설명 없음

Popov72 d84f97c990 Sync PBR sheen with the latest spec 4 년 전
.github 087bde0ff6 Update issue templates 5 년 전
.vscode ca67a23c15 Fix #8614 (#8642) 5 년 전
Exporters 6c27d5c451 Moved Exporters to https://github.com/BabylonJS/Exporters 7 년 전
Playground 4bb48c2751 PG new content fix (2) 5 년 전
Tools 05375eea23 Generate the app into dist/preview release/ 5 년 전
Viewer 47d97f8ed4 Removed all references to libktx.js 5 년 전
dist d84f97c990 Sync PBR sheen with the latest spec 4 년 전
gui bfab3d8c52 Fix paddingBottom of children not taken into account in ScrollViewer 5 년 전
inspector d84f97c990 Sync PBR sheen with the latest spec 4 년 전
ktx2Decoder f4e328871c adding some disclaimer 5 년 전
loaders d84f97c990 Sync PBR sheen with the latest spec 4 년 전
localDev 47d97f8ed4 Removed all references to libktx.js 5 년 전
materialsLibrary fff9cf0ff3 Codedoc changees 5 년 전
nodeEditor 9d0eaa1198 missed a file 4 년 전
postProcessLibrary 430b8a321e Updating vecotr/color references 5 년 전
proceduralTexturesLibrary f8966970a4 Nightly 5 년 전
sandbox 7417063a30 Fix #8941 5 년 전
serializers d84f97c990 Sync PBR sheen with the latest spec 4 년 전
src d84f97c990 Sync PBR sheen with the latest spec 4 년 전
tests 5dffdfe987 Nightly 4 년 전
.gitattributes e46bb580f5 Ignore whitespace and new lines from windows OS 9 년 전
.gitignore ca23b6a58a Switch ktx2Decoder from a package to an app 5 년 전
.gitpod.Dockerfile 09725b14ef simplify code contributions by fully automating the dev setup with gitpod. 5 년 전
.gitpod.yml 8e8f89f8d3 Update .gitpod.yml 5 년 전
.mergify.yml 67c118f200 Moved where it should be 5 년 전
.prettierrc f6f7096199 Check for bugs 5 년 전
CNAME f62df4b004 Create CNAME 7 년 전
CNAME.txt 9c629d12f2 Wrong move 5 년 전
CODE_OF_CONDUCT.md ca37f51887 Create CODE_OF_CONDUCT.md 5 년 전
azure-pipelines-cd.yml 2a2a9d0335 Update azure-pipelines-cd.yml for Azure Pipelines 5 년 전
azure-pipelines.yml 95635ceea1 Restore Build steps 5 년 전
bower.json 3b9fc842bd Starting blocks for nodeEditor 6 년 전
contributing.md fff9cf0ff3 Codedoc changees 5 년 전
license.md 4f44f2ce56 Moved license to a separate file 8 년 전
package.json 1a6c1677fd 4.2.0-beta.3 5 년 전
readme-es6.md 4b5dfd2ad7 Add groundBuilder's import (#8522) 5 년 전
readme.md 32a40a8f1d Update readme.md 5 년 전
tsconfigRules.json fd23037057 Move manual tsc to prevent issues 6 년 전
tslint.json ca8a620e6c Prettifier definition file (#8571) 5 년 전

readme-es6.md

Babylon.js

Getting started? Play directly with the Babylon.js API using our playground. It also contains a lot of samples to learn how to use it.

npm version Build Status Average time to resolve an issue Percentage of issues still open Build Size Twitter

Any questions? Here is our official forum.

CDN

To look into our CDN bundled distribution, you can refer to the package babylonjs

npm

BabylonJS and its modules are published on npm as esNext modules with full typing support. To install, use:

npm install @babylonjs/core --save

This will allow you to import BabylonJS entirely using:

import * as BABYLON from '@babylonjs/core/Legacy/legacy';

or individual classes to benefit from enhanced tree shaking using :

import { Scene } from '@babylonjs/core/scene';
import { Engine } from '@babylonjs/core/Engines/engine';

To add a module, install the respective package. A list of extra packages and their installation instructions can be found on the babylonjs user on npm scoped on @babylonjs.

Usage

See our ES6 dedicated documentation:

import { Engine } from "@babylonjs/core/Engines/engine";
import { Scene } from "@babylonjs/core/scene";
import { Vector3 } from "@babylonjs/core/Maths/math";
import { FreeCamera } from "@babylonjs/core/Cameras/freeCamera";
import { HemisphericLight } from "@babylonjs/core/Lights/hemisphericLight";
import { Mesh } from "@babylonjs/core/Meshes/mesh";

// Side-effects only imports allowing the standard material to be used as default.
import "@babylonjs/core/Materials/standardMaterial";
// Side-effects only imports allowing Mesh to create default shapes (to enhance tree shaking, the construction methods on mesh are not available if the meshbuilder has not been imported).
import "@babylonjs/core/Meshes/Builders/sphereBuilder";
import "@babylonjs/core/Meshes/Builders/boxBuilder";
import "@babylonjs/core/Meshes/Builders/groundBuilder";

const canvas = document.getElementById("renderCanvas") as HTMLCanvasElement;
const engine = new Engine(canvas);
var scene = new Scene(engine);

// This creates and positions a free camera (non-mesh)
var camera = new FreeCamera("camera1", new Vector3(0, 5, -10), scene);

// This targets the camera to scene origin
camera.setTarget(Vector3.Zero());

// This attaches the camera to the canvas
camera.attachControl(canvas, true);

// This creates a light, aiming 0,1,0 - to the sky (non-mesh)
var light = new HemisphericLight("light1", new Vector3(0, 1, 0), scene);

// Default intensity is 1. Let's dim the light a small amount
light.intensity = 0.7;

// Our built-in 'sphere' shape. Params: name, subdivs, size, scene
var sphere = Mesh.CreateSphere("sphere1", 16, 2, scene);

// Move the sphere upward 1/2 its height
sphere.position.y = 2;

// Our built-in 'ground' shape. Params: name, width, depth, subdivs, scene
Mesh.CreateGround("ground1", 6, 6, 2, scene);

engine.runRenderLoop(() => {
    scene.render();
});

Preview release

Preview version of 4.0 can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Contributing

Please see the Contributing Guidelines

Useful links

  • Official web site: www.babylonjs.com
  • Online playground to learn by experimentating
  • Online sandbox where you can test your .babylon and glTF scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Maya exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 (deprecated) exporter can be used to export your geometries from Unity 5 scene editor(animations are supported)
  • glTF Tools by KhronosGroup

Features

To get a complete list of supported features, please visit our website.

Build

Babylon.js is automatically built using Gulp. For further instructions see the readme at /Tools/Gulp.