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David Catuhe d8590d08a4 Merge pull request #3371 from BabylonJS/master 7 anni fa
.vscode 240e2c9a01 quick fixes 7 anni fa
Exporters 6c27d5c451 Moved Exporters to https://github.com/BabylonJS/Exporters 8 anni fa
Playground 316209b431 Nightly 7 anni fa
Tools 27fa937ed7 npm update 7 anni fa
Viewer c95170e599 Merge remote-tracking branch 'BabylonJS/master' into viewer-fixes 7 anni fa
assets 07dbc11f9d no CORS for assets 7 anni fa
dist 316209b431 Nightly 7 anni fa
gui 1499fd5e90 Fixed #3334: Gui Cursor Position infinite loop. 7 anni fa
inspector 7829ae410d Fix inspector for IE (colorpicker elements are not supported) 7 anni fa
loaders 32f20a0a7f Update loaders readme to point to usage documentation 7 anni fa
localDev 030600725f Trying to fix chrome 63 bug 7 anni fa
materialsLibrary a1a254261e Fixing water material to take waiting render list (refraction + reflection) as materials are loaded before meshes in SceneLoader.Load with BabylonJS Loader Plugin 7 anni fa
postProcessLibrary 257de4f0e2 Fix type definition 7 anni fa
proceduralTexturesLibrary b23a84e983 Ground color setter missed underscore 7 anni fa
sandbox c636f2b726 Fix glTF loader bug 7 anni fa
serializers 97c5d80016 fixed #2982!!!!!!! 7 anni fa
src d8590d08a4 Merge pull request #3371 from BabylonJS/master 7 anni fa
tests ce7cbe0a10 WebGL2 is turned of on Chrome/M63 7 anni fa
.gitattributes e46bb580f5 Ignore whitespace and new lines from windows OS 9 anni fa
.gitignore 1f3a8e11c1 ignore package-lock.json 7 anni fa
.gitmodules eb1b2745f6 DAE Exporter 11 anni fa
.travis.yml 1dabcd6f7f travis should use node 6 8 anni fa
bower.json 34ad342456 Update bower.json to latest version 8 anni fa
contributing.md c8c6d6876a Update contributing.md 8 anni fa
license.md 4f44f2ce56 Moved license to a separate file 8 anni fa
package.json 27fa937ed7 npm update 7 anni fa
readme.md fb3f3b00c0 Update readme 8 anni fa
tslint.json c319ca1cbf "AAAAAAAAAAAAAAAAhhhhhaaaa" step 8 8 anni fa
what's new.md 60c020ad96 Added feault normals generation for standard material 8 anni fa

readme.md

Babylon.js

Getting started? Play directly with the Babylon.js API via our playground. It contains also lot of simple samples to learn how to use it.

Build Status

Any questions? Here is our official forum on www.html5gamedevs.com.

CDN

Additional references can be found on https://cdn.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist folder like https://cdn.babylonjs.com/gui/babylon.gui.min.js

For preview release you can use the following ones:

Additional references can be found on https://preview.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist/preview release folder like https://preview.babylonjs.com/gui/babylon.gui.min.js

NPM

BabylonJS and its modules are published on NPM with full typing support. To install use

npm install babylonjs --save

This will allow you to import BabylonJS entirely using:

import * as BABYLON from 'babylonjs';

or individual classes using:

import { Scene, Engine } from 'babylonjs';

If using TypeScript, don't forget to add 'babylonjs' to 'types' in tsconfig.json:

    ....
    "types": [
        "babylonjs",
        "anotherAwesomeDependency"
    ],
    ....

To add a module install the respected package. A list of extra packages and their installation instructions can be found on babylonjs' user at npm.

Preview release

3.1-alpha can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Useful links

  • Official web site: www.babylonjs.com
  • Online sandbox where you can test your .babylon scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 exporter can be used to export your geometries from Unity 5 scene editor(animations are supported)

Features

To get a complete list of supported features, please visit our website.