babylon.geometry.ts 24 KB

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  1. module BABYLON {
  2. export class Geometry implements IGetSetVerticesData {
  3. // Members
  4. public id: string;
  5. public delayLoadState = Engine.DELAYLOADSTATE_NONE;
  6. public delayLoadingFile: string;
  7. // Private
  8. private _scene: Scene;
  9. private _engine: Engine;
  10. private _meshes: Mesh[];
  11. private _totalVertices = 0;
  12. private _indices = [];
  13. private _vertexBuffers;
  14. public _delayInfo; //ANY
  15. private _indexBuffer;
  16. public _boundingInfo: BoundingInfo;
  17. public _delayLoadingFunction: (any, Geometry) => void;
  18. constructor(id: string, scene: Scene, vertexData?: VertexData, updatable?: boolean, mesh?: Mesh) {
  19. this.id = id;
  20. this._engine = scene.getEngine();
  21. this._meshes = [];
  22. this._scene = scene;
  23. // vertexData
  24. if (vertexData) {
  25. this.setAllVerticesData(vertexData, updatable);
  26. }
  27. else {
  28. this._totalVertices = 0;
  29. this._indices = [];
  30. }
  31. // applyToMesh
  32. if (mesh) {
  33. this.applyToMesh(mesh);
  34. }
  35. }
  36. public getScene(): Scene {
  37. return this._scene;
  38. }
  39. public getEngine(): Engine {
  40. return this._engine;
  41. }
  42. public isReady(): boolean {
  43. return this.delayLoadState === Engine.DELAYLOADSTATE_LOADED || this.delayLoadState === Engine.DELAYLOADSTATE_NONE;
  44. }
  45. public setAllVerticesData(vertexData: VertexData, updatable?: boolean): void {
  46. vertexData.applyToGeometry(this, updatable);
  47. }
  48. public setVerticesData(kind: string, data: number[], updatable?: boolean, stride?: number): void {
  49. this._vertexBuffers = this._vertexBuffers || {};
  50. if (this._vertexBuffers[kind]) {
  51. this._vertexBuffers[kind].dispose();
  52. }
  53. this._vertexBuffers[kind] = new VertexBuffer(this._engine, data, kind, updatable, this._meshes.length === 0, stride);
  54. if (kind === VertexBuffer.PositionKind) {
  55. stride = this._vertexBuffers[kind].getStrideSize();
  56. this._totalVertices = data.length / stride;
  57. var extend = Tools.ExtractMinAndMax(data, 0, this._totalVertices);
  58. var meshes = this._meshes;
  59. var numOfMeshes = meshes.length;
  60. for (var index = 0; index < numOfMeshes; index++) {
  61. var mesh = meshes[index];
  62. mesh._resetPointsArrayCache();
  63. mesh._boundingInfo = new BoundingInfo(extend.minimum, extend.maximum);
  64. mesh._createGlobalSubMesh();
  65. mesh.computeWorldMatrix(true);
  66. }
  67. }
  68. }
  69. public updateVerticesDataDirectly(kind: string, data: Float32Array, offset: number): void {
  70. var vertexBuffer = this.getVertexBuffer(kind);
  71. if (!vertexBuffer) {
  72. return;
  73. }
  74. vertexBuffer.updateDirectly(data, offset);
  75. }
  76. public updateVerticesData(kind: string, data: number[], updateExtends?: boolean): void {
  77. var vertexBuffer = this.getVertexBuffer(kind);
  78. if (!vertexBuffer) {
  79. return;
  80. }
  81. vertexBuffer.update(data);
  82. if (kind === VertexBuffer.PositionKind) {
  83. var extend;
  84. var stride = vertexBuffer.getStrideSize();
  85. this._totalVertices = data.length / stride;
  86. if (updateExtends) {
  87. extend = Tools.ExtractMinAndMax(data, 0, this._totalVertices);
  88. }
  89. var meshes = this._meshes;
  90. var numOfMeshes = meshes.length;
  91. for (var index = 0; index < numOfMeshes; index++) {
  92. var mesh = meshes[index];
  93. mesh._resetPointsArrayCache();
  94. if (updateExtends) {
  95. mesh._boundingInfo = new BoundingInfo(extend.minimum, extend.maximum);
  96. }
  97. }
  98. }
  99. }
  100. public getTotalVertices(): number {
  101. if (!this.isReady()) {
  102. return 0;
  103. }
  104. return this._totalVertices;
  105. }
  106. public getVerticesData(kind: string): number[] {
  107. var vertexBuffer = this.getVertexBuffer(kind);
  108. if (!vertexBuffer) {
  109. return null;
  110. }
  111. return vertexBuffer.getData();
  112. }
  113. public getVertexBuffer(kind: string): VertexBuffer {
  114. if (!this.isReady()) {
  115. return null;
  116. }
  117. return this._vertexBuffers[kind];
  118. }
  119. public getVertexBuffers(): VertexBuffer[] {
  120. if (!this.isReady()) {
  121. return null;
  122. }
  123. return this._vertexBuffers;
  124. }
  125. public isVerticesDataPresent(kind: string): boolean {
  126. if (!this._vertexBuffers) {
  127. if (this._delayInfo) {
  128. return this._delayInfo.indexOf(kind) !== -1;
  129. }
  130. return false;
  131. }
  132. return this._vertexBuffers[kind] !== undefined;
  133. }
  134. public getVerticesDataKinds(): string[] {
  135. var result = [];
  136. if (!this._vertexBuffers && this._delayInfo) {
  137. for (var kind in this._delayInfo) {
  138. result.push(kind);
  139. }
  140. } else {
  141. for (kind in this._vertexBuffers) {
  142. result.push(kind);
  143. }
  144. }
  145. return result;
  146. }
  147. public setIndices(indices: number[], totalVertices?: number): void {
  148. if (this._indexBuffer) {
  149. this._engine._releaseBuffer(this._indexBuffer);
  150. }
  151. this._indices = indices;
  152. if (this._meshes.length !== 0 && this._indices) {
  153. this._indexBuffer = this._engine.createIndexBuffer(this._indices);
  154. }
  155. if (totalVertices !== undefined) {
  156. this._totalVertices = totalVertices;
  157. }
  158. var meshes = this._meshes;
  159. var numOfMeshes = meshes.length;
  160. for (var index = 0; index < numOfMeshes; index++) {
  161. meshes[index]._createGlobalSubMesh();
  162. }
  163. }
  164. public getTotalIndices(): number {
  165. if (!this.isReady()) {
  166. return 0;
  167. }
  168. return this._indices.length;
  169. }
  170. public getIndices(): number[] {
  171. if (!this.isReady()) {
  172. return null;
  173. }
  174. return this._indices;
  175. }
  176. public getIndexBuffer(): any {
  177. if (!this.isReady()) {
  178. return null;
  179. }
  180. return this._indexBuffer;
  181. }
  182. public releaseForMesh(mesh: Mesh, shouldDispose?: boolean): void {
  183. var meshes = this._meshes;
  184. var index = meshes.indexOf(mesh);
  185. if (index === -1) {
  186. return;
  187. }
  188. for (var kind in this._vertexBuffers) {
  189. this._vertexBuffers[kind].dispose();
  190. }
  191. if (this._indexBuffer && this._engine._releaseBuffer(this._indexBuffer)) {
  192. this._indexBuffer = null;
  193. }
  194. meshes.splice(index, 1);
  195. mesh._geometry = null;
  196. if (meshes.length === 0 && shouldDispose) {
  197. this.dispose();
  198. }
  199. }
  200. public applyToMesh(mesh: Mesh): void {
  201. if (mesh._geometry === this) {
  202. return;
  203. }
  204. var previousGeometry = mesh._geometry;
  205. if (previousGeometry) {
  206. previousGeometry.releaseForMesh(mesh);
  207. }
  208. var meshes = this._meshes;
  209. // must be done before setting vertexBuffers because of mesh._createGlobalSubMesh()
  210. mesh._geometry = this;
  211. this._scene.pushGeometry(this);
  212. meshes.push(mesh);
  213. if (this.isReady()) {
  214. this._applyToMesh(mesh);
  215. }
  216. else {
  217. mesh._boundingInfo = this._boundingInfo;
  218. }
  219. }
  220. private _applyToMesh(mesh: Mesh): void {
  221. var numOfMeshes = this._meshes.length;
  222. // vertexBuffers
  223. for (var kind in this._vertexBuffers) {
  224. if (numOfMeshes === 1) {
  225. this._vertexBuffers[kind].create();
  226. }
  227. this._vertexBuffers[kind]._buffer.references = numOfMeshes;
  228. if (kind === VertexBuffer.PositionKind) {
  229. mesh._resetPointsArrayCache();
  230. var extend = Tools.ExtractMinAndMax(this._vertexBuffers[kind].getData(), 0, this._totalVertices);
  231. mesh._boundingInfo = new BoundingInfo(extend.minimum, extend.maximum);
  232. mesh._createGlobalSubMesh();
  233. //bounding info was just created again, world matrix should be applied again.
  234. mesh._updateBoundingInfo();
  235. }
  236. }
  237. // indexBuffer
  238. if (numOfMeshes === 1 && this._indices) {
  239. this._indexBuffer = this._engine.createIndexBuffer(this._indices);
  240. }
  241. if (this._indexBuffer) {
  242. this._indexBuffer.references = numOfMeshes;
  243. }
  244. }
  245. public load(scene: Scene, onLoaded?: () => void): void {
  246. if (this.delayLoadState === Engine.DELAYLOADSTATE_LOADING) {
  247. return;
  248. }
  249. if (this.isReady()) {
  250. if (onLoaded) {
  251. onLoaded();
  252. }
  253. return;
  254. }
  255. this.delayLoadState = Engine.DELAYLOADSTATE_LOADING;
  256. scene._addPendingData(this);
  257. Tools.LoadFile(this.delayLoadingFile, data => {
  258. this._delayLoadingFunction(JSON.parse(data), this);
  259. this.delayLoadState = Engine.DELAYLOADSTATE_LOADED;
  260. this._delayInfo = [];
  261. scene._removePendingData(this);
  262. var meshes = this._meshes;
  263. var numOfMeshes = meshes.length;
  264. for (var index = 0; index < numOfMeshes; index++) {
  265. this._applyToMesh(meshes[index]);
  266. }
  267. if (onLoaded) {
  268. onLoaded();
  269. }
  270. }, () => { }, scene.database);
  271. }
  272. public dispose(): void {
  273. var meshes = this._meshes;
  274. var numOfMeshes = meshes.length;
  275. var index: number;
  276. for (index = 0; index < numOfMeshes; index++) {
  277. this.releaseForMesh(meshes[index]);
  278. }
  279. this._meshes = [];
  280. for (var kind in this._vertexBuffers) {
  281. this._vertexBuffers[kind].dispose();
  282. }
  283. this._vertexBuffers = [];
  284. this._totalVertices = 0;
  285. if (this._indexBuffer) {
  286. this._engine._releaseBuffer(this._indexBuffer);
  287. }
  288. this._indexBuffer = null;
  289. this._indices = [];
  290. this.delayLoadState = Engine.DELAYLOADSTATE_NONE;
  291. this.delayLoadingFile = null;
  292. this._delayLoadingFunction = null;
  293. this._delayInfo = [];
  294. this._boundingInfo = null; // todo: .dispose()
  295. var geometries = this._scene.getGeometries();
  296. index = geometries.indexOf(this);
  297. if (index > -1) {
  298. geometries.splice(index, 1);
  299. }
  300. }
  301. public copy(id: string): Geometry {
  302. var vertexData = new VertexData();
  303. vertexData.indices = [];
  304. var indices = this.getIndices();
  305. for (var index = 0; index < indices.length; index++) {
  306. vertexData.indices.push(indices[index]);
  307. }
  308. var updatable = false;
  309. var stopChecking = false;
  310. for (var kind in this._vertexBuffers) {
  311. vertexData.set(this.getVerticesData(kind), kind);
  312. if (!stopChecking) {
  313. updatable = this.getVertexBuffer(kind).isUpdatable();
  314. stopChecking = !updatable;
  315. }
  316. }
  317. var geometry = new Geometry(id, this._scene, vertexData, updatable, null);
  318. geometry.delayLoadState = this.delayLoadState;
  319. geometry.delayLoadingFile = this.delayLoadingFile;
  320. geometry._delayLoadingFunction = this._delayLoadingFunction;
  321. for (kind in this._delayInfo) {
  322. geometry._delayInfo = geometry._delayInfo || [];
  323. geometry._delayInfo.push(kind);
  324. }
  325. // Bounding info
  326. var extend = Tools.ExtractMinAndMax(this.getVerticesData(VertexBuffer.PositionKind), 0, this.getTotalVertices());
  327. geometry._boundingInfo = new BoundingInfo(extend.minimum, extend.maximum);
  328. return geometry;
  329. }
  330. // Statics
  331. public static ExtractFromMesh(mesh: Mesh, id: string): Geometry {
  332. var geometry = mesh._geometry;
  333. if (!geometry) {
  334. return null;
  335. }
  336. return geometry.copy(id);
  337. }
  338. // from http://stackoverflow.com/questions/105034/how-to-create-a-guid-uuid-in-javascript/2117523#answer-2117523
  339. // be aware Math.random() could cause collisions
  340. public static RandomId(): string {
  341. return 'xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'.replace(/[xy]/g, c => {
  342. var r = Math.random() * 16 | 0, v = c === 'x' ? r : (r & 0x3 | 0x8);
  343. return v.toString(16);
  344. });
  345. }
  346. }
  347. /////// Primitives //////////////////////////////////////////////
  348. export module Geometry.Primitives {
  349. /// Abstract class
  350. export class _Primitive extends Geometry {
  351. // Private
  352. private _beingRegenerated: boolean;
  353. private _canBeRegenerated: boolean;
  354. constructor(id: string, scene: Scene, vertexData?: VertexData, canBeRegenerated?: boolean, mesh?: Mesh) {
  355. this._beingRegenerated = true;
  356. this._canBeRegenerated = canBeRegenerated;
  357. super(id, scene, vertexData, false, mesh); // updatable = false to be sure not to update vertices
  358. this._beingRegenerated = false;
  359. }
  360. public canBeRegenerated(): boolean {
  361. return this._canBeRegenerated;
  362. }
  363. public regenerate(): void {
  364. if (!this._canBeRegenerated) {
  365. return;
  366. }
  367. this._beingRegenerated = true;
  368. this.setAllVerticesData(this._regenerateVertexData(), false);
  369. this._beingRegenerated = false;
  370. }
  371. public asNewGeometry(id: string): Geometry {
  372. return super.copy(id);
  373. }
  374. // overrides
  375. public setAllVerticesData(vertexData: VertexData, updatable?: boolean): void {
  376. if (!this._beingRegenerated) {
  377. return;
  378. }
  379. super.setAllVerticesData(vertexData, false);
  380. }
  381. public setVerticesData(kind: string, data: number[], updatable?: boolean): void {
  382. if (!this._beingRegenerated) {
  383. return;
  384. }
  385. super.setVerticesData(kind, data, false);
  386. }
  387. // to override
  388. // protected
  389. public _regenerateVertexData(): VertexData {
  390. throw new Error("Abstract method");
  391. }
  392. public copy(id: string): Geometry {
  393. throw new Error("Must be overriden in sub-classes.");
  394. }
  395. }
  396. export class Box extends _Primitive {
  397. // Members
  398. public size: number;
  399. constructor(id: string, scene: Scene, size: number, canBeRegenerated?: boolean, mesh?: Mesh) {
  400. this.size = size;
  401. super(id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
  402. }
  403. public _regenerateVertexData(): VertexData {
  404. return VertexData.CreateBox(this.size);
  405. }
  406. public copy(id: string): Geometry {
  407. return new Box(id, this.getScene(), this.size, this.canBeRegenerated(), null);
  408. }
  409. }
  410. export class Sphere extends _Primitive {
  411. // Members
  412. public segments: number;
  413. public diameter: number;
  414. constructor(id: string, scene: Scene, segments: number, diameter: number, canBeRegenerated?: boolean, mesh?: Mesh) {
  415. this.segments = segments;
  416. this.diameter = diameter;
  417. super(id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
  418. }
  419. public _regenerateVertexData(): VertexData {
  420. return VertexData.CreateSphere(this.segments, this.diameter);
  421. }
  422. public copy(id: string): Geometry {
  423. return new Sphere(id, this.getScene(), this.segments, this.diameter, this.canBeRegenerated(), null);
  424. }
  425. }
  426. export class Cylinder extends _Primitive {
  427. // Members
  428. public height: number;
  429. public diameterTop: number;
  430. public diameterBottom: number;
  431. public tessellation: number;
  432. public subdivisions: number;
  433. constructor(id: string, scene: Scene, height: number, diameterTop: number, diameterBottom: number, tessellation: number, subdivisions: number = 1, canBeRegenerated?: boolean, mesh?: Mesh) {
  434. this.height = height;
  435. this.diameterTop = diameterTop;
  436. this.diameterBottom = diameterBottom;
  437. this.tessellation = tessellation;
  438. this.subdivisions = subdivisions;
  439. super(id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
  440. }
  441. public _regenerateVertexData(): VertexData {
  442. return VertexData.CreateCylinder(this.height, this.diameterTop, this.diameterBottom, this.tessellation, this.subdivisions);
  443. }
  444. public copy(id: string): Geometry {
  445. return new Cylinder(id, this.getScene(), this.height, this.diameterTop, this.diameterBottom, this.tessellation, this.subdivisions, this.canBeRegenerated(), null);
  446. }
  447. }
  448. export class Torus extends _Primitive {
  449. // Members
  450. public diameter: number;
  451. public thickness: number;
  452. public tessellation: number;
  453. constructor(id: string, scene: Scene, diameter: number, thickness: number, tessellation: number, canBeRegenerated?: boolean, mesh?: Mesh) {
  454. this.diameter = diameter;
  455. this.thickness = thickness;
  456. this.tessellation = tessellation;
  457. super(id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
  458. }
  459. public _regenerateVertexData(): VertexData {
  460. return VertexData.CreateTorus(this.diameter, this.thickness, this.tessellation);
  461. }
  462. public copy(id: string): Geometry {
  463. return new Torus(id, this.getScene(), this.diameter, this.thickness, this.tessellation, this.canBeRegenerated(), null);
  464. }
  465. }
  466. export class Ground extends _Primitive {
  467. // Members
  468. public width: number;
  469. public height: number;
  470. public subdivisions: number;
  471. constructor(id: string, scene: Scene, width: number, height: number, subdivisions: number, canBeRegenerated?: boolean, mesh?: Mesh) {
  472. this.width = width;
  473. this.height = height;
  474. this.subdivisions = subdivisions;
  475. super(id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
  476. }
  477. public _regenerateVertexData(): VertexData {
  478. return VertexData.CreateGround(this.width, this.height, this.subdivisions);
  479. }
  480. public copy(id: string): Geometry {
  481. return new Ground(id, this.getScene(), this.width, this.height, this.subdivisions, this.canBeRegenerated(), null);
  482. }
  483. }
  484. export class TiledGround extends _Primitive {
  485. // Members
  486. public xmin: number;
  487. public zmin: number;
  488. public xmax: number;
  489. public zmax: number;
  490. public subdivisions: { w: number; h: number; };
  491. public precision: { w: number; h: number; };
  492. constructor(id: string, scene: Scene, xmin: number, zmin: number, xmax: number, zmax: number, subdivisions: { w: number; h: number; }, precision: { w: number; h: number; }, canBeRegenerated?: boolean, mesh?: Mesh) {
  493. this.xmin = xmin;
  494. this.zmin = zmin;
  495. this.xmax = xmax;
  496. this.zmax = zmax;
  497. this.subdivisions = subdivisions;
  498. this.precision = precision;
  499. super(id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
  500. }
  501. public _regenerateVertexData(): VertexData {
  502. return VertexData.CreateTiledGround(this.xmin, this.zmin, this.xmax, this.zmax, this.subdivisions, this.precision);
  503. }
  504. public copy(id: string): Geometry {
  505. return new TiledGround(id, this.getScene(), this.xmin, this.zmin, this.xmax, this.zmax, this.subdivisions, this.precision, this.canBeRegenerated(), null);
  506. }
  507. }
  508. export class Plane extends _Primitive {
  509. // Members
  510. public size: number;
  511. constructor(id: string, scene: Scene, size: number, canBeRegenerated?: boolean, mesh?: Mesh) {
  512. this.size = size;
  513. super(id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
  514. }
  515. public _regenerateVertexData(): VertexData {
  516. return VertexData.CreatePlane(this.size);
  517. }
  518. public copy(id: string): Geometry {
  519. return new Plane(id, this.getScene(), this.size, this.canBeRegenerated(), null);
  520. }
  521. }
  522. export class TorusKnot extends _Primitive {
  523. // Members
  524. public radius: number;
  525. public tube: number;
  526. public radialSegments: number;
  527. public tubularSegments: number;
  528. public p: number;
  529. public q: number;
  530. constructor(id: string, scene: Scene, radius: number, tube: number, radialSegments: number, tubularSegments: number, p: number, q: number, canBeRegenerated?: boolean, mesh?: Mesh) {
  531. this.radius = radius;
  532. this.tube = tube;
  533. this.radialSegments = radialSegments;
  534. this.tubularSegments = tubularSegments;
  535. this.p = p;
  536. this.q = q;
  537. super(id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
  538. }
  539. public _regenerateVertexData(): VertexData {
  540. return VertexData.CreateTorusKnot(this.radius, this.tube, this.radialSegments, this.tubularSegments, this.p, this.q);
  541. }
  542. public copy(id: string): Geometry {
  543. return new TorusKnot(id, this.getScene(), this.radius, this.tube, this.radialSegments, this.tubularSegments, this.p, this.q, this.canBeRegenerated(), null);
  544. }
  545. }
  546. }
  547. }