babylon.cloudProceduralTexture.js 13 KB

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  1. (function webpackUniversalModuleDefinition(root, factory) {
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  3. module.exports = factory(require("babylonjs"));
  4. else if(typeof define === 'function' && define.amd)
  5. define("babylonjs-procedural-textures", ["babylonjs"], factory);
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  9. root["PTLIB"] = factory(root["BABYLON"]);
  10. })(window, function(__WEBPACK_EXTERNAL_MODULE_babylonjs__) {
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  93. /******/ // Load entry module and return exports
  94. /******/ return __webpack_require__(__webpack_require__.s = "./legacy/legacy-cloud.ts");
  95. /******/ })
  96. /************************************************************************/
  97. /******/ ({
  98. /***/ "../node_modules/webpack/buildin/global.js":
  99. /*!*************************************************!*\
  100. !*** ../node_modules/webpack/buildin/global.js ***!
  101. \*************************************************/
  102. /*! no static exports found */
  103. /***/ (function(module, exports) {
  104. var g;
  105. // This works in non-strict mode
  106. g = (function() {
  107. return this;
  108. })();
  109. try {
  110. // This works if eval is allowed (see CSP)
  111. g = g || Function("return this")() || (1, eval)("this");
  112. } catch (e) {
  113. // This works if the window reference is available
  114. if (typeof window === "object") g = window;
  115. }
  116. // g can still be undefined, but nothing to do about it...
  117. // We return undefined, instead of nothing here, so it's
  118. // easier to handle this case. if(!global) { ...}
  119. module.exports = g;
  120. /***/ }),
  121. /***/ "./legacy/legacy-cloud.ts":
  122. /*!********************************!*\
  123. !*** ./legacy/legacy-cloud.ts ***!
  124. \********************************/
  125. /*! no static exports found */
  126. /***/ (function(module, exports, __webpack_require__) {
  127. "use strict";
  128. /* WEBPACK VAR INJECTION */(function(global) {
  129. function __export(m) {
  130. for (var p in m) if (!exports.hasOwnProperty(p)) exports[p] = m[p];
  131. }
  132. Object.defineProperty(exports, "__esModule", { value: true });
  133. var proceduralTexture = __webpack_require__(/*! ../src/cloud/index */ "./src/cloud/index.ts");
  134. /**
  135. * This is the entry point for the UMD module.
  136. * The entry point for a future ESM package should be index.ts
  137. */
  138. var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : undefined);
  139. if (typeof globalObject !== "undefined") {
  140. for (var key in proceduralTexture) {
  141. globalObject.BABYLON[key] = proceduralTexture[key];
  142. }
  143. }
  144. __export(__webpack_require__(/*! ../src/cloud/index */ "./src/cloud/index.ts"));
  145. /* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! ./../../node_modules/webpack/buildin/global.js */ "../node_modules/webpack/buildin/global.js")))
  146. /***/ }),
  147. /***/ "./src/cloud/cloudProceduralTexture.fragment.ts":
  148. /*!******************************************************!*\
  149. !*** ./src/cloud/cloudProceduralTexture.fragment.ts ***!
  150. \******************************************************/
  151. /*! no static exports found */
  152. /***/ (function(module, exports, __webpack_require__) {
  153. "use strict";
  154. Object.defineProperty(exports, "__esModule", { value: true });
  155. var babylonjs_1 = __webpack_require__(/*! babylonjs */ "babylonjs");
  156. var name = 'cloudProceduralTexturePixelShader';
  157. exports.name = name;
  158. var shader = "precision highp float;\nvarying vec2 vUV;\nuniform vec4 skyColor;\nuniform vec4 cloudColor;\nfloat rand(vec2 n) {\nreturn fract(cos(dot(n,vec2(12.9898,4.1414)))*43758.5453);\n}\nfloat noise(vec2 n) {\nconst vec2 d=vec2(0.0,1.0);\nvec2 b=floor(n),f=smoothstep(vec2(0.0),vec2(1.0),fract(n));\nreturn mix(mix(rand(b),rand(b+d.yx),f.x),mix(rand(b+d.xy),rand(b+d.yy),f.x),f.y);\n}\nfloat fbm(vec2 n) {\nfloat total=0.0,amplitude=1.0;\nfor (int i=0; i<4; i++) {\ntotal+=noise(n)*amplitude;\nn+=n;\namplitude*=0.5;\n}\nreturn total;\n}\nvoid main() {\nvec2 p=vUV*12.0;\nvec4 c=mix(skyColor,cloudColor,fbm(p));\ngl_FragColor=c;\n}\n";
  159. exports.shader = shader;
  160. babylonjs_1.Effect.ShadersStore[name] = shader;
  161. /***/ }),
  162. /***/ "./src/cloud/cloudProceduralTexture.ts":
  163. /*!*********************************************!*\
  164. !*** ./src/cloud/cloudProceduralTexture.ts ***!
  165. \*********************************************/
  166. /*! no static exports found */
  167. /***/ (function(module, exports, __webpack_require__) {
  168. "use strict";
  169. var __extends = (this && this.__extends) || (function () {
  170. var extendStatics = function (d, b) {
  171. extendStatics = Object.setPrototypeOf ||
  172. ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
  173. function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
  174. return extendStatics(d, b);
  175. }
  176. return function (d, b) {
  177. extendStatics(d, b);
  178. function __() { this.constructor = d; }
  179. d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
  180. };
  181. })();
  182. var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
  183. var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
  184. if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
  185. else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
  186. return c > 3 && r && Object.defineProperty(target, key, r), r;
  187. };
  188. Object.defineProperty(exports, "__esModule", { value: true });
  189. var babylonjs_1 = __webpack_require__(/*! babylonjs */ "babylonjs");
  190. __webpack_require__(/*! ./cloudProceduralTexture.fragment */ "./src/cloud/cloudProceduralTexture.fragment.ts");
  191. var CloudProceduralTexture = /** @class */ (function (_super) {
  192. __extends(CloudProceduralTexture, _super);
  193. function CloudProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) {
  194. var _this = _super.call(this, name, size, "cloudProceduralTexture", scene, fallbackTexture, generateMipMaps) || this;
  195. _this._skyColor = new babylonjs_1.Color4(0.15, 0.68, 1.0, 1.0);
  196. _this._cloudColor = new babylonjs_1.Color4(1, 1, 1, 1.0);
  197. _this.updateShaderUniforms();
  198. return _this;
  199. }
  200. CloudProceduralTexture.prototype.updateShaderUniforms = function () {
  201. this.setColor4("skyColor", this._skyColor);
  202. this.setColor4("cloudColor", this._cloudColor);
  203. };
  204. Object.defineProperty(CloudProceduralTexture.prototype, "skyColor", {
  205. get: function () {
  206. return this._skyColor;
  207. },
  208. set: function (value) {
  209. this._skyColor = value;
  210. this.updateShaderUniforms();
  211. },
  212. enumerable: true,
  213. configurable: true
  214. });
  215. Object.defineProperty(CloudProceduralTexture.prototype, "cloudColor", {
  216. get: function () {
  217. return this._cloudColor;
  218. },
  219. set: function (value) {
  220. this._cloudColor = value;
  221. this.updateShaderUniforms();
  222. },
  223. enumerable: true,
  224. configurable: true
  225. });
  226. /**
  227. * Serializes this cloud procedural texture
  228. * @returns a serialized cloud procedural texture object
  229. */
  230. CloudProceduralTexture.prototype.serialize = function () {
  231. var serializationObject = babylonjs_1.SerializationHelper.Serialize(this, _super.prototype.serialize.call(this));
  232. serializationObject.customType = "BABYLON.CloudProceduralTexture";
  233. return serializationObject;
  234. };
  235. /**
  236. * Creates a Cloud Procedural Texture from parsed cloud procedural texture data
  237. * @param parsedTexture defines parsed texture data
  238. * @param scene defines the current scene
  239. * @param rootUrl defines the root URL containing cloud procedural texture information
  240. * @returns a parsed Cloud Procedural Texture
  241. */
  242. CloudProceduralTexture.Parse = function (parsedTexture, scene, rootUrl) {
  243. var texture = babylonjs_1.SerializationHelper.Parse(function () { return new CloudProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps); }, parsedTexture, scene, rootUrl);
  244. return texture;
  245. };
  246. __decorate([
  247. babylonjs_1.serializeAsColor4()
  248. ], CloudProceduralTexture.prototype, "skyColor", null);
  249. __decorate([
  250. babylonjs_1.serializeAsColor4()
  251. ], CloudProceduralTexture.prototype, "cloudColor", null);
  252. return CloudProceduralTexture;
  253. }(babylonjs_1.ProceduralTexture));
  254. exports.CloudProceduralTexture = CloudProceduralTexture;
  255. /***/ }),
  256. /***/ "./src/cloud/index.ts":
  257. /*!****************************!*\
  258. !*** ./src/cloud/index.ts ***!
  259. \****************************/
  260. /*! no static exports found */
  261. /***/ (function(module, exports, __webpack_require__) {
  262. "use strict";
  263. function __export(m) {
  264. for (var p in m) if (!exports.hasOwnProperty(p)) exports[p] = m[p];
  265. }
  266. Object.defineProperty(exports, "__esModule", { value: true });
  267. __export(__webpack_require__(/*! ./cloudProceduralTexture */ "./src/cloud/cloudProceduralTexture.ts"));
  268. /***/ }),
  269. /***/ "babylonjs":
  270. /*!****************************************************************************************************!*\
  271. !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
  272. \****************************************************************************************************/
  273. /*! no static exports found */
  274. /***/ (function(module, exports) {
  275. module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs__;
  276. /***/ })
  277. /******/ });
  278. });
  279. //# sourceMappingURL=babylon.cloudProceduralTexture.js.map