Brak opisu

Raanan Weber d890260773 use the engine's setSize when possible (#8494) 5 lat temu
.github f39328c441 Remove automerge 5 lat temu
.vscode 9e56969c57 Sandbox react - Fix #8258 (#8400) 5 lat temu
Exporters 6c27d5c451 Moved Exporters to https://github.com/BabylonJS/Exporters 7 lat temu
Playground 6a0286f316 Update README.md 5 lat temu
Tools 713c395765 nightly 5 lat temu
Viewer fff9cf0ff3 Codedoc changees 5 lat temu
dist ffef671c33 nightly 5 lat temu
gui c7b20b0fd9 Fix width/height GUI container computation to take into account paddings when adapWithToChildren = true 5 lat temu
inspector 07bb954c41 fix bug 5 lat temu
loaders 01459ba4fd Fix #8449 5 lat temu
localDev f45f9664f9 Experimental support for KTX2 and KHR_texture_basisu 5 lat temu
materialsLibrary fff9cf0ff3 Codedoc changees 5 lat temu
nodeEditor 98da6f86e2 Fix preview for NME 5 lat temu
postProcessLibrary 430b8a321e Updating vecotr/color references 5 lat temu
proceduralTexturesLibrary 430b8a321e Updating vecotr/color references 5 lat temu
sandbox 326e7c2fd1 remove old sandbox 5 lat temu
serializers 95f8408945 Update serializes to use the new interface names 5 lat temu
src d890260773 use the engine's setSize when possible (#8494) 5 lat temu
tests fa1ea6720d Add a visual unit test for the .obj loader 5 lat temu
.gitattributes e46bb580f5 Ignore whitespace and new lines from windows OS 9 lat temu
.gitignore 57bc4459ed Try to fix CD 5 lat temu
.gitpod.Dockerfile 09725b14ef simplify code contributions by fully automating the dev setup with gitpod. 5 lat temu
.gitpod.yml 09725b14ef simplify code contributions by fully automating the dev setup with gitpod. 5 lat temu
.mergify.yml 67c118f200 Moved where it should be 5 lat temu
CNAME f62df4b004 Create CNAME 7 lat temu
CNAME.txt 9c629d12f2 Wrong move 5 lat temu
azure-pipelines-cd.yml 3b7d8e98f7 Merge remote-tracking branch 'remotes/origin/preview' 5 lat temu
azure-pipelines.yml 95635ceea1 Restore Build steps 5 lat temu
bower.json 3b9fc842bd Starting blocks for nodeEditor 6 lat temu
contributing.md fff9cf0ff3 Codedoc changees 5 lat temu
license.md 4f44f2ce56 Moved license to a separate file 8 lat temu
package.json 49d42565d0 4.2.0-alpha.23 5 lat temu
readme-es6.md f0730961c8 Break Down Mesh Builder Dependency 6 lat temu
readme.md 32a40a8f1d Update readme.md 5 lat temu
tsconfigRules.json fd23037057 Move manual tsc to prevent issues 6 lat temu
tslint.json 1a920cbb83 Full build 7 lat temu

readme-es6.md

Babylon.js

Getting started? Play directly with the Babylon.js API using our playground. It also contains a lot of samples to learn how to use it.

npm version Build Status Average time to resolve an issue Percentage of issues still open Build Size Twitter

Any questions? Here is our official forum.

CDN

To look into our CDN bundled distribution, you can refer to the package babylonjs

npm

BabylonJS and its modules are published on npm as esNext modules with full typing support. To install, use:

npm install @babylonjs/core --save

This will allow you to import BabylonJS entirely using:

import * as BABYLON from '@babylonjs/core/Legacy/legacy';

or individual classes to benefit from enhanced tree shaking using :

import { Scene } from '@babylonjs/core/scene';
import { Engine } from '@babylonjs/core/Engines/engine';

To add a module, install the respective package. A list of extra packages and their installation instructions can be found on the babylonjs user on npm scoped on @babylonjs.

Usage

See our ES6 dedicated documentation:

import { Engine } from "@babylonjs/core/Engines/engine";
import { Scene } from "@babylonjs/core/scene";
import { Vector3 } from "@babylonjs/core/Maths/math";
import { FreeCamera } from "@babylonjs/core/Cameras/freeCamera";
import { HemisphericLight } from "@babylonjs/core/Lights/hemisphericLight";
import { Mesh } from "@babylonjs/core/Meshes/mesh";

// Side-effects only imports allowing the standard material to be used as default.
import "@babylonjs/core/Materials/standardMaterial";
// Side-effects only imports allowing Mesh to create default shapes (to enhance tree shaking, the construction methods on mesh are not available if the meshbuilder has not been imported).
import "@babylonjs/core/Meshes/Builders/sphereBuilder";
import "@babylonjs/core/Meshes/Builders/boxBuilder";

const canvas = document.getElementById("renderCanvas") as HTMLCanvasElement;
const engine = new Engine(canvas);
var scene = new Scene(engine);

// This creates and positions a free camera (non-mesh)
var camera = new FreeCamera("camera1", new Vector3(0, 5, -10), scene);

// This targets the camera to scene origin
camera.setTarget(Vector3.Zero());

// This attaches the camera to the canvas
camera.attachControl(canvas, true);

// This creates a light, aiming 0,1,0 - to the sky (non-mesh)
var light = new HemisphericLight("light1", new Vector3(0, 1, 0), scene);

// Default intensity is 1. Let's dim the light a small amount
light.intensity = 0.7;

// Our built-in 'sphere' shape. Params: name, subdivs, size, scene
var sphere = Mesh.CreateSphere("sphere1", 16, 2, scene);

// Move the sphere upward 1/2 its height
sphere.position.y = 2;

// Our built-in 'ground' shape. Params: name, width, depth, subdivs, scene
Mesh.CreateGround("ground1", 6, 6, 2, scene);

engine.runRenderLoop(() => {
    scene.render();
});

Preview release

Preview version of 4.0 can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Contributing

Please see the Contributing Guidelines

Useful links

  • Official web site: www.babylonjs.com
  • Online playground to learn by experimentating
  • Online sandbox where you can test your .babylon and glTF scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Maya exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 (deprecated) exporter can be used to export your geometries from Unity 5 scene editor(animations are supported)
  • glTF Tools by KhronosGroup

Features

To get a complete list of supported features, please visit our website.

Build

Babylon.js is automatically built using Gulp. For further instructions see the readme at /Tools/Gulp.