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Trevor Baron d2f5a4aa53 Have initial created camera oriented like the previous camera 7 anni fa
.vscode 6d00b26fe6 Fixed #3117 7 anni fa
Exporters 6c27d5c451 Moved Exporters to https://github.com/BabylonJS/Exporters 8 anni fa
Playground d051b04505 better naming for boundtextures in engine 7 anni fa
Tools bf095a759d Merge branch 'master' into strictFunctionTypes 7 anni fa
Viewer e87e3a9f08 full pointer support and fullscreen fix 7 anni fa
assets 07dbc11f9d no CORS for assets 7 anni fa
dist 09d0d25cb2 Merge branch 'master' of https://github.com/BabylonJS/Babylon.js into davrous 7 anni fa
gui 9afe6e5b08 new ADT.renderScale 7 anni fa
inspector 8f478f9e6b Tiny ui error when labels are too long 7 anni fa
loaders 9bf5ef0aa0 Stronger typing 7 anni fa
localDev 4828600197 Fix localdev 7 anni fa
materialsLibrary 095db1305f fix(skyMaterial) BabylonJS/Babylon.js#3189 : Fix wrong sky material behaviour on some devices. 7 anni fa
postProcessLibrary 257de4f0e2 Fix type definition 7 anni fa
proceduralTexturesLibrary 257de4f0e2 Fix type definition 7 anni fa
sandbox 3a2ba3185b Merge pull request #3144 from Temechon/master 7 anni fa
serializers 97c5d80016 fixed #2982!!!!!!! 8 anni fa
src d2f5a4aa53 Have initial created camera oriented like the previous camera 7 anni fa
tests 074f2a1f92 new setParent validation test 7 anni fa
.gitattributes e46bb580f5 Ignore whitespace and new lines from windows OS 9 anni fa
.gitignore 1f3a8e11c1 ignore package-lock.json 7 anni fa
.gitmodules eb1b2745f6 DAE Exporter 11 anni fa
.travis.yml 1dabcd6f7f travis should use node 6 8 anni fa
bower.json 34ad342456 Update bower.json to latest version 8 anni fa
contributing.md c8c6d6876a Update contributing.md 8 anni fa
license.md 4f44f2ce56 Moved license to a separate file 8 anni fa
package.json 1f56710cbb Merge upstream master 7 anni fa
readme.md fb3f3b00c0 Update readme 8 anni fa
tslint.json c319ca1cbf "AAAAAAAAAAAAAAAAhhhhhaaaa" step 8 8 anni fa
what's new.md 60c020ad96 Added feault normals generation for standard material 8 anni fa

readme.md

Babylon.js

Getting started? Play directly with the Babylon.js API via our playground. It contains also lot of simple samples to learn how to use it.

Build Status

Any questions? Here is our official forum on www.html5gamedevs.com.

CDN

Additional references can be found on https://cdn.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist folder like https://cdn.babylonjs.com/gui/babylon.gui.min.js

For preview release you can use the following ones:

Additional references can be found on https://preview.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist/preview release folder like https://preview.babylonjs.com/gui/babylon.gui.min.js

NPM

BabylonJS and its modules are published on NPM with full typing support. To install use

npm install babylonjs --save

This will allow you to import BabylonJS entirely using:

import * as BABYLON from 'babylonjs';

or individual classes using:

import { Scene, Engine } from 'babylonjs';

If using TypeScript, don't forget to add 'babylonjs' to 'types' in tsconfig.json:

    ....
    "types": [
        "babylonjs",
        "anotherAwesomeDependency"
    ],
    ....

To add a module install the respected package. A list of extra packages and their installation instructions can be found on babylonjs' user at npm.

Preview release

3.1-alpha can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Useful links

  • Official web site: www.babylonjs.com
  • Online sandbox where you can test your .babylon scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 exporter can be used to export your geometries from Unity 5 scene editor(animations are supported)

Features

To get a complete list of supported features, please visit our website.