index.js 7.3 KB

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  1. if (BABYLON.Engine.isSupported()) {
  2. var canvas = document.getElementById("renderCanvas");
  3. var engine = new BABYLON.Engine(canvas, true);
  4. var divFps = document.getElementById("fps");
  5. var htmlInput = document.getElementById("files");
  6. var btnFullScreen = document.getElementById("btnFullscreen");
  7. var btnDownArrow = document.getElementById("btnDownArrow");
  8. var perffooter = document.getElementById("perf");
  9. var btnPerf = document.getElementById("btnPerf");
  10. var miscCounters = document.getElementById("miscCounters");
  11. var help01 = document.getElementById("help01");
  12. var help02 = document.getElementById("help02");
  13. var loadingText = document.getElementById("loadingText");
  14. var filesInput;
  15. var currentHelpCounter;
  16. var currentScene;
  17. var currentSkybox;
  18. var enableDebugLayer = false;
  19. var currentPluginName;
  20. canvas.addEventListener("contextmenu", function(evt) {
  21. evt.preventDefault();
  22. }, false);
  23. currentHelpCounter = localStorage.getItem("helpcounter");
  24. BABYLON.Engine.ShadersRepository = "/src/Shaders/";
  25. if (!currentHelpCounter) currentHelpCounter = 0;
  26. // Setting up some GLTF values
  27. BABYLON.SceneLoader.OnPluginActivatedObservable.add(function(plugin) {
  28. currentPluginName = plugin.name;
  29. if (plugin.name !== "gltf") {
  30. return;
  31. }
  32. plugin.onBeforeMaterialReadyAsync = function(material, mesh, isLOD, callback) {
  33. if (!isLOD) {
  34. callback();
  35. return;
  36. }
  37. material.forceCompilation(mesh, callback);
  38. }
  39. });
  40. // Resize
  41. window.addEventListener("resize", function () {
  42. engine.resize();
  43. });
  44. var sceneLoaded = function (sceneFile, babylonScene) {
  45. function displayDebugLayerAndLogs() {
  46. currentScene.debugLayer._displayLogs = true;
  47. enableDebugLayer = true;
  48. currentScene.debugLayer.show();
  49. };
  50. function hideDebugLayerAndLogs() {
  51. currentScene.debugLayer._displayLogs = false;
  52. enableDebugLayer = false;
  53. currentScene.debugLayer.hide();
  54. };
  55. if (enableDebugLayer) {
  56. hideDebugLayerAndLogs();
  57. }
  58. currentScene = babylonScene;
  59. document.title = "BabylonJS - " + sceneFile.name;
  60. // Fix for IE, otherwise it will change the default filter for files selection after first use
  61. htmlInput.value = "";
  62. // Attach camera to canvas inputs
  63. if (!currentScene.activeCamera || currentScene.lights.length === 0) {
  64. currentScene.createDefaultCameraOrLight(true);
  65. // Enable camera's behaviors
  66. currentScene.activeCamera.useBouncingBehavior = true;
  67. currentScene.activeCamera.useFramingBehavior = true;
  68. var framingBehavior = currentScene.activeCamera.getBehaviorByName("Framing");
  69. framingBehavior.framingTime = 0;
  70. framingBehavior.elevationReturnTime = -1;
  71. var bouncingBehavior = currentScene.activeCamera.getBehaviorByName("Bouncing");
  72. bouncingBehavior.autoTransitionRange = true;
  73. if (currentScene.meshes.length) {
  74. var worldExtends = currentScene.getWorldExtends();
  75. framingBehavior.zoomOnBoundingInfo(worldExtends.min, worldExtends.max);
  76. }
  77. }
  78. currentScene.activeCamera.attachControl(canvas);
  79. // Environment
  80. if (currentPluginName === "gltf") {
  81. var hdrTexture = BABYLON.CubeTexture.CreateFromPrefilteredData("Assets/environment.dds", currentScene);
  82. currentSkybox = currentScene.createDefaultSkybox(hdrTexture, true, (currentScene.activeCamera.maxZ - currentScene.activeCamera.minZ) / 2, 0.3);
  83. }
  84. // In case of error during loading, meshes will be empty and clearColor is set to red
  85. if (currentScene.meshes.length === 0 && currentScene.clearColor.r === 1 && currentScene.clearColor.g === 0 && currentScene.clearColor.b === 0) {
  86. document.getElementById("logo").className = "";
  87. canvas.style.opacity = 0;
  88. displayDebugLayerAndLogs();
  89. }
  90. else {
  91. if (BABYLON.Tools.errorsCount > 0) {
  92. displayDebugLayerAndLogs();
  93. }
  94. document.getElementById("logo").className = "hidden";
  95. canvas.style.opacity = 1;
  96. if (currentScene.activeCamera.keysUp) {
  97. currentScene.activeCamera.keysUp.push(90); // Z
  98. currentScene.activeCamera.keysUp.push(87); // W
  99. currentScene.activeCamera.keysDown.push(83); // S
  100. currentScene.activeCamera.keysLeft.push(65); // A
  101. currentScene.activeCamera.keysLeft.push(81); // Q
  102. currentScene.activeCamera.keysRight.push(69); // E
  103. currentScene.activeCamera.keysRight.push(68); // D
  104. }
  105. }
  106. };
  107. filesInput = new BABYLON.FilesInput(engine, null, sceneLoaded);
  108. filesInput.onProcessFileCallback = (function (file, name, extension) {
  109. if (extension === "dds") {
  110. BABYLON.FilesInput.FilesToLoad[name] = file;
  111. var newHdrTexture = BABYLON.CubeTexture.CreateFromPrefilteredData("file:" + file.correctName, currentScene);
  112. if (currentSkybox) {
  113. currentSkybox.dispose();
  114. }
  115. currentSkybox = currentScene.createDefaultSkybox(newHdrTexture, true, (currentScene.activeCamera.maxZ - currentScene.activeCamera.minZ) / 2, 0.3);
  116. return false;
  117. }
  118. return true;
  119. }).bind(this);
  120. filesInput.monitorElementForDragNDrop(canvas);
  121. window.addEventListener("keydown", function (evt) {
  122. // Press R to reload
  123. if (evt.keyCode === 82) {
  124. filesInput.reload();
  125. }
  126. });
  127. htmlInput.addEventListener('change', function (event) {
  128. var filestoLoad;
  129. // Handling data transfer via drag'n'drop
  130. if (event && event.dataTransfer && event.dataTransfer.files) {
  131. filesToLoad = event.dataTransfer.files;
  132. }
  133. // Handling files from input files
  134. if (event && event.target && event.target.files) {
  135. filesToLoad = event.target.files;
  136. }
  137. filesInput.loadFiles(event);
  138. }, false);
  139. btnFullScreen.addEventListener('click', function () {
  140. engine.switchFullscreen(true);
  141. }, false);
  142. btnPerf.addEventListener('click', function () {
  143. if (currentScene) {
  144. if (!enableDebugLayer) {
  145. currentScene.debugLayer.show();
  146. enableDebugLayer = true;
  147. } else {
  148. currentScene.debugLayer.hide();
  149. enableDebugLayer = false;
  150. }
  151. }
  152. }, false);
  153. // The help tips will be displayed only 5 times
  154. if (currentHelpCounter < 5) {
  155. help01.className = "help shown";
  156. setTimeout(function () {
  157. help01.className = "help";
  158. help02.className = "help2 shown";
  159. setTimeout(function () {
  160. help02.className = "help2";
  161. localStorage.setItem("helpcounter", currentHelpCounter + 1);
  162. }, 5000);
  163. }, 5000);
  164. }
  165. }