joshwagoner 8a63cf8ded FBX Exporter fix for crash from null animation stack when fbx file has no animations %!s(int64=9) %!d(string=hai) anos
..
BabylonAbstractMesh.cpp dc6fd6b3a1 Animation fixes %!s(int64=10) %!d(string=hai) anos
BabylonAbstractMesh.h c7edc58f37 Refactoring, dead code elimination, removal of DirectXTex (no texture conversion) %!s(int64=10) %!d(string=hai) anos
BabylonAnimation.cpp 89f06535e9 Initial commit for native fbx exporter %!s(int64=10) %!d(string=hai) anos
BabylonAnimation.h c7edc58f37 Refactoring, dead code elimination, removal of DirectXTex (no texture conversion) %!s(int64=10) %!d(string=hai) anos
BabylonCamera.cpp d301bc2b5a FBX Exporter update %!s(int64=10) %!d(string=hai) anos
BabylonCamera.h c7edc58f37 Refactoring, dead code elimination, removal of DirectXTex (no texture conversion) %!s(int64=10) %!d(string=hai) anos
BabylonFbxNative.vcxproj d301bc2b5a FBX Exporter update %!s(int64=10) %!d(string=hai) anos
BabylonFbxNative.vcxproj.filters d301bc2b5a FBX Exporter update %!s(int64=10) %!d(string=hai) anos
BabylonLight.cpp d301bc2b5a FBX Exporter update %!s(int64=10) %!d(string=hai) anos
BabylonLight.h c7edc58f37 Refactoring, dead code elimination, removal of DirectXTex (no texture conversion) %!s(int64=10) %!d(string=hai) anos
BabylonMaterial.cpp d301bc2b5a FBX Exporter update %!s(int64=10) %!d(string=hai) anos
BabylonMaterial.h c7edc58f37 Refactoring, dead code elimination, removal of DirectXTex (no texture conversion) %!s(int64=10) %!d(string=hai) anos
BabylonMesh.cpp 8a63cf8ded FBX Exporter fix for crash from null animation stack when fbx file has no animations %!s(int64=9) %!d(string=hai) anos
BabylonMesh.h 182b9bd74a FBX Exporter Added support for mesh instancing %!s(int64=10) %!d(string=hai) anos
BabylonNode.cpp c7edc58f37 Refactoring, dead code elimination, removal of DirectXTex (no texture conversion) %!s(int64=10) %!d(string=hai) anos
BabylonNode.h c7edc58f37 Refactoring, dead code elimination, removal of DirectXTex (no texture conversion) %!s(int64=10) %!d(string=hai) anos
BabylonScene.cpp 182b9bd74a FBX Exporter Added support for mesh instancing %!s(int64=10) %!d(string=hai) anos
BabylonScene.h 182b9bd74a FBX Exporter Added support for mesh instancing %!s(int64=10) %!d(string=hai) anos
BabylonSkeleton.cpp d301bc2b5a FBX Exporter update %!s(int64=10) %!d(string=hai) anos
BabylonSkeleton.h c7edc58f37 Refactoring, dead code elimination, removal of DirectXTex (no texture conversion) %!s(int64=10) %!d(string=hai) anos
BabylonVertex.h 5be4df7aad Texture offsets. Seems to be a bit buggy, maybe due to a regression in FBX2016 %!s(int64=10) %!d(string=hai) anos
FbxDeleter.h 89f06535e9 Initial commit for native fbx exporter %!s(int64=10) %!d(string=hai) anos
FbxLoadException.cpp 89f06535e9 Initial commit for native fbx exporter %!s(int64=10) %!d(string=hai) anos
FbxLoadException.h 89f06535e9 Initial commit for native fbx exporter %!s(int64=10) %!d(string=hai) anos
FbxMeshHandler.cpp 89f06535e9 Initial commit for native fbx exporter %!s(int64=10) %!d(string=hai) anos
FbxMeshHandler.h 89f06535e9 Initial commit for native fbx exporter %!s(int64=10) %!d(string=hai) anos
FbxSceneLoader.cpp c7edc58f37 Refactoring, dead code elimination, removal of DirectXTex (no texture conversion) %!s(int64=10) %!d(string=hai) anos
FbxSceneLoader.h 89f06535e9 Initial commit for native fbx exporter %!s(int64=10) %!d(string=hai) anos
GlobalSettings.cpp 50a941acb9 Added : Default Camera / light creation (if none) %!s(int64=10) %!d(string=hai) anos
GlobalSettings.h d301bc2b5a FBX Exporter update %!s(int64=10) %!d(string=hai) anos
MatrixDecomposition.h dc6fd6b3a1 Animation fixes %!s(int64=10) %!d(string=hai) anos
NodeHelpers.h c7edc58f37 Refactoring, dead code elimination, removal of DirectXTex (no texture conversion) %!s(int64=10) %!d(string=hai) anos
ReadMe.txt 89f06535e9 Initial commit for native fbx exporter %!s(int64=10) %!d(string=hai) anos
SkinInfo.cpp d301bc2b5a FBX Exporter update %!s(int64=10) %!d(string=hai) anos
SkinInfo.h c7edc58f37 Refactoring, dead code elimination, removal of DirectXTex (no texture conversion) %!s(int64=10) %!d(string=hai) anos
StringUtils.h d301bc2b5a FBX Exporter update %!s(int64=10) %!d(string=hai) anos
babylon_boundingbox.cpp cffc55f315 Fixed implicit conversion warnings %!s(int64=10) %!d(string=hai) anos
packages.config 89f06535e9 Initial commit for native fbx exporter %!s(int64=10) %!d(string=hai) anos
stdafx.cpp 89f06535e9 Initial commit for native fbx exporter %!s(int64=10) %!d(string=hai) anos
stdafx.h 89f06535e9 Initial commit for native fbx exporter %!s(int64=10) %!d(string=hai) anos
targetver.h 89f06535e9 Initial commit for native fbx exporter %!s(int64=10) %!d(string=hai) anos

ReadMe.txt

========================================================================
STATIC LIBRARY : BabylonFbxNative Project Overview
========================================================================

AppWizard has created this BabylonFbxNative library project for you.

This file contains a summary of what you will find in each of the files that
make up your BabylonFbxNative application.


BabylonFbxNative.vcxproj
This is the main project file for VC++ projects generated using an Application Wizard.
It contains information about the version of Visual C++ that generated the file, and
information about the platforms, configurations, and project features selected with the
Application Wizard.

BabylonFbxNative.vcxproj.filters
This is the filters file for VC++ projects generated using an Application Wizard.
It contains information about the association between the files in your project
and the filters. This association is used in the IDE to show grouping of files with
similar extensions under a specific node (for e.g. ".cpp" files are associated with the
"Source Files" filter).


/////////////////////////////////////////////////////////////////////////////

StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named BabylonFbxNative.pch and a precompiled types file named StdAfx.obj.

/////////////////////////////////////////////////////////////////////////////
Other notes:

AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.

/////////////////////////////////////////////////////////////////////////////