babylon.gui.d.ts 26 KB

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  1. declare module BABYLON.GUI {
  2. interface IFocusableControl {
  3. onFocus(): void;
  4. onBlur(): void;
  5. processKeyboard(evt: KeyboardEvent): void;
  6. }
  7. class AdvancedDynamicTexture extends DynamicTexture {
  8. private _isDirty;
  9. private _renderObserver;
  10. private _resizeObserver;
  11. private _preKeyboardObserver;
  12. private _pointerMoveObserver;
  13. private _pointerObserver;
  14. private _canvasPointerOutObserver;
  15. private _background;
  16. _rootContainer: Container;
  17. _lastPickedControl: Control;
  18. _lastControlOver: Control;
  19. _lastControlDown: Control;
  20. _capturingControl: Control;
  21. _shouldBlockPointer: boolean;
  22. _layerToDispose: Layer;
  23. _linkedControls: Control[];
  24. private _isFullscreen;
  25. private _fullscreenViewport;
  26. private _idealWidth;
  27. private _idealHeight;
  28. private _renderAtIdealSize;
  29. private _focusedControl;
  30. private _blockNextFocusCheck;
  31. background: string;
  32. idealWidth: number;
  33. idealHeight: number;
  34. renderAtIdealSize: boolean;
  35. readonly layer: Layer;
  36. readonly rootContainer: Container;
  37. focusedControl: IFocusableControl;
  38. constructor(name: string, width: number, height: number, scene: Scene, generateMipMaps?: boolean, samplingMode?: number);
  39. executeOnAllControls(func: (control: Control) => void, container?: Container): void;
  40. markAsDirty(): void;
  41. addControl(control: Control): AdvancedDynamicTexture;
  42. removeControl(control: Control): AdvancedDynamicTexture;
  43. dispose(): void;
  44. private _onResize();
  45. _getGlobalViewport(scene: Scene): Viewport;
  46. private _checkUpdate(camera);
  47. private _render();
  48. private _doPicking(x, y, type, buttonIndex);
  49. attach(): void;
  50. attachToMesh(mesh: AbstractMesh, supportPointerMove?: boolean): void;
  51. moveFocusToControl(control: IFocusableControl): void;
  52. private _manageFocus();
  53. private _attachToOnPointerOut(scene);
  54. static CreateForMesh(mesh: AbstractMesh, width?: number, height?: number, supportPointerMove?: boolean): AdvancedDynamicTexture;
  55. static CreateFullscreenUI(name: string, foreground?: boolean, scene?: Scene): AdvancedDynamicTexture;
  56. }
  57. }
  58. declare module BABYLON.GUI {
  59. class Measure {
  60. left: number;
  61. top: number;
  62. width: number;
  63. height: number;
  64. constructor(left: number, top: number, width: number, height: number);
  65. copyFrom(other: Measure): void;
  66. isEqualsTo(other: Measure): boolean;
  67. static Empty(): Measure;
  68. }
  69. }
  70. declare module BABYLON.GUI {
  71. class Vector2WithInfo extends Vector2 {
  72. buttonIndex: number;
  73. constructor(source: Vector2, buttonIndex?: number);
  74. }
  75. class Matrix2D {
  76. m: Float32Array;
  77. constructor(m00: number, m01: number, m10: number, m11: number, m20: number, m21: number);
  78. fromValues(m00: number, m01: number, m10: number, m11: number, m20: number, m21: number): Matrix2D;
  79. determinant(): number;
  80. invertToRef(result: Matrix2D): Matrix2D;
  81. multiplyToRef(other: Matrix2D, result: Matrix2D): Matrix2D;
  82. transformCoordinates(x: number, y: number, result: Vector2): Matrix2D;
  83. static Identity(): Matrix2D;
  84. static TranslationToRef(x: number, y: number, result: Matrix2D): void;
  85. static ScalingToRef(x: number, y: number, result: Matrix2D): void;
  86. static RotationToRef(angle: number, result: Matrix2D): void;
  87. private static _TempPreTranslationMatrix;
  88. private static _TempPostTranslationMatrix;
  89. private static _TempRotationMatrix;
  90. private static _TempScalingMatrix;
  91. private static _TempCompose0;
  92. private static _TempCompose1;
  93. private static _TempCompose2;
  94. static ComposeToRef(tx: number, ty: number, angle: number, scaleX: number, scaleY: number, parentMatrix: Matrix2D, result: Matrix2D): void;
  95. }
  96. }
  97. declare module BABYLON.GUI {
  98. class ValueAndUnit {
  99. unit: number;
  100. negativeValueAllowed: boolean;
  101. private _value;
  102. ignoreAdaptiveScaling: boolean;
  103. constructor(value: any, unit?: number, negativeValueAllowed?: boolean);
  104. readonly isPercentage: boolean;
  105. readonly isPixel: boolean;
  106. readonly internalValue: number;
  107. getValueInPixel(host: AdvancedDynamicTexture, refValue: number): number;
  108. getValue(host: AdvancedDynamicTexture): number;
  109. toString(host: AdvancedDynamicTexture): string;
  110. fromString(source: string | number): boolean;
  111. private static _Regex;
  112. private static _UNITMODE_PERCENTAGE;
  113. private static _UNITMODE_PIXEL;
  114. static readonly UNITMODE_PERCENTAGE: number;
  115. static readonly UNITMODE_PIXEL: number;
  116. }
  117. }
  118. declare module BABYLON.GUI {
  119. class Control {
  120. name: string;
  121. private _alpha;
  122. private _alphaSet;
  123. private _zIndex;
  124. _root: Container;
  125. _host: AdvancedDynamicTexture;
  126. _currentMeasure: Measure;
  127. private _fontFamily;
  128. private _fontStyle;
  129. private _fontSize;
  130. private _font;
  131. _width: ValueAndUnit;
  132. _height: ValueAndUnit;
  133. private _lastMeasuredFont;
  134. protected _fontOffset: {
  135. ascent: number;
  136. height: number;
  137. descent: number;
  138. };
  139. private _color;
  140. protected _horizontalAlignment: number;
  141. protected _verticalAlignment: number;
  142. private _isDirty;
  143. protected _cachedParentMeasure: Measure;
  144. private _paddingLeft;
  145. private _paddingRight;
  146. private _paddingTop;
  147. private _paddingBottom;
  148. _left: ValueAndUnit;
  149. _top: ValueAndUnit;
  150. private _scaleX;
  151. private _scaleY;
  152. private _rotation;
  153. private _transformCenterX;
  154. private _transformCenterY;
  155. private _transformMatrix;
  156. private _invertTransformMatrix;
  157. private _transformedPosition;
  158. private _isMatrixDirty;
  159. private _cachedOffsetX;
  160. private _cachedOffsetY;
  161. private _isVisible;
  162. _linkedMesh: AbstractMesh;
  163. private _fontSet;
  164. private _dummyVector2;
  165. private _downCount;
  166. private _enterCount;
  167. private _doNotRender;
  168. isHitTestVisible: boolean;
  169. isPointerBlocker: boolean;
  170. isFocusInvisible: boolean;
  171. protected _linkOffsetX: ValueAndUnit;
  172. protected _linkOffsetY: ValueAndUnit;
  173. readonly typeName: string;
  174. /**
  175. * An event triggered when the pointer move over the control.
  176. * @type {BABYLON.Observable}
  177. */
  178. onPointerMoveObservable: Observable<Vector2>;
  179. /**
  180. * An event triggered when the pointer move out of the control.
  181. * @type {BABYLON.Observable}
  182. */
  183. onPointerOutObservable: Observable<Control>;
  184. /**
  185. * An event triggered when the pointer taps the control
  186. * @type {BABYLON.Observable}
  187. */
  188. onPointerDownObservable: Observable<Vector2WithInfo>;
  189. /**
  190. * An event triggered when pointer up
  191. * @type {BABYLON.Observable}
  192. */
  193. onPointerUpObservable: Observable<Vector2WithInfo>;
  194. /**
  195. * An event triggered when pointer enters the control
  196. * @type {BABYLON.Observable}
  197. */
  198. onPointerEnterObservable: Observable<Control>;
  199. /**
  200. * An event triggered when the control is marked as dirty
  201. * @type {BABYLON.Observable}
  202. */
  203. onDirtyObservable: Observable<Control>;
  204. alpha: number;
  205. scaleX: number;
  206. scaleY: number;
  207. rotation: number;
  208. transformCenterY: number;
  209. transformCenterX: number;
  210. horizontalAlignment: number;
  211. verticalAlignment: number;
  212. width: string | number;
  213. readonly widthInPixels: number;
  214. height: string | number;
  215. readonly heightInPixels: number;
  216. fontFamily: string;
  217. fontStyle: string;
  218. readonly fontSizeInPixels: number;
  219. fontSize: string | number;
  220. color: string;
  221. zIndex: number;
  222. notRenderable: boolean;
  223. isVisible: boolean;
  224. readonly isDirty: boolean;
  225. paddingLeft: string | number;
  226. readonly paddingLeftInPixels: number;
  227. paddingRight: string | number;
  228. readonly paddingRightInPixels: number;
  229. paddingTop: string | number;
  230. readonly paddingTopInPixels: number;
  231. paddingBottom: string | number;
  232. readonly paddingBottomInPixels: number;
  233. left: string | number;
  234. readonly leftInPixels: number;
  235. top: string | number;
  236. readonly topInPixels: number;
  237. linkOffsetX: string | number;
  238. readonly linkOffsetXInPixels: number;
  239. linkOffsetY: string | number;
  240. readonly linkOffsetYInPixels: number;
  241. readonly centerX: number;
  242. readonly centerY: number;
  243. constructor(name?: string);
  244. protected _getTypeName(): string;
  245. getLocalCoordinates(globalCoordinates: Vector2): Vector2;
  246. getLocalCoordinatesToRef(globalCoordinates: Vector2, result: Vector2): Control;
  247. getParentLocalCoordinates(globalCoordinates: Vector2): Vector2;
  248. moveToVector3(position: Vector3, scene: Scene): void;
  249. linkWithMesh(mesh: AbstractMesh): void;
  250. _moveToProjectedPosition(projectedPosition: Vector3): void;
  251. _markMatrixAsDirty(): void;
  252. _markAsDirty(): void;
  253. _markAllAsDirty(): void;
  254. _link(root: Container, host: AdvancedDynamicTexture): void;
  255. protected _transform(context: CanvasRenderingContext2D): void;
  256. protected _applyStates(context: CanvasRenderingContext2D): void;
  257. protected _processMeasures(parentMeasure: Measure, context: CanvasRenderingContext2D): boolean;
  258. protected _clip(context: CanvasRenderingContext2D): void;
  259. _measure(): void;
  260. protected _computeAlignment(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  261. protected _preMeasure(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  262. protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  263. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  264. contains(x: number, y: number): boolean;
  265. _processPicking(x: number, y: number, type: number, buttonIndex: number): boolean;
  266. protected _onPointerMove(coordinates: Vector2): void;
  267. protected _onPointerEnter(): boolean;
  268. _onPointerOut(): void;
  269. protected _onPointerDown(coordinates: Vector2, buttonIndex: number): boolean;
  270. protected _onPointerUp(coordinates: Vector2, buttonIndex: number): void;
  271. forcePointerUp(): void;
  272. _processObservables(type: number, x: number, y: number, buttonIndex: number): boolean;
  273. private _prepareFont();
  274. dispose(): void;
  275. private static _HORIZONTAL_ALIGNMENT_LEFT;
  276. private static _HORIZONTAL_ALIGNMENT_RIGHT;
  277. private static _HORIZONTAL_ALIGNMENT_CENTER;
  278. private static _VERTICAL_ALIGNMENT_TOP;
  279. private static _VERTICAL_ALIGNMENT_BOTTOM;
  280. private static _VERTICAL_ALIGNMENT_CENTER;
  281. static readonly HORIZONTAL_ALIGNMENT_LEFT: number;
  282. static readonly HORIZONTAL_ALIGNMENT_RIGHT: number;
  283. static readonly HORIZONTAL_ALIGNMENT_CENTER: number;
  284. static readonly VERTICAL_ALIGNMENT_TOP: number;
  285. static readonly VERTICAL_ALIGNMENT_BOTTOM: number;
  286. static readonly VERTICAL_ALIGNMENT_CENTER: number;
  287. private static _FontHeightSizes;
  288. static _GetFontOffset(font: string): {
  289. ascent: number;
  290. height: number;
  291. descent: number;
  292. };
  293. static AddHeader(control: Control, text: string, size: string | number, options: {
  294. isHorizontal: boolean;
  295. controlFirst: boolean;
  296. }): StackPanel;
  297. protected static drawEllipse(x: number, y: number, width: number, height: number, context: CanvasRenderingContext2D): void;
  298. }
  299. }
  300. declare module BABYLON.GUI {
  301. class Container extends Control {
  302. name: string;
  303. protected _children: Control[];
  304. protected _measureForChildren: Measure;
  305. protected _background: string;
  306. background: string;
  307. readonly children: Control[];
  308. constructor(name?: string);
  309. protected _getTypeName(): string;
  310. getChildByName(name: string): Control;
  311. getChildByType(name: string, type: string): Control;
  312. containsControl(control: Control): boolean;
  313. addControl(control: Control): Container;
  314. removeControl(control: Control): Container;
  315. _reOrderControl(control: Control): void;
  316. _markMatrixAsDirty(): void;
  317. _markAllAsDirty(): void;
  318. protected _localDraw(context: CanvasRenderingContext2D): void;
  319. _link(root: Container, host: AdvancedDynamicTexture): void;
  320. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  321. _processPicking(x: number, y: number, type: number, buttonIndex: number): boolean;
  322. protected _clipForChildren(context: CanvasRenderingContext2D): void;
  323. protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  324. dispose(): void;
  325. }
  326. }
  327. declare module BABYLON.GUI {
  328. class StackPanel extends Container {
  329. name: string;
  330. private _isVertical;
  331. private _manualWidth;
  332. private _manualHeight;
  333. private _doNotTrackManualChanges;
  334. private _tempMeasureStore;
  335. isVertical: boolean;
  336. width: string | number;
  337. height: string | number;
  338. constructor(name?: string);
  339. protected _getTypeName(): string;
  340. protected _preMeasure(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  341. }
  342. }
  343. declare module BABYLON.GUI {
  344. class Rectangle extends Container {
  345. name: string;
  346. private _thickness;
  347. private _cornerRadius;
  348. thickness: number;
  349. cornerRadius: number;
  350. constructor(name?: string);
  351. protected _getTypeName(): string;
  352. protected _localDraw(context: CanvasRenderingContext2D): void;
  353. protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  354. private _drawRoundedRect(context, offset?);
  355. protected _clipForChildren(context: CanvasRenderingContext2D): void;
  356. }
  357. }
  358. declare module BABYLON.GUI {
  359. class Ellipse extends Container {
  360. name: string;
  361. private _thickness;
  362. thickness: number;
  363. constructor(name?: string);
  364. protected _getTypeName(): string;
  365. protected _localDraw(context: CanvasRenderingContext2D): void;
  366. protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  367. protected _clipForChildren(context: CanvasRenderingContext2D): void;
  368. }
  369. }
  370. declare module BABYLON.GUI {
  371. class Line extends Control {
  372. name: string;
  373. private _lineWidth;
  374. private _background;
  375. private _x1;
  376. private _y1;
  377. private _x2;
  378. private _y2;
  379. private _dash;
  380. private _connectedControl;
  381. private _connectedControlDirtyObserver;
  382. dash: Array<number>;
  383. connectedControl: Control;
  384. x1: string | number;
  385. y1: string | number;
  386. x2: string | number;
  387. y2: string | number;
  388. lineWidth: number;
  389. horizontalAlignment: number;
  390. verticalAlignment: number;
  391. private readonly _effectiveX2;
  392. private readonly _effectiveY2;
  393. constructor(name?: string);
  394. protected _getTypeName(): string;
  395. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  396. _measure(): void;
  397. protected _computeAlignment(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  398. _moveToProjectedPosition(projectedPosition: Vector3): void;
  399. }
  400. }
  401. declare module BABYLON.GUI {
  402. class Slider extends Control {
  403. name: string;
  404. private _thumbWidth;
  405. private _minimum;
  406. private _maximum;
  407. private _value;
  408. private _background;
  409. private _borderColor;
  410. private _barOffset;
  411. onValueChangedObservable: Observable<number>;
  412. borderColor: string;
  413. background: string;
  414. barOffset: string | number;
  415. readonly barOffsetInPixels: number;
  416. thumbWidth: string | number;
  417. readonly thumbWidthInPixels: number;
  418. minimum: number;
  419. maximum: number;
  420. value: number;
  421. constructor(name?: string);
  422. protected _getTypeName(): string;
  423. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  424. private _pointerIsDown;
  425. private _updateValueFromPointer(x);
  426. protected _onPointerDown(coordinates: Vector2, buttonIndex: number): boolean;
  427. protected _onPointerMove(coordinates: Vector2): void;
  428. protected _onPointerUp(coordinates: Vector2, buttonIndex: number): void;
  429. }
  430. }
  431. declare module BABYLON.GUI {
  432. class Checkbox extends Control {
  433. name: string;
  434. private _isChecked;
  435. private _background;
  436. private _checkSizeRatio;
  437. private _thickness;
  438. thickness: number;
  439. onIsCheckedChangedObservable: Observable<boolean>;
  440. checkSizeRatio: number;
  441. background: string;
  442. isChecked: boolean;
  443. constructor(name?: string);
  444. protected _getTypeName(): string;
  445. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  446. protected _onPointerDown(coordinates: Vector2, buttonIndex: number): boolean;
  447. }
  448. }
  449. declare module BABYLON.GUI {
  450. class RadioButton extends Control {
  451. name: string;
  452. private _isChecked;
  453. private _background;
  454. private _checkSizeRatio;
  455. private _thickness;
  456. thickness: number;
  457. group: string;
  458. onIsCheckedChangedObservable: Observable<boolean>;
  459. checkSizeRatio: number;
  460. background: string;
  461. isChecked: boolean;
  462. constructor(name?: string);
  463. protected _getTypeName(): string;
  464. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  465. protected _onPointerDown(coordinates: Vector2, buttonIndex: number): boolean;
  466. }
  467. }
  468. declare module BABYLON.GUI {
  469. class TextBlock extends Control {
  470. name: string;
  471. private _text;
  472. private _textY;
  473. private _textWrapping;
  474. private _textHorizontalAlignment;
  475. private _textVerticalAlignment;
  476. private _lines;
  477. private _totalHeight;
  478. textWrapping: boolean;
  479. text: string;
  480. textHorizontalAlignment: number;
  481. textVerticalAlignment: number;
  482. constructor(name?: string, text?: string);
  483. protected _getTypeName(): string;
  484. private _drawText(text, textWidth, y, context);
  485. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  486. protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  487. protected _parseLine(line: string, context: CanvasRenderingContext2D): object;
  488. protected _parseLineWithTextWrapping(line: string, context: CanvasRenderingContext2D): object;
  489. protected _renderLines(context: CanvasRenderingContext2D): void;
  490. }
  491. }
  492. declare var DOMImage: new (width?: number, height?: number) => HTMLImageElement;
  493. declare module BABYLON.GUI {
  494. class Image extends Control {
  495. name: string;
  496. private _domImage;
  497. private _imageWidth;
  498. private _imageHeight;
  499. private _loaded;
  500. private _stretch;
  501. private _source;
  502. private _autoScale;
  503. private _sourceLeft;
  504. private _sourceTop;
  505. private _sourceWidth;
  506. private _sourceHeight;
  507. sourceLeft: number;
  508. sourceTop: number;
  509. sourceWidth: number;
  510. sourceHeight: number;
  511. autoScale: boolean;
  512. stretch: number;
  513. domImage: HTMLImageElement;
  514. private _onImageLoaded();
  515. source: string;
  516. constructor(name?: string, url?: string);
  517. protected _getTypeName(): string;
  518. synchronizeSizeWithContent(): void;
  519. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  520. private static _STRETCH_NONE;
  521. private static _STRETCH_FILL;
  522. private static _STRETCH_UNIFORM;
  523. private static _STRETCH_EXTEND;
  524. static readonly STRETCH_NONE: number;
  525. static readonly STRETCH_FILL: number;
  526. static readonly STRETCH_UNIFORM: number;
  527. static readonly STRETCH_EXTEND: number;
  528. }
  529. }
  530. declare module BABYLON.GUI {
  531. class Button extends Rectangle {
  532. name: string;
  533. pointerEnterAnimation: () => void;
  534. pointerOutAnimation: () => void;
  535. pointerDownAnimation: () => void;
  536. pointerUpAnimation: () => void;
  537. constructor(name?: string);
  538. protected _getTypeName(): string;
  539. _processPicking(x: number, y: number, type: number, buttonIndex: number): boolean;
  540. protected _onPointerEnter(): boolean;
  541. _onPointerOut(): void;
  542. protected _onPointerDown(coordinates: Vector2, buttonIndex: number): boolean;
  543. protected _onPointerUp(coordinates: Vector2, buttonIndex: number): void;
  544. static CreateImageButton(name: string, text: string, imageUrl: string): Button;
  545. static CreateImageOnlyButton(name: string, imageUrl: string): Button;
  546. static CreateSimpleButton(name: string, text: string): Button;
  547. }
  548. }
  549. declare module BABYLON.GUI {
  550. class ColorPicker extends Control {
  551. name: string;
  552. private _colorWheelCanvas;
  553. private _value;
  554. private _tmpColor;
  555. private _pointerStartedOnSquare;
  556. private _pointerStartedOnWheel;
  557. private _squareLeft;
  558. private _squareTop;
  559. private _squareSize;
  560. private _h;
  561. private _s;
  562. private _v;
  563. onValueChangedObservable: Observable<Color3>;
  564. value: Color3;
  565. width: string | number;
  566. height: string | number;
  567. size: string | number;
  568. constructor(name?: string);
  569. protected _getTypeName(): string;
  570. private _updateSquareProps();
  571. private _drawGradientSquare(hueValue, left, top, width, height, context);
  572. private _drawCircle(centerX, centerY, radius, context);
  573. private _createColorWheelCanvas(radius, thickness);
  574. private _RGBtoHSV(color, result);
  575. private _HSVtoRGB(hue, saturation, value, result);
  576. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  577. private _pointerIsDown;
  578. private _updateValueFromPointer(x, y);
  579. private _isPointOnSquare(coordinates);
  580. private _isPointOnWheel(coordinates);
  581. protected _onPointerDown(coordinates: Vector2, buttonIndex: number): boolean;
  582. protected _onPointerMove(coordinates: Vector2): void;
  583. protected _onPointerUp(coordinates: Vector2, buttonIndex: number): void;
  584. }
  585. }
  586. declare module BABYLON.GUI {
  587. class InputText extends Control implements IFocusableControl {
  588. name: string;
  589. private _text;
  590. private _placeholderText;
  591. private _background;
  592. private _focusedBackground;
  593. private _placeholderColor;
  594. private _thickness;
  595. private _margin;
  596. private _autoStretchWidth;
  597. private _maxWidth;
  598. private _isFocused;
  599. private _blinkTimeout;
  600. private _blinkIsEven;
  601. private _cursorOffset;
  602. private _scrollLeft;
  603. promptMessage: string;
  604. onTextChangedObservable: Observable<InputText>;
  605. onFocusObservable: Observable<InputText>;
  606. onBlurObservable: Observable<InputText>;
  607. maxWidth: string | number;
  608. readonly maxWidthInPixels: number;
  609. margin: string;
  610. readonly marginInPixels: number;
  611. autoStretchWidth: boolean;
  612. thickness: number;
  613. focusedBackground: string;
  614. background: string;
  615. placeholderColor: string;
  616. placeholderText: string;
  617. text: string;
  618. constructor(name?: string, text?: string);
  619. onBlur(): void;
  620. onFocus(): void;
  621. protected _getTypeName(): string;
  622. processKey(keyCode: number, key?: string): void;
  623. processKeyboard(evt: KeyboardEvent): void;
  624. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  625. protected _onPointerDown(coordinates: Vector2, buttonIndex: number): boolean;
  626. protected _onPointerUp(coordinates: Vector2, buttonIndex: number): void;
  627. dispose(): void;
  628. }
  629. }
  630. declare module BABYLON.GUI {
  631. class KeyPropertySet {
  632. width?: string;
  633. height?: string;
  634. paddingLeft?: string;
  635. paddingRight?: string;
  636. paddingTop?: string;
  637. paddingBottom?: string;
  638. color?: string;
  639. background?: string;
  640. }
  641. class VirtualKeyboard extends StackPanel {
  642. onKeyPressObservable: Observable<string>;
  643. defaultButtonWidth: string;
  644. defaultButtonHeight: string;
  645. defaultButtonPaddingLeft: string;
  646. defaultButtonPaddingRight: string;
  647. defaultButtonPaddingTop: string;
  648. defaultButtonPaddingBottom: string;
  649. defaultButtonColor: string;
  650. defaultButtonBackground: string;
  651. protected _getTypeName(): string;
  652. private _createKey(key, propertySet?);
  653. addKeysRow(keys: Array<string>, propertySets?: Array<KeyPropertySet>): void;
  654. private _connectedInputText;
  655. private _onFocusObserver;
  656. private _onBlurObserver;
  657. private _onKeyPressObserver;
  658. readonly connectedInputText: InputText;
  659. connect(input: InputText): void;
  660. disconnect(): void;
  661. static CreateDefaultLayout(): VirtualKeyboard;
  662. }
  663. }