babylon.sceneSerializer.ts 34 KB

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  1. module BABYLON {
  2. var serializeLight = (light: Light): any => {
  3. var serializationObject:any = {};
  4. serializationObject.name = light.name;
  5. serializationObject.id = light.id;
  6. serializationObject.tags = Tags.GetTags(light);
  7. if (light instanceof PointLight) {
  8. serializationObject.type = 0;
  9. serializationObject.position = (<PointLight>light).position.asArray();
  10. } else if (light instanceof DirectionalLight) {
  11. serializationObject.type = 1;
  12. var directionalLight = <DirectionalLight>light;
  13. serializationObject.position = directionalLight.position.asArray();
  14. serializationObject.direction = directionalLight.direction.asArray();
  15. } else if (light instanceof SpotLight) {
  16. serializationObject.type = 2;
  17. var spotLight = <SpotLight>light;
  18. serializationObject.position = spotLight.position.asArray();
  19. serializationObject.direction = spotLight.position.asArray();
  20. serializationObject.angle = spotLight.angle;
  21. serializationObject.exponent = spotLight.exponent;
  22. } else if (light instanceof HemisphericLight) {
  23. serializationObject.type = 3;
  24. var hemisphericLight = <HemisphericLight>light;
  25. serializationObject.direction = hemisphericLight.direction.asArray();
  26. serializationObject.groundColor = hemisphericLight.groundColor.asArray();
  27. }
  28. if (light.intensity) {
  29. serializationObject.intensity = light.intensity;
  30. }
  31. serializationObject.range = light.range;
  32. serializationObject.diffuse = light.diffuse.asArray();
  33. serializationObject.specular = light.specular.asArray();
  34. return serializationObject;
  35. };
  36. var serializeFresnelParameter = (fresnelParameter: FresnelParameters): any => {
  37. var serializationObject: any = {};
  38. serializationObject.isEnabled = fresnelParameter.isEnabled;
  39. serializationObject.leftColor = fresnelParameter.leftColor;
  40. serializationObject.rightColor = fresnelParameter.rightColor;
  41. serializationObject.bias = fresnelParameter.bias;
  42. serializationObject.power = fresnelParameter.power;
  43. return serializationObject;
  44. }
  45. var serializeCamera = (camera: Camera): any => {
  46. var serializationObject:any = {};
  47. serializationObject.name = camera.name;
  48. serializationObject.tags = Tags.GetTags(camera);
  49. serializationObject.id = camera.id;
  50. serializationObject.position = camera.position.asArray();
  51. // Parent
  52. if (camera.parent) {
  53. serializationObject.parentId = camera.parent.id;
  54. }
  55. serializationObject.fov = camera.fov;
  56. serializationObject.minZ = camera.minZ;
  57. serializationObject.maxZ = camera.maxZ;
  58. serializationObject.inertia = camera.inertia;
  59. //setting the type
  60. if (camera instanceof FreeCamera) {
  61. serializationObject.type = "FreeCamera";
  62. } else if (camera instanceof ArcRotateCamera) {
  63. serializationObject.type = "ArcRotateCamera";
  64. } else if (camera instanceof AnaglyphArcRotateCamera) {
  65. serializationObject.type = "AnaglyphArcRotateCamera";
  66. } else if (camera instanceof GamepadCamera) {
  67. serializationObject.type = "GamepadCamera";
  68. } else if (camera instanceof AnaglyphFreeCamera) {
  69. serializationObject.type = "AnaglyphFreeCamera";
  70. } else if (camera instanceof DeviceOrientationCamera) {
  71. serializationObject.type = "DeviceOrientationCamera";
  72. } else if (camera instanceof FollowCamera) {
  73. serializationObject.type = "FollowCamera";
  74. } else if (camera instanceof OculusCamera) {
  75. serializationObject.type = "OculusCamera";
  76. } else if (camera instanceof OculusGamepadCamera) {
  77. serializationObject.type = "OculusGamepadCamera";
  78. } else if (camera instanceof TouchCamera) {
  79. serializationObject.type = "TouchCamera";
  80. } else if (camera instanceof VirtualJoysticksCamera) {
  81. serializationObject.type = "VirtualJoysticksCamera";
  82. } else if (camera instanceof WebVRCamera) {
  83. serializationObject.type = "WebVRCamera";
  84. } else if (camera instanceof VRDeviceOrientationCamera) {
  85. serializationObject.type = "VRDeviceOrientationCamera";
  86. }
  87. //special properties of specific cameras
  88. if (camera instanceof ArcRotateCamera || camera instanceof AnaglyphArcRotateCamera) {
  89. var arcCamera = <ArcRotateCamera> camera;
  90. serializationObject.alpha = arcCamera.alpha;
  91. serializationObject.beta = arcCamera.beta;
  92. serializationObject.radius = arcCamera.radius;
  93. } else if (camera instanceof FollowCamera) {
  94. var followCam = <FollowCamera> camera;
  95. serializationObject.radius = followCam.radius;
  96. serializationObject.heightOffset = followCam.heightOffset;
  97. serializationObject.rotationOffset = followCam.rotationOffset;
  98. } else if (camera instanceof AnaglyphFreeCamera || camera instanceof AnaglyphArcRotateCamera) {
  99. //eye space is a private member and can only be access like this. Without changing the implementation this is the best way to get it.
  100. if (camera['_eye_space'] !== undefined) {
  101. serializationObject.eye_space = Tools.ToDegrees(camera['_eye_space']);
  102. }
  103. }
  104. //general properties that not all cameras have. The [] is due to typescript's type safety
  105. if (camera['speed'] !== undefined) {
  106. serializationObject.speed = camera['speed'];
  107. }
  108. // Target
  109. if (camera['rotation'] && camera['rotation'] instanceof Vector3) {
  110. serializationObject.rotation = camera['rotation'].asArray();
  111. }
  112. // Locked target
  113. if (camera['lockedTarget'] && camera['lockedTarget'].id) {
  114. serializationObject.lockedTargetId = camera['lockedTarget'].id;
  115. }
  116. if (camera['checkCollisions'] !== undefined) {
  117. serializationObject.checkCollisions = camera['checkCollisions'];
  118. }
  119. if (camera['applyGravity'] !== undefined) {
  120. serializationObject.applyGravity = camera['applyGravity'];
  121. }
  122. if (camera['ellipsoid']) {
  123. serializationObject.ellipsoid = camera['ellipsoid'].asArray();
  124. }
  125. // Animations
  126. appendAnimations(camera, serializationObject);
  127. // Layer mask
  128. serializationObject.layerMask = camera.layerMask;
  129. return serializationObject;
  130. };
  131. var appendAnimations = (source: IAnimatable, destination: any): any => {
  132. if (source.animations) {
  133. destination.animations = [];
  134. for (var animationIndex = 0; animationIndex < source.animations.length; animationIndex++) {
  135. var animation = source.animations[animationIndex];
  136. destination.animations.push(serializeAnimation(animation));
  137. }
  138. }
  139. };
  140. var serializeAnimation = (animation: Animation): any => {
  141. var serializationObject:any = {};
  142. serializationObject.name = animation.name;
  143. serializationObject.property = animation.targetProperty;
  144. serializationObject.framePerSecond = animation.framePerSecond;
  145. serializationObject.dataType = animation.dataType;
  146. serializationObject.loopBehavior = animation.loopMode;
  147. var dataType = animation.dataType;
  148. serializationObject.keys = [];
  149. var keys = animation.getKeys();
  150. for (var index = 0; index < keys.length; index++) {
  151. var animationKey = keys[index];
  152. var key:any = {};
  153. key.frame = animationKey.frame;
  154. switch (dataType) {
  155. case BABYLON.Animation.ANIMATIONTYPE_FLOAT:
  156. key.values = [animationKey.value];
  157. break;
  158. case BABYLON.Animation.ANIMATIONTYPE_QUATERNION:
  159. case BABYLON.Animation.ANIMATIONTYPE_MATRIX:
  160. case BABYLON.Animation.ANIMATIONTYPE_VECTOR3:
  161. key.values = animationKey.value.asArray();
  162. break;
  163. }
  164. serializationObject.keys.push(key);
  165. }
  166. return serializationObject;
  167. };
  168. var serializeMultiMaterial = (material: MultiMaterial): any => {
  169. var serializationObject:any = {};
  170. serializationObject.name = material.name;
  171. serializationObject.id = material.id;
  172. serializationObject.tags = Tags.GetTags(material);
  173. serializationObject.materials = [];
  174. for (var matIndex = 0; matIndex < material.subMaterials.length; matIndex++) {
  175. var subMat = material.subMaterials[matIndex];
  176. if (subMat) {
  177. serializationObject.materials.push(subMat.id);
  178. } else {
  179. serializationObject.materials.push(null);
  180. }
  181. }
  182. return serializationObject;
  183. };
  184. var serializeMaterial = (material: StandardMaterial): any => {
  185. var serializationObject:any = {};
  186. serializationObject.name = material.name;
  187. serializationObject.ambient = material.ambientColor.asArray();
  188. serializationObject.diffuse = material.diffuseColor.asArray();
  189. serializationObject.specular = material.specularColor.asArray();
  190. serializationObject.specularPower = material.specularPower;
  191. serializationObject.emissive = material.emissiveColor.asArray();
  192. serializationObject.alpha = material.alpha;
  193. serializationObject.id = material.id;
  194. serializationObject.tags = Tags.GetTags(material);
  195. serializationObject.backFaceCulling = material.backFaceCulling;
  196. if (material.diffuseTexture) {
  197. serializationObject.diffuseTexture = serializeTexture(material.diffuseTexture);
  198. }
  199. if (material.diffuseFresnelParameters) {
  200. serializationObject.diffuseFresnelParameters = serializeFresnelParameter(material.diffuseFresnelParameters);
  201. }
  202. if (material.ambientTexture) {
  203. serializationObject.ambientTexture = serializeTexture(material.ambientTexture);
  204. }
  205. if (material.opacityTexture) {
  206. serializationObject.opacityTexture = serializeTexture(material.opacityTexture);
  207. }
  208. if (material.opacityFresnelParameters) {
  209. serializationObject.opacityFresnelParameters = serializeFresnelParameter(material.opacityFresnelParameters);
  210. }
  211. if (material.reflectionTexture) {
  212. serializationObject.reflectionTexture = serializeTexture(material.reflectionTexture);
  213. }
  214. if (material.reflectionFresnelParameters) {
  215. serializationObject.reflectionFresnelParameters = serializeFresnelParameter(material.reflectionFresnelParameters);
  216. }
  217. if (material.emissiveTexture) {
  218. serializationObject.emissiveTexture = serializeTexture(material.emissiveTexture);
  219. }
  220. if (material.emissiveFresnelParameters) {
  221. serializationObject.emissiveFresnelParameters = serializeFresnelParameter(material.emissiveFresnelParameters);
  222. }
  223. if (material.specularTexture) {
  224. serializationObject.specularTexture = serializeTexture(material.specularTexture);
  225. }
  226. if (material.bumpTexture) {
  227. serializationObject.bumpTexture = serializeTexture(material.bumpTexture);
  228. }
  229. return serializationObject;
  230. };
  231. var serializeTexture = (texture: BaseTexture): any => {
  232. var serializationObject:any = {};
  233. if (!texture.name) {
  234. return null;
  235. }
  236. if (texture instanceof BABYLON.CubeTexture) {
  237. serializationObject.name = texture.name;
  238. serializationObject.hasAlpha = texture.hasAlpha;
  239. serializationObject.level = texture.level;
  240. serializationObject.coordinatesMode = texture.coordinatesMode;
  241. return serializationObject;
  242. }
  243. if (texture instanceof BABYLON.MirrorTexture) {
  244. var mirrorTexture = <MirrorTexture>texture;
  245. serializationObject.renderTargetSize = mirrorTexture.getRenderSize();
  246. serializationObject.renderList = [];
  247. for (var index = 0; index < mirrorTexture.renderList.length; index++) {
  248. serializationObject.renderList.push(mirrorTexture.renderList[index].id);
  249. }
  250. serializationObject.mirrorPlane = mirrorTexture.mirrorPlane.asArray();
  251. } else if (texture instanceof BABYLON.RenderTargetTexture) {
  252. var renderTargetTexture = <RenderTargetTexture>texture;
  253. serializationObject.renderTargetSize = renderTargetTexture.getRenderSize();
  254. serializationObject.renderList = [];
  255. for (index = 0; index < renderTargetTexture.renderList.length; index++) {
  256. serializationObject.renderList.push(renderTargetTexture.renderList[index].id);
  257. }
  258. }
  259. var regularTexture = <Texture>texture;
  260. serializationObject.name = texture.name;
  261. serializationObject.hasAlpha = texture.hasAlpha;
  262. serializationObject.level = texture.level;
  263. serializationObject.coordinatesIndex = texture.coordinatesIndex;
  264. serializationObject.coordinatesMode = texture.coordinatesMode;
  265. serializationObject.uOffset = regularTexture.uOffset;
  266. serializationObject.vOffset = regularTexture.vOffset;
  267. serializationObject.uScale = regularTexture.uScale;
  268. serializationObject.vScale = regularTexture.vScale;
  269. serializationObject.uAng = regularTexture.uAng;
  270. serializationObject.vAng = regularTexture.vAng;
  271. serializationObject.wAng = regularTexture.wAng;
  272. serializationObject.wrapU = texture.wrapU;
  273. serializationObject.wrapV = texture.wrapV;
  274. // Animations
  275. appendAnimations(texture, serializationObject);
  276. return serializationObject;
  277. };
  278. var serializeSkeleton = (skeleton:Skeleton): any => {
  279. var serializationObject:any = {};
  280. serializationObject.name = skeleton.name;
  281. serializationObject.id = skeleton.id;
  282. serializationObject.bones = [];
  283. for (var index = 0; index < skeleton.bones.length; index++) {
  284. var bone = skeleton.bones[index];
  285. var serializedBone:any = {
  286. parentBoneIndex: bone.getParent() ? skeleton.bones.indexOf(bone.getParent()) : -1,
  287. name: bone.name,
  288. matrix: bone.getLocalMatrix().toArray()
  289. };
  290. serializationObject.bones.push(serializedBone);
  291. if (bone.animations && bone.animations.length > 0) {
  292. serializedBone.animation = serializeAnimation(bone.animations[0]);
  293. }
  294. }
  295. return serializationObject;
  296. };
  297. var serializeParticleSystem = (particleSystem:ParticleSystem): any => {
  298. var serializationObject:any = {};
  299. serializationObject.emitterId = particleSystem.emitter.id;
  300. serializationObject.capacity = particleSystem.getCapacity();
  301. if (particleSystem.particleTexture) {
  302. serializationObject.textureName = particleSystem.particleTexture.name;
  303. }
  304. serializationObject.minAngularSpeed = particleSystem.minAngularSpeed;
  305. serializationObject.maxAngularSpeed = particleSystem.maxAngularSpeed;
  306. serializationObject.minSize = particleSystem.minSize;
  307. serializationObject.maxSize = particleSystem.maxSize;
  308. serializationObject.minLifeTime = particleSystem.minLifeTime;
  309. serializationObject.maxLifeTime = particleSystem.maxLifeTime;
  310. serializationObject.emitRate = particleSystem.emitRate;
  311. serializationObject.minEmitBox = particleSystem.minEmitBox.asArray();
  312. serializationObject.maxEmitBox = particleSystem.maxEmitBox.asArray();
  313. serializationObject.gravity = particleSystem.gravity.asArray();
  314. serializationObject.direction1 = particleSystem.direction1.asArray();
  315. serializationObject.direction2 = particleSystem.direction2.asArray();
  316. serializationObject.color1 = particleSystem.color1.asArray();
  317. serializationObject.color2 = particleSystem.color2.asArray();
  318. serializationObject.colorDead = particleSystem.colorDead.asArray();
  319. serializationObject.updateSpeed = particleSystem.updateSpeed;
  320. serializationObject.targetStopDuration = particleSystem.targetStopDuration;
  321. serializationObject.textureMask = particleSystem.textureMask.asArray();
  322. serializationObject.blendMode = particleSystem.blendMode;
  323. return serializationObject;
  324. };
  325. var serializeLensFlareSystem = (lensFlareSystem:LensFlareSystem):any => {
  326. var serializationObject:any = {};
  327. serializationObject.emitterId = lensFlareSystem.getEmitter().id;
  328. serializationObject.borderLimit = lensFlareSystem.borderLimit;
  329. serializationObject.flares = [];
  330. for (var index = 0; index < lensFlareSystem.lensFlares.length; index++) {
  331. var flare = lensFlareSystem.lensFlares[index];
  332. serializationObject.flares.push({
  333. size: flare.size,
  334. position: flare.position,
  335. color: flare.color.asArray(),
  336. textureName: BABYLON.Tools.GetFilename(flare.texture.name)
  337. });
  338. }
  339. return serializationObject;
  340. };
  341. var serializeShadowGenerator = (light: Light):any => {
  342. var serializationObject:any = {};
  343. var shadowGenerator = light.getShadowGenerator();
  344. serializationObject.lightId = light.id;
  345. serializationObject.mapSize = shadowGenerator.getShadowMap().getRenderSize();
  346. serializationObject.useVarianceShadowMap = shadowGenerator.useVarianceShadowMap;
  347. serializationObject.usePoissonSampling = shadowGenerator.usePoissonSampling;
  348. serializationObject.renderList = [];
  349. for (var meshIndex = 0; meshIndex < shadowGenerator.getShadowMap().renderList.length; meshIndex++) {
  350. var mesh = shadowGenerator.getShadowMap().renderList[meshIndex];
  351. serializationObject.renderList.push(mesh.id);
  352. }
  353. return serializationObject;
  354. };
  355. var serializedGeometries: Geometry[] = [];
  356. var serializeGeometry = (geometry: Geometry, serializationGeometries: any): any => {
  357. if (serializedGeometries[geometry.id]) {
  358. return;
  359. }
  360. if (geometry instanceof Geometry.Primitives.Box) {
  361. serializationGeometries.boxes.push(serializeBox(<Geometry.Primitives.Box>geometry));
  362. }
  363. else if (geometry instanceof Geometry.Primitives.Sphere) {
  364. serializationGeometries.spheres.push(serializeSphere(<Geometry.Primitives.Sphere>geometry));
  365. }
  366. else if (geometry instanceof Geometry.Primitives.Cylinder) {
  367. serializationGeometries.cylinders.push(serializeCylinder(<Geometry.Primitives.Cylinder>geometry));
  368. }
  369. else if (geometry instanceof Geometry.Primitives.Torus) {
  370. serializationGeometries.toruses.push(serializeTorus(<Geometry.Primitives.Torus>geometry));
  371. }
  372. else if (geometry instanceof Geometry.Primitives.Ground) {
  373. serializationGeometries.grounds.push(serializeGround(<Geometry.Primitives.Ground>geometry));
  374. }
  375. else if (geometry instanceof Geometry.Primitives.Plane) {
  376. serializationGeometries.planes.push(serializePlane(<Geometry.Primitives.Plane>geometry));
  377. }
  378. else if (geometry instanceof Geometry.Primitives.TorusKnot) {
  379. serializationGeometries.torusKnots.push(serializeTorusKnot(<Geometry.Primitives.TorusKnot>geometry));
  380. }
  381. else if (geometry instanceof Geometry.Primitives._Primitive) {
  382. throw new Error("Unknow primitive type");
  383. }
  384. else {
  385. serializationGeometries.vertexData.push(serializeVertexData(geometry));
  386. }
  387. serializedGeometries[geometry.id] = true;
  388. };
  389. var serializeGeometryBase = (geometry: Geometry): any => {
  390. var serializationObject: any = {};
  391. serializationObject.id = geometry.id;
  392. if (Tags.HasTags(geometry)) {
  393. serializationObject.tags = Tags.GetTags(geometry);
  394. }
  395. return serializationObject;
  396. };
  397. var serializeVertexData = (vertexData: Geometry): any => {
  398. var serializationObject = serializeGeometryBase(vertexData);
  399. if (vertexData.isVerticesDataPresent(BABYLON.VertexBuffer.PositionKind)) {
  400. serializationObject.positions = vertexData.getVerticesData(BABYLON.VertexBuffer.PositionKind);
  401. }
  402. if (vertexData.isVerticesDataPresent(BABYLON.VertexBuffer.NormalKind)) {
  403. serializationObject.normals = vertexData.getVerticesData(BABYLON.VertexBuffer.NormalKind);
  404. }
  405. if (vertexData.isVerticesDataPresent(BABYLON.VertexBuffer.UVKind)) {
  406. serializationObject.uvs = vertexData.getVerticesData(BABYLON.VertexBuffer.UVKind);
  407. }
  408. if (vertexData.isVerticesDataPresent(BABYLON.VertexBuffer.UV2Kind)) {
  409. serializationObject.uvs2 = vertexData.getVerticesData(BABYLON.VertexBuffer.UV2Kind);
  410. }
  411. if (vertexData.isVerticesDataPresent(BABYLON.VertexBuffer.ColorKind)) {
  412. serializationObject.colors = vertexData.getVerticesData(BABYLON.VertexBuffer.ColorKind);
  413. }
  414. if (vertexData.isVerticesDataPresent(BABYLON.VertexBuffer.MatricesIndicesKind)) {
  415. serializationObject.matricesIndices = vertexData.getVerticesData(BABYLON.VertexBuffer.MatricesIndicesKind);
  416. serializationObject.matricesIndices._isExpanded = true;
  417. }
  418. if (vertexData.isVerticesDataPresent(BABYLON.VertexBuffer.MatricesWeightsKind)) {
  419. serializationObject.matricesWeights = vertexData.getVerticesData(BABYLON.VertexBuffer.MatricesWeightsKind);
  420. }
  421. serializationObject.indices = vertexData.getIndices();
  422. return serializationObject;
  423. };
  424. var serializePrimitive = (primitive: Geometry.Primitives._Primitive): any => {
  425. var serializationObject = serializeGeometryBase(primitive);
  426. serializationObject.canBeRegenerated = primitive.canBeRegenerated();
  427. return serializationObject;
  428. };
  429. var serializeBox = (box: Geometry.Primitives.Box): any => {
  430. var serializationObject = serializePrimitive(box);
  431. serializationObject.size = box.size;
  432. return serializationObject;
  433. };
  434. var serializeSphere = (sphere: Geometry.Primitives.Sphere): any => {
  435. var serializationObject = serializePrimitive(sphere);
  436. serializationObject.segments = sphere.segments;
  437. serializationObject.diameter = sphere.diameter;
  438. return serializationObject;
  439. };
  440. var serializeCylinder = (cylinder: Geometry.Primitives.Cylinder): any => {
  441. var serializationObject = serializePrimitive(cylinder);
  442. serializationObject.height = cylinder.height;
  443. serializationObject.diameterTop = cylinder.diameterTop;
  444. serializationObject.diameterBottom = cylinder.diameterBottom;
  445. serializationObject.tessellation = cylinder.tessellation;
  446. return serializationObject;
  447. };
  448. var serializeTorus = (torus: Geometry.Primitives.Torus): any => {
  449. var serializationObject = serializePrimitive(torus);
  450. serializationObject.diameter = torus.diameter;
  451. serializationObject.thickness = torus.thickness;
  452. serializationObject.tessellation = torus.tessellation;
  453. return serializationObject;
  454. };
  455. var serializeGround = (ground: Geometry.Primitives.Ground): any => {
  456. var serializationObject = serializePrimitive(ground);
  457. serializationObject.width = ground.width;
  458. serializationObject.height = ground.height;
  459. serializationObject.subdivisions = ground.subdivisions;
  460. return serializationObject;
  461. };
  462. var serializePlane = (plane: Geometry.Primitives.Plane): any => {
  463. var serializationObject = serializePrimitive(plane);
  464. serializationObject.size = plane.size;
  465. return serializationObject;
  466. };
  467. var serializeTorusKnot = (torusKnot: Geometry.Primitives.TorusKnot): any => {
  468. var serializationObject = serializePrimitive(torusKnot);
  469. serializationObject.radius = torusKnot.radius;
  470. serializationObject.tube = torusKnot.tube;
  471. serializationObject.radialSegments = torusKnot.radialSegments;
  472. serializationObject.tubularSegments = torusKnot.tubularSegments;
  473. serializationObject.p = torusKnot.p;
  474. serializationObject.q = torusKnot.q;
  475. return serializationObject;
  476. };
  477. var serializeMesh = (mesh: Mesh, serializationScene: any):any => {
  478. var serializationObject:any = {};
  479. serializationObject.name = mesh.name;
  480. serializationObject.id = mesh.id;
  481. if (Tags.HasTags(mesh)) {
  482. serializationObject.tags = Tags.GetTags(mesh);
  483. }
  484. serializationObject.position = mesh.position.asArray();
  485. if (mesh.rotationQuaternion) {
  486. serializationObject.rotationQuaternion = mesh.rotationQuaternion.asArray();
  487. } else if (mesh.rotation) {
  488. serializationObject.rotation = mesh.rotation.asArray();
  489. }
  490. serializationObject.scaling = mesh.scaling.asArray();
  491. serializationObject.localMatrix = mesh.getPivotMatrix().asArray();
  492. serializationObject.isEnabled = mesh.isEnabled();
  493. serializationObject.isVisible = mesh.isVisible;
  494. serializationObject.infiniteDistance = mesh.infiniteDistance;
  495. serializationObject.pickable = mesh.isPickable;
  496. serializationObject.receiveShadows = mesh.receiveShadows;
  497. serializationObject.billboardMode = mesh.billboardMode;
  498. serializationObject.visibility = mesh.visibility;
  499. serializationObject.checkCollisions = mesh.checkCollisions;
  500. // Parent
  501. if (mesh.parent) {
  502. serializationObject.parentId = mesh.parent.id;
  503. }
  504. // Geometry
  505. var geometry = mesh._geometry;
  506. if (geometry) {
  507. var geometryId = geometry.id;
  508. serializationObject.geometryId = geometryId;
  509. if (!mesh.getScene().getGeometryByID(geometryId)) {
  510. // geometry was in the memory but not added to the scene, nevertheless it's better to serialize too be able to reload the mesh with its geometry
  511. serializeGeometry(geometry, serializationScene.geometries);
  512. }
  513. // SubMeshes
  514. serializationObject.subMeshes = [];
  515. for (var subIndex = 0; subIndex < mesh.subMeshes.length; subIndex++) {
  516. var subMesh = mesh.subMeshes[subIndex];
  517. serializationObject.subMeshes.push({
  518. materialIndex: subMesh.materialIndex,
  519. verticesStart: subMesh.verticesStart,
  520. verticesCount: subMesh.verticesCount,
  521. indexStart: subMesh.indexStart,
  522. indexCount: subMesh.indexCount
  523. });
  524. }
  525. }
  526. // Material
  527. if (mesh.material) {
  528. serializationObject.materialId = mesh.material.id;
  529. } else {
  530. mesh.material = null;
  531. }
  532. // Skeleton
  533. if (mesh.skeleton) {
  534. serializationObject.skeletonId = mesh.skeleton.id;
  535. }
  536. // Physics
  537. if (mesh.getPhysicsImpostor() !== BABYLON.PhysicsEngine.NoImpostor) {
  538. serializationObject.physicsMass = mesh.getPhysicsMass();
  539. serializationObject.physicsFriction = mesh.getPhysicsFriction();
  540. serializationObject.physicsRestitution = mesh.getPhysicsRestitution();
  541. switch (mesh.getPhysicsImpostor()) {
  542. case BABYLON.PhysicsEngine.BoxImpostor:
  543. serializationObject.physicsImpostor = 1;
  544. break;
  545. case BABYLON.PhysicsEngine.SphereImpostor:
  546. serializationObject.physicsImpostor = 2;
  547. break;
  548. }
  549. }
  550. // Instances
  551. serializationObject.instances = [];
  552. for (var index = 0; index < mesh.instances.length; index++) {
  553. var instance = mesh.instances[index];
  554. var serializationInstance = {
  555. name: instance.name,
  556. position: instance.position,
  557. rotation: instance.rotation,
  558. rotationQuaternion: instance.rotationQuaternion,
  559. scaling: instance.scaling
  560. };
  561. serializationObject.instances.push(serializationInstance);
  562. // Animations
  563. appendAnimations(instance, serializationInstance);
  564. }
  565. // Animations
  566. appendAnimations(mesh, serializationObject);
  567. // Layer mask
  568. serializationObject.layerMask = mesh.layerMask;
  569. return serializationObject;
  570. };
  571. export class SceneSerializer {
  572. public static Serialize(scene: Scene): any {
  573. var serializationObject:any = {};
  574. // Scene
  575. serializationObject.useDelayedTextureLoading = scene.useDelayedTextureLoading;
  576. serializationObject.autoClear = scene.autoClear;
  577. serializationObject.clearColor = scene.clearColor.asArray();
  578. serializationObject.ambientColor = scene.ambientColor.asArray();
  579. serializationObject.gravity = scene.gravity.asArray();
  580. // Fog
  581. if (scene.fogMode && scene.fogMode !== 0) {
  582. serializationObject.fogMode = scene.fogMode;
  583. serializationObject.fogColor = scene.fogColor.asArray();
  584. serializationObject.fogStart = scene.fogStart;
  585. serializationObject.fogEnd = scene.fogEnd;
  586. serializationObject.fogDensity = scene.fogDensity;
  587. }
  588. // Lights
  589. serializationObject.lights = [];
  590. for (var index = 0; index < scene.lights.length; index++) {
  591. var light = scene.lights[index];
  592. serializationObject.lights.push(serializeLight(light));
  593. }
  594. // Cameras
  595. serializationObject.cameras = [];
  596. for (index = 0; index < scene.cameras.length; index++) {
  597. var camera = scene.cameras[index];
  598. if (camera instanceof BABYLON.FreeCamera) {
  599. serializationObject.cameras.push(serializeCamera(<FreeCamera>camera));
  600. }
  601. }
  602. if (scene.activeCamera) {
  603. serializationObject.activeCameraID = scene.activeCamera.id;
  604. }
  605. // Materials
  606. serializationObject.materials = [];
  607. serializationObject.multiMaterials = [];
  608. for (index = 0; index < scene.materials.length; index++) {
  609. var material = scene.materials[index];
  610. if (material instanceof BABYLON.StandardMaterial) {
  611. serializationObject.materials.push(serializeMaterial(<StandardMaterial>material));
  612. } else if (material instanceof BABYLON.MultiMaterial) {
  613. serializationObject.multiMaterials.push(serializeMultiMaterial(<MultiMaterial>material));
  614. }
  615. }
  616. // Skeletons
  617. serializationObject.skeletons = [];
  618. for (index = 0; index < scene.skeletons.length; index++) {
  619. serializationObject.skeletons.push(serializeSkeleton(scene.skeletons[index]));
  620. }
  621. // Geometries
  622. serializationObject.geometries = {};
  623. serializationObject.geometries.boxes = [];
  624. serializationObject.geometries.spheres = [];
  625. serializationObject.geometries.cylinders = [];
  626. serializationObject.geometries.toruses = [];
  627. serializationObject.geometries.grounds = [];
  628. serializationObject.geometries.planes = [];
  629. serializationObject.geometries.torusKnots = [];
  630. serializationObject.geometries.vertexData = [];
  631. serializedGeometries = [];
  632. var geometries = scene.getGeometries();
  633. for (var index = 0; index < geometries.length; index++) {
  634. var geometry = geometries[index];
  635. if (geometry.isReady()) {
  636. serializeGeometry(geometry, serializationObject.geometries);
  637. }
  638. }
  639. // Meshes
  640. serializationObject.meshes = [];
  641. for (index = 0; index < scene.meshes.length; index++) {
  642. var abstractMesh = scene.meshes[index];
  643. if (abstractMesh instanceof Mesh) {
  644. var mesh = <Mesh>abstractMesh;
  645. if (mesh.delayLoadState === BABYLON.Engine.DELAYLOADSTATE_LOADED || mesh.delayLoadState === BABYLON.Engine.DELAYLOADSTATE_NONE) {
  646. serializationObject.meshes.push(serializeMesh(mesh, serializationObject));
  647. }
  648. }
  649. }
  650. // Particles Systems
  651. serializationObject.particleSystems = [];
  652. for (index = 0; index < scene.particleSystems.length; index++) {
  653. serializationObject.particleSystems.push(serializeParticleSystem(scene.particleSystems[index]));
  654. }
  655. // Lens flares
  656. serializationObject.lensFlareSystems = [];
  657. for (index = 0; index < scene.lensFlareSystems.length; index++) {
  658. serializationObject.lensFlareSystems.push(serializeLensFlareSystem(scene.lensFlareSystems[index]));
  659. }
  660. // Shadows
  661. serializationObject.shadowGenerators = [];
  662. for (index = 0; index < scene.lights.length; index++) {
  663. light = scene.lights[index];
  664. if (light.getShadowGenerator()) {
  665. serializationObject.shadowGenerators.push(serializeShadowGenerator(light));
  666. }
  667. }
  668. return serializationObject;
  669. }
  670. }
  671. }