config.json 10 KB

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  1. {
  2. "root": "https://rawgit.com/BabylonJS/Website/master",
  3. "tests": [
  4. {
  5. "title": "Sponza",
  6. "sceneFolder": "/Scenes/Sponza/",
  7. "sceneFilename": "Sponza.babylon",
  8. "referenceImage": "Sponza.png"
  9. },
  10. {
  11. "title": "Windows cafe",
  12. "sceneFolder": "/Scenes/WCafe/",
  13. "sceneFilename": "WCafe.babylon",
  14. "referenceImage": "WCafe.png"
  15. },
  16. {
  17. "title": "Espilit",
  18. "renderCount": 10,
  19. "sceneFolder": "/Scenes/Espilit/",
  20. "sceneFilename": "Espilit.binary.babylon",
  21. "referenceImage": "Espilit.png"
  22. },
  23. {
  24. "title": "The car",
  25. "sceneFolder": "/Scenes/TheCar/",
  26. "sceneFilename": "TheCar.binary.babylon",
  27. "referenceImage": "TheCar.png"
  28. },
  29. {
  30. "title": "Viper",
  31. "sceneFolder": "/Scenes/Viper/",
  32. "sceneFilename": "Viper.babylon",
  33. "referenceImage": "Viper.png"
  34. },
  35. {
  36. "title": "Retail",
  37. "sceneFolder": "/Scenes/Retail/",
  38. "sceneFilename": "Retail.babylon",
  39. "referenceImage": "Retail.png"
  40. },
  41. {
  42. "title": "Hill Valley",
  43. "sceneFolder": "/Scenes/hillvalley/",
  44. "sceneFilename": "HillValley.incremental.babylon",
  45. "referenceImage": "HillValley.png"
  46. },
  47. {
  48. "title": "Heart",
  49. "sceneFolder": "/Scenes/Heart/",
  50. "sceneFilename": "Heart.babylon",
  51. "referenceImage": "heart.png"
  52. },
  53. {
  54. "title": "Mansion",
  55. "sceneFolder": "/Scenes/Mansion/",
  56. "sceneFilename": "Mansion.babylon",
  57. "referenceImage": "Mansion.png"
  58. },
  59. {
  60. "title": "SpaceDeK",
  61. "sceneFolder": "/Scenes/SpaceDek/",
  62. "sceneFilename": "SpaceDek.babylon",
  63. "referenceImage": "SpaceDeK.png"
  64. },
  65. {
  66. "title": "Flat2009",
  67. "sceneFolder": "/Scenes/Flat2009/",
  68. "sceneFilename": "Flat2009.babylon",
  69. "referenceImage": "Flat2009.png"
  70. },
  71. {
  72. "title": "CSG",
  73. "scriptToRun": "/Demos/CSG/csg.js",
  74. "functionToCall": "CreateCSGTestScene",
  75. "referenceImage": "csg.png"
  76. },
  77. {
  78. "title": "Charting",
  79. "renderCount": 3,
  80. "scriptToRun": "/Demos/Charting/charting.js",
  81. "functionToCall": "CreateChartingTestScene",
  82. "referenceImage": "charting.png"
  83. },
  84. {
  85. "title": "Fog",
  86. "scriptToRun": "/Demos/Fog/fog.js",
  87. "functionToCall": "CreateFogScene",
  88. "referenceImage": "fog.png"
  89. },
  90. {
  91. "title": "Polygon",
  92. "scriptToRun": "/Demos/Polygon/polygon.js",
  93. "functionToCall": "CreatePolygonScene",
  94. "referenceImage": "polygon.png"
  95. },
  96. {
  97. "title": "Soft Shadows",
  98. "renderCount": 5,
  99. "scriptToRun": "/Demos/SoftShadows/softShadows.js",
  100. "functionToCall": "CreateSoftShadowsTestScene",
  101. "referenceImage": "softShadows.png"
  102. },
  103. {
  104. "title": "Fresnel",
  105. "scriptToRun": "/Demos/Fresnel/fresnel.js",
  106. "functionToCall": "CreateFresnelTestScene",
  107. "referenceImage": "fresnel.png"
  108. },
  109. {
  110. "title": "Highlights",
  111. "renderCount": 10,
  112. "scriptToRun": "/Demos/Highlights/highlights.js",
  113. "functionToCall": "CreateHighlightsScene",
  114. "referenceImage": "highlights.png",
  115. "rootPath": "/Demos/Highlights/",
  116. "replaceUrl": "room.hdr, reflectivity.png, albedo.png"
  117. },
  118. {
  119. "title": "Lines",
  120. "scriptToRun": "/Demos/Lines/lines.js",
  121. "functionToCall": "CreateLinesTestScene",
  122. "referenceImage": "lines.png",
  123. "replace": "updateVerticesDataDirectly, updateVerticesData"
  124. },
  125. {
  126. "title": "Bones",
  127. "scriptToRun": "/Demos/Bones/bones.js",
  128. "functionToCall": "CreateBonesTestScene",
  129. "referenceImage": "bones.png",
  130. "replace": "Dude.babylon, dude.babylon"
  131. },
  132. {
  133. "title": "LOD",
  134. "renderCount": 10,
  135. "scriptToRun": "/Demos/LOD/lod.js",
  136. "functionToCall": "CreateLODTestScene",
  137. "referenceImage": "lod.png"
  138. },
  139. {
  140. "title": "Lens",
  141. "scriptToRun": "/Demos/Lens/lensFlares.js",
  142. "functionToCall": "CreateLensFlaresTestScene",
  143. "referenceImage": "lens.png",
  144. "rootPath": "/Demos/Lens/",
  145. "replaceUrl": "lens4.png, lens5.png"
  146. },
  147. {
  148. "title": "Self shadowing",
  149. "renderCount": 10,
  150. "scriptToRun": "/Demos/SelfShadowing/shadows.js",
  151. "functionToCall": "CreateShadowsTestScene",
  152. "referenceImage": "selfShadowing.png"
  153. },
  154. {
  155. "title": "Advanced shadows",
  156. "renderCount": 10,
  157. "scriptToRun": "/Demos/AdvancedShadows/advancedShadows.js",
  158. "functionToCall": "CreateAdvancedShadowsTestScene",
  159. "referenceImage": "advancedShadows.png",
  160. "replace": "/ground, /Ground"
  161. },
  162. {
  163. "title": "point light shadows",
  164. "renderCount": 10,
  165. "scriptToRun": "/Demos/PointLightShadowMap/pointLightShadows.js",
  166. "functionToCall": "CreatePointLightShadowScene",
  167. "referenceImage": "pointLightShadows.png",
  168. "replace": "/ground, /Ground"
  169. },
  170. {
  171. "title": "Displacement map",
  172. "scriptToRun": "/Demos/DisplacementMap/displacementMap.js",
  173. "functionToCall": "CreateDisplacementTestScene",
  174. "referenceImage": "displacementMap.png",
  175. "replace": "/Scenes/Customs/skybox/, https://cdn.rawgit.com/BabylonJS/Website/06ecbea7/Assets/skybox/"
  176. },
  177. {
  178. "title": "Normals",
  179. "scriptToRun": "/Demos/Normals/index.js",
  180. "functionToCall": "createScene",
  181. "referenceImage": "normals.png"
  182. },
  183. {
  184. "title": "GLTF Normals",
  185. "renderCount": 20,
  186. "scriptToRun": "/Demos/GLTFNormals/index.js",
  187. "functionToCall": "createScene",
  188. "referenceImage": "gltfnormals.png"
  189. },
  190. {
  191. "title": "GLTF Material",
  192. "renderCount": 20,
  193. "scriptToRun": "/Demos/GLTFTests/index.js",
  194. "functionToCall": "createMaterialScene",
  195. "referenceImage": "gltfMaterial.png"
  196. },
  197. {
  198. "title": "GLTF Material Alpha",
  199. "renderCount": 20,
  200. "scriptToRun": "/Demos/GLTFTests/index.js",
  201. "functionToCall": "createMaterialAlphaScene",
  202. "referenceImage": "gltfMaterialAlpha.png"
  203. },
  204. {
  205. "title": "GLTF Primitive Attribute",
  206. "renderCount": 20,
  207. "scriptToRun": "/Demos/GLTFTests/index.js",
  208. "functionToCall": "createPrimitiveAttributeScene",
  209. "referenceImage": "gltfPrimitiveAttribute.png"
  210. },
  211. {
  212. "title": "GLTF Metallic Roughness",
  213. "renderCount": 20,
  214. "scriptToRun": "/Demos/GLTFTests/index.js",
  215. "functionToCall": "createMaterialMetallicRoughnessScene",
  216. "referenceImage": "gltfMaterialMetallicRoughness.png"
  217. },
  218. {
  219. "title": "GLTF Specular Glossiness",
  220. "renderCount": 20,
  221. "scriptToRun": "/Demos/GLTFTests/index.js",
  222. "functionToCall": "createMaterialSpecularGlossinessScene",
  223. "referenceImage": "gltfMaterialSpecularGlossiness.png"
  224. },
  225. {
  226. "title": "GLTF Texture Sampler",
  227. "renderCount": 20,
  228. "scriptToRun": "/Demos/GLTFTests/index.js",
  229. "functionToCall": "createTextureSamplerScene",
  230. "referenceImage": "gltfTextureSampler.png"
  231. },
  232. {
  233. "title": "PBR glossy",
  234. "renderCount": 20,
  235. "replace": "engine.setHardwareScalingLevel, //engine.setHardwareScalingLevel",
  236. "scriptToRun": "/Demos/PBRGlossy/index.js",
  237. "functionToCall": "CreatePBRGlossyScene",
  238. "referenceImage": "pbrglossy.png"
  239. },
  240. {
  241. "title": "PBR rough",
  242. "renderCount": 20,
  243. "scriptToRun": "/Demos/PBRRough/index.js",
  244. "functionToCall": "CreatePBRRoughScene",
  245. "referenceImage": "PBRRough.png"
  246. },
  247. {
  248. "title": "GLTF LOD",
  249. "renderCount": 500,
  250. "playgroundId": "#TC80RU#41",
  251. "referenceImage": "GLTF LOD.png"
  252. },
  253. {
  254. "title": "Reflection probes",
  255. "renderCount": 10,
  256. "scriptToRun": "/Demos/RefProbe/reflectionProbe.js",
  257. "functionToCall": "CreateReflectionProbeTestScene ",
  258. "referenceImage": "refprobe.png"
  259. },
  260. {
  261. "title": "PBRMetallicRoughnessMaterial",
  262. "playgroundId": "#2FDQT5#13",
  263. "referenceImage": "PBRMetallicRoughnessMaterial.png"
  264. },
  265. {
  266. "title": "PBRSpecularGlossinessMaterial",
  267. "playgroundId": "#Z1VL3V#4",
  268. "referenceImage": "PBRSpecularGlossinessMaterial.png"
  269. },
  270. {
  271. "title": "PBR",
  272. "playgroundId": "#LCA0Q4",
  273. "referenceImage": "pbr.png"
  274. },
  275. {
  276. "title": "MultiSample render targets",
  277. "renderCount": 10,
  278. "playgroundId": "#12MKMN#0",
  279. "referenceImage": "MultiSample render targets.png"
  280. },
  281. {
  282. "title": "Default rendering pipeline",
  283. "renderCount": 20,
  284. "playgroundId": "#5XB8YT#2",
  285. "referenceImage": "DefaultRenderingPipeline.png"
  286. },
  287. {
  288. "title": "Billboard",
  289. "renderCount": 20,
  290. "playgroundId": "#UJEIL#13",
  291. "referenceImage": "Billboard.png"
  292. },
  293. {
  294. "title": "setParent",
  295. "renderCount": 20,
  296. "playgroundId": "#JD49CT#2",
  297. "referenceImage": "setParent.png"
  298. },
  299. {
  300. "title": "GUI",
  301. "renderCount": 20,
  302. "scriptToRun": "/Demos/GUI/gui.js",
  303. "functionToCall": "createScene",
  304. "referenceImage": "GUI.png"
  305. },
  306. {
  307. "title": "Water material (only visual check)",
  308. "renderCount": 10,
  309. "scriptToRun": "/Demos/WaterMaterial/water.js",
  310. "functionToCall": "CreateWaterTestScene",
  311. "referenceImage": "waterMaterial.png",
  312. "onlyVisual": true
  313. },
  314. {
  315. "title": "Instances (only visual check)",
  316. "renderCount": 10,
  317. "scriptToRun": "/Demos/Instances/instances.js",
  318. "functionToCall": "CreateInstancesTestScene",
  319. "referenceImage": "instances.png",
  320. "replace": "ground., Ground.",
  321. "onlyVisual": true
  322. },
  323. {
  324. "title": "Procedural textures (only visual check)",
  325. "renderCount": 10,
  326. "scriptToRun": "/Demos/Procedural/proceduralTexture.js",
  327. "functionToCall": "CreateProceduralTextureTestScene",
  328. "referenceImage": "procedural.png",
  329. "replace": "./land, https://cdn.rawgit.com/BabylonJS/Website/06ecbea7/Demos/Procedural/land",
  330. "onlyVisual": true
  331. },
  332. {
  333. "title": "Instanced Bones (only visual check)",
  334. "renderCount": 10,
  335. "scriptToRun": "/Demos/InstancedBones/bones2.js",
  336. "functionToCall": "CreateBones2TestScene",
  337. "referenceImage": "instancedBones.png",
  338. "replace": "Dude.babylon, dude.babylon",
  339. "onlyVisual": true
  340. }
  341. ]
  342. }