babylon.fireProceduralTexture.min.js 18 KB

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  1. (function webpackUniversalModuleDefinition(root, factory) {
  2. if(typeof exports === 'object' && typeof module === 'object')
  3. module.exports = factory(require("babylonjs"));
  4. else if(typeof define === 'function' && define.amd)
  5. define("babylonjs-procedural-textures", ["babylonjs"], factory);
  6. else if(typeof exports === 'object')
  7. exports["babylonjs-procedural-textures"] = factory(require("babylonjs"));
  8. else
  9. root["PTLIB"] = factory(root["BABYLON"]);
  10. })(window, function(__WEBPACK_EXTERNAL_MODULE_babylonjs__) {
  11. return /******/ (function(modules) { // webpackBootstrap
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  38. /******/
  39. /******/
  40. /******/ // expose the modules object (__webpack_modules__)
  41. /******/ __webpack_require__.m = modules;
  42. /******/
  43. /******/ // expose the module cache
  44. /******/ __webpack_require__.c = installedModules;
  45. /******/
  46. /******/ // define getter function for harmony exports
  47. /******/ __webpack_require__.d = function(exports, name, getter) {
  48. /******/ if(!__webpack_require__.o(exports, name)) {
  49. /******/ Object.defineProperty(exports, name, { enumerable: true, get: getter });
  50. /******/ }
  51. /******/ };
  52. /******/
  53. /******/ // define __esModule on exports
  54. /******/ __webpack_require__.r = function(exports) {
  55. /******/ if(typeof Symbol !== 'undefined' && Symbol.toStringTag) {
  56. /******/ Object.defineProperty(exports, Symbol.toStringTag, { value: 'Module' });
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  62. /******/ // mode & 1: value is a module id, require it
  63. /******/ // mode & 2: merge all properties of value into the ns
  64. /******/ // mode & 4: return value when already ns object
  65. /******/ // mode & 8|1: behave like require
  66. /******/ __webpack_require__.t = function(value, mode) {
  67. /******/ if(mode & 1) value = __webpack_require__(value);
  68. /******/ if(mode & 8) return value;
  69. /******/ if((mode & 4) && typeof value === 'object' && value && value.__esModule) return value;
  70. /******/ var ns = Object.create(null);
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  74. /******/ return ns;
  75. /******/ };
  76. /******/
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  78. /******/ __webpack_require__.n = function(module) {
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  80. /******/ function getDefault() { return module['default']; } :
  81. /******/ function getModuleExports() { return module; };
  82. /******/ __webpack_require__.d(getter, 'a', getter);
  83. /******/ return getter;
  84. /******/ };
  85. /******/
  86. /******/ // Object.prototype.hasOwnProperty.call
  87. /******/ __webpack_require__.o = function(object, property) { return Object.prototype.hasOwnProperty.call(object, property); };
  88. /******/
  89. /******/ // __webpack_public_path__
  90. /******/ __webpack_require__.p = "";
  91. /******/
  92. /******/
  93. /******/ // Load entry module and return exports
  94. /******/ return __webpack_require__(__webpack_require__.s = "./legacy/legacy-fire.ts");
  95. /******/ })
  96. /************************************************************************/
  97. /******/ ({
  98. /***/ "../node_modules/webpack/buildin/global.js":
  99. /*!*************************************************!*\
  100. !*** ../node_modules/webpack/buildin/global.js ***!
  101. \*************************************************/
  102. /*! no static exports found */
  103. /***/ (function(module, exports) {
  104. var g;
  105. // This works in non-strict mode
  106. g = (function() {
  107. return this;
  108. })();
  109. try {
  110. // This works if eval is allowed (see CSP)
  111. g = g || Function("return this")() || (1, eval)("this");
  112. } catch (e) {
  113. // This works if the window reference is available
  114. if (typeof window === "object") g = window;
  115. }
  116. // g can still be undefined, but nothing to do about it...
  117. // We return undefined, instead of nothing here, so it's
  118. // easier to handle this case. if(!global) { ...}
  119. module.exports = g;
  120. /***/ }),
  121. /***/ "./legacy/legacy-fire.ts":
  122. /*!*******************************!*\
  123. !*** ./legacy/legacy-fire.ts ***!
  124. \*******************************/
  125. /*! no static exports found */
  126. /***/ (function(module, exports, __webpack_require__) {
  127. "use strict";
  128. /* WEBPACK VAR INJECTION */(function(global) {
  129. function __export(m) {
  130. for (var p in m) if (!exports.hasOwnProperty(p)) exports[p] = m[p];
  131. }
  132. Object.defineProperty(exports, "__esModule", { value: true });
  133. var proceduralTexture = __webpack_require__(/*! ../src/fire */ "./src/fire/index.ts");
  134. /**
  135. * This is the entry point for the UMD module.
  136. * The entry point for a future ESM package should be index.ts
  137. */
  138. var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : undefined);
  139. if (typeof globalObject !== "undefined") {
  140. for (var key in proceduralTexture) {
  141. globalObject.BABYLON[key] = proceduralTexture[key];
  142. }
  143. }
  144. __export(__webpack_require__(/*! ../src/fire */ "./src/fire/index.ts"));
  145. /* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! ./../../node_modules/webpack/buildin/global.js */ "../node_modules/webpack/buildin/global.js")))
  146. /***/ }),
  147. /***/ "./src/fire/fireProceduralTexture.fragment.ts":
  148. /*!****************************************************!*\
  149. !*** ./src/fire/fireProceduralTexture.fragment.ts ***!
  150. \****************************************************/
  151. /*! no static exports found */
  152. /***/ (function(module, exports, __webpack_require__) {
  153. "use strict";
  154. Object.defineProperty(exports, "__esModule", { value: true });
  155. var babylonjs_1 = __webpack_require__(/*! babylonjs */ "babylonjs");
  156. var name = 'fireProceduralTexturePixelShader';
  157. exports.name = name;
  158. var shader = "precision highp float;\nuniform float time;\nuniform vec3 c1;\nuniform vec3 c2;\nuniform vec3 c3;\nuniform vec3 c4;\nuniform vec3 c5;\nuniform vec3 c6;\nuniform vec2 speed;\nuniform float shift;\nuniform float alphaThreshold;\nvarying vec2 vUV;\nfloat rand(vec2 n) {\nreturn fract(cos(dot(n,vec2(12.9898,4.1414)))*43758.5453);\n}\nfloat noise(vec2 n) {\nconst vec2 d=vec2(0.0,1.0);\nvec2 b=floor(n),f=smoothstep(vec2(0.0),vec2(1.0),fract(n));\nreturn mix(mix(rand(b),rand(b+d.yx),f.x),mix(rand(b+d.xy),rand(b+d.yy),f.x),f.y);\n}\nfloat fbm(vec2 n) {\nfloat total=0.0,amplitude=1.0;\nfor (int i=0; i<4; i++) {\ntotal+=noise(n)*amplitude;\nn+=n;\namplitude*=0.5;\n}\nreturn total;\n}\nvoid main() {\nvec2 p=vUV*8.0;\nfloat q=fbm(p-time*0.1);\nvec2 r=vec2(fbm(p+q+time*speed.x-p.x-p.y),fbm(p+q-time*speed.y));\nvec3 c=mix(c1,c2,fbm(p+r))+mix(c3,c4,r.x)-mix(c5,c6,r.y);\nvec3 color=c*cos(shift*vUV.y);\nfloat luminance=dot(color.rgb,vec3(0.3,0.59,0.11));\ngl_FragColor=vec4(color,luminance*alphaThreshold+(1.0-alphaThreshold));\n}";
  159. exports.shader = shader;
  160. babylonjs_1.Effect.ShadersStore[name] = shader;
  161. /***/ }),
  162. /***/ "./src/fire/fireProceduralTexture.ts":
  163. /*!*******************************************!*\
  164. !*** ./src/fire/fireProceduralTexture.ts ***!
  165. \*******************************************/
  166. /*! no static exports found */
  167. /***/ (function(module, exports, __webpack_require__) {
  168. "use strict";
  169. var __extends = (this && this.__extends) || (function () {
  170. var extendStatics = function (d, b) {
  171. extendStatics = Object.setPrototypeOf ||
  172. ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
  173. function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
  174. return extendStatics(d, b);
  175. }
  176. return function (d, b) {
  177. extendStatics(d, b);
  178. function __() { this.constructor = d; }
  179. d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
  180. };
  181. })();
  182. var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
  183. var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
  184. if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
  185. else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
  186. return c > 3 && r && Object.defineProperty(target, key, r), r;
  187. };
  188. Object.defineProperty(exports, "__esModule", { value: true });
  189. var babylonjs_1 = __webpack_require__(/*! babylonjs */ "babylonjs");
  190. __webpack_require__(/*! ./fireProceduralTexture.fragment */ "./src/fire/fireProceduralTexture.fragment.ts");
  191. var FireProceduralTexture = /** @class */ (function (_super) {
  192. __extends(FireProceduralTexture, _super);
  193. function FireProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) {
  194. var _this = _super.call(this, name, size, "fireProceduralTexture", scene, fallbackTexture, generateMipMaps) || this;
  195. _this._time = 0.0;
  196. _this._speed = new babylonjs_1.Vector2(0.5, 0.3);
  197. _this._autoGenerateTime = true;
  198. _this._alphaThreshold = 0.5;
  199. _this._fireColors = FireProceduralTexture.RedFireColors;
  200. _this.updateShaderUniforms();
  201. return _this;
  202. }
  203. FireProceduralTexture.prototype.updateShaderUniforms = function () {
  204. this.setFloat("time", this._time);
  205. this.setVector2("speed", this._speed);
  206. this.setColor3("c1", this._fireColors[0]);
  207. this.setColor3("c2", this._fireColors[1]);
  208. this.setColor3("c3", this._fireColors[2]);
  209. this.setColor3("c4", this._fireColors[3]);
  210. this.setColor3("c5", this._fireColors[4]);
  211. this.setColor3("c6", this._fireColors[5]);
  212. this.setFloat("alphaThreshold", this._alphaThreshold);
  213. };
  214. FireProceduralTexture.prototype.render = function (useCameraPostProcess) {
  215. var scene = this.getScene();
  216. if (this._autoGenerateTime && scene) {
  217. this._time += scene.getAnimationRatio() * 0.03;
  218. this.updateShaderUniforms();
  219. }
  220. _super.prototype.render.call(this, useCameraPostProcess);
  221. };
  222. Object.defineProperty(FireProceduralTexture, "PurpleFireColors", {
  223. get: function () {
  224. return [
  225. new babylonjs_1.Color3(0.5, 0.0, 1.0),
  226. new babylonjs_1.Color3(0.9, 0.0, 1.0),
  227. new babylonjs_1.Color3(0.2, 0.0, 1.0),
  228. new babylonjs_1.Color3(1.0, 0.9, 1.0),
  229. new babylonjs_1.Color3(0.1, 0.1, 1.0),
  230. new babylonjs_1.Color3(0.9, 0.9, 1.0)
  231. ];
  232. },
  233. enumerable: true,
  234. configurable: true
  235. });
  236. Object.defineProperty(FireProceduralTexture, "GreenFireColors", {
  237. get: function () {
  238. return [
  239. new babylonjs_1.Color3(0.5, 1.0, 0.0),
  240. new babylonjs_1.Color3(0.5, 1.0, 0.0),
  241. new babylonjs_1.Color3(0.3, 0.4, 0.0),
  242. new babylonjs_1.Color3(0.5, 1.0, 0.0),
  243. new babylonjs_1.Color3(0.2, 0.0, 0.0),
  244. new babylonjs_1.Color3(0.5, 1.0, 0.0)
  245. ];
  246. },
  247. enumerable: true,
  248. configurable: true
  249. });
  250. Object.defineProperty(FireProceduralTexture, "RedFireColors", {
  251. get: function () {
  252. return [
  253. new babylonjs_1.Color3(0.5, 0.0, 0.1),
  254. new babylonjs_1.Color3(0.9, 0.0, 0.0),
  255. new babylonjs_1.Color3(0.2, 0.0, 0.0),
  256. new babylonjs_1.Color3(1.0, 0.9, 0.0),
  257. new babylonjs_1.Color3(0.1, 0.1, 0.1),
  258. new babylonjs_1.Color3(0.9, 0.9, 0.9)
  259. ];
  260. },
  261. enumerable: true,
  262. configurable: true
  263. });
  264. Object.defineProperty(FireProceduralTexture, "BlueFireColors", {
  265. get: function () {
  266. return [
  267. new babylonjs_1.Color3(0.1, 0.0, 0.5),
  268. new babylonjs_1.Color3(0.0, 0.0, 0.5),
  269. new babylonjs_1.Color3(0.1, 0.0, 0.2),
  270. new babylonjs_1.Color3(0.0, 0.0, 1.0),
  271. new babylonjs_1.Color3(0.1, 0.2, 0.3),
  272. new babylonjs_1.Color3(0.0, 0.2, 0.9)
  273. ];
  274. },
  275. enumerable: true,
  276. configurable: true
  277. });
  278. Object.defineProperty(FireProceduralTexture.prototype, "autoGenerateTime", {
  279. get: function () {
  280. return this._autoGenerateTime;
  281. },
  282. set: function (value) {
  283. this._autoGenerateTime = value;
  284. },
  285. enumerable: true,
  286. configurable: true
  287. });
  288. Object.defineProperty(FireProceduralTexture.prototype, "fireColors", {
  289. get: function () {
  290. return this._fireColors;
  291. },
  292. set: function (value) {
  293. this._fireColors = value;
  294. this.updateShaderUniforms();
  295. },
  296. enumerable: true,
  297. configurable: true
  298. });
  299. Object.defineProperty(FireProceduralTexture.prototype, "time", {
  300. get: function () {
  301. return this._time;
  302. },
  303. set: function (value) {
  304. this._time = value;
  305. this.updateShaderUniforms();
  306. },
  307. enumerable: true,
  308. configurable: true
  309. });
  310. Object.defineProperty(FireProceduralTexture.prototype, "speed", {
  311. get: function () {
  312. return this._speed;
  313. },
  314. set: function (value) {
  315. this._speed = value;
  316. this.updateShaderUniforms();
  317. },
  318. enumerable: true,
  319. configurable: true
  320. });
  321. Object.defineProperty(FireProceduralTexture.prototype, "alphaThreshold", {
  322. get: function () {
  323. return this._alphaThreshold;
  324. },
  325. set: function (value) {
  326. this._alphaThreshold = value;
  327. this.updateShaderUniforms();
  328. },
  329. enumerable: true,
  330. configurable: true
  331. });
  332. /**
  333. * Serializes this fire procedural texture
  334. * @returns a serialized fire procedural texture object
  335. */
  336. FireProceduralTexture.prototype.serialize = function () {
  337. var serializationObject = babylonjs_1.SerializationHelper.Serialize(this, _super.prototype.serialize.call(this));
  338. serializationObject.customType = "BABYLON.FireProceduralTexture";
  339. serializationObject.fireColors = [];
  340. for (var i = 0; i < this._fireColors.length; i++) {
  341. serializationObject.fireColors.push(this._fireColors[i].asArray());
  342. }
  343. return serializationObject;
  344. };
  345. /**
  346. * Creates a Fire Procedural Texture from parsed fire procedural texture data
  347. * @param parsedTexture defines parsed texture data
  348. * @param scene defines the current scene
  349. * @param rootUrl defines the root URL containing fire procedural texture information
  350. * @returns a parsed Fire Procedural Texture
  351. */
  352. FireProceduralTexture.Parse = function (parsedTexture, scene, rootUrl) {
  353. var texture = babylonjs_1.SerializationHelper.Parse(function () { return new FireProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps); }, parsedTexture, scene, rootUrl);
  354. var colors = [];
  355. for (var i = 0; i < parsedTexture.fireColors.length; i++) {
  356. colors.push(babylonjs_1.Color3.FromArray(parsedTexture.fireColors[i]));
  357. }
  358. texture.fireColors = colors;
  359. return texture;
  360. };
  361. __decorate([
  362. babylonjs_1.serialize()
  363. ], FireProceduralTexture.prototype, "autoGenerateTime", null);
  364. __decorate([
  365. babylonjs_1.serialize()
  366. ], FireProceduralTexture.prototype, "time", null);
  367. __decorate([
  368. babylonjs_1.serializeAsVector2()
  369. ], FireProceduralTexture.prototype, "speed", null);
  370. __decorate([
  371. babylonjs_1.serialize()
  372. ], FireProceduralTexture.prototype, "alphaThreshold", null);
  373. return FireProceduralTexture;
  374. }(babylonjs_1.ProceduralTexture));
  375. exports.FireProceduralTexture = FireProceduralTexture;
  376. /***/ }),
  377. /***/ "./src/fire/index.ts":
  378. /*!***************************!*\
  379. !*** ./src/fire/index.ts ***!
  380. \***************************/
  381. /*! no static exports found */
  382. /***/ (function(module, exports, __webpack_require__) {
  383. "use strict";
  384. function __export(m) {
  385. for (var p in m) if (!exports.hasOwnProperty(p)) exports[p] = m[p];
  386. }
  387. Object.defineProperty(exports, "__esModule", { value: true });
  388. __export(__webpack_require__(/*! ./fireProceduralTexture */ "./src/fire/fireProceduralTexture.ts"));
  389. /***/ }),
  390. /***/ "babylonjs":
  391. /*!****************************************************************************************************!*\
  392. !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
  393. \****************************************************************************************************/
  394. /*! no static exports found */
  395. /***/ (function(module, exports) {
  396. module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs__;
  397. /***/ })
  398. /******/ });
  399. });
  400. //# sourceMappingURL=babylon.fireProceduralTexture.min.js.map