BabylonAbstractMesh.cs 1.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354
  1. using System.Runtime.Serialization;
  2. namespace BabylonExport.Entities
  3. {
  4. [DataContract]
  5. public class BabylonAbstractMesh: BabylonIAnimatable
  6. {
  7. [DataMember]
  8. public string id { get; set; }
  9. [DataMember]
  10. public string name { get; set; }
  11. [DataMember]
  12. public float[] position { get; set; }
  13. [DataMember]
  14. public float[] rotation { get; set; }
  15. [DataMember]
  16. public float[] scaling { get; set; }
  17. [DataMember]
  18. public float[] rotationQuaternion { get; set; }
  19. [DataMember]
  20. public BabylonActions actions { get; set; }
  21. [DataMember]
  22. public BabylonAnimation[] animations { get; set; }
  23. [DataMember]
  24. public bool autoAnimate { get; set; }
  25. [DataMember]
  26. public int autoAnimateFrom { get; set; }
  27. [DataMember]
  28. public int autoAnimateTo { get; set; }
  29. [DataMember]
  30. public bool autoAnimateLoop { get; set; }
  31. [DataMember]
  32. public string parentId { get; set; }
  33. public BabylonAbstractMesh()
  34. {
  35. position = new[] { 0f, 0f, 0f };
  36. rotation = new[] { 0f, 0f, 0f };
  37. scaling = new[] { 1f, 1f, 1f };
  38. }
  39. }
  40. }