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- window.prepareTerrain = function() {
- var terrain = new BABYLON.TerrainMaterial("terrain", scene);
- terrain.specularColor = new BABYLON.Color3(0.5, 0.5, 0.5);
- terrain.specularPower = 64;
- terrain.mixTexture = new BABYLON.Texture("/Playground/textures/mixMap.png", scene);
- terrain.diffuseTexture1 = new BABYLON.Texture("/Playground/textures/floor.png", scene);
- terrain.diffuseTexture2 = new BABYLON.Texture("/Playground/textures/rock.png", scene);
- terrain.diffuseTexture3 = new BABYLON.Texture("/Playground/textures/grass.png", scene);
-
- terrain.bumpTexture1 = new BABYLON.Texture("/Playground/textures/floor_bump.PNG", scene);
- terrain.bumpTexture2 = new BABYLON.Texture("/Playground/textures/rockn.png", scene);
- terrain.bumpTexture3 = new BABYLON.Texture("/Playground/textures/grassn.png", scene);
-
- terrain.diffuseTexture1.uScale = terrain.diffuseTexture1.vScale = 10;
- terrain.diffuseTexture2.uScale = terrain.diffuseTexture2.vScale = 10;
- terrain.diffuseTexture3.uScale = terrain.diffuseTexture3.vScale = 10;
-
- return terrain;
- };
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