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David Catuhe d60c3982b9 Merge pull request #2934 from BabylonJS/master 8 anos atrás
.vscode 6523d470db Fix issue 8 anos atrás
Exporters 549a195547 Completely removed FBX as we no longer support it (and we have a lot of alternatives) 8 anos atrás
Playground 5aedaec891 Fixed #2873 8 anos atrás
Tools 989f3953bd Blender better defense coding for problem models 8 anos atrás
assets f03896bb10 Updated motion controllers to use final GLB assets. 8 anos atrás
dist c751994368 Fixed #2912 8 anos atrás
gui 937471a42b Nightly 8 anos atrás
inspector eee603a63d Add slider to visibility Mesh 8 anos atrás
loaders 3bfe36d362 More glTF loader error handling 8 anos atrás
localDev cd1d1a5678 ArcRotate Interactions 8 anos atrás
materialsLibrary 7b32a352c8 Grid Material Offset 8 anos atrás
postProcessLibrary 1b48f67f75 Add Inspector Shortcut 8 anos atrás
proceduralTexturesLibrary 991415253c Adding perlin noise to procedural textures library 8 anos atrás
sandbox 61d3927fa8 Finsihed pinchDeltaPercentage 8 anos atrás
serializers 25cac4667d Adding support to Babylon.JS for morph targets 8 anos atrás
src d60c3982b9 Merge pull request #2934 from BabylonJS/master 8 anos atrás
tests 1d88e6a752 Fix ref image for soft shadows 8 anos atrás
.gitattributes e46bb580f5 Ignore whitespace and new lines from windows OS 9 anos atrás
.gitignore fe7bc7e66c REmoved canvas2d tests 8 anos atrás
.gitmodules eb1b2745f6 DAE Exporter 11 anos atrás
.travis.yml 1dabcd6f7f travis should use node 6 8 anos atrás
bower.json 34ad342456 Update bower.json to latest version 8 anos atrás
contributing.md c8c6d6876a Update contributing.md 8 anos atrás
license.md 4f44f2ce56 Moved license to a separate file 8 anos atrás
package.json 4d0d3c5568 Adding the dependency in package.json 8 anos atrás
readme.md f686d88533 fixing readme.md of the main framework 8 anos atrás
tslint.json bd6328c459 none squared capture 8 anos atrás
what's new.md 60c020ad96 Added feault normals generation for standard material 8 anos atrás

readme.md

Babylon.js

Getting started? Play directly with the Babylon.js API via our playground. It contains also lot of simple samples to learn how to use it.

Build Status

Any questions? Here is our official forum on www.html5gamedevs.com.

CDN

Additional references can be found on https://cdn.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist folder like https://cdn.babylonjs.com/gui/babylon.gui.min.js

For preview release you can use the following ones:

Additional references can be found on https://preview.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist/preview release folder like https://preview.babylonjs.com/gui/babylon.gui.min.js

NPM

BabylonJS and its modules are published on NPM with full typing support. To install use

npm install babylonjs --save

This will allow you to import BabylonJS entirely using:

import * as BABYLON from 'babylonjs';

or individual classes using:

import { Scene, Engine } from 'babylonjs';

If using TypeScript, don't forget to add 'babylonjs' to 'types' in tsconfig.json:

    ....
    "types": [
        "babylonjs",
        "anotherAwesomeDependency"
    ],
    ....

To add a module install the respected package. A list of extra packages and their installation instructions can be found on babylonjs' user at npm.

Preview release

3.1-alpha can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Useful links

  • Official web site: www.babylonjs.com
  • Online sandbox where you can test your .babylon scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 exporter can be used to export your geometries from Unity 5 scene editor
  • FBX command line exporter can be used to generate a .babylon file from .FBX file (animations are supported)

Features

To get a complete list of supported features, please visit our website.