123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355 |
- var BABYLON;
- (function (BABYLON) {
- var Skeleton = (function () {
- function Skeleton(name, id, scene) {
- this.name = name;
- this.id = id;
- this.bones = new Array();
- this.needInitialSkinMatrix = false;
- this._isDirty = true;
- this._meshesWithPoseMatrix = new Array();
- this._identity = BABYLON.Matrix.Identity();
- this._ranges = {};
- this._lastAbsoluteTransformsUpdateId = -1;
- this.bones = [];
- this._scene = scene;
- scene.skeletons.push(this);
- //make sure it will recalculate the matrix next time prepare is called.
- this._isDirty = true;
- }
- // Members
- Skeleton.prototype.getTransformMatrices = function (mesh) {
- if (this.needInitialSkinMatrix && mesh._bonesTransformMatrices) {
- return mesh._bonesTransformMatrices;
- }
- return this._transformMatrices;
- };
- Skeleton.prototype.getScene = function () {
- return this._scene;
- };
- // Methods
- /**
- * @param {boolean} fullDetails - support for multiple levels of logging within scene loading
- */
- Skeleton.prototype.toString = function (fullDetails) {
- var ret = "Name: " + this.name + ", nBones: " + this.bones.length;
- ret += ", nAnimationRanges: " + (this._ranges ? Object.keys(this._ranges).length : "none");
- if (fullDetails) {
- ret += ", Ranges: {";
- var first = true;
- for (var name_1 in this._ranges) {
- if (first) {
- ret += ", ";
- first = false;
- }
- ret += name_1;
- }
- ret += "}";
- }
- return ret;
- };
- /**
- * Get bone's index searching by name
- * @param {string} name is bone's name to search for
- * @return {number} Indice of the bone. Returns -1 if not found
- */
- Skeleton.prototype.getBoneIndexByName = function (name) {
- for (var boneIndex = 0, cache = this.bones.length; boneIndex < cache; boneIndex++) {
- if (this.bones[boneIndex].name === name) {
- return boneIndex;
- }
- }
- return -1;
- };
- Skeleton.prototype.createAnimationRange = function (name, from, to) {
- // check name not already in use
- if (!this._ranges[name]) {
- this._ranges[name] = new BABYLON.AnimationRange(name, from, to);
- for (var i = 0, nBones = this.bones.length; i < nBones; i++) {
- if (this.bones[i].animations[0]) {
- this.bones[i].animations[0].createRange(name, from, to);
- }
- }
- }
- };
- Skeleton.prototype.deleteAnimationRange = function (name, deleteFrames) {
- if (deleteFrames === void 0) { deleteFrames = true; }
- for (var i = 0, nBones = this.bones.length; i < nBones; i++) {
- if (this.bones[i].animations[0]) {
- this.bones[i].animations[0].deleteRange(name, deleteFrames);
- }
- }
- this._ranges[name] = undefined; // said much faster than 'delete this._range[name]'
- };
- Skeleton.prototype.getAnimationRange = function (name) {
- return this._ranges[name];
- };
- /**
- * Returns as an Array, all AnimationRanges defined on this skeleton
- */
- Skeleton.prototype.getAnimationRanges = function () {
- var animationRanges = [];
- var name;
- var i = 0;
- for (name in this._ranges) {
- animationRanges[i] = this._ranges[name];
- i++;
- }
- return animationRanges;
- };
- /**
- * note: This is not for a complete retargeting, only between very similar skeleton's with only possible bone length differences
- */
- Skeleton.prototype.copyAnimationRange = function (source, name, rescaleAsRequired) {
- if (rescaleAsRequired === void 0) { rescaleAsRequired = false; }
- if (this._ranges[name] || !source.getAnimationRange(name)) {
- return false;
- }
- var ret = true;
- var frameOffset = this._getHighestAnimationFrame() + 1;
- // make a dictionary of source skeleton's bones, so exact same order or doublely nested loop is not required
- var boneDict = {};
- var sourceBones = source.bones;
- var nBones;
- var i;
- for (i = 0, nBones = sourceBones.length; i < nBones; i++) {
- boneDict[sourceBones[i].name] = sourceBones[i];
- }
- if (this.bones.length !== sourceBones.length) {
- BABYLON.Tools.Warn("copyAnimationRange: this rig has " + this.bones.length + " bones, while source as " + sourceBones.length);
- ret = false;
- }
- var skelDimensionsRatio = (rescaleAsRequired && this.dimensionsAtRest && source.dimensionsAtRest) ? this.dimensionsAtRest.divide(source.dimensionsAtRest) : null;
- for (i = 0, nBones = this.bones.length; i < nBones; i++) {
- var boneName = this.bones[i].name;
- var sourceBone = boneDict[boneName];
- if (sourceBone) {
- ret = ret && this.bones[i].copyAnimationRange(sourceBone, name, frameOffset, rescaleAsRequired, skelDimensionsRatio);
- }
- else {
- BABYLON.Tools.Warn("copyAnimationRange: not same rig, missing source bone " + boneName);
- ret = false;
- }
- }
- // do not call createAnimationRange(), since it also is done to bones, which was already done
- var range = source.getAnimationRange(name);
- this._ranges[name] = new BABYLON.AnimationRange(name, range.from + frameOffset, range.to + frameOffset);
- return ret;
- };
- Skeleton.prototype.returnToRest = function () {
- for (var index = 0; index < this.bones.length; index++) {
- this.bones[index].returnToRest();
- }
- };
- Skeleton.prototype._getHighestAnimationFrame = function () {
- var ret = 0;
- for (var i = 0, nBones = this.bones.length; i < nBones; i++) {
- if (this.bones[i].animations[0]) {
- var highest = this.bones[i].animations[0].getHighestFrame();
- if (ret < highest) {
- ret = highest;
- }
- }
- }
- return ret;
- };
- Skeleton.prototype.beginAnimation = function (name, loop, speedRatio, onAnimationEnd) {
- var range = this.getAnimationRange(name);
- if (!range) {
- return null;
- }
- return this._scene.beginAnimation(this, range.from, range.to, loop, speedRatio, onAnimationEnd);
- };
- Skeleton.prototype._markAsDirty = function () {
- this._isDirty = true;
- };
- Skeleton.prototype._registerMeshWithPoseMatrix = function (mesh) {
- this._meshesWithPoseMatrix.push(mesh);
- };
- Skeleton.prototype._unregisterMeshWithPoseMatrix = function (mesh) {
- var index = this._meshesWithPoseMatrix.indexOf(mesh);
- if (index > -1) {
- this._meshesWithPoseMatrix.splice(index, 1);
- }
- };
- Skeleton.prototype._computeTransformMatrices = function (targetMatrix, initialSkinMatrix) {
- for (var index = 0; index < this.bones.length; index++) {
- var bone = this.bones[index];
- var parentBone = bone.getParent();
- if (parentBone) {
- bone.getLocalMatrix().multiplyToRef(parentBone.getWorldMatrix(), bone.getWorldMatrix());
- }
- else {
- if (initialSkinMatrix) {
- bone.getLocalMatrix().multiplyToRef(initialSkinMatrix, bone.getWorldMatrix());
- }
- else {
- bone.getWorldMatrix().copyFrom(bone.getLocalMatrix());
- }
- }
- bone.getInvertedAbsoluteTransform().multiplyToArray(bone.getWorldMatrix(), targetMatrix, index * 16);
- }
- this._identity.copyToArray(targetMatrix, this.bones.length * 16);
- };
- Skeleton.prototype.prepare = function () {
- if (!this._isDirty) {
- return;
- }
- if (this.needInitialSkinMatrix) {
- for (var index = 0; index < this._meshesWithPoseMatrix.length; index++) {
- var mesh = this._meshesWithPoseMatrix[index];
- if (!mesh._bonesTransformMatrices || mesh._bonesTransformMatrices.length !== 16 * (this.bones.length + 1)) {
- mesh._bonesTransformMatrices = new Float32Array(16 * (this.bones.length + 1));
- }
- var poseMatrix = mesh.getPoseMatrix();
- // Prepare bones
- for (var boneIndex = 0; boneIndex < this.bones.length; boneIndex++) {
- var bone = this.bones[boneIndex];
- if (!bone.getParent()) {
- var matrix = bone.getBaseMatrix();
- matrix.multiplyToRef(poseMatrix, BABYLON.Tmp.Matrix[0]);
- bone._updateDifferenceMatrix(BABYLON.Tmp.Matrix[0]);
- }
- }
- this._computeTransformMatrices(mesh._bonesTransformMatrices, poseMatrix);
- }
- }
- else {
- if (!this._transformMatrices || this._transformMatrices.length !== 16 * (this.bones.length + 1)) {
- this._transformMatrices = new Float32Array(16 * (this.bones.length + 1));
- }
- this._computeTransformMatrices(this._transformMatrices, null);
- }
- this._isDirty = false;
- this._scene._activeBones.addCount(this.bones.length, false);
- };
- Skeleton.prototype.getAnimatables = function () {
- if (!this._animatables || this._animatables.length !== this.bones.length) {
- this._animatables = [];
- for (var index = 0; index < this.bones.length; index++) {
- this._animatables.push(this.bones[index]);
- }
- }
- return this._animatables;
- };
- Skeleton.prototype.clone = function (name, id) {
- var result = new Skeleton(name, id || name, this._scene);
- result.needInitialSkinMatrix = this.needInitialSkinMatrix;
- for (var index = 0; index < this.bones.length; index++) {
- var source = this.bones[index];
- var parentBone = null;
- if (source.getParent()) {
- var parentIndex = this.bones.indexOf(source.getParent());
- parentBone = result.bones[parentIndex];
- }
- var bone = new BABYLON.Bone(source.name, result, parentBone, source.getBaseMatrix().clone(), source.getRestPose().clone());
- BABYLON.Tools.DeepCopy(source.animations, bone.animations);
- }
- if (this._ranges) {
- result._ranges = {};
- for (var rangeName in this._ranges) {
- result._ranges[rangeName] = this._ranges[rangeName].clone();
- }
- }
- this._isDirty = true;
- return result;
- };
- Skeleton.prototype.enableBlending = function (blendingSpeed) {
- if (blendingSpeed === void 0) { blendingSpeed = 0.01; }
- this.bones.forEach(function (bone) {
- bone.animations.forEach(function (animation) {
- animation.enableBlending = true;
- animation.blendingSpeed = blendingSpeed;
- });
- });
- };
- Skeleton.prototype.dispose = function () {
- this._meshesWithPoseMatrix = [];
- // Animations
- this.getScene().stopAnimation(this);
- // Remove from scene
- this.getScene().removeSkeleton(this);
- };
- Skeleton.prototype.serialize = function () {
- var serializationObject = {};
- serializationObject.name = this.name;
- serializationObject.id = this.id;
- serializationObject.dimensionsAtRest = this.dimensionsAtRest;
- serializationObject.bones = [];
- serializationObject.needInitialSkinMatrix = this.needInitialSkinMatrix;
- for (var index = 0; index < this.bones.length; index++) {
- var bone = this.bones[index];
- var serializedBone = {
- parentBoneIndex: bone.getParent() ? this.bones.indexOf(bone.getParent()) : -1,
- name: bone.name,
- matrix: bone.getLocalMatrix().toArray(),
- rest: bone.getRestPose().toArray()
- };
- serializationObject.bones.push(serializedBone);
- if (bone.length) {
- serializedBone.length = bone.length;
- }
- if (bone.animations && bone.animations.length > 0) {
- serializedBone.animation = bone.animations[0].serialize();
- }
- serializationObject.ranges = [];
- for (var name in this._ranges) {
- var range = {};
- range.name = name;
- range.from = this._ranges[name].from;
- range.to = this._ranges[name].to;
- serializationObject.ranges.push(range);
- }
- }
- return serializationObject;
- };
- Skeleton.Parse = function (parsedSkeleton, scene) {
- var skeleton = new Skeleton(parsedSkeleton.name, parsedSkeleton.id, scene);
- if (parsedSkeleton.dimensionsAtRest) {
- skeleton.dimensionsAtRest = BABYLON.Vector3.FromArray(parsedSkeleton.dimensionsAtRest);
- }
- skeleton.needInitialSkinMatrix = parsedSkeleton.needInitialSkinMatrix;
- var index;
- for (index = 0; index < parsedSkeleton.bones.length; index++) {
- var parsedBone = parsedSkeleton.bones[index];
- var parentBone = null;
- if (parsedBone.parentBoneIndex > -1) {
- parentBone = skeleton.bones[parsedBone.parentBoneIndex];
- }
- var rest = parsedBone.rest ? BABYLON.Matrix.FromArray(parsedBone.rest) : null;
- var bone = new BABYLON.Bone(parsedBone.name, skeleton, parentBone, BABYLON.Matrix.FromArray(parsedBone.matrix), rest);
- if (parsedBone.length) {
- bone.length = parsedBone.length;
- }
- if (parsedBone.animation) {
- bone.animations.push(BABYLON.Animation.Parse(parsedBone.animation));
- }
- }
- // placed after bones, so createAnimationRange can cascade down
- if (parsedSkeleton.ranges) {
- for (index = 0; index < parsedSkeleton.ranges.length; index++) {
- var data = parsedSkeleton.ranges[index];
- skeleton.createAnimationRange(data.name, data.from, data.to);
- }
- }
- return skeleton;
- };
- Skeleton.prototype.computeAbsoluteTransforms = function (forceUpdate) {
- if (forceUpdate === void 0) { forceUpdate = false; }
- var renderId = this._scene.getRenderId();
- if (this._lastAbsoluteTransformsUpdateId != renderId || forceUpdate) {
- this.bones[0].computeAbsoluteTransforms();
- this._lastAbsoluteTransformsUpdateId = renderId;
- }
- };
- Skeleton.prototype.getPoseMatrix = function () {
- var poseMatrix;
- if (this._meshesWithPoseMatrix.length > 0) {
- poseMatrix = this._meshesWithPoseMatrix[0].getPoseMatrix();
- }
- return poseMatrix;
- };
- return Skeleton;
- }());
- BABYLON.Skeleton = Skeleton;
- })(BABYLON || (BABYLON = {}));
|