (convertToRightHandedSystem) {
  2294. _glTFUtilities__WEBPACK_IMPORTED_MODULE_3__["_GLTFUtilities"]._GetRightHandedVector4FromRef(vertexData);
  2295. }
  2296. _glTFUtilities__WEBPACK_IMPORTED_MODULE_3__["_GLTFUtilities"]._NormalizeTangentFromRef(vertexData);
  2297. vertexAttributes.push(vertexData.asArray());
  2298. }
  2299. break;
  2300. }
  2301. case babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind: {
  2302. for (var k = 0, length_5 = meshAttributeArray.length / stride; k < length_5; ++k) {
  2303. index = k * stride;
  2304. var vertexData = stride === 3 ? babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector3"].FromArray(meshAttributeArray, index) : babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector4"].FromArray(meshAttributeArray, index);
  2305. vertexAttributes.push(vertexData.asArray());
  2306. }
  2307. break;
  2308. }
  2309. case babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind:
  2310. case babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind: {
  2311. for (var k = 0, length_6 = meshAttributeArray.length / stride; k < length_6; ++k) {
  2312. index = k * stride;
  2313. vertexAttributes.push(convertToRightHandedSystem ? [meshAttributeArray[index], meshAttributeArray[index + 1]] : [meshAttributeArray[index], meshAttributeArray[index + 1]]);
  2314. }
  2315. break;
  2316. }
  2317. case babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].MatricesIndicesKind:
  2318. case babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].MatricesIndicesExtraKind: {
  2319. for (var k = 0, length_7 = meshAttributeArray.length / stride; k < length_7; ++k) {
  2320. index = k * stride;
  2321. var vertexData = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector4"].FromArray(meshAttributeArray, index);
  2322. vertexAttributes.push(vertexData.asArray());
  2323. }
  2324. break;
  2325. }
  2326. case babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].MatricesWeightsKind:
  2327. case babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].MatricesWeightsExtraKind: {
  2328. for (var k = 0, length_8 = meshAttributeArray.length / stride; k < length_8; ++k) {
  2329. index = k * stride;
  2330. var vertexData = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector4"].FromArray(meshAttributeArray, index);
  2331. vertexAttributes.push(vertexData.asArray());
  2332. }
  2333. break;
  2334. }
  2335. default: {
  2336. babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Tools"].Warn("Unsupported Vertex Buffer Type: " + vertexBufferKind);
  2337. vertexAttributes = [];
  2338. }
  2339. }
  2340. var writeBinaryFunc;
  2341. switch (attributeComponentKind) {
  2342. case 5121 /* UNSIGNED_BYTE */: {
  2343. writeBinaryFunc = binaryWriter.setUInt8.bind(binaryWriter);
  2344. break;
  2345. }
  2346. case 5123 /* UNSIGNED_SHORT */: {
  2347. writeBinaryFunc = binaryWriter.setUInt16.bind(binaryWriter);
  2348. break;
  2349. }
  2350. case 5125 /* UNSIGNED_INT */: {
  2351. writeBinaryFunc = binaryWriter.setUInt32.bind(binaryWriter);
  2352. }
  2353. case 5126 /* FLOAT */: {
  2354. writeBinaryFunc = binaryWriter.setFloat32.bind(binaryWriter);
  2355. break;
  2356. }
  2357. default: {
  2358. babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Tools"].Warn("Unsupported Attribute Component kind: " + attributeComponentKind);
  2359. return;
  2360. }
  2361. }
  2362. for (var _i = 0, vertexAttributes_1 = vertexAttributes; _i < vertexAttributes_1.length; _i++) {
  2363. var vertexAttribute = vertexAttributes_1[_i];
  2364. for (var _a = 0, vertexAttribute_1 = vertexAttribute; _a < vertexAttribute_1.length; _a++) {
  2365. var component = vertexAttribute_1[_a];
  2366. writeBinaryFunc(component);
  2367. }
  2368. }
  2369. };
  2370. /**
  2371. * Writes mesh attribute data to a data buffer
  2372. * Returns the bytelength of the data
  2373. * @param vertexBufferKind Indicates what kind of vertex data is being passed in
  2374. * @param meshAttributeArray Array containing the attribute data
  2375. * @param byteStride Specifies the space between data
  2376. * @param binaryWriter The buffer to write the binary data to
  2377. * @param convertToRightHandedSystem Converts the values to right-handed
  2378. */
  2379. _Exporter.prototype.writeMorphTargetAttributeData = function (vertexBufferKind, attributeComponentKind, meshPrimitive, morphTarget, meshAttributeArray, morphTargetAttributeArray, stride, binaryWriter, convertToRightHandedSystem, minMax) {
  2380. var vertexAttributes = [];
  2381. var index;
  2382. var difference = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector3"]();
  2383. var difference4 = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector4"](0, 0, 0, 0);
  2384. switch (vertexBufferKind) {
  2385. case babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind: {
  2386. for (var k = meshPrimitive.verticesStart; k < meshPrimitive.verticesCount; ++k) {
  2387. index = meshPrimitive.indexStart + k * stride;
  2388. var vertexData = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector3"].FromArray(meshAttributeArray, index);
  2389. var morphData = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector3"].FromArray(morphTargetAttributeArray, index);
  2390. difference = morphData.subtractToRef(vertexData, difference);
  2391. if (convertToRightHandedSystem) {
  2392. _glTFUtilities__WEBPACK_IMPORTED_MODULE_3__["_GLTFUtilities"]._GetRightHandedPositionVector3FromRef(difference);
  2393. }
  2394. if (minMax) {
  2395. minMax.min.copyFromFloats(Math.min(difference.x, minMax.min.x), Math.min(difference.y, minMax.min.y), Math.min(difference.z, minMax.min.z));
  2396. minMax.max.copyFromFloats(Math.max(difference.x, minMax.max.x), Math.max(difference.y, minMax.max.y), Math.max(difference.z, minMax.max.z));
  2397. }
  2398. vertexAttributes.push(difference.asArray());
  2399. }
  2400. break;
  2401. }
  2402. case babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind: {
  2403. for (var k = meshPrimitive.verticesStart; k < meshPrimitive.verticesCount; ++k) {
  2404. index = meshPrimitive.indexStart + k * stride;
  2405. var vertexData = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector3"].FromArray(meshAttributeArray, index);
  2406. vertexData.normalize();
  2407. var morphData = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector3"].FromArray(morphTargetAttributeArray, index);
  2408. morphData.normalize();
  2409. difference = morphData.subtractToRef(vertexData, difference);
  2410. if (convertToRightHandedSystem) {
  2411. _glTFUtilities__WEBPACK_IMPORTED_MODULE_3__["_GLTFUtilities"]._GetRightHandedNormalVector3FromRef(difference);
  2412. }
  2413. vertexAttributes.push(difference.asArray());
  2414. }
  2415. break;
  2416. }
  2417. case babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].TangentKind: {
  2418. for (var k = meshPrimitive.verticesStart; k < meshPrimitive.verticesCount; ++k) {
  2419. index = meshPrimitive.indexStart + k * (stride + 1);
  2420. var vertexData = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector4"].FromArray(meshAttributeArray, index);
  2421. _glTFUtilities__WEBPACK_IMPORTED_MODULE_3__["_GLTFUtilities"]._NormalizeTangentFromRef(vertexData);
  2422. var morphData = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector4"].FromArray(morphTargetAttributeArray, index);
  2423. _glTFUtilities__WEBPACK_IMPORTED_MODULE_3__["_GLTFUtilities"]._NormalizeTangentFromRef(morphData);
  2424. difference4 = morphData.subtractToRef(vertexData, difference4);
  2425. if (convertToRightHandedSystem) {
  2426. _glTFUtilities__WEBPACK_IMPORTED_MODULE_3__["_GLTFUtilities"]._GetRightHandedVector4FromRef(difference4);
  2427. }
  2428. vertexAttributes.push([difference4.x, difference4.y, difference4.z]);
  2429. }
  2430. break;
  2431. }
  2432. default: {
  2433. babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Tools"].Warn("Unsupported Vertex Buffer Type: " + vertexBufferKind);
  2434. vertexAttributes = [];
  2435. }
  2436. }
  2437. var writeBinaryFunc;
  2438. switch (attributeComponentKind) {
  2439. case 5121 /* UNSIGNED_BYTE */: {
  2440. writeBinaryFunc = binaryWriter.setUInt8.bind(binaryWriter);
  2441. break;
  2442. }
  2443. case 5123 /* UNSIGNED_SHORT */: {
  2444. writeBinaryFunc = binaryWriter.setUInt16.bind(binaryWriter);
  2445. break;
  2446. }
  2447. case 5125 /* UNSIGNED_INT */: {
  2448. writeBinaryFunc = binaryWriter.setUInt32.bind(binaryWriter);
  2449. }
  2450. case 5126 /* FLOAT */: {
  2451. writeBinaryFunc = binaryWriter.setFloat32.bind(binaryWriter);
  2452. break;
  2453. }
  2454. default: {
  2455. babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Tools"].Warn("Unsupported Attribute Component kind: " + attributeComponentKind);
  2456. return;
  2457. }
  2458. }
  2459. for (var _i = 0, vertexAttributes_2 = vertexAttributes; _i < vertexAttributes_2.length; _i++) {
  2460. var vertexAttribute = vertexAttributes_2[_i];
  2461. for (var _a = 0, vertexAttribute_2 = vertexAttribute; _a < vertexAttribute_2.length; _a++) {
  2462. var component = vertexAttribute_2[_a];
  2463. writeBinaryFunc(component);
  2464. }
  2465. }
  2466. };
  2467. /**
  2468. * Generates glTF json data
  2469. * @param shouldUseGlb Indicates whether the json should be written for a glb file
  2470. * @param glTFPrefix Text to use when prefixing a glTF file
  2471. * @param prettyPrint Indicates whether the json file should be pretty printed (true) or not (false)
  2472. * @returns json data as string
  2473. */
  2474. _Exporter.prototype.generateJSON = function (shouldUseGlb, glTFPrefix, prettyPrint) {
  2475. var _this = this;
  2476. var buffer = { byteLength: this._totalByteLength };
  2477. var imageName;
  2478. var imageData;
  2479. var bufferView;
  2480. var byteOffset = this._totalByteLength;
  2481. if (buffer.byteLength) {
  2482. this._glTF.buffers = [buffer];
  2483. }
  2484. if (this._nodes && this._nodes.length) {
  2485. this._glTF.nodes = this._nodes;
  2486. }
  2487. if (this._meshes && this._meshes.length) {
  2488. this._glTF.meshes = this._meshes;
  2489. }
  2490. if (this._scenes && this._scenes.length) {
  2491. this._glTF.scenes = this._scenes;
  2492. this._glTF.scene = 0;
  2493. }
  2494. if (this._bufferViews && this._bufferViews.length) {
  2495. this._glTF.bufferViews = this._bufferViews;
  2496. }
  2497. if (this._accessors && this._accessors.length) {
  2498. this._glTF.accessors = this._accessors;
  2499. }
  2500. if (this._animations && this._animations.length) {
  2501. this._glTF.animations = this._animations;
  2502. }
  2503. if (this._materials && this._materials.length) {
  2504. this._glTF.materials = this._materials;
  2505. }
  2506. if (this._textures && this._textures.length) {
  2507. this._glTF.textures = this._textures;
  2508. }
  2509. if (this._samplers && this._samplers.length) {
  2510. this._glTF.samplers = this._samplers;
  2511. }
  2512. if (this._skins && this._skins.length) {
  2513. this._glTF.skins = this._skins;
  2514. }
  2515. if (this._images && this._images.length) {
  2516. if (!shouldUseGlb) {
  2517. this._glTF.images = this._images;
  2518. }
  2519. else {
  2520. this._glTF.images = [];
  2521. this._images.forEach(function (image) {
  2522. if (image.uri) {
  2523. imageData = _this._imageData[image.uri];
  2524. _this._orderedImageData.push(imageData);
  2525. imageName = image.uri.split('.')[0] + " image";
  2526. bufferView = _glTFUtilities__WEBPACK_IMPORTED_MODULE_3__["_GLTFUtilities"]._CreateBufferView(0, byteOffset, imageData.data.length, undefined, imageName);
  2527. byteOffset += imageData.data.buffer.byteLength;
  2528. _this._bufferViews.push(bufferView);
  2529. image.bufferView = _this._bufferViews.length - 1;
  2530. image.name = imageName;
  2531. image.mimeType = imageData.mimeType;
  2532. image.uri = undefined;
  2533. if (!_this._glTF.images) {
  2534. _this._glTF.images = [];
  2535. }
  2536. _this._glTF.images.push(image);
  2537. }
  2538. });
  2539. // Replace uri with bufferview and mime type for glb
  2540. buffer.byteLength = byteOffset;
  2541. }
  2542. }
  2543. if (!shouldUseGlb) {
  2544. buffer.uri = glTFPrefix + ".bin";
  2545. }
  2546. var jsonText = prettyPrint ? JSON.stringify(this._glTF, null, 2) : JSON.stringify(this._glTF);
  2547. return jsonText;
  2548. };
  2549. /**
  2550. * Generates data for .gltf and .bin files based on the glTF prefix string
  2551. * @param glTFPrefix Text to use when prefixing a glTF file
  2552. * @param dispose Dispose the exporter
  2553. * @returns GLTFData with glTF file data
  2554. */
  2555. _Exporter.prototype._generateGLTFAsync = function (glTFPrefix, dispose) {
  2556. var _this = this;
  2557. if (dispose === void 0) { dispose = true; }
  2558. return this._generateBinaryAsync().then(function (binaryBuffer) {
  2559. _this._extensionsOnExporting();
  2560. var jsonText = _this.generateJSON(false, glTFPrefix, true);
  2561. var bin = new Blob([binaryBuffer], { type: 'application/octet-stream' });
  2562. var glTFFileName = glTFPrefix + '.gltf';
  2563. var glTFBinFile = glTFPrefix + '.bin';
  2564. var container = new _glTFData__WEBPACK_IMPORTED_MODULE_4__["GLTFData"]();
  2565. container.glTFFiles[glTFFileName] = jsonText;
  2566. container.glTFFiles[glTFBinFile] = bin;
  2567. if (_this._imageData) {
  2568. for (var image in _this._imageData) {
  2569. container.glTFFiles[image] = new Blob([_this._imageData[image].data], { type: _this._imageData[image].mimeType });
  2570. }
  2571. }
  2572. if (dispose) {
  2573. _this.dispose();
  2574. }
  2575. return container;
  2576. });
  2577. };
  2578. /**
  2579. * Creates a binary buffer for glTF
  2580. * @returns array buffer for binary data
  2581. */
  2582. _Exporter.prototype._generateBinaryAsync = function () {
  2583. var _this = this;
  2584. var binaryWriter = new _BinaryWriter(4);
  2585. return this.createSceneAsync(this._babylonScene, binaryWriter).then(function () {
  2586. if (_this._localEngine) {
  2587. _this._localEngine.dispose();
  2588. }
  2589. return binaryWriter.getArrayBuffer();
  2590. });
  2591. };
  2592. /**
  2593. * Pads the number to a multiple of 4
  2594. * @param num number to pad
  2595. * @returns padded number
  2596. */
  2597. _Exporter.prototype._getPadding = function (num) {
  2598. var remainder = num % 4;
  2599. var padding = remainder === 0 ? remainder : 4 - remainder;
  2600. return padding;
  2601. };
  2602. /**
  2603. * @hidden
  2604. */
  2605. _Exporter.prototype._generateGLBAsync = function (glTFPrefix, dispose) {
  2606. var _this = this;
  2607. if (dispose === void 0) { dispose = true; }
  2608. return this._generateBinaryAsync().then(function (binaryBuffer) {
  2609. _this._extensionsOnExporting();
  2610. var jsonText = _this.generateJSON(true);
  2611. var glbFileName = glTFPrefix + '.glb';
  2612. var headerLength = 12;
  2613. var chunkLengthPrefix = 8;
  2614. var jsonLength = jsonText.length;
  2615. var imageByteLength = 0;
  2616. for (var i = 0; i < _this._orderedImageData.length; ++i) {
  2617. imageByteLength += _this._orderedImageData[i].data.byteLength;
  2618. }
  2619. var jsonPadding = _this._getPadding(jsonLength);
  2620. var binPadding = _this._getPadding(binaryBuffer.byteLength);
  2621. var imagePadding = _this._getPadding(imageByteLength);
  2622. var byteLength = headerLength + (2 * chunkLengthPrefix) + jsonLength + jsonPadding + binaryBuffer.byteLength + binPadding + imageByteLength + imagePadding;
  2623. //header
  2624. var headerBuffer = new ArrayBuffer(headerLength);
  2625. var headerBufferView = new DataView(headerBuffer);
  2626. headerBufferView.setUint32(0, 0x46546C67, true); //glTF
  2627. headerBufferView.setUint32(4, 2, true); // version
  2628. headerBufferView.setUint32(8, byteLength, true); // total bytes in file
  2629. //json chunk
  2630. var jsonChunkBuffer = new ArrayBuffer(chunkLengthPrefix + jsonLength + jsonPadding);
  2631. var jsonChunkBufferView = new DataView(jsonChunkBuffer);
  2632. jsonChunkBufferView.setUint32(0, jsonLength + jsonPadding, true);
  2633. jsonChunkBufferView.setUint32(4, 0x4E4F534A, true);
  2634. //json chunk bytes
  2635. var jsonData = new Uint8Array(jsonChunkBuffer, chunkLengthPrefix);
  2636. for (var i = 0; i < jsonLength; ++i) {
  2637. jsonData[i] = jsonText.charCodeAt(i);
  2638. }
  2639. //json padding
  2640. var jsonPaddingView = new Uint8Array(jsonChunkBuffer, chunkLengthPrefix + jsonLength);
  2641. for (var i = 0; i < jsonPadding; ++i) {
  2642. jsonPaddingView[i] = 0x20;
  2643. }
  2644. //binary chunk
  2645. var binaryChunkBuffer = new ArrayBuffer(chunkLengthPrefix);
  2646. var binaryChunkBufferView = new DataView(binaryChunkBuffer);
  2647. binaryChunkBufferView.setUint32(0, binaryBuffer.byteLength + imageByteLength + imagePadding, true);
  2648. binaryChunkBufferView.setUint32(4, 0x004E4942, true);
  2649. // binary padding
  2650. var binPaddingBuffer = new ArrayBuffer(binPadding);
  2651. var binPaddingView = new Uint8Array(binPaddingBuffer);
  2652. for (var i = 0; i < binPadding; ++i) {
  2653. binPaddingView[i] = 0;
  2654. }
  2655. var imagePaddingBuffer = new ArrayBuffer(imagePadding);
  2656. var imagePaddingView = new Uint8Array(imagePaddingBuffer);
  2657. for (var i = 0; i < imagePadding; ++i) {
  2658. imagePaddingView[i] = 0;
  2659. }
  2660. var glbData = [headerBuffer, jsonChunkBuffer, binaryChunkBuffer, binaryBuffer];
  2661. // binary data
  2662. for (var i = 0; i < _this._orderedImageData.length; ++i) {
  2663. glbData.push(_this._orderedImageData[i].data.buffer);
  2664. }
  2665. glbData.push(binPaddingBuffer);
  2666. glbData.push(imagePaddingBuffer);
  2667. var glbFile = new Blob(glbData, { type: 'application/octet-stream' });
  2668. var container = new _glTFData__WEBPACK_IMPORTED_MODULE_4__["GLTFData"]();
  2669. container.glTFFiles[glbFileName] = glbFile;
  2670. if (_this._localEngine != null) {
  2671. _this._localEngine.dispose();
  2672. }
  2673. if (dispose) {
  2674. _this.dispose();
  2675. }
  2676. return container;
  2677. });
  2678. };
  2679. /**
  2680. * Sets the TRS for each node
  2681. * @param node glTF Node for storing the transformation data
  2682. * @param babylonTransformNode Babylon mesh used as the source for the transformation data
  2683. * @param convertToRightHandedSystem Converts the values to right-handed
  2684. */
  2685. _Exporter.prototype.setNodeTransformation = function (node, babylonTransformNode, convertToRightHandedSystem) {
  2686. if (!babylonTransformNode.getPivotPoint().equalsToFloats(0, 0, 0)) {
  2687. babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Tools"].Warn("Pivot points are not supported in the glTF serializer");
  2688. }
  2689. if (!babylonTransformNode.position.equalsToFloats(0, 0, 0)) {
  2690. node.translation = convertToRightHandedSystem ? _glTFUtilities__WEBPACK_IMPORTED_MODULE_3__["_GLTFUtilities"]._GetRightHandedPositionVector3(babylonTransformNode.position).asArray() : babylonTransformNode.position.asArray();
  2691. }
  2692. if (!babylonTransformNode.scaling.equalsToFloats(1, 1, 1)) {
  2693. node.scale = babylonTransformNode.scaling.asArray();
  2694. }
  2695. var rotationQuaternion = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Quaternion"].RotationYawPitchRoll(babylonTransformNode.rotation.y, babylonTransformNode.rotation.x, babylonTransformNode.rotation.z);
  2696. if (babylonTransformNode.rotationQuaternion) {
  2697. rotationQuaternion.multiplyInPlace(babylonTransformNode.rotationQuaternion);
  2698. }
  2699. if (!(rotationQuaternion.x === 0 && rotationQuaternion.y === 0 && rotationQuaternion.z === 0 && rotationQuaternion.w === 1)) {
  2700. if (convertToRightHandedSystem) {
  2701. _glTFUtilities__WEBPACK_IMPORTED_MODULE_3__["_GLTFUtilities"]._GetRightHandedQuaternionFromRef(rotationQuaternion);
  2702. }
  2703. node.rotation = rotationQuaternion.normalize().asArray();
  2704. }
  2705. };
  2706. _Exporter.prototype.getVertexBufferFromMesh = function (attributeKind, bufferMesh) {
  2707. if (bufferMesh.isVerticesDataPresent(attributeKind)) {
  2708. var vertexBuffer = bufferMesh.getVertexBuffer(attributeKind);
  2709. if (vertexBuffer) {
  2710. return vertexBuffer;
  2711. }
  2712. }
  2713. return null;
  2714. };
  2715. /**
  2716. * Creates a bufferview based on the vertices type for the Babylon mesh
  2717. * @param kind Indicates the type of vertices data
  2718. * @param componentType Indicates the numerical type used to store the data
  2719. * @param babylonTransformNode The Babylon mesh to get the vertices data from
  2720. * @param binaryWriter The buffer to write the bufferview data to
  2721. * @param convertToRightHandedSystem Converts the values to right-handed
  2722. */
  2723. _Exporter.prototype.createBufferViewKind = function (kind, attributeComponentKind, babylonTransformNode, binaryWriter, byteStride, convertToRightHandedSystem) {
  2724. var bufferMesh = babylonTransformNode instanceof babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Mesh"] ?
  2725. babylonTransformNode : babylonTransformNode instanceof babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["InstancedMesh"] ?
  2726. babylonTransformNode.sourceMesh : null;
  2727. if (bufferMesh) {
  2728. var vertexBuffer = bufferMesh.getVertexBuffer(kind);
  2729. var vertexData = bufferMesh.getVerticesData(kind);
  2730. if (vertexBuffer && vertexData) {
  2731. var typeByteLength = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].GetTypeByteLength(attributeComponentKind);
  2732. var byteLength = vertexData.length * typeByteLength;
  2733. var bufferView = _glTFUtilities__WEBPACK_IMPORTED_MODULE_3__["_GLTFUtilities"]._CreateBufferView(0, binaryWriter.getByteOffset(), byteLength, byteStride, kind + " - " + bufferMesh.name);
  2734. this._bufferViews.push(bufferView);
  2735. this.writeAttributeData(kind, attributeComponentKind, vertexData, byteStride / typeByteLength, binaryWriter, convertToRightHandedSystem, babylonTransformNode);
  2736. }
  2737. }
  2738. };
  2739. /**
  2740. * Creates a bufferview based on the vertices type for the Babylon mesh
  2741. * @param babylonSubMesh The Babylon submesh that the morph target is applied to
  2742. * @param babylonMorphTarget the morph target to be exported
  2743. * @param binaryWriter The buffer to write the bufferview data to
  2744. * @param convertToRightHandedSystem Converts the values to right-handed
  2745. */
  2746. _Exporter.prototype.setMorphTargetAttributes = function (babylonSubMesh, meshPrimitive, babylonMorphTarget, binaryWriter, convertToRightHandedSystem) {
  2747. if (babylonMorphTarget) {
  2748. if (!meshPrimitive.targets) {
  2749. meshPrimitive.targets = [];
  2750. }
  2751. var target = {};
  2752. if (babylonMorphTarget.hasNormals) {
  2753. var vertexNormals = babylonSubMesh.getMesh().getVerticesData(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  2754. var morphNormals = babylonMorphTarget.getNormals();
  2755. var count = babylonSubMesh.verticesCount;
  2756. var byteStride = 12; // 3 x 4 byte floats
  2757. var byteLength = count * byteStride;
  2758. var bufferView = _glTFUtilities__WEBPACK_IMPORTED_MODULE_3__["_GLTFUtilities"]._CreateBufferView(0, binaryWriter.getByteOffset(), byteLength, byteStride, babylonMorphTarget.name + "_NORMAL");
  2759. this._bufferViews.push(bufferView);
  2760. var bufferViewIndex = this._bufferViews.length - 1;
  2761. var accessor = _glTFUtilities__WEBPACK_IMPORTED_MODULE_3__["_GLTFUtilities"]._CreateAccessor(bufferViewIndex, babylonMorphTarget.name + " - " + "NORMAL", "VEC3" /* VEC3 */, 5126 /* FLOAT */, count, 0, null, null);
  2762. this._accessors.push(accessor);
  2763. target.NORMAL = this._accessors.length - 1;
  2764. this.writeMorphTargetAttributeData(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind, 5126 /* FLOAT */, babylonSubMesh, babylonMorphTarget, vertexNormals, morphNormals, byteStride / 4, binaryWriter, convertToRightHandedSystem);
  2765. }
  2766. if (babylonMorphTarget.hasPositions) {
  2767. var vertexPositions = babylonSubMesh.getMesh().getVerticesData(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind);
  2768. var morphPositions = babylonMorphTarget.getPositions();
  2769. var count = babylonSubMesh.verticesCount;
  2770. var byteStride = 12; // 3 x 4 byte floats
  2771. var byteLength = count * byteStride;
  2772. var bufferView = _glTFUtilities__WEBPACK_IMPORTED_MODULE_3__["_GLTFUtilities"]._CreateBufferView(0, binaryWriter.getByteOffset(), byteLength, byteStride, babylonMorphTarget.name + "_POSITION");
  2773. this._bufferViews.push(bufferView);
  2774. var bufferViewIndex = this._bufferViews.length - 1;
  2775. var minMax = { min: new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector3"](Infinity, Infinity, Infinity), max: new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector3"](-Infinity, -Infinity, -Infinity) };
  2776. var accessor = _glTFUtilities__WEBPACK_IMPORTED_MODULE_3__["_GLTFUtilities"]._CreateAccessor(bufferViewIndex, babylonMorphTarget.name + " - " + "POSITION", "VEC3" /* VEC3 */, 5126 /* FLOAT */, count, 0, null, null);
  2777. this._accessors.push(accessor);
  2778. target.POSITION = this._accessors.length - 1;
  2779. this.writeMorphTargetAttributeData(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind, 5126 /* FLOAT */, babylonSubMesh, babylonMorphTarget, vertexPositions, morphPositions, byteStride / 4, binaryWriter, convertToRightHandedSystem, minMax);
  2780. accessor.min = minMax.min.asArray();
  2781. accessor.max = minMax.max.asArray();
  2782. }
  2783. if (babylonMorphTarget.hasTangents) {
  2784. var vertexTangents = babylonSubMesh.getMesh().getVerticesData(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].TangentKind);
  2785. var morphTangents = babylonMorphTarget.getTangents();
  2786. var count = babylonSubMesh.verticesCount;
  2787. var byteStride = 12; // 3 x 4 byte floats
  2788. var byteLength = count * byteStride;
  2789. var bufferView = _glTFUtilities__WEBPACK_IMPORTED_MODULE_3__["_GLTFUtilities"]._CreateBufferView(0, binaryWriter.getByteOffset(), byteLength, byteStride, babylonMorphTarget.name + "_NORMAL");
  2790. this._bufferViews.push(bufferView);
  2791. var bufferViewIndex = this._bufferViews.length - 1;
  2792. var accessor = _glTFUtilities__WEBPACK_IMPORTED_MODULE_3__["_GLTFUtilities"]._CreateAccessor(bufferViewIndex, babylonMorphTarget.name + " - " + "TANGENT", "VEC3" /* VEC3 */, 5126 /* FLOAT */, count, 0, null, null);
  2793. this._accessors.push(accessor);
  2794. target.TANGENT = this._accessors.length - 1;
  2795. this.writeMorphTargetAttributeData(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].TangentKind, 5126 /* FLOAT */, babylonSubMesh, babylonMorphTarget, vertexTangents, morphTangents, byteStride / 4, binaryWriter, convertToRightHandedSystem);
  2796. }
  2797. meshPrimitive.targets.push(target);
  2798. }
  2799. };
  2800. /**
  2801. * The primitive mode of the Babylon mesh
  2802. * @param babylonMesh The BabylonJS mesh
  2803. */
  2804. _Exporter.prototype.getMeshPrimitiveMode = function (babylonMesh) {
  2805. if (babylonMesh instanceof babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["LinesMesh"]) {
  2806. return babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Material"].LineListDrawMode;
  2807. }
  2808. return babylonMesh.material ? babylonMesh.material.fillMode : babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Material"].TriangleFillMode;
  2809. };
  2810. /**
  2811. * Sets the primitive mode of the glTF mesh primitive
  2812. * @param meshPrimitive glTF mesh primitive
  2813. * @param primitiveMode The primitive mode
  2814. */
  2815. _Exporter.prototype.setPrimitiveMode = function (meshPrimitive, primitiveMode) {
  2816. switch (primitiveMode) {
  2817. case babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Material"].TriangleFillMode: {
  2818. // glTF defaults to using Triangle Mode
  2819. break;
  2820. }
  2821. case babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Material"].TriangleStripDrawMode: {
  2822. meshPrimitive.mode = 5 /* TRIANGLE_STRIP */;
  2823. break;
  2824. }
  2825. case babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Material"].TriangleFanDrawMode: {
  2826. meshPrimitive.mode = 6 /* TRIANGLE_FAN */;
  2827. break;
  2828. }
  2829. case babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Material"].PointListDrawMode: {
  2830. meshPrimitive.mode = 0 /* POINTS */;
  2831. }
  2832. case babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Material"].PointFillMode: {
  2833. meshPrimitive.mode = 0 /* POINTS */;
  2834. break;
  2835. }
  2836. case babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Material"].LineLoopDrawMode: {
  2837. meshPrimitive.mode = 2 /* LINE_LOOP */;
  2838. break;
  2839. }
  2840. case babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Material"].LineListDrawMode: {
  2841. meshPrimitive.mode = 1 /* LINES */;
  2842. break;
  2843. }
  2844. case babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Material"].LineStripDrawMode: {
  2845. meshPrimitive.mode = 3 /* LINE_STRIP */;
  2846. break;
  2847. }
  2848. }
  2849. };
  2850. /**
  2851. * Sets the vertex attribute accessor based of the glTF mesh primitive
  2852. * @param meshPrimitive glTF mesh primitive
  2853. * @param attributeKind vertex attribute
  2854. * @returns boolean specifying if uv coordinates are present
  2855. */
  2856. _Exporter.prototype.setAttributeKind = function (meshPrimitive, attributeKind) {
  2857. switch (attributeKind) {
  2858. case babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind: {
  2859. meshPrimitive.attributes.POSITION = this._accessors.length - 1;
  2860. break;
  2861. }
  2862. case babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind: {
  2863. meshPrimitive.attributes.NORMAL = this._accessors.length - 1;
  2864. break;
  2865. }
  2866. case babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind: {
  2867. meshPrimitive.attributes.COLOR_0 = this._accessors.length - 1;
  2868. break;
  2869. }
  2870. case babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].TangentKind: {
  2871. meshPrimitive.attributes.TANGENT = this._accessors.length - 1;
  2872. break;
  2873. }
  2874. case babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind: {
  2875. meshPrimitive.attributes.TEXCOORD_0 = this._accessors.length - 1;
  2876. break;
  2877. }
  2878. case babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind: {
  2879. meshPrimitive.attributes.TEXCOORD_1 = this._accessors.length - 1;
  2880. break;
  2881. }
  2882. case babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].MatricesIndicesKind: {
  2883. meshPrimitive.attributes.JOINTS_0 = this._accessors.length - 1;
  2884. break;
  2885. }
  2886. case babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].MatricesIndicesExtraKind: {
  2887. meshPrimitive.attributes.JOINTS_1 = this._accessors.length - 1;
  2888. break;
  2889. }
  2890. case babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].MatricesWeightsKind: {
  2891. meshPrimitive.attributes.WEIGHTS_0 = this._accessors.length - 1;
  2892. break;
  2893. }
  2894. case babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].MatricesWeightsExtraKind: {
  2895. meshPrimitive.attributes.WEIGHTS_1 = this._accessors.length - 1;
  2896. break;
  2897. }
  2898. default: {
  2899. babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Tools"].Warn("Unsupported Vertex Buffer Type: " + attributeKind);
  2900. }
  2901. }
  2902. };
  2903. /**
  2904. * Sets data for the primitive attributes of each submesh
  2905. * @param mesh glTF Mesh object to store the primitive attribute information
  2906. * @param babylonTransformNode Babylon mesh to get the primitive attribute data from
  2907. * @param binaryWriter Buffer to write the attribute data to
  2908. * @param convertToRightHandedSystem Converts the values to right-handed
  2909. */
  2910. _Exporter.prototype.setPrimitiveAttributesAsync = function (mesh, babylonTransformNode, binaryWriter, convertToRightHandedSystem) {
  2911. var _a;
  2912. var promises = [];
  2913. var bufferMesh = null;
  2914. var bufferView;
  2915. var minMax;
  2916. if (babylonTransformNode instanceof babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Mesh"]) {
  2917. bufferMesh = babylonTransformNode;
  2918. }
  2919. else if (babylonTransformNode instanceof babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["InstancedMesh"]) {
  2920. bufferMesh = babylonTransformNode.sourceMesh;
  2921. }
  2922. var attributeData = [
  2923. { kind: babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind, accessorType: "VEC3" /* VEC3 */, accessorComponentType: 5126 /* FLOAT */, byteStride: 12 },
  2924. { kind: babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind, accessorType: "VEC3" /* VEC3 */, accessorComponentType: 5126 /* FLOAT */, byteStride: 12 },
  2925. { kind: babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind, accessorType: "VEC4" /* VEC4 */, accessorComponentType: 5126 /* FLOAT */, byteStride: 16 },
  2926. { kind: babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].TangentKind, accessorType: "VEC4" /* VEC4 */, accessorComponentType: 5126 /* FLOAT */, byteStride: 16 },
  2927. { kind: babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind, accessorType: "VEC2" /* VEC2 */, accessorComponentType: 5126 /* FLOAT */, byteStride: 8 },
  2928. { kind: babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind, accessorType: "VEC2" /* VEC2 */, accessorComponentType: 5126 /* FLOAT */, byteStride: 8 },
  2929. { kind: babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].MatricesIndicesKind, accessorType: "VEC4" /* VEC4 */, accessorComponentType: 5123 /* UNSIGNED_SHORT */, byteStride: 8 },
  2930. { kind: babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].MatricesIndicesExtraKind, accessorType: "VEC4" /* VEC4 */, accessorComponentType: 5123 /* UNSIGNED_SHORT */, byteStride: 8 },
  2931. { kind: babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].MatricesWeightsKind, accessorType: "VEC4" /* VEC4 */, accessorComponentType: 5126 /* FLOAT */, byteStride: 16 },
  2932. { kind: babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].MatricesWeightsExtraKind, accessorType: "VEC4" /* VEC4 */, accessorComponentType: 5126 /* FLOAT */, byteStride: 16 },
  2933. ];
  2934. if (bufferMesh) {
  2935. var indexBufferViewIndex = null;
  2936. var primitiveMode = this.getMeshPrimitiveMode(bufferMesh);
  2937. var vertexAttributeBufferViews = {};
  2938. var morphTargetManager = bufferMesh.morphTargetManager;
  2939. // For each BabylonMesh, create bufferviews for each 'kind'
  2940. for (var _i = 0, attributeData_1 = attributeData; _i < attributeData_1.length; _i++) {
  2941. var attribute = attributeData_1[_i];
  2942. var attributeKind = attribute.kind;
  2943. var attributeComponentKind = attribute.accessorComponentType;
  2944. if (bufferMesh.isVerticesDataPresent(attributeKind)) {
  2945. var vertexBuffer = this.getVertexBufferFromMesh(attributeKind, bufferMesh);
  2946. attribute.byteStride = vertexBuffer ? vertexBuffer.getSize() * babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].GetTypeByteLength(attribute.accessorComponentType) : babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].DeduceStride(attributeKind) * 4;
  2947. if (attribute.byteStride === 12) {
  2948. attribute.accessorType = "VEC3" /* VEC3 */;
  2949. }
  2950. this.createBufferViewKind(attributeKind, attributeComponentKind, babylonTransformNode, binaryWriter, attribute.byteStride, convertToRightHandedSystem);
  2951. attribute.bufferViewIndex = this._bufferViews.length - 1;
  2952. vertexAttributeBufferViews[attributeKind] = attribute.bufferViewIndex;
  2953. }
  2954. }
  2955. if (bufferMesh.getTotalIndices()) {
  2956. var indices = bufferMesh.getIndices();
  2957. if (indices) {
  2958. var byteLength = indices.length * 4;
  2959. bufferView = _glTFUtilities__WEBPACK_IMPORTED_MODULE_3__["_GLTFUtilities"]._CreateBufferView(0, binaryWriter.getByteOffset(), byteLength, undefined, "Indices - " + bufferMesh.name);
  2960. this._bufferViews.push(bufferView);
  2961. indexBufferViewIndex = this._bufferViews.length - 1;
  2962. for (var k = 0, length_9 = indices.length; k < length_9; ++k) {
  2963. binaryWriter.setUInt32(indices[k]);
  2964. }
  2965. }
  2966. }
  2967. if (bufferMesh.subMeshes) {
  2968. // go through all mesh primitives (submeshes)
  2969. for (var _b = 0, _c = bufferMesh.subMeshes; _b < _c.length; _b++) {
  2970. var submesh = _c[_b];
  2971. var babylonMaterial = submesh.getMaterial() || bufferMesh.getScene().defaultMaterial;
  2972. var materialIndex = null;
  2973. if (babylonMaterial) {
  2974. if (bufferMesh instanceof babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["LinesMesh"]) {
  2975. // get the color from the lines mesh and set it in the material
  2976. var material = {
  2977. name: bufferMesh.name + ' material'
  2978. };
  2979. if (!bufferMesh.color.equals(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Color3"].White()) || bufferMesh.alpha < 1) {
  2980. material.pbrMetallicRoughness = {
  2981. baseColorFactor: bufferMesh.color.asArray().concat([bufferMesh.alpha])
  2982. };
  2983. }
  2984. this._materials.push(material);
  2985. materialIndex = this._materials.length - 1;
  2986. }
  2987. else if (babylonMaterial instanceof babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["MultiMaterial"]) {
  2988. var subMaterial = babylonMaterial.subMaterials[submesh.materialIndex];
  2989. if (subMaterial) {
  2990. babylonMaterial = subMaterial;
  2991. materialIndex = this._materialMap[babylonMaterial.uniqueId];
  2992. }
  2993. }
  2994. else {
  2995. materialIndex = this._materialMap[babylonMaterial.uniqueId];
  2996. }
  2997. }
  2998. var glTFMaterial = materialIndex != null ? this._materials[materialIndex] : null;
  2999. var meshPrimitive = { attributes: {} };
  3000. this.setPrimitiveMode(meshPrimitive, primitiveMode);
  3001. for (var _d = 0, attributeData_2 = attributeData; _d < attributeData_2.length; _d++) {
  3002. var attribute = attributeData_2[_d];
  3003. var attributeKind = attribute.kind;
  3004. if (attributeKind === babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind || attributeKind === babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind) {
  3005. if (glTFMaterial && !this._glTFMaterialExporter._hasTexturesPresent(glTFMaterial)) {
  3006. continue;
  3007. }
  3008. }
  3009. var vertexData = bufferMesh.getVerticesData(attributeKind);
  3010. if (vertexData) {
  3011. var vertexBuffer = this.getVertexBufferFromMesh(attributeKind, bufferMesh);
  3012. if (vertexBuffer) {
  3013. var stride = vertexBuffer.getSize();
  3014. var bufferViewIndex = attribute.bufferViewIndex;
  3015. if (bufferViewIndex != undefined) { // check to see if bufferviewindex has a numeric value assigned.
  3016. minMax = { min: null, max: null };
  3017. if (attributeKind == babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind) {
  3018. minMax = _glTFUtilities__WEBPACK_IMPORTED_MODULE_3__["_GLTFUtilities"]._CalculateMinMaxPositions(vertexData, 0, vertexData.length / stride, convertToRightHandedSystem);
  3019. }
  3020. var accessor = _glTFUtilities__WEBPACK_IMPORTED_MODULE_3__["_GLTFUtilities"]._CreateAccessor(bufferViewIndex, attributeKind + " - " + babylonTransformNode.name, attribute.accessorType, attribute.accessorComponentType, vertexData.length / stride, 0, minMax.min, minMax.max);
  3021. this._accessors.push(accessor);
  3022. this.setAttributeKind(meshPrimitive, attributeKind);
  3023. }
  3024. }
  3025. }
  3026. }
  3027. if (indexBufferViewIndex) {
  3028. // Create accessor
  3029. var accessor = _glTFUtilities__WEBPACK_IMPORTED_MODULE_3__["_GLTFUtilities"]._CreateAccessor(indexBufferViewIndex, "indices - " + babylonTransformNode.name, "SCALAR" /* SCALAR */, 5125 /* UNSIGNED_INT */, submesh.indexCount, submesh.indexStart * 4, null, null);
  3030. this._accessors.push(accessor);
  3031. meshPrimitive.indices = this._accessors.length - 1;
  3032. }
  3033. if (materialIndex != null && Object.keys(meshPrimitive.attributes).length > 0) {
  3034. var sideOrientation = bufferMesh.overrideMaterialSideOrientation !== null ? bufferMesh.overrideMaterialSideOrientation : babylonMaterial.sideOrientation;
  3035. if ((sideOrientation == babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Material"].ClockWiseSideOrientation && this._babylonScene.useRightHandedSystem)
  3036. || (sideOrientation == babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Material"].ClockWiseSideOrientation && convertToRightHandedSystem && bufferMesh.overrideMaterialSideOrientation !== ((_a = bufferMesh.material) === null || _a === void 0 ? void 0 : _a.sideOrientation))) {
  3037. var byteOffset = indexBufferViewIndex != null ? this._bufferViews[indexBufferViewIndex].byteOffset : null;
  3038. if (byteOffset == null) {
  3039. byteOffset = 0;
  3040. }
  3041. var babylonIndices = null;
  3042. if (indexBufferViewIndex != null) {
  3043. babylonIndices = bufferMesh.getIndices();
  3044. }
  3045. if (babylonIndices) {
  3046. this.reorderIndicesBasedOnPrimitiveMode(submesh, primitiveMode, babylonIndices, byteOffset, binaryWriter);
  3047. }
  3048. else {
  3049. for (var _e = 0, attributeData_3 = attributeData; _e < attributeData_3.length; _e++) {
  3050. var attribute = attributeData_3[_e];
  3051. var vertexData = bufferMesh.getVerticesData(attribute.kind);
  3052. if (vertexData) {
  3053. var byteOffset_1 = this._bufferViews[vertexAttributeBufferViews[attribute.kind]].byteOffset;
  3054. if (!byteOffset_1) {
  3055. byteOffset_1 = 0;
  3056. }
  3057. this.reorderVertexAttributeDataBasedOnPrimitiveMode(submesh, primitiveMode, sideOrientation, attribute.kind, vertexData, byteOffset_1, binaryWriter, convertToRightHandedSystem);
  3058. }
  3059. }
  3060. }
  3061. }
  3062. meshPrimitive.material = materialIndex;
  3063. }
  3064. if (morphTargetManager) {
  3065. var target = void 0;
  3066. for (var i = 0; i < morphTargetManager.numTargets; ++i) {
  3067. target = morphTargetManager.getTarget(i);
  3068. this.setMorphTargetAttributes(submesh, meshPrimitive, target, binaryWriter, convertToRightHandedSystem);
  3069. }
  3070. }
  3071. mesh.primitives.push(meshPrimitive);
  3072. var promise = this._extensionsPostExportMeshPrimitiveAsync("postExport", meshPrimitive, submesh, binaryWriter);
  3073. if (promise) {
  3074. promises.push();
  3075. }
  3076. }
  3077. }
  3078. }
  3079. return Promise.all(promises).then(function () {
  3080. /* do nothing */
  3081. });
  3082. };
  3083. /**
  3084. * Check if the node is used to convert its descendants from a right handed coordinate system to the Babylon scene's coordinate system.
  3085. * @param node The node to check
  3086. * @returns True if the node is used to convert its descendants from right-handed to left-handed. False otherwise
  3087. */
  3088. _Exporter.prototype.isBabylonCoordinateSystemConvertingNode = function (node) {
  3089. if (node instanceof babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["TransformNode"]) {
  3090. if (node.name !== "__root__") {
  3091. return false;
  3092. }
  3093. // Transform
  3094. var matrix = node.getWorldMatrix();
  3095. var matrixToLeftHanded = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Matrix"].Compose(this._convertToRightHandedSystem ? new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector3"](-1, 1, 1) : babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector3"].One(), babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Quaternion"].Identity(), babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero());
  3096. var matrixProduct = matrix.multiply(matrixToLeftHanded);
  3097. var matrixIdentity = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Matrix"].IdentityReadOnly;
  3098. for (var i = 0; i < 16; i++) {
  3099. if (Math.abs(matrixProduct.m[i] - matrixIdentity.m[i]) > babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Epsilon"]) {
  3100. return false;
  3101. }
  3102. }
  3103. // Geometry
  3104. if ((node instanceof babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Mesh"] && node.geometry !== null) ||
  3105. (node instanceof babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["InstancedMesh"] && node.sourceMesh.geometry !== null)) {
  3106. return false;
  3107. }
  3108. if (this._includeCoordinateSystemConversionNodes) {
  3109. return false;
  3110. }
  3111. return true;
  3112. }
  3113. return false;
  3114. };
  3115. /**
  3116. * Creates a glTF scene based on the array of meshes
  3117. * Returns the the total byte offset
  3118. * @param babylonScene Babylon scene to get the mesh data from
  3119. * @param binaryWriter Buffer to write binary data to
  3120. */
  3121. _Exporter.prototype.createSceneAsync = function (babylonScene, binaryWriter) {
  3122. var _this = this;
  3123. var scene = { nodes: [] };
  3124. var glTFNodeIndex;
  3125. var glTFNode;
  3126. var directDescendents;
  3127. var nodes = Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__spreadArrays"])(babylonScene.transformNodes, babylonScene.meshes, babylonScene.lights);
  3128. var rootNodesToLeftHanded = [];
  3129. this._convertToRightHandedSystem = !babylonScene.useRightHandedSystem;
  3130. this._convertToRightHandedSystemMap = {};
  3131. // Set default values for all nodes
  3132. babylonScene.rootNodes.forEach(function (rootNode) {
  3133. _this._convertToRightHandedSystemMap[rootNode.uniqueId] = _this._convertToRightHandedSystem;
  3134. rootNode.getDescendants(false).forEach(function (descendant) {
  3135. _this._convertToRightHandedSystemMap[descendant.uniqueId] = _this._convertToRightHandedSystem;
  3136. });
  3137. });
  3138. // Check if root nodes converting to left-handed are present
  3139. babylonScene.rootNodes.forEach(function (rootNode) {
  3140. if (_this.isBabylonCoordinateSystemConvertingNode(rootNode)) {
  3141. rootNodesToLeftHanded.push(rootNode);
  3142. // Exclude the node from list of nodes to export
  3143. var indexRootNode = nodes.indexOf(rootNode);
  3144. if (indexRootNode !== -1) { // should always be true
  3145. nodes.splice(indexRootNode, 1);
  3146. }
  3147. // Cancel conversion to right handed system
  3148. rootNode.getDescendants(false).forEach(function (descendant) {
  3149. _this._convertToRightHandedSystemMap[descendant.uniqueId] = false;
  3150. });
  3151. }
  3152. });
  3153. return this._glTFMaterialExporter._convertMaterialsToGLTFAsync(babylonScene.materials, "image/png" /* PNG */, true).then(function () {
  3154. return _this.createNodeMapAndAnimationsAsync(babylonScene, nodes, binaryWriter).then(function (nodeMap) {
  3155. return _this.createSkinsAsync(babylonScene, nodeMap, binaryWriter).then(function (skinMap) {
  3156. _this._nodeMap = nodeMap;
  3157. _this._totalByteLength = binaryWriter.getByteOffset();
  3158. if (_this._totalByteLength == undefined) {
  3159. throw new Error("undefined byte length!");
  3160. }
  3161. // Build Hierarchy with the node map.
  3162. for (var _i = 0, nodes_1 = nodes; _i < nodes_1.length; _i++) {
  3163. var babylonNode = nodes_1[_i];
  3164. glTFNodeIndex = _this._nodeMap[babylonNode.uniqueId];
  3165. if (glTFNodeIndex !== undefined) {
  3166. glTFNode = _this._nodes[glTFNodeIndex];
  3167. if (babylonNode.metadata) {
  3168. if (_this._options.metadataSelector) {
  3169. glTFNode.extras = _this._options.metadataSelector(babylonNode.metadata);
  3170. }
  3171. else if (babylonNode.metadata.gltf) {
  3172. glTFNode.extras = babylonNode.metadata.gltf.extras;
  3173. }
  3174. }
  3175. if (!babylonNode.parent || rootNodesToLeftHanded.indexOf(babylonNode.parent) !== -1) {
  3176. if (_this._options.shouldExportNode && !_this._options.shouldExportNode(babylonNode)) {
  3177. babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Tools"].Log("Omitting " + babylonNode.name + " from scene.");
  3178. }
  3179. else {
  3180. var convertToRightHandedSystem = _this._convertToRightHandedSystemMap[babylonNode.uniqueId];
  3181. if (convertToRightHandedSystem) {
  3182. if (glTFNode.translation) {
  3183. glTFNode.translation[2] *= -1;
  3184. glTFNode.translation[0] *= -1;
  3185. }
  3186. glTFNode.rotation = glTFNode.rotation ? babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Quaternion"].FromArray([0, 1, 0, 0]).multiply(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Quaternion"].FromArray(glTFNode.rotation)).asArray() : (babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Quaternion"].FromArray([0, 1, 0, 0])).asArray();
  3187. }
  3188. scene.nodes.push(glTFNodeIndex);
  3189. }
  3190. }
  3191. if (babylonNode instanceof babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Mesh"]) {
  3192. var babylonMesh = babylonNode;
  3193. if (babylonMesh.skeleton) {
  3194. glTFNode.skin = skinMap[babylonMesh.skeleton.uniqueId];
  3195. }
  3196. }
  3197. directDescendents = babylonNode.getDescendants(true);
  3198. if (!glTFNode.children && directDescendents && directDescendents.length) {
  3199. var children = [];
  3200. for (var _a = 0, directDescendents_1 = directDescendents; _a < directDescendents_1.length; _a++) {
  3201. var descendent = directDescendents_1[_a];
  3202. if (_this._nodeMap[descendent.uniqueId] != null) {
  3203. children.push(_this._nodeMap[descendent.uniqueId]);
  3204. }
  3205. }
  3206. if (children.length) {
  3207. glTFNode.children = children;
  3208. }
  3209. }
  3210. }
  3211. }
  3212. if (scene.nodes.length) {
  3213. _this._scenes.push(scene);
  3214. }
  3215. });
  3216. });
  3217. });
  3218. };
  3219. /**
  3220. * Creates a mapping of Node unique id to node index and handles animations
  3221. * @param babylonScene Babylon Scene
  3222. * @param nodes Babylon transform nodes
  3223. * @param binaryWriter Buffer to write binary data to
  3224. * @returns Node mapping of unique id to index
  3225. */
  3226. _Exporter.prototype.createNodeMapAndAnimationsAsync = function (babylonScene, nodes, binaryWriter) {
  3227. var _this = this;
  3228. var promiseChain = Promise.resolve();
  3229. var nodeMap = {};
  3230. var nodeIndex;
  3231. var runtimeGLTFAnimation = {
  3232. name: 'runtime animations',
  3233. channels: [],
  3234. samplers: []
  3235. };
  3236. var idleGLTFAnimations = [];
  3237. var _loop_1 = function (babylonNode) {
  3238. if (!this_1._options.shouldExportNode || this_1._options.shouldExportNode(babylonNode)) {
  3239. promiseChain = promiseChain.then(function () {
  3240. var convertToRightHandedSystem = _this._convertToRightHandedSystemMap[babylonNode.uniqueId];
  3241. return _this.createNodeAsync(babylonNode, binaryWriter, convertToRightHandedSystem, nodeMap).then(function (node) {
  3242. var promise = _this._extensionsPostExportNodeAsync("createNodeAsync", node, babylonNode, nodeMap);
  3243. if (promise == null) {
  3244. babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Tools"].Warn("Not exporting node " + babylonNode.name);
  3245. return Promise.resolve();
  3246. }
  3247. else {
  3248. return promise.then(function (node) {
  3249. if (!node) {
  3250. return;
  3251. }
  3252. _this._nodes.push(node);
  3253. nodeIndex = _this._nodes.length - 1;
  3254. nodeMap[babylonNode.uniqueId] = nodeIndex;
  3255. if (!babylonScene.animationGroups.length) {
  3256. _glTFAnimation__WEBPACK_IMPORTED_MODULE_5__["_GLTFAnimation"]._CreateMorphTargetAnimationFromMorphTargetAnimations(babylonNode, runtimeGLTFAnimation, idleGLTFAnimations, nodeMap, _this._nodes, binaryWriter, _this._bufferViews, _this._accessors, convertToRightHandedSystem, _this._animationSampleRate);
  3257. if (babylonNode.animations.length) {
  3258. _glTFAnimation__WEBPACK_IMPORTED_MODULE_5__["_GLTFAnimation"]._CreateNodeAnimationFromNodeAnimations(babylonNode, runtimeGLTFAnimation, idleGLTFAnimations, nodeMap, _this._nodes, binaryWriter, _this._bufferViews, _this._accessors, convertToRightHandedSystem, _this._animationSampleRate);
  3259. }
  3260. }
  3261. });
  3262. }
  3263. });
  3264. });
  3265. }
  3266. else {
  3267. "Excluding node " + babylonNode.name;
  3268. }
  3269. };
  3270. var this_1 = this;
  3271. for (var _i = 0, nodes_2 = nodes; _i < nodes_2.length; _i++) {
  3272. var babylonNode = nodes_2[_i];
  3273. _loop_1(babylonNode);
  3274. }
  3275. return promiseChain.then(function () {
  3276. if (runtimeGLTFAnimation.channels.length && runtimeGLTFAnimation.samplers.length) {
  3277. _this._animations.push(runtimeGLTFAnimation);
  3278. }
  3279. idleGLTFAnimations.forEach(function (idleGLTFAnimation) {
  3280. if (idleGLTFAnimation.channels.length && idleGLTFAnimation.samplers.length) {
  3281. _this._animations.push(idleGLTFAnimation);
  3282. }
  3283. });
  3284. if (babylonScene.animationGroups.length) {
  3285. _glTFAnimation__WEBPACK_IMPORTED_MODULE_5__["_GLTFAnimation"]._CreateNodeAndMorphAnimationFromAnimationGroups(babylonScene, _this._animations, nodeMap, _this._nodes, binaryWriter, _this._bufferViews, _this._accessors, _this._convertToRightHandedSystemMap, _this._animationSampleRate);
  3286. }
  3287. return nodeMap;
  3288. });
  3289. };
  3290. /**
  3291. * Creates a glTF node from a Babylon mesh
  3292. * @param babylonMesh Source Babylon mesh
  3293. * @param binaryWriter Buffer for storing geometry data
  3294. * @param convertToRightHandedSystem Converts the values to right-handed
  3295. * @param nodeMap Node mapping of unique id to glTF node index
  3296. * @returns glTF node
  3297. */
  3298. _Exporter.prototype.createNodeAsync = function (babylonNode, binaryWriter, convertToRightHandedSystem, nodeMap) {
  3299. var _this = this;
  3300. return Promise.resolve().then(function () {
  3301. // create node to hold translation/rotation/scale and the mesh
  3302. var node = {};
  3303. // create mesh
  3304. var mesh = { primitives: [] };
  3305. if (babylonNode.name) {
  3306. node.name = babylonNode.name;
  3307. }
  3308. if (babylonNode instanceof babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["TransformNode"]) {
  3309. // Set transformation
  3310. _this.setNodeTransformation(node, babylonNode, convertToRightHandedSystem);
  3311. if (babylonNode instanceof babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Mesh"]) {
  3312. var morphTargetManager = babylonNode.morphTargetManager;
  3313. if (morphTargetManager && morphTargetManager.numTargets > 0) {
  3314. mesh.weights = [];
  3315. for (var i = 0; i < morphTargetManager.numTargets; ++i) {
  3316. mesh.weights.push(morphTargetManager.getTarget(i).influence);
  3317. }
  3318. }
  3319. }
  3320. return _this.setPrimitiveAttributesAsync(mesh, babylonNode, binaryWriter, convertToRightHandedSystem).then(function () {
  3321. if (mesh.primitives.length) {
  3322. _this._meshes.push(mesh);
  3323. node.mesh = _this._meshes.length - 1;
  3324. }
  3325. return node;
  3326. });
  3327. }
  3328. else {
  3329. return node;
  3330. }
  3331. });
  3332. };
  3333. /**
  3334. * Creates a glTF skin from a Babylon skeleton
  3335. * @param babylonScene Babylon Scene
  3336. * @param nodes Babylon transform nodes
  3337. * @param binaryWriter Buffer to write binary data to
  3338. * @returns Node mapping of unique id to index
  3339. */
  3340. _Exporter.prototype.createSkinsAsync = function (babylonScene, nodeMap, binaryWriter) {
  3341. var promiseChain = Promise.resolve();
  3342. var skinMap = {};
  3343. var _loop_2 = function (skeleton) {
  3344. // create skin
  3345. var skin = { joints: [] };
  3346. var inverseBindMatrices = [];
  3347. var skeletonMesh = babylonScene.meshes.find(function (mesh) { mesh.skeleton === skeleton; });
  3348. skin.skeleton = skeleton.overrideMesh === null ? (skeletonMesh ? nodeMap[skeletonMesh.uniqueId] : undefined) : nodeMap[skeleton.overrideMesh.uniqueId];
  3349. var boneIndexMap = {};
  3350. var boneIndexMax = -1;
  3351. var boneIndex = -1;
  3352. for (var _i = 0, _a = skeleton.bones; _i < _a.length; _i++) {
  3353. var bone = _a[_i];
  3354. boneIndex = bone.getIndex();
  3355. if (boneIndex > -1) {
  3356. boneIndexMap[boneIndex] = bone;
  3357. }
  3358. boneIndexMax = Math.max(boneIndexMax, boneIndex);
  3359. }
  3360. for (var i = 0; i <= boneIndexMax; ++i) {
  3361. var bone = boneIndexMap[i];
  3362. var transformNode = bone.getTransformNode();
  3363. if (transformNode) {
  3364. var boneMatrix = bone.getInvertedAbsoluteTransform();
  3365. if (this_2._convertToRightHandedSystem) {
  3366. _glTFUtilities__WEBPACK_IMPORTED_MODULE_3__["_GLTFUtilities"]._GetRightHandedMatrixFromRef(boneMatrix);
  3367. }
  3368. inverseBindMatrices.push(boneMatrix);
  3369. skin.joints.push(nodeMap[transformNode.uniqueId]);
  3370. }
  3371. }
  3372. // create buffer view for inverse bind matrices
  3373. var byteStride = 64; // 4 x 4 matrix of 32 bit float
  3374. var byteLength = inverseBindMatrices.length * byteStride;
  3375. var bufferViewOffset = binaryWriter.getByteOffset();
  3376. var bufferView = _glTFUtilities__WEBPACK_IMPORTED_MODULE_3__["_GLTFUtilities"]._CreateBufferView(0, bufferViewOffset, byteLength, byteStride, "InverseBindMatrices" + " - " + skeleton.name);
  3377. this_2._bufferViews.push(bufferView);
  3378. var bufferViewIndex = this_2._bufferViews.length - 1;
  3379. var bindMatrixAccessor = _glTFUtilities__WEBPACK_IMPORTED_MODULE_3__["_GLTFUtilities"]._CreateAccessor(bufferViewIndex, "InverseBindMatrices" + " - " + skeleton.name, "MAT4" /* MAT4 */, 5126 /* FLOAT */, inverseBindMatrices.length, null, null, null);
  3380. var inverseBindAccessorIndex = this_2._accessors.push(bindMatrixAccessor) - 1;
  3381. skin.inverseBindMatrices = inverseBindAccessorIndex;
  3382. this_2._skins.push(skin);
  3383. skinMap[skeleton.uniqueId] = this_2._skins.length - 1;
  3384. inverseBindMatrices.forEach(function (mat) {
  3385. mat.m.forEach(function (cell) {
  3386. binaryWriter.setFloat32(cell);
  3387. });
  3388. });
  3389. };
  3390. var this_2 = this;
  3391. for (var _i = 0, _a = babylonScene.skeletons; _i < _a.length; _i++) {
  3392. var skeleton = _a[_i];
  3393. _loop_2(skeleton);
  3394. }
  3395. return promiseChain.then(function () {
  3396. return skinMap;
  3397. });
  3398. };
  3399. _Exporter._ExtensionNames = new Array();
  3400. _Exporter._ExtensionFactories = {};
  3401. return _Exporter;
  3402. }());
  3403. /**
  3404. * @hidden
  3405. *
  3406. * Stores glTF binary data. If the array buffer byte length is exceeded, it doubles in size dynamically
  3407. */
  3408. var _BinaryWriter = /** @class */ (function () {
  3409. /**
  3410. * Initialize binary writer with an initial byte length
  3411. * @param byteLength Initial byte length of the array buffer
  3412. */
  3413. function _BinaryWriter(byteLength) {
  3414. this._arrayBuffer = new ArrayBuffer(byteLength);
  3415. this._dataView = new DataView(this._arrayBuffer);
  3416. this._byteOffset = 0;
  3417. }
  3418. /**
  3419. * Resize the array buffer to the specified byte length
  3420. * @param byteLength
  3421. */
  3422. _BinaryWriter.prototype.resizeBuffer = function (byteLength) {
  3423. var newBuffer = new ArrayBuffer(byteLength);
  3424. var oldUint8Array = new Uint8Array(this._arrayBuffer);
  3425. var newUint8Array = new Uint8Array(newBuffer);
  3426. for (var i = 0, length_10 = newUint8Array.byteLength; i < length_10; ++i) {
  3427. newUint8Array[i] = oldUint8Array[i];
  3428. }
  3429. this._arrayBuffer = newBuffer;
  3430. this._dataView = new DataView(this._arrayBuffer);
  3431. return newBuffer;
  3432. };
  3433. /**
  3434. * Get an array buffer with the length of the byte offset
  3435. * @returns ArrayBuffer resized to the byte offset
  3436. */
  3437. _BinaryWriter.prototype.getArrayBuffer = function () {
  3438. return this.resizeBuffer(this.getByteOffset());
  3439. };
  3440. /**
  3441. * Get the byte offset of the array buffer
  3442. * @returns byte offset
  3443. */
  3444. _BinaryWriter.prototype.getByteOffset = function () {
  3445. if (this._byteOffset == undefined) {
  3446. throw new Error("Byte offset is undefined!");
  3447. }
  3448. return this._byteOffset;
  3449. };
  3450. /**
  3451. * Stores an UInt8 in the array buffer
  3452. * @param entry
  3453. * @param byteOffset If defined, specifies where to set the value as an offset.
  3454. */
  3455. _BinaryWriter.prototype.setUInt8 = function (entry, byteOffset) {
  3456. if (byteOffset != null) {
  3457. if (byteOffset < this._byteOffset) {
  3458. this._dataView.setUint8(byteOffset, entry);
  3459. }
  3460. else {
  3461. babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Tools"].Error('BinaryWriter: byteoffset is greater than the current binary buffer length!');
  3462. }
  3463. }
  3464. else {
  3465. if (this._byteOffset + 1 > this._arrayBuffer.byteLength) {
  3466. this.resizeBuffer(this._arrayBuffer.byteLength * 2);
  3467. }
  3468. this._dataView.setUint8(this._byteOffset, entry);
  3469. this._byteOffset += 1;
  3470. }
  3471. };
  3472. /**
  3473. * Stores an UInt16 in the array buffer
  3474. * @param entry
  3475. * @param byteOffset If defined, specifies where to set the value as an offset.
  3476. */
  3477. _BinaryWriter.prototype.setUInt16 = function (entry, byteOffset) {
  3478. if (byteOffset != null) {
  3479. if (byteOffset < this._byteOffset) {
  3480. this._dataView.setUint16(byteOffset, entry, true);
  3481. }
  3482. else {
  3483. babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Tools"].Error('BinaryWriter: byteoffset is greater than the current binary buffer length!');
  3484. }
  3485. }
  3486. else {
  3487. if (this._byteOffset + 2 > this._arrayBuffer.byteLength) {
  3488. this.resizeBuffer(this._arrayBuffer.byteLength * 2);
  3489. }
  3490. this._dataView.setUint16(this._byteOffset, entry, true);
  3491. this._byteOffset += 2;
  3492. }
  3493. };
  3494. /**
  3495. * Gets an UInt32 in the array buffer
  3496. * @param entry
  3497. * @param byteOffset If defined, specifies where to set the value as an offset.
  3498. */
  3499. _BinaryWriter.prototype.getUInt32 = function (byteOffset) {
  3500. if (byteOffset < this._byteOffset) {
  3501. return this._dataView.getUint32(byteOffset, true);
  3502. }
  3503. else {
  3504. babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Tools"].Error('BinaryWriter: byteoffset is greater than the current binary buffer length!');
  3505. throw new Error('BinaryWriter: byteoffset is greater than the current binary buffer length!');
  3506. }
  3507. };
  3508. _BinaryWriter.prototype.getVector3Float32FromRef = function (vector3, byteOffset) {
  3509. if (byteOffset + 8 > this._byteOffset) {
  3510. babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Tools"].Error("BinaryWriter: byteoffset is greater than the current binary buffer length!");
  3511. }
  3512. else {
  3513. vector3.x = this._dataView.getFloat32(byteOffset, true);
  3514. vector3.y = this._dataView.getFloat32(byteOffset + 4, true);
  3515. vector3.z = this._dataView.getFloat32(byteOffset + 8, true);
  3516. }
  3517. };
  3518. _BinaryWriter.prototype.setVector3Float32FromRef = function (vector3, byteOffset) {
  3519. if (byteOffset + 8 > this._byteOffset) {
  3520. babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Tools"].Error("BinaryWriter: byteoffset is greater than the current binary buffer length!");
  3521. }
  3522. else {
  3523. this._dataView.setFloat32(byteOffset, vector3.x, true);
  3524. this._dataView.setFloat32(byteOffset + 4, vector3.y, true);
  3525. this._dataView.setFloat32(byteOffset + 8, vector3.z, true);
  3526. }
  3527. };
  3528. _BinaryWriter.prototype.getVector4Float32FromRef = function (vector4, byteOffset) {
  3529. if (byteOffset + 12 > this._byteOffset) {
  3530. babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Tools"].Error("BinaryWriter: byteoffset is greater than the current binary buffer length!");
  3531. }
  3532. else {
  3533. vector4.x = this._dataView.getFloat32(byteOffset, true);
  3534. vector4.y = this._dataView.getFloat32(byteOffset + 4, true);
  3535. vector4.z = this._dataView.getFloat32(byteOffset + 8, true);
  3536. vector4.w = this._dataView.getFloat32(byteOffset + 12, true);
  3537. }
  3538. };
  3539. _BinaryWriter.prototype.setVector4Float32FromRef = function (vector4, byteOffset) {
  3540. if (byteOffset + 12 > this._byteOffset) {
  3541. babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Tools"].Error("BinaryWriter: byteoffset is greater than the current binary buffer length!");
  3542. }
  3543. else {
  3544. this._dataView.setFloat32(byteOffset, vector4.x, true);
  3545. this._dataView.setFloat32(byteOffset + 4, vector4.y, true);
  3546. this._dataView.setFloat32(byteOffset + 8, vector4.z, true);
  3547. this._dataView.setFloat32(byteOffset + 12, vector4.w, true);
  3548. }
  3549. };
  3550. /**
  3551. * Stores a Float32 in the array buffer
  3552. * @param entry
  3553. */
  3554. _BinaryWriter.prototype.setFloat32 = function (entry, byteOffset) {
  3555. if (isNaN(entry)) {
  3556. babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Tools"].Error('Invalid data being written!');
  3557. }
  3558. if (byteOffset != null) {
  3559. if (byteOffset < this._byteOffset) {
  3560. this._dataView.setFloat32(byteOffset, entry, true);
  3561. }
  3562. else {
  3563. babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Tools"].Error('BinaryWriter: byteoffset is greater than the current binary length!');
  3564. }
  3565. }
  3566. if (this._byteOffset + 4 > this._arrayBuffer.byteLength) {
  3567. this.resizeBuffer(this._arrayBuffer.byteLength * 2);
  3568. }
  3569. this._dataView.setFloat32(this._byteOffset, entry, true);
  3570. this._byteOffset += 4;
  3571. };
  3572. /**
  3573. * Stores an UInt32 in the array buffer
  3574. * @param entry
  3575. * @param byteOffset If defined, specifies where to set the value as an offset.
  3576. */
  3577. _BinaryWriter.prototype.setUInt32 = function (entry, byteOffset) {
  3578. if (byteOffset != null) {
  3579. if (byteOffset < this._byteOffset) {
  3580. this._dataView.setUint32(byteOffset, entry, true);
  3581. }
  3582. else {
  3583. babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Tools"].Error('BinaryWriter: byteoffset is greater than the current binary buffer length!');
  3584. }
  3585. }
  3586. else {
  3587. if (this._byteOffset + 4 > this._arrayBuffer.byteLength) {
  3588. this.resizeBuffer(this._arrayBuffer.byteLength * 2);
  3589. }
  3590. this._dataView.setUint32(this._byteOffset, entry, true);
  3591. this._byteOffset += 4;
  3592. }
  3593. };
  3594. return _BinaryWriter;
  3595. }());
  3596. /***/ }),
  3597. /***/ "./glTF/2.0/glTFExporterExtension.ts":
  3598. /*!*******************************************!*\
  3599. !*** ./glTF/2.0/glTFExporterExtension.ts ***!
  3600. \*******************************************/
  3601. /*! exports provided: __IGLTFExporterExtensionV2 */
  3602. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3603. "use strict";
  3604. __webpack_require__.r(__webpack_exports__);
  3605. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__IGLTFExporterExtensionV2", function() { return __IGLTFExporterExtensionV2; });
  3606. /** @hidden */
  3607. var __IGLTFExporterExtensionV2 = 0; // I am here to allow dts to be created
  3608. /***/ }),
  3609. /***/ "./glTF/2.0/glTFMaterialExporter.ts":
  3610. /*!******************************************!*\
  3611. !*** ./glTF/2.0/glTFMaterialExporter.ts ***!
  3612. \******************************************/
  3613. /*! exports provided: _GLTFMaterialExporter */
  3614. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3615. "use strict";
  3616. __webpack_require__.r(__webpack_exports__);
  3617. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "_GLTFMaterialExporter", function() { return _GLTFMaterialExporter; });
  3618. /* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Maths/math.vector */ "babylonjs/Misc/tools");
  3619. /* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__);
  3620. /**
  3621. * Utility methods for working with glTF material conversion properties. This class should only be used internally
  3622. * @hidden
  3623. */
  3624. var _GLTFMaterialExporter = /** @class */ (function () {
  3625. function _GLTFMaterialExporter(exporter) {
  3626. /**
  3627. * Mapping to store textures
  3628. */
  3629. this._textureMap = {};
  3630. this._textureMap = {};
  3631. this._exporter = exporter;
  3632. }
  3633. /**
  3634. * Specifies if two colors are approximately equal in value
  3635. * @param color1 first color to compare to
  3636. * @param color2 second color to compare to
  3637. * @param epsilon threshold value
  3638. */
  3639. _GLTFMaterialExporter.FuzzyEquals = function (color1, color2, epsilon) {
  3640. return babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Scalar"].WithinEpsilon(color1.r, color2.r, epsilon) &&
  3641. babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Scalar"].WithinEpsilon(color1.g, color2.g, epsilon) &&
  3642. babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Scalar"].WithinEpsilon(color1.b, color2.b, epsilon);
  3643. };
  3644. /**
  3645. * Gets the materials from a Babylon scene and converts them to glTF materials
  3646. * @param scene babylonjs scene
  3647. * @param mimeType texture mime type
  3648. * @param images array of images
  3649. * @param textures array of textures
  3650. * @param materials array of materials
  3651. * @param imageData mapping of texture names to base64 textures
  3652. * @param hasTextureCoords specifies if texture coordinates are present on the material
  3653. */
  3654. _GLTFMaterialExporter.prototype._convertMaterialsToGLTFAsync = function (babylonMaterials, mimeType, hasTextureCoords) {
  3655. var promises = [];
  3656. for (var _i = 0, babylonMaterials_1 = babylonMaterials; _i < babylonMaterials_1.length; _i++) {
  3657. var babylonMaterial = babylonMaterials_1[_i];
  3658. if (babylonMaterial instanceof babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["StandardMaterial"]) {
  3659. promises.push(this._convertStandardMaterialAsync(babylonMaterial, mimeType, hasTextureCoords));
  3660. }
  3661. else if (babylonMaterial instanceof babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["PBRMetallicRoughnessMaterial"]) {
  3662. promises.push(this._convertPBRMetallicRoughnessMaterialAsync(babylonMaterial, mimeType, hasTextureCoords));
  3663. }
  3664. else if (babylonMaterial instanceof babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["PBRMaterial"]) {
  3665. promises.push(this._convertPBRMaterialAsync(babylonMaterial, mimeType, hasTextureCoords));
  3666. }
  3667. else {
  3668. babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Tools"].Warn("Unsupported material type: " + babylonMaterial.name);
  3669. }
  3670. }
  3671. return Promise.all(promises).then(function () { });
  3672. };
  3673. /**
  3674. * Makes a copy of the glTF material without the texture parameters
  3675. * @param originalMaterial original glTF material
  3676. * @returns glTF material without texture parameters
  3677. */
  3678. _GLTFMaterialExporter.prototype._stripTexturesFromMaterial = function (originalMaterial) {
  3679. var newMaterial = {};
  3680. if (originalMaterial) {
  3681. newMaterial.name = originalMaterial.name;
  3682. newMaterial.doubleSided = originalMaterial.doubleSided;
  3683. newMaterial.alphaMode = originalMaterial.alphaMode;
  3684. newMaterial.alphaCutoff = originalMaterial.alphaCutoff;
  3685. newMaterial.emissiveFactor = originalMaterial.emissiveFactor;
  3686. var originalPBRMetallicRoughness = originalMaterial.pbrMetallicRoughness;
  3687. if (originalPBRMetallicRoughness) {
  3688. newMaterial.pbrMetallicRoughness = {};
  3689. newMaterial.pbrMetallicRoughness.baseColorFactor = originalPBRMetallicRoughness.baseColorFactor;
  3690. newMaterial.pbrMetallicRoughness.metallicFactor = originalPBRMetallicRoughness.metallicFactor;
  3691. newMaterial.pbrMetallicRoughness.roughnessFactor = originalPBRMetallicRoughness.roughnessFactor;
  3692. }
  3693. }
  3694. return newMaterial;
  3695. };
  3696. /**
  3697. * Specifies if the material has any texture parameters present
  3698. * @param material glTF Material
  3699. * @returns boolean specifying if texture parameters are present
  3700. */
  3701. _GLTFMaterialExporter.prototype._hasTexturesPresent = function (material) {
  3702. if (material.emissiveTexture || material.normalTexture || material.occlusionTexture) {
  3703. return true;
  3704. }
  3705. var pbrMat = material.pbrMetallicRoughness;
  3706. if (pbrMat) {
  3707. if (pbrMat.baseColorTexture || pbrMat.metallicRoughnessTexture) {
  3708. return true;
  3709. }
  3710. }
  3711. return false;
  3712. };
  3713. /**
  3714. * Converts a Babylon StandardMaterial to a glTF Metallic Roughness Material
  3715. * @param babylonStandardMaterial
  3716. * @returns glTF Metallic Roughness Material representation
  3717. */
  3718. _GLTFMaterialExporter.prototype._convertToGLTFPBRMetallicRoughness = function (babylonStandardMaterial) {
  3719. var P0 = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Vector2"](0, 1);
  3720. var P1 = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Vector2"](0, 0.1);
  3721. var P2 = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Vector2"](0, 0.1);
  3722. var P3 = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Vector2"](1300, 0.1);
  3723. /**
  3724. * Given the control points, solve for x based on a given t for a cubic bezier curve
  3725. * @param t a value between 0 and 1
  3726. * @param p0 first control point
  3727. * @param p1 second control point
  3728. * @param p2 third control point
  3729. * @param p3 fourth control point
  3730. * @returns number result of cubic bezier curve at the specified t
  3731. */
  3732. function _cubicBezierCurve(t, p0, p1, p2, p3) {
  3733. return ((1 - t) * (1 - t) * (1 - t) * p0 +
  3734. 3 * (1 - t) * (1 - t) * t * p1 +
  3735. 3 * (1 - t) * t * t * p2 +
  3736. t * t * t * p3);
  3737. }
  3738. /**
  3739. * Evaluates a specified specular power value to determine the appropriate roughness value,
  3740. * based on a pre-defined cubic bezier curve with specular on the abscissa axis (x-axis)
  3741. * and roughness on the ordinant axis (y-axis)
  3742. * @param specularPower specular power of standard material
  3743. * @returns Number representing the roughness value
  3744. */
  3745. function _solveForRoughness(specularPower) {
  3746. var t = Math.pow(specularPower / P3.x, 0.333333);
  3747. return _cubicBezierCurve(t, P0.y, P1.y, P2.y, P3.y);
  3748. }
  3749. var diffuse = babylonStandardMaterial.diffuseColor.toLinearSpace().scale(0.5);
  3750. var opacity = babylonStandardMaterial.alpha;
  3751. var specularPower = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Scalar"].Clamp(babylonStandardMaterial.specularPower, 0, _GLTFMaterialExporter._MaxSpecularPower);
  3752. var roughness = _solveForRoughness(specularPower);
  3753. var glTFPbrMetallicRoughness = {
  3754. baseColorFactor: [
  3755. diffuse.r,
  3756. diffuse.g,
  3757. diffuse.b,
  3758. opacity
  3759. ],
  3760. metallicFactor: 0,
  3761. roughnessFactor: roughness,
  3762. };
  3763. return glTFPbrMetallicRoughness;
  3764. };
  3765. /**
  3766. * Computes the metallic factor
  3767. * @param diffuse diffused value
  3768. * @param specular specular value
  3769. * @param oneMinusSpecularStrength one minus the specular strength
  3770. * @returns metallic value
  3771. */
  3772. _GLTFMaterialExporter._SolveMetallic = function (diffuse, specular, oneMinusSpecularStrength) {
  3773. if (specular < this._DielectricSpecular.r) {
  3774. this._DielectricSpecular;
  3775. return 0;
  3776. }
  3777. var a = this._DielectricSpecular.r;
  3778. var b = diffuse * oneMinusSpecularStrength / (1.0 - this._DielectricSpecular.r) + specular - 2.0 * this._DielectricSpecular.r;
  3779. var c = this._DielectricSpecular.r - specular;
  3780. var D = b * b - 4.0 * a * c;
  3781. return babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Scalar"].Clamp((-b + Math.sqrt(D)) / (2.0 * a), 0, 1);
  3782. };
  3783. /**
  3784. * Sets the glTF alpha mode to a glTF material from the Babylon Material
  3785. * @param glTFMaterial glTF material
  3786. * @param babylonMaterial Babylon material
  3787. */
  3788. _GLTFMaterialExporter._SetAlphaMode = function (glTFMaterial, babylonMaterial) {
  3789. if (babylonMaterial.needAlphaBlending()) {
  3790. glTFMaterial.alphaMode = "BLEND" /* BLEND */;
  3791. }
  3792. else if (babylonMaterial.needAlphaTesting()) {
  3793. glTFMaterial.alphaMode = "MASK" /* MASK */;
  3794. glTFMaterial.alphaCutoff = babylonMaterial.alphaCutOff;
  3795. }
  3796. };
  3797. /**
  3798. * Converts a Babylon Standard Material to a glTF Material
  3799. * @param babylonStandardMaterial BJS Standard Material
  3800. * @param mimeType mime type to use for the textures
  3801. * @param images array of glTF image interfaces
  3802. * @param textures array of glTF texture interfaces
  3803. * @param materials array of glTF material interfaces
  3804. * @param imageData map of image file name to data
  3805. * @param hasTextureCoords specifies if texture coordinates are present on the submesh to determine if textures should be applied
  3806. */
  3807. _GLTFMaterialExporter.prototype._convertStandardMaterialAsync = function (babylonStandardMaterial, mimeType, hasTextureCoords) {
  3808. var materialMap = this._exporter._materialMap;
  3809. var materials = this._exporter._materials;
  3810. var promises = [];
  3811. var glTFPbrMetallicRoughness = this._convertToGLTFPBRMetallicRoughness(babylonStandardMaterial);
  3812. var glTFMaterial = { name: babylonStandardMaterial.name };
  3813. if (babylonStandardMaterial.backFaceCulling != null && !babylonStandardMaterial.backFaceCulling) {
  3814. if (!babylonStandardMaterial.twoSidedLighting) {
  3815. babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Tools"].Warn(babylonStandardMaterial.name + ": Back-face culling enabled and two-sided lighting disabled is not supported in glTF.");
  3816. }
  3817. glTFMaterial.doubleSided = true;
  3818. }
  3819. if (hasTextureCoords) {
  3820. if (babylonStandardMaterial.diffuseTexture) {
  3821. promises.push(this._exportTextureAsync(babylonStandardMaterial.diffuseTexture, mimeType).then(function (glTFTexture) {
  3822. if (glTFTexture) {
  3823. glTFPbrMetallicRoughness.baseColorTexture = glTFTexture;
  3824. }
  3825. }));
  3826. }
  3827. if (babylonStandardMaterial.bumpTexture) {
  3828. promises.push(this._exportTextureAsync(babylonStandardMaterial.bumpTexture, mimeType).then(function (glTFTexture) {
  3829. if (glTFTexture) {
  3830. glTFMaterial.normalTexture = glTFTexture;
  3831. if (babylonStandardMaterial.bumpTexture != null && babylonStandardMaterial.bumpTexture.level !== 1) {
  3832. glTFMaterial.normalTexture.scale = babylonStandardMaterial.bumpTexture.level;
  3833. }
  3834. }
  3835. }));
  3836. }
  3837. if (babylonStandardMaterial.emissiveTexture) {
  3838. glTFMaterial.emissiveFactor = [1.0, 1.0, 1.0];
  3839. promises.push(this._exportTextureAsync(babylonStandardMaterial.emissiveTexture, mimeType).then(function (glTFEmissiveTexture) {
  3840. if (glTFEmissiveTexture) {
  3841. glTFMaterial.emissiveTexture = glTFEmissiveTexture;
  3842. }
  3843. }));
  3844. }
  3845. if (babylonStandardMaterial.ambientTexture) {
  3846. promises.push(this._exportTextureAsync(babylonStandardMaterial.ambientTexture, mimeType).then(function (glTFTexture) {
  3847. if (glTFTexture) {
  3848. var occlusionTexture = {
  3849. index: glTFTexture.index
  3850. };
  3851. glTFMaterial.occlusionTexture = occlusionTexture;
  3852. occlusionTexture.strength = 1.0;
  3853. }
  3854. }));
  3855. }
  3856. }
  3857. if (babylonStandardMaterial.alpha < 1.0 || babylonStandardMaterial.opacityTexture) {
  3858. if (babylonStandardMaterial.alphaMode === babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Constants"].ALPHA_COMBINE) {
  3859. glTFMaterial.alphaMode = "BLEND" /* BLEND */;
  3860. }
  3861. else {
  3862. babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Tools"].Warn(babylonStandardMaterial.name + ": glTF 2.0 does not support alpha mode: " + babylonStandardMaterial.alphaMode.toString());
  3863. }
  3864. }
  3865. if (babylonStandardMaterial.emissiveColor && !_GLTFMaterialExporter.FuzzyEquals(babylonStandardMaterial.emissiveColor, babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Color3"].Black(), _GLTFMaterialExporter._Epsilon)) {
  3866. glTFMaterial.emissiveFactor = babylonStandardMaterial.emissiveColor.asArray();
  3867. }
  3868. glTFMaterial.pbrMetallicRoughness = glTFPbrMetallicRoughness;
  3869. _GLTFMaterialExporter._SetAlphaMode(glTFMaterial, babylonStandardMaterial);
  3870. materials.push(glTFMaterial);
  3871. materialMap[babylonStandardMaterial.uniqueId] = materials.length - 1;
  3872. return this._finishMaterial(promises, glTFMaterial, babylonStandardMaterial, mimeType);
  3873. };
  3874. _GLTFMaterialExporter.prototype._finishMaterial = function (promises, glTFMaterial, babylonMaterial, mimeType) {
  3875. var _this = this;
  3876. return Promise.all(promises).then(function () {
  3877. var textures = _this._exporter._extensionsPostExportMaterialAdditionalTextures("exportMaterial", glTFMaterial, babylonMaterial);
  3878. var tasks = null;
  3879. for (var _i = 0, textures_1 = textures; _i < textures_1.length; _i++) {
  3880. var texture = textures_1[_i];
  3881. if (!tasks) {
  3882. tasks = [];
  3883. }
  3884. tasks.push(_this._exportTextureAsync(texture, mimeType));
  3885. }
  3886. if (!tasks) {
  3887. tasks = [Promise.resolve(null)];
  3888. }
  3889. return Promise.all(tasks).then(function () {
  3890. var extensionWork = _this._exporter._extensionsPostExportMaterialAsync("exportMaterial", glTFMaterial, babylonMaterial);
  3891. if (!extensionWork) {
  3892. return glTFMaterial;
  3893. }
  3894. return extensionWork.then(function () { return glTFMaterial; });
  3895. });
  3896. });
  3897. };
  3898. /**
  3899. * Converts a Babylon PBR Metallic Roughness Material to a glTF Material
  3900. * @param babylonPBRMetalRoughMaterial BJS PBR Metallic Roughness Material
  3901. * @param mimeType mime type to use for the textures
  3902. * @param images array of glTF image interfaces
  3903. * @param textures array of glTF texture interfaces
  3904. * @param materials array of glTF material interfaces
  3905. * @param imageData map of image file name to data
  3906. * @param hasTextureCoords specifies if texture coordinates are present on the submesh to determine if textures should be applied
  3907. */
  3908. _GLTFMaterialExporter.prototype._convertPBRMetallicRoughnessMaterialAsync = function (babylonPBRMetalRoughMaterial, mimeType, hasTextureCoords) {
  3909. var materialMap = this._exporter._materialMap;
  3910. var materials = this._exporter._materials;
  3911. var promises = [];
  3912. var glTFPbrMetallicRoughness = {};
  3913. if (babylonPBRMetalRoughMaterial.baseColor) {
  3914. glTFPbrMetallicRoughness.baseColorFactor = [
  3915. babylonPBRMetalRoughMaterial.baseColor.r,
  3916. babylonPBRMetalRoughMaterial.baseColor.g,
  3917. babylonPBRMetalRoughMaterial.baseColor.b,
  3918. babylonPBRMetalRoughMaterial.alpha
  3919. ];
  3920. }
  3921. if (babylonPBRMetalRoughMaterial.metallic != null && babylonPBRMetalRoughMaterial.metallic !== 1) {
  3922. glTFPbrMetallicRoughness.metallicFactor = babylonPBRMetalRoughMaterial.metallic;
  3923. }
  3924. if (babylonPBRMetalRoughMaterial.roughness != null && babylonPBRMetalRoughMaterial.roughness !== 1) {
  3925. glTFPbrMetallicRoughness.roughnessFactor = babylonPBRMetalRoughMaterial.roughness;
  3926. }
  3927. var glTFMaterial = {
  3928. name: babylonPBRMetalRoughMaterial.name
  3929. };
  3930. if (babylonPBRMetalRoughMaterial.doubleSided) {
  3931. glTFMaterial.doubleSided = babylonPBRMetalRoughMaterial.doubleSided;
  3932. }
  3933. _GLTFMaterialExporter._SetAlphaMode(glTFMaterial, babylonPBRMetalRoughMaterial);
  3934. if (hasTextureCoords) {
  3935. if (babylonPBRMetalRoughMaterial.baseTexture != null) {
  3936. promises.push(this._exportTextureAsync(babylonPBRMetalRoughMaterial.baseTexture, mimeType).then(function (glTFTexture) {
  3937. if (glTFTexture) {
  3938. glTFPbrMetallicRoughness.baseColorTexture = glTFTexture;
  3939. }
  3940. }));
  3941. }
  3942. if (babylonPBRMetalRoughMaterial.normalTexture) {
  3943. promises.push(this._exportTextureAsync(babylonPBRMetalRoughMaterial.normalTexture, mimeType).then(function (glTFTexture) {
  3944. if (glTFTexture) {
  3945. glTFMaterial.normalTexture = glTFTexture;
  3946. if (babylonPBRMetalRoughMaterial.normalTexture.level !== 1) {
  3947. glTFMaterial.normalTexture.scale = babylonPBRMetalRoughMaterial.normalTexture.level;
  3948. }
  3949. }
  3950. }));
  3951. }
  3952. if (babylonPBRMetalRoughMaterial.occlusionTexture) {
  3953. promises.push(this._exportTextureAsync(babylonPBRMetalRoughMaterial.occlusionTexture, mimeType).then(function (glTFTexture) {
  3954. if (glTFTexture) {
  3955. glTFMaterial.occlusionTexture = glTFTexture;
  3956. if (babylonPBRMetalRoughMaterial.occlusionStrength != null) {
  3957. glTFMaterial.occlusionTexture.strength = babylonPBRMetalRoughMaterial.occlusionStrength;
  3958. }
  3959. }
  3960. }));
  3961. }
  3962. if (babylonPBRMetalRoughMaterial.emissiveTexture) {
  3963. promises.push(this._exportTextureAsync(babylonPBRMetalRoughMaterial.emissiveTexture, mimeType).then(function (glTFTexture) {
  3964. if (glTFTexture) {
  3965. glTFMaterial.emissiveTexture = glTFTexture;
  3966. }
  3967. }));
  3968. }
  3969. }
  3970. if (_GLTFMaterialExporter.FuzzyEquals(babylonPBRMetalRoughMaterial.emissiveColor, babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Color3"].Black(), _GLTFMaterialExporter._Epsilon)) {
  3971. glTFMaterial.emissiveFactor = babylonPBRMetalRoughMaterial.emissiveColor.asArray();
  3972. }
  3973. glTFMaterial.pbrMetallicRoughness = glTFPbrMetallicRoughness;
  3974. materials.push(glTFMaterial);
  3975. materialMap[babylonPBRMetalRoughMaterial.uniqueId] = materials.length - 1;
  3976. return this._finishMaterial(promises, glTFMaterial, babylonPBRMetalRoughMaterial, mimeType);
  3977. };
  3978. /**
  3979. * Converts an image typed array buffer to a base64 image
  3980. * @param buffer typed array buffer
  3981. * @param width width of the image
  3982. * @param height height of the image
  3983. * @param mimeType mimetype of the image
  3984. * @returns base64 image string
  3985. */
  3986. _GLTFMaterialExporter.prototype._createBase64FromCanvasAsync = function (buffer, width, height, mimeType) {
  3987. var _this = this;
  3988. return new Promise(function (resolve, reject) {
  3989. var hostingScene;
  3990. var textureType = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Constants"].TEXTURETYPE_UNSIGNED_INT;
  3991. var engine = _this._exporter._getLocalEngine();
  3992. hostingScene = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Scene"](engine);
  3993. // Create a temporary texture with the texture buffer data
  3994. var tempTexture = engine.createRawTexture(buffer, width, height, babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Constants"].TEXTUREFORMAT_RGBA, false, true, babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Texture"].NEAREST_SAMPLINGMODE, null, textureType);
  3995. var postProcess = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["PostProcess"]("pass", "pass", null, null, 1, null, babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Texture"].NEAREST_SAMPLINGMODE, engine, false, undefined, babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Constants"].TEXTURETYPE_UNSIGNED_INT, undefined, null, false);
  3996. postProcess.getEffect().executeWhenCompiled(function () {
  3997. var _a, _b;
  3998. postProcess.onApply = function (effect) {
  3999. effect._bindTexture("textureSampler", tempTexture);
  4000. };
  4001. // Set the size of the texture
  4002. engine.setSize(width, height);
  4003. hostingScene.postProcessManager.directRender([postProcess], null);
  4004. postProcess.dispose();
  4005. tempTexture.dispose();
  4006. // Read data from WebGL
  4007. var canvas0 = engine.getRenderingCanvas();
  4008. var canvas = document.createElement("canvas");
  4009. canvas.width = (_a = canvas0 === null || canvas0 === void 0 ? void 0 : canvas0.width) !== null && _a !== void 0 ? _a : 0;
  4010. canvas.height = (_b = canvas0 === null || canvas0 === void 0 ? void 0 : canvas0.height) !== null && _b !== void 0 ? _b : 0;
  4011. var destCtx = canvas.getContext('2d');
  4012. destCtx.drawImage(canvas0, 0, 0);
  4013. if (canvas) {
  4014. if (!canvas.toBlob) { // fallback for browsers without "canvas.toBlob"
  4015. var dataURL = canvas.toDataURL();
  4016. resolve(dataURL);
  4017. }
  4018. else {
  4019. babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Tools"].ToBlob(canvas, function (blob) {
  4020. canvas = null;
  4021. if (blob) {
  4022. var fileReader = new FileReader();
  4023. fileReader.onload = function (event) {
  4024. var base64String = event.target.result;
  4025. hostingScene.dispose();
  4026. resolve(base64String);
  4027. };
  4028. fileReader.readAsDataURL(blob);
  4029. }
  4030. else {
  4031. reject("gltfMaterialExporter: Failed to get blob from image canvas!");
  4032. }
  4033. }, mimeType);
  4034. }
  4035. }
  4036. else {
  4037. reject("Engine is missing a canvas!");
  4038. }
  4039. });
  4040. });
  4041. };
  4042. /**
  4043. * Generates a white texture based on the specified width and height
  4044. * @param width width of the texture in pixels
  4045. * @param height height of the texture in pixels
  4046. * @param scene babylonjs scene
  4047. * @returns white texture
  4048. */
  4049. _GLTFMaterialExporter.prototype._createWhiteTexture = function (width, height, scene) {
  4050. var data = new Uint8Array(width * height * 4);
  4051. for (var i = 0; i < data.length; i = i + 4) {
  4052. data[i] = data[i + 1] = data[i + 2] = data[i + 3] = 0xFF;
  4053. }
  4054. var rawTexture = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["RawTexture"].CreateRGBATexture(data, width, height, scene);
  4055. return rawTexture;
  4056. };
  4057. /**
  4058. * Resizes the two source textures to the same dimensions. If a texture is null, a default white texture is generated. If both textures are null, returns null
  4059. * @param texture1 first texture to resize
  4060. * @param texture2 second texture to resize
  4061. * @param scene babylonjs scene
  4062. * @returns resized textures or null
  4063. */
  4064. _GLTFMaterialExporter.prototype._resizeTexturesToSameDimensions = function (texture1, texture2, scene) {
  4065. var texture1Size = texture1 ? texture1.getSize() : { width: 0, height: 0 };
  4066. var texture2Size = texture2 ? texture2.getSize() : { width: 0, height: 0 };
  4067. var resizedTexture1;
  4068. var resizedTexture2;
  4069. if (texture1Size.width < texture2Size.width) {
  4070. if (texture1 && texture1 instanceof babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Texture"]) {
  4071. resizedTexture1 = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["TextureTools"].CreateResizedCopy(texture1, texture2Size.width, texture2Size.height, true);
  4072. }
  4073. else {
  4074. resizedTexture1 = this._createWhiteTexture(texture2Size.width, texture2Size.height, scene);
  4075. }
  4076. resizedTexture2 = texture2;
  4077. }
  4078. else if (texture1Size.width > texture2Size.width) {
  4079. if (texture2 && texture2 instanceof babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Texture"]) {
  4080. resizedTexture2 = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["TextureTools"].CreateResizedCopy(texture2, texture1Size.width, texture1Size.height, true);
  4081. }
  4082. else {
  4083. resizedTexture2 = this._createWhiteTexture(texture1Size.width, texture1Size.height, scene);
  4084. }
  4085. resizedTexture1 = texture1;
  4086. }
  4087. else {
  4088. resizedTexture1 = texture1;
  4089. resizedTexture2 = texture2;
  4090. }
  4091. return {
  4092. "texture1": resizedTexture1,
  4093. "texture2": resizedTexture2
  4094. };
  4095. };
  4096. /**
  4097. * Converts an array of pixels to a Float32Array
  4098. * Throws an error if the pixel format is not supported
  4099. * @param pixels - array buffer containing pixel values
  4100. * @returns Float32 of pixels
  4101. */
  4102. _GLTFMaterialExporter.prototype._convertPixelArrayToFloat32 = function (pixels) {
  4103. if (pixels instanceof Uint8Array) {
  4104. var length_1 = pixels.length;
  4105. var buffer = new Float32Array(pixels.length);
  4106. for (var i = 0; i < length_1; ++i) {
  4107. buffer[i] = pixels[i] / 255;
  4108. }
  4109. return buffer;
  4110. }
  4111. else if (pixels instanceof Float32Array) {
  4112. return pixels;
  4113. }
  4114. else {
  4115. throw new Error('Unsupported pixel format!');
  4116. }
  4117. };
  4118. /**
  4119. * Convert Specular Glossiness Textures to Metallic Roughness
  4120. * See link below for info on the material conversions from PBR Metallic/Roughness and Specular/Glossiness
  4121. * @link https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_materials_pbrSpecularGlossiness/examples/convert-between-workflows-bjs/js/babylon.pbrUtilities.js
  4122. * @param diffuseTexture texture used to store diffuse information
  4123. * @param specularGlossinessTexture texture used to store specular and glossiness information
  4124. * @param factors specular glossiness material factors
  4125. * @param mimeType the mime type to use for the texture
  4126. * @returns pbr metallic roughness interface or null
  4127. */
  4128. _GLTFMaterialExporter.prototype._convertSpecularGlossinessTexturesToMetallicRoughnessAsync = function (diffuseTexture, specularGlossinessTexture, factors, mimeType) {
  4129. var promises = [];
  4130. if (!(diffuseTexture || specularGlossinessTexture)) {
  4131. return Promise.reject('_ConvertSpecularGlosinessTexturesToMetallicRoughness: diffuse and specular glossiness textures are not defined!');
  4132. }
  4133. var scene = diffuseTexture ? diffuseTexture.getScene() : specularGlossinessTexture ? specularGlossinessTexture.getScene() : null;
  4134. if (scene) {
  4135. var resizedTextures = this._resizeTexturesToSameDimensions(diffuseTexture, specularGlossinessTexture, scene);
  4136. var diffuseSize = resizedTextures.texture1.getSize();
  4137. var diffuseBuffer = void 0;
  4138. var specularGlossinessBuffer = void 0;
  4139. var width = diffuseSize.width;
  4140. var height = diffuseSize.height;
  4141. var diffusePixels = resizedTextures.texture1.readPixels();
  4142. var specularPixels = resizedTextures.texture2.readPixels();
  4143. if (diffusePixels) {
  4144. diffuseBuffer = this._convertPixelArrayToFloat32(diffusePixels);
  4145. }
  4146. else {
  4147. return Promise.reject("Failed to retrieve pixels from diffuse texture!");
  4148. }
  4149. if (specularPixels) {
  4150. specularGlossinessBuffer = this._convertPixelArrayToFloat32(specularPixels);
  4151. }
  4152. else {
  4153. return Promise.reject("Failed to retrieve pixels from specular glossiness texture!");
  4154. }
  4155. var byteLength = specularGlossinessBuffer.byteLength;
  4156. var metallicRoughnessBuffer = new Uint8Array(byteLength);
  4157. var baseColorBuffer = new Uint8Array(byteLength);
  4158. var strideSize = 4;
  4159. var maxBaseColor = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Color3"].Black();
  4160. var maxMetallic = 0;
  4161. var maxRoughness = 0;
  4162. for (var h = 0; h < height; ++h) {
  4163. for (var w = 0; w < width; ++w) {
  4164. var offset = (width * h + w) * strideSize;
  4165. var diffuseColor = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Color3"](diffuseBuffer[offset], diffuseBuffer[offset + 1], diffuseBuffer[offset + 2]).toLinearSpace().multiply(factors.diffuseColor);
  4166. var specularColor = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Color3"](specularGlossinessBuffer[offset], specularGlossinessBuffer[offset + 1], specularGlossinessBuffer[offset + 2]).toLinearSpace().multiply(factors.specularColor);
  4167. var glossiness = (specularGlossinessBuffer[offset + 3]) * factors.glossiness;
  4168. var specularGlossiness = {
  4169. diffuseColor: diffuseColor,
  4170. specularColor: specularColor,
  4171. glossiness: glossiness
  4172. };
  4173. var metallicRoughness = this._convertSpecularGlossinessToMetallicRoughness(specularGlossiness);
  4174. maxBaseColor.r = Math.max(maxBaseColor.r, metallicRoughness.baseColor.r);
  4175. maxBaseColor.g = Math.max(maxBaseColor.g, metallicRoughness.baseColor.g);
  4176. maxBaseColor.b = Math.max(maxBaseColor.b, metallicRoughness.baseColor.b);
  4177. maxMetallic = Math.max(maxMetallic, metallicRoughness.metallic);
  4178. maxRoughness = Math.max(maxRoughness, metallicRoughness.roughness);
  4179. baseColorBuffer[offset] = metallicRoughness.baseColor.r * 255;
  4180. baseColorBuffer[offset + 1] = metallicRoughness.baseColor.g * 255;
  4181. baseColorBuffer[offset + 2] = metallicRoughness.baseColor.b * 255;
  4182. baseColorBuffer[offset + 3] = resizedTextures.texture1.hasAlpha ? diffuseBuffer[offset + 3] * 255 : 255;
  4183. metallicRoughnessBuffer[offset] = 0;
  4184. metallicRoughnessBuffer[offset + 1] = metallicRoughness.roughness * 255;
  4185. metallicRoughnessBuffer[offset + 2] = metallicRoughness.metallic * 255;
  4186. metallicRoughnessBuffer[offset + 3] = 255;
  4187. }
  4188. }
  4189. // Retrieves the metallic roughness factors from the maximum texture values.
  4190. var metallicRoughnessFactors_1 = {
  4191. baseColor: maxBaseColor,
  4192. metallic: maxMetallic,
  4193. roughness: maxRoughness
  4194. };
  4195. var writeOutMetallicRoughnessTexture = false;
  4196. var writeOutBaseColorTexture = false;
  4197. for (var h = 0; h < height; ++h) {
  4198. for (var w = 0; w < width; ++w) {
  4199. var destinationOffset = (width * h + w) * strideSize;
  4200. baseColorBuffer[destinationOffset] /= metallicRoughnessFactors_1.baseColor.r > _GLTFMaterialExporter._Epsilon ? metallicRoughnessFactors_1.baseColor.r : 1;
  4201. baseColorBuffer[destinationOffset + 1] /= metallicRoughnessFactors_1.baseColor.g > _GLTFMaterialExporter._Epsilon ? metallicRoughnessFactors_1.baseColor.g : 1;
  4202. baseColorBuffer[destinationOffset + 2] /= metallicRoughnessFactors_1.baseColor.b > _GLTFMaterialExporter._Epsilon ? metallicRoughnessFactors_1.baseColor.b : 1;
  4203. var linearBaseColorPixel = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Color3"].FromInts(baseColorBuffer[destinationOffset], baseColorBuffer[destinationOffset + 1], baseColorBuffer[destinationOffset + 2]);
  4204. var sRGBBaseColorPixel = linearBaseColorPixel.toGammaSpace();
  4205. baseColorBuffer[destinationOffset] = sRGBBaseColorPixel.r * 255;
  4206. baseColorBuffer[destinationOffset + 1] = sRGBBaseColorPixel.g * 255;
  4207. baseColorBuffer[destinationOffset + 2] = sRGBBaseColorPixel.b * 255;
  4208. if (!_GLTFMaterialExporter.FuzzyEquals(sRGBBaseColorPixel, babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Color3"].White(), _GLTFMaterialExporter._Epsilon)) {
  4209. writeOutBaseColorTexture = true;
  4210. }
  4211. metallicRoughnessBuffer[destinationOffset + 1] /= metallicRoughnessFactors_1.roughness > _GLTFMaterialExporter._Epsilon ? metallicRoughnessFactors_1.roughness : 1;
  4212. metallicRoughnessBuffer[destinationOffset + 2] /= metallicRoughnessFactors_1.metallic > _GLTFMaterialExporter._Epsilon ? metallicRoughnessFactors_1.metallic : 1;
  4213. var metallicRoughnessPixel = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Color3"].FromInts(255, metallicRoughnessBuffer[destinationOffset + 1], metallicRoughnessBuffer[destinationOffset + 2]);
  4214. if (!_GLTFMaterialExporter.FuzzyEquals(metallicRoughnessPixel, babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Color3"].White(), _GLTFMaterialExporter._Epsilon)) {
  4215. writeOutMetallicRoughnessTexture = true;
  4216. }
  4217. }
  4218. }
  4219. if (writeOutMetallicRoughnessTexture) {
  4220. var promise = this._createBase64FromCanvasAsync(metallicRoughnessBuffer, width, height, mimeType).then(function (metallicRoughnessBase64) {
  4221. metallicRoughnessFactors_1.metallicRoughnessTextureBase64 = metallicRoughnessBase64;
  4222. });
  4223. promises.push(promise);
  4224. }
  4225. if (writeOutBaseColorTexture) {
  4226. var promise = this._createBase64FromCanvasAsync(baseColorBuffer, width, height, mimeType).then(function (baseColorBase64) {
  4227. metallicRoughnessFactors_1.baseColorTextureBase64 = baseColorBase64;
  4228. });
  4229. promises.push(promise);
  4230. }
  4231. return Promise.all(promises).then(function () {
  4232. return metallicRoughnessFactors_1;
  4233. });
  4234. }
  4235. else {
  4236. return Promise.reject("_ConvertSpecularGlossinessTexturesToMetallicRoughness: Scene from textures is missing!");
  4237. }
  4238. };
  4239. /**
  4240. * Converts specular glossiness material properties to metallic roughness
  4241. * @param specularGlossiness interface with specular glossiness material properties
  4242. * @returns interface with metallic roughness material properties
  4243. */
  4244. _GLTFMaterialExporter.prototype._convertSpecularGlossinessToMetallicRoughness = function (specularGlossiness) {
  4245. var diffusePerceivedBrightness = this._getPerceivedBrightness(specularGlossiness.diffuseColor);
  4246. var specularPerceivedBrightness = this._getPerceivedBrightness(specularGlossiness.specularColor);
  4247. var oneMinusSpecularStrength = 1 - this._getMaxComponent(specularGlossiness.specularColor);
  4248. var metallic = _GLTFMaterialExporter._SolveMetallic(diffusePerceivedBrightness, specularPerceivedBrightness, oneMinusSpecularStrength);
  4249. var baseColorFromDiffuse = specularGlossiness.diffuseColor.scale(oneMinusSpecularStrength / (1.0 - _GLTFMaterialExporter._DielectricSpecular.r) / Math.max(1 - metallic, _GLTFMaterialExporter._Epsilon));
  4250. var baseColorFromSpecular = specularGlossiness.specularColor.subtract(_GLTFMaterialExporter._DielectricSpecular.scale(1 - metallic)).scale(1 / Math.max(metallic, _GLTFMaterialExporter._Epsilon));
  4251. var baseColor = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Color3"].Lerp(baseColorFromDiffuse, baseColorFromSpecular, metallic * metallic);
  4252. baseColor = baseColor.clampToRef(0, 1, baseColor);
  4253. var metallicRoughness = {
  4254. baseColor: baseColor,
  4255. metallic: metallic,
  4256. roughness: 1 - specularGlossiness.glossiness
  4257. };
  4258. return metallicRoughness;
  4259. };
  4260. /**
  4261. * Calculates the surface reflectance, independent of lighting conditions
  4262. * @param color Color source to calculate brightness from
  4263. * @returns number representing the perceived brightness, or zero if color is undefined
  4264. */
  4265. _GLTFMaterialExporter.prototype._getPerceivedBrightness = function (color) {
  4266. if (color) {
  4267. return Math.sqrt(0.299 * color.r * color.r + 0.587 * color.g * color.g + 0.114 * color.b * color.b);
  4268. }
  4269. return 0;
  4270. };
  4271. /**
  4272. * Returns the maximum color component value
  4273. * @param color
  4274. * @returns maximum color component value, or zero if color is null or undefined
  4275. */
  4276. _GLTFMaterialExporter.prototype._getMaxComponent = function (color) {
  4277. if (color) {
  4278. return Math.max(color.r, Math.max(color.g, color.b));
  4279. }
  4280. return 0;
  4281. };
  4282. /**
  4283. * Convert a PBRMaterial (Metallic/Roughness) to Metallic Roughness factors
  4284. * @param babylonPBRMaterial BJS PBR Metallic Roughness Material
  4285. * @param mimeType mime type to use for the textures
  4286. * @param images array of glTF image interfaces
  4287. * @param textures array of glTF texture interfaces
  4288. * @param glTFPbrMetallicRoughness glTF PBR Metallic Roughness interface
  4289. * @param imageData map of image file name to data
  4290. * @param hasTextureCoords specifies if texture coordinates are present on the submesh to determine if textures should be applied
  4291. * @returns glTF PBR Metallic Roughness factors
  4292. */
  4293. _GLTFMaterialExporter.prototype._convertMetalRoughFactorsToMetallicRoughnessAsync = function (babylonPBRMaterial, mimeType, glTFPbrMetallicRoughness, hasTextureCoords) {
  4294. var promises = [];
  4295. var metallicRoughness = {
  4296. baseColor: babylonPBRMaterial.albedoColor,
  4297. metallic: babylonPBRMaterial.metallic,
  4298. roughness: babylonPBRMaterial.roughness
  4299. };
  4300. if (hasTextureCoords) {
  4301. if (babylonPBRMaterial.albedoTexture) {
  4302. promises.push(this._exportTextureAsync(babylonPBRMaterial.albedoTexture, mimeType).then(function (glTFTexture) {
  4303. if (glTFTexture) {
  4304. glTFPbrMetallicRoughness.baseColorTexture = glTFTexture;
  4305. }
  4306. }));
  4307. }
  4308. if (babylonPBRMaterial.metallicTexture) {
  4309. promises.push(this._exportTextureAsync(babylonPBRMaterial.metallicTexture, mimeType).then(function (glTFTexture) {
  4310. if (glTFTexture) {
  4311. glTFPbrMetallicRoughness.metallicRoughnessTexture = glTFTexture;
  4312. }
  4313. }));
  4314. }
  4315. }
  4316. return Promise.all(promises).then(function () {
  4317. return metallicRoughness;
  4318. });
  4319. };
  4320. _GLTFMaterialExporter.prototype._getGLTFTextureSampler = function (texture) {
  4321. var sampler = this._getGLTFTextureWrapModesSampler(texture);
  4322. var samplingMode = texture instanceof babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Texture"] ? texture.samplingMode : null;
  4323. if (samplingMode != null) {
  4324. switch (samplingMode) {
  4325. case babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Texture"].LINEAR_LINEAR: {
  4326. sampler.magFilter = 9729 /* LINEAR */;
  4327. sampler.minFilter = 9729 /* LINEAR */;
  4328. break;
  4329. }
  4330. case babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Texture"].LINEAR_NEAREST: {
  4331. sampler.magFilter = 9729 /* LINEAR */;
  4332. sampler.minFilter = 9728 /* NEAREST */;
  4333. break;
  4334. }
  4335. case babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Texture"].NEAREST_LINEAR: {
  4336. sampler.magFilter = 9728 /* NEAREST */;
  4337. sampler.minFilter = 9729 /* LINEAR */;
  4338. break;
  4339. }
  4340. case babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Texture"].NEAREST_LINEAR_MIPLINEAR: {
  4341. sampler.magFilter = 9728 /* NEAREST */;
  4342. sampler.minFilter = 9987 /* LINEAR_MIPMAP_LINEAR */;
  4343. break;
  4344. }
  4345. case babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Texture"].NEAREST_NEAREST: {
  4346. sampler.magFilter = 9728 /* NEAREST */;
  4347. sampler.minFilter = 9728 /* NEAREST */;
  4348. break;
  4349. }
  4350. case babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Texture"].NEAREST_LINEAR_MIPNEAREST: {
  4351. sampler.magFilter = 9728 /* NEAREST */;
  4352. sampler.minFilter = 9985 /* LINEAR_MIPMAP_NEAREST */;
  4353. break;
  4354. }
  4355. case babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Texture"].LINEAR_NEAREST_MIPNEAREST: {
  4356. sampler.magFilter = 9729 /* LINEAR */;
  4357. sampler.minFilter = 9984 /* NEAREST_MIPMAP_NEAREST */;
  4358. break;
  4359. }
  4360. case babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Texture"].LINEAR_NEAREST_MIPLINEAR: {
  4361. sampler.magFilter = 9729 /* LINEAR */;
  4362. sampler.minFilter = 9986 /* NEAREST_MIPMAP_LINEAR */;
  4363. break;
  4364. }
  4365. case babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Texture"].NEAREST_NEAREST_MIPLINEAR: {
  4366. sampler.magFilter = 9728 /* NEAREST */;
  4367. sampler.minFilter = 9986 /* NEAREST_MIPMAP_LINEAR */;
  4368. break;
  4369. }
  4370. case babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Texture"].LINEAR_LINEAR_MIPLINEAR: {
  4371. sampler.magFilter = 9729 /* LINEAR */;
  4372. sampler.minFilter = 9987 /* LINEAR_MIPMAP_LINEAR */;
  4373. break;
  4374. }
  4375. case babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Texture"].LINEAR_LINEAR_MIPNEAREST: {
  4376. sampler.magFilter = 9729 /* LINEAR */;
  4377. sampler.minFilter = 9985 /* LINEAR_MIPMAP_NEAREST */;
  4378. break;
  4379. }
  4380. case babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Texture"].NEAREST_NEAREST_MIPNEAREST: {
  4381. sampler.magFilter = 9728 /* NEAREST */;
  4382. sampler.minFilter = 9984 /* NEAREST_MIPMAP_NEAREST */;
  4383. break;
  4384. }
  4385. }
  4386. }
  4387. return sampler;
  4388. };
  4389. _GLTFMaterialExporter.prototype._getGLTFTextureWrapMode = function (wrapMode) {
  4390. switch (wrapMode) {
  4391. case babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Texture"].WRAP_ADDRESSMODE: {
  4392. return 10497 /* REPEAT */;
  4393. }
  4394. case babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Texture"].CLAMP_ADDRESSMODE: {
  4395. return 33071 /* CLAMP_TO_EDGE */;
  4396. }
  4397. case babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Texture"].MIRROR_ADDRESSMODE: {
  4398. return 33648 /* MIRRORED_REPEAT */;
  4399. }
  4400. default: {
  4401. babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Tools"].Error("Unsupported Texture Wrap Mode " + wrapMode + "!");
  4402. return 10497 /* REPEAT */;
  4403. }
  4404. }
  4405. };
  4406. _GLTFMaterialExporter.prototype._getGLTFTextureWrapModesSampler = function (texture) {
  4407. var wrapS = this._getGLTFTextureWrapMode(texture instanceof babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Texture"] ? texture.wrapU : babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Texture"].WRAP_ADDRESSMODE);
  4408. var wrapT = this._getGLTFTextureWrapMode(texture instanceof babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Texture"] ? texture.wrapV : babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Texture"].WRAP_ADDRESSMODE);
  4409. if (wrapS === 10497 /* REPEAT */ && wrapT === 10497 /* REPEAT */) { // default wrapping mode in glTF, so omitting
  4410. return {};
  4411. }
  4412. return { wrapS: wrapS, wrapT: wrapT };
  4413. };
  4414. /**
  4415. * Convert a PBRMaterial (Specular/Glossiness) to Metallic Roughness factors
  4416. * @param babylonPBRMaterial BJS PBR Metallic Roughness Material
  4417. * @param mimeType mime type to use for the textures
  4418. * @param images array of glTF image interfaces
  4419. * @param textures array of glTF texture interfaces
  4420. * @param glTFPbrMetallicRoughness glTF PBR Metallic Roughness interface
  4421. * @param imageData map of image file name to data
  4422. * @param hasTextureCoords specifies if texture coordinates are present on the submesh to determine if textures should be applied
  4423. * @returns glTF PBR Metallic Roughness factors
  4424. */
  4425. _GLTFMaterialExporter.prototype._convertSpecGlossFactorsToMetallicRoughnessAsync = function (babylonPBRMaterial, mimeType, glTFPbrMetallicRoughness, hasTextureCoords) {
  4426. var _this = this;
  4427. return Promise.resolve().then(function () {
  4428. var samplers = _this._exporter._samplers;
  4429. var textures = _this._exporter._textures;
  4430. var specGloss = {
  4431. diffuseColor: babylonPBRMaterial.albedoColor || babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Color3"].White(),
  4432. specularColor: babylonPBRMaterial.reflectivityColor || babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Color3"].White(),
  4433. glossiness: babylonPBRMaterial.microSurface || 1,
  4434. };
  4435. var samplerIndex = null;
  4436. var sampler = _this._getGLTFTextureSampler(babylonPBRMaterial.albedoTexture);
  4437. if (sampler.magFilter != null && sampler.minFilter != null && sampler.wrapS != null && sampler.wrapT != null) {
  4438. samplers.push(sampler);
  4439. samplerIndex = samplers.length - 1;
  4440. }
  4441. if (babylonPBRMaterial.reflectivityTexture && !babylonPBRMaterial.useMicroSurfaceFromReflectivityMapAlpha) {
  4442. return Promise.reject("_ConvertPBRMaterial: Glossiness values not included in the reflectivity texture are currently not supported");
  4443. }
  4444. if ((babylonPBRMaterial.albedoTexture || babylonPBRMaterial.reflectivityTexture) && hasTextureCoords) {
  4445. return _this._convertSpecularGlossinessTexturesToMetallicRoughnessAsync(babylonPBRMaterial.albedoTexture, babylonPBRMaterial.reflectivityTexture, specGloss, mimeType).then(function (metallicRoughnessFactors) {
  4446. if (metallicRoughnessFactors.baseColorTextureBase64) {
  4447. var glTFBaseColorTexture = _this._getTextureInfoFromBase64(metallicRoughnessFactors.baseColorTextureBase64, "bjsBaseColorTexture_" + (textures.length) + ".png", mimeType, babylonPBRMaterial.albedoTexture ? babylonPBRMaterial.albedoTexture.coordinatesIndex : null, samplerIndex);
  4448. if (glTFBaseColorTexture) {
  4449. glTFPbrMetallicRoughness.baseColorTexture = glTFBaseColorTexture;
  4450. }
  4451. }
  4452. if (metallicRoughnessFactors.metallicRoughnessTextureBase64) {
  4453. var glTFMRColorTexture = _this._getTextureInfoFromBase64(metallicRoughnessFactors.metallicRoughnessTextureBase64, "bjsMetallicRoughnessTexture_" + (textures.length) + ".png", mimeType, babylonPBRMaterial.reflectivityTexture ? babylonPBRMaterial.reflectivityTexture.coordinatesIndex : null, samplerIndex);
  4454. if (glTFMRColorTexture) {
  4455. glTFPbrMetallicRoughness.metallicRoughnessTexture = glTFMRColorTexture;
  4456. }
  4457. }
  4458. return metallicRoughnessFactors;
  4459. });
  4460. }
  4461. else {
  4462. return _this._convertSpecularGlossinessToMetallicRoughness(specGloss);
  4463. }
  4464. });
  4465. };
  4466. /**
  4467. * Converts a Babylon PBR Metallic Roughness Material to a glTF Material
  4468. * @param babylonPBRMaterial BJS PBR Metallic Roughness Material
  4469. * @param mimeType mime type to use for the textures
  4470. * @param images array of glTF image interfaces
  4471. * @param textures array of glTF texture interfaces
  4472. * @param materials array of glTF material interfaces
  4473. * @param imageData map of image file name to data
  4474. * @param hasTextureCoords specifies if texture coordinates are present on the submesh to determine if textures should be applied
  4475. */
  4476. _GLTFMaterialExporter.prototype._convertPBRMaterialAsync = function (babylonPBRMaterial, mimeType, hasTextureCoords) {
  4477. var _this = this;
  4478. var glTFPbrMetallicRoughness = {};
  4479. var glTFMaterial = {
  4480. name: babylonPBRMaterial.name
  4481. };
  4482. var useMetallicRoughness = babylonPBRMaterial.isMetallicWorkflow();
  4483. if (useMetallicRoughness) {
  4484. if (babylonPBRMaterial.albedoColor) {
  4485. glTFPbrMetallicRoughness.baseColorFactor = [
  4486. babylonPBRMaterial.albedoColor.r,
  4487. babylonPBRMaterial.albedoColor.g,
  4488. babylonPBRMaterial.albedoColor.b,
  4489. babylonPBRMaterial.alpha
  4490. ];
  4491. }
  4492. return this._convertMetalRoughFactorsToMetallicRoughnessAsync(babylonPBRMaterial, mimeType, glTFPbrMetallicRoughness, hasTextureCoords).then(function (metallicRoughness) {
  4493. return _this.setMetallicRoughnessPbrMaterial(metallicRoughness, babylonPBRMaterial, glTFMaterial, glTFPbrMetallicRoughness, mimeType, hasTextureCoords);
  4494. });
  4495. }
  4496. else {
  4497. return this._convertSpecGlossFactorsToMetallicRoughnessAsync(babylonPBRMaterial, mimeType, glTFPbrMetallicRoughness, hasTextureCoords).then(function (metallicRoughness) {
  4498. return _this.setMetallicRoughnessPbrMaterial(metallicRoughness, babylonPBRMaterial, glTFMaterial, glTFPbrMetallicRoughness, mimeType, hasTextureCoords);
  4499. });
  4500. }
  4501. };
  4502. _GLTFMaterialExporter.prototype.setMetallicRoughnessPbrMaterial = function (metallicRoughness, babylonPBRMaterial, glTFMaterial, glTFPbrMetallicRoughness, mimeType, hasTextureCoords) {
  4503. var materialMap = this._exporter._materialMap;
  4504. var materials = this._exporter._materials;
  4505. var promises = [];
  4506. if (metallicRoughness) {
  4507. _GLTFMaterialExporter._SetAlphaMode(glTFMaterial, babylonPBRMaterial);
  4508. if (!(_GLTFMaterialExporter.FuzzyEquals(metallicRoughness.baseColor, babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Color3"].White(), _GLTFMaterialExporter._Epsilon) && babylonPBRMaterial.alpha >= _GLTFMaterialExporter._Epsilon)) {
  4509. glTFPbrMetallicRoughness.baseColorFactor = [
  4510. metallicRoughness.baseColor.r,
  4511. metallicRoughness.baseColor.g,
  4512. metallicRoughness.baseColor.b,
  4513. babylonPBRMaterial.alpha
  4514. ];
  4515. }
  4516. if (metallicRoughness.metallic != null && metallicRoughness.metallic !== 1) {
  4517. glTFPbrMetallicRoughness.metallicFactor = metallicRoughness.metallic;
  4518. }
  4519. if (metallicRoughness.roughness != null && metallicRoughness.roughness !== 1) {
  4520. glTFPbrMetallicRoughness.roughnessFactor = metallicRoughness.roughness;
  4521. }
  4522. if (babylonPBRMaterial.backFaceCulling != null && !babylonPBRMaterial.backFaceCulling) {
  4523. if (!babylonPBRMaterial.twoSidedLighting) {
  4524. babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Tools"].Warn(babylonPBRMaterial.name + ": Back-face culling enabled and two-sided lighting disabled is not supported in glTF.");
  4525. }
  4526. glTFMaterial.doubleSided = true;
  4527. }
  4528. if (hasTextureCoords) {
  4529. if (babylonPBRMaterial.bumpTexture) {
  4530. var promise = this._exportTextureAsync(babylonPBRMaterial.bumpTexture, mimeType).then(function (glTFTexture) {
  4531. if (glTFTexture) {
  4532. glTFMaterial.normalTexture = glTFTexture;
  4533. if (babylonPBRMaterial.bumpTexture.level !== 1) {
  4534. glTFMaterial.normalTexture.scale = babylonPBRMaterial.bumpTexture.level;
  4535. }
  4536. }
  4537. });
  4538. promises.push(promise);
  4539. }
  4540. if (babylonPBRMaterial.ambientTexture) {
  4541. var promise = this._exportTextureAsync(babylonPBRMaterial.ambientTexture, mimeType).then(function (glTFTexture) {
  4542. if (glTFTexture) {
  4543. var occlusionTexture = {
  4544. index: glTFTexture.index,
  4545. texCoord: glTFTexture.texCoord
  4546. };
  4547. glTFMaterial.occlusionTexture = occlusionTexture;
  4548. if (babylonPBRMaterial.ambientTextureStrength) {
  4549. occlusionTexture.strength = babylonPBRMaterial.ambientTextureStrength;
  4550. }
  4551. }
  4552. });
  4553. promises.push(promise);
  4554. }
  4555. if (babylonPBRMaterial.emissiveTexture) {
  4556. var promise = this._exportTextureAsync(babylonPBRMaterial.emissiveTexture, mimeType).then(function (glTFTexture) {
  4557. if (glTFTexture) {
  4558. glTFMaterial.emissiveTexture = glTFTexture;
  4559. }
  4560. });
  4561. promises.push(promise);
  4562. }
  4563. }
  4564. if (!_GLTFMaterialExporter.FuzzyEquals(babylonPBRMaterial.emissiveColor, babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Color3"].Black(), _GLTFMaterialExporter._Epsilon)) {
  4565. glTFMaterial.emissiveFactor = babylonPBRMaterial.emissiveColor.asArray();
  4566. }
  4567. glTFMaterial.pbrMetallicRoughness = glTFPbrMetallicRoughness;
  4568. materials.push(glTFMaterial);
  4569. materialMap[babylonPBRMaterial.uniqueId] = materials.length - 1;
  4570. }
  4571. return this._finishMaterial(promises, glTFMaterial, babylonPBRMaterial, mimeType);
  4572. };
  4573. _GLTFMaterialExporter.prototype.getPixelsFromTexture = function (babylonTexture) {
  4574. var pixels = babylonTexture.textureType === babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Constants"].TEXTURETYPE_UNSIGNED_INT ? babylonTexture.readPixels() : babylonTexture.readPixels();
  4575. return pixels;
  4576. };
  4577. /**
  4578. * Extracts a texture from a Babylon texture into file data and glTF data
  4579. * @param babylonTexture Babylon texture to extract
  4580. * @param mimeType Mime Type of the babylonTexture
  4581. * @return glTF texture info, or null if the texture format is not supported
  4582. */
  4583. _GLTFMaterialExporter.prototype._exportTextureAsync = function (babylonTexture, mimeType) {
  4584. var _this = this;
  4585. var extensionPromise = this._exporter._extensionsPreExportTextureAsync("exporter", babylonTexture, mimeType);
  4586. if (!extensionPromise) {
  4587. return this._exportTextureInfoAsync(babylonTexture, mimeType);
  4588. }
  4589. return extensionPromise.then(function (texture) {
  4590. if (!texture) {
  4591. return _this._exportTextureInfoAsync(babylonTexture, mimeType);
  4592. }
  4593. return _this._exportTextureInfoAsync(texture, mimeType);
  4594. });
  4595. };
  4596. _GLTFMaterialExporter.prototype._exportTextureInfoAsync = function (babylonTexture, mimeType) {
  4597. var _this = this;
  4598. return Promise.resolve().then(function () {
  4599. var textureUid = babylonTexture.uid;
  4600. if (textureUid in _this._textureMap) {
  4601. return _this._textureMap[textureUid];
  4602. }
  4603. else {
  4604. var pixels = _this.getPixelsFromTexture(babylonTexture);
  4605. if (!pixels) {
  4606. return null;
  4607. }
  4608. var samplers = _this._exporter._samplers;
  4609. var sampler = _this._getGLTFTextureSampler(babylonTexture);
  4610. var samplerIndex_1 = null;
  4611. // if a pre-existing sampler with identical parameters exists, then reuse the previous sampler
  4612. var foundSamplerIndex = null;
  4613. for (var i = 0; i < samplers.length; ++i) {
  4614. var s = samplers[i];
  4615. if (s.minFilter === sampler.minFilter && s.magFilter === sampler.magFilter &&
  4616. s.wrapS === sampler.wrapS && s.wrapT === sampler.wrapT) {
  4617. foundSamplerIndex = i;
  4618. break;
  4619. }
  4620. }
  4621. if (foundSamplerIndex == null) {
  4622. samplers.push(sampler);
  4623. samplerIndex_1 = samplers.length - 1;
  4624. }
  4625. else {
  4626. samplerIndex_1 = foundSamplerIndex;
  4627. }
  4628. var size = babylonTexture.getSize();
  4629. // Preserve texture mime type if defined
  4630. if (babylonTexture.mimeType) {
  4631. switch (babylonTexture.mimeType) {
  4632. case "image/jpeg":
  4633. mimeType = "image/jpeg" /* JPEG */;
  4634. break;
  4635. case "image/png":
  4636. mimeType = "image/png" /* PNG */;
  4637. break;
  4638. }
  4639. }
  4640. return _this._createBase64FromCanvasAsync(pixels, size.width, size.height, mimeType).then(function (base64Data) {
  4641. var textureInfo = _this._getTextureInfoFromBase64(base64Data, babylonTexture.name.replace(/\.\/|\/|\.\\|\\/g, "_"), mimeType, babylonTexture.coordinatesIndex, samplerIndex_1);
  4642. if (textureInfo) {
  4643. _this._textureMap[textureUid] = textureInfo;
  4644. _this._exporter._extensionsPostExportTextures("linkTextureInfo", textureInfo, babylonTexture);
  4645. }
  4646. return textureInfo;
  4647. });
  4648. }
  4649. });
  4650. };
  4651. /**
  4652. * Builds a texture from base64 string
  4653. * @param base64Texture base64 texture string
  4654. * @param baseTextureName Name to use for the texture
  4655. * @param mimeType image mime type for the texture
  4656. * @param images array of images
  4657. * @param textures array of textures
  4658. * @param imageData map of image data
  4659. * @returns glTF texture info, or null if the texture format is not supported
  4660. */
  4661. _GLTFMaterialExporter.prototype._getTextureInfoFromBase64 = function (base64Texture, baseTextureName, mimeType, texCoordIndex, samplerIndex) {
  4662. var textures = this._exporter._textures;
  4663. var images = this._exporter._images;
  4664. var imageData = this._exporter._imageData;
  4665. var textureInfo = null;
  4666. var glTFTexture = {
  4667. source: images.length,
  4668. name: baseTextureName
  4669. };
  4670. if (samplerIndex != null) {
  4671. glTFTexture.sampler = samplerIndex;
  4672. }
  4673. var binStr = atob(base64Texture.split(',')[1]);
  4674. var arrBuff = new ArrayBuffer(binStr.length);
  4675. var arr = new Uint8Array(arrBuff);
  4676. for (var i = 0, length_2 = binStr.length; i < length_2; ++i) {
  4677. arr[i] = binStr.charCodeAt(i);
  4678. }
  4679. var imageValues = { data: arr, mimeType: mimeType };
  4680. var extension = mimeType === "image/jpeg" /* JPEG */ ? '.jpeg' : '.png';
  4681. var textureName = baseTextureName + extension;
  4682. var originalTextureName = textureName;
  4683. if (textureName in imageData) {
  4684. textureName = baseTextureName + "_" + babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Tools"].RandomId() + extension;
  4685. }
  4686. imageData[textureName] = imageValues;
  4687. if (mimeType === "image/jpeg" /* JPEG */ || mimeType === "image/png" /* PNG */) {
  4688. var glTFImage = {
  4689. name: baseTextureName,
  4690. uri: textureName
  4691. };
  4692. var foundIndex = null;
  4693. for (var i = 0; i < images.length; ++i) {
  4694. if (images[i].uri === originalTextureName) {
  4695. foundIndex = i;
  4696. break;
  4697. }
  4698. }
  4699. if (foundIndex == null) {
  4700. images.push(glTFImage);
  4701. glTFTexture.source = images.length - 1;
  4702. }
  4703. else {
  4704. glTFTexture.source = foundIndex;
  4705. }
  4706. textures.push(glTFTexture);
  4707. textureInfo = {
  4708. index: textures.length - 1
  4709. };
  4710. if (texCoordIndex != null) {
  4711. textureInfo.texCoord = texCoordIndex;
  4712. }
  4713. }
  4714. else {
  4715. babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Tools"].Error("Unsupported texture mime type " + mimeType);
  4716. }
  4717. return textureInfo;
  4718. };
  4719. /**
  4720. * Represents the dielectric specular values for R, G and B
  4721. */
  4722. _GLTFMaterialExporter._DielectricSpecular = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Color3"](0.04, 0.04, 0.04);
  4723. /**
  4724. * Allows the maximum specular power to be defined for material calculations
  4725. */
  4726. _GLTFMaterialExporter._MaxSpecularPower = 1024;
  4727. /**
  4728. * Numeric tolerance value
  4729. */
  4730. _GLTFMaterialExporter._Epsilon = 1e-6;
  4731. return _GLTFMaterialExporter;
  4732. }());
  4733. /***/ }),
  4734. /***/ "./glTF/2.0/glTFSerializer.ts":
  4735. /*!************************************!*\
  4736. !*** ./glTF/2.0/glTFSerializer.ts ***!
  4737. \************************************/
  4738. /*! exports provided: GLTF2Export */
  4739. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4740. "use strict";
  4741. __webpack_require__.r(__webpack_exports__);
  4742. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GLTF2Export", function() { return GLTF2Export; });
  4743. /* harmony import */ var _glTFExporter__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./glTFExporter */ "./glTF/2.0/glTFExporter.ts");
  4744. /**
  4745. * Class for generating glTF data from a Babylon scene.
  4746. */
  4747. var GLTF2Export = /** @class */ (function () {
  4748. function GLTF2Export() {
  4749. }
  4750. /**
  4751. * Exports the geometry of the scene to .gltf file format asynchronously
  4752. * @param scene Babylon scene with scene hierarchy information
  4753. * @param filePrefix File prefix to use when generating the glTF file
  4754. * @param options Exporter options
  4755. * @returns Returns an object with a .gltf file and associates texture names
  4756. * as keys and their data and paths as values
  4757. */
  4758. GLTF2Export.GLTFAsync = function (scene, filePrefix, options) {
  4759. return scene.whenReadyAsync().then(function () {
  4760. var glTFPrefix = filePrefix.replace(/\.[^/.]+$/, "");
  4761. var gltfGenerator = new _glTFExporter__WEBPACK_IMPORTED_MODULE_0__["_Exporter"](scene, options);
  4762. return gltfGenerator._generateGLTFAsync(glTFPrefix);
  4763. });
  4764. };
  4765. GLTF2Export._PreExportAsync = function (scene, options) {
  4766. return Promise.resolve().then(function () {
  4767. if (options && options.exportWithoutWaitingForScene) {
  4768. return Promise.resolve();
  4769. }
  4770. else {
  4771. return scene.whenReadyAsync();
  4772. }
  4773. });
  4774. };
  4775. GLTF2Export._PostExportAsync = function (scene, glTFData, options) {
  4776. return Promise.resolve().then(function () {
  4777. if (options && options.exportWithoutWaitingForScene) {
  4778. return glTFData;
  4779. }
  4780. else {
  4781. return glTFData;
  4782. }
  4783. });
  4784. };
  4785. /**
  4786. * Exports the geometry of the scene to .glb file format asychronously
  4787. * @param scene Babylon scene with scene hierarchy information
  4788. * @param filePrefix File prefix to use when generating glb file
  4789. * @param options Exporter options
  4790. * @returns Returns an object with a .glb filename as key and data as value
  4791. */
  4792. GLTF2Export.GLBAsync = function (scene, filePrefix, options) {
  4793. var _this = this;
  4794. return this._PreExportAsync(scene, options).then(function () {
  4795. var glTFPrefix = filePrefix.replace(/\.[^/.]+$/, "");
  4796. var gltfGenerator = new _glTFExporter__WEBPACK_IMPORTED_MODULE_0__["_Exporter"](scene, options);
  4797. return gltfGenerator._generateGLBAsync(glTFPrefix).then(function (glTFData) {
  4798. return _this._PostExportAsync(scene, glTFData, options);
  4799. });
  4800. });
  4801. };
  4802. return GLTF2Export;
  4803. }());
  4804. /***/ }),
  4805. /***/ "./glTF/2.0/glTFUtilities.ts":
  4806. /*!***********************************!*\
  4807. !*** ./glTF/2.0/glTFUtilities.ts ***!
  4808. \***********************************/
  4809. /*! exports provided: _GLTFUtilities */
  4810. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4811. "use strict";
  4812. __webpack_require__.r(__webpack_exports__);
  4813. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "_GLTFUtilities", function() { return _GLTFUtilities; });
  4814. /* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Maths/math.vector */ "babylonjs/Misc/tools");
  4815. /* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__);
  4816. /**
  4817. * @hidden
  4818. */
  4819. var _GLTFUtilities = /** @class */ (function () {
  4820. function _GLTFUtilities() {
  4821. }
  4822. /**
  4823. * Creates a buffer view based on the supplied arguments
  4824. * @param bufferIndex index value of the specified buffer
  4825. * @param byteOffset byte offset value
  4826. * @param byteLength byte length of the bufferView
  4827. * @param byteStride byte distance between conequential elements
  4828. * @param name name of the buffer view
  4829. * @returns bufferView for glTF
  4830. */
  4831. _GLTFUtilities._CreateBufferView = function (bufferIndex, byteOffset, byteLength, byteStride, name) {
  4832. var bufferview = { buffer: bufferIndex, byteLength: byteLength };
  4833. if (byteOffset) {
  4834. bufferview.byteOffset = byteOffset;
  4835. }
  4836. if (name) {
  4837. bufferview.name = name;
  4838. }
  4839. if (byteStride) {
  4840. bufferview.byteStride = byteStride;
  4841. }
  4842. return bufferview;
  4843. };
  4844. /**
  4845. * Creates an accessor based on the supplied arguments
  4846. * @param bufferviewIndex The index of the bufferview referenced by this accessor
  4847. * @param name The name of the accessor
  4848. * @param type The type of the accessor
  4849. * @param componentType The datatype of components in the attribute
  4850. * @param count The number of attributes referenced by this accessor
  4851. * @param byteOffset The offset relative to the start of the bufferView in bytes
  4852. * @param min Minimum value of each component in this attribute
  4853. * @param max Maximum value of each component in this attribute
  4854. * @returns accessor for glTF
  4855. */
  4856. _GLTFUtilities._CreateAccessor = function (bufferviewIndex, name, type, componentType, count, byteOffset, min, max) {
  4857. var accessor = { name: name, bufferView: bufferviewIndex, componentType: componentType, count: count, type: type };
  4858. if (min != null) {
  4859. accessor.min = min;
  4860. }
  4861. if (max != null) {
  4862. accessor.max = max;
  4863. }
  4864. if (byteOffset != null) {
  4865. accessor.byteOffset = byteOffset;
  4866. }
  4867. return accessor;
  4868. };
  4869. /**
  4870. * Calculates the minimum and maximum values of an array of position floats
  4871. * @param positions Positions array of a mesh
  4872. * @param vertexStart Starting vertex offset to calculate min and max values
  4873. * @param vertexCount Number of vertices to check for min and max values
  4874. * @returns min number array and max number array
  4875. */
  4876. _GLTFUtilities._CalculateMinMaxPositions = function (positions, vertexStart, vertexCount, convertToRightHandedSystem) {
  4877. var min = [Infinity, Infinity, Infinity];
  4878. var max = [-Infinity, -Infinity, -Infinity];
  4879. var positionStrideSize = 3;
  4880. var indexOffset;
  4881. var position;
  4882. var vector;
  4883. if (vertexCount) {
  4884. for (var i = vertexStart, length_1 = vertexStart + vertexCount; i < length_1; ++i) {
  4885. indexOffset = positionStrideSize * i;
  4886. position = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Vector3"].FromArray(positions, indexOffset);
  4887. if (convertToRightHandedSystem) {
  4888. _GLTFUtilities._GetRightHandedPositionVector3FromRef(position);
  4889. }
  4890. vector = position.asArray();
  4891. for (var j = 0; j < positionStrideSize; ++j) {
  4892. var num = vector[j];
  4893. if (num < min[j]) {
  4894. min[j] = num;
  4895. }
  4896. if (num > max[j]) {
  4897. max[j] = num;
  4898. }
  4899. ++indexOffset;
  4900. }
  4901. }
  4902. }
  4903. return { min: min, max: max };
  4904. };
  4905. /**
  4906. * Converts a new right-handed Vector3
  4907. * @param vector vector3 array
  4908. * @returns right-handed Vector3
  4909. */
  4910. _GLTFUtilities._GetRightHandedPositionVector3 = function (vector) {
  4911. return new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Vector3"](vector.x, vector.y, -vector.z);
  4912. };
  4913. /**
  4914. * Converts a Vector3 to right-handed
  4915. * @param vector Vector3 to convert to right-handed
  4916. */
  4917. _GLTFUtilities._GetRightHandedPositionVector3FromRef = function (vector) {
  4918. vector.z *= -1;
  4919. };
  4920. /**
  4921. * Converts a three element number array to right-handed
  4922. * @param vector number array to convert to right-handed
  4923. */
  4924. _GLTFUtilities._GetRightHandedPositionArray3FromRef = function (vector) {
  4925. vector[2] *= -1;
  4926. };
  4927. /**
  4928. * Converts a new right-handed Vector3
  4929. * @param vector vector3 array
  4930. * @returns right-handed Vector3
  4931. */
  4932. _GLTFUtilities._GetRightHandedNormalVector3 = function (vector) {
  4933. return new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Vector3"](vector.x, vector.y, -vector.z);
  4934. };
  4935. /**
  4936. * Converts a Vector3 to right-handed
  4937. * @param vector Vector3 to convert to right-handed
  4938. */
  4939. _GLTFUtilities._GetRightHandedNormalVector3FromRef = function (vector) {
  4940. vector.z *= -1;
  4941. };
  4942. /**
  4943. * Converts a three element number array to right-handed
  4944. * @param vector number array to convert to right-handed
  4945. */
  4946. _GLTFUtilities._GetRightHandedNormalArray3FromRef = function (vector) {
  4947. vector[2] *= -1;
  4948. };
  4949. /**
  4950. * Converts a Vector4 to right-handed
  4951. * @param vector Vector4 to convert to right-handed
  4952. */
  4953. _GLTFUtilities._GetRightHandedVector4FromRef = function (vector) {
  4954. vector.z *= -1;
  4955. vector.w *= -1;
  4956. };
  4957. /**
  4958. * Converts a Vector4 to right-handed
  4959. * @param vector Vector4 to convert to right-handed
  4960. */
  4961. _GLTFUtilities._GetRightHandedArray4FromRef = function (vector) {
  4962. vector[2] *= -1;
  4963. vector[3] *= -1;
  4964. };
  4965. /**
  4966. * Converts a Quaternion to right-handed
  4967. * @param quaternion Source quaternion to convert to right-handed
  4968. */
  4969. _GLTFUtilities._GetRightHandedQuaternionFromRef = function (quaternion) {
  4970. quaternion.x *= -1;
  4971. quaternion.y *= -1;
  4972. };
  4973. /**
  4974. * Converts a Quaternion to right-handed
  4975. * @param quaternion Source quaternion to convert to right-handed
  4976. */
  4977. _GLTFUtilities._GetRightHandedQuaternionArrayFromRef = function (quaternion) {
  4978. quaternion[0] *= -1;
  4979. quaternion[1] *= -1;
  4980. };
  4981. _GLTFUtilities._NormalizeTangentFromRef = function (tangent) {
  4982. var length = Math.sqrt(tangent.x * tangent.x + tangent.y * tangent.y + tangent.z * tangent.z);
  4983. if (length > 0) {
  4984. tangent.x /= length;
  4985. tangent.y /= length;
  4986. tangent.z /= length;
  4987. }
  4988. };
  4989. _GLTFUtilities._GetRightHandedMatrixFromRef = function (matrix) {
  4990. var m = matrix.m;
  4991. babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Matrix"].FromValuesToRef(m[0], m[1], -m[2], m[3], m[4], m[5], -m[6], m[7], -m[8], m[9], m[10], m[11], m[12], m[13], m[14], m[15], matrix);
  4992. };
  4993. _GLTFUtilities._GetDataAccessorElementCount = function (accessorType) {
  4994. switch (accessorType) {
  4995. case "MAT2" /* MAT2 */:
  4996. return 4;
  4997. case "MAT3" /* MAT3 */:
  4998. return 9;
  4999. case "MAT4" /* MAT4 */:
  5000. return 16;
  5001. case "SCALAR" /* SCALAR */:
  5002. return 1;
  5003. case "VEC2" /* VEC2 */:
  5004. return 2;
  5005. case "VEC3" /* VEC3 */:
  5006. return 3;
  5007. case "VEC4" /* VEC4 */:
  5008. return 4;
  5009. }
  5010. };
  5011. return _GLTFUtilities;
  5012. }());
  5013. /***/ }),
  5014. /***/ "./glTF/2.0/index.ts":
  5015. /*!***************************!*\
  5016. !*** ./glTF/2.0/index.ts ***!
  5017. \***************************/
  5018. /*! exports provided: _GLTFAnimation, GLTFData, _Exporter, _BinaryWriter, __IGLTFExporterExtensionV2, _GLTFMaterialExporter, GLTF2Export, _GLTFUtilities, KHR_texture_transform, KHR_lights_punctual, KHR_materials_sheen, KHR_materials_unlit */
  5019. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5020. "use strict";
  5021. __webpack_require__.r(__webpack_exports__);
  5022. /* harmony import */ var _glTFAnimation__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./glTFAnimation */ "./glTF/2.0/glTFAnimation.ts");
  5023. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "_GLTFAnimation", function() { return _glTFAnimation__WEBPACK_IMPORTED_MODULE_0__["_GLTFAnimation"]; });
  5024. /* harmony import */ var _glTFData__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./glTFData */ "./glTF/2.0/glTFData.ts");
  5025. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTFData", function() { return _glTFData__WEBPACK_IMPORTED_MODULE_1__["GLTFData"]; });
  5026. /* harmony import */ var _glTFExporter__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./glTFExporter */ "./glTF/2.0/glTFExporter.ts");
  5027. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "_Exporter", function() { return _glTFExporter__WEBPACK_IMPORTED_MODULE_2__["_Exporter"]; });
  5028. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "_BinaryWriter", function() { return _glTFExporter__WEBPACK_IMPORTED_MODULE_2__["_BinaryWriter"]; });
  5029. /* harmony import */ var _glTFExporterExtension__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./glTFExporterExtension */ "./glTF/2.0/glTFExporterExtension.ts");
  5030. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "__IGLTFExporterExtensionV2", function() { return _glTFExporterExtension__WEBPACK_IMPORTED_MODULE_3__["__IGLTFExporterExtensionV2"]; });
  5031. /* harmony import */ var _glTFMaterialExporter__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! ./glTFMaterialExporter */ "./glTF/2.0/glTFMaterialExporter.ts");
  5032. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "_GLTFMaterialExporter", function() { return _glTFMaterialExporter__WEBPACK_IMPORTED_MODULE_4__["_GLTFMaterialExporter"]; });
  5033. /* harmony import */ var _glTFSerializer__WEBPACK_IMPORTED_MODULE_5__ = __webpack_require__(/*! ./glTFSerializer */ "./glTF/2.0/glTFSerializer.ts");
  5034. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTF2Export", function() { return _glTFSerializer__WEBPACK_IMPORTED_MODULE_5__["GLTF2Export"]; });
  5035. /* harmony import */ var _glTFUtilities__WEBPACK_IMPORTED_MODULE_6__ = __webpack_require__(/*! ./glTFUtilities */ "./glTF/2.0/glTFUtilities.ts");
  5036. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "_GLTFUtilities", function() { return _glTFUtilities__WEBPACK_IMPORTED_MODULE_6__["_GLTFUtilities"]; });
  5037. /* harmony import */ var _Extensions__WEBPACK_IMPORTED_MODULE_7__ = __webpack_require__(/*! ./Extensions */ "./glTF/2.0/Extensions/index.ts");
  5038. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_texture_transform", function() { return _Extensions__WEBPACK_IMPORTED_MODULE_7__["KHR_texture_transform"]; });
  5039. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_lights_punctual", function() { return _Extensions__WEBPACK_IMPORTED_MODULE_7__["KHR_lights_punctual"]; });
  5040. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_sheen", function() { return _Extensions__WEBPACK_IMPORTED_MODULE_7__["KHR_materials_sheen"]; });
  5041. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_unlit", function() { return _Extensions__WEBPACK_IMPORTED_MODULE_7__["KHR_materials_unlit"]; });
  5042. /***/ }),
  5043. /***/ "./glTF/2.0/shaders/textureTransform.fragment.ts":
  5044. /*!*******************************************************!*\
  5045. !*** ./glTF/2.0/shaders/textureTransform.fragment.ts ***!
  5046. \*******************************************************/
  5047. /*! exports provided: textureTransformPixelShader */
  5048. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5049. "use strict";
  5050. __webpack_require__.r(__webpack_exports__);
  5051. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "textureTransformPixelShader", function() { return textureTransformPixelShader; });
  5052. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/tools");
  5053. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  5054. var name = 'textureTransformPixelShader';
  5055. var shader = "precision highp float;\nvarying vec2 vUV;\nuniform sampler2D textureSampler;\nuniform mat4 textureTransformMat;\nvoid main(void) {\nvec2 uvTransformed=(textureTransformMat*vec4(vUV.xy,1,1)).xy;\ngl_FragColor=texture2D(textureSampler,uvTransformed);\n}";
  5056. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  5057. /** @hidden */
  5058. var textureTransformPixelShader = { name: name, shader: shader };
  5059. /***/ }),
  5060. /***/ "./glTF/glTFFileExporter.ts":
  5061. /*!**********************************!*\
  5062. !*** ./glTF/glTFFileExporter.ts ***!
  5063. \**********************************/
  5064. /*! exports provided: __IGLTFExporterExtension */
  5065. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5066. "use strict";
  5067. __webpack_require__.r(__webpack_exports__);
  5068. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__IGLTFExporterExtension", function() { return __IGLTFExporterExtension; });
  5069. /** @hidden */
  5070. var __IGLTFExporterExtension = 0; // I am here to allow dts to be created
  5071. /***/ }),
  5072. /***/ "./legacy/legacy-glTF2Serializer.ts":
  5073. /*!******************************************!*\
  5074. !*** ./legacy/legacy-glTF2Serializer.ts ***!
  5075. \******************************************/
  5076. /*! exports provided: __IGLTFExporterExtension, _GLTFAnimation, GLTFData, _Exporter, _BinaryWriter, __IGLTFExporterExtensionV2, _GLTFMaterialExporter, GLTF2Export, _GLTFUtilities, KHR_texture_transform, KHR_lights_punctual, KHR_materials_sheen, KHR_materials_unlit */
  5077. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5078. "use strict";
  5079. __webpack_require__.r(__webpack_exports__);
  5080. /* WEBPACK VAR INJECTION */(function(global) {/* harmony import */ var _glTF_glTFFileExporter__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../glTF/glTFFileExporter */ "./glTF/glTFFileExporter.ts");
  5081. /* harmony import */ var _glTF_2_0_glTFData__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTF/2.0/glTFData */ "./glTF/2.0/glTFData.ts");
  5082. /* harmony import */ var _glTF_2_0_glTFSerializer__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ../glTF/2.0/glTFSerializer */ "./glTF/2.0/glTFSerializer.ts");
  5083. /* harmony import */ var _glTF_2_0_Extensions__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ../glTF/2.0/Extensions */ "./glTF/2.0/Extensions/index.ts");
  5084. /* harmony import */ var _glTF_2_0__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! ../glTF/2.0 */ "./glTF/2.0/index.ts");
  5085. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "__IGLTFExporterExtension", function() { return _glTF_glTFFileExporter__WEBPACK_IMPORTED_MODULE_0__["__IGLTFExporterExtension"]; });
  5086. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "_GLTFAnimation", function() { return _glTF_2_0__WEBPACK_IMPORTED_MODULE_4__["_GLTFAnimation"]; });
  5087. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTFData", function() { return _glTF_2_0__WEBPACK_IMPORTED_MODULE_4__["GLTFData"]; });
  5088. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "_Exporter", function() { return _glTF_2_0__WEBPACK_IMPORTED_MODULE_4__["_Exporter"]; });
  5089. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "_BinaryWriter", function() { return _glTF_2_0__WEBPACK_IMPORTED_MODULE_4__["_BinaryWriter"]; });
  5090. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "__IGLTFExporterExtensionV2", function() { return _glTF_2_0__WEBPACK_IMPORTED_MODULE_4__["__IGLTFExporterExtensionV2"]; });
  5091. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "_GLTFMaterialExporter", function() { return _glTF_2_0__WEBPACK_IMPORTED_MODULE_4__["_GLTFMaterialExporter"]; });
  5092. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTF2Export", function() { return _glTF_2_0__WEBPACK_IMPORTED_MODULE_4__["GLTF2Export"]; });
  5093. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "_GLTFUtilities", function() { return _glTF_2_0__WEBPACK_IMPORTED_MODULE_4__["_GLTFUtilities"]; });
  5094. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_texture_transform", function() { return _glTF_2_0__WEBPACK_IMPORTED_MODULE_4__["KHR_texture_transform"]; });
  5095. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_lights_punctual", function() { return _glTF_2_0__WEBPACK_IMPORTED_MODULE_4__["KHR_lights_punctual"]; });
  5096. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_sheen", function() { return _glTF_2_0__WEBPACK_IMPORTED_MODULE_4__["KHR_materials_sheen"]; });
  5097. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_unlit", function() { return _glTF_2_0__WEBPACK_IMPORTED_MODULE_4__["KHR_materials_unlit"]; });
  5098. /**
  5099. * This is the entry point for the UMD module.
  5100. * The entry point for a future ESM package should be index.ts
  5101. */
  5102. var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : undefined);
  5103. if (typeof globalObject !== "undefined") {
  5104. globalObject.BABYLON = globalObject.BABYLON || {};
  5105. var BABYLON = globalObject.BABYLON;
  5106. BABYLON.GLTF2 = BABYLON.GLTF2 || {};
  5107. BABYLON.GLTF2.Exporter = BABYLON.GLTF2.Exporter || {};
  5108. BABYLON.GLTF2.Exporter.Extensions = BABYLON.GLTF2.Exporter.Extensions || {};
  5109. var keys = [];
  5110. for (var key in _glTF_glTFFileExporter__WEBPACK_IMPORTED_MODULE_0__) {
  5111. BABYLON[key] = _glTF_glTFFileExporter__WEBPACK_IMPORTED_MODULE_0__[key];
  5112. keys.push(key);
  5113. }
  5114. for (var key in _glTF_2_0_glTFData__WEBPACK_IMPORTED_MODULE_1__) {
  5115. BABYLON[key] = _glTF_2_0_glTFData__WEBPACK_IMPORTED_MODULE_1__[key];
  5116. keys.push(key);
  5117. }
  5118. for (var key in _glTF_2_0_glTFSerializer__WEBPACK_IMPORTED_MODULE_2__) {
  5119. BABYLON[key] = _glTF_2_0_glTFSerializer__WEBPACK_IMPORTED_MODULE_2__[key];
  5120. keys.push(key);
  5121. }
  5122. for (var key in _glTF_2_0_Extensions__WEBPACK_IMPORTED_MODULE_3__) {
  5123. BABYLON.GLTF2.Exporter.Extensions[key] = _glTF_2_0_Extensions__WEBPACK_IMPORTED_MODULE_3__[key];
  5124. keys.push(key);
  5125. }
  5126. for (var key in _glTF_2_0__WEBPACK_IMPORTED_MODULE_4__) {
  5127. // Prevent Reassignment.
  5128. if (keys.indexOf(key) > -1) {
  5129. continue;
  5130. }
  5131. BABYLON.GLTF2.Exporter[key] = _glTF_2_0__WEBPACK_IMPORTED_MODULE_4__[key];
  5132. }
  5133. }
  5134. /* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! ./../../../node_modules/webpack/buildin/global.js */ "../../node_modules/webpack/buildin/global.js")))
  5135. /***/ }),
  5136. /***/ "babylonjs/Misc/tools":
  5137. /*!****************************************************************************************************!*\
  5138. !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
  5139. \****************************************************************************************************/
  5140. /*! no static exports found */
  5141. /***/ (function(module, exports) {
  5142. module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_tools__;
  5143. /***/ })
  5144. /******/ });
  5145. });
  5146. //# sourceMappingURL=babylon.glTF2Serializer.js.map