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- /// <reference path="../../../../dist/preview release/babylon.d.ts"/>
- var BABYLON;
- (function (BABYLON) {
- var GLTF2Export = /** @class */ (function () {
- function GLTF2Export() {
- }
- /**
- * Exports the geometry of a Mesh array in .gltf file format.
- * If glb is set to true, exports as .glb.
- * @param meshes
- * @param materials
- *
- * @returns {[fileName: string]: string | Blob} Returns an object with a .gltf, .glb and associates textures
- * as keys and their data and paths as values.
- */
- GLTF2Export.GLTF = function (scene, filename) {
- var glTFPrefix = filename.replace(/\.[^/.]+$/, "");
- var gltfGenerator = new BABYLON._GLTF2Exporter(scene);
- return gltfGenerator._generateGLTF(glTFPrefix);
- };
- /**
- *
- * @param meshes
- * @param filename
- *
- * @returns {[fileName: string]: string | Blob} Returns an object with a .glb filename as key and data as value
- */
- GLTF2Export.GLB = function (scene, filename) {
- var glTFPrefix = filename.replace(/\.[^/.]+$/, "");
- var gltfGenerator = new BABYLON._GLTF2Exporter(scene);
- return gltfGenerator._generateGLB(glTFPrefix);
- };
- return GLTF2Export;
- }());
- BABYLON.GLTF2Export = GLTF2Export;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.glTFSerializer.js.map
- var BABYLON;
- (function (BABYLON) {
- var _GLTF2Exporter = /** @class */ (function () {
- function _GLTF2Exporter(babylonScene) {
- this.asset = { generator: "BabylonJS", version: "2.0" };
- this.babylonScene = babylonScene;
- this.bufferViews = new Array();
- this.accessors = new Array();
- this.meshes = new Array();
- this.scenes = new Array();
- this.nodes = new Array();
- var totalByteLength = 0;
- totalByteLength = this.createScene(this.babylonScene, totalByteLength);
- this.totalByteLength = totalByteLength;
- }
- /**
- * Creates a buffer view based on teh supplied arguments
- * @param bufferIndex
- * @param byteOffset
- * @param byteLength
- *
- * @returns {_IGLTFBufferView}
- */
- _GLTF2Exporter.prototype.createBufferView = function (bufferIndex, byteOffset, byteLength) {
- var bufferview = { buffer: bufferIndex, byteLength: byteLength };
- if (byteOffset > 0) {
- bufferview.byteOffset = byteOffset;
- }
- return bufferview;
- };
- /**
- * Creates an accessor based on the supplied arguments
- * @param bufferviewIndex
- * @param name
- * @param type
- * @param componentType
- * @param count
- * @param min
- * @param max
- *
- * @returns {_IGLTFAccessor}
- */
- _GLTF2Exporter.prototype.createAccessor = function (bufferviewIndex, name, type, componentType, count, min, max) {
- var accessor = { name: name, bufferView: bufferviewIndex, componentType: componentType, count: count, type: type };
- if (min) {
- accessor.min = min;
- }
- if (max) {
- accessor.max = max;
- }
- return accessor;
- };
- /**
- * Calculates the minimum and maximum values of an array of floats, based on stride
- * @param buff
- * @param vertexStart
- * @param vertexCount
- * @param arrayOffset
- * @param stride
- *
- * @returns {min: number[], max: number[]} min number array and max number array
- */
- _GLTF2Exporter.prototype.calculateMinMax = function (buff, vertexStart, vertexCount, arrayOffset, stride) {
- var min = [Infinity, Infinity, Infinity];
- var max = [-Infinity, -Infinity, -Infinity];
- var end = vertexStart + vertexCount;
- if (vertexCount > 0) {
- for (var i = vertexStart; i < end; ++i) {
- var index = stride * i;
- for (var j = 0; j < stride; ++j) {
- if (buff[index] < min[j]) {
- min[j] = buff[index];
- }
- if (buff[index] > max[j]) {
- max[j] = buff[index];
- }
- ++index;
- }
- }
- }
- return { min: min, max: max };
- };
- /**
- * Write mesh attribute data to buffer.
- * Returns the bytelength of the data.
- * @param vertexBufferType
- * @param submesh
- * @param meshAttributeArray
- * @param strideSize
- * @param byteOffset
- * @param dataBuffer
- * @param useRightHandedSystem
- *
- * @returns {number} byte length
- */
- _GLTF2Exporter.prototype.writeAttributeData = function (vertexBufferType, submesh, meshAttributeArray, strideSize, byteOffset, dataBuffer, useRightHandedSystem) {
- var byteOff = byteOffset;
- var end = submesh.verticesStart + submesh.verticesCount;
- var byteLength = 0;
- switch (vertexBufferType) {
- case BABYLON.VertexBuffer.PositionKind: {
- for (var k = submesh.verticesStart; k < end; ++k) {
- var index = k * strideSize;
- dataBuffer.setFloat32(byteOff, meshAttributeArray[index], true);
- byteOff += 4;
- dataBuffer.setFloat32(byteOff, meshAttributeArray[index + 1], true);
- byteOff += 4;
- if (useRightHandedSystem) {
- dataBuffer.setFloat32(byteOff, meshAttributeArray[index + 2], true);
- }
- else {
- dataBuffer.setFloat32(byteOff, -meshAttributeArray[index + 2], true);
- }
- byteOff += 4;
- }
- byteLength = submesh.verticesCount * 12;
- break;
- }
- case BABYLON.VertexBuffer.NormalKind: {
- for (var k = submesh.verticesStart; k < end; ++k) {
- var index = k * strideSize;
- dataBuffer.setFloat32(byteOff, meshAttributeArray[index], true);
- byteOff += 4;
- dataBuffer.setFloat32(byteOff, meshAttributeArray[index + 1], true);
- byteOff += 4;
- if (useRightHandedSystem) {
- dataBuffer.setFloat32(byteOff, meshAttributeArray[index + 2], true);
- }
- else {
- dataBuffer.setFloat32(byteOff, -meshAttributeArray[index + 2], true);
- }
- byteOff += 4;
- }
- byteLength = submesh.verticesCount * 12;
- break;
- }
- case BABYLON.VertexBuffer.TangentKind: {
- for (var k = submesh.indexStart; k < end; ++k) {
- var index = k * strideSize;
- dataBuffer.setFloat32(byteOff, meshAttributeArray[index], true);
- byteOff += 4;
- dataBuffer.setFloat32(byteOff, meshAttributeArray[index + 1], true);
- byteOff += 4;
- if (useRightHandedSystem) {
- dataBuffer.setFloat32(byteOff, meshAttributeArray[index + 2], true);
- }
- else {
- dataBuffer.setFloat32(byteOff, -meshAttributeArray[index + 2], true);
- }
- byteOff += 4;
- dataBuffer.setFloat32(byteOff, meshAttributeArray[index + 3], true);
- byteOff += 4;
- }
- byteLength = submesh.verticesCount * 16;
- break;
- }
- case BABYLON.VertexBuffer.ColorKind: {
- for (var k = submesh.verticesStart; k < end; ++k) {
- var index = k * strideSize;
- dataBuffer.setFloat32(byteOff, meshAttributeArray[index], true);
- byteOff += 4;
- dataBuffer.setFloat32(byteOff, meshAttributeArray[index + 1], true);
- byteOff += 4;
- dataBuffer.setFloat32(byteOff, meshAttributeArray[index + 2], true);
- byteOff += 4;
- dataBuffer.setFloat32(byteOff, meshAttributeArray[index + 3], true);
- byteOff += 4;
- }
- byteLength = submesh.verticesCount * 16;
- break;
- }
- case BABYLON.VertexBuffer.UVKind: {
- for (var k = submesh.verticesStart; k < end; ++k) {
- var index = k * strideSize;
- dataBuffer.setFloat32(byteOff, meshAttributeArray[index], true);
- byteOff += 4;
- dataBuffer.setFloat32(byteOff, meshAttributeArray[index + 1], true);
- byteOff += 4;
- }
- byteLength = submesh.verticesCount * 8;
- break;
- }
- case BABYLON.VertexBuffer.UV2Kind: {
- for (var k = submesh.verticesStart; k < end; ++k) {
- var index = k * strideSize;
- dataBuffer.setFloat32(byteOff, meshAttributeArray[index], true);
- byteOff += 4;
- dataBuffer.setFloat32(byteOff, meshAttributeArray[index + 1], true);
- byteOff += 4;
- }
- byteLength = submesh.verticesCount * 8;
- break;
- }
- default: {
- throw new Error("Unsupported vertex buffer type: " + vertexBufferType);
- }
- }
- return byteLength;
- };
- /**
- * Generates glTF json data
- * @param glb
- * @param glTFPrefix
- * @param prettyPrint
- *
- * @returns {string} json data as string
- */
- _GLTF2Exporter.prototype.generateJSON = function (glb, glTFPrefix, prettyPrint) {
- var buffer = { byteLength: this.totalByteLength };
- var glTF = {
- buffers: [buffer],
- asset: this.asset,
- meshes: this.meshes,
- scenes: this.scenes,
- nodes: this.nodes,
- bufferViews: this.bufferViews,
- accessors: this.accessors
- };
- if (this.scenes.length > 0) {
- glTF.scene = 0;
- }
- if (!glb) {
- buffer.uri = glTFPrefix + ".bin";
- }
- var jsonText = prettyPrint ? JSON.stringify(glTF, null, 2) : JSON.stringify(glTF);
- return jsonText;
- };
- /**
- * Generates data for .gltf and .bin files based on the glTF prefix string
- * @param glTFPrefix
- *
- * @returns {[x: string]: string | Blob} object with glTF json tex filename
- * and binary file name as keys and their data as values
- */
- _GLTF2Exporter.prototype._generateGLTF = function (glTFPrefix) {
- var jsonText = this.generateJSON(false, glTFPrefix, true);
- var binaryBuffer = this.generateBinary();
- var bin = new Blob([binaryBuffer], { type: 'application/octet-stream' });
- var glTFFileName = glTFPrefix + '.gltf';
- var glTFBinFile = glTFPrefix + '.bin';
- var container = new BABYLON._GLTFData();
- container._glTFFiles[glTFFileName] = jsonText;
- container._glTFFiles[glTFBinFile] = bin;
- return container;
- };
- /**
- * Creates a binary buffer for glTF
- *
- * @returns {ArrayBuffer}
- */
- _GLTF2Exporter.prototype.generateBinary = function () {
- var byteOffset = 0;
- var binaryBuffer = new ArrayBuffer(this.totalByteLength);
- var dataBuffer = new DataView(binaryBuffer);
- byteOffset = this.createScene(this.babylonScene, byteOffset, dataBuffer);
- return binaryBuffer;
- };
- /**
- * Generates a glb file from the json and binary data.
- * Returns an object with the glb file name as the key and data as the value.
- * @param jsonText
- * @param binaryBuffer
- * @param glTFPrefix
- *
- * @returns {[glbFileName: string]: Blob} object with glb filename as key and data as value
- */
- _GLTF2Exporter.prototype._generateGLB = function (glTFPrefix) {
- var jsonText = this.generateJSON(true);
- var binaryBuffer = this.generateBinary();
- var glbFileName = glTFPrefix + '.glb';
- var headerLength = 12;
- var chunkLengthPrefix = 8;
- var jsonLength = jsonText.length;
- var jsonRemainder = jsonLength % 4;
- var binRemainder = binaryBuffer.byteLength % 4;
- var jsonPadding = jsonRemainder === 0 ? jsonRemainder : 4 - jsonRemainder;
- var binPadding = binRemainder === 0 ? binRemainder : 4 - binRemainder;
- var byteLength = headerLength + (2 * chunkLengthPrefix) + jsonLength + jsonPadding + binaryBuffer.byteLength + binPadding;
- //header
- var headerBuffer = new ArrayBuffer(headerLength);
- var headerBufferView = new DataView(headerBuffer);
- headerBufferView.setUint32(0, 0x46546C67, true); //glTF
- headerBufferView.setUint32(4, 2, true); // version
- headerBufferView.setUint32(8, byteLength, true); // total bytes in file
- //json chunk
- var jsonChunkBuffer = new ArrayBuffer(chunkLengthPrefix + jsonLength + jsonPadding);
- var jsonChunkBufferView = new DataView(jsonChunkBuffer);
- jsonChunkBufferView.setUint32(0, jsonLength + jsonPadding, true);
- jsonChunkBufferView.setUint32(4, 0x4E4F534A, true);
- //json chunk bytes
- var jsonData = new Uint8Array(jsonChunkBuffer, chunkLengthPrefix);
- for (var i = 0; i < jsonLength; ++i) {
- jsonData[i] = jsonText.charCodeAt(i);
- }
- //json padding
- var jsonPaddingView = new Uint8Array(jsonChunkBuffer, chunkLengthPrefix + jsonLength);
- for (var i = 0; i < jsonPadding; ++i) {
- jsonPaddingView[i] = 0x20;
- }
- //binary chunk
- var binaryChunkBuffer = new ArrayBuffer(chunkLengthPrefix);
- var binaryChunkBufferView = new DataView(binaryChunkBuffer);
- binaryChunkBufferView.setUint32(0, binaryBuffer.byteLength, true);
- binaryChunkBufferView.setUint32(4, 0x004E4942, true);
- // binary padding
- var binPaddingBuffer = new ArrayBuffer(binPadding);
- var binPaddingView = new Uint8Array(binPaddingBuffer);
- for (var i = 0; i < binPadding; ++i) {
- binPaddingView[i] = 0;
- }
- // binary data
- var glbFile = new Blob([headerBuffer, jsonChunkBuffer, binaryChunkBuffer, binaryBuffer, binPaddingBuffer], { type: 'application/octet-stream' });
- var container = new BABYLON._GLTFData();
- container._glTFFiles[glbFileName] = glbFile;
- return container;
- };
- /**
- * Sets the TRS for each node
- * @param node
- * @param babylonMesh
- * @param useRightHandedSystem
- */
- _GLTF2Exporter.prototype.setNodeTransformation = function (node, babylonMesh, useRightHandedSystem) {
- if (!(babylonMesh.position.x === 0 && babylonMesh.position.y === 0 && babylonMesh.position.z === 0)) {
- if (useRightHandedSystem) {
- node.translation = babylonMesh.position.asArray();
- }
- else {
- node.translation = [babylonMesh.position.x, babylonMesh.position.y, -babylonMesh.position.z];
- }
- }
- if (!(babylonMesh.scaling.x === 1 && babylonMesh.scaling.y === 1 && babylonMesh.scaling.z === 1)) {
- if (useRightHandedSystem) {
- node.scale = babylonMesh.scaling.asArray();
- }
- else {
- node.scale = [babylonMesh.scaling.x, babylonMesh.scaling.y, -babylonMesh.scaling.z];
- }
- }
- var rotationQuaternion = BABYLON.Quaternion.RotationYawPitchRoll(babylonMesh.rotation.y, babylonMesh.rotation.x, babylonMesh.rotation.z);
- if (babylonMesh.rotationQuaternion) {
- rotationQuaternion = rotationQuaternion.multiply(babylonMesh.rotationQuaternion);
- }
- if (!(rotationQuaternion.x === 0 && rotationQuaternion.y === 0 && rotationQuaternion.z === 0 && rotationQuaternion.w === 1)) {
- if (useRightHandedSystem) {
- node.rotation = rotationQuaternion.asArray();
- }
- else {
- node.rotation = [-rotationQuaternion.x, -rotationQuaternion.y, rotationQuaternion.z, rotationQuaternion.w];
- }
- }
- };
- /**
- * Sets data for the primitive attributes of each submesh
- * @param mesh
- * @param babylonMesh
- * @param byteOffset
- * @param useRightHandedSystem
- * @param dataBuffer
- *
- * @returns {number} bytelength of the primitive attributes plus the passed in byteOffset
- */
- _GLTF2Exporter.prototype.setPrimitiveAttributes = function (mesh, babylonMesh, byteOffset, useRightHandedSystem, dataBuffer) {
- // go through all mesh primitives (submeshes)
- for (var j = 0; j < babylonMesh.subMeshes.length; ++j) {
- var bufferMesh = null;
- var submesh = babylonMesh.subMeshes[j];
- var meshPrimitive = { attributes: {} };
- if (babylonMesh instanceof BABYLON.Mesh) {
- bufferMesh = babylonMesh;
- }
- else if (babylonMesh instanceof BABYLON.InstancedMesh) {
- bufferMesh = babylonMesh.sourceMesh;
- }
- // Loop through each attribute of the submesh (mesh primitive)
- if (bufferMesh.isVerticesDataPresent(BABYLON.VertexBuffer.PositionKind)) {
- var positionVertexBuffer = bufferMesh.getVertexBuffer(BABYLON.VertexBuffer.PositionKind);
- var positionVertexBufferOffset = positionVertexBuffer.getOffset();
- var positions = positionVertexBuffer.getData();
- var positionStrideSize = positionVertexBuffer.getStrideSize();
- if (dataBuffer) {
- byteOffset += this.writeAttributeData(BABYLON.VertexBuffer.PositionKind, submesh, positions, positionStrideSize, byteOffset, dataBuffer, useRightHandedSystem);
- }
- else {
- // Create bufferview
- var byteLength = submesh.verticesCount * 12;
- var bufferview = this.createBufferView(0, byteOffset, byteLength);
- byteOffset += byteLength;
- this.bufferViews.push(bufferview);
- // Create accessor
- var result = this.calculateMinMax(positions, submesh.verticesStart, submesh.verticesCount, positionVertexBufferOffset, positionStrideSize);
- var accessor = this.createAccessor(this.bufferViews.length - 1, "Position", "VEC3", 5126, submesh.verticesCount, result.min, result.max);
- this.accessors.push(accessor);
- meshPrimitive.attributes.POSITION = this.accessors.length - 1;
- }
- }
- if (bufferMesh.isVerticesDataPresent(BABYLON.VertexBuffer.NormalKind)) {
- var normalVertexBuffer = bufferMesh.getVertexBuffer(BABYLON.VertexBuffer.NormalKind);
- var normals = normalVertexBuffer.getData();
- var normalStrideSize = normalVertexBuffer.getStrideSize();
- if (dataBuffer) {
- byteOffset += this.writeAttributeData(BABYLON.VertexBuffer.NormalKind, submesh, normals, normalStrideSize, byteOffset, dataBuffer, useRightHandedSystem);
- }
- else {
- // Create bufferview
- var byteLength = submesh.verticesCount * 12;
- var bufferview = this.createBufferView(0, byteOffset, byteLength);
- byteOffset += byteLength;
- this.bufferViews.push(bufferview);
- // Create accessor
- var accessor = this.createAccessor(this.bufferViews.length - 1, "Normal", "VEC3", 5126, submesh.verticesCount);
- this.accessors.push(accessor);
- meshPrimitive.attributes.NORMAL = this.accessors.length - 1;
- }
- }
- if (bufferMesh.isVerticesDataPresent(BABYLON.VertexBuffer.TangentKind)) {
- var tangentVertexBuffer = bufferMesh.getVertexBuffer(BABYLON.VertexBuffer.TangentKind);
- var tangents = tangentVertexBuffer.getData();
- var tangentStrideSize = tangentVertexBuffer.getStrideSize();
- if (dataBuffer) {
- byteOffset += this.writeAttributeData(BABYLON.VertexBuffer.TangentKind, submesh, tangents, tangentStrideSize, byteOffset, dataBuffer, useRightHandedSystem);
- }
- else {
- // Create bufferview
- var byteLength = submesh.verticesCount * 16;
- var bufferview = this.createBufferView(0, byteOffset, byteLength);
- byteOffset += byteLength;
- this.bufferViews.push(bufferview);
- // Create accessor
- var accessor = this.createAccessor(this.bufferViews.length - 1, "Tangent", "VEC4", 5126, submesh.verticesCount);
- this.accessors.push(accessor);
- meshPrimitive.attributes.TANGENT = this.accessors.length - 1;
- }
- }
- if (bufferMesh.isVerticesDataPresent(BABYLON.VertexBuffer.ColorKind)) {
- var colorVertexBuffer = bufferMesh.getVertexBuffer(BABYLON.VertexBuffer.ColorKind);
- var colors = colorVertexBuffer.getData();
- var colorStrideSize = colorVertexBuffer.getStrideSize();
- if (dataBuffer) {
- byteOffset += this.writeAttributeData(BABYLON.VertexBuffer.ColorKind, submesh, colors, colorStrideSize, byteOffset, dataBuffer, useRightHandedSystem);
- }
- else {
- // Create bufferview
- var byteLength = submesh.verticesCount * 16;
- var bufferview = this.createBufferView(0, byteOffset, byteLength);
- byteOffset += byteLength;
- this.bufferViews.push(bufferview);
- // Create accessor
- var accessor = this.createAccessor(this.bufferViews.length - 1, "Color", "VEC4", 5126, submesh.verticesCount);
- this.accessors.push(accessor);
- meshPrimitive.attributes.COLOR_0 = this.accessors.length - 1;
- }
- }
- if (bufferMesh.isVerticesDataPresent(BABYLON.VertexBuffer.UVKind)) {
- var texCoord0VertexBuffer = bufferMesh.getVertexBuffer(BABYLON.VertexBuffer.UVKind);
- var texCoords0 = texCoord0VertexBuffer.getData();
- var texCoord0StrideSize = texCoord0VertexBuffer.getStrideSize();
- if (dataBuffer) {
- byteOffset += this.writeAttributeData(BABYLON.VertexBuffer.UVKind, submesh, texCoords0, texCoord0StrideSize, byteOffset, dataBuffer, useRightHandedSystem);
- }
- else {
- // Create bufferview
- var byteLength = submesh.verticesCount * 8;
- var bufferview = this.createBufferView(0, byteOffset, byteLength);
- byteOffset += byteLength;
- this.bufferViews.push(bufferview);
- // Create accessor
- var accessor = this.createAccessor(this.bufferViews.length - 1, "Texture Coords", "VEC2", 5126, submesh.verticesCount);
- this.accessors.push(accessor);
- meshPrimitive.attributes.TEXCOORD_0 = this.accessors.length - 1;
- }
- }
- if (bufferMesh.isVerticesDataPresent(BABYLON.VertexBuffer.UV2Kind)) {
- var texCoord1VertexBuffer = bufferMesh.getVertexBuffer(BABYLON.VertexBuffer.UV2Kind);
- var texCoords1 = texCoord1VertexBuffer.getData();
- var texCoord1StrideSize = texCoord1VertexBuffer.getStrideSize();
- if (dataBuffer) {
- byteOffset += this.writeAttributeData(BABYLON.VertexBuffer.UV2Kind, submesh, texCoords1, texCoord1StrideSize, byteOffset, dataBuffer, useRightHandedSystem);
- }
- else {
- // Create bufferview
- var byteLength = submesh.verticesCount * 8;
- var bufferview = this.createBufferView(0, byteOffset, byteLength);
- byteOffset += byteLength;
- this.bufferViews.push(bufferview);
- // Create accessor
- var accessor = this.createAccessor(this.bufferViews.length - 1, "Texture Coords", "VEC2", 5126, submesh.verticesCount);
- this.accessors.push(accessor);
- meshPrimitive.attributes.TEXCOORD_1 = this.accessors.length - 1;
- }
- }
- if (bufferMesh.getTotalIndices() > 0) {
- if (dataBuffer) {
- var indices = bufferMesh.getIndices();
- var start = submesh.indexStart;
- var end = submesh.indexCount + start;
- var byteOff = byteOffset;
- for (var k = start; k < end; k = k + 3) {
- dataBuffer.setUint32(byteOff, indices[k], true);
- byteOff += 4;
- dataBuffer.setUint32(byteOff, indices[k + 1], true);
- byteOff += 4;
- dataBuffer.setUint32(byteOff, indices[k + 2], true);
- byteOff += 4;
- }
- var byteLength = submesh.indexCount * 4;
- byteOffset += byteLength;
- }
- else {
- // Create bufferview
- var indicesCount = submesh.indexCount;
- var byteLength = indicesCount * 4;
- var bufferview = this.createBufferView(0, byteOffset, byteLength);
- byteOffset += byteLength;
- this.bufferViews.push(bufferview);
- // Create accessor
- var accessor = this.createAccessor(this.bufferViews.length - 1, "Indices", "SCALAR", 5125, indicesCount);
- this.accessors.push(accessor);
- meshPrimitive.indices = this.accessors.length - 1;
- }
- }
- if (bufferMesh.material) {
- //TODO: Implement Material
- }
- mesh.primitives.push(meshPrimitive);
- }
- return byteOffset;
- };
- /**
- * Creates a glTF scene based on the array of meshes.
- * Returns the the total byte offset.
- * @param gltf
- * @param byteOffset
- * @param buffer
- * @param dataBuffer
- *
- * @returns {number} bytelength + byteoffset
- */
- _GLTF2Exporter.prototype.createScene = function (babylonScene, byteOffset, dataBuffer) {
- if (babylonScene.meshes.length > 0) {
- var babylonMeshes = babylonScene.meshes;
- var scene = { nodes: new Array() };
- for (var i = 0; i < babylonMeshes.length; ++i) {
- // create node to hold translation/rotation/scale and the mesh
- var node = { mesh: -1 };
- var babylonMesh = babylonMeshes[i];
- var useRightHandedSystem = babylonMesh.getScene().useRightHandedSystem;
- // Set transformation
- this.setNodeTransformation(node, babylonMesh, useRightHandedSystem);
- // create mesh
- var mesh = { primitives: new Array() };
- mesh.primitives = [];
- byteOffset = this.setPrimitiveAttributes(mesh, babylonMesh, byteOffset, useRightHandedSystem, dataBuffer);
- // go through all mesh primitives (submeshes)
- this.meshes.push(mesh);
- node.mesh = this.meshes.length - 1;
- if (babylonMesh.name) {
- node.name = babylonMesh.name;
- }
- this.nodes.push(node);
- scene.nodes.push(this.nodes.length - 1);
- }
- this.scenes.push(scene);
- }
- return byteOffset;
- };
- return _GLTF2Exporter;
- }());
- BABYLON._GLTF2Exporter = _GLTF2Exporter;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.glTFExporter.js.map
- var BABYLON;
- (function (BABYLON) {
- /**
- * Class for holding and downloading glTF file data
- */
- var _GLTFData = /** @class */ (function () {
- function _GLTFData() {
- this._glTFFiles = {};
- }
- /**
- * Downloads glTF data.
- */
- _GLTFData.prototype.downloadFiles = function () {
- /**
- * Checks for a matching suffix at the end of a string (for ES5 and lower)
- * @param str
- * @param suffix
- *
- * @returns {boolean} indicating whether the suffix matches or not
- */
- function endsWith(str, suffix) {
- return str.indexOf(suffix, str.length - suffix.length) !== -1;
- }
- for (var key in this._glTFFiles) {
- var link = document.createElement('a');
- document.body.appendChild(link);
- link.setAttribute("type", "hidden");
- link.download = key;
- var blob = this._glTFFiles[key];
- var mimeType = void 0;
- if (endsWith(key, ".glb")) {
- mimeType = { type: "model/gltf-binary" };
- }
- else if (endsWith(key, ".bin")) {
- mimeType = { type: "application/octet-stream" };
- }
- else if (endsWith(key, ".gltf")) {
- mimeType = { type: "model/gltf+json" };
- }
- link.href = window.URL.createObjectURL(new Blob([blob], mimeType));
- link.click();
- }
- };
- return _GLTFData;
- }());
- BABYLON._GLTFData = _GLTFData;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.glTFData.js.map
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