webgpu.json 4.0 KB

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  1. {
  2. "root": "https://cdn.babylonjs.com",
  3. "tests": [
  4. {
  5. "title": "edge renderer and zOffset",
  6. "renderCount": 5,
  7. "playgroundId": "#3DBA8X#1"
  8. },
  9. {
  10. "title": "cube with holes using stencil buffer",
  11. "playgroundId": "#CW5PRI#0"
  12. },
  13. {
  14. "title": "water material",
  15. "playgroundId": "#EUH2VL#1"
  16. },
  17. {
  18. "title": "show bounding box",
  19. "renderCount": 5,
  20. "playgroundId": "#0LN1JD#0"
  21. },
  22. {
  23. "title": "cube reflection with probe and mirrors",
  24. "renderCount": 20,
  25. "playgroundId": "#X3V1NN#0"
  26. },
  27. {
  28. "title": "sphere with custom shader to display wireframe using glow layer",
  29. "playgroundId": "#Y05E2C#3"
  30. },
  31. {
  32. "title": "blur cube with the effect renderer",
  33. "renderCount": 20,
  34. "playgroundId": "#4C900K#2"
  35. },
  36. {
  37. "title": "simple render target with blue spheres",
  38. "playgroundId": "#NRR7F4#0"
  39. },
  40. {
  41. "title": "neon pipe with glow layer",
  42. "renderCount": 5,
  43. "playgroundId": "#X229PI#0"
  44. },
  45. {
  46. "title": "pillars sphere and torus with PCSS shadows",
  47. "playgroundId": "#WL4Q8J#0",
  48. "excludedEngines": ["webgl1"]
  49. },
  50. {
  51. "title": "soft transparent shadows",
  52. "playgroundId": "#G3DJGA#0",
  53. "excludedEngines": ["webgl1"]
  54. },
  55. {
  56. "title": "default render pipeline",
  57. "playgroundId": "#GAFR36#0"
  58. },
  59. {
  60. "title": "torus knot mirror",
  61. "playgroundId": "#M5GFLR#0"
  62. },
  63. {
  64. "title": "simple sphere in 4 mirrors",
  65. "playgroundId": "#58CFTW#0"
  66. },
  67. {
  68. "title": "procedural texture with node material",
  69. "renderCount": 10,
  70. "playgroundId": "#IA4X0H#1"
  71. },
  72. {
  73. "title": "apply all post processes",
  74. "renderCount": 10,
  75. "playgroundId": "#MJ59Y8#2"
  76. },
  77. {
  78. "title": "simple custom shader",
  79. "renderCount": 5,
  80. "playgroundId": "#6GFJNR#2"
  81. },
  82. {
  83. "title": "show multiple guis",
  84. "renderCount": 5,
  85. "playgroundId": "#6X9UMD#12"
  86. },
  87. {
  88. "title": "skybox with boombox",
  89. "renderCount": 20,
  90. "playgroundId": "#I2TR8G#0"
  91. },
  92. {
  93. "title": "show all procedural textures",
  94. "renderCount": 5,
  95. "playgroundId": "#4N0QRP#1"
  96. },
  97. {
  98. "title": "custom handling of materials for render target pass",
  99. "renderCount": 30,
  100. "playgroundId": "#FIVL25"
  101. },
  102. {
  103. "title": "dissolve effect with node material and glow layer",
  104. "playgroundId": "#F6PGMC"
  105. },
  106. {
  107. "title": "cascaded shadow maps and flying saucers",
  108. "renderCount": 10,
  109. "playgroundId": "#IIZ9UU#63",
  110. "excludedEngines": ["webgl1"]
  111. },
  112. {
  113. "title": "sprite maps",
  114. "playgroundId": "#PIVJ45#4"
  115. },
  116. {
  117. "title": "halo particle system",
  118. "renderCount": 20,
  119. "playgroundId": "#2441BU#1"
  120. },
  121. {
  122. "title": "depth renderer",
  123. "renderCount": 5,
  124. "playgroundId": "#1PHYB0#86"
  125. },
  126. {
  127. "title": "particle system with custom nme shader",
  128. "renderCount": 5,
  129. "playgroundId": "#DMLLV2"
  130. },
  131. {
  132. "title": "create environment texture",
  133. "playgroundId": "#L4RXKN#4",
  134. "excludedEngines": ["webgl1"]
  135. },
  136. {
  137. "title": "particle system matrix like",
  138. "renderCount": 100,
  139. "playgroundId": "#WL44T7"
  140. }
  141. ]
  142. }