babylon.engine.js 79 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397139813991400140114021403140414051406140714081409141014111412141314141415141614171418141914201421142214231424142514261427142814291430143114321433143414351436143714381439144014411442144314441445144614471448144914501451145214531454145514561457145814591460146114621463146414651466146714681469147014711472147314741475147614771478147914801481148214831484148514861487148814891490149114921493149414951496149714981499150015011502150315041505150615071508150915101511151215131514151515161517151815191520152115221523152415251526152715281529153015311532153315341535153615371538153915401541154215431544154515461547154815491550155115521553155415551556155715581559156015611562156315641565156615671568156915701571157215731574157515761577157815791580158115821583158415851586158715881589159015911592159315941595159615971598159916001601160216031604160516061607160816091610161116121613161416151616161716181619162016211622162316241625162616271628162916301631163216331634163516361637163816391640164116421643164416451646164716481649165016511652165316541655165616571658165916601661166216631664166516661667166816691670167116721673167416751676167716781679168016811682168316841685168616871688168916901691169216931694169516961697169816991700170117021703170417051706170717081709171017111712171317141715171617171718171917201721172217231724172517261727172817291730173117321733173417351736173717381739174017411742174317441745174617471748174917501751175217531754175517561757175817591760176117621763176417651766176717681769177017711772177317741775177617771778177917801781178217831784178517861787178817891790179117921793179417951796179717981799180018011802180318041805180618071808180918101811181218131814181518161817181818191820182118221823182418251826182718281829183018311832183318341835183618371838183918401841184218431844184518461847184818491850185118521853185418551856185718581859186018611862186318641865186618671868186918701871187218731874187518761877187818791880188118821883188418851886188718881889189018911892189318941895189618971898189919001901190219031904190519061907190819091910191119121913191419151916191719181919192019211922192319241925192619271928192919301931193219331934193519361937
  1. var BABYLON;
  2. (function (BABYLON) {
  3. var _DepthCullingState = (function () {
  4. function _DepthCullingState() {
  5. this._isDepthTestDirty = false;
  6. this._isDepthMaskDirty = false;
  7. this._isDepthFuncDirty = false;
  8. this._isCullFaceDirty = false;
  9. this._isCullDirty = false;
  10. }
  11. Object.defineProperty(_DepthCullingState.prototype, "isDirty", {
  12. get: function () {
  13. return this._isDepthFuncDirty || this._isDepthTestDirty || this._isDepthMaskDirty || this._isCullFaceDirty || this._isCullDirty;
  14. },
  15. enumerable: true,
  16. configurable: true
  17. });
  18. Object.defineProperty(_DepthCullingState.prototype, "cullFace", {
  19. get: function () {
  20. return this._cullFace;
  21. },
  22. set: function (value) {
  23. if (this._cullFace === value) {
  24. return;
  25. }
  26. this._cullFace = value;
  27. this._isCullFaceDirty = true;
  28. },
  29. enumerable: true,
  30. configurable: true
  31. });
  32. Object.defineProperty(_DepthCullingState.prototype, "cull", {
  33. get: function () {
  34. return this._cull;
  35. },
  36. set: function (value) {
  37. if (this._cull === value) {
  38. return;
  39. }
  40. this._cull = value;
  41. this._isCullDirty = true;
  42. },
  43. enumerable: true,
  44. configurable: true
  45. });
  46. Object.defineProperty(_DepthCullingState.prototype, "depthFunc", {
  47. get: function () {
  48. return this._depthFunc;
  49. },
  50. set: function (value) {
  51. if (this._depthFunc === value) {
  52. return;
  53. }
  54. this._depthFunc = value;
  55. this._isDepthFuncDirty = true;
  56. },
  57. enumerable: true,
  58. configurable: true
  59. });
  60. Object.defineProperty(_DepthCullingState.prototype, "depthMask", {
  61. get: function () {
  62. return this._depthMask;
  63. },
  64. set: function (value) {
  65. if (this._depthMask === value) {
  66. return;
  67. }
  68. this._depthMask = value;
  69. this._isDepthMaskDirty = true;
  70. },
  71. enumerable: true,
  72. configurable: true
  73. });
  74. Object.defineProperty(_DepthCullingState.prototype, "depthTest", {
  75. get: function () {
  76. return this._depthTest;
  77. },
  78. set: function (value) {
  79. if (this._depthTest === value) {
  80. return;
  81. }
  82. this._depthTest = value;
  83. this._isDepthTestDirty = true;
  84. },
  85. enumerable: true,
  86. configurable: true
  87. });
  88. _DepthCullingState.prototype.reset = function () {
  89. this._depthMask = true;
  90. this._depthTest = true;
  91. this._depthFunc = null;
  92. this._cull = null;
  93. this._cullFace = null;
  94. this._isDepthTestDirty = true;
  95. this._isDepthMaskDirty = true;
  96. this._isDepthFuncDirty = false;
  97. this._isCullFaceDirty = false;
  98. this._isCullDirty = false;
  99. };
  100. _DepthCullingState.prototype.apply = function (gl) {
  101. if (!this.isDirty) {
  102. return;
  103. }
  104. // Cull
  105. if (this._isCullDirty) {
  106. if (this.cull === true) {
  107. gl.enable(gl.CULL_FACE);
  108. } else if (this.cull === false) {
  109. gl.disable(gl.CULL_FACE);
  110. }
  111. this._isCullDirty = false;
  112. }
  113. // Cull face
  114. if (this._isCullFaceDirty) {
  115. gl.cullFace(this.cullFace);
  116. this._isCullFaceDirty = false;
  117. }
  118. // Depth mask
  119. if (this._isDepthMaskDirty) {
  120. gl.depthMask(this.depthMask);
  121. this._isDepthMaskDirty = false;
  122. }
  123. // Depth test
  124. if (this._isDepthTestDirty) {
  125. if (this.depthTest === true) {
  126. gl.enable(gl.DEPTH_TEST);
  127. } else if (this.depthTest === false) {
  128. gl.disable(gl.DEPTH_TEST);
  129. }
  130. this._isDepthTestDirty = false;
  131. }
  132. // Depth func
  133. if (this._isDepthFuncDirty) {
  134. gl.depthFunc(this.depthFunc);
  135. this._isDepthFuncDirty = false;
  136. }
  137. };
  138. return _DepthCullingState;
  139. })();
  140. BABYLON._DepthCullingState = _DepthCullingState;
  141. var _AlphaState = (function () {
  142. function _AlphaState() {
  143. this._isAlphaBlendDirty = false;
  144. this._isBlendFunctionParametersDirty = false;
  145. this._alphaBlend = false;
  146. this._blendFunctionParameters = new Array(4);
  147. }
  148. Object.defineProperty(_AlphaState.prototype, "isDirty", {
  149. get: function () {
  150. return this._isAlphaBlendDirty || this._isBlendFunctionParametersDirty;
  151. },
  152. enumerable: true,
  153. configurable: true
  154. });
  155. Object.defineProperty(_AlphaState.prototype, "alphaBlend", {
  156. get: function () {
  157. return this._alphaBlend;
  158. },
  159. set: function (value) {
  160. if (this._alphaBlend === value) {
  161. return;
  162. }
  163. this._alphaBlend = value;
  164. this._isAlphaBlendDirty = true;
  165. },
  166. enumerable: true,
  167. configurable: true
  168. });
  169. _AlphaState.prototype.setAlphaBlendFunctionParameters = function (value0, value1, value2, value3) {
  170. if (this._blendFunctionParameters[0] === value0 && this._blendFunctionParameters[1] === value1 && this._blendFunctionParameters[2] === value2 && this._blendFunctionParameters[3] === value3) {
  171. return;
  172. }
  173. this._blendFunctionParameters[0] = value0;
  174. this._blendFunctionParameters[1] = value1;
  175. this._blendFunctionParameters[2] = value2;
  176. this._blendFunctionParameters[3] = value3;
  177. this._isBlendFunctionParametersDirty = true;
  178. };
  179. _AlphaState.prototype.reset = function () {
  180. this._alphaBlend = false;
  181. this._blendFunctionParameters[0] = null;
  182. this._blendFunctionParameters[1] = null;
  183. this._blendFunctionParameters[2] = null;
  184. this._blendFunctionParameters[3] = null;
  185. this._isAlphaBlendDirty = true;
  186. this._isBlendFunctionParametersDirty = false;
  187. };
  188. _AlphaState.prototype.apply = function (gl) {
  189. if (!this.isDirty) {
  190. return;
  191. }
  192. // Alpha blend
  193. if (this._isAlphaBlendDirty) {
  194. if (this._alphaBlend === true) {
  195. gl.enable(gl.BLEND);
  196. } else if (this._alphaBlend === false) {
  197. gl.disable(gl.BLEND);
  198. }
  199. this._isAlphaBlendDirty = false;
  200. }
  201. // Alpha function
  202. if (this._isBlendFunctionParametersDirty) {
  203. gl.blendFuncSeparate(this._blendFunctionParameters[0], this._blendFunctionParameters[1], this._blendFunctionParameters[2], this._blendFunctionParameters[3]);
  204. this._isBlendFunctionParametersDirty = false;
  205. }
  206. };
  207. return _AlphaState;
  208. })();
  209. BABYLON._AlphaState = _AlphaState;
  210. var compileShader = function (gl, source, type, defines) {
  211. var shader = gl.createShader(type === "vertex" ? gl.VERTEX_SHADER : gl.FRAGMENT_SHADER);
  212. gl.shaderSource(shader, (defines ? defines + "\n" : "") + source);
  213. gl.compileShader(shader);
  214. if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
  215. throw new Error(gl.getShaderInfoLog(shader));
  216. }
  217. return shader;
  218. };
  219. var getSamplingParameters = function (samplingMode, generateMipMaps, gl) {
  220. var magFilter = gl.NEAREST;
  221. var minFilter = gl.NEAREST;
  222. if (samplingMode === BABYLON.Texture.BILINEAR_SAMPLINGMODE) {
  223. magFilter = gl.LINEAR;
  224. if (generateMipMaps) {
  225. minFilter = gl.LINEAR_MIPMAP_NEAREST;
  226. } else {
  227. minFilter = gl.LINEAR;
  228. }
  229. } else if (samplingMode === BABYLON.Texture.TRILINEAR_SAMPLINGMODE) {
  230. magFilter = gl.LINEAR;
  231. if (generateMipMaps) {
  232. minFilter = gl.LINEAR_MIPMAP_LINEAR;
  233. } else {
  234. minFilter = gl.LINEAR;
  235. }
  236. } else if (samplingMode === BABYLON.Texture.NEAREST_SAMPLINGMODE) {
  237. magFilter = gl.NEAREST;
  238. if (generateMipMaps) {
  239. minFilter = gl.NEAREST_MIPMAP_LINEAR;
  240. } else {
  241. minFilter = gl.NEAREST;
  242. }
  243. }
  244. return {
  245. min: minFilter,
  246. mag: magFilter
  247. };
  248. };
  249. var prepareWebGLTexture = function (texture, gl, scene, width, height, invertY, noMipmap, isCompressed, processFunction, samplingMode) {
  250. if (typeof samplingMode === "undefined") { samplingMode = BABYLON.Texture.TRILINEAR_SAMPLINGMODE; }
  251. var engine = scene.getEngine();
  252. var potWidth = BABYLON.Tools.GetExponantOfTwo(width, engine.getCaps().maxTextureSize);
  253. var potHeight = BABYLON.Tools.GetExponantOfTwo(height, engine.getCaps().maxTextureSize);
  254. gl.bindTexture(gl.TEXTURE_2D, texture);
  255. gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, invertY === undefined ? 1 : (invertY ? 1 : 0));
  256. processFunction(potWidth, potHeight);
  257. var filters = getSamplingParameters(samplingMode, !noMipmap, gl);
  258. gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, filters.mag);
  259. gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, filters.min);
  260. if (!noMipmap && !isCompressed) {
  261. gl.generateMipmap(gl.TEXTURE_2D);
  262. }
  263. gl.bindTexture(gl.TEXTURE_2D, null);
  264. engine._activeTexturesCache = [];
  265. texture._baseWidth = width;
  266. texture._baseHeight = height;
  267. texture._width = potWidth;
  268. texture._height = potHeight;
  269. texture.isReady = true;
  270. scene._removePendingData(texture);
  271. };
  272. var partialLoad = function (url, index, loadedImages, scene, onfinish) {
  273. var img;
  274. var onload = function () {
  275. loadedImages[index] = img;
  276. loadedImages._internalCount++;
  277. scene._removePendingData(img);
  278. if (loadedImages._internalCount == 6) {
  279. onfinish(loadedImages);
  280. }
  281. };
  282. var onerror = function () {
  283. scene._removePendingData(img);
  284. };
  285. img = BABYLON.Tools.LoadImage(url, onload, onerror, scene.database);
  286. scene._addPendingData(img);
  287. };
  288. var cascadeLoad = function (rootUrl, scene, onfinish, extensions) {
  289. var loadedImages = [];
  290. loadedImages._internalCount = 0;
  291. for (var index = 0; index < 6; index++) {
  292. partialLoad(rootUrl + extensions[index], index, loadedImages, scene, onfinish);
  293. }
  294. };
  295. var EngineCapabilities = (function () {
  296. function EngineCapabilities() {
  297. }
  298. return EngineCapabilities;
  299. })();
  300. BABYLON.EngineCapabilities = EngineCapabilities;
  301. var Engine = (function () {
  302. function Engine(canvas, antialias, options) {
  303. var _this = this;
  304. // Public members
  305. this.isFullscreen = false;
  306. this.isPointerLock = false;
  307. this.cullBackFaces = true;
  308. this.renderEvenInBackground = true;
  309. this.scenes = new Array();
  310. this._windowIsBackground = false;
  311. this._runningLoop = false;
  312. this._loadingDivBackgroundColor = "black";
  313. this._drawCalls = 0;
  314. // States
  315. this._depthCullingState = new _DepthCullingState();
  316. this._alphaState = new _AlphaState();
  317. this._alphaMode = Engine.ALPHA_DISABLE;
  318. // Cache
  319. this._loadedTexturesCache = new Array();
  320. this._activeTexturesCache = new Array();
  321. this._compiledEffects = {};
  322. this._uintIndicesCurrentlySet = false;
  323. this._renderingCanvas = canvas;
  324. this._canvasClientRect = this._renderingCanvas.getBoundingClientRect();
  325. options = options || {};
  326. options.antialias = antialias;
  327. try {
  328. this._gl = canvas.getContext("webgl", options) || canvas.getContext("experimental-webgl", options);
  329. } catch (e) {
  330. throw new Error("WebGL not supported");
  331. }
  332. if (!this._gl) {
  333. throw new Error("WebGL not supported");
  334. }
  335. this._onBlur = function () {
  336. _this._windowIsBackground = true;
  337. };
  338. this._onFocus = function () {
  339. _this._windowIsBackground = false;
  340. };
  341. window.addEventListener("blur", this._onBlur);
  342. window.addEventListener("focus", this._onFocus);
  343. // Textures
  344. this._workingCanvas = document.createElement("canvas");
  345. this._workingContext = this._workingCanvas.getContext("2d");
  346. // Viewport
  347. this._hardwareScalingLevel = 1.0 / (window.devicePixelRatio || 1.0);
  348. this.resize();
  349. // Caps
  350. this._caps = new EngineCapabilities();
  351. this._caps.maxTexturesImageUnits = this._gl.getParameter(this._gl.MAX_TEXTURE_IMAGE_UNITS);
  352. this._caps.maxTextureSize = this._gl.getParameter(this._gl.MAX_TEXTURE_SIZE);
  353. this._caps.maxCubemapTextureSize = this._gl.getParameter(this._gl.MAX_CUBE_MAP_TEXTURE_SIZE);
  354. this._caps.maxRenderTextureSize = this._gl.getParameter(this._gl.MAX_RENDERBUFFER_SIZE);
  355. // Extensions
  356. this._caps.standardDerivatives = (this._gl.getExtension('OES_standard_derivatives') !== null);
  357. this._caps.s3tc = this._gl.getExtension('WEBGL_compressed_texture_s3tc');
  358. this._caps.textureFloat = (this._gl.getExtension('OES_texture_float') !== null);
  359. this._caps.textureAnisotropicFilterExtension = this._gl.getExtension('EXT_texture_filter_anisotropic') || this._gl.getExtension('WEBKIT_EXT_texture_filter_anisotropic') || this._gl.getExtension('MOZ_EXT_texture_filter_anisotropic');
  360. this._caps.maxAnisotropy = this._caps.textureAnisotropicFilterExtension ? this._gl.getParameter(this._caps.textureAnisotropicFilterExtension.MAX_TEXTURE_MAX_ANISOTROPY_EXT) : 0;
  361. this._caps.instancedArrays = this._gl.getExtension('ANGLE_instanced_arrays');
  362. this._caps.uintIndices = this._gl.getExtension('OES_element_index_uint') !== null;
  363. // Depth buffer
  364. this.setDepthBuffer(true);
  365. this.setDepthFunctionToLessOrEqual();
  366. this.setDepthWrite(true);
  367. // Fullscreen
  368. this._onFullscreenChange = function () {
  369. if (document.fullscreen !== undefined) {
  370. _this.isFullscreen = document.fullscreen;
  371. } else if (document.mozFullScreen !== undefined) {
  372. _this.isFullscreen = document.mozFullScreen;
  373. } else if (document.webkitIsFullScreen !== undefined) {
  374. _this.isFullscreen = document.webkitIsFullScreen;
  375. } else if (document.msIsFullScreen !== undefined) {
  376. _this.isFullscreen = document.msIsFullScreen;
  377. }
  378. // Pointer lock
  379. if (_this.isFullscreen && _this._pointerLockRequested) {
  380. canvas.requestPointerLock = canvas.requestPointerLock || canvas.msRequestPointerLock || canvas.mozRequestPointerLock || canvas.webkitRequestPointerLock;
  381. if (canvas.requestPointerLock) {
  382. canvas.requestPointerLock();
  383. }
  384. }
  385. };
  386. document.addEventListener("fullscreenchange", this._onFullscreenChange, false);
  387. document.addEventListener("mozfullscreenchange", this._onFullscreenChange, false);
  388. document.addEventListener("webkitfullscreenchange", this._onFullscreenChange, false);
  389. document.addEventListener("msfullscreenchange", this._onFullscreenChange, false);
  390. // Pointer lock
  391. this._onPointerLockChange = function () {
  392. _this.isPointerLock = (document.mozPointerLockElement === canvas || document.webkitPointerLockElement === canvas || document.msPointerLockElement === canvas || document.pointerLockElement === canvas);
  393. };
  394. document.addEventListener("pointerlockchange", this._onPointerLockChange, false);
  395. document.addEventListener("mspointerlockchange", this._onPointerLockChange, false);
  396. document.addEventListener("mozpointerlockchange", this._onPointerLockChange, false);
  397. document.addEventListener("webkitpointerlockchange", this._onPointerLockChange, false);
  398. this._audioEngine = new BABYLON.AudioEngine();
  399. BABYLON.Tools.Log("Babylon.js engine (v" + Engine.Version + ") launched");
  400. }
  401. Object.defineProperty(Engine, "ALPHA_DISABLE", {
  402. get: function () {
  403. return Engine._ALPHA_DISABLE;
  404. },
  405. enumerable: true,
  406. configurable: true
  407. });
  408. Object.defineProperty(Engine, "ALPHA_ADD", {
  409. get: function () {
  410. return Engine._ALPHA_ADD;
  411. },
  412. enumerable: true,
  413. configurable: true
  414. });
  415. Object.defineProperty(Engine, "ALPHA_COMBINE", {
  416. get: function () {
  417. return Engine._ALPHA_COMBINE;
  418. },
  419. enumerable: true,
  420. configurable: true
  421. });
  422. Object.defineProperty(Engine, "DELAYLOADSTATE_NONE", {
  423. get: function () {
  424. return Engine._DELAYLOADSTATE_NONE;
  425. },
  426. enumerable: true,
  427. configurable: true
  428. });
  429. Object.defineProperty(Engine, "DELAYLOADSTATE_LOADED", {
  430. get: function () {
  431. return Engine._DELAYLOADSTATE_LOADED;
  432. },
  433. enumerable: true,
  434. configurable: true
  435. });
  436. Object.defineProperty(Engine, "DELAYLOADSTATE_LOADING", {
  437. get: function () {
  438. return Engine._DELAYLOADSTATE_LOADING;
  439. },
  440. enumerable: true,
  441. configurable: true
  442. });
  443. Object.defineProperty(Engine, "DELAYLOADSTATE_NOTLOADED", {
  444. get: function () {
  445. return Engine._DELAYLOADSTATE_NOTLOADED;
  446. },
  447. enumerable: true,
  448. configurable: true
  449. });
  450. Object.defineProperty(Engine, "Version", {
  451. get: function () {
  452. return "2.0.0";
  453. },
  454. enumerable: true,
  455. configurable: true
  456. });
  457. Engine.prototype.getAudioEngine = function () {
  458. return this._audioEngine;
  459. };
  460. Engine.prototype.getAspectRatio = function (camera) {
  461. var viewport = camera.viewport;
  462. return (this.getRenderWidth() * viewport.width) / (this.getRenderHeight() * viewport.height);
  463. };
  464. Engine.prototype.getRenderWidth = function () {
  465. if (this._currentRenderTarget) {
  466. return this._currentRenderTarget._width;
  467. }
  468. return this._renderingCanvas.width;
  469. };
  470. Engine.prototype.getRenderHeight = function () {
  471. if (this._currentRenderTarget) {
  472. return this._currentRenderTarget._height;
  473. }
  474. return this._renderingCanvas.height;
  475. };
  476. Engine.prototype.getRenderingCanvas = function () {
  477. return this._renderingCanvas;
  478. };
  479. Engine.prototype.getRenderingCanvasClientRect = function () {
  480. return this._renderingCanvas.getBoundingClientRect();
  481. };
  482. Engine.prototype.setHardwareScalingLevel = function (level) {
  483. this._hardwareScalingLevel = level;
  484. this.resize();
  485. };
  486. Engine.prototype.getHardwareScalingLevel = function () {
  487. return this._hardwareScalingLevel;
  488. };
  489. Engine.prototype.getLoadedTexturesCache = function () {
  490. return this._loadedTexturesCache;
  491. };
  492. Engine.prototype.getCaps = function () {
  493. return this._caps;
  494. };
  495. Object.defineProperty(Engine.prototype, "drawCalls", {
  496. get: function () {
  497. return this._drawCalls;
  498. },
  499. enumerable: true,
  500. configurable: true
  501. });
  502. // Methods
  503. Engine.prototype.resetDrawCalls = function () {
  504. this._drawCalls = 0;
  505. };
  506. Engine.prototype.setDepthFunctionToGreater = function () {
  507. this._depthCullingState.depthFunc = this._gl.GREATER;
  508. };
  509. Engine.prototype.setDepthFunctionToGreaterOrEqual = function () {
  510. this._depthCullingState.depthFunc = this._gl.GEQUAL;
  511. };
  512. Engine.prototype.setDepthFunctionToLess = function () {
  513. this._depthCullingState.depthFunc = this._gl.LESS;
  514. };
  515. Engine.prototype.setDepthFunctionToLessOrEqual = function () {
  516. this._depthCullingState.depthFunc = this._gl.LEQUAL;
  517. };
  518. Engine.prototype.stopRenderLoop = function () {
  519. this._renderFunction = null;
  520. this._runningLoop = false;
  521. };
  522. Engine.prototype._renderLoop = function () {
  523. var _this = this;
  524. var shouldRender = true;
  525. if (!this.renderEvenInBackground && this._windowIsBackground) {
  526. shouldRender = false;
  527. }
  528. if (shouldRender) {
  529. // Start new frame
  530. this.beginFrame();
  531. if (this._renderFunction) {
  532. this._renderFunction();
  533. }
  534. // Present
  535. this.endFrame();
  536. }
  537. if (this._runningLoop) {
  538. // Register new frame
  539. BABYLON.Tools.QueueNewFrame(function () {
  540. _this._renderLoop();
  541. });
  542. }
  543. };
  544. Engine.prototype.runRenderLoop = function (renderFunction) {
  545. var _this = this;
  546. this._runningLoop = true;
  547. this._renderFunction = renderFunction;
  548. BABYLON.Tools.QueueNewFrame(function () {
  549. _this._renderLoop();
  550. });
  551. };
  552. Engine.prototype.switchFullscreen = function (requestPointerLock) {
  553. if (this.isFullscreen) {
  554. BABYLON.Tools.ExitFullscreen();
  555. } else {
  556. this._pointerLockRequested = requestPointerLock;
  557. BABYLON.Tools.RequestFullscreen(this._renderingCanvas);
  558. }
  559. };
  560. Engine.prototype.clear = function (color, backBuffer, depthStencil) {
  561. this.applyStates();
  562. this._gl.clearColor(color.r, color.g, color.b, color.a !== undefined ? color.a : 1.0);
  563. if (this._depthCullingState.depthMask) {
  564. this._gl.clearDepth(1.0);
  565. }
  566. var mode = 0;
  567. if (backBuffer)
  568. mode |= this._gl.COLOR_BUFFER_BIT;
  569. if (depthStencil && this._depthCullingState.depthMask)
  570. mode |= this._gl.DEPTH_BUFFER_BIT;
  571. this._gl.clear(mode);
  572. };
  573. Engine.prototype.setViewport = function (viewport, requiredWidth, requiredHeight) {
  574. var width = requiredWidth || this._renderingCanvas.width;
  575. var height = requiredHeight || this._renderingCanvas.height;
  576. var x = viewport.x || 0;
  577. var y = viewport.y || 0;
  578. this._cachedViewport = viewport;
  579. this._gl.viewport(x * width, y * height, width * viewport.width, height * viewport.height);
  580. };
  581. Engine.prototype.setDirectViewport = function (x, y, width, height) {
  582. this._cachedViewport = null;
  583. this._gl.viewport(x, y, width, height);
  584. };
  585. Engine.prototype.beginFrame = function () {
  586. BABYLON.Tools._MeasureFps();
  587. };
  588. Engine.prototype.endFrame = function () {
  589. this.flushFramebuffer();
  590. };
  591. Engine.prototype.resize = function () {
  592. this.setSize(this._renderingCanvas.clientWidth / this._hardwareScalingLevel, this._renderingCanvas.clientHeight / this._hardwareScalingLevel);
  593. };
  594. Engine.prototype.setSize = function (width, height) {
  595. this._renderingCanvas.width = width;
  596. this._renderingCanvas.height = height;
  597. this._canvasClientRect = this._renderingCanvas.getBoundingClientRect();
  598. };
  599. Engine.prototype.bindFramebuffer = function (texture) {
  600. this._currentRenderTarget = texture;
  601. var gl = this._gl;
  602. gl.bindFramebuffer(gl.FRAMEBUFFER, texture._framebuffer);
  603. this._gl.viewport(0, 0, texture._width, texture._height);
  604. this.wipeCaches();
  605. };
  606. Engine.prototype.unBindFramebuffer = function (texture) {
  607. this._currentRenderTarget = null;
  608. if (texture.generateMipMaps) {
  609. var gl = this._gl;
  610. gl.bindTexture(gl.TEXTURE_2D, texture);
  611. gl.generateMipmap(gl.TEXTURE_2D);
  612. gl.bindTexture(gl.TEXTURE_2D, null);
  613. }
  614. this._gl.bindFramebuffer(this._gl.FRAMEBUFFER, null);
  615. };
  616. Engine.prototype.flushFramebuffer = function () {
  617. // this._gl.flush();
  618. };
  619. Engine.prototype.restoreDefaultFramebuffer = function () {
  620. this._currentRenderTarget = null;
  621. this._gl.bindFramebuffer(this._gl.FRAMEBUFFER, null);
  622. this.setViewport(this._cachedViewport);
  623. this.wipeCaches();
  624. };
  625. // VBOs
  626. Engine.prototype._resetVertexBufferBinding = function () {
  627. this._gl.bindBuffer(this._gl.ARRAY_BUFFER, null);
  628. this._cachedVertexBuffers = null;
  629. };
  630. Engine.prototype.createVertexBuffer = function (vertices) {
  631. var vbo = this._gl.createBuffer();
  632. this._gl.bindBuffer(this._gl.ARRAY_BUFFER, vbo);
  633. this._gl.bufferData(this._gl.ARRAY_BUFFER, new Float32Array(vertices), this._gl.STATIC_DRAW);
  634. this._resetVertexBufferBinding();
  635. vbo.references = 1;
  636. return vbo;
  637. };
  638. Engine.prototype.createDynamicVertexBuffer = function (capacity) {
  639. var vbo = this._gl.createBuffer();
  640. this._gl.bindBuffer(this._gl.ARRAY_BUFFER, vbo);
  641. this._gl.bufferData(this._gl.ARRAY_BUFFER, capacity, this._gl.DYNAMIC_DRAW);
  642. this._resetVertexBufferBinding();
  643. vbo.references = 1;
  644. return vbo;
  645. };
  646. Engine.prototype.updateDynamicVertexBuffer = function (vertexBuffer, vertices, length) {
  647. this._gl.bindBuffer(this._gl.ARRAY_BUFFER, vertexBuffer);
  648. //if (length && length != vertices.length) {
  649. // this._gl.bufferSubData(this._gl.ARRAY_BUFFER, 0, new Float32Array(vertices, 0, length));
  650. //} else {
  651. if (vertices instanceof Float32Array) {
  652. this._gl.bufferSubData(this._gl.ARRAY_BUFFER, 0, vertices);
  653. } else {
  654. this._gl.bufferSubData(this._gl.ARRAY_BUFFER, 0, new Float32Array(vertices));
  655. }
  656. // }
  657. this._resetVertexBufferBinding();
  658. };
  659. Engine.prototype._resetIndexBufferBinding = function () {
  660. this._gl.bindBuffer(this._gl.ELEMENT_ARRAY_BUFFER, null);
  661. this._cachedIndexBuffer = null;
  662. };
  663. Engine.prototype.createIndexBuffer = function (indices) {
  664. var vbo = this._gl.createBuffer();
  665. this._gl.bindBuffer(this._gl.ELEMENT_ARRAY_BUFFER, vbo);
  666. // Check for 32 bits indices
  667. var arrayBuffer;
  668. var need32Bits = false;
  669. if (this._caps.uintIndices) {
  670. for (var index = 0; index < indices.length; index++) {
  671. if (indices[index] > 65535) {
  672. need32Bits = true;
  673. break;
  674. }
  675. }
  676. arrayBuffer = need32Bits ? new Uint32Array(indices) : new Uint16Array(indices);
  677. } else {
  678. arrayBuffer = new Uint16Array(indices);
  679. }
  680. this._gl.bufferData(this._gl.ELEMENT_ARRAY_BUFFER, arrayBuffer, this._gl.STATIC_DRAW);
  681. this._resetIndexBufferBinding();
  682. vbo.references = 1;
  683. vbo.is32Bits = need32Bits;
  684. return vbo;
  685. };
  686. Engine.prototype.bindBuffers = function (vertexBuffer, indexBuffer, vertexDeclaration, vertexStrideSize, effect) {
  687. if (this._cachedVertexBuffers !== vertexBuffer || this._cachedEffectForVertexBuffers !== effect) {
  688. this._cachedVertexBuffers = vertexBuffer;
  689. this._cachedEffectForVertexBuffers = effect;
  690. this._gl.bindBuffer(this._gl.ARRAY_BUFFER, vertexBuffer);
  691. var offset = 0;
  692. for (var index = 0; index < vertexDeclaration.length; index++) {
  693. var order = effect.getAttributeLocation(index);
  694. if (order >= 0) {
  695. this._gl.vertexAttribPointer(order, vertexDeclaration[index], this._gl.FLOAT, false, vertexStrideSize, offset);
  696. }
  697. offset += vertexDeclaration[index] * 4;
  698. }
  699. }
  700. if (this._cachedIndexBuffer !== indexBuffer) {
  701. this._cachedIndexBuffer = indexBuffer;
  702. this._gl.bindBuffer(this._gl.ELEMENT_ARRAY_BUFFER, indexBuffer);
  703. this._uintIndicesCurrentlySet = indexBuffer.is32Bits;
  704. }
  705. };
  706. Engine.prototype.bindMultiBuffers = function (vertexBuffers, indexBuffer, effect) {
  707. if (this._cachedVertexBuffers !== vertexBuffers || this._cachedEffectForVertexBuffers !== effect) {
  708. this._cachedVertexBuffers = vertexBuffers;
  709. this._cachedEffectForVertexBuffers = effect;
  710. var attributes = effect.getAttributesNames();
  711. for (var index = 0; index < attributes.length; index++) {
  712. var order = effect.getAttributeLocation(index);
  713. if (order >= 0) {
  714. var vertexBuffer = vertexBuffers[attributes[index]];
  715. if (!vertexBuffer) {
  716. continue;
  717. }
  718. var stride = vertexBuffer.getStrideSize();
  719. this._gl.bindBuffer(this._gl.ARRAY_BUFFER, vertexBuffer.getBuffer());
  720. this._gl.vertexAttribPointer(order, stride, this._gl.FLOAT, false, stride * 4, 0);
  721. }
  722. }
  723. }
  724. if (indexBuffer != null && this._cachedIndexBuffer !== indexBuffer) {
  725. this._cachedIndexBuffer = indexBuffer;
  726. this._gl.bindBuffer(this._gl.ELEMENT_ARRAY_BUFFER, indexBuffer);
  727. this._uintIndicesCurrentlySet = indexBuffer.is32Bits;
  728. }
  729. };
  730. Engine.prototype._releaseBuffer = function (buffer) {
  731. buffer.references--;
  732. if (buffer.references === 0) {
  733. this._gl.deleteBuffer(buffer);
  734. return true;
  735. }
  736. return false;
  737. };
  738. Engine.prototype.createInstancesBuffer = function (capacity) {
  739. var buffer = this._gl.createBuffer();
  740. buffer.capacity = capacity;
  741. this._gl.bindBuffer(this._gl.ARRAY_BUFFER, buffer);
  742. this._gl.bufferData(this._gl.ARRAY_BUFFER, capacity, this._gl.DYNAMIC_DRAW);
  743. return buffer;
  744. };
  745. Engine.prototype.deleteInstancesBuffer = function (buffer) {
  746. this._gl.deleteBuffer(buffer);
  747. };
  748. Engine.prototype.updateAndBindInstancesBuffer = function (instancesBuffer, data, offsetLocations) {
  749. this._gl.bindBuffer(this._gl.ARRAY_BUFFER, instancesBuffer);
  750. this._gl.bufferSubData(this._gl.ARRAY_BUFFER, 0, data);
  751. for (var index = 0; index < 4; index++) {
  752. var offsetLocation = offsetLocations[index];
  753. this._gl.enableVertexAttribArray(offsetLocation);
  754. this._gl.vertexAttribPointer(offsetLocation, 4, this._gl.FLOAT, false, 64, index * 16);
  755. this._caps.instancedArrays.vertexAttribDivisorANGLE(offsetLocation, 1);
  756. }
  757. };
  758. Engine.prototype.unBindInstancesBuffer = function (instancesBuffer, offsetLocations) {
  759. this._gl.bindBuffer(this._gl.ARRAY_BUFFER, instancesBuffer);
  760. for (var index = 0; index < 4; index++) {
  761. var offsetLocation = offsetLocations[index];
  762. this._gl.disableVertexAttribArray(offsetLocation);
  763. this._caps.instancedArrays.vertexAttribDivisorANGLE(offsetLocation, 0);
  764. }
  765. };
  766. Engine.prototype.applyStates = function () {
  767. this._depthCullingState.apply(this._gl);
  768. this._alphaState.apply(this._gl);
  769. };
  770. Engine.prototype.draw = function (useTriangles, indexStart, indexCount, instancesCount) {
  771. // Apply states
  772. this.applyStates();
  773. // Render
  774. var indexFormat = this._uintIndicesCurrentlySet ? this._gl.UNSIGNED_INT : this._gl.UNSIGNED_SHORT;
  775. if (instancesCount) {
  776. this._caps.instancedArrays.drawElementsInstancedANGLE(useTriangles ? this._gl.TRIANGLES : this._gl.LINES, indexCount, indexFormat, indexStart * 2, instancesCount);
  777. return;
  778. }
  779. this._gl.drawElements(useTriangles ? this._gl.TRIANGLES : this._gl.LINES, indexCount, indexFormat, indexStart * 2);
  780. this._drawCalls++;
  781. };
  782. Engine.prototype.drawPointClouds = function (verticesStart, verticesCount, instancesCount) {
  783. // Apply states
  784. this.applyStates();
  785. if (instancesCount) {
  786. this._caps.instancedArrays.drawArraysInstancedANGLE(this._gl.POINTS, verticesStart, verticesCount, instancesCount);
  787. return;
  788. }
  789. this._gl.drawArrays(this._gl.POINTS, verticesStart, verticesCount);
  790. this._drawCalls++;
  791. };
  792. // Shaders
  793. Engine.prototype._releaseEffect = function (effect) {
  794. if (this._compiledEffects[effect._key]) {
  795. delete this._compiledEffects[effect._key];
  796. if (effect.getProgram()) {
  797. this._gl.deleteProgram(effect.getProgram());
  798. }
  799. }
  800. };
  801. Engine.prototype.createEffect = function (baseName, attributesNames, uniformsNames, samplers, defines, fallbacks, onCompiled, onError) {
  802. var vertex = baseName.vertexElement || baseName.vertex || baseName;
  803. var fragment = baseName.fragmentElement || baseName.fragment || baseName;
  804. var name = vertex + "+" + fragment + "@" + defines;
  805. if (this._compiledEffects[name]) {
  806. return this._compiledEffects[name];
  807. }
  808. var effect = new BABYLON.Effect(baseName, attributesNames, uniformsNames, samplers, this, defines, fallbacks, onCompiled, onError);
  809. effect._key = name;
  810. this._compiledEffects[name] = effect;
  811. return effect;
  812. };
  813. Engine.prototype.createEffectForParticles = function (fragmentName, uniformsNames, samplers, defines, fallbacks, onCompiled, onError) {
  814. if (typeof uniformsNames === "undefined") { uniformsNames = []; }
  815. if (typeof samplers === "undefined") { samplers = []; }
  816. if (typeof defines === "undefined") { defines = ""; }
  817. return this.createEffect({
  818. vertex: "particles",
  819. fragmentElement: fragmentName
  820. }, ["position", "color", "options"], ["view", "projection"].concat(uniformsNames), ["diffuseSampler"].concat(samplers), defines, fallbacks, onCompiled, onError);
  821. };
  822. Engine.prototype.createShaderProgram = function (vertexCode, fragmentCode, defines) {
  823. var vertexShader = compileShader(this._gl, vertexCode, "vertex", defines);
  824. var fragmentShader = compileShader(this._gl, fragmentCode, "fragment", defines);
  825. var shaderProgram = this._gl.createProgram();
  826. this._gl.attachShader(shaderProgram, vertexShader);
  827. this._gl.attachShader(shaderProgram, fragmentShader);
  828. this._gl.linkProgram(shaderProgram);
  829. var linked = this._gl.getProgramParameter(shaderProgram, this._gl.LINK_STATUS);
  830. if (!linked) {
  831. var error = this._gl.getProgramInfoLog(shaderProgram);
  832. if (error) {
  833. throw new Error(error);
  834. }
  835. }
  836. this._gl.deleteShader(vertexShader);
  837. this._gl.deleteShader(fragmentShader);
  838. return shaderProgram;
  839. };
  840. Engine.prototype.getUniforms = function (shaderProgram, uniformsNames) {
  841. var results = [];
  842. for (var index = 0; index < uniformsNames.length; index++) {
  843. results.push(this._gl.getUniformLocation(shaderProgram, uniformsNames[index]));
  844. }
  845. return results;
  846. };
  847. Engine.prototype.getAttributes = function (shaderProgram, attributesNames) {
  848. var results = [];
  849. for (var index = 0; index < attributesNames.length; index++) {
  850. try {
  851. results.push(this._gl.getAttribLocation(shaderProgram, attributesNames[index]));
  852. } catch (e) {
  853. results.push(-1);
  854. }
  855. }
  856. return results;
  857. };
  858. Engine.prototype.enableEffect = function (effect) {
  859. if (!effect || !effect.getAttributesCount() || this._currentEffect === effect) {
  860. if (effect && effect.onBind) {
  861. effect.onBind(effect);
  862. }
  863. return;
  864. }
  865. this._vertexAttribArrays = this._vertexAttribArrays || [];
  866. // Use program
  867. this._gl.useProgram(effect.getProgram());
  868. for (var i in this._vertexAttribArrays) {
  869. if (i > this._gl.VERTEX_ATTRIB_ARRAY_ENABLED || !this._vertexAttribArrays[i]) {
  870. continue;
  871. }
  872. this._vertexAttribArrays[i] = false;
  873. this._gl.disableVertexAttribArray(i);
  874. }
  875. var attributesCount = effect.getAttributesCount();
  876. for (var index = 0; index < attributesCount; index++) {
  877. // Attributes
  878. var order = effect.getAttributeLocation(index);
  879. if (order >= 0) {
  880. this._vertexAttribArrays[order] = true;
  881. this._gl.enableVertexAttribArray(order);
  882. }
  883. }
  884. this._currentEffect = effect;
  885. if (effect.onBind) {
  886. effect.onBind(effect);
  887. }
  888. };
  889. Engine.prototype.setArray = function (uniform, array) {
  890. if (!uniform)
  891. return;
  892. this._gl.uniform1fv(uniform, array);
  893. };
  894. Engine.prototype.setMatrices = function (uniform, matrices) {
  895. if (!uniform)
  896. return;
  897. this._gl.uniformMatrix4fv(uniform, false, matrices);
  898. };
  899. Engine.prototype.setMatrix = function (uniform, matrix) {
  900. if (!uniform)
  901. return;
  902. this._gl.uniformMatrix4fv(uniform, false, matrix.toArray());
  903. };
  904. Engine.prototype.setFloat = function (uniform, value) {
  905. if (!uniform)
  906. return;
  907. this._gl.uniform1f(uniform, value);
  908. };
  909. Engine.prototype.setFloat2 = function (uniform, x, y) {
  910. if (!uniform)
  911. return;
  912. this._gl.uniform2f(uniform, x, y);
  913. };
  914. Engine.prototype.setFloat3 = function (uniform, x, y, z) {
  915. if (!uniform)
  916. return;
  917. this._gl.uniform3f(uniform, x, y, z);
  918. };
  919. Engine.prototype.setBool = function (uniform, bool) {
  920. if (!uniform)
  921. return;
  922. this._gl.uniform1i(uniform, bool);
  923. };
  924. Engine.prototype.setFloat4 = function (uniform, x, y, z, w) {
  925. if (!uniform)
  926. return;
  927. this._gl.uniform4f(uniform, x, y, z, w);
  928. };
  929. Engine.prototype.setColor3 = function (uniform, color3) {
  930. if (!uniform)
  931. return;
  932. this._gl.uniform3f(uniform, color3.r, color3.g, color3.b);
  933. };
  934. Engine.prototype.setColor4 = function (uniform, color3, alpha) {
  935. if (!uniform)
  936. return;
  937. this._gl.uniform4f(uniform, color3.r, color3.g, color3.b, alpha);
  938. };
  939. // States
  940. Engine.prototype.setState = function (culling, force) {
  941. // Culling
  942. if (this._depthCullingState.cull !== culling || force) {
  943. if (culling) {
  944. this._depthCullingState.cullFace = this.cullBackFaces ? this._gl.BACK : this._gl.FRONT;
  945. this._depthCullingState.cull = true;
  946. } else {
  947. this._depthCullingState.cull = false;
  948. }
  949. }
  950. };
  951. Engine.prototype.setDepthBuffer = function (enable) {
  952. this._depthCullingState.depthTest = enable;
  953. };
  954. Engine.prototype.getDepthWrite = function () {
  955. return this._depthCullingState.depthMask;
  956. };
  957. Engine.prototype.setDepthWrite = function (enable) {
  958. this._depthCullingState.depthMask = enable;
  959. };
  960. Engine.prototype.setColorWrite = function (enable) {
  961. this._gl.colorMask(enable, enable, enable, enable);
  962. };
  963. Engine.prototype.setAlphaMode = function (mode) {
  964. switch (mode) {
  965. case BABYLON.Engine.ALPHA_DISABLE:
  966. this.setDepthWrite(true);
  967. this._alphaState.alphaBlend = false;
  968. break;
  969. case BABYLON.Engine.ALPHA_COMBINE:
  970. this.setDepthWrite(false);
  971. this._alphaState.setAlphaBlendFunctionParameters(this._gl.SRC_ALPHA, this._gl.ONE_MINUS_SRC_ALPHA, this._gl.ONE, this._gl.ONE);
  972. this._alphaState.alphaBlend = true;
  973. break;
  974. case BABYLON.Engine.ALPHA_ADD:
  975. this.setDepthWrite(false);
  976. this._alphaState.setAlphaBlendFunctionParameters(this._gl.ONE, this._gl.ONE, this._gl.ZERO, this._gl.ONE);
  977. this._alphaState.alphaBlend = true;
  978. break;
  979. }
  980. this._alphaMode = mode;
  981. };
  982. Engine.prototype.getAlphaMode = function () {
  983. return this._alphaMode;
  984. };
  985. Engine.prototype.setAlphaTesting = function (enable) {
  986. this._alphaTest = enable;
  987. };
  988. Engine.prototype.getAlphaTesting = function () {
  989. return this._alphaTest;
  990. };
  991. // Textures
  992. Engine.prototype.wipeCaches = function () {
  993. this._activeTexturesCache = [];
  994. this._currentEffect = null;
  995. this._depthCullingState.reset();
  996. this._alphaState.reset();
  997. this._cachedVertexBuffers = null;
  998. this._cachedIndexBuffer = null;
  999. this._cachedEffectForVertexBuffers = null;
  1000. };
  1001. Engine.prototype.setSamplingMode = function (texture, samplingMode) {
  1002. var gl = this._gl;
  1003. gl.bindTexture(gl.TEXTURE_2D, texture);
  1004. var magFilter = gl.NEAREST;
  1005. var minFilter = gl.NEAREST;
  1006. if (samplingMode === BABYLON.Texture.BILINEAR_SAMPLINGMODE) {
  1007. magFilter = gl.LINEAR;
  1008. minFilter = gl.LINEAR;
  1009. } else if (samplingMode === BABYLON.Texture.TRILINEAR_SAMPLINGMODE) {
  1010. magFilter = gl.LINEAR;
  1011. minFilter = gl.LINEAR_MIPMAP_LINEAR;
  1012. }
  1013. gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, magFilter);
  1014. gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, minFilter);
  1015. gl.bindTexture(gl.TEXTURE_2D, null);
  1016. };
  1017. Engine.prototype.createTexture = function (url, noMipmap, invertY, scene, samplingMode, onLoad, onError, buffer) {
  1018. var _this = this;
  1019. if (typeof samplingMode === "undefined") { samplingMode = BABYLON.Texture.TRILINEAR_SAMPLINGMODE; }
  1020. if (typeof onLoad === "undefined") { onLoad = null; }
  1021. if (typeof onError === "undefined") { onError = null; }
  1022. if (typeof buffer === "undefined") { buffer = null; }
  1023. var texture = this._gl.createTexture();
  1024. var extension;
  1025. var fromData = false;
  1026. if (url.substr(0, 5) === "data:") {
  1027. fromData = true;
  1028. }
  1029. if (!fromData)
  1030. extension = url.substr(url.length - 4, 4).toLowerCase();
  1031. else {
  1032. var oldUrl = url;
  1033. fromData = oldUrl.split(':');
  1034. url = oldUrl;
  1035. extension = fromData[1].substr(fromData[1].length - 4, 4).toLowerCase();
  1036. }
  1037. var isDDS = this.getCaps().s3tc && (extension === ".dds");
  1038. var isTGA = (extension === ".tga");
  1039. scene._addPendingData(texture);
  1040. texture.url = url;
  1041. texture.noMipmap = noMipmap;
  1042. texture.references = 1;
  1043. this._loadedTexturesCache.push(texture);
  1044. var onerror = function () {
  1045. scene._removePendingData(texture);
  1046. if (onError) {
  1047. onError();
  1048. }
  1049. };
  1050. if (isTGA) {
  1051. var callback = function (arrayBuffer) {
  1052. var data = new Uint8Array(arrayBuffer);
  1053. var header = BABYLON.Internals.TGATools.GetTGAHeader(data);
  1054. prepareWebGLTexture(texture, _this._gl, scene, header.width, header.height, invertY, noMipmap, false, function () {
  1055. BABYLON.Internals.TGATools.UploadContent(_this._gl, data);
  1056. if (onLoad) {
  1057. onLoad();
  1058. }
  1059. }, samplingMode);
  1060. };
  1061. if (!(fromData instanceof Array))
  1062. BABYLON.Tools.LoadFile(url, function (arrayBuffer) {
  1063. callback(arrayBuffer);
  1064. }, onerror, scene.database, true);
  1065. else
  1066. callback(buffer);
  1067. } else if (isDDS) {
  1068. callback = function (data) {
  1069. var info = BABYLON.Internals.DDSTools.GetDDSInfo(data);
  1070. var loadMipmap = (info.isRGB || info.isLuminance || info.mipmapCount > 1) && !noMipmap && ((info.width >> (info.mipmapCount - 1)) == 1);
  1071. prepareWebGLTexture(texture, _this._gl, scene, info.width, info.height, invertY, !loadMipmap, info.isFourCC, function () {
  1072. BABYLON.Internals.DDSTools.UploadDDSLevels(_this._gl, _this.getCaps().s3tc, data, info, loadMipmap, 1);
  1073. if (onLoad) {
  1074. onLoad();
  1075. }
  1076. }, samplingMode);
  1077. };
  1078. if (!(fromData instanceof Array))
  1079. BABYLON.Tools.LoadFile(url, function (data) {
  1080. callback(data);
  1081. }, onerror, scene.database, true);
  1082. else
  1083. callback(buffer);
  1084. } else {
  1085. var onload = function (img) {
  1086. prepareWebGLTexture(texture, _this._gl, scene, img.width, img.height, invertY, noMipmap, false, function (potWidth, potHeight) {
  1087. var isPot = (img.width == potWidth && img.height == potHeight);
  1088. if (!isPot) {
  1089. _this._workingCanvas.width = potWidth;
  1090. _this._workingCanvas.height = potHeight;
  1091. _this._workingContext.drawImage(img, 0, 0, img.width, img.height, 0, 0, potWidth, potHeight);
  1092. }
  1093. _this._gl.texImage2D(_this._gl.TEXTURE_2D, 0, _this._gl.RGBA, _this._gl.RGBA, _this._gl.UNSIGNED_BYTE, isPot ? img : _this._workingCanvas);
  1094. if (onLoad) {
  1095. onLoad();
  1096. }
  1097. }, samplingMode);
  1098. };
  1099. if (!(fromData instanceof Array))
  1100. BABYLON.Tools.LoadImage(url, onload, onerror, scene.database);
  1101. else
  1102. BABYLON.Tools.LoadImage(buffer, onload, onerror, scene.database);
  1103. }
  1104. return texture;
  1105. };
  1106. Engine.prototype.createDynamicTexture = function (width, height, generateMipMaps, samplingMode) {
  1107. var texture = this._gl.createTexture();
  1108. width = BABYLON.Tools.GetExponantOfTwo(width, this._caps.maxTextureSize);
  1109. height = BABYLON.Tools.GetExponantOfTwo(height, this._caps.maxTextureSize);
  1110. this._gl.bindTexture(this._gl.TEXTURE_2D, texture);
  1111. var filters = getSamplingParameters(samplingMode, generateMipMaps, this._gl);
  1112. this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_MAG_FILTER, filters.mag);
  1113. this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_MIN_FILTER, filters.min);
  1114. this._gl.bindTexture(this._gl.TEXTURE_2D, null);
  1115. this._activeTexturesCache = [];
  1116. texture._baseWidth = width;
  1117. texture._baseHeight = height;
  1118. texture._width = width;
  1119. texture._height = height;
  1120. texture.isReady = false;
  1121. texture.generateMipMaps = generateMipMaps;
  1122. texture.references = 1;
  1123. this._loadedTexturesCache.push(texture);
  1124. return texture;
  1125. };
  1126. Engine.prototype.updateDynamicTexture = function (texture, canvas, invertY) {
  1127. this._gl.bindTexture(this._gl.TEXTURE_2D, texture);
  1128. this._gl.pixelStorei(this._gl.UNPACK_FLIP_Y_WEBGL, invertY ? 1 : 0);
  1129. this._gl.texImage2D(this._gl.TEXTURE_2D, 0, this._gl.RGBA, this._gl.RGBA, this._gl.UNSIGNED_BYTE, canvas);
  1130. if (texture.generateMipMaps) {
  1131. this._gl.generateMipmap(this._gl.TEXTURE_2D);
  1132. }
  1133. this._gl.bindTexture(this._gl.TEXTURE_2D, null);
  1134. this._activeTexturesCache = [];
  1135. texture.isReady = true;
  1136. };
  1137. Engine.prototype.updateVideoTexture = function (texture, video, invertY) {
  1138. this._gl.bindTexture(this._gl.TEXTURE_2D, texture);
  1139. this._gl.pixelStorei(this._gl.UNPACK_FLIP_Y_WEBGL, invertY ? 0 : 1); // Video are upside down by default
  1140. // Scale the video if it is a NPOT using the current working canvas
  1141. if (video.videoWidth !== texture._width || video.videoHeight !== texture._height) {
  1142. if (!texture._workingCanvas) {
  1143. texture._workingCanvas = document.createElement("canvas");
  1144. texture._workingContext = texture._workingCanvas.getContext("2d");
  1145. texture._workingCanvas.width = texture._width;
  1146. texture._workingCanvas.height = texture._height;
  1147. }
  1148. texture._workingContext.drawImage(video, 0, 0, video.videoWidth, video.videoHeight, 0, 0, texture._width, texture._height);
  1149. this._gl.texImage2D(this._gl.TEXTURE_2D, 0, this._gl.RGBA, this._gl.RGBA, this._gl.UNSIGNED_BYTE, texture._workingCanvas);
  1150. } else {
  1151. this._gl.texImage2D(this._gl.TEXTURE_2D, 0, this._gl.RGBA, this._gl.RGBA, this._gl.UNSIGNED_BYTE, video);
  1152. }
  1153. if (texture.generateMipMaps) {
  1154. this._gl.generateMipmap(this._gl.TEXTURE_2D);
  1155. }
  1156. this._gl.bindTexture(this._gl.TEXTURE_2D, null);
  1157. this._activeTexturesCache = [];
  1158. texture.isReady = true;
  1159. };
  1160. Engine.prototype.createRenderTargetTexture = function (size, options) {
  1161. // old version had a "generateMipMaps" arg instead of options.
  1162. // if options.generateMipMaps is undefined, consider that options itself if the generateMipmaps value
  1163. // in the same way, generateDepthBuffer is defaulted to true
  1164. var generateMipMaps = false;
  1165. var generateDepthBuffer = true;
  1166. var samplingMode = BABYLON.Texture.TRILINEAR_SAMPLINGMODE;
  1167. if (options !== undefined) {
  1168. generateMipMaps = options.generateMipMaps === undefined ? options : options.generateMipmaps;
  1169. generateDepthBuffer = options.generateDepthBuffer === undefined ? true : options.generateDepthBuffer;
  1170. if (options.samplingMode !== undefined) {
  1171. samplingMode = options.samplingMode;
  1172. }
  1173. }
  1174. var gl = this._gl;
  1175. var texture = gl.createTexture();
  1176. gl.bindTexture(gl.TEXTURE_2D, texture);
  1177. var width = size.width || size;
  1178. var height = size.height || size;
  1179. var filters = getSamplingParameters(samplingMode, generateMipMaps, gl);
  1180. gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, filters.mag);
  1181. gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, filters.min);
  1182. gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
  1183. gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
  1184. gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
  1185. var depthBuffer;
  1186. // Create the depth buffer
  1187. if (generateDepthBuffer) {
  1188. depthBuffer = gl.createRenderbuffer();
  1189. gl.bindRenderbuffer(gl.RENDERBUFFER, depthBuffer);
  1190. gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, width, height);
  1191. }
  1192. // Create the framebuffer
  1193. var framebuffer = gl.createFramebuffer();
  1194. gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);
  1195. gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0);
  1196. if (generateDepthBuffer) {
  1197. gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, depthBuffer);
  1198. }
  1199. // Unbind
  1200. gl.bindTexture(gl.TEXTURE_2D, null);
  1201. gl.bindRenderbuffer(gl.RENDERBUFFER, null);
  1202. gl.bindFramebuffer(gl.FRAMEBUFFER, null);
  1203. texture._framebuffer = framebuffer;
  1204. if (generateDepthBuffer) {
  1205. texture._depthBuffer = depthBuffer;
  1206. }
  1207. texture._width = width;
  1208. texture._height = height;
  1209. texture.isReady = true;
  1210. texture.generateMipMaps = generateMipMaps;
  1211. texture.references = 1;
  1212. this._activeTexturesCache = [];
  1213. this._loadedTexturesCache.push(texture);
  1214. return texture;
  1215. };
  1216. Engine.prototype.createCubeTexture = function (rootUrl, scene, extensions, noMipmap) {
  1217. var _this = this;
  1218. var gl = this._gl;
  1219. var texture = gl.createTexture();
  1220. texture.isCube = true;
  1221. texture.url = rootUrl;
  1222. texture.references = 1;
  1223. this._loadedTexturesCache.push(texture);
  1224. var extension = rootUrl.substr(rootUrl.length - 4, 4).toLowerCase();
  1225. var isDDS = this.getCaps().s3tc && (extension === ".dds");
  1226. if (isDDS) {
  1227. BABYLON.Tools.LoadFile(rootUrl, function (data) {
  1228. var info = BABYLON.Internals.DDSTools.GetDDSInfo(data);
  1229. var loadMipmap = (info.isRGB || info.isLuminance || info.mipmapCount > 1) && !noMipmap;
  1230. gl.bindTexture(gl.TEXTURE_CUBE_MAP, texture);
  1231. gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, 1);
  1232. BABYLON.Internals.DDSTools.UploadDDSLevels(_this._gl, _this.getCaps().s3tc, data, info, loadMipmap, 6);
  1233. if (!noMipmap && !info.isFourCC && info.mipmapCount == 1) {
  1234. gl.generateMipmap(gl.TEXTURE_CUBE_MAP);
  1235. }
  1236. gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
  1237. gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, loadMipmap ? gl.LINEAR_MIPMAP_LINEAR : gl.LINEAR);
  1238. gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
  1239. gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
  1240. gl.bindTexture(gl.TEXTURE_CUBE_MAP, null);
  1241. _this._activeTexturesCache = [];
  1242. texture._width = info.width;
  1243. texture._height = info.height;
  1244. texture.isReady = true;
  1245. }, null, null, true);
  1246. } else {
  1247. cascadeLoad(rootUrl, scene, function (imgs) {
  1248. var width = BABYLON.Tools.GetExponantOfTwo(imgs[0].width, _this._caps.maxCubemapTextureSize);
  1249. var height = width;
  1250. _this._workingCanvas.width = width;
  1251. _this._workingCanvas.height = height;
  1252. var faces = [
  1253. gl.TEXTURE_CUBE_MAP_POSITIVE_X, gl.TEXTURE_CUBE_MAP_POSITIVE_Y, gl.TEXTURE_CUBE_MAP_POSITIVE_Z,
  1254. gl.TEXTURE_CUBE_MAP_NEGATIVE_X, gl.TEXTURE_CUBE_MAP_NEGATIVE_Y, gl.TEXTURE_CUBE_MAP_NEGATIVE_Z
  1255. ];
  1256. gl.bindTexture(gl.TEXTURE_CUBE_MAP, texture);
  1257. gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, 0);
  1258. for (var index = 0; index < faces.length; index++) {
  1259. _this._workingContext.drawImage(imgs[index], 0, 0, imgs[index].width, imgs[index].height, 0, 0, width, height);
  1260. gl.texImage2D(faces[index], 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, _this._workingCanvas);
  1261. }
  1262. if (!noMipmap) {
  1263. gl.generateMipmap(gl.TEXTURE_CUBE_MAP);
  1264. }
  1265. gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
  1266. gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, noMipmap ? gl.LINEAR : gl.LINEAR_MIPMAP_LINEAR);
  1267. gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
  1268. gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
  1269. gl.bindTexture(gl.TEXTURE_CUBE_MAP, null);
  1270. _this._activeTexturesCache = [];
  1271. texture._width = width;
  1272. texture._height = height;
  1273. texture.isReady = true;
  1274. }, extensions);
  1275. }
  1276. return texture;
  1277. };
  1278. Engine.prototype._releaseTexture = function (texture) {
  1279. var gl = this._gl;
  1280. if (texture._framebuffer) {
  1281. gl.deleteFramebuffer(texture._framebuffer);
  1282. }
  1283. if (texture._depthBuffer) {
  1284. gl.deleteRenderbuffer(texture._depthBuffer);
  1285. }
  1286. gl.deleteTexture(texture);
  1287. for (var channel = 0; channel < this._caps.maxTexturesImageUnits; channel++) {
  1288. this._gl.activeTexture(this._gl["TEXTURE" + channel]);
  1289. this._gl.bindTexture(this._gl.TEXTURE_2D, null);
  1290. this._gl.bindTexture(this._gl.TEXTURE_CUBE_MAP, null);
  1291. this._activeTexturesCache[channel] = null;
  1292. }
  1293. var index = this._loadedTexturesCache.indexOf(texture);
  1294. if (index !== -1) {
  1295. this._loadedTexturesCache.splice(index, 1);
  1296. }
  1297. };
  1298. Engine.prototype.bindSamplers = function (effect) {
  1299. this._gl.useProgram(effect.getProgram());
  1300. var samplers = effect.getSamplers();
  1301. for (var index = 0; index < samplers.length; index++) {
  1302. var uniform = effect.getUniform(samplers[index]);
  1303. this._gl.uniform1i(uniform, index);
  1304. }
  1305. this._currentEffect = null;
  1306. };
  1307. Engine.prototype._bindTexture = function (channel, texture) {
  1308. this._gl.activeTexture(this._gl["TEXTURE" + channel]);
  1309. this._gl.bindTexture(this._gl.TEXTURE_2D, texture);
  1310. this._activeTexturesCache[channel] = null;
  1311. };
  1312. Engine.prototype.setTextureFromPostProcess = function (channel, postProcess) {
  1313. this._bindTexture(channel, postProcess._textures.data[postProcess._currentRenderTextureInd]);
  1314. };
  1315. Engine.prototype.setTexture = function (channel, texture) {
  1316. if (channel < 0) {
  1317. return;
  1318. }
  1319. // Not ready?
  1320. if (!texture || !texture.isReady()) {
  1321. if (this._activeTexturesCache[channel] != null) {
  1322. this._gl.activeTexture(this._gl["TEXTURE" + channel]);
  1323. this._gl.bindTexture(this._gl.TEXTURE_2D, null);
  1324. this._gl.bindTexture(this._gl.TEXTURE_CUBE_MAP, null);
  1325. this._activeTexturesCache[channel] = null;
  1326. }
  1327. return;
  1328. }
  1329. // Video
  1330. if (texture instanceof BABYLON.VideoTexture) {
  1331. if (texture.update()) {
  1332. this._activeTexturesCache[channel] = null;
  1333. }
  1334. } else if (texture.delayLoadState == BABYLON.Engine.DELAYLOADSTATE_NOTLOADED) {
  1335. texture.delayLoad();
  1336. return;
  1337. }
  1338. if (this._activeTexturesCache[channel] == texture) {
  1339. return;
  1340. }
  1341. this._activeTexturesCache[channel] = texture;
  1342. var internalTexture = texture.getInternalTexture();
  1343. this._gl.activeTexture(this._gl["TEXTURE" + channel]);
  1344. if (internalTexture.isCube) {
  1345. this._gl.bindTexture(this._gl.TEXTURE_CUBE_MAP, internalTexture);
  1346. if (internalTexture._cachedCoordinatesMode !== texture.coordinatesMode) {
  1347. internalTexture._cachedCoordinatesMode = texture.coordinatesMode;
  1348. // CUBIC_MODE and SKYBOX_MODE both require CLAMP_TO_EDGE. All other modes use REPEAT.
  1349. var textureWrapMode = (texture.coordinatesMode !== BABYLON.Texture.CUBIC_MODE && texture.coordinatesMode !== BABYLON.Texture.SKYBOX_MODE) ? this._gl.REPEAT : this._gl.CLAMP_TO_EDGE;
  1350. this._gl.texParameteri(this._gl.TEXTURE_CUBE_MAP, this._gl.TEXTURE_WRAP_S, textureWrapMode);
  1351. this._gl.texParameteri(this._gl.TEXTURE_CUBE_MAP, this._gl.TEXTURE_WRAP_T, textureWrapMode);
  1352. }
  1353. this._setAnisotropicLevel(this._gl.TEXTURE_CUBE_MAP, texture);
  1354. } else {
  1355. this._gl.bindTexture(this._gl.TEXTURE_2D, internalTexture);
  1356. if (internalTexture._cachedWrapU !== texture.wrapU) {
  1357. internalTexture._cachedWrapU = texture.wrapU;
  1358. switch (texture.wrapU) {
  1359. case BABYLON.Texture.WRAP_ADDRESSMODE:
  1360. this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_S, this._gl.REPEAT);
  1361. break;
  1362. case BABYLON.Texture.CLAMP_ADDRESSMODE:
  1363. this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_S, this._gl.CLAMP_TO_EDGE);
  1364. break;
  1365. case BABYLON.Texture.MIRROR_ADDRESSMODE:
  1366. this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_S, this._gl.MIRRORED_REPEAT);
  1367. break;
  1368. }
  1369. }
  1370. if (internalTexture._cachedWrapV !== texture.wrapV) {
  1371. internalTexture._cachedWrapV = texture.wrapV;
  1372. switch (texture.wrapV) {
  1373. case BABYLON.Texture.WRAP_ADDRESSMODE:
  1374. this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_T, this._gl.REPEAT);
  1375. break;
  1376. case BABYLON.Texture.CLAMP_ADDRESSMODE:
  1377. this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_T, this._gl.CLAMP_TO_EDGE);
  1378. break;
  1379. case BABYLON.Texture.MIRROR_ADDRESSMODE:
  1380. this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_T, this._gl.MIRRORED_REPEAT);
  1381. break;
  1382. }
  1383. }
  1384. this._setAnisotropicLevel(this._gl.TEXTURE_2D, texture);
  1385. }
  1386. };
  1387. Engine.prototype._setAnisotropicLevel = function (key, texture) {
  1388. var anisotropicFilterExtension = this._caps.textureAnisotropicFilterExtension;
  1389. if (anisotropicFilterExtension && texture._cachedAnisotropicFilteringLevel !== texture.anisotropicFilteringLevel) {
  1390. this._gl.texParameterf(key, anisotropicFilterExtension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min(texture.anisotropicFilteringLevel, this._caps.maxAnisotropy));
  1391. texture._cachedAnisotropicFilteringLevel = texture.anisotropicFilteringLevel;
  1392. }
  1393. };
  1394. Engine.prototype.readPixels = function (x, y, width, height) {
  1395. var data = new Uint8Array(height * width * 4);
  1396. this._gl.readPixels(0, 0, width, height, this._gl.RGBA, this._gl.UNSIGNED_BYTE, data);
  1397. return data;
  1398. };
  1399. // Dispose
  1400. Engine.prototype.dispose = function () {
  1401. this.hideLoadingUI();
  1402. this.stopRenderLoop();
  1403. while (this.scenes.length) {
  1404. this.scenes[0].dispose();
  1405. }
  1406. for (var name in this._compiledEffects) {
  1407. this._gl.deleteProgram(this._compiledEffects[name]._program);
  1408. }
  1409. for (var i in this._vertexAttribArrays) {
  1410. if (i > this._gl.VERTEX_ATTRIB_ARRAY_ENABLED || !this._vertexAttribArrays[i]) {
  1411. continue;
  1412. }
  1413. this._gl.disableVertexAttribArray(i);
  1414. }
  1415. // Events
  1416. window.removeEventListener("blur", this._onBlur);
  1417. window.removeEventListener("focus", this._onFocus);
  1418. document.removeEventListener("fullscreenchange", this._onFullscreenChange);
  1419. document.removeEventListener("mozfullscreenchange", this._onFullscreenChange);
  1420. document.removeEventListener("webkitfullscreenchange", this._onFullscreenChange);
  1421. document.removeEventListener("msfullscreenchange", this._onFullscreenChange);
  1422. document.removeEventListener("pointerlockchange", this._onPointerLockChange);
  1423. document.removeEventListener("mspointerlockchange", this._onPointerLockChange);
  1424. document.removeEventListener("mozpointerlockchange", this._onPointerLockChange);
  1425. document.removeEventListener("webkitpointerlockchange", this._onPointerLockChange);
  1426. };
  1427. // Loading screen
  1428. Engine.prototype.displayLoadingUI = function () {
  1429. var _this = this;
  1430. this._loadingDiv = document.createElement("div");
  1431. this._loadingDiv.style.opacity = "0";
  1432. this._loadingDiv.style.transition = "opacity 1.5s ease";
  1433. // Loading text
  1434. this._loadingTextDiv = document.createElement("div");
  1435. this._loadingTextDiv.style.position = "absolute";
  1436. this._loadingTextDiv.style.left = "0";
  1437. this._loadingTextDiv.style.top = "50%";
  1438. this._loadingTextDiv.style.marginTop = "80px";
  1439. this._loadingTextDiv.style.width = "100%";
  1440. this._loadingTextDiv.style.height = "20px";
  1441. this._loadingTextDiv.style.fontFamily = "Arial";
  1442. this._loadingTextDiv.style.fontSize = "14px";
  1443. this._loadingTextDiv.style.color = "white";
  1444. this._loadingTextDiv.style.textAlign = "center";
  1445. this._loadingTextDiv.innerHTML = "Loading";
  1446. this._loadingDiv.appendChild(this._loadingTextDiv);
  1447. // Loading img
  1448. var imgBack = new Image();
  1449. imgBack.src = "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAGQAAABkCAYAAABw4pVUAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAAYdEVYdFNvZnR3YXJlAHBhaW50Lm5ldCA0LjAuM4zml1AAAARbSURBVHhe7Z09aFNRFMc716kuLrq4FdyLq4Wi4CAoRQcR0UJBUBdRiuLSIYMo6CA4FF2sgw6CFAdFUOpSQYcWO4hD26UQCfXrIQrx/JJzw1OSWq3NPeL/B4Fy+0jg/HO+7j3vpUcI8b/Q39+/49ihfWdPHT94Yf/e3Se3bd263f8lus218TPn6vV6Ya8Wi/MzNRNmj18iusX9W1evmP1/EKNEIVG6CMbG6E3bt+fT++pHha8NoHdT72bLE8NDg7tGU64gLLndV4Wc4m8j/pS+vr4tGB/DT16v3Fyr8dvBe/jbit8BL0AES9LX1iPAz+BR/hFiLVCynj95dPzNy6fv3IZ/k4L3948Sq7FzYGBg4vLFGxitabuOFCbWNKGrMnbiUuo18KaV6tIHv6YtvL9/nOgE31jCktmrY7k6+/zhE4yP4Vf7hiNqh/BWWEl8mzDol4p22Lf7cIdvdUMEvv0Y2S9fE5S1hLzpqTsPkiep//gFGPnR3Yl7GL5p/xYFBrTwM+iXio3GqpwDGL5p/xYNIX7XG8Q6IJRgdIzf1KBBgafII7oMidhyQtVFaMA2Bt7il4huQRhaXphbcR2g4RXqBzKAGHiCCwGFVUAj/m/RTRDj29cvn10I0PZ3LghH5f4CL1EFlQmqqXK3jDDKFxmhQ3Yt6oQseUZGKmMnTpsOqc8o1F9kBOMjQlOLeqEeIyOc6JV6jYLJD/+XyIFvnzdgl9aXRQ5I2qZDK1SpospMqaoqON/wZZGDciLnMMiXRS7IF4hhqMTNTdk7CFu+LHLhR7BQqBvPDJUUQqCGvCMATHUgBmhWNgApmdOda9YpM+VwRYfuyyIXDK8hBlilNerLIheMZCKGwlUAyru6GlwOgPUbRxADdJ9FAChxXY864viyyEXqPxhc0M2TAfAbatSdRyHtXymhByEdRnE3ky+JnHAIhSA0h74kckETmHoQbSgGwJrCIRMEPSRIBCRIMAhZaYhaggQhJXUJEoRU9mofKwh+F22dLRRfEjlJM7w6KQwCoQpBOKTyJZETjmwRxKqtGV8SOSkNOGjKPQppBEgDDkFgpxdBVGkFgaYQQXRIFQSObk0P5ZFIpAZRHXsQ0r0hCluBWKkuvVbYCkQaCdL5ehBScudJP4yY+rLISdps1NBDEJKXMMmoSfggWC4ZQRR17oFYXph7hSiquIKQ+hJGTX1J5MYSPD/GVdNzsgLBwZVCVyAQAkF0ohiI/c1fS6tNXq9UfEnkhudmIQolsS+J3Hh/UtNDzQLhj42VKJFInqLwFYiUU5ToA+HdfI0JevUpQUAIn+vSz2lHIuUV/dJOIHhOY/IWVWGBIHQtzs88s9zyWBuTgcBLzGOmeNnfF/QslSDgMeQW85i3DOQxuipxAkCyZ8SIm4Omp+7MMlCB59j6sKZcMoM4iIEoeI2J9AKxrFobZx0v4vYInuHFS4J1GQRCAGaLEYQXfyMML5XSQgghhBBCCCH+cXp6vgNhKpSKX/XdOAAAAABJRU5ErkJggg==";
  1450. imgBack.style.position = "absolute";
  1451. imgBack.style.left = "50%";
  1452. imgBack.style.top = "50%";
  1453. imgBack.style.marginLeft = "-50px";
  1454. imgBack.style.marginTop = "-50px";
  1455. imgBack.style.transition = "transform 1.0s ease";
  1456. imgBack.style.webkitTransition = "-webkit-transform 1.0s ease";
  1457. var deg = 360;
  1458. var onTransitionEnd = function () {
  1459. deg += 360;
  1460. imgBack.style.transform = "rotateZ(" + deg + "deg)";
  1461. imgBack.style.webkitTransform = "rotateZ(" + deg + "deg)";
  1462. };
  1463. imgBack.addEventListener("transitionend", onTransitionEnd);
  1464. imgBack.addEventListener("webkitTransitionEnd", onTransitionEnd);
  1465. this._loadingDiv.appendChild(imgBack);
  1466. // front image
  1467. var imgFront = new Image();
  1468. imgFront.src = "data:image/png;base64,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";
  1469. imgFront.style.position = "absolute";
  1470. imgFront.style.left = "50%";
  1471. imgFront.style.top = "50%";
  1472. imgFront.style.marginLeft = "-50px";
  1473. imgFront.style.marginTop = "-50px";
  1474. this._loadingDiv.appendChild(imgFront);
  1475. // Resize
  1476. this._resizeLoadingUI = function () {
  1477. var canvasRect = _this.getRenderingCanvasClientRect();
  1478. _this._loadingDiv.style.position = "absolute";
  1479. _this._loadingDiv.style.left = canvasRect.left + "px";
  1480. _this._loadingDiv.style.top = canvasRect.top + "px";
  1481. _this._loadingDiv.style.width = canvasRect.width + "px";
  1482. _this._loadingDiv.style.height = canvasRect.height + "px";
  1483. };
  1484. this._resizeLoadingUI();
  1485. window.addEventListener("resize", this._resizeLoadingUI);
  1486. this._loadingDiv.style.backgroundColor = this._loadingDivBackgroundColor;
  1487. document.body.appendChild(this._loadingDiv);
  1488. setTimeout(function () {
  1489. _this._loadingDiv.style.opacity = "1";
  1490. imgBack.style.transform = "rotateZ(360deg)";
  1491. imgBack.style.webkitTransform = "rotateZ(360deg)";
  1492. }, 0);
  1493. };
  1494. Object.defineProperty(Engine.prototype, "loadingUIText", {
  1495. set: function (text) {
  1496. if (!this._loadingDiv) {
  1497. return;
  1498. }
  1499. this._loadingTextDiv.innerHTML = text;
  1500. },
  1501. enumerable: true,
  1502. configurable: true
  1503. });
  1504. Object.defineProperty(Engine.prototype, "loadingUIBackgroundColor", {
  1505. get: function () {
  1506. return this._loadingDivBackgroundColor;
  1507. },
  1508. set: function (color) {
  1509. this._loadingDivBackgroundColor = color;
  1510. if (!this._loadingDiv) {
  1511. return;
  1512. }
  1513. this._loadingDiv.style.backgroundColor = this._loadingDivBackgroundColor;
  1514. },
  1515. enumerable: true,
  1516. configurable: true
  1517. });
  1518. Engine.prototype.hideLoadingUI = function () {
  1519. var _this = this;
  1520. if (!this._loadingDiv) {
  1521. return;
  1522. }
  1523. var onTransitionEnd = function () {
  1524. if (!_this._loadingDiv) {
  1525. return;
  1526. }
  1527. document.body.removeChild(_this._loadingDiv);
  1528. window.removeEventListener("resize", _this._resizeLoadingUI);
  1529. _this._loadingDiv = null;
  1530. };
  1531. this._loadingDiv.style.opacity = "0";
  1532. this._loadingDiv.addEventListener("transitionend", onTransitionEnd);
  1533. };
  1534. // Statics
  1535. Engine.isSupported = function () {
  1536. try {
  1537. // Avoid creating an unsized context for CocoonJS, since size determined on first creation. Is not resizable
  1538. if (navigator.isCocoonJS) {
  1539. return true;
  1540. }
  1541. var tempcanvas = document.createElement("canvas");
  1542. var gl = tempcanvas.getContext("webgl") || tempcanvas.getContext("experimental-webgl");
  1543. return gl != null && !!window.WebGLRenderingContext;
  1544. } catch (e) {
  1545. return false;
  1546. }
  1547. };
  1548. Engine._ALPHA_DISABLE = 0;
  1549. Engine._ALPHA_ADD = 1;
  1550. Engine._ALPHA_COMBINE = 2;
  1551. Engine._DELAYLOADSTATE_NONE = 0;
  1552. Engine._DELAYLOADSTATE_LOADED = 1;
  1553. Engine._DELAYLOADSTATE_LOADING = 2;
  1554. Engine._DELAYLOADSTATE_NOTLOADED = 4;
  1555. Engine.Epsilon = 0.001;
  1556. Engine.CollisionsEpsilon = 0.001;
  1557. Engine.ShadersRepository = "Babylon/Shaders/";
  1558. return Engine;
  1559. })();
  1560. BABYLON.Engine = Engine;
  1561. })(BABYLON || (BABYLON = {}));
  1562. //# sourceMappingURL=babylon.engine.js.map