David Catuhe b93c44f06f Moving all codebase to TS 2.8.1 7 anos atrás
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assets f0d255616e small fixes 7 anos atrás
dist 0b9065a4c9 initModel will initialize a model 7 anos atrás
src b93c44f06f Moving all codebase to TS 2.8.1 7 anos atrás
README.md bb272a3545 Viewer configuration - initial 7 anos atrás
package.json b16beaced1 updating dependencies and removing unneeded code 7 anos atrás
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tsconfig.json bf1fab8f2c allowing to debug the viewer straight from vscode 7 anos atrás
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README.md

BabylonJS Viewer

This project is a 3d model viewer using babylonjs.

Please note that this is an initial release. The API and project structure could (and probably SHOULD) be changed, so please don't rely on this yet in a productive environment.

The viewer is using the latest Babylon from npm (3.1 alpha).

This documentation is also not full. I will slowly add more and more exmplanations.

Basic usage

See basicExample.html in /dist.

Basically, all that is needed is an html tag, and the viewer.js, which includes everything needed to render a Scene:

<babylon model="https://raw.githubusercontent.com/KhronosGroup/glTF-Sample-Models/master/2.0/BoomBox/glTF/BoomBox.gltf" default-viewer="true"></babylon>
<script src="viewer.js"></script>

This will create a (default) viewer and will load the model in this URL using the gltf loader.

The babylon tag will be automatically initialized.

Configuration

Configuration can be provided using html attributes or a JSON (at the moment). A configuration Mapper can be registered to create new configuration readers.

Before I finish a full documentation, take a look at configuration.ts

Templating

The default templates are integrated in the viewer.js file. The current templates are located in /assets/templates/default/ . Those templates can be extended and registered using the configuration file.