babylon.oimoJSPlugin.ts 11 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279
  1. module BABYLON {
  2. declare var OIMO;
  3. export class OimoJSPlugin implements IPhysicsEnginePlugin {
  4. private _world;
  5. private _registeredMeshes = [];
  6. public initialize(iterations: number): void {
  7. this._world = new OIMO.World();
  8. this._world.clear();
  9. }
  10. public setGravity(gravity: Vector3): void {
  11. this._world.gravity = gravity;
  12. }
  13. public registerMesh(mesh: AbstractMesh, impostor: number, options: PhysicsBodyCreationOptions): any {
  14. var body = null;
  15. this.unregisterMesh(mesh);
  16. mesh.computeWorldMatrix(true);
  17. // register mesh
  18. switch (impostor) {
  19. case BABYLON.PhysicsEngine.SphereImpostor:
  20. var bsphere = mesh.getBoundingInfo().boundingSphere;
  21. var size = bsphere.maximum.subtract(bsphere.minimum).scale(0.5).multiply(mesh.scaling);
  22. body = new OIMO.Body({
  23. type: 'sphere',
  24. size: [size.x],
  25. pos: [mesh.position.x, mesh.position.y, mesh.position.z],
  26. rot: [mesh.rotation.x / OIMO.TO_RAD, mesh.rotation.y / OIMO.TO_RAD, mesh.rotation.z / OIMO.TO_RAD],
  27. move: options.mass != 0,
  28. config: [options.mass, options.friction, options.restitution],
  29. world: this._world
  30. });
  31. this._registeredMeshes.push({
  32. mesh: mesh,
  33. body: body
  34. });
  35. break;
  36. case BABYLON.PhysicsEngine.PlaneImpostor:
  37. case BABYLON.PhysicsEngine.BoxImpostor:
  38. var bbox = mesh.getBoundingInfo().boundingBox;
  39. size = bbox.extends.scale(2).multiply(mesh.scaling);
  40. body = new OIMO.Body({
  41. type: 'box',
  42. size: [size.x || 0.1, size.y || 0.1, size.z || 0.1],
  43. pos: [mesh.position.x, mesh.position.y, mesh.position.z],
  44. rot: [mesh.rotation.x / OIMO.TO_RAD, mesh.rotation.y / OIMO.TO_RAD, mesh.rotation.z / OIMO.TO_RAD],
  45. move: options.mass != 0,
  46. config: [options.mass, options.friction, options.restitution],
  47. world: this._world
  48. });
  49. this._registeredMeshes.push({
  50. mesh: mesh,
  51. body: body
  52. });
  53. break;
  54. }
  55. return body;
  56. }
  57. public registerMeshesAsCompound(parts: PhysicsCompoundBodyPart[], options: PhysicsBodyCreationOptions): any {
  58. var types = [],
  59. sizes = [],
  60. positions = [],
  61. rotations = [];
  62. var initialMesh = parts[0].mesh;
  63. for (var index = 0; index < parts.length; index++) {
  64. var part = parts[index];
  65. var bodyParameters = this._createBodyAsCompound(part, options, initialMesh);
  66. types.push(bodyParameters.type);
  67. sizes.push.apply(sizes, bodyParameters.size);
  68. positions.push.apply(positions, bodyParameters.pos);
  69. rotations.push.apply(rotations, bodyParameters.rot);
  70. }
  71. var body = new OIMO.Body({
  72. type: types,
  73. size: sizes,
  74. pos: positions,
  75. rot: rotations,
  76. move: options.mass != 0,
  77. config: [options.mass, options.friction, options.restitution],
  78. world: this._world
  79. });
  80. this._registeredMeshes.push({
  81. mesh: initialMesh,
  82. body: body
  83. });
  84. return body;
  85. }
  86. private _createBodyAsCompound(part: PhysicsCompoundBodyPart, options: PhysicsBodyCreationOptions, initialMesh: AbstractMesh): any {
  87. var bodyParameters = null;
  88. var mesh = part.mesh;
  89. switch (part.impostor) {
  90. case BABYLON.PhysicsEngine.SphereImpostor:
  91. var bsphere = mesh.getBoundingInfo().boundingSphere;
  92. var size = bsphere.maximum.subtract(bsphere.minimum).scale(0.5).multiply(mesh.scaling);
  93. bodyParameters = {
  94. type: 'sphere',
  95. /* bug with oimo : sphere needs 3 sizes in this case */
  96. size: [size.x, -1, -1],
  97. pos: [mesh.position.x, mesh.position.y, mesh.position.z],
  98. rot: [mesh.rotation.x / OIMO.TO_RAD, mesh.rotation.y / OIMO.TO_RAD, mesh.rotation.z / OIMO.TO_RAD]
  99. };
  100. break;
  101. case BABYLON.PhysicsEngine.PlaneImpostor:
  102. case BABYLON.PhysicsEngine.BoxImpostor:
  103. var bbox = part.mesh.getBoundingInfo().boundingBox;
  104. size = bbox.extends.scale(2).multiply(mesh.scaling);
  105. var relativePosition = mesh.position;
  106. bodyParameters = {
  107. type: 'box',
  108. size: [size.x || 0.1, size.y || 0.1, size.z || 0.1],
  109. pos: [relativePosition.x, relativePosition.y, relativePosition.z],
  110. rot: [mesh.rotation.x / OIMO.TO_RAD, mesh.rotation.y / OIMO.TO_RAD, mesh.rotation.z / OIMO.TO_RAD]
  111. };
  112. break;
  113. }
  114. return bodyParameters;
  115. }
  116. public unregisterMesh(mesh: AbstractMesh): void {
  117. for (var index = 0; index < this._registeredMeshes.length; index++) {
  118. var registeredMesh = this._registeredMeshes[index];
  119. if (registeredMesh.mesh === mesh || registeredMesh.mesh === mesh.parent) {
  120. if (registeredMesh.body) {
  121. this._world.removeRigidBody(registeredMesh.body.body);
  122. this._unbindBody(registeredMesh.body);
  123. }
  124. this._registeredMeshes.splice(index, 1);
  125. return;
  126. }
  127. }
  128. }
  129. private _unbindBody(body: any): void {
  130. for (var index = 0; index < this._registeredMeshes.length; index++) {
  131. var registeredMesh = this._registeredMeshes[index];
  132. if (registeredMesh.body === body) {
  133. registeredMesh.body = null;
  134. }
  135. }
  136. }
  137. /**
  138. * Update the body position according to the mesh position
  139. * @param mesh
  140. */
  141. public updateBodyPosition = function (mesh: AbstractMesh): void {
  142. for (var index = 0; index < this._registeredMeshes.length; index++) {
  143. var registeredMesh = this._registeredMeshes[index];
  144. if (registeredMesh.mesh === mesh || registeredMesh.mesh === mesh.parent) {
  145. var body = registeredMesh.body.body;
  146. body.setPosition(mesh.position.x, mesh.position.y, mesh.position.z);
  147. body.setOrientation(mesh.rotation.x, mesh.rotation.y, mesh.rotation.z);
  148. return;
  149. }
  150. }
  151. }
  152. public applyImpulse(mesh: AbstractMesh, force: Vector3, contactPoint: Vector3): void {
  153. for (var index = 0; index < this._registeredMeshes.length; index++) {
  154. var registeredMesh = this._registeredMeshes[index];
  155. if (registeredMesh.mesh === mesh || registeredMesh.mesh === mesh.parent) {
  156. registeredMesh.body.body.applyImpulse(contactPoint.scale(OIMO.INV_SCALE), force.scale(OIMO.INV_SCALE * 0.01));
  157. return;
  158. }
  159. }
  160. }
  161. public createLink = function (mesh1: AbstractMesh, mesh2: AbstractMesh, pivot1: Vector3, pivot2: Vector3, options: any): boolean {
  162. var body1 = null,
  163. body2 = null;
  164. for (var index = 0; index < this._registeredMeshes.length; index++) {
  165. var registeredMesh = this._registeredMeshes[index];
  166. if (registeredMesh.mesh === mesh1) {
  167. body1 = registeredMesh.body.body;
  168. } else if (registeredMesh.mesh === mesh2) {
  169. body2 = registeredMesh.body.body;
  170. }
  171. }
  172. if (!body1 || !body2) {
  173. return false;
  174. }
  175. if (!options) {
  176. options = {};
  177. }
  178. new OIMO.Link({
  179. type: options.type,
  180. body1: body1,
  181. body2: body2,
  182. min: options.min,
  183. max: options.max,
  184. axe1: options.axe1,
  185. axe2: options.axe2,
  186. pos1: [pivot1.x, pivot1.y, pivot1.z],
  187. collision: options.collision,
  188. spring: options.spring,
  189. world: this.world
  190. });
  191. return true;
  192. };
  193. public dispose(): void {
  194. this._world.clear();
  195. while (this._registeredMeshes.length) {
  196. this.unregisterMesh(this._registeredMeshes[0].mesh);
  197. }
  198. }
  199. public isSupported(): boolean {
  200. return OIMO !== undefined;
  201. }
  202. private _getLastShape(body: any): any {
  203. var lastShape = body.shapes;
  204. while (lastShape.next) {
  205. lastShape = lastShape.next;
  206. }
  207. return lastShape;
  208. }
  209. public runOneStep(time: number): void {
  210. this._world.step();
  211. // Update the position of all registered meshes
  212. var i = this._registeredMeshes.length;
  213. var m;
  214. while (i--) {
  215. var body = this._registeredMeshes[i].body.body;
  216. var mesh = this._registeredMeshes[i].mesh;
  217. if (!body.sleeping) {
  218. if (body.shapes.next) {
  219. var parentShape = this._getLastShape(body);
  220. mesh.position.x = parentShape.position.x * OIMO.WORLD_SCALE;
  221. mesh.position.y = parentShape.position.y * OIMO.WORLD_SCALE;
  222. mesh.position.z = parentShape.position.z * OIMO.WORLD_SCALE;
  223. var mtx = BABYLON.Matrix.FromArray(body.getMatrix());
  224. if (!mesh.rotationQuaternion) {
  225. mesh.rotationQuaternion = new BABYLON.Quaternion(0, 0, 0, 1);
  226. }
  227. mesh.rotationQuaternion.fromRotationMatrix(mtx);
  228. } else {
  229. m = body.getMatrix();
  230. mtx = BABYLON.Matrix.FromArray(m);
  231. mesh.position.x = mtx.m[12];
  232. mesh.position.y = mtx.m[13];
  233. mesh.position.z = mtx.m[14];
  234. if (!mesh.rotationQuaternion) {
  235. mesh.rotationQuaternion = new BABYLON.Quaternion(0, 0, 0, 1);
  236. }
  237. mesh.rotationQuaternion.fromRotationMatrix(mtx);
  238. }
  239. }
  240. }
  241. }
  242. }
  243. }