babylon.gui.module.d.ts 25 KB

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  1. /// <reference types="babylonjs"/>
  2. declare module 'babylonjs-gui' {
  3. export = BABYLON.GUI;
  4. }
  5. declare module BABYLON.GUI {
  6. interface IFocusableControl {
  7. onFocus(): void;
  8. onBlur(): void;
  9. processKeyboard(evt: KeyboardEvent): void;
  10. }
  11. class AdvancedDynamicTexture extends DynamicTexture {
  12. private _isDirty;
  13. private _renderObserver;
  14. private _resizeObserver;
  15. private _preKeyboardObserver;
  16. private _pointerMoveObserver;
  17. private _pointerObserver;
  18. private _canvasPointerOutObserver;
  19. private _background;
  20. _rootContainer: Container;
  21. _lastPickedControl: Control;
  22. _lastControlOver: Control;
  23. _lastControlDown: Control;
  24. _capturingControl: Control;
  25. _shouldBlockPointer: boolean;
  26. _layerToDispose: Layer;
  27. _linkedControls: Control[];
  28. private _isFullscreen;
  29. private _fullscreenViewport;
  30. private _idealWidth;
  31. private _idealHeight;
  32. private _renderAtIdealSize;
  33. private _focusedControl;
  34. private _blockNextFocusCheck;
  35. background: string;
  36. idealWidth: number;
  37. idealHeight: number;
  38. renderAtIdealSize: boolean;
  39. readonly layer: Layer;
  40. readonly rootContainer: Container;
  41. focusedControl: IFocusableControl;
  42. constructor(name: string, width: number, height: number, scene: Scene, generateMipMaps?: boolean, samplingMode?: number);
  43. executeOnAllControls(func: (control: Control) => void, container?: Container): void;
  44. markAsDirty(): void;
  45. addControl(control: Control): AdvancedDynamicTexture;
  46. removeControl(control: Control): AdvancedDynamicTexture;
  47. dispose(): void;
  48. private _onResize();
  49. _getGlobalViewport(scene: Scene): Viewport;
  50. private _checkUpdate(camera);
  51. private _render();
  52. private _doPicking(x, y, type, buttonIndex);
  53. attach(): void;
  54. attachToMesh(mesh: AbstractMesh, supportPointerMove?: boolean): void;
  55. moveFocusToControl(control: IFocusableControl): void;
  56. private _manageFocus();
  57. private _attachToOnPointerOut(scene);
  58. static CreateForMesh(mesh: AbstractMesh, width?: number, height?: number, supportPointerMove?: boolean): AdvancedDynamicTexture;
  59. static CreateFullscreenUI(name: string, foreground?: boolean, scene?: Scene): AdvancedDynamicTexture;
  60. }
  61. }
  62. declare module BABYLON.GUI {
  63. class Measure {
  64. left: number;
  65. top: number;
  66. width: number;
  67. height: number;
  68. constructor(left: number, top: number, width: number, height: number);
  69. copyFrom(other: Measure): void;
  70. isEqualsTo(other: Measure): boolean;
  71. static Empty(): Measure;
  72. }
  73. }
  74. declare module BABYLON.GUI {
  75. class Vector2WithInfo extends Vector2 {
  76. buttonIndex: number;
  77. constructor(source: Vector2, buttonIndex?: number);
  78. }
  79. class Matrix2D {
  80. m: Float32Array;
  81. constructor(m00: number, m01: number, m10: number, m11: number, m20: number, m21: number);
  82. fromValues(m00: number, m01: number, m10: number, m11: number, m20: number, m21: number): Matrix2D;
  83. determinant(): number;
  84. invertToRef(result: Matrix2D): Matrix2D;
  85. multiplyToRef(other: Matrix2D, result: Matrix2D): Matrix2D;
  86. transformCoordinates(x: number, y: number, result: Vector2): Matrix2D;
  87. static Identity(): Matrix2D;
  88. static TranslationToRef(x: number, y: number, result: Matrix2D): void;
  89. static ScalingToRef(x: number, y: number, result: Matrix2D): void;
  90. static RotationToRef(angle: number, result: Matrix2D): void;
  91. private static _TempPreTranslationMatrix;
  92. private static _TempPostTranslationMatrix;
  93. private static _TempRotationMatrix;
  94. private static _TempScalingMatrix;
  95. private static _TempCompose0;
  96. private static _TempCompose1;
  97. private static _TempCompose2;
  98. static ComposeToRef(tx: number, ty: number, angle: number, scaleX: number, scaleY: number, parentMatrix: Matrix2D, result: Matrix2D): void;
  99. }
  100. }
  101. declare module BABYLON.GUI {
  102. class ValueAndUnit {
  103. unit: number;
  104. negativeValueAllowed: boolean;
  105. private _value;
  106. ignoreAdaptiveScaling: boolean;
  107. constructor(value: any, unit?: number, negativeValueAllowed?: boolean);
  108. readonly isPercentage: boolean;
  109. readonly isPixel: boolean;
  110. readonly internalValue: number;
  111. getValueInPixel(host: AdvancedDynamicTexture, refValue: number): number;
  112. getValue(host: AdvancedDynamicTexture): number;
  113. toString(host: AdvancedDynamicTexture): string;
  114. fromString(source: string | number): boolean;
  115. private static _Regex;
  116. private static _UNITMODE_PERCENTAGE;
  117. private static _UNITMODE_PIXEL;
  118. static readonly UNITMODE_PERCENTAGE: number;
  119. static readonly UNITMODE_PIXEL: number;
  120. }
  121. }
  122. declare module BABYLON.GUI {
  123. class Control {
  124. name: string;
  125. private _alpha;
  126. private _alphaSet;
  127. private _zIndex;
  128. _root: Container;
  129. _host: AdvancedDynamicTexture;
  130. _currentMeasure: Measure;
  131. private _fontFamily;
  132. private _fontStyle;
  133. private _fontSize;
  134. private _font;
  135. _width: ValueAndUnit;
  136. _height: ValueAndUnit;
  137. private _lastMeasuredFont;
  138. protected _fontOffset: {
  139. ascent: number;
  140. height: number;
  141. descent: number;
  142. };
  143. private _color;
  144. protected _horizontalAlignment: number;
  145. protected _verticalAlignment: number;
  146. private _isDirty;
  147. private _cachedParentMeasure;
  148. private _paddingLeft;
  149. private _paddingRight;
  150. private _paddingTop;
  151. private _paddingBottom;
  152. _left: ValueAndUnit;
  153. _top: ValueAndUnit;
  154. private _scaleX;
  155. private _scaleY;
  156. private _rotation;
  157. private _transformCenterX;
  158. private _transformCenterY;
  159. private _transformMatrix;
  160. private _invertTransformMatrix;
  161. private _transformedPosition;
  162. private _isMatrixDirty;
  163. private _cachedOffsetX;
  164. private _cachedOffsetY;
  165. private _isVisible;
  166. _linkedMesh: AbstractMesh;
  167. private _fontSet;
  168. private _dummyVector2;
  169. private _downCount;
  170. private _enterCount;
  171. private _doNotRender;
  172. isHitTestVisible: boolean;
  173. isPointerBlocker: boolean;
  174. isFocusInvisible: boolean;
  175. protected _linkOffsetX: ValueAndUnit;
  176. protected _linkOffsetY: ValueAndUnit;
  177. readonly typeName: string;
  178. /**
  179. * An event triggered when the pointer move over the control.
  180. * @type {BABYLON.Observable}
  181. */
  182. onPointerMoveObservable: Observable<Vector2>;
  183. /**
  184. * An event triggered when the pointer move out of the control.
  185. * @type {BABYLON.Observable}
  186. */
  187. onPointerOutObservable: Observable<Control>;
  188. /**
  189. * An event triggered when the pointer taps the control
  190. * @type {BABYLON.Observable}
  191. */
  192. onPointerDownObservable: Observable<Vector2WithInfo>;
  193. /**
  194. * An event triggered when pointer up
  195. * @type {BABYLON.Observable}
  196. */
  197. onPointerUpObservable: Observable<Vector2WithInfo>;
  198. /**
  199. * An event triggered when pointer enters the control
  200. * @type {BABYLON.Observable}
  201. */
  202. onPointerEnterObservable: Observable<Control>;
  203. /**
  204. * An event triggered when the control is marked as dirty
  205. * @type {BABYLON.Observable}
  206. */
  207. onDirtyObservable: Observable<Control>;
  208. alpha: number;
  209. scaleX: number;
  210. scaleY: number;
  211. rotation: number;
  212. transformCenterY: number;
  213. transformCenterX: number;
  214. horizontalAlignment: number;
  215. verticalAlignment: number;
  216. width: string | number;
  217. readonly widthInPixels: number;
  218. height: string | number;
  219. readonly heightInPixels: number;
  220. fontFamily: string;
  221. fontStyle: string;
  222. readonly fontSizeInPixels: number;
  223. fontSize: string | number;
  224. color: string;
  225. zIndex: number;
  226. notRenderable: boolean;
  227. isVisible: boolean;
  228. readonly isDirty: boolean;
  229. paddingLeft: string | number;
  230. readonly paddingLeftInPixels: number;
  231. paddingRight: string | number;
  232. readonly paddingRightInPixels: number;
  233. paddingTop: string | number;
  234. readonly paddingTopInPixels: number;
  235. paddingBottom: string | number;
  236. readonly paddingBottomInPixels: number;
  237. left: string | number;
  238. readonly leftInPixels: number;
  239. top: string | number;
  240. readonly topInPixels: number;
  241. linkOffsetX: string | number;
  242. readonly linkOffsetXInPixels: number;
  243. linkOffsetY: string | number;
  244. readonly linkOffsetYInPixels: number;
  245. readonly centerX: number;
  246. readonly centerY: number;
  247. constructor(name?: string);
  248. protected _getTypeName(): string;
  249. getLocalCoordinates(globalCoordinates: Vector2): Vector2;
  250. getLocalCoordinatesToRef(globalCoordinates: Vector2, result: Vector2): Control;
  251. getParentLocalCoordinates(globalCoordinates: Vector2): Vector2;
  252. moveToVector3(position: Vector3, scene: Scene): void;
  253. linkWithMesh(mesh: AbstractMesh): void;
  254. _moveToProjectedPosition(projectedPosition: Vector3): void;
  255. _markMatrixAsDirty(): void;
  256. _markAsDirty(): void;
  257. _markAllAsDirty(): void;
  258. _link(root: Container, host: AdvancedDynamicTexture): void;
  259. protected _transform(context: CanvasRenderingContext2D): void;
  260. protected _applyStates(context: CanvasRenderingContext2D): void;
  261. protected _processMeasures(parentMeasure: Measure, context: CanvasRenderingContext2D): boolean;
  262. protected _clip(context: CanvasRenderingContext2D): void;
  263. _measure(): void;
  264. protected _computeAlignment(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  265. protected _preMeasure(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  266. protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  267. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  268. contains(x: number, y: number): boolean;
  269. _processPicking(x: number, y: number, type: number, buttonIndex: number): boolean;
  270. protected _onPointerMove(coordinates: Vector2): void;
  271. protected _onPointerEnter(): boolean;
  272. _onPointerOut(): void;
  273. protected _onPointerDown(coordinates: Vector2, buttonIndex: number): boolean;
  274. protected _onPointerUp(coordinates: Vector2, buttonIndex: number): void;
  275. forcePointerUp(): void;
  276. _processObservables(type: number, x: number, y: number, buttonIndex: number): boolean;
  277. private _prepareFont();
  278. dispose(): void;
  279. private static _HORIZONTAL_ALIGNMENT_LEFT;
  280. private static _HORIZONTAL_ALIGNMENT_RIGHT;
  281. private static _HORIZONTAL_ALIGNMENT_CENTER;
  282. private static _VERTICAL_ALIGNMENT_TOP;
  283. private static _VERTICAL_ALIGNMENT_BOTTOM;
  284. private static _VERTICAL_ALIGNMENT_CENTER;
  285. static readonly HORIZONTAL_ALIGNMENT_LEFT: number;
  286. static readonly HORIZONTAL_ALIGNMENT_RIGHT: number;
  287. static readonly HORIZONTAL_ALIGNMENT_CENTER: number;
  288. static readonly VERTICAL_ALIGNMENT_TOP: number;
  289. static readonly VERTICAL_ALIGNMENT_BOTTOM: number;
  290. static readonly VERTICAL_ALIGNMENT_CENTER: number;
  291. private static _FontHeightSizes;
  292. static _GetFontOffset(font: string): {
  293. ascent: number;
  294. height: number;
  295. descent: number;
  296. };
  297. static AddHeader(control: Control, text: string, size: string | number, options: {
  298. isHorizontal: boolean;
  299. controlFirst: boolean;
  300. }): StackPanel;
  301. protected static drawEllipse(x: number, y: number, width: number, height: number, context: CanvasRenderingContext2D): void;
  302. }
  303. }
  304. declare module BABYLON.GUI {
  305. class Container extends Control {
  306. name: string;
  307. protected _children: Control[];
  308. protected _measureForChildren: Measure;
  309. protected _background: string;
  310. background: string;
  311. readonly children: Control[];
  312. constructor(name?: string);
  313. protected _getTypeName(): string;
  314. getChildByName(name: string): Control;
  315. getChildByType(name: string, type: string): Control;
  316. containsControl(control: Control): boolean;
  317. addControl(control: Control): Container;
  318. removeControl(control: Control): Container;
  319. _reOrderControl(control: Control): void;
  320. _markMatrixAsDirty(): void;
  321. _markAllAsDirty(): void;
  322. protected _localDraw(context: CanvasRenderingContext2D): void;
  323. _link(root: Container, host: AdvancedDynamicTexture): void;
  324. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  325. _processPicking(x: number, y: number, type: number, buttonIndex: number): boolean;
  326. protected _clipForChildren(context: CanvasRenderingContext2D): void;
  327. protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  328. dispose(): void;
  329. }
  330. }
  331. declare module BABYLON.GUI {
  332. class StackPanel extends Container {
  333. name: string;
  334. private _isVertical;
  335. private _manualWidth;
  336. private _manualHeight;
  337. private _doNotTrackManualChanges;
  338. private _tempMeasureStore;
  339. isVertical: boolean;
  340. width: string | number;
  341. height: string | number;
  342. constructor(name?: string);
  343. protected _getTypeName(): string;
  344. protected _preMeasure(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  345. }
  346. }
  347. declare module BABYLON.GUI {
  348. class Rectangle extends Container {
  349. name: string;
  350. private _thickness;
  351. private _cornerRadius;
  352. thickness: number;
  353. cornerRadius: number;
  354. constructor(name?: string);
  355. protected _getTypeName(): string;
  356. protected _localDraw(context: CanvasRenderingContext2D): void;
  357. protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  358. private _drawRoundedRect(context, offset?);
  359. protected _clipForChildren(context: CanvasRenderingContext2D): void;
  360. }
  361. }
  362. declare module BABYLON.GUI {
  363. class Ellipse extends Container {
  364. name: string;
  365. private _thickness;
  366. thickness: number;
  367. constructor(name?: string);
  368. protected _getTypeName(): string;
  369. protected _localDraw(context: CanvasRenderingContext2D): void;
  370. protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  371. protected _clipForChildren(context: CanvasRenderingContext2D): void;
  372. }
  373. }
  374. declare module BABYLON.GUI {
  375. class Line extends Control {
  376. name: string;
  377. private _lineWidth;
  378. private _background;
  379. private _x1;
  380. private _y1;
  381. private _x2;
  382. private _y2;
  383. private _dash;
  384. private _connectedControl;
  385. private _connectedControlDirtyObserver;
  386. dash: Array<number>;
  387. connectedControl: Control;
  388. x1: string | number;
  389. y1: string | number;
  390. x2: string | number;
  391. y2: string | number;
  392. lineWidth: number;
  393. horizontalAlignment: number;
  394. verticalAlignment: number;
  395. private readonly _effectiveX2;
  396. private readonly _effectiveY2;
  397. constructor(name?: string);
  398. protected _getTypeName(): string;
  399. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  400. _measure(): void;
  401. protected _computeAlignment(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  402. _moveToProjectedPosition(projectedPosition: Vector3): void;
  403. }
  404. }
  405. declare module BABYLON.GUI {
  406. class Slider extends Control {
  407. name: string;
  408. private _thumbWidth;
  409. private _minimum;
  410. private _maximum;
  411. private _value;
  412. private _background;
  413. private _borderColor;
  414. private _barOffset;
  415. onValueChangedObservable: Observable<number>;
  416. borderColor: string;
  417. background: string;
  418. barOffset: string | number;
  419. thumbWidth: string | number;
  420. minimum: number;
  421. maximum: number;
  422. value: number;
  423. constructor(name?: string);
  424. protected _getTypeName(): string;
  425. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  426. private _pointerIsDown;
  427. private _updateValueFromPointer(x);
  428. protected _onPointerDown(coordinates: Vector2, buttonIndex: number): boolean;
  429. protected _onPointerMove(coordinates: Vector2): void;
  430. protected _onPointerUp(coordinates: Vector2, buttonIndex: number): void;
  431. }
  432. }
  433. declare module BABYLON.GUI {
  434. class Checkbox extends Control {
  435. name: string;
  436. private _isChecked;
  437. private _background;
  438. private _checkSizeRatio;
  439. private _thickness;
  440. thickness: number;
  441. onIsCheckedChangedObservable: Observable<boolean>;
  442. checkSizeRatio: number;
  443. background: string;
  444. isChecked: boolean;
  445. constructor(name?: string);
  446. protected _getTypeName(): string;
  447. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  448. protected _onPointerDown(coordinates: Vector2, buttonIndex: number): boolean;
  449. }
  450. }
  451. declare module BABYLON.GUI {
  452. class RadioButton extends Control {
  453. name: string;
  454. private _isChecked;
  455. private _background;
  456. private _checkSizeRatio;
  457. private _thickness;
  458. thickness: number;
  459. group: string;
  460. onIsCheckedChangedObservable: Observable<boolean>;
  461. checkSizeRatio: number;
  462. background: string;
  463. isChecked: boolean;
  464. constructor(name?: string);
  465. protected _getTypeName(): string;
  466. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  467. protected _onPointerDown(coordinates: Vector2, buttonIndex: number): boolean;
  468. }
  469. }
  470. declare module BABYLON.GUI {
  471. class TextBlock extends Control {
  472. name: string;
  473. private _text;
  474. private _textY;
  475. private _textWrapping;
  476. private _textHorizontalAlignment;
  477. private _textVerticalAlignment;
  478. private _lines;
  479. private _totalHeight;
  480. textWrapping: boolean;
  481. text: string;
  482. textHorizontalAlignment: number;
  483. textVerticalAlignment: number;
  484. constructor(name?: string, text?: string);
  485. protected _getTypeName(): string;
  486. private _drawText(text, textWidth, y, context);
  487. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  488. protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  489. protected _parseLine(line: string, context: CanvasRenderingContext2D): object;
  490. protected _parseLineWithTextWrapping(line: string, context: CanvasRenderingContext2D): object;
  491. protected _renderLines(context: CanvasRenderingContext2D): void;
  492. }
  493. }
  494. declare var DOMImage: new (width?: number, height?: number) => HTMLImageElement;
  495. declare module BABYLON.GUI {
  496. class Image extends Control {
  497. name: string;
  498. private _domImage;
  499. private _imageWidth;
  500. private _imageHeight;
  501. private _loaded;
  502. private _stretch;
  503. private _source;
  504. private _autoScale;
  505. private _sourceLeft;
  506. private _sourceTop;
  507. private _sourceWidth;
  508. private _sourceHeight;
  509. sourceLeft: number;
  510. sourceTop: number;
  511. sourceWidth: number;
  512. sourceHeight: number;
  513. autoScale: boolean;
  514. stretch: number;
  515. domImage: HTMLImageElement;
  516. private _onImageLoaded();
  517. source: string;
  518. constructor(name?: string, url?: string);
  519. protected _getTypeName(): string;
  520. synchronizeSizeWithContent(): void;
  521. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  522. private static _STRETCH_NONE;
  523. private static _STRETCH_FILL;
  524. private static _STRETCH_UNIFORM;
  525. private static _STRETCH_EXTEND;
  526. static readonly STRETCH_NONE: number;
  527. static readonly STRETCH_FILL: number;
  528. static readonly STRETCH_UNIFORM: number;
  529. static readonly STRETCH_EXTEND: number;
  530. }
  531. }
  532. declare module BABYLON.GUI {
  533. class Button extends Rectangle {
  534. name: string;
  535. pointerEnterAnimation: () => void;
  536. pointerOutAnimation: () => void;
  537. pointerDownAnimation: () => void;
  538. pointerUpAnimation: () => void;
  539. constructor(name?: string);
  540. protected _getTypeName(): string;
  541. _processPicking(x: number, y: number, type: number, buttonIndex: number): boolean;
  542. protected _onPointerEnter(): boolean;
  543. _onPointerOut(): void;
  544. protected _onPointerDown(coordinates: Vector2, buttonIndex: number): boolean;
  545. protected _onPointerUp(coordinates: Vector2, buttonIndex: number): void;
  546. static CreateImageButton(name: string, text: string, imageUrl: string): Button;
  547. static CreateImageOnlyButton(name: string, imageUrl: string): Button;
  548. static CreateSimpleButton(name: string, text: string): Button;
  549. }
  550. }
  551. declare module BABYLON.GUI {
  552. class ColorPicker extends Control {
  553. name: string;
  554. private _colorWheelCanvas;
  555. private _value;
  556. private _tmpColor;
  557. private _pointerStartedOnSquare;
  558. private _pointerStartedOnWheel;
  559. private _squareLeft;
  560. private _squareTop;
  561. private _squareSize;
  562. private _h;
  563. private _s;
  564. private _v;
  565. onValueChangedObservable: Observable<Color3>;
  566. value: Color3;
  567. width: string | number;
  568. height: string | number;
  569. size: string | number;
  570. constructor(name?: string);
  571. protected _getTypeName(): string;
  572. private _updateSquareProps();
  573. private _drawGradientSquare(hueValue, left, top, width, height, context);
  574. private _drawCircle(centerX, centerY, radius, context);
  575. private _createColorWheelCanvas(radius, thickness);
  576. private _RGBtoHSV(color, result);
  577. private _HSVtoRGB(hue, saturation, value, result);
  578. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  579. private _pointerIsDown;
  580. private _updateValueFromPointer(x, y);
  581. private _isPointOnSquare(coordinates);
  582. private _isPointOnWheel(coordinates);
  583. protected _onPointerDown(coordinates: Vector2, buttonIndex: number): boolean;
  584. protected _onPointerMove(coordinates: Vector2): void;
  585. protected _onPointerUp(coordinates: Vector2, buttonIndex: number): void;
  586. }
  587. }
  588. declare module BABYLON.GUI {
  589. class InputText extends Control implements IFocusableControl {
  590. name: string;
  591. private _text;
  592. private _placeholderText;
  593. private _background;
  594. private _focusedBackground;
  595. private _placeholderColor;
  596. private _thickness;
  597. private _margin;
  598. private _autoStretchWidth;
  599. private _maxWidth;
  600. private _isFocused;
  601. private _blinkTimeout;
  602. private _blinkIsEven;
  603. private _cursorOffset;
  604. private _scrollLeft;
  605. promptMessage: string;
  606. onTextChangedObservable: Observable<InputText>;
  607. onFocusObservable: Observable<InputText>;
  608. onBlurObservable: Observable<InputText>;
  609. maxWidth: string | number;
  610. margin: string;
  611. autoStretchWidth: boolean;
  612. thickness: number;
  613. focusedBackground: string;
  614. background: string;
  615. placeholderColor: string;
  616. placeholderText: string;
  617. text: string;
  618. constructor(name?: string, text?: string);
  619. onBlur(): void;
  620. onFocus(): void;
  621. protected _getTypeName(): string;
  622. processKey(keyCode: number, key?: string): void;
  623. processKeyboard(evt: KeyboardEvent): void;
  624. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  625. protected _onPointerDown(coordinates: Vector2, buttonIndex: number): boolean;
  626. protected _onPointerUp(coordinates: Vector2, buttonIndex: number): void;
  627. dispose(): void;
  628. }
  629. }
  630. declare module BABYLON.GUI {
  631. class KeyPropertySet {
  632. width?: string;
  633. height?: string;
  634. paddingLeft?: string;
  635. paddingRight?: string;
  636. paddingTop?: string;
  637. paddingBottom?: string;
  638. color?: string;
  639. background?: string;
  640. }
  641. class VirtualKeyboard extends StackPanel {
  642. onKeyPressObservable: Observable<string>;
  643. defaultButtonWidth: string;
  644. defaultButtonHeight: string;
  645. defaultButtonPaddingLeft: string;
  646. defaultButtonPaddingRight: string;
  647. defaultButtonPaddingTop: string;
  648. defaultButtonPaddingBottom: string;
  649. defaultButtonColor: string;
  650. defaultButtonBackground: string;
  651. protected _getTypeName(): string;
  652. private _createKey(key, propertySet?);
  653. addKeysRow(keys: Array<string>, propertySets?: Array<KeyPropertySet>): void;
  654. private _connectedInputText;
  655. private _onFocusObserver;
  656. private _onBlurObserver;
  657. private _onKeyPressObserver;
  658. readonly connectedInputText: InputText;
  659. connect(input: InputText): void;
  660. disconnect(): void;
  661. static CreateDefaultLayout(): VirtualKeyboard;
  662. }
  663. }