David Catuhe bb50b674d3 Automatic shader precision management %!s(int64=9) %!d(string=hai) anos
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babylon.core.js bb50b674d3 Automatic shader precision management %!s(int64=9) %!d(string=hai) anos
babylon.d.ts bb50b674d3 Automatic shader precision management %!s(int64=9) %!d(string=hai) anos
babylon.js bb50b674d3 Automatic shader precision management %!s(int64=9) %!d(string=hai) anos
babylon.max.js bb50b674d3 Automatic shader precision management %!s(int64=9) %!d(string=hai) anos
babylon.noworker.js bb50b674d3 Automatic shader precision management %!s(int64=9) %!d(string=hai) anos
cannon.js 45511e2823 Adding the newest cannon.js %!s(int64=10) %!d(string=hai) anos
what's new.md ce9f7a5a2e New scene.pointerDownPredicate, scene.pointerMovePredicate, scene.pointerUpPredicate to define your own predicates for meshes picking selection %!s(int64=9) %!d(string=hai) anos