babylon.nodeEditor.d.ts 48 KB

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  1. /// <reference types="react" />
  2. declare module NODEEDITOR {
  3. export class BlockTools {
  4. static GetBlockFromString(data: string): BABYLON.BonesBlock | BABYLON.InstancesBlock | BABYLON.MorphTargetsBlock | BABYLON.AlphaTestBlock | BABYLON.ImageProcessingBlock | BABYLON.ColorMergerBlock | BABYLON.VectorMergerBlock | BABYLON.ColorSplitterBlock | BABYLON.VectorSplitterBlock | BABYLON.TextureBlock | BABYLON.ReflectionTextureBlock | BABYLON.LightBlock | BABYLON.FogBlock | BABYLON.VertexOutputBlock | BABYLON.FragmentOutputBlock | BABYLON.AddBlock | BABYLON.ClampBlock | BABYLON.ScaleBlock | BABYLON.CrossBlock | BABYLON.DotBlock | BABYLON.MultiplyBlock | BABYLON.TransformBlock | BABYLON.TrigonometryBlock | BABYLON.RemapBlock | BABYLON.NormalizeBlock | BABYLON.FresnelBlock | BABYLON.LerpBlock | BABYLON.DivideBlock | BABYLON.SubtractBlock | BABYLON.StepBlock | BABYLON.OneMinusBlock | BABYLON.ViewDirectionBlock | BABYLON.LightInformationBlock | BABYLON.MaxBlock | BABYLON.MinBlock | BABYLON.LengthBlock | BABYLON.DistanceBlock | BABYLON.NegateBlock | BABYLON.PerturbNormalBlock | BABYLON.InputBlock | null;
  5. static GetColorFromConnectionNodeType(type: BABYLON.NodeMaterialBlockConnectionPointTypes): string;
  6. static GetConnectionNodeTypeFromString(type: string): BABYLON.NodeMaterialBlockConnectionPointTypes.Float | BABYLON.NodeMaterialBlockConnectionPointTypes.Vector2 | BABYLON.NodeMaterialBlockConnectionPointTypes.Vector3 | BABYLON.NodeMaterialBlockConnectionPointTypes.Vector4 | BABYLON.NodeMaterialBlockConnectionPointTypes.Color3 | BABYLON.NodeMaterialBlockConnectionPointTypes.Color4 | BABYLON.NodeMaterialBlockConnectionPointTypes.Matrix | BABYLON.NodeMaterialBlockConnectionPointTypes.AutoDetect;
  7. static GetStringFromConnectionNodeType(type: BABYLON.NodeMaterialBlockConnectionPointTypes): "Float" | "Vector2" | "Vector3" | "Vector4" | "Matrix" | "Color3" | "Color4" | "";
  8. }
  9. }
  10. declare module NODEEDITOR {
  11. export class DataStorage {
  12. private static _InMemoryStorage;
  13. static ReadBoolean(key: string, defaultValue: boolean): boolean;
  14. static StoreBoolean(key: string, value: boolean): void;
  15. static ReadNumber(key: string, defaultValue: number): number;
  16. static StoreNumber(key: string, value: number): void;
  17. }
  18. }
  19. declare module NODEEDITOR {
  20. interface ITextLineComponentProps {
  21. label: string;
  22. value: string;
  23. color?: string;
  24. underline?: boolean;
  25. onLink?: () => void;
  26. }
  27. export class TextLineComponent extends React.Component<ITextLineComponentProps> {
  28. constructor(props: ITextLineComponentProps);
  29. onLink(): void;
  30. renderContent(): JSX.Element;
  31. render(): JSX.Element;
  32. }
  33. }
  34. declare module NODEEDITOR {
  35. interface ILineContainerComponentProps {
  36. title: string;
  37. children: any[] | any;
  38. closed?: boolean;
  39. }
  40. export class LineContainerComponent extends React.Component<ILineContainerComponentProps, {
  41. isExpanded: boolean;
  42. }> {
  43. constructor(props: ILineContainerComponentProps);
  44. switchExpandedState(): void;
  45. renderHeader(): JSX.Element;
  46. render(): JSX.Element;
  47. }
  48. }
  49. declare module NODEEDITOR {
  50. export class PropertyChangedEvent {
  51. object: any;
  52. property: string;
  53. value: any;
  54. initialValue: any;
  55. }
  56. }
  57. declare module NODEEDITOR {
  58. interface ITextInputLineComponentProps {
  59. label: string;
  60. globalState: GlobalState;
  61. target?: any;
  62. propertyName?: string;
  63. value?: string;
  64. onChange?: (value: string) => void;
  65. onPropertyChangedObservable?: BABYLON.Observable<PropertyChangedEvent>;
  66. }
  67. export class TextInputLineComponent extends React.Component<ITextInputLineComponentProps, {
  68. value: string;
  69. }> {
  70. private _localChange;
  71. constructor(props: ITextInputLineComponentProps);
  72. shouldComponentUpdate(nextProps: ITextInputLineComponentProps, nextState: {
  73. value: string;
  74. }): boolean;
  75. raiseOnPropertyChanged(newValue: string, previousValue: string): void;
  76. updateValue(value: string, raisePropertyChanged: boolean): void;
  77. render(): JSX.Element;
  78. }
  79. }
  80. declare module NODEEDITOR {
  81. export interface ICheckBoxLineComponentProps {
  82. label: string;
  83. target?: any;
  84. propertyName?: string;
  85. isSelected?: () => boolean;
  86. onSelect?: (value: boolean) => void;
  87. onValueChanged?: () => void;
  88. onPropertyChangedObservable?: BABYLON.Observable<PropertyChangedEvent>;
  89. }
  90. export class CheckBoxLineComponent extends React.Component<ICheckBoxLineComponentProps, {
  91. isSelected: boolean;
  92. }> {
  93. private static _UniqueIdSeed;
  94. private _uniqueId;
  95. private _localChange;
  96. constructor(props: ICheckBoxLineComponentProps);
  97. shouldComponentUpdate(nextProps: ICheckBoxLineComponentProps, nextState: {
  98. isSelected: boolean;
  99. }): boolean;
  100. onChange(): void;
  101. render(): JSX.Element;
  102. }
  103. }
  104. declare module NODEEDITOR {
  105. /**
  106. * Generic node model which stores information about a node editor block
  107. */
  108. export class GenericNodeModel extends DefaultNodeModel {
  109. /**
  110. * BABYLON.Vector2 for the node if it exists
  111. */
  112. vector2: BABYLON.Nullable<BABYLON.Vector2>;
  113. /**
  114. * BABYLON.Vector3 for the node if it exists
  115. */
  116. vector3: BABYLON.Nullable<BABYLON.Vector3>;
  117. /**
  118. * BABYLON.Vector4 for the node if it exists
  119. */
  120. vector4: BABYLON.Nullable<BABYLON.Vector4>;
  121. /**
  122. * BABYLON.Matrix for the node if it exists
  123. */
  124. matrix: BABYLON.Nullable<BABYLON.Matrix>;
  125. /**
  126. * Constructs the node model
  127. */
  128. constructor();
  129. prepare(options: NodeCreationOptions, nodes: Array<DefaultNodeModel>, model: DiagramModel, graphEditor: GraphEditor): void;
  130. renderProperties(globalState: GlobalState): JSX.Element;
  131. }
  132. }
  133. declare module NODEEDITOR {
  134. export class AdvancedLinkModel extends DefaultLinkModel {
  135. constructor();
  136. }
  137. }
  138. declare module NODEEDITOR {
  139. /**
  140. * Port model
  141. */
  142. export class DefaultPortModel extends PortModel {
  143. /**
  144. * If the port is input or output
  145. */
  146. position: string | "input" | "output";
  147. /**
  148. * What the port is connected to
  149. */
  150. connection: BABYLON.Nullable<BABYLON.NodeMaterialConnectionPoint>;
  151. defaultValue: any;
  152. static idCounter: number;
  153. constructor(name: string, type?: string);
  154. canLinkToPort(port: DefaultPortModel): boolean;
  155. syncWithNodeMaterialConnectionPoint(connection: BABYLON.NodeMaterialConnectionPoint): void;
  156. getNodeModel(): DefaultNodeModel;
  157. link(outPort: DefaultPortModel): LinkModel<import("storm-react-diagrams").LinkModelListener>;
  158. createLinkModel(): LinkModel;
  159. static SortInputOutput(a: BABYLON.Nullable<DefaultPortModel>, b: BABYLON.Nullable<DefaultPortModel>): {
  160. input: DefaultPortModel;
  161. output: DefaultPortModel;
  162. } | null;
  163. }
  164. }
  165. declare module NODEEDITOR {
  166. export interface IDefaultPortWidgetProps extends BaseWidgetProps {
  167. name: string;
  168. node: NodeModel;
  169. style: any;
  170. }
  171. export class DefaultPortWidget extends BaseWidget<IDefaultPortWidgetProps, PortState> {
  172. constructor(props: IDefaultPortWidgetProps);
  173. getClassName(): string;
  174. render(): JSX.Element;
  175. }
  176. }
  177. declare module NODEEDITOR {
  178. export class PortHelper {
  179. private static _GetPortTypeIndicator;
  180. static _GetPortStyle(type: BABYLON.NodeMaterialBlockConnectionPointTypes): {
  181. background: string;
  182. };
  183. static GenerateOutputPorts(node: BABYLON.Nullable<DefaultNodeModel>, ignoreLabel: boolean): JSX.Element[];
  184. static GenerateInputPorts(node: BABYLON.Nullable<DefaultNodeModel>, includeOnly?: string[], ignoreLabel?: boolean): JSX.Element[];
  185. }
  186. }
  187. declare module NODEEDITOR {
  188. /**
  189. * GenericNodeWidgetProps
  190. */
  191. export interface GenericNodeWidgetProps {
  192. node: BABYLON.Nullable<GenericNodeModel>;
  193. globalState: GlobalState;
  194. }
  195. /**
  196. * GenericNodeWidgetState
  197. */
  198. export interface GenericNodeWidgetState {
  199. }
  200. /**
  201. * Used to display a node block for the node editor
  202. */
  203. export class GenericNodeWidget extends React.Component<GenericNodeWidgetProps, GenericNodeWidgetState> {
  204. /**
  205. * Creates a GenericNodeWidget
  206. * @param props
  207. */
  208. constructor(props: GenericNodeWidgetProps);
  209. render(): JSX.Element;
  210. }
  211. }
  212. declare module NODEEDITOR {
  213. /**
  214. * Node factory which creates editor nodes
  215. */
  216. export class GenericNodeFactory extends SRD.AbstractNodeFactory {
  217. private _globalState;
  218. /**
  219. * Constructs a GenericNodeFactory
  220. */
  221. constructor(globalState: GlobalState);
  222. /**
  223. * Generates a node widget
  224. * @param diagramEngine diagram engine
  225. * @param node node to generate
  226. * @returns node widget jsx
  227. */
  228. generateReactWidget(diagramEngine: SRD.DiagramEngine, node: GenericNodeModel): JSX.Element;
  229. /**
  230. * Gets a new instance of a node model
  231. * @returns generic node model
  232. */
  233. getNewInstance(): GenericNodeModel;
  234. }
  235. }
  236. declare module NODEEDITOR {
  237. export interface IButtonLineComponentProps {
  238. data: string;
  239. }
  240. export class DraggableLineComponent extends React.Component<IButtonLineComponentProps> {
  241. constructor(props: IButtonLineComponentProps);
  242. render(): JSX.Element;
  243. }
  244. }
  245. declare module NODEEDITOR {
  246. interface INodeListComponentProps {
  247. globalState: GlobalState;
  248. }
  249. export class NodeListComponent extends React.Component<INodeListComponentProps, {
  250. filter: string;
  251. }> {
  252. constructor(props: INodeListComponentProps);
  253. filterContent(filter: string): void;
  254. render(): JSX.Element;
  255. }
  256. }
  257. declare module NODEEDITOR {
  258. export interface IButtonLineComponentProps {
  259. label: string;
  260. onClick: () => void;
  261. }
  262. export class ButtonLineComponent extends React.Component<IButtonLineComponentProps> {
  263. constructor(props: IButtonLineComponentProps);
  264. render(): JSX.Element;
  265. }
  266. }
  267. declare module NODEEDITOR {
  268. export class StringTools {
  269. /**
  270. * Gets the base math type of node material block connection point.
  271. * @param type Type to parse.
  272. */
  273. static GetBaseType(type: BABYLON.NodeMaterialBlockConnectionPointTypes): string;
  274. /**
  275. * Download a string into a file that will be saved locally by the browser
  276. * @param content defines the string to download locally as a file
  277. */
  278. static DownloadAsFile(document: HTMLDocument, content: string, filename: string): void;
  279. }
  280. }
  281. declare module NODEEDITOR {
  282. interface IFileButtonLineComponentProps {
  283. label: string;
  284. onClick: (file: File) => void;
  285. accept: string;
  286. }
  287. export class FileButtonLineComponent extends React.Component<IFileButtonLineComponentProps> {
  288. constructor(props: IFileButtonLineComponentProps);
  289. onChange(evt: any): void;
  290. render(): JSX.Element;
  291. }
  292. }
  293. declare module NODEEDITOR {
  294. export interface INodeLocationInfo {
  295. blockId: number;
  296. x: number;
  297. y: number;
  298. }
  299. }
  300. declare module NODEEDITOR {
  301. export class SerializationTools {
  302. static Serialize(material: BABYLON.NodeMaterial, globalState: GlobalState): string;
  303. static Deserialize(serializationObject: any, globalState: GlobalState): void;
  304. }
  305. }
  306. declare module NODEEDITOR {
  307. interface IPropertyTabComponentProps {
  308. globalState: GlobalState;
  309. }
  310. export class PropertyTabComponent extends React.Component<IPropertyTabComponentProps, {
  311. currentNode: BABYLON.Nullable<DefaultNodeModel>;
  312. }> {
  313. constructor(props: IPropertyTabComponentProps);
  314. componentDidMount(): void;
  315. load(file: File): void;
  316. save(): void;
  317. customSave(): void;
  318. render(): JSX.Element;
  319. }
  320. }
  321. declare module NODEEDITOR {
  322. interface IPortalProps {
  323. globalState: GlobalState;
  324. }
  325. export class Portal extends React.Component<IPortalProps> {
  326. render(): React.ReactPortal;
  327. }
  328. }
  329. declare module NODEEDITOR {
  330. interface ISliderLineComponentProps {
  331. label: string;
  332. target?: any;
  333. propertyName?: string;
  334. minimum: number;
  335. maximum: number;
  336. step: number;
  337. directValue?: number;
  338. useEuler?: boolean;
  339. onChange?: (value: number) => void;
  340. onInput?: (value: number) => void;
  341. onPropertyChangedObservable?: BABYLON.Observable<PropertyChangedEvent>;
  342. decimalCount?: number;
  343. }
  344. export class SliderLineComponent extends React.Component<ISliderLineComponentProps, {
  345. value: number;
  346. }> {
  347. private _localChange;
  348. constructor(props: ISliderLineComponentProps);
  349. shouldComponentUpdate(nextProps: ISliderLineComponentProps, nextState: {
  350. value: number;
  351. }): boolean;
  352. onChange(newValueString: any): void;
  353. onInput(newValueString: any): void;
  354. prepareDataToRead(value: number): number;
  355. render(): JSX.Element;
  356. }
  357. }
  358. declare module NODEEDITOR {
  359. interface IFloatLineComponentProps {
  360. label: string;
  361. target: any;
  362. propertyName: string;
  363. onChange?: (newValue: number) => void;
  364. isInteger?: boolean;
  365. onPropertyChangedObservable?: BABYLON.Observable<PropertyChangedEvent>;
  366. additionalClass?: string;
  367. step?: string;
  368. digits?: number;
  369. }
  370. export class FloatLineComponent extends React.Component<IFloatLineComponentProps, {
  371. value: string;
  372. }> {
  373. private _localChange;
  374. private _store;
  375. constructor(props: IFloatLineComponentProps);
  376. shouldComponentUpdate(nextProps: IFloatLineComponentProps, nextState: {
  377. value: string;
  378. }): boolean;
  379. raiseOnPropertyChanged(newValue: number, previousValue: number): void;
  380. updateValue(valueString: string): void;
  381. render(): JSX.Element;
  382. }
  383. }
  384. declare module NODEEDITOR {
  385. interface ITexturePropertyTabComponentProps {
  386. globalState: GlobalState;
  387. node: TextureNodeModel;
  388. }
  389. export class TexturePropertyTabComponent extends React.Component<ITexturePropertyTabComponentProps, {
  390. isEmbedded: boolean;
  391. }> {
  392. constructor(props: ITexturePropertyTabComponentProps);
  393. updateAftertextureLoad(): void;
  394. /**
  395. * Replaces the texture of the node
  396. * @param file the file of the texture to use
  397. */
  398. replaceTexture(file: File): void;
  399. replaceTextureWithUrl(url: string): void;
  400. render(): JSX.Element;
  401. }
  402. }
  403. declare module NODEEDITOR {
  404. /**
  405. * BABYLON.Texture node model which stores information about a node editor block
  406. */
  407. export class TextureNodeModel extends DefaultNodeModel {
  408. private _block;
  409. /**
  410. * BABYLON.Texture for the node if it exists
  411. */
  412. texture: BABYLON.Nullable<BABYLON.Texture>;
  413. /**
  414. * Constructs the node model
  415. */
  416. constructor();
  417. renderProperties(globalState: GlobalState): JSX.Element;
  418. prepare(options: NodeCreationOptions, nodes: Array<DefaultNodeModel>, model: DiagramModel, graphEditor: GraphEditor): void;
  419. }
  420. }
  421. declare module NODEEDITOR {
  422. interface ITextureLineComponentProps {
  423. texture: BABYLON.BaseTexture;
  424. width: number;
  425. height: number;
  426. globalState?: any;
  427. hideChannelSelect?: boolean;
  428. }
  429. export class TextureLineComponent extends React.Component<ITextureLineComponentProps, {
  430. displayRed: boolean;
  431. displayGreen: boolean;
  432. displayBlue: boolean;
  433. displayAlpha: boolean;
  434. face: number;
  435. }> {
  436. constructor(props: ITextureLineComponentProps);
  437. shouldComponentUpdate(nextProps: ITextureLineComponentProps, nextState: {
  438. displayRed: boolean;
  439. displayGreen: boolean;
  440. displayBlue: boolean;
  441. displayAlpha: boolean;
  442. face: number;
  443. }): boolean;
  444. componentDidMount(): void;
  445. componentDidUpdate(): void;
  446. updatePreview(): void;
  447. render(): JSX.Element;
  448. }
  449. }
  450. declare module NODEEDITOR {
  451. /**
  452. * GenericNodeWidgetProps
  453. */
  454. export interface ITextureNodeWidgetProps {
  455. node: BABYLON.Nullable<TextureNodeModel>;
  456. globalState: GlobalState;
  457. }
  458. /**
  459. * Used to display a node block for the node editor
  460. */
  461. export class TextureNodeWidget extends React.Component<ITextureNodeWidgetProps> {
  462. /**
  463. * Creates a GenericNodeWidget
  464. * @param props
  465. */
  466. constructor(props: ITextureNodeWidgetProps);
  467. render(): JSX.Element;
  468. }
  469. }
  470. declare module NODEEDITOR {
  471. /**
  472. * Node factory which creates editor nodes
  473. */
  474. export class TextureNodeFactory extends SRD.AbstractNodeFactory {
  475. private _globalState;
  476. /**
  477. * Constructs a TextureNodeFactory
  478. */
  479. constructor(globalState: GlobalState);
  480. /**
  481. * Generates a node widget
  482. * @param diagramEngine diagram engine
  483. * @param node node to generate
  484. * @returns node widget jsx
  485. */
  486. generateReactWidget(diagramEngine: SRD.DiagramEngine, node: TextureNodeModel): JSX.Element;
  487. /**
  488. * Gets a new instance of a node model
  489. * @returns texture node model
  490. */
  491. getNewInstance(): TextureNodeModel;
  492. }
  493. }
  494. declare module NODEEDITOR {
  495. interface INumericInputComponentProps {
  496. label: string;
  497. value: number;
  498. step?: number;
  499. onChange: (value: number) => void;
  500. }
  501. export class NumericInputComponent extends React.Component<INumericInputComponentProps, {
  502. value: string;
  503. }> {
  504. static defaultProps: {
  505. step: number;
  506. };
  507. private _localChange;
  508. constructor(props: INumericInputComponentProps);
  509. shouldComponentUpdate(nextProps: INumericInputComponentProps, nextState: {
  510. value: string;
  511. }): boolean;
  512. updateValue(evt: any): void;
  513. render(): JSX.Element;
  514. }
  515. }
  516. declare module NODEEDITOR {
  517. interface IVector2LineComponentProps {
  518. label: string;
  519. target: any;
  520. propertyName: string;
  521. step?: number;
  522. onChange?: (newvalue: BABYLON.Vector2) => void;
  523. onPropertyChangedObservable?: BABYLON.Observable<PropertyChangedEvent>;
  524. }
  525. export class Vector2LineComponent extends React.Component<IVector2LineComponentProps, {
  526. isExpanded: boolean;
  527. value: BABYLON.Vector2;
  528. }> {
  529. static defaultProps: {
  530. step: number;
  531. };
  532. private _localChange;
  533. constructor(props: IVector2LineComponentProps);
  534. shouldComponentUpdate(nextProps: IVector2LineComponentProps, nextState: {
  535. isExpanded: boolean;
  536. value: BABYLON.Vector2;
  537. }): boolean;
  538. switchExpandState(): void;
  539. raiseOnPropertyChanged(previousValue: BABYLON.Vector2): void;
  540. updateStateX(value: number): void;
  541. updateStateY(value: number): void;
  542. render(): JSX.Element;
  543. }
  544. }
  545. declare module NODEEDITOR {
  546. interface IVector2PropertyTabComponentProps {
  547. globalState: GlobalState;
  548. inputBlock: BABYLON.InputBlock;
  549. }
  550. export class Vector2PropertyTabComponent extends React.Component<IVector2PropertyTabComponentProps> {
  551. render(): JSX.Element;
  552. }
  553. }
  554. declare module NODEEDITOR {
  555. interface IVector3LineComponentProps {
  556. label: string;
  557. target: any;
  558. propertyName: string;
  559. step?: number;
  560. onChange?: (newvalue: BABYLON.Vector3) => void;
  561. onPropertyChangedObservable?: BABYLON.Observable<PropertyChangedEvent>;
  562. }
  563. export class Vector3LineComponent extends React.Component<IVector3LineComponentProps, {
  564. isExpanded: boolean;
  565. value: BABYLON.Vector3;
  566. }> {
  567. static defaultProps: {
  568. step: number;
  569. };
  570. private _localChange;
  571. constructor(props: IVector3LineComponentProps);
  572. shouldComponentUpdate(nextProps: IVector3LineComponentProps, nextState: {
  573. isExpanded: boolean;
  574. value: BABYLON.Vector3;
  575. }): boolean;
  576. switchExpandState(): void;
  577. raiseOnPropertyChanged(previousValue: BABYLON.Vector3): void;
  578. updateVector3(): void;
  579. updateStateX(value: number): void;
  580. updateStateY(value: number): void;
  581. updateStateZ(value: number): void;
  582. render(): JSX.Element;
  583. }
  584. }
  585. declare module NODEEDITOR {
  586. interface IVector3PropertyTabComponentProps {
  587. globalState: GlobalState;
  588. inputBlock: BABYLON.InputBlock;
  589. }
  590. export class Vector3PropertyTabComponent extends React.Component<IVector3PropertyTabComponentProps> {
  591. render(): JSX.Element;
  592. }
  593. }
  594. declare module NODEEDITOR {
  595. class ListLineOption {
  596. label: string;
  597. value: number | string;
  598. }
  599. interface IOptionsLineComponentProps {
  600. label: string;
  601. target: any;
  602. className?: string;
  603. propertyName?: string;
  604. options: ListLineOption[];
  605. noDirectUpdate?: boolean;
  606. onSelect?: (value: number | string) => void;
  607. onPropertyChangedObservable?: BABYLON.Observable<PropertyChangedEvent>;
  608. valuesAreStrings?: boolean;
  609. defaultIfNull?: number;
  610. getSelection?: (target: any) => number;
  611. }
  612. export class OptionsLineComponent extends React.Component<IOptionsLineComponentProps, {
  613. value: number | string;
  614. }> {
  615. private _localChange;
  616. private _getValue;
  617. constructor(props: IOptionsLineComponentProps);
  618. shouldComponentUpdate(nextProps: IOptionsLineComponentProps, nextState: {
  619. value: number;
  620. }): boolean;
  621. raiseOnPropertyChanged(newValue: number | string, previousValue: number | string): void;
  622. updateValue(valueString: string): void;
  623. render(): JSX.Element;
  624. }
  625. }
  626. declare module NODEEDITOR {
  627. export interface IColor3LineComponentProps {
  628. label: string;
  629. target: any;
  630. propertyName: string;
  631. onPropertyChangedObservable?: BABYLON.Observable<PropertyChangedEvent>;
  632. onChange?: () => void;
  633. }
  634. export class Color3LineComponent extends React.Component<IColor3LineComponentProps, {
  635. isExpanded: boolean;
  636. color: BABYLON.Color3;
  637. }> {
  638. private _localChange;
  639. constructor(props: IColor3LineComponentProps);
  640. shouldComponentUpdate(nextProps: IColor3LineComponentProps, nextState: {
  641. color: BABYLON.Color3;
  642. }): boolean;
  643. onChange(newValue: string): void;
  644. switchExpandState(): void;
  645. raiseOnPropertyChanged(previousValue: BABYLON.Color3): void;
  646. updateStateR(value: number): void;
  647. updateStateG(value: number): void;
  648. updateStateB(value: number): void;
  649. copyToClipboard(): void;
  650. render(): JSX.Element;
  651. }
  652. }
  653. declare module NODEEDITOR {
  654. interface IColor3PropertyTabComponentProps {
  655. globalState: GlobalState;
  656. inputBlock: BABYLON.InputBlock;
  657. }
  658. export class Color3PropertyTabComponent extends React.Component<IColor3PropertyTabComponentProps> {
  659. render(): JSX.Element;
  660. }
  661. }
  662. declare module NODEEDITOR {
  663. interface IFloatPropertyTabComponentProps {
  664. globalState: GlobalState;
  665. inputBlock: BABYLON.InputBlock;
  666. }
  667. export class FloatPropertyTabComponent extends React.Component<IFloatPropertyTabComponentProps> {
  668. render(): JSX.Element;
  669. }
  670. }
  671. declare module NODEEDITOR {
  672. interface IVector4LineComponentProps {
  673. label: string;
  674. target?: any;
  675. propertyName?: string;
  676. value?: BABYLON.Vector4;
  677. step?: number;
  678. onChange?: (newvalue: BABYLON.Vector4) => void;
  679. onPropertyChangedObservable?: BABYLON.Observable<PropertyChangedEvent>;
  680. }
  681. export class Vector4LineComponent extends React.Component<IVector4LineComponentProps, {
  682. isExpanded: boolean;
  683. value: BABYLON.Vector4;
  684. }> {
  685. static defaultProps: {
  686. step: number;
  687. };
  688. private _localChange;
  689. constructor(props: IVector4LineComponentProps);
  690. shouldComponentUpdate(nextProps: IVector4LineComponentProps, nextState: {
  691. isExpanded: boolean;
  692. value: BABYLON.Vector4;
  693. }): boolean;
  694. switchExpandState(): void;
  695. raiseOnPropertyChanged(previousValue: BABYLON.Vector4): void;
  696. updateVector4(): void;
  697. updateStateX(value: number): void;
  698. updateStateY(value: number): void;
  699. updateStateZ(value: number): void;
  700. updateStateW(value: number): void;
  701. render(): JSX.Element;
  702. }
  703. }
  704. declare module NODEEDITOR {
  705. interface IVector4PropertyTabComponentProps {
  706. globalState: GlobalState;
  707. inputBlock: BABYLON.InputBlock;
  708. }
  709. export class Vector4PropertyTabComponent extends React.Component<IVector4PropertyTabComponentProps> {
  710. render(): JSX.Element;
  711. }
  712. }
  713. declare module NODEEDITOR {
  714. interface IMatrixLineComponentProps {
  715. label: string;
  716. target: any;
  717. propertyName: string;
  718. step?: number;
  719. onChange?: (newValue: BABYLON.Matrix) => void;
  720. onModeChange?: (mode: number) => void;
  721. onPropertyChangedObservable?: BABYLON.Observable<PropertyChangedEvent>;
  722. mode?: number;
  723. }
  724. export class MatrixLineComponent extends React.Component<IMatrixLineComponentProps, {
  725. value: BABYLON.Matrix;
  726. mode: number;
  727. angle: number;
  728. }> {
  729. private _localChange;
  730. constructor(props: IMatrixLineComponentProps);
  731. shouldComponentUpdate(nextProps: IMatrixLineComponentProps, nextState: {
  732. value: BABYLON.Matrix;
  733. mode: number;
  734. angle: number;
  735. }): boolean;
  736. raiseOnPropertyChanged(previousValue: BABYLON.Vector3): void;
  737. updateMatrix(): void;
  738. updateRow(value: BABYLON.Vector4, row: number): void;
  739. updateBasedOnMode(value: number): void;
  740. render(): JSX.Element;
  741. }
  742. }
  743. declare module NODEEDITOR {
  744. interface IMatrixPropertyTabComponentProps {
  745. globalState: GlobalState;
  746. inputBlock: BABYLON.InputBlock;
  747. }
  748. export class MatrixPropertyTabComponent extends React.Component<IMatrixPropertyTabComponentProps> {
  749. render(): JSX.Element;
  750. }
  751. }
  752. declare module NODEEDITOR {
  753. interface IInputPropertyTabComponentProps {
  754. globalState: GlobalState;
  755. inputNode: InputNodeModel;
  756. }
  757. export class InputPropertyTabComponentProps extends React.Component<IInputPropertyTabComponentProps> {
  758. constructor(props: IInputPropertyTabComponentProps);
  759. renderValue(globalState: GlobalState): JSX.Element | null;
  760. setDefaultValue(): void;
  761. render(): JSX.Element;
  762. }
  763. }
  764. declare module NODEEDITOR {
  765. /**
  766. * Generic node model which stores information about a node editor block
  767. */
  768. export class InputNodeModel extends DefaultNodeModel {
  769. readonly inputBlock: BABYLON.InputBlock;
  770. /**
  771. * Constructs the node model
  772. */
  773. constructor();
  774. renderProperties(globalState: GlobalState): JSX.Element;
  775. }
  776. }
  777. declare module NODEEDITOR {
  778. /**
  779. * GenericNodeWidgetProps
  780. */
  781. export interface IInputNodeWidgetProps {
  782. node: BABYLON.Nullable<InputNodeModel>;
  783. globalState: GlobalState;
  784. }
  785. /**
  786. * Used to display a node block for the node editor
  787. */
  788. export class InputNodeWidget extends React.Component<IInputNodeWidgetProps> {
  789. /**
  790. * Creates a GenericNodeWidget
  791. * @param props
  792. */
  793. constructor(props: IInputNodeWidgetProps);
  794. renderValue(value: string): JSX.Element | null;
  795. render(): JSX.Element | null;
  796. }
  797. }
  798. declare module NODEEDITOR {
  799. /**
  800. * Node factory which creates editor nodes
  801. */
  802. export class InputNodeFactory extends SRD.AbstractNodeFactory {
  803. private _globalState;
  804. /**
  805. * Constructs a GenericNodeFactory
  806. */
  807. constructor(globalState: GlobalState);
  808. /**
  809. * Generates a node widget
  810. * @param diagramEngine diagram engine
  811. * @param node node to generate
  812. * @returns node widget jsx
  813. */
  814. generateReactWidget(diagramEngine: SRD.DiagramEngine, node: InputNodeModel): JSX.Element;
  815. /**
  816. * Gets a new instance of a node model
  817. * @returns input node model
  818. */
  819. getNewInstance(): InputNodeModel;
  820. }
  821. }
  822. declare module NODEEDITOR {
  823. interface ILogComponentProps {
  824. globalState: GlobalState;
  825. }
  826. export class LogEntry {
  827. message: string;
  828. isError: boolean;
  829. constructor(message: string, isError: boolean);
  830. }
  831. export class LogComponent extends React.Component<ILogComponentProps, {
  832. logs: LogEntry[];
  833. }> {
  834. constructor(props: ILogComponentProps);
  835. componentDidMount(): void;
  836. componentDidUpdate(): void;
  837. render(): JSX.Element;
  838. }
  839. }
  840. declare module NODEEDITOR {
  841. interface ILightPropertyTabComponentProps {
  842. globalState: GlobalState;
  843. node: LightNodeModel;
  844. }
  845. export class LightPropertyTabComponent extends React.Component<ILightPropertyTabComponentProps> {
  846. render(): JSX.Element;
  847. }
  848. }
  849. declare module NODEEDITOR {
  850. /**
  851. * BABYLON.Light node model which stores information about a node editor block
  852. */
  853. export class LightNodeModel extends DefaultNodeModel {
  854. private _block;
  855. /**
  856. * BABYLON.Light for the node if it exists
  857. */
  858. light: BABYLON.Nullable<BABYLON.Light>;
  859. /**
  860. * Constructs the node model
  861. */
  862. constructor();
  863. renderProperties(globalState: GlobalState): JSX.Element;
  864. prepare(options: NodeCreationOptions, nodes: Array<DefaultNodeModel>, model: DiagramModel, graphEditor: GraphEditor): void;
  865. }
  866. }
  867. declare module NODEEDITOR {
  868. /**
  869. * GenericNodeWidgetProps
  870. */
  871. export interface ILightNodeWidgetProps {
  872. node: BABYLON.Nullable<LightNodeModel>;
  873. globalState: GlobalState;
  874. }
  875. /**
  876. * Used to display a node block for the node editor
  877. */
  878. export class LightNodeWidget extends React.Component<ILightNodeWidgetProps> {
  879. /**
  880. * Creates a GenericNodeWidget
  881. * @param props
  882. */
  883. constructor(props: ILightNodeWidgetProps);
  884. render(): JSX.Element;
  885. }
  886. }
  887. declare module NODEEDITOR {
  888. /**
  889. * Node factory which creates editor nodes
  890. */
  891. export class LightNodeFactory extends SRD.AbstractNodeFactory {
  892. private _globalState;
  893. /**
  894. * Constructs a LightNodeFactory
  895. */
  896. constructor(globalState: GlobalState);
  897. /**
  898. * Generates a node widget
  899. * @param diagramEngine diagram engine
  900. * @param node node to generate
  901. * @returns node widget jsx
  902. */
  903. generateReactWidget(diagramEngine: SRD.DiagramEngine, node: LightNodeModel): JSX.Element;
  904. /**
  905. * Gets a new instance of a node model
  906. * @returns light node model
  907. */
  908. getNewInstance(): LightNodeModel;
  909. }
  910. }
  911. declare module NODEEDITOR {
  912. interface IMessageDialogComponentProps {
  913. globalState: GlobalState;
  914. }
  915. export class MessageDialogComponent extends React.Component<IMessageDialogComponentProps, {
  916. message: string;
  917. isError: boolean;
  918. }> {
  919. constructor(props: IMessageDialogComponentProps);
  920. render(): JSX.Element | null;
  921. }
  922. }
  923. declare module NODEEDITOR {
  924. export class AdvancedLinkFactory extends DefaultLinkFactory {
  925. constructor();
  926. getNewInstance(initialConfig?: any): AdvancedLinkModel;
  927. generateLinkSegment(model: AdvancedLinkModel, widget: DefaultLinkWidget, selected: boolean, path: string): JSX.Element;
  928. }
  929. }
  930. declare module NODEEDITOR {
  931. interface IRemapPropertyTabComponentProps {
  932. globalState: GlobalState;
  933. remapNode: RemapNodeModel;
  934. }
  935. export class RemapPropertyTabComponentProps extends React.Component<IRemapPropertyTabComponentProps> {
  936. constructor(props: IRemapPropertyTabComponentProps);
  937. forceRebuild(): void;
  938. render(): JSX.Element;
  939. }
  940. }
  941. declare module NODEEDITOR {
  942. /**
  943. * Generic node model which stores information about a node editor block
  944. */
  945. export class RemapNodeModel extends DefaultNodeModel {
  946. readonly remapBlock: BABYLON.RemapBlock;
  947. /**
  948. * Constructs the node model
  949. */
  950. constructor();
  951. renderProperties(globalState: GlobalState): JSX.Element;
  952. }
  953. }
  954. declare module NODEEDITOR {
  955. /**
  956. * RemapNodeWidgetProps
  957. */
  958. export interface RemapNodeWidgetProps {
  959. node: BABYLON.Nullable<RemapNodeModel>;
  960. globalState: GlobalState;
  961. }
  962. /**
  963. * Used to display a node block for the node editor
  964. */
  965. export class RemapNodeWidget extends React.Component<RemapNodeWidgetProps> {
  966. /**
  967. * Creates a GenericNodeWidget
  968. * @param props
  969. */
  970. constructor(props: RemapNodeWidgetProps);
  971. renderValue(value: string): JSX.Element | null;
  972. extractInputValue(connectionPoint: BABYLON.NodeMaterialConnectionPoint): any;
  973. render(): JSX.Element;
  974. }
  975. }
  976. declare module NODEEDITOR {
  977. /**
  978. * Node factory which creates editor nodes
  979. */
  980. export class RemapNodeFactory extends SRD.AbstractNodeFactory {
  981. private _globalState;
  982. /**
  983. * Constructs a GenericNodeFactory
  984. */
  985. constructor(globalState: GlobalState);
  986. /**
  987. * Generates a node widget
  988. * @param diagramEngine diagram engine
  989. * @param node node to generate
  990. * @returns node widget jsx
  991. */
  992. generateReactWidget(diagramEngine: SRD.DiagramEngine, node: RemapNodeModel): JSX.Element;
  993. /**
  994. * Gets a new instance of a node model
  995. * @returns input node model
  996. */
  997. getNewInstance(): RemapNodeModel;
  998. }
  999. }
  1000. declare module NODEEDITOR {
  1001. export class GraphHelper {
  1002. static DistributeGraph(model: DiagramModel): dagre.Node[];
  1003. private static _MapElements;
  1004. private static _MapEdges;
  1005. }
  1006. }
  1007. declare module NODEEDITOR {
  1008. export enum PreviewMeshType {
  1009. Sphere = 0,
  1010. Box = 1,
  1011. Torus = 2,
  1012. Cylinder = 3,
  1013. Plane = 4,
  1014. ShaderBall = 5,
  1015. Custom = 6
  1016. }
  1017. }
  1018. declare module NODEEDITOR {
  1019. export class PreviewManager {
  1020. private _nodeMaterial;
  1021. private _onBuildObserver;
  1022. private _onPreviewCommandActivatedObserver;
  1023. private _onAnimationCommandActivatedObserver;
  1024. private _onUpdateRequiredObserver;
  1025. private _onPreviewBackgroundChangedObserver;
  1026. private _engine;
  1027. private _scene;
  1028. private _light;
  1029. private _meshes;
  1030. private _camera;
  1031. private _material;
  1032. private _globalState;
  1033. private _currentType;
  1034. constructor(targetCanvas: HTMLCanvasElement, globalState: GlobalState);
  1035. private _handleAnimations;
  1036. private _prepareMeshes;
  1037. private _refreshPreviewMesh;
  1038. private _updatePreview;
  1039. dispose(): void;
  1040. }
  1041. }
  1042. declare module NODEEDITOR {
  1043. interface IPreviewMeshControlComponent {
  1044. globalState: GlobalState;
  1045. }
  1046. export class PreviewMeshControlComponent extends React.Component<IPreviewMeshControlComponent> {
  1047. changeMeshType(newOne: PreviewMeshType): void;
  1048. useCustomMesh(evt: any): void;
  1049. render(): JSX.Element;
  1050. }
  1051. }
  1052. declare module NODEEDITOR {
  1053. interface ITrigonometryTabComponentProps {
  1054. globalState: GlobalState;
  1055. trigonometryNode: TrigonometryNodeModel;
  1056. }
  1057. export class TrigonometryPropertyTabComponentProps extends React.Component<ITrigonometryTabComponentProps> {
  1058. constructor(props: ITrigonometryTabComponentProps);
  1059. render(): JSX.Element;
  1060. }
  1061. }
  1062. declare module NODEEDITOR {
  1063. /**
  1064. * Generic node model which stores information about a node editor block
  1065. */
  1066. export class TrigonometryNodeModel extends DefaultNodeModel {
  1067. readonly trigonometryBlock: BABYLON.TrigonometryBlock;
  1068. /**
  1069. * Constructs the node model
  1070. */
  1071. constructor();
  1072. renderProperties(globalState: GlobalState): JSX.Element;
  1073. }
  1074. }
  1075. declare module NODEEDITOR {
  1076. /**
  1077. * GenericNodeWidgetProps
  1078. */
  1079. export interface ITrigonometryNodeWidgetProps {
  1080. node: BABYLON.Nullable<TrigonometryNodeModel>;
  1081. globalState: GlobalState;
  1082. }
  1083. /**
  1084. * Used to display a node block for the node editor
  1085. */
  1086. export class TrigonometryNodeWidget extends React.Component<ITrigonometryNodeWidgetProps> {
  1087. /**
  1088. * Creates a GenericNodeWidget
  1089. * @param props
  1090. */
  1091. constructor(props: ITrigonometryNodeWidgetProps);
  1092. render(): JSX.Element;
  1093. }
  1094. }
  1095. declare module NODEEDITOR {
  1096. /**
  1097. * Node factory which creates editor nodes
  1098. */
  1099. export class TrigonometryNodeFactory extends SRD.AbstractNodeFactory {
  1100. private _globalState;
  1101. /**
  1102. * Constructs a GenericNodeFactory
  1103. */
  1104. constructor(globalState: GlobalState);
  1105. /**
  1106. * Generates a node widget
  1107. * @param diagramEngine diagram engine
  1108. * @param node node to generate
  1109. * @returns node widget jsx
  1110. */
  1111. generateReactWidget(diagramEngine: SRD.DiagramEngine, node: TrigonometryNodeModel): JSX.Element;
  1112. /**
  1113. * Gets a new instance of a node model
  1114. * @returns input node model
  1115. */
  1116. getNewInstance(): TrigonometryNodeModel;
  1117. }
  1118. }
  1119. declare module NODEEDITOR {
  1120. interface IClampPropertyTabComponentProps {
  1121. globalState: GlobalState;
  1122. remapNode: ClampNodeModel;
  1123. }
  1124. export class ClampPropertyTabComponentProps extends React.Component<IClampPropertyTabComponentProps> {
  1125. constructor(props: IClampPropertyTabComponentProps);
  1126. forceRebuild(): void;
  1127. render(): JSX.Element;
  1128. }
  1129. }
  1130. declare module NODEEDITOR {
  1131. export class ClampNodeModel extends DefaultNodeModel {
  1132. readonly clampBlock: BABYLON.ClampBlock;
  1133. /**
  1134. * Constructs the node model
  1135. */
  1136. constructor();
  1137. renderProperties(globalState: GlobalState): JSX.Element;
  1138. }
  1139. }
  1140. declare module NODEEDITOR {
  1141. export interface ClampNodeWidgetProps {
  1142. node: BABYLON.Nullable<ClampNodeModel>;
  1143. globalState: GlobalState;
  1144. }
  1145. export class ClampNodeWidget extends React.Component<ClampNodeWidgetProps> {
  1146. constructor(props: ClampNodeWidgetProps);
  1147. renderValue(value: string): JSX.Element | null;
  1148. render(): JSX.Element;
  1149. }
  1150. }
  1151. declare module NODEEDITOR {
  1152. export class ClampNodeFactory extends SRD.AbstractNodeFactory {
  1153. private _globalState;
  1154. constructor(globalState: GlobalState);
  1155. generateReactWidget(diagramEngine: SRD.DiagramEngine, node: ClampNodeModel): JSX.Element;
  1156. getNewInstance(): ClampNodeModel;
  1157. }
  1158. }
  1159. declare module NODEEDITOR {
  1160. interface ILightPropertyTabComponentProps {
  1161. globalState: GlobalState;
  1162. node: LightInformationNodeModel;
  1163. }
  1164. export class LightInformationPropertyTabComponent extends React.Component<ILightPropertyTabComponentProps> {
  1165. render(): JSX.Element;
  1166. }
  1167. }
  1168. declare module NODEEDITOR {
  1169. export class LightInformationNodeModel extends DefaultNodeModel {
  1170. private _block;
  1171. /**
  1172. * BABYLON.Light for the node if it exists
  1173. */
  1174. light: BABYLON.Nullable<BABYLON.Light>;
  1175. /**
  1176. * Constructs the node model
  1177. */
  1178. constructor();
  1179. renderProperties(globalState: GlobalState): JSX.Element;
  1180. prepare(options: NodeCreationOptions, nodes: Array<DefaultNodeModel>, model: DiagramModel, graphEditor: GraphEditor): void;
  1181. }
  1182. }
  1183. declare module NODEEDITOR {
  1184. /**
  1185. * GenericNodeWidgetProps
  1186. */
  1187. export interface ILightInformationNodeWidgetProps {
  1188. node: BABYLON.Nullable<LightInformationNodeModel>;
  1189. globalState: GlobalState;
  1190. }
  1191. /**
  1192. * Used to display a node block for the node editor
  1193. */
  1194. export class LightInformationNodeWidget extends React.Component<ILightInformationNodeWidgetProps> {
  1195. /**
  1196. * Creates a GenericNodeWidget
  1197. * @param props
  1198. */
  1199. constructor(props: ILightInformationNodeWidgetProps);
  1200. render(): JSX.Element;
  1201. }
  1202. }
  1203. declare module NODEEDITOR {
  1204. /**
  1205. * Node factory which creates editor nodes
  1206. */
  1207. export class LightInformationNodeFactory extends SRD.AbstractNodeFactory {
  1208. private _globalState;
  1209. /**
  1210. * Constructs a LightNodeFactory
  1211. */
  1212. constructor(globalState: GlobalState);
  1213. /**
  1214. * Generates a node widget
  1215. * @param diagramEngine diagram engine
  1216. * @param node node to generate
  1217. * @returns node widget jsx
  1218. */
  1219. generateReactWidget(diagramEngine: SRD.DiagramEngine, node: LightInformationNodeModel): JSX.Element;
  1220. /**
  1221. * Gets a new instance of a node model
  1222. * @returns light node model
  1223. */
  1224. getNewInstance(): LightInformationNodeModel;
  1225. }
  1226. }
  1227. declare module NODEEDITOR {
  1228. interface IPreviewAreaComponent {
  1229. globalState: GlobalState;
  1230. width: number;
  1231. }
  1232. export class PreviewAreaComponent extends React.Component<IPreviewAreaComponent> {
  1233. changeAnimation(): void;
  1234. changeBackground(value: string): void;
  1235. render(): JSX.Element;
  1236. }
  1237. }
  1238. declare module NODEEDITOR {
  1239. interface IGraphEditorProps {
  1240. globalState: GlobalState;
  1241. }
  1242. export class NodeCreationOptions {
  1243. nodeMaterialBlock: BABYLON.NodeMaterialBlock;
  1244. type?: string;
  1245. connection?: BABYLON.NodeMaterialConnectionPoint;
  1246. }
  1247. export class GraphEditor extends React.Component<IGraphEditorProps> {
  1248. private readonly NodeWidth;
  1249. private _engine;
  1250. private _model;
  1251. private _startX;
  1252. private _moveInProgress;
  1253. private _leftWidth;
  1254. private _rightWidth;
  1255. private _nodes;
  1256. private _blocks;
  1257. private _previewManager;
  1258. private _copiedNodes;
  1259. private _mouseLocationX;
  1260. private _mouseLocationY;
  1261. private _onWidgetKeyUpPointer;
  1262. /** @hidden */
  1263. _toAdd: LinkModel[] | null;
  1264. /**
  1265. * Creates a node and recursivly creates its parent nodes from it's input
  1266. * @param nodeMaterialBlock
  1267. */
  1268. createNodeFromObject(options: NodeCreationOptions): DefaultNodeModel;
  1269. addValueNode(type: string): DefaultNodeModel;
  1270. onWidgetKeyUp(evt: any): void;
  1271. componentDidMount(): void;
  1272. componentWillUnmount(): void;
  1273. constructor(props: IGraphEditorProps);
  1274. zoomToFit(retry?: number): void;
  1275. buildMaterial(): void;
  1276. applyFragmentOutputConstraints(rootInput: DefaultPortModel): void;
  1277. build(needToWait?: boolean, locations?: BABYLON.Nullable<INodeLocationInfo[]>): void;
  1278. reOrganize(locations?: BABYLON.Nullable<INodeLocationInfo[]>): void;
  1279. onPointerDown(evt: React.PointerEvent<HTMLDivElement>): void;
  1280. onPointerUp(evt: React.PointerEvent<HTMLDivElement>): void;
  1281. resizeColumns(evt: React.PointerEvent<HTMLDivElement>, forLeft?: boolean): void;
  1282. buildColumnLayout(): string;
  1283. emitNewBlock(event: React.DragEvent<HTMLDivElement>): void;
  1284. render(): JSX.Element;
  1285. }
  1286. }
  1287. declare module NODEEDITOR {
  1288. /**
  1289. * Generic node model which stores information about a node editor block
  1290. */
  1291. export class DefaultNodeModel extends NodeModel {
  1292. /**
  1293. * The babylon block this node represents
  1294. */
  1295. block: BABYLON.Nullable<BABYLON.NodeMaterialBlock>;
  1296. ports: {
  1297. [s: string]: DefaultPortModel;
  1298. };
  1299. /**
  1300. * Constructs the node model
  1301. */
  1302. constructor(key: string);
  1303. prepare(options: NodeCreationOptions, nodes: Array<DefaultNodeModel>, model: DiagramModel, graphEditor: GraphEditor): void;
  1304. renderProperties(globalState: GlobalState): JSX.Element | null;
  1305. }
  1306. }
  1307. declare module NODEEDITOR {
  1308. export class GlobalState {
  1309. nodeMaterial: BABYLON.NodeMaterial;
  1310. hostElement: HTMLElement;
  1311. hostDocument: HTMLDocument;
  1312. onSelectionChangedObservable: BABYLON.Observable<BABYLON.Nullable<DefaultNodeModel>>;
  1313. onRebuildRequiredObservable: BABYLON.Observable<void>;
  1314. onResetRequiredObservable: BABYLON.Observable<BABYLON.Nullable<INodeLocationInfo[]>>;
  1315. onUpdateRequiredObservable: BABYLON.Observable<void>;
  1316. onZoomToFitRequiredObservable: BABYLON.Observable<void>;
  1317. onReOrganizedRequiredObservable: BABYLON.Observable<void>;
  1318. onLogRequiredObservable: BABYLON.Observable<LogEntry>;
  1319. onErrorMessageDialogRequiredObservable: BABYLON.Observable<string>;
  1320. onPreviewCommandActivated: BABYLON.Observable<void>;
  1321. onPreviewBackgroundChanged: BABYLON.Observable<void>;
  1322. onAnimationCommandActivated: BABYLON.Observable<void>;
  1323. onGetNodeFromBlock: (block: BABYLON.NodeMaterialBlock) => NodeModel;
  1324. previewMeshType: PreviewMeshType;
  1325. previewMeshFile: File;
  1326. rotatePreview: boolean;
  1327. backgroundColor: BABYLON.Color4;
  1328. blockKeyboardEvents: boolean;
  1329. customSave?: {
  1330. label: string;
  1331. action: (data: string) => Promise<void>;
  1332. };
  1333. constructor();
  1334. }
  1335. }
  1336. declare module NODEEDITOR {
  1337. export class Popup {
  1338. static CreatePopup(title: string, windowVariableName: string, width?: number, height?: number): HTMLDivElement | null;
  1339. private static _CopyStyles;
  1340. }
  1341. }
  1342. declare module NODEEDITOR {
  1343. /**
  1344. * Interface used to specify creation options for the node editor
  1345. */
  1346. export interface INodeEditorOptions {
  1347. nodeMaterial: BABYLON.NodeMaterial;
  1348. hostElement?: HTMLElement;
  1349. customSave?: {
  1350. label: string;
  1351. action: (data: string) => Promise<void>;
  1352. };
  1353. customLoadObservable?: BABYLON.Observable<any>;
  1354. }
  1355. /**
  1356. * Class used to create a node editor
  1357. */
  1358. export class NodeEditor {
  1359. private static _CurrentState;
  1360. /**
  1361. * Show the node editor
  1362. * @param options defines the options to use to configure the node editor
  1363. */
  1364. static Show(options: INodeEditorOptions): void;
  1365. }
  1366. }