No Description

Borut d6ef841932 updated what's new 7 years ago
.github 3b5fda7376 Better issue template 7 years ago
.vscode 1086e9bb68 Added a page to test memory leaks 7 years ago
Exporters 6c27d5c451 Moved Exporters to https://github.com/BabylonJS/Exporters 7 years ago
Playground ee1bc83913 Moving to beta 2 7 years ago
Tools 4a11832c52 removing the (old) reference path 7 years ago
Viewer 3fc7299c02 bug fix when no camera configuration provided 7 years ago
assets 6dc5916ba1 Moving redirects to the right directory 7 years ago
dist ee1bc83913 Moving to beta 2 7 years ago
gui d87b3a4c49 Fix #3755 7 years ago
inspector 4314bc8644 Removed strict:true for now 7 years ago
loaders 4314bc8644 Removed strict:true for now 7 years ago
localDev 45f51daffa Missed a line 7 years ago
materialsLibrary 4314bc8644 Removed strict:true for now 7 years ago
postProcessLibrary 4314bc8644 Removed strict:true for now 7 years ago
proceduralTexturesLibrary 4314bc8644 Removed strict:true for now 7 years ago
sandbox 2548c94a4a Small tweak 7 years ago
serializers 4314bc8644 Removed strict:true for now 7 years ago
src dfbf332a5f Merge branch 'master' of https://github.com/BabylonJS/Babylon.js 7 years ago
tests f16a4a05bc Latest fix for memory checker 7 years ago
.gitattributes e46bb580f5 Ignore whitespace and new lines from windows OS 9 years ago
.gitignore 040be387da building the viewer correctly for npm 7 years ago
.gitmodules eb1b2745f6 DAE Exporter 11 years ago
.travis.yml fde206a134 Add what's new check in the build Fixed #3592 7 years ago
bower.json 34ad342456 Update bower.json to latest version 8 years ago
contributing.md c8c6d6876a Update contributing.md 8 years ago
favicon.ico 13ede5cad9 Browser stack readyness 7 years ago
license.md 4f44f2ce56 Moved license to a separate file 8 years ago
package.json cb38d6812a Merge remote-tracking branch 'BabylonJS/master' into optional-dependencies 7 years ago
readme.md af43cb3b0f Update readme.md 7 years ago
tslint.json c319ca1cbf "AAAAAAAAAAAAAAAAhhhhhaaaa" step 8 7 years ago
what's new.md d6ef841932 updated what's new 7 years ago

readme.md

Babylon.js

Getting started? Play directly with the Babylon.js API via our playground. It contains also lot of simple samples to learn how to use it.

Build Status

Any questions? Here is our official forum on www.html5gamedevs.com.

CDN

Additional references can be found on https://cdn.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist folder like https://cdn.babylonjs.com/gui/babylon.gui.min.js

For preview release you can use the following ones:

Additional references can be found on https://preview.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist/preview release folder like https://preview.babylonjs.com/gui/babylon.gui.min.js

NPM

BabylonJS and its modules are published on NPM with full typing support. To install use

npm install babylonjs --save

This will allow you to import BabylonJS entirely using:

import * as BABYLON from 'babylonjs';

or individual classes using:

import { Scene, Engine } from 'babylonjs';

If using TypeScript, don't forget to add 'babylonjs' to 'types' in tsconfig.json:

    ....
    "types": [
        "babylonjs",
        "anotherAwesomeDependency"
    ],
    ....

To add a module install the respected package. A list of extra packages and their installation instructions can be found on babylonjs' user at npm.

Usage

See Getting Started

// Get the canvas DOM element
var canvas = document.getElementById('renderCanvas');
// Load the 3D engine
var engine = new BABYLON.Engine(canvas, true, {preserveDrawingBuffer: true, stencil: true});
// CreateScene function that creates and return the scene
var createScene = function(){
    // Create a basic BJS Scene object
    var scene = new BABYLON.Scene(engine);
    // Create a FreeCamera, and set its position to {x: 0, y: 5, z: -10}
    var camera = new BABYLON.FreeCamera('camera1', new BABYLON.Vector3(0, 5, -10), scene);
    // Target the camera to scene origin
    camera.setTarget(BABYLON.Vector3.Zero());
    // Attach the camera to the canvas
    camera.attachControl(canvas, false);
    // Create a basic light, aiming 0, 1, 0 - meaning, to the sky
    var light = new BABYLON.HemisphericLight('light1', new BABYLON.Vector3(0, 1, 0), scene);
    // Create a built-in "sphere" shape; its constructor takes 6 params: name, segment, diameter, scene, updatable, sideOrientation
    var sphere = BABYLON.Mesh.CreateSphere('sphere1', 16, 2, scene, false, BABYLON.Mesh.FRONTSIDE);
    // Move the sphere upward 1/2 of its height
    sphere.position.y = 1;
    // Create a built-in "ground" shape; its constructor takes 6 params : name, width, height, subdivision, scene, updatable
    var ground = BABYLON.Mesh.CreateGround('ground1', 6, 6, 2, scene, false);
    // Return the created scene
    return scene;
}
// call the createScene function
var scene = createScene();
// run the render loop
engine.runRenderLoop(function(){
    scene.render();
});
// the canvas/window resize event handler
window.addEventListener('resize', function(){
    engine.resize();
});

Preview release

Preview version of 3.2 can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Useful links

  • Official web site: www.babylonjs.com
  • Online sandbox where you can test your .babylon scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 exporter can be used to export your geometries from Unity 5 scene editor(animations are supported)

Features

To get a complete list of supported features, please visit our website.