BabylonExport.Entities.csproj 3.4 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
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  8. <OutputType>Library</OutputType>
  9. <AppDesignerFolder>Properties</AppDesignerFolder>
  10. <RootNamespace>BabylonExport.Entities</RootNamespace>
  11. <AssemblyName>BabylonExport.Entities</AssemblyName>
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  36. </PropertyGroup>
  37. <ItemGroup>
  38. <Reference Include="SharpDX">
  39. <HintPath>..\BabylonExport.Core\Refs\SharpDX.dll</HintPath>
  40. </Reference>
  41. <Reference Include="System" />
  42. <Reference Include="System.Core" />
  43. <Reference Include="System.Runtime.Serialization" />
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  45. <Reference Include="System.Data.DataSetExtensions" />
  46. <Reference Include="Microsoft.CSharp" />
  47. <Reference Include="System.Data" />
  48. <Reference Include="System.Xml" />
  49. </ItemGroup>
  50. <ItemGroup>
  51. <Compile Include="BabylonAnimation.cs" />
  52. <Compile Include="BabylonAnimationKey.cs" />
  53. <Compile Include="BabylonBone.cs" />
  54. <Compile Include="BabylonCamera.cs" />
  55. <Compile Include="BabylonFresnelParameters.cs" />
  56. <Compile Include="BabylonLensFlare.cs" />
  57. <Compile Include="BabylonLensFlareSystem.cs" />
  58. <Compile Include="BabylonLight.cs" />
  59. <Compile Include="BabylonMaterial.cs" />
  60. <Compile Include="BabylonAbstractMesh.cs" />
  61. <Compile Include="BabylonMesh.cs" />
  62. <Compile Include="BabylonMultiMaterial.cs" />
  63. <Compile Include="BabylonParticleSystem.cs" />
  64. <Compile Include="BabylonScene.cs" />
  65. <Compile Include="BabylonShadowGenerator.cs" />
  66. <Compile Include="BabylonSkeleton.cs" />
  67. <Compile Include="BabylonSubMesh.cs" />
  68. <Compile Include="BabylonTexture.cs" />
  69. <Compile Include="Properties\AssemblyInfo.cs" />
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  73. Other similar extension points exist, see Microsoft.Common.targets.
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