validation.js 11 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314
  1. "use strict";
  2. var engine;
  3. var canvas;
  4. var currentScene;
  5. var config;
  6. var justOnce;
  7. var threshold = 25;
  8. var errorRatio = 2.5;
  9. // Overload the random to make it deterministic
  10. var seed = 100000,
  11. constant = Math.pow(2, 13) + 1,
  12. prime = 37,
  13. maximum = Math.pow(2, 50);
  14. Math.random = function () {
  15. seed *= constant;
  16. seed += prime;
  17. seed %= maximum;
  18. return seed / maximum;
  19. }
  20. function compare(renderData, referenceCanvas) {
  21. var width = referenceCanvas.width;
  22. var height = referenceCanvas.height;
  23. var size = width * height * 4;
  24. var referenceContext = referenceCanvas.getContext("2d");
  25. var referenceData = referenceContext.getImageData(0, 0, width, height);
  26. var differencesCount = 0;
  27. for (var index = 0; index < size; index += 4) {
  28. if (Math.abs(renderData[index] - referenceData.data[index]) < threshold &&
  29. Math.abs(renderData[index + 1] - referenceData.data[index + 1]) < threshold &&
  30. Math.abs(renderData[index + 2] - referenceData.data[index + 2]) < threshold) {
  31. continue;
  32. }
  33. referenceData.data[index] = 255;
  34. referenceData.data[index + 1] *= 0.5;
  35. referenceData.data[index + 2] *= 0.5;
  36. differencesCount++;
  37. }
  38. referenceContext.putImageData(referenceData, 0, 0);
  39. return (differencesCount * 100) / (width * height) > errorRatio;
  40. }
  41. function getRenderData(canvas, engine) {
  42. var width = canvas.width;
  43. var height = canvas.height;
  44. var renderData = engine.readPixels(0, 0, width, height);
  45. var numberOfChannelsByLine = width * 4;
  46. var halfHeight = height / 2;
  47. for (var i = 0; i < halfHeight; i++) {
  48. for (var j = 0; j < numberOfChannelsByLine; j++) {
  49. var currentCell = j + i * numberOfChannelsByLine;
  50. var targetLine = height - i - 1;
  51. var targetCell = j + targetLine * numberOfChannelsByLine;
  52. var temp = renderData[currentCell];
  53. renderData[currentCell] = renderData[targetCell];
  54. renderData[targetCell] = temp;
  55. }
  56. }
  57. return renderData;
  58. }
  59. function saveRenderImage(data, canvas) {
  60. var width = canvas.width;
  61. var height = canvas.height;
  62. var screenshotCanvas = document.createElement('canvas');
  63. screenshotCanvas.width = width;
  64. screenshotCanvas.height = height;
  65. var context = screenshotCanvas.getContext('2d');
  66. var imageData = context.createImageData(width, height);
  67. var castData = imageData.data;
  68. castData.set(data);
  69. context.putImageData(imageData, 0, 0);
  70. return screenshotCanvas.toDataURL();
  71. }
  72. function evaluate(test, resultCanvas, result, renderImage, index, waitRing, done) {
  73. seed = 100000;
  74. var renderData = getRenderData(canvas, engine);
  75. var testRes = true;
  76. // gl check
  77. var gl = engine._gl;
  78. if (gl.getError() !== 0) {
  79. result.classList.add("failed");
  80. result.innerHTML = "×";
  81. testRes = false;
  82. console.log('%c failed (gl error)', 'color: red');
  83. } else {
  84. // Visual check
  85. if (!test.onlyVisual) {
  86. if (compare(renderData, resultCanvas)) {
  87. result.classList.add("failed");
  88. result.innerHTML = "×";
  89. testRes = false;
  90. console.log('%c failed', 'color: red');
  91. } else {
  92. result.innerHTML = "✔";
  93. testRes = true;
  94. console.log('%c validated', 'color: green');
  95. }
  96. }
  97. }
  98. waitRing.classList.add("hidden");
  99. var renderB64 = saveRenderImage(renderData, canvas);
  100. renderImage.src = renderB64;
  101. currentScene.dispose();
  102. engine.setHardwareScalingLevel(1);
  103. done(testRes, renderB64);
  104. }
  105. function processCurrentScene(test, resultCanvas, result, renderImage, index, waitRing, done) {
  106. currentScene.executeWhenReady(function () {
  107. var renderCount = test.renderCount || 1;
  108. currentScene.useConstantAnimationDeltaTime = true;
  109. engine.runRenderLoop(function () {
  110. try {
  111. currentScene.render();
  112. renderCount--;
  113. if (renderCount === 0) {
  114. engine.stopRenderLoop();
  115. evaluate(test, resultCanvas, result, renderImage, index, waitRing, done);
  116. }
  117. }
  118. catch (e) {
  119. console.error(e);
  120. done(false);
  121. }
  122. });
  123. });
  124. }
  125. function runTest(index, done) {
  126. if (index >= config.tests.length) {
  127. done(false);
  128. }
  129. var test = config.tests[index];
  130. var container = document.createElement("div");
  131. container.id = "container#" + index;
  132. container.className = "container";
  133. document.body.appendChild(container);
  134. var titleContainer = document.createElement("div");
  135. titleContainer.className = "containerTitle";
  136. container.appendChild(titleContainer);
  137. var title = document.createElement("div");
  138. title.className = "title";
  139. titleContainer.appendChild(title);
  140. var result = document.createElement("div");
  141. result.className = "result";
  142. titleContainer.appendChild(result);
  143. var waitRing = document.createElement("img");
  144. waitRing.className = "waitRing";
  145. titleContainer.appendChild(waitRing);
  146. waitRing.src = "/tests/validation/loading.gif";
  147. var resultCanvas = document.createElement("canvas");
  148. resultCanvas.className = "resultImage";
  149. container.appendChild(resultCanvas);
  150. title.innerHTML = test.title;
  151. console.log("Running " + test.title);
  152. var resultContext = resultCanvas.getContext("2d");
  153. var img = new Image();
  154. img.onload = function () {
  155. resultCanvas.width = img.width;
  156. resultCanvas.height = img.height;
  157. resultContext.drawImage(img, 0, 0);
  158. }
  159. img.src = "/tests/validation/ReferenceImages/" + test.referenceImage;
  160. var renderImage = new Image();
  161. renderImage.className = "renderImage";
  162. container.appendChild(renderImage);
  163. location.href = "#" + container.id;
  164. if (test.sceneFolder) {
  165. BABYLON.SceneLoader.Load(config.root + test.sceneFolder, test.sceneFilename, engine, function (newScene) {
  166. currentScene = newScene;
  167. processCurrentScene(test, resultCanvas, result, renderImage, index, waitRing, done);
  168. },
  169. null,
  170. function (loadedScene, msg) {
  171. console.error(msg);
  172. done(false);
  173. });
  174. }
  175. else if (test.playgroundId) {
  176. var snippetUrl = "//babylonjs-api2.azurewebsites.net/snippets";
  177. var pgRoot = "/Playground"
  178. var xmlHttp = new XMLHttpRequest();
  179. xmlHttp.onreadystatechange = function () {
  180. if (xmlHttp.readyState === 4) {
  181. try {
  182. xmlHttp.onreadystatechange = null;
  183. var snippet = JSON.parse(xmlHttp.responseText)[0];
  184. var code = JSON.parse(snippet.jsonPayload).code.toString();
  185. code = code.replace(/\/textures\//g, pgRoot + "/textures/");
  186. code = code.replace(/"textures\//g, "\"" + pgRoot + "/textures/");
  187. code = code.replace(/\/scenes\//g, pgRoot + "/scenes/");
  188. code = code.replace(/"scenes\//g, "\"" + pgRoot + "/scenes/");
  189. currentScene = eval(code + "\r\ncreateScene(engine)");
  190. processCurrentScene(test, resultCanvas, result, renderImage, index, waitRing, done);
  191. }
  192. catch (e) {
  193. console.error(e);
  194. done(false);
  195. }
  196. }
  197. }
  198. xmlHttp.onerror = function () {
  199. console.error("Network error during test load.");
  200. done(false);
  201. }
  202. xmlHttp.open("GET", snippetUrl + test.playgroundId.replace(/#/g, "/"));
  203. xmlHttp.send();
  204. } else {
  205. // Fix references
  206. if (test.specificRoot) {
  207. BABYLON.Tools.BaseUrl = config.root + test.specificRoot;
  208. }
  209. var request = new XMLHttpRequest();
  210. request.open('GET', config.root + test.scriptToRun, true);
  211. request.onreadystatechange = () => {
  212. if (request.readyState === 4) {
  213. try {
  214. request.onreadystatechange = null;
  215. var scriptToRun = request.responseText.replace(/..\/..\/assets\//g, config.root + "/Assets/");
  216. scriptToRun = scriptToRun.replace(/..\/..\/Assets\//g, config.root + "/Assets/");
  217. scriptToRun = scriptToRun.replace(/\/assets\//g, config.root + "/Assets/");
  218. scriptToRun = scriptToRun.replace(/\/Assets\//g, config.root + "/Assets/");
  219. if (test.replace) {
  220. var split = test.replace.split(",");
  221. for (var i = 0; i < split.length; i += 2) {
  222. var source = split[i].trim();
  223. var destination = split[i + 1].trim();
  224. scriptToRun = scriptToRun.replace(source, destination);
  225. }
  226. }
  227. if (test.replaceUrl) {
  228. var split = test.replaceUrl.split(",");
  229. for (var i = 0; i < split.length; i++) {
  230. var source = split[i].trim();
  231. var regex = new RegExp(source, "g");
  232. scriptToRun = scriptToRun.replace(regex, config.root + test.rootPath + source);
  233. }
  234. }
  235. currentScene = eval(scriptToRun + test.functionToCall + "(engine)");
  236. processCurrentScene(test, resultCanvas, result, renderImage, index, waitRing, done);
  237. }
  238. catch (e) {
  239. console.error(e);
  240. done(false);
  241. }
  242. }
  243. };
  244. request.onerror = function () {
  245. console.error("Network error during test load.");
  246. done(false);
  247. }
  248. request.send(null);
  249. }
  250. }
  251. BABYLON.SceneLoader.ShowLoadingScreen = false;
  252. BABYLON.Database.IDBStorageEnabled = false;
  253. BABYLON.SceneLoader.ForceFullSceneLoadingForIncremental = true;
  254. BABYLON.DracoCompression.DecoderUrl = BABYLON.Tools.GetFolderPath(document.location.href) + "../../dist/preview%20release/draco_decoder.js";
  255. canvas = document.createElement("canvas");
  256. canvas.className = "renderCanvas";
  257. document.body.appendChild(canvas);
  258. engine = new BABYLON.Engine(canvas, false);
  259. engine.setDitheringState(false);