KHR_texture_transform.ts 6.1 KB

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  1. import { ImageMimeType, ITextureInfo } from "babylonjs-gltf2interface";
  2. import { Tools } from "babylonjs/Misc/tools";
  3. import { Texture } from "babylonjs/Materials/Textures/texture";
  4. import { ProceduralTexture } from "babylonjs/Materials/Textures/Procedurals/proceduralTexture";
  5. import { Scene } from "babylonjs/scene";
  6. import { IGLTFExporterExtensionV2 } from "../glTFExporterExtension";
  7. import { _Exporter } from "../glTFExporter";
  8. const NAME = "KHR_texture_transform";
  9. import "../shaders/textureTransform.fragment";
  10. /**
  11. * Interface for handling KHR texture transform
  12. * @hidden
  13. */
  14. interface IKHRTextureTransform {
  15. offset?: number[];
  16. rotation?: number;
  17. scale?: number[];
  18. texCoord?: number;
  19. }
  20. /**
  21. * @hidden
  22. */
  23. export class KHR_texture_transform implements IGLTFExporterExtensionV2 {
  24. private _recordedTextures: ProceduralTexture[] = [];
  25. /** Name of this extension */
  26. public readonly name = NAME;
  27. /** Defines whether this extension is enabled */
  28. public enabled = true;
  29. /** Defines whether this extension is required */
  30. public required = false;
  31. /** Reference to the glTF exporter */
  32. private _isUsed = true;
  33. constructor(exporter: _Exporter) {
  34. }
  35. public dispose() {
  36. for (var texture of this._recordedTextures) {
  37. texture.dispose();
  38. }
  39. }
  40. /** @hidden */
  41. public get wasUsed() {
  42. return this._isUsed;
  43. }
  44. public postExportTexture?(context: string, textureInfo: ITextureInfo, babylonTexture: Texture): void {
  45. if (babylonTexture && babylonTexture.uRotationCenter === 0 && babylonTexture.vRotationCenter === 0) {
  46. let textureTransform: IKHRTextureTransform = {};
  47. let transformIsRequired = false;
  48. if (babylonTexture.uOffset !== 0 || babylonTexture.vOffset !== 0) {
  49. textureTransform.offset = [babylonTexture.uOffset, babylonTexture.vOffset];
  50. transformIsRequired = true;
  51. }
  52. if (babylonTexture.uScale !== 1 || babylonTexture.vScale !== 1) {
  53. textureTransform.scale = [babylonTexture.uScale, babylonTexture.vScale];
  54. transformIsRequired = true;
  55. }
  56. if (babylonTexture.wAng !== 0) {
  57. textureTransform.rotation = babylonTexture.wAng;
  58. transformIsRequired = true;
  59. }
  60. if (babylonTexture.coordinatesIndex !== 0) {
  61. textureTransform.texCoord = babylonTexture.coordinatesIndex;
  62. transformIsRequired = true;
  63. }
  64. if (!transformIsRequired) {
  65. return;
  66. }
  67. this._isUsed = true;
  68. if (!textureInfo.extensions) {
  69. textureInfo.extensions = {};
  70. }
  71. textureInfo.extensions[NAME] = textureTransform;
  72. }
  73. }
  74. public preExportTextureAsync(context: string, babylonTexture: Texture, mimeType: ImageMimeType): Promise<Texture> {
  75. return new Promise((resolve, reject) => {
  76. const scene = babylonTexture.getScene();
  77. if (!scene) {
  78. reject(`${context}: "scene" is not defined for Babylon texture ${babylonTexture.name}!`);
  79. return;
  80. }
  81. let transformIsRequired = false;
  82. if (babylonTexture.uOffset !== 0 || babylonTexture.vOffset !== 0) {
  83. transformIsRequired = true;
  84. }
  85. if (babylonTexture.uScale !== 1 || babylonTexture.vScale !== 1) {
  86. transformIsRequired = true;
  87. }
  88. if (babylonTexture.wAng !== 0) {
  89. transformIsRequired = true;
  90. }
  91. if (!transformIsRequired) {
  92. resolve(babylonTexture);
  93. return;
  94. }
  95. // Do we need to flatten the transform?
  96. if (babylonTexture.uRotationCenter === 0 && babylonTexture.vRotationCenter === 0) {
  97. resolve(babylonTexture);
  98. return;
  99. }
  100. return this._textureTransformTextureAsync(babylonTexture, scene)
  101. .then((proceduralTexture) => {
  102. resolve(proceduralTexture);
  103. })
  104. .catch((e) => {
  105. reject(e);
  106. });
  107. });
  108. }
  109. /**
  110. * Transform the babylon texture by the offset, rotation and scale parameters using a procedural texture
  111. * @param babylonTexture
  112. * @param offset
  113. * @param rotation
  114. * @param scale
  115. * @param scene
  116. */
  117. private _textureTransformTextureAsync(babylonTexture: Texture, scene: Scene): Promise<Texture> {
  118. return new Promise((resolve) => {
  119. const proceduralTexture = new ProceduralTexture(`${babylonTexture.name}`, babylonTexture.getSize(), "textureTransform", scene);
  120. if (!proceduralTexture) {
  121. Tools.Log(`Cannot create procedural texture for ${babylonTexture.name}!`);
  122. resolve(babylonTexture);
  123. }
  124. proceduralTexture.reservedDataStore = {
  125. hidden: true,
  126. source: babylonTexture
  127. };
  128. this._recordedTextures.push(proceduralTexture);
  129. proceduralTexture.coordinatesIndex = babylonTexture.coordinatesIndex;
  130. proceduralTexture.setTexture("textureSampler", babylonTexture);
  131. proceduralTexture.setMatrix("textureTransformMat", babylonTexture.getTextureMatrix());
  132. // isReady trigger creation of effect if it doesnt exist yet
  133. if (proceduralTexture.isReady()) {
  134. proceduralTexture.render();
  135. resolve(proceduralTexture);
  136. } else {
  137. proceduralTexture.getEffect().executeWhenCompiled(() => {
  138. proceduralTexture.render();
  139. resolve(proceduralTexture);
  140. });
  141. }
  142. });
  143. }
  144. }
  145. _Exporter.RegisterExtension(NAME, (exporter) => new KHR_texture_transform(exporter));