what's new.md 1.5 KB

  • 2.3.0:
    • Major updates
    • New StandardMaterial.lightmapTexture which can be controlled with StandardMaterial.lightmapThreshold. Demo here (deltakosh)
    • Updates
    • New Material.sideOrientation property to define clockwise or counter-clockwise faces selection. Demo here (deltakosh)
    • It is now possible to create a custom loading screen PR (RaananW)
    • Bug fixes
    • Fixed bug with texture coordinates matrices (deltakosh)
    • Fixed Sphere texture coordinates generation (deltakosh)
    • Fixed bug with Mesh.attachToBone when bone's matrix has a negative determinant (deltakosh)
    • Fixed a possible but with the active camera while taking a screenshot PR (RaananW)
    • Fixed a bug with worker-collisions and instances PR (RaananW)
    • Breaking changes
    • VertexData.CreateCylinder() now supports only the single options parameter (jerome)
    • VertexData.CreateRibbon() now supports only the single options parameter (jerome)