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- module BABYLON {
- export class ArcRotateCameraGamepadInput implements ICameraInput<ArcRotateCamera> {
- camera: ArcRotateCamera;
- public gamepad: Gamepad;
- private _gamepads: Gamepads<Gamepad>;
- @serialize()
- public gamepadRotationSensibility = 80;
- @serialize()
- public gamepadMoveSensibility = 40;
- attachControl(element: HTMLElement, noPreventDefault?: boolean) {
- this._gamepads = new Gamepads((gamepad: Gamepad) => { this._onNewGameConnected(gamepad); });
- }
- detachControl(element: HTMLElement) {
- if (this._gamepads) {
- this._gamepads.dispose();
- }
- this.gamepad = null;
- }
- checkInputs() {
- if (this.gamepad) {
- var camera = this.camera;
- var RSValues = this.gamepad.rightStick;
- if (RSValues.x != 0) {
- var normalizedRX = RSValues.x / this.gamepadRotationSensibility;
- if (normalizedRX != 0 && Math.abs(normalizedRX) > 0.005) {
- camera.inertialAlphaOffset += normalizedRX;
- }
- }
- if (RSValues.y != 0) {
- var normalizedRY = RSValues.y / this.gamepadRotationSensibility;
- if (normalizedRY != 0 && Math.abs(normalizedRY) > 0.005) {
- camera.inertialBetaOffset += normalizedRY;
- }
- }
- var LSValues = this.gamepad.leftStick;
- if (LSValues.y != 0) {
- var normalizedLY = LSValues.y / this.gamepadMoveSensibility;
- if (normalizedLY != 0 && Math.abs(normalizedLY) > 0.005) {
- this.camera.inertialRadiusOffset -= normalizedLY;
- }
- }
- }
- }
- private _onNewGameConnected(gamepad: Gamepad) {
- // Only the first gamepad can control the camera
- if (!this.gamepad && gamepad.type !== Gamepad.POSE_ENABLED) {
- this.gamepad = gamepad;
- }
- }
- getTypeName(): string {
- return "ArcRotateCameraGamepadInput";
- }
- getSimpleName() {
- return "gamepad";
- }
- }
- CameraInputTypes["ArcRotateCameraGamepadInput"] = ArcRotateCameraGamepadInput;
- }
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