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- using System.Runtime.Serialization;
- namespace BabylonExport.Entities
- {
- [DataContract]
- public class BabylonAbstractMesh: BabylonIAnimatable
- {
- [DataMember]
- public string id { get; set; }
- [DataMember]
- public string name { get; set; }
-
- [DataMember]
- public float[] position { get; set; }
- [DataMember]
- public float[] rotation { get; set; }
- [DataMember]
- public float[] scaling { get; set; }
- [DataMember]
- public float[] rotationQuaternion { get; set; }
- [DataMember]
- public BabylonActions actions { get; set; }
- [DataMember]
- public BabylonAnimation[] animations { get; set; }
- [DataMember]
- public bool autoAnimate { get; set; }
- [DataMember]
- public int autoAnimateFrom { get; set; }
- [DataMember]
- public int autoAnimateTo { get; set; }
- [DataMember]
- public bool autoAnimateLoop { get; set; }
- [DataMember]
- public string parentId { get; set; }
- public BabylonAbstractMesh()
- {
- position = new[] { 0f, 0f, 0f };
- rotation = new[] { 0f, 0f, 0f };
- scaling = new[] { 1f, 1f, 1f };
- }
- }
- }
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