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- module BABYLON {
- export interface ICollisionCoordinator {
- getNewPosition(position: Vector3, velocity: Vector3, collider: Collider, maximumRetry: number, excludedMesh: AbstractMesh, onNewPosition: (collisionIndex: number, newPosition: BABYLON.Vector3, collidedMesh?: BABYLON.AbstractMesh) => void, collisionIndex: number): void;
- init(scene: Scene): void;
- destroy(): void;
- //Update meshes and geometries
- onMeshAdded(mesh: AbstractMesh);
- onMeshUpdated(mesh: AbstractMesh);
- onMeshRemoved(mesh: AbstractMesh);
- onGeometryAdded(geometry: Geometry);
- onGeometryUpdated(geometry: Geometry);
- onGeometryDeleted(geometry: Geometry);
- }
- export interface SerializedMesh {
- id: string;
- name: string;
- uniqueId: number;
- geometryId: string;
- sphereCenter: Array<number>;
- sphereRadius: number;
- boxMinimum: Array<number>;
- boxMaximum: Array<number>;
- worldMatrixFromCache: any;
- subMeshes: Array<SerializedSubMesh>;
- checkCollisions: boolean;
- }
- export interface SerializedSubMesh {
- position: number;
- verticesStart: number;
- verticesCount: number;
- indexStart: number;
- indexCount: number;
- }
- export interface SerializedGeometry {
- id: string;
- positions: Float32Array;
- indices: Int32Array;
- normals: Float32Array;
- //uvs?: Float32Array;
- }
- export interface BabylonMessage {
- taskType: WorkerTaskType;
- payload: InitPayload|CollidePayload|UpdatePayload /*any for TS under 1.4*/;
- }
- export interface SerializedColliderToWorker {
- position: Array<number>;
- velocity: Array<number>;
- radius: Array<number>;
- }
- export enum WorkerTaskType {
- INIT,
- UPDATE,
- COLLIDE
- }
- export interface WorkerReply {
- error: WorkerReplyType;
- taskType: WorkerTaskType;
- payload?: any;
- }
- export interface CollisionReplyPayload {
- newPosition: Array<number>;
- collisionId: number;
- collidedMeshUniqueId: number;
- }
- export interface InitPayload {
- }
-
- export interface CollidePayload {
- collisionId: number;
- collider: SerializedColliderToWorker;
- maximumRetry: number;
- excludedMeshUniqueId?: number;
- }
-
- export interface UpdatePayload {
- updatedMeshes: { [n: number]: SerializedMesh; };
- updatedGeometries: { [s: string]: SerializedGeometry; };
- removedMeshes: Array<number>;
- removedGeometries: Array<string>;
- }
-
- export enum WorkerReplyType {
- SUCCESS,
- UNKNOWN_ERROR
- }
- export class CollisionCoordinatorWorker implements ICollisionCoordinator {
- private _scene: Scene;
- private _scaledPosition = Vector3.Zero();
- private _scaledVelocity = Vector3.Zero();
- private _collisionsCallbackArray: Array<(collisionIndex: number, newPosition: BABYLON.Vector3, collidedMesh?: BABYLON.AbstractMesh) => void>;
- private _init: boolean;
- private _runningUpdated: number;
- private _runningCollisionTask: boolean;
- private _worker: Worker;
- private _addUpdateMeshesList: { [n: number]: SerializedMesh; }
- private _addUpdateGeometriesList: { [s: string]: SerializedGeometry; };
- private _toRemoveMeshesArray: Array<number>;
- private _toRemoveGeometryArray: Array<string>;
- constructor() {
- this._collisionsCallbackArray = [];
- this._init = false;
- this._runningUpdated = 0;
- this._runningCollisionTask = false;
- this._addUpdateMeshesList = {};
- this._addUpdateGeometriesList = {};
- this._toRemoveGeometryArray = [];
- this._toRemoveMeshesArray = [];
- }
- public static SerializeMesh = function (mesh: BABYLON.AbstractMesh): SerializedMesh {
- var submeshes = [];
- if (mesh.subMeshes) {
- submeshes = mesh.subMeshes.map(function (sm, idx) {
- return {
- position: idx,
- verticesStart: sm.verticesStart,
- verticesCount: sm.verticesCount,
- indexStart: sm.indexStart,
- indexCount: sm.indexCount
- }
- });
- }
- var geometryId = (<BABYLON.Mesh>mesh).geometry ? (<BABYLON.Mesh>mesh).geometry.id : null;
- return {
- uniqueId: mesh.uniqueId,
- id: mesh.id,
- name: mesh.name,
- geometryId: geometryId,
- sphereCenter: mesh.getBoundingInfo().boundingSphere.centerWorld.asArray(),
- sphereRadius: mesh.getBoundingInfo().boundingSphere.radiusWorld,
- boxMinimum: mesh.getBoundingInfo().boundingBox.minimumWorld.asArray(),
- boxMaximum: mesh.getBoundingInfo().boundingBox.maximumWorld.asArray(),
- worldMatrixFromCache: mesh.worldMatrixFromCache.asArray(),
- subMeshes: submeshes,
- checkCollisions: mesh.checkCollisions
- }
- }
- public static SerializeGeometry = function (geometry: BABYLON.Geometry): SerializedGeometry {
- return {
- id: geometry.id,
- positions: new Float32Array(geometry.getVerticesData(BABYLON.VertexBuffer.PositionKind) || []),
- normals: new Float32Array(geometry.getVerticesData(BABYLON.VertexBuffer.NormalKind) || []),
- indices: new Int32Array(geometry.getIndices() || []),
- //uvs: new Float32Array(geometry.getVerticesData(BABYLON.VertexBuffer.UVKind) || [])
- }
- }
- public getNewPosition(position: Vector3, velocity: Vector3, collider: Collider, maximumRetry: number, excludedMesh: AbstractMesh, onNewPosition: (collisionIndex: number, newPosition: BABYLON.Vector3, collidedMesh?: BABYLON.AbstractMesh) => void, collisionIndex: number): void {
- if (this._collisionsCallbackArray[collisionIndex]) return;
- position.divideToRef(collider.radius, this._scaledPosition);
- velocity.divideToRef(collider.radius, this._scaledVelocity);
- this._collisionsCallbackArray[collisionIndex] = onNewPosition;
- }
- public init(scene: Scene): void {
- this._scene = scene;
- this._scene.registerAfterRender(this._afterRender);
- //TODO init worker
- }
- public destroy(): void {
- this._scene.unregisterAfterRender(this._afterRender);
- //TODO destroy worker
- }
- public onMeshAdded(mesh: AbstractMesh) {
- mesh.registerAfterWorldMatrixUpdate(this.onMeshUpdated);
- this.onMeshUpdated(mesh);
- }
- public onMeshUpdated = (mesh: AbstractMesh) => {
- this._addUpdateMeshesList[mesh.uniqueId] = CollisionCoordinatorWorker.SerializeMesh(mesh);
- }
- public onMeshRemoved(mesh: AbstractMesh) {
- this._toRemoveMeshesArray.push(mesh.uniqueId);
- }
- public onGeometryAdded(geometry: Geometry) {
- //TODO this will break if the user uses his own function. This should be an array on callbacks!
- geometry.onGeometryUpdated = this.onGeometryUpdated;
- this.onGeometryUpdated(geometry);
- }
- public onGeometryUpdated = (geometry: Geometry) => {
- this._addUpdateGeometriesList[geometry.id] = CollisionCoordinatorWorker.SerializeGeometry(geometry);
- }
- public onGeometryDeleted(geometry: Geometry) {
- this._toRemoveGeometryArray.push(geometry.id);
- }
- private _afterRender = () => {
- var payload: UpdatePayload = {
- updatedMeshes: this._addUpdateMeshesList,
- updatedGeometries: this._addUpdateGeometriesList,
- removedGeometries: this._toRemoveGeometryArray,
- removedMeshes: this._toRemoveMeshesArray
- };
- var message: BabylonMessage = {
- payload: payload,
- taskType: WorkerTaskType.UPDATE
- }
- var serializable = [];
- for (var id in payload.updatedGeometries) {
- if (payload.updatedGeometries.hasOwnProperty(id)) {
- //prepare transferables
- serializable.push((<UpdatePayload> message.payload).updatedGeometries[id].indices.buffer);
- serializable.push((<UpdatePayload> message.payload).updatedGeometries[id].normals.buffer);
- serializable.push((<UpdatePayload> message.payload).updatedGeometries[id].positions.buffer);
- }
- }
- //this variable is here only in case the update takes longer than a frame!
- this._runningUpdated++;
- this._worker.postMessage(message, serializable);
- this._addUpdateMeshesList = {};
- this._addUpdateGeometriesList = {};
- this._toRemoveGeometryArray = [];
- this._toRemoveMeshesArray = [];
- }
- private _onMessageFromWorker = (e: MessageEvent) => {
- var returnData = <WorkerReply> e.data;
- switch (returnData.taskType) {
- case WorkerTaskType.INIT:
- //TODO is init required after worker is done initializing?
- this._init = true;
- break;
- case WorkerTaskType.UPDATE:
- this._runningUpdated--;
- break;
- case WorkerTaskType.COLLIDE:
- this._runningCollisionTask = false;
- var returnPayload: CollisionReplyPayload = returnData.payload;
- if (!this._collisionsCallbackArray[returnPayload.collisionId]) return;
- this._collisionsCallbackArray[returnPayload.collisionId](returnPayload.collisionId, Vector3.FromArray(returnPayload.newPosition), this._scene.getMeshByUniqueID(returnPayload.collidedMeshUniqueId));
- //cleanup
- this._collisionsCallbackArray[returnPayload.collisionId] = undefined;
- break;
- }
- }
- }
- export class CollisionCoordinatorLegacy implements ICollisionCoordinator {
- private _scene: Scene;
- private _scaledPosition = Vector3.Zero();
- private _scaledVelocity = Vector3.Zero();
- private _finalPosition = Vector3.Zero();
- public getNewPosition(position: Vector3, velocity: Vector3, collider: Collider, maximumRetry: number, excludedMesh: AbstractMesh, onNewPosition: (collisionIndex: number, newPosition: BABYLON.Vector3, collidedMesh?: BABYLON.AbstractMesh) => void, collisionIndex: number): void {
- position.divideToRef(collider.radius, this._scaledPosition);
- velocity.divideToRef(collider.radius, this._scaledVelocity);
-
- collider.retry = 0;
- collider.initialVelocity = this._scaledVelocity;
- collider.initialPosition = this._scaledPosition;
- this._collideWithWorld(this._scaledPosition, this._scaledVelocity, collider, maximumRetry, this._finalPosition, excludedMesh);
- this._finalPosition.multiplyInPlace(collider.radius);
- //run the callback
- onNewPosition(collisionIndex, this._finalPosition, collider.collidedMesh);
- }
- public init(scene: Scene): void {
- this._scene = scene;
- }
- public destroy(): void {
- //Legacy need no destruction method.
- }
- //No update in legacy mode
- public onMeshAdded(mesh: AbstractMesh) { }
- public onMeshUpdated(mesh: AbstractMesh) { }
- public onMeshRemoved(mesh: AbstractMesh) { }
- public onGeometryAdded(geometry: Geometry) { }
- public onGeometryUpdated(geometry: Geometry) { }
- public onGeometryDeleted(geometry: Geometry) { }
- private _collideWithWorld(position: Vector3, velocity: Vector3, collider: Collider, maximumRetry: number, finalPosition: Vector3, excludedMesh: AbstractMesh = null): void {
- var closeDistance = Engine.CollisionsEpsilon * 10.0;
- if (collider.retry >= maximumRetry) {
- finalPosition.copyFrom(position);
- return;
- }
- collider._initialize(position, velocity, closeDistance);
- // Check all meshes
- for (var index = 0; index < this._scene.meshes.length; index++) {
- var mesh = this._scene.meshes[index];
- if (mesh.isEnabled() && mesh.checkCollisions && mesh.subMeshes && mesh !== excludedMesh) {
- mesh._checkCollision(collider);
- }
- }
- if (!collider.collisionFound) {
- position.addToRef(velocity, finalPosition);
- return;
- }
- if (velocity.x !== 0 || velocity.y !== 0 || velocity.z !== 0) {
- collider._getResponse(position, velocity);
- }
- if (velocity.length() <= closeDistance) {
- finalPosition.copyFrom(position);
- return;
- }
- collider.retry++;
- this._collideWithWorld(position, velocity, collider, maximumRetry, finalPosition, excludedMesh);
- }
- }
- }
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