index.html 5.0 KB

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  1. <!DOCTYPE html>
  2. <html xmlns="http://www.w3.org/1999/xhtml">
  3. <head>
  4. <title>Local Development</title>
  5. <script src="https://code.jquery.com/pep/0.4.2/pep.min.js"></script>
  6. <script src="https://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.6.2/dat.gui.min.js"></script>
  7. <script src="../dist/preview%20release/cannon.js"></script>
  8. <script src="../dist/preview%20release/Oimo.js"></script>
  9. <script src="../dist/preview%20release/gltf_validator.js"></script>
  10. <script src="../Tools/DevLoader/BabylonLoader.js"></script>
  11. <script src="src/webgl-debug.js"></script>
  12. <style>
  13. html,
  14. body {
  15. width: 100%;
  16. height: 100%;
  17. padding: 0;
  18. margin: 0;
  19. overflow: hidden;
  20. }
  21. #renderCanvas {
  22. width: 100%;
  23. height: 100%;
  24. display: block;
  25. font-size: 0;
  26. }
  27. #fps {
  28. position: absolute;
  29. background-color: black;
  30. border: 2px solid red;
  31. text-align: center;
  32. font-size: 16px;
  33. color: white;
  34. top: 15px;
  35. right: 10px;
  36. width: 60px;
  37. height: 20px;
  38. }
  39. </style>
  40. </head>
  41. <body>
  42. <div id="fps">0</div>
  43. <canvas id="renderCanvas" touch-action="none"></canvas>
  44. <script>
  45. var canvas = document.getElementById("renderCanvas");
  46. // canvas = WebGLDebugUtils.makeLostContextSimulatingCanvas(canvas);
  47. var divFps = document.getElementById("fps");
  48. // Global to simulate PG.
  49. var engine = null;
  50. // Allow querystring to navigate easily in debug in local samples.
  51. var indexjs = 'src/index';
  52. var sampleSearch = /sample=([0-9]+)/i;
  53. var matches = null;
  54. if ((matches = sampleSearch.exec(window.location)) !== null) {
  55. indexjs += '.';
  56. indexjs += matches[1];
  57. }
  58. indexjs += '.js';
  59. // Load the scripts + map file to allow vscode debug.
  60. BABYLONDEVTOOLS.Loader
  61. .require(indexjs)
  62. .load(function() {
  63. BABYLON.DracoCompression.Configuration.decoder = {
  64. wasmUrl: "../dist/preview%20release/draco_wasm_wrapper_gltf.js",
  65. wasmBinaryUrl: "../dist/preview%20release/draco_decoder_gltf.wasm",
  66. fallbackUrl: "../dist/preview%20release/draco_decoder_gltf.js"
  67. };
  68. if (BABYLON.Engine.isSupported()) {
  69. if (typeof createEngine !== "undefined") {
  70. engine = createEngine();
  71. } else {
  72. engine = new BABYLON.Engine(canvas, true, { stencil: true, disableWebGL2Support: false, preserveDrawingBuffer: true });
  73. }
  74. BABYLONDEVTOOLS.Loader.debugShortcut(engine);
  75. // call the scene creation from the js.
  76. if (typeof delayCreateScene !== "undefined") {
  77. var scene = delayCreateScene();
  78. if (scene) {
  79. // Register a render loop to repeatedly render the scene
  80. engine.runRenderLoop(function() {
  81. if (scene.activeCamera) {
  82. scene.render();
  83. }
  84. divFps.innerHTML = engine.getFps().toFixed() + " fps";
  85. });
  86. }
  87. }
  88. else {
  89. var scene = createScene();
  90. if (scene) {
  91. var processCurrentScene = function(scene) {
  92. engine.runRenderLoop(function() {
  93. scene.render();
  94. divFps.innerHTML = engine.getFps().toFixed() + " fps";
  95. });
  96. }
  97. if (scene.then) {
  98. // Handle if createScene returns a promise
  99. scene.then(function(currentScene) {
  100. processCurrentScene(currentScene);
  101. }).catch(function(e) {
  102. console.error(e);
  103. onError();
  104. });
  105. } else {
  106. // Register a render loop to repeatedly render the scene
  107. processCurrentScene(scene);
  108. }
  109. }
  110. }
  111. // Resize
  112. window.addEventListener("resize", function() {
  113. engine.resize();
  114. });
  115. }
  116. else {
  117. alert('BabylonJS is not supported.')
  118. }
  119. });
  120. </script>
  121. </body>
  122. </html>