babylon.babylonFileLoader.ts 57 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397139813991400140114021403140414051406140714081409141014111412141314141415141614171418141914201421142214231424142514261427142814291430143114321433143414351436
  1. module BABYLON.Internals {
  2. var checkColors4 = (colors: number[], count:number): number[] => {
  3. // Check if color3 was used
  4. if (colors.length === count * 3) {
  5. var colors4 = [];
  6. for (var index = 0; index < colors.length; index += 3) {
  7. var newIndex = (index / 3) * 4;
  8. colors4[newIndex] = colors[index];
  9. colors4[newIndex + 1] = colors[index + 1];
  10. colors4[newIndex + 2] = colors[index + 2];
  11. colors4[newIndex + 3] = 1.0;
  12. }
  13. return colors4;
  14. }
  15. return colors;
  16. }
  17. var loadCubeTexture = (rootUrl, parsedTexture, scene) => {
  18. var texture = new BABYLON.CubeTexture(rootUrl + parsedTexture.name, scene);
  19. texture.name = parsedTexture.name;
  20. texture.hasAlpha = parsedTexture.hasAlpha;
  21. texture.level = parsedTexture.level;
  22. texture.coordinatesMode = parsedTexture.coordinatesMode;
  23. return texture;
  24. };
  25. var loadTexture = (rootUrl, parsedTexture, scene) => {
  26. if (!parsedTexture.name && !parsedTexture.isRenderTarget) {
  27. return null;
  28. }
  29. if (parsedTexture.isCube) {
  30. return loadCubeTexture(rootUrl, parsedTexture, scene);
  31. }
  32. var texture;
  33. if (parsedTexture.mirrorPlane) {
  34. texture = new BABYLON.MirrorTexture(parsedTexture.name, parsedTexture.renderTargetSize, scene);
  35. texture._waitingRenderList = parsedTexture.renderList;
  36. texture.mirrorPlane = BABYLON.Plane.FromArray(parsedTexture.mirrorPlane);
  37. } else if (parsedTexture.isRenderTarget) {
  38. texture = new BABYLON.RenderTargetTexture(parsedTexture.name, parsedTexture.renderTargetSize, scene);
  39. texture._waitingRenderList = parsedTexture.renderList;
  40. } else {
  41. texture = new BABYLON.Texture(rootUrl + parsedTexture.name, scene);
  42. }
  43. texture.name = parsedTexture.name;
  44. texture.hasAlpha = parsedTexture.hasAlpha;
  45. texture.getAlphaFromRGB = parsedTexture.getAlphaFromRGB;
  46. texture.level = parsedTexture.level;
  47. texture.coordinatesIndex = parsedTexture.coordinatesIndex;
  48. texture.coordinatesMode = parsedTexture.coordinatesMode;
  49. texture.uOffset = parsedTexture.uOffset;
  50. texture.vOffset = parsedTexture.vOffset;
  51. texture.uScale = parsedTexture.uScale;
  52. texture.vScale = parsedTexture.vScale;
  53. texture.uAng = parsedTexture.uAng;
  54. texture.vAng = parsedTexture.vAng;
  55. texture.wAng = parsedTexture.wAng;
  56. texture.wrapU = parsedTexture.wrapU;
  57. texture.wrapV = parsedTexture.wrapV;
  58. // Animations
  59. if (parsedTexture.animations) {
  60. for (var animationIndex = 0; animationIndex < parsedTexture.animations.length; animationIndex++) {
  61. var parsedAnimation = parsedTexture.animations[animationIndex];
  62. texture.animations.push(parseAnimation(parsedAnimation));
  63. }
  64. }
  65. return texture;
  66. };
  67. var parseSkeleton = (parsedSkeleton, scene) => {
  68. var skeleton = new BABYLON.Skeleton(parsedSkeleton.name, parsedSkeleton.id, scene);
  69. for (var index = 0; index < parsedSkeleton.bones.length; index++) {
  70. var parsedBone = parsedSkeleton.bones[index];
  71. var parentBone = null;
  72. if (parsedBone.parentBoneIndex > -1) {
  73. parentBone = skeleton.bones[parsedBone.parentBoneIndex];
  74. }
  75. var bone = new BABYLON.Bone(parsedBone.name, skeleton, parentBone, BABYLON.Matrix.FromArray(parsedBone.matrix));
  76. if (parsedBone.animation) {
  77. bone.animations.push(parseAnimation(parsedBone.animation));
  78. }
  79. }
  80. return skeleton;
  81. };
  82. var parseFresnelParameters = (parsedFresnelParameters) => {
  83. var fresnelParameters = new BABYLON.FresnelParameters();
  84. fresnelParameters.isEnabled = parsedFresnelParameters.isEnabled;
  85. fresnelParameters.leftColor = BABYLON.Color3.FromArray(parsedFresnelParameters.leftColor);
  86. fresnelParameters.rightColor = BABYLON.Color3.FromArray(parsedFresnelParameters.rightColor);
  87. fresnelParameters.bias = parsedFresnelParameters.bias;
  88. fresnelParameters.power = parsedFresnelParameters.power || 1.0;
  89. return fresnelParameters;
  90. }
  91. var parseMaterial = (parsedMaterial, scene, rootUrl) => {
  92. var material;
  93. material = new BABYLON.StandardMaterial(parsedMaterial.name, scene);
  94. material.ambientColor = BABYLON.Color3.FromArray(parsedMaterial.ambient);
  95. material.diffuseColor = BABYLON.Color3.FromArray(parsedMaterial.diffuse);
  96. material.specularColor = BABYLON.Color3.FromArray(parsedMaterial.specular);
  97. material.specularPower = parsedMaterial.specularPower;
  98. material.emissiveColor = BABYLON.Color3.FromArray(parsedMaterial.emissive);
  99. material.alpha = parsedMaterial.alpha;
  100. material.id = parsedMaterial.id;
  101. BABYLON.Tags.AddTagsTo(material, parsedMaterial.tags);
  102. material.backFaceCulling = parsedMaterial.backFaceCulling;
  103. material.wireframe = parsedMaterial.wireframe;
  104. if (parsedMaterial.diffuseTexture) {
  105. material.diffuseTexture = loadTexture(rootUrl, parsedMaterial.diffuseTexture, scene);
  106. }
  107. if (parsedMaterial.diffuseFresnelParameters) {
  108. material.diffuseFresnelParameters = parseFresnelParameters(parsedMaterial.diffuseFresnelParameters);
  109. }
  110. if (parsedMaterial.ambientTexture) {
  111. material.ambientTexture = loadTexture(rootUrl, parsedMaterial.ambientTexture, scene);
  112. }
  113. if (parsedMaterial.opacityTexture) {
  114. material.opacityTexture = loadTexture(rootUrl, parsedMaterial.opacityTexture, scene);
  115. }
  116. if (parsedMaterial.opacityFresnelParameters) {
  117. material.opacityFresnelParameters = parseFresnelParameters(parsedMaterial.opacityFresnelParameters);
  118. }
  119. if (parsedMaterial.reflectionTexture) {
  120. material.reflectionTexture = loadTexture(rootUrl, parsedMaterial.reflectionTexture, scene);
  121. }
  122. if (parsedMaterial.reflectionFresnelParameters) {
  123. material.reflectionFresnelParameters = parseFresnelParameters(parsedMaterial.reflectionFresnelParameters);
  124. }
  125. if (parsedMaterial.emissiveTexture) {
  126. material.emissiveTexture = loadTexture(rootUrl, parsedMaterial.emissiveTexture, scene);
  127. }
  128. if (parsedMaterial.emissiveFresnelParameters) {
  129. material.emissiveFresnelParameters = parseFresnelParameters(parsedMaterial.emissiveFresnelParameters);
  130. }
  131. if (parsedMaterial.specularTexture) {
  132. material.specularTexture = loadTexture(rootUrl, parsedMaterial.specularTexture, scene);
  133. }
  134. if (parsedMaterial.bumpTexture) {
  135. material.bumpTexture = loadTexture(rootUrl, parsedMaterial.bumpTexture, scene);
  136. }
  137. return material;
  138. };
  139. var parseMaterialById = (id, parsedData, scene, rootUrl) => {
  140. for (var index = 0; index < parsedData.materials.length; index++) {
  141. var parsedMaterial = parsedData.materials[index];
  142. if (parsedMaterial.id === id) {
  143. return parseMaterial(parsedMaterial, scene, rootUrl);
  144. }
  145. }
  146. return null;
  147. };
  148. var parseMultiMaterial = (parsedMultiMaterial, scene) => {
  149. var multiMaterial = new BABYLON.MultiMaterial(parsedMultiMaterial.name, scene);
  150. multiMaterial.id = parsedMultiMaterial.id;
  151. BABYLON.Tags.AddTagsTo(multiMaterial, parsedMultiMaterial.tags);
  152. for (var matIndex = 0; matIndex < parsedMultiMaterial.materials.length; matIndex++) {
  153. var subMatId = parsedMultiMaterial.materials[matIndex];
  154. if (subMatId) {
  155. multiMaterial.subMaterials.push(scene.getMaterialByID(subMatId));
  156. } else {
  157. multiMaterial.subMaterials.push(null);
  158. }
  159. }
  160. return multiMaterial;
  161. };
  162. var parseLensFlareSystem = (parsedLensFlareSystem, scene, rootUrl) => {
  163. var emitter = scene.getLastEntryByID(parsedLensFlareSystem.emitterId);
  164. var lensFlareSystem = new BABYLON.LensFlareSystem("lensFlareSystem#" + parsedLensFlareSystem.emitterId, emitter, scene);
  165. lensFlareSystem.borderLimit = parsedLensFlareSystem.borderLimit;
  166. for (var index = 0; index < parsedLensFlareSystem.flares.length; index++) {
  167. var parsedFlare = parsedLensFlareSystem.flares[index];
  168. var flare = new BABYLON.LensFlare(parsedFlare.size, parsedFlare.position, BABYLON.Color3.FromArray(parsedFlare.color), rootUrl + parsedFlare.textureName, lensFlareSystem);
  169. }
  170. return lensFlareSystem;
  171. };
  172. var parseParticleSystem = (parsedParticleSystem, scene, rootUrl) => {
  173. var emitter = scene.getLastMeshByID(parsedParticleSystem.emitterId);
  174. var particleSystem = new BABYLON.ParticleSystem("particles#" + emitter.name, parsedParticleSystem.capacity, scene);
  175. if (parsedParticleSystem.textureName) {
  176. particleSystem.particleTexture = new BABYLON.Texture(rootUrl + parsedParticleSystem.textureName, scene);
  177. particleSystem.particleTexture.name = parsedParticleSystem.textureName;
  178. }
  179. particleSystem.minAngularSpeed = parsedParticleSystem.minAngularSpeed;
  180. particleSystem.maxAngularSpeed = parsedParticleSystem.maxAngularSpeed;
  181. particleSystem.minSize = parsedParticleSystem.minSize;
  182. particleSystem.maxSize = parsedParticleSystem.maxSize;
  183. particleSystem.minLifeTime = parsedParticleSystem.minLifeTime;
  184. particleSystem.maxLifeTime = parsedParticleSystem.maxLifeTime;
  185. particleSystem.emitter = emitter;
  186. particleSystem.emitRate = parsedParticleSystem.emitRate;
  187. particleSystem.minEmitBox = BABYLON.Vector3.FromArray(parsedParticleSystem.minEmitBox);
  188. particleSystem.maxEmitBox = BABYLON.Vector3.FromArray(parsedParticleSystem.maxEmitBox);
  189. particleSystem.gravity = BABYLON.Vector3.FromArray(parsedParticleSystem.gravity);
  190. particleSystem.direction1 = BABYLON.Vector3.FromArray(parsedParticleSystem.direction1);
  191. particleSystem.direction2 = BABYLON.Vector3.FromArray(parsedParticleSystem.direction2);
  192. particleSystem.color1 = BABYLON.Color4.FromArray(parsedParticleSystem.color1);
  193. particleSystem.color2 = BABYLON.Color4.FromArray(parsedParticleSystem.color2);
  194. particleSystem.colorDead = BABYLON.Color4.FromArray(parsedParticleSystem.colorDead);
  195. particleSystem.updateSpeed = parsedParticleSystem.updateSpeed;
  196. particleSystem.targetStopDuration = parsedParticleSystem.targetStopFrame;
  197. particleSystem.textureMask = BABYLON.Color4.FromArray(parsedParticleSystem.textureMask);
  198. particleSystem.blendMode = parsedParticleSystem.blendMode;
  199. particleSystem.start();
  200. return particleSystem;
  201. };
  202. var parseShadowGenerator = (parsedShadowGenerator, scene) => {
  203. var light = scene.getLightByID(parsedShadowGenerator.lightId);
  204. var shadowGenerator = new BABYLON.ShadowGenerator(parsedShadowGenerator.mapSize, light);
  205. for (var meshIndex = 0; meshIndex < parsedShadowGenerator.renderList.length; meshIndex++) {
  206. var mesh = scene.getMeshByID(parsedShadowGenerator.renderList[meshIndex]);
  207. shadowGenerator.getShadowMap().renderList.push(mesh);
  208. }
  209. if (parsedShadowGenerator.usePoissonSampling) {
  210. shadowGenerator.usePoissonSampling = true;
  211. } else {
  212. shadowGenerator.useVarianceShadowMap = parsedShadowGenerator.useVarianceShadowMap;
  213. }
  214. return shadowGenerator;
  215. };
  216. var parseAnimation = parsedAnimation => {
  217. var animation = new BABYLON.Animation(parsedAnimation.name, parsedAnimation.property, parsedAnimation.framePerSecond, parsedAnimation.dataType, parsedAnimation.loopBehavior);
  218. var dataType = parsedAnimation.dataType;
  219. var keys = [];
  220. for (var index = 0; index < parsedAnimation.keys.length; index++) {
  221. var key = parsedAnimation.keys[index];
  222. var data;
  223. switch (dataType) {
  224. case BABYLON.Animation.ANIMATIONTYPE_FLOAT:
  225. data = key.values[0];
  226. break;
  227. case BABYLON.Animation.ANIMATIONTYPE_QUATERNION:
  228. data = BABYLON.Quaternion.FromArray(key.values);
  229. break;
  230. case BABYLON.Animation.ANIMATIONTYPE_MATRIX:
  231. data = BABYLON.Matrix.FromArray(key.values);
  232. break;
  233. case BABYLON.Animation.ANIMATIONTYPE_VECTOR3:
  234. default:
  235. data = BABYLON.Vector3.FromArray(key.values);
  236. break;
  237. }
  238. keys.push({
  239. frame: key.frame,
  240. value: data
  241. });
  242. }
  243. animation.setKeys(keys);
  244. return animation;
  245. };
  246. var parseLight = (parsedLight, scene) => {
  247. var light;
  248. switch (parsedLight.type) {
  249. case 0:
  250. light = new BABYLON.PointLight(parsedLight.name, BABYLON.Vector3.FromArray(parsedLight.position), scene);
  251. break;
  252. case 1:
  253. light = new BABYLON.DirectionalLight(parsedLight.name, BABYLON.Vector3.FromArray(parsedLight.direction), scene);
  254. light.position = BABYLON.Vector3.FromArray(parsedLight.position);
  255. break;
  256. case 2:
  257. light = new BABYLON.SpotLight(parsedLight.name, BABYLON.Vector3.FromArray(parsedLight.position), BABYLON.Vector3.FromArray(parsedLight.direction), parsedLight.angle, parsedLight.exponent, scene);
  258. break;
  259. case 3:
  260. light = new BABYLON.HemisphericLight(parsedLight.name, BABYLON.Vector3.FromArray(parsedLight.direction), scene);
  261. light.groundColor = BABYLON.Color3.FromArray(parsedLight.groundColor);
  262. break;
  263. }
  264. light.id = parsedLight.id;
  265. BABYLON.Tags.AddTagsTo(light, parsedLight.tags);
  266. if (parsedLight.intensity !== undefined) {
  267. light.intensity = parsedLight.intensity;
  268. }
  269. if (parsedLight.range) {
  270. light.range = parsedLight.range;
  271. }
  272. light.diffuse = BABYLON.Color3.FromArray(parsedLight.diffuse);
  273. light.specular = BABYLON.Color3.FromArray(parsedLight.specular);
  274. if (parsedLight.excludedMeshesIds) {
  275. light._excludedMeshesIds = parsedLight.excludedMeshesIds;
  276. }
  277. // Parent
  278. if (parsedLight.parentId) {
  279. light._waitingParentId = parsedLight.parentId;
  280. }
  281. if (parsedLight.includedOnlyMeshesIds) {
  282. light._includedOnlyMeshesIds = parsedLight.includedOnlyMeshesIds;
  283. }
  284. // Actions
  285. if (parsedLight.actions !== undefined) {
  286. light._waitingActions = parsedLight.actions;
  287. }
  288. // Animations
  289. if (parsedLight.animations) {
  290. for (var animationIndex = 0; animationIndex < parsedLight.animations.length; animationIndex++) {
  291. var parsedAnimation = parsedLight.animations[animationIndex];
  292. light.animations.push(parseAnimation(parsedAnimation));
  293. }
  294. }
  295. if (parsedLight.autoAnimate) {
  296. scene.beginAnimation(light, parsedLight.autoAnimateFrom, parsedLight.autoAnimateTo, parsedLight.autoAnimateLoop, 1.0);
  297. }
  298. };
  299. var parseCamera = (parsedCamera, scene: Scene) => {
  300. var camera;
  301. var position = Vector3.FromArray(parsedCamera.position);
  302. var lockedTargetMesh = (parsedCamera.lockedTargetId) ? scene.getLastMeshByID(parsedCamera.lockedTargetId) : null;
  303. if (parsedCamera.type === "AnaglyphArcRotateCamera" || parsedCamera.type === "ArcRotateCamera") {
  304. var alpha = parsedCamera.alpha;
  305. var beta = parsedCamera.beta;
  306. var radius = parsedCamera.radius;
  307. if (parsedCamera.type === "AnaglyphArcRotateCamera") {
  308. var eye_space = parsedCamera.eye_space;
  309. camera = new AnaglyphArcRotateCamera(parsedCamera.name, alpha, beta, radius, lockedTargetMesh, eye_space, scene);
  310. } else {
  311. camera = new ArcRotateCamera(parsedCamera.name, alpha, beta, radius, lockedTargetMesh, scene);
  312. }
  313. } else if (parsedCamera.type === "AnaglyphFreeCamera") {
  314. eye_space = parsedCamera.eye_space;
  315. camera = new AnaglyphFreeCamera(parsedCamera.name, position, eye_space, scene);
  316. } else if (parsedCamera.type === "DeviceOrientationCamera") {
  317. camera = new DeviceOrientationCamera(parsedCamera.name, position, scene);
  318. } else if (parsedCamera.type === "FollowCamera") {
  319. camera = new FollowCamera(parsedCamera.name, position, scene);
  320. camera.heightOffset = parsedCamera.heightOffset;
  321. camera.radius = parsedCamera.radius;
  322. camera.rotationOffset = parsedCamera.rotationOffset;
  323. if (lockedTargetMesh)
  324. (<FollowCamera>camera).target = lockedTargetMesh;
  325. } else if (parsedCamera.type === "GamepadCamera") {
  326. camera = new GamepadCamera(parsedCamera.name, position, scene);
  327. } else if (parsedCamera.type === "OculusCamera") {
  328. camera = new OculusCamera(parsedCamera.name, position, scene);
  329. } else if (parsedCamera.type === "OculusGamepadCamera") {
  330. camera = new OculusGamepadCamera(parsedCamera.name, position, scene);
  331. } else if (parsedCamera.type === "TouchCamera") {
  332. camera = new TouchCamera(parsedCamera.name, position, scene);
  333. } else if (parsedCamera.type === "VirtualJoysticksCamera") {
  334. camera = new VirtualJoysticksCamera(parsedCamera.name, position, scene);
  335. } else if (parsedCamera.type === "WebVRCamera") {
  336. camera = new WebVRCamera(parsedCamera.name, position, scene);
  337. } else if (parsedCamera.type === "VRDeviceOrientationCamera") {
  338. camera = new VRDeviceOrientationCamera(parsedCamera.name, position, scene);
  339. } else {
  340. // Free Camera is the default value
  341. camera = new FreeCamera(parsedCamera.name, position, scene);
  342. }
  343. // Test for lockedTargetMesh & FreeCamera outside of if-else-if nest, since things like GamepadCamera extend FreeCamera
  344. if (lockedTargetMesh && camera instanceof FreeCamera) {
  345. (<FreeCamera>camera).lockedTarget = lockedTargetMesh;
  346. }
  347. camera.id = parsedCamera.id;
  348. BABYLON.Tags.AddTagsTo(camera, parsedCamera.tags);
  349. // Parent
  350. if (parsedCamera.parentId) {
  351. camera._waitingParentId = parsedCamera.parentId;
  352. }
  353. // Actions
  354. if (parsedCamera.actions !== undefined) {
  355. camera._waitingActions = parsedCamera.actions;
  356. }
  357. // Target
  358. if (parsedCamera.target) {
  359. camera.setTarget(BABYLON.Vector3.FromArray(parsedCamera.target));
  360. } else {
  361. camera.rotation = BABYLON.Vector3.FromArray(parsedCamera.rotation);
  362. }
  363. camera.fov = parsedCamera.fov;
  364. camera.minZ = parsedCamera.minZ;
  365. camera.maxZ = parsedCamera.maxZ;
  366. camera.speed = parsedCamera.speed;
  367. camera.inertia = parsedCamera.inertia;
  368. camera.checkCollisions = parsedCamera.checkCollisions;
  369. camera.applyGravity = parsedCamera.applyGravity;
  370. if (parsedCamera.ellipsoid) {
  371. camera.ellipsoid = BABYLON.Vector3.FromArray(parsedCamera.ellipsoid);
  372. }
  373. // Animations
  374. if (parsedCamera.animations) {
  375. for (var animationIndex = 0; animationIndex < parsedCamera.animations.length; animationIndex++) {
  376. var parsedAnimation = parsedCamera.animations[animationIndex];
  377. camera.animations.push(parseAnimation(parsedAnimation));
  378. }
  379. }
  380. if (parsedCamera.autoAnimate) {
  381. scene.beginAnimation(camera, parsedCamera.autoAnimateFrom, parsedCamera.autoAnimateTo, parsedCamera.autoAnimateLoop, 1.0);
  382. }
  383. // Layer Mask
  384. if (parsedCamera.layerMask && (!isNaN(parsedCamera.layerMask))) {
  385. camera.layerMask = Math.abs(parseInt(parsedCamera.layerMask));
  386. } else {
  387. camera.layerMask = 0xFFFFFFFF;
  388. }
  389. return camera;
  390. };
  391. var parseGeometry = (parsedGeometry, scene) => {
  392. var id = parsedGeometry.id;
  393. return scene.getGeometryByID(id);
  394. };
  395. var parseBox = (parsedBox, scene) => {
  396. if (parseGeometry(parsedBox, scene)) {
  397. return null; // null since geometry could be something else than a box...
  398. }
  399. var box = new BABYLON.Geometry.Primitives.Box(parsedBox.id, scene, parsedBox.size, parsedBox.canBeRegenerated, null);
  400. BABYLON.Tags.AddTagsTo(box, parsedBox.tags);
  401. scene.pushGeometry(box, true);
  402. return box;
  403. };
  404. var parseSphere = (parsedSphere, scene) => {
  405. if (parseGeometry(parsedSphere, scene)) {
  406. return null; // null since geometry could be something else than a sphere...
  407. }
  408. var sphere = new BABYLON.Geometry.Primitives.Sphere(parsedSphere.id, scene, parsedSphere.segments, parsedSphere.diameter, parsedSphere.canBeRegenerated, null);
  409. BABYLON.Tags.AddTagsTo(sphere, parsedSphere.tags);
  410. scene.pushGeometry(sphere, true);
  411. return sphere;
  412. };
  413. var parseCylinder = (parsedCylinder, scene) => {
  414. if (parseGeometry(parsedCylinder, scene)) {
  415. return null; // null since geometry could be something else than a cylinder...
  416. }
  417. var cylinder = new BABYLON.Geometry.Primitives.Cylinder(parsedCylinder.id, scene, parsedCylinder.height, parsedCylinder.diameterTop, parsedCylinder.diameterBottom, parsedCylinder.tessellation, parsedCylinder.subdivisions, parsedCylinder.canBeRegenerated, null);
  418. BABYLON.Tags.AddTagsTo(cylinder, parsedCylinder.tags);
  419. scene.pushGeometry(cylinder, true);
  420. return cylinder;
  421. };
  422. var parseTorus = (parsedTorus, scene) => {
  423. if (parseGeometry(parsedTorus, scene)) {
  424. return null; // null since geometry could be something else than a torus...
  425. }
  426. var torus = new BABYLON.Geometry.Primitives.Torus(parsedTorus.id, scene, parsedTorus.diameter, parsedTorus.thickness, parsedTorus.tessellation, parsedTorus.canBeRegenerated, null);
  427. BABYLON.Tags.AddTagsTo(torus, parsedTorus.tags);
  428. scene.pushGeometry(torus, true);
  429. return torus;
  430. };
  431. var parseGround = (parsedGround, scene) => {
  432. if (parseGeometry(parsedGround, scene)) {
  433. return null; // null since geometry could be something else than a ground...
  434. }
  435. var ground = new BABYLON.Geometry.Primitives.Ground(parsedGround.id, scene, parsedGround.width, parsedGround.height, parsedGround.subdivisions, parsedGround.canBeRegenerated, null);
  436. BABYLON.Tags.AddTagsTo(ground, parsedGround.tags);
  437. scene.pushGeometry(ground, true);
  438. return ground;
  439. };
  440. var parsePlane = (parsedPlane, scene) => {
  441. if (parseGeometry(parsedPlane, scene)) {
  442. return null; // null since geometry could be something else than a plane...
  443. }
  444. var plane = new BABYLON.Geometry.Primitives.Plane(parsedPlane.id, scene, parsedPlane.size, parsedPlane.canBeRegenerated, null);
  445. BABYLON.Tags.AddTagsTo(plane, parsedPlane.tags);
  446. scene.pushGeometry(plane, true);
  447. return plane;
  448. };
  449. var parseTorusKnot = (parsedTorusKnot, scene) => {
  450. if (parseGeometry(parsedTorusKnot, scene)) {
  451. return null; // null since geometry could be something else than a torusKnot...
  452. }
  453. var torusKnot = new BABYLON.Geometry.Primitives.TorusKnot(parsedTorusKnot.id, scene, parsedTorusKnot.radius, parsedTorusKnot.tube, parsedTorusKnot.radialSegments, parsedTorusKnot.tubularSegments, parsedTorusKnot.p, parsedTorusKnot.q, parsedTorusKnot.canBeRegenerated, null);
  454. BABYLON.Tags.AddTagsTo(torusKnot, parsedTorusKnot.tags);
  455. scene.pushGeometry(torusKnot, true);
  456. return torusKnot;
  457. };
  458. var parseVertexData = (parsedVertexData, scene, rootUrl) => {
  459. if (parseGeometry(parsedVertexData, scene)) {
  460. return null; // null since geometry could be a primitive
  461. }
  462. var geometry = new BABYLON.Geometry(parsedVertexData.id, scene);
  463. BABYLON.Tags.AddTagsTo(geometry, parsedVertexData.tags);
  464. if (parsedVertexData.delayLoadingFile) {
  465. geometry.delayLoadState = BABYLON.Engine.DELAYLOADSTATE_NOTLOADED;
  466. geometry.delayLoadingFile = rootUrl + parsedVertexData.delayLoadingFile;
  467. geometry._boundingInfo = new BABYLON.BoundingInfo(BABYLON.Vector3.FromArray(parsedVertexData.boundingBoxMinimum), BABYLON.Vector3.FromArray(parsedVertexData.boundingBoxMaximum));
  468. geometry._delayInfo = [];
  469. if (parsedVertexData.hasUVs) {
  470. geometry._delayInfo.push(BABYLON.VertexBuffer.UVKind);
  471. }
  472. if (parsedVertexData.hasUVs2) {
  473. geometry._delayInfo.push(BABYLON.VertexBuffer.UV2Kind);
  474. }
  475. if (parsedVertexData.hasColors) {
  476. geometry._delayInfo.push(BABYLON.VertexBuffer.ColorKind);
  477. }
  478. if (parsedVertexData.hasMatricesIndices) {
  479. geometry._delayInfo.push(BABYLON.VertexBuffer.MatricesIndicesKind);
  480. }
  481. if (parsedVertexData.hasMatricesWeights) {
  482. geometry._delayInfo.push(BABYLON.VertexBuffer.MatricesWeightsKind);
  483. }
  484. geometry._delayLoadingFunction = importVertexData;
  485. } else {
  486. importVertexData(parsedVertexData, geometry);
  487. }
  488. scene.pushGeometry(geometry, true);
  489. return geometry;
  490. };
  491. var parseMesh = (parsedMesh, scene, rootUrl) => {
  492. var mesh = new BABYLON.Mesh(parsedMesh.name, scene);
  493. mesh.id = parsedMesh.id;
  494. BABYLON.Tags.AddTagsTo(mesh, parsedMesh.tags);
  495. mesh.position = BABYLON.Vector3.FromArray(parsedMesh.position);
  496. if (parsedMesh.rotationQuaternion) {
  497. mesh.rotationQuaternion = BABYLON.Quaternion.FromArray(parsedMesh.rotationQuaternion);
  498. } else if (parsedMesh.rotation) {
  499. mesh.rotation = BABYLON.Vector3.FromArray(parsedMesh.rotation);
  500. }
  501. mesh.scaling = BABYLON.Vector3.FromArray(parsedMesh.scaling);
  502. if (parsedMesh.localMatrix) {
  503. mesh.setPivotMatrix(BABYLON.Matrix.FromArray(parsedMesh.localMatrix));
  504. } else if (parsedMesh.pivotMatrix) {
  505. mesh.setPivotMatrix(BABYLON.Matrix.FromArray(parsedMesh.pivotMatrix));
  506. }
  507. mesh.setEnabled(parsedMesh.isEnabled);
  508. mesh.isVisible = parsedMesh.isVisible;
  509. mesh.infiniteDistance = parsedMesh.infiniteDistance;
  510. mesh.showBoundingBox = parsedMesh.showBoundingBox;
  511. mesh.showSubMeshesBoundingBox = parsedMesh.showSubMeshesBoundingBox;
  512. if (parsedMesh.applyFog !== undefined) {
  513. mesh.applyFog = parsedMesh.applyFog;
  514. }
  515. if (parsedMesh.pickable !== undefined) {
  516. mesh.isPickable = parsedMesh.pickable;
  517. }
  518. if (parsedMesh.alphaIndex !== undefined) {
  519. mesh.alphaIndex = parsedMesh.alphaIndex;
  520. }
  521. mesh.receiveShadows = parsedMesh.receiveShadows;
  522. mesh.billboardMode = parsedMesh.billboardMode;
  523. if (parsedMesh.visibility !== undefined) {
  524. mesh.visibility = parsedMesh.visibility;
  525. }
  526. mesh.checkCollisions = parsedMesh.checkCollisions;
  527. mesh._shouldGenerateFlatShading = parsedMesh.useFlatShading;
  528. // Parent
  529. if (parsedMesh.parentId) {
  530. mesh._waitingParentId = parsedMesh.parentId;
  531. }
  532. // Actions
  533. if (parsedMesh.actions !== undefined) {
  534. mesh._waitingActions = parsedMesh.actions;
  535. }
  536. // Geometry
  537. mesh.hasVertexAlpha = parsedMesh.hasVertexAlpha;
  538. if (parsedMesh.delayLoadingFile) {
  539. mesh.delayLoadState = BABYLON.Engine.DELAYLOADSTATE_NOTLOADED;
  540. mesh.delayLoadingFile = rootUrl + parsedMesh.delayLoadingFile;
  541. mesh._boundingInfo = new BABYLON.BoundingInfo(BABYLON.Vector3.FromArray(parsedMesh.boundingBoxMinimum), BABYLON.Vector3.FromArray(parsedMesh.boundingBoxMaximum));
  542. if (parsedMesh._binaryInfo) {
  543. mesh._binaryInfo = parsedMesh._binaryInfo;
  544. }
  545. mesh._delayInfo = [];
  546. if (parsedMesh.hasUVs) {
  547. mesh._delayInfo.push(BABYLON.VertexBuffer.UVKind);
  548. }
  549. if (parsedMesh.hasUVs2) {
  550. mesh._delayInfo.push(BABYLON.VertexBuffer.UV2Kind);
  551. }
  552. if (parsedMesh.hasColors) {
  553. mesh._delayInfo.push(BABYLON.VertexBuffer.ColorKind);
  554. }
  555. if (parsedMesh.hasMatricesIndices) {
  556. mesh._delayInfo.push(BABYLON.VertexBuffer.MatricesIndicesKind);
  557. }
  558. if (parsedMesh.hasMatricesWeights) {
  559. mesh._delayInfo.push(BABYLON.VertexBuffer.MatricesWeightsKind);
  560. }
  561. mesh._delayLoadingFunction = importGeometry;
  562. if (BABYLON.SceneLoader.ForceFullSceneLoadingForIncremental) {
  563. mesh._checkDelayState();
  564. }
  565. } else {
  566. importGeometry(parsedMesh, mesh);
  567. }
  568. // Material
  569. if (parsedMesh.materialId) {
  570. mesh.setMaterialByID(parsedMesh.materialId);
  571. } else {
  572. mesh.material = null;
  573. }
  574. // Skeleton
  575. if (parsedMesh.skeletonId > -1) {
  576. mesh.skeleton = scene.getLastSkeletonByID(parsedMesh.skeletonId);
  577. }
  578. // Physics
  579. if (parsedMesh.physicsImpostor) {
  580. if (!scene.isPhysicsEnabled()) {
  581. scene.enablePhysics();
  582. }
  583. mesh.setPhysicsState({ impostor: parsedMesh.physicsImpostor, mass: parsedMesh.physicsMass, friction: parsedMesh.physicsFriction, restitution: parsedMesh.physicsRestitution });
  584. }
  585. // Animations
  586. if (parsedMesh.animations) {
  587. for (var animationIndex = 0; animationIndex < parsedMesh.animations.length; animationIndex++) {
  588. var parsedAnimation = parsedMesh.animations[animationIndex];
  589. mesh.animations.push(parseAnimation(parsedAnimation));
  590. }
  591. }
  592. if (parsedMesh.autoAnimate) {
  593. scene.beginAnimation(mesh, parsedMesh.autoAnimateFrom, parsedMesh.autoAnimateTo, parsedMesh.autoAnimateLoop, 1.0);
  594. }
  595. // Layer Mask
  596. if (parsedMesh.layerMask && (!isNaN(parsedMesh.layerMask))) {
  597. mesh.layerMask = Math.abs(parseInt(parsedMesh.layerMask));
  598. } else {
  599. mesh.layerMask = 0xFFFFFFFF;
  600. }
  601. // Instances
  602. if (parsedMesh.instances) {
  603. for (var index = 0; index < parsedMesh.instances.length; index++) {
  604. var parsedInstance = parsedMesh.instances[index];
  605. var instance = mesh.createInstance(parsedInstance.name);
  606. BABYLON.Tags.AddTagsTo(instance, parsedInstance.tags);
  607. instance.position = BABYLON.Vector3.FromArray(parsedInstance.position);
  608. if (parsedInstance.rotationQuaternion) {
  609. instance.rotationQuaternion = BABYLON.Quaternion.FromArray(parsedInstance.rotationQuaternion);
  610. } else if (parsedInstance.rotation) {
  611. instance.rotation = BABYLON.Vector3.FromArray(parsedInstance.rotation);
  612. }
  613. instance.scaling = BABYLON.Vector3.FromArray(parsedInstance.scaling);
  614. instance.checkCollisions = mesh.checkCollisions;
  615. if (parsedMesh.animations) {
  616. for (animationIndex = 0; animationIndex < parsedMesh.animations.length; animationIndex++) {
  617. parsedAnimation = parsedMesh.animations[animationIndex];
  618. instance.animations.push(parseAnimation(parsedAnimation));
  619. }
  620. }
  621. }
  622. }
  623. return mesh;
  624. };
  625. var parseActions = (parsedActions: any, object: any, scene: Scene) => {
  626. object.actionManager = new BABYLON.ActionManager(scene);
  627. // instanciate a new object
  628. var instanciate = (name: any, params: Array<any>): any => {
  629. var newInstance: Object = Object.create(BABYLON[name].prototype);
  630. newInstance.constructor.apply(newInstance, params);
  631. return newInstance;
  632. };
  633. var parseParameter = (name: String, value: String, target: any, propertyPath: String): any => {
  634. var split = value.split(",");
  635. if (split.length == 1) {
  636. var num = parseFloat(split[0]);
  637. if (isNaN(num))
  638. return split[0];
  639. else
  640. return num;
  641. }
  642. var effectiveTarget = propertyPath.split(".");
  643. for (var i = 0; i < effectiveTarget.length; i++) {
  644. target = target[effectiveTarget[i]];
  645. }
  646. if (split.length == 3) {
  647. var values = [parseFloat(split[0]), parseFloat(split[1]), parseFloat(split[2])];
  648. if (target instanceof BABYLON.Vector3)
  649. return BABYLON.Vector3.FromArray(values);
  650. else
  651. return BABYLON.Color3.FromArray(values);
  652. }
  653. if (split.length == 4) {
  654. var values = [parseFloat(split[0]), parseFloat(split[1]), parseFloat(split[2]), parseFloat(split[3])];
  655. if (target instanceof Vector4)
  656. return BABYLON.Vector4.FromArray(values);
  657. else
  658. return BABYLON.Color4.FromArray(values);
  659. }
  660. };
  661. // traverse graph per trigger
  662. var traverse = (parsedAction: any, trigger: any, condition: Condition, action: Action, actionManager: ActionManager) => {
  663. var parameters = new Array();
  664. var target: any = null;
  665. var propertyPath = null;
  666. // Parameters
  667. if (parsedAction.type == 2)
  668. parameters.push(actionManager);
  669. else
  670. parameters.push(trigger);
  671. for (var i = 0; i < parsedAction.properties.length; i++) {
  672. var value = parsedAction.properties[i].value;
  673. if (parsedAction.properties[i].name === "target") {
  674. value = target = scene.getNodeByName(value);
  675. }
  676. else if (parsedAction.properties[i].name != "propertyPath") {
  677. if (value === "false" || value === "true")
  678. value = value === "true";
  679. else if (parsedAction.type === 2 && parsedAction.properties[i].name === "operator")
  680. value = BABYLON.ValueCondition[value];
  681. else
  682. value = parseParameter(parsedAction.properties[i].name, value, target, propertyPath);
  683. }
  684. else {
  685. propertyPath = value;
  686. }
  687. parameters.push(value);
  688. }
  689. parameters.push(condition);
  690. // If interpolate value action
  691. if (parsedAction.name === "InterpolateValueAction") {
  692. var param = parameters[parameters.length - 2];
  693. parameters[parameters.length - 1] = param;
  694. parameters[parameters.length - 2] = condition;
  695. }
  696. // Action or condition
  697. var newAction = instanciate(parsedAction.name, parameters);
  698. if (newAction instanceof BABYLON.Condition) {
  699. condition = newAction;
  700. newAction = action;
  701. } else {
  702. condition = null;
  703. if (action)
  704. action.then(newAction);
  705. else
  706. actionManager.registerAction(newAction);
  707. }
  708. for (var i = 0; i < parsedAction.children.length; i++)
  709. traverse(parsedAction.children[i], trigger, condition, newAction, actionManager);
  710. };
  711. // triggers
  712. for (var i = 0; i < parsedActions.children.length; i++) {
  713. var triggerParams: any;
  714. var trigger = parsedActions.children[i];
  715. if (trigger.properties.length > 0) {
  716. triggerParams = { trigger: BABYLON.ActionManager[trigger.name], parameter: scene.getMeshByName(trigger.properties[0].value) };
  717. }
  718. else
  719. triggerParams = BABYLON.ActionManager[trigger.name];
  720. for (var j = 0; j < trigger.children.length; j++)
  721. traverse(trigger.children[j], triggerParams, null, null, object.actionManager);
  722. }
  723. };
  724. var isDescendantOf = (mesh, names, hierarchyIds) => {
  725. names = (names instanceof Array) ? names : [names];
  726. for (var i in names) {
  727. if (mesh.name === names[i]) {
  728. hierarchyIds.push(mesh.id);
  729. return true;
  730. }
  731. }
  732. if (mesh.parentId && hierarchyIds.indexOf(mesh.parentId) !== -1) {
  733. hierarchyIds.push(mesh.id);
  734. return true;
  735. }
  736. return false;
  737. };
  738. var importVertexData = (parsedVertexData, geometry) => {
  739. var vertexData = new BABYLON.VertexData();
  740. // positions
  741. var positions = parsedVertexData.positions;
  742. if (positions) {
  743. vertexData.set(positions, BABYLON.VertexBuffer.PositionKind);
  744. }
  745. // normals
  746. var normals = parsedVertexData.normals;
  747. if (normals) {
  748. vertexData.set(normals, BABYLON.VertexBuffer.NormalKind);
  749. }
  750. // uvs
  751. var uvs = parsedVertexData.uvs;
  752. if (uvs) {
  753. vertexData.set(uvs, BABYLON.VertexBuffer.UVKind);
  754. }
  755. // uv2s
  756. var uv2s = parsedVertexData.uv2s;
  757. if (uv2s) {
  758. vertexData.set(uv2s, BABYLON.VertexBuffer.UV2Kind);
  759. }
  760. // colors
  761. var colors = parsedVertexData.colors;
  762. if (colors) {
  763. vertexData.set(checkColors4(colors, positions.length / 3), BABYLON.VertexBuffer.ColorKind);
  764. }
  765. // matricesIndices
  766. var matricesIndices = parsedVertexData.matricesIndices;
  767. if (matricesIndices) {
  768. vertexData.set(matricesIndices, BABYLON.VertexBuffer.MatricesIndicesKind);
  769. }
  770. // matricesWeights
  771. var matricesWeights = parsedVertexData.matricesWeights;
  772. if (matricesWeights) {
  773. vertexData.set(matricesWeights, BABYLON.VertexBuffer.MatricesWeightsKind);
  774. }
  775. // indices
  776. var indices = parsedVertexData.indices;
  777. if (indices) {
  778. vertexData.indices = indices;
  779. }
  780. geometry.setAllVerticesData(vertexData, parsedVertexData.updatable);
  781. };
  782. var importGeometry = (parsedGeometry, mesh) => {
  783. var scene = mesh.getScene();
  784. // Geometry
  785. var geometryId = parsedGeometry.geometryId;
  786. if (geometryId) {
  787. var geometry = scene.getGeometryByID(geometryId);
  788. if (geometry) {
  789. geometry.applyToMesh(mesh);
  790. }
  791. } else if (parsedGeometry instanceof ArrayBuffer) {
  792. var binaryInfo = mesh._binaryInfo;
  793. if (binaryInfo.positionsAttrDesc && binaryInfo.positionsAttrDesc.count > 0) {
  794. var positionsData = new Float32Array(parsedGeometry, binaryInfo.positionsAttrDesc.offset, binaryInfo.positionsAttrDesc.count);
  795. mesh.setVerticesData(BABYLON.VertexBuffer.PositionKind, positionsData, false);
  796. }
  797. if (binaryInfo.normalsAttrDesc && binaryInfo.normalsAttrDesc.count > 0) {
  798. var normalsData = new Float32Array(parsedGeometry, binaryInfo.normalsAttrDesc.offset, binaryInfo.normalsAttrDesc.count);
  799. mesh.setVerticesData(BABYLON.VertexBuffer.NormalKind, normalsData, false);
  800. }
  801. if (binaryInfo.uvsAttrDesc && binaryInfo.uvsAttrDesc.count > 0) {
  802. var uvsData = new Float32Array(parsedGeometry, binaryInfo.uvsAttrDesc.offset, binaryInfo.uvsAttrDesc.count);
  803. mesh.setVerticesData(BABYLON.VertexBuffer.UVKind, uvsData, false);
  804. }
  805. if (binaryInfo.uvs2AttrDesc && binaryInfo.uvs2AttrDesc.count > 0) {
  806. var uvs2Data = new Float32Array(parsedGeometry, binaryInfo.uvs2AttrDesc.offset, binaryInfo.uvs2AttrDesc.count);
  807. mesh.setVerticesData(BABYLON.VertexBuffer.UV2Kind, uvs2Data, false);
  808. }
  809. if (binaryInfo.colorsAttrDesc && binaryInfo.colorsAttrDesc.count > 0) {
  810. var colorsData = new Float32Array(parsedGeometry, binaryInfo.colorsAttrDesc.offset, binaryInfo.colorsAttrDesc.count);
  811. mesh.setVerticesData(BABYLON.VertexBuffer.ColorKind, colorsData, false);
  812. }
  813. if (binaryInfo.matricesIndicesAttrDesc && binaryInfo.matricesIndicesAttrDesc.count > 0) {
  814. var matricesIndicesData = new Int32Array(parsedGeometry, binaryInfo.matricesIndicesAttrDesc.offset, binaryInfo.matricesIndicesAttrDesc.count);
  815. mesh.setVerticesData(BABYLON.VertexBuffer.MatricesIndicesKind, matricesIndicesData, false);
  816. }
  817. if (binaryInfo.matricesWeightsAttrDesc && binaryInfo.matricesWeightsAttrDesc.count > 0) {
  818. var matricesWeightsData = new Float32Array(parsedGeometry, binaryInfo.matricesWeightsAttrDesc.offset, binaryInfo.matricesWeightsAttrDesc.count);
  819. mesh.setVerticesData(BABYLON.VertexBuffer.MatricesWeightsKind, matricesWeightsData, false);
  820. }
  821. if (binaryInfo.indicesAttrDesc && binaryInfo.indicesAttrDesc.count > 0) {
  822. var indicesData = new Int32Array(parsedGeometry, binaryInfo.indicesAttrDesc.offset, binaryInfo.indicesAttrDesc.count);
  823. mesh.setIndices(indicesData);
  824. }
  825. if (binaryInfo.subMeshesAttrDesc && binaryInfo.subMeshesAttrDesc.count > 0) {
  826. var subMeshesData = new Int32Array(parsedGeometry, binaryInfo.subMeshesAttrDesc.offset, binaryInfo.subMeshesAttrDesc.count * 5);
  827. mesh.subMeshes = [];
  828. for (var i = 0; i < binaryInfo.subMeshesAttrDesc.count; i++) {
  829. var materialIndex = subMeshesData[(i * 5) + 0];
  830. var verticesStart = subMeshesData[(i * 5) + 1];
  831. var verticesCount = subMeshesData[(i * 5) + 2];
  832. var indexStart = subMeshesData[(i * 5) + 3];
  833. var indexCount = subMeshesData[(i * 5) + 4];
  834. var subMesh = new BABYLON.SubMesh(materialIndex, verticesStart, verticesCount, indexStart, indexCount, mesh);
  835. }
  836. }
  837. } else if (parsedGeometry.positions && parsedGeometry.normals && parsedGeometry.indices) {
  838. mesh.setVerticesData(BABYLON.VertexBuffer.PositionKind, parsedGeometry.positions, false);
  839. mesh.setVerticesData(BABYLON.VertexBuffer.NormalKind, parsedGeometry.normals, false);
  840. if (parsedGeometry.uvs) {
  841. mesh.setVerticesData(BABYLON.VertexBuffer.UVKind, parsedGeometry.uvs, false);
  842. }
  843. if (parsedGeometry.uvs2) {
  844. mesh.setVerticesData(BABYLON.VertexBuffer.UV2Kind, parsedGeometry.uvs2, false);
  845. }
  846. if (parsedGeometry.colors) {
  847. mesh.setVerticesData(BABYLON.VertexBuffer.ColorKind, checkColors4(parsedGeometry.colors, parsedGeometry.positions.length / 3), false);
  848. }
  849. if (parsedGeometry.matricesIndices) {
  850. if (!parsedGeometry.matricesIndices._isExpanded) {
  851. var floatIndices = [];
  852. for (var i = 0; i < parsedGeometry.matricesIndices.length; i++) {
  853. var matricesIndex = parsedGeometry.matricesIndices[i];
  854. floatIndices.push(matricesIndex & 0x000000FF);
  855. floatIndices.push((matricesIndex & 0x0000FF00) >> 8);
  856. floatIndices.push((matricesIndex & 0x00FF0000) >> 16);
  857. floatIndices.push(matricesIndex >> 24);
  858. }
  859. mesh.setVerticesData(BABYLON.VertexBuffer.MatricesIndicesKind, floatIndices, false);
  860. } else {
  861. delete parsedGeometry.matricesIndices._isExpanded;
  862. mesh.setVerticesData(BABYLON.VertexBuffer.MatricesIndicesKind, parsedGeometry.matricesIndices, false);
  863. }
  864. }
  865. if (parsedGeometry.matricesWeights) {
  866. mesh.setVerticesData(BABYLON.VertexBuffer.MatricesWeightsKind, parsedGeometry.matricesWeights, false);
  867. }
  868. mesh.setIndices(parsedGeometry.indices);
  869. // SubMeshes
  870. if (parsedGeometry.subMeshes) {
  871. mesh.subMeshes = [];
  872. for (var subIndex = 0; subIndex < parsedGeometry.subMeshes.length; subIndex++) {
  873. var parsedSubMesh = parsedGeometry.subMeshes[subIndex];
  874. var subMesh = new BABYLON.SubMesh(parsedSubMesh.materialIndex, parsedSubMesh.verticesStart, parsedSubMesh.verticesCount, parsedSubMesh.indexStart, parsedSubMesh.indexCount, mesh);
  875. }
  876. }
  877. }
  878. // Flat shading
  879. if (mesh._shouldGenerateFlatShading) {
  880. mesh.convertToFlatShadedMesh();
  881. delete mesh._shouldGenerateFlatShading;
  882. }
  883. // Update
  884. mesh.computeWorldMatrix(true);
  885. // Octree
  886. if (scene._selectionOctree) {
  887. scene._selectionOctree.addMesh(mesh);
  888. }
  889. };
  890. BABYLON.SceneLoader.RegisterPlugin({
  891. extensions: ".babylon",
  892. importMesh: (meshesNames: any, scene: Scene, data: any, rootUrl: string, meshes: AbstractMesh[], particleSystems: ParticleSystem[], skeletons: Skeleton[]): boolean => {
  893. var parsedData = JSON.parse(data);
  894. var loadedSkeletonsIds = [];
  895. var loadedMaterialsIds = [];
  896. var hierarchyIds = [];
  897. for (var index = 0; index < parsedData.meshes.length; index++) {
  898. var parsedMesh = parsedData.meshes[index];
  899. if (!meshesNames || isDescendantOf(parsedMesh, meshesNames, hierarchyIds)) {
  900. if (meshesNames instanceof Array) {
  901. // Remove found mesh name from list.
  902. delete meshesNames[meshesNames.indexOf(parsedMesh.name)];
  903. }
  904. // Material ?
  905. if (parsedMesh.materialId) {
  906. var materialFound = (loadedMaterialsIds.indexOf(parsedMesh.materialId) !== -1);
  907. if (!materialFound) {
  908. for (var multimatIndex = 0; multimatIndex < parsedData.multiMaterials.length; multimatIndex++) {
  909. var parsedMultiMaterial = parsedData.multiMaterials[multimatIndex];
  910. if (parsedMultiMaterial.id == parsedMesh.materialId) {
  911. for (var matIndex = 0; matIndex < parsedMultiMaterial.materials.length; matIndex++) {
  912. var subMatId = parsedMultiMaterial.materials[matIndex];
  913. loadedMaterialsIds.push(subMatId);
  914. parseMaterialById(subMatId, parsedData, scene, rootUrl);
  915. }
  916. loadedMaterialsIds.push(parsedMultiMaterial.id);
  917. parseMultiMaterial(parsedMultiMaterial, scene);
  918. materialFound = true;
  919. break;
  920. }
  921. }
  922. }
  923. if (!materialFound) {
  924. loadedMaterialsIds.push(parsedMesh.materialId);
  925. parseMaterialById(parsedMesh.materialId, parsedData, scene, rootUrl);
  926. }
  927. }
  928. // Skeleton ?
  929. if (parsedMesh.skeletonId > -1 && scene.skeletons) {
  930. var skeletonAlreadyLoaded = (loadedSkeletonsIds.indexOf(parsedMesh.skeletonId) > -1);
  931. if (!skeletonAlreadyLoaded) {
  932. for (var skeletonIndex = 0; skeletonIndex < parsedData.skeletons.length; skeletonIndex++) {
  933. var parsedSkeleton = parsedData.skeletons[skeletonIndex];
  934. if (parsedSkeleton.id === parsedMesh.skeletonId) {
  935. skeletons.push(parseSkeleton(parsedSkeleton, scene));
  936. loadedSkeletonsIds.push(parsedSkeleton.id);
  937. }
  938. }
  939. }
  940. }
  941. var mesh = parseMesh(parsedMesh, scene, rootUrl);
  942. meshes.push(mesh);
  943. }
  944. }
  945. // Connecting parents
  946. for (index = 0; index < scene.meshes.length; index++) {
  947. var currentMesh = scene.meshes[index];
  948. if (currentMesh._waitingParentId) {
  949. currentMesh.parent = scene.getLastEntryByID(currentMesh._waitingParentId);
  950. currentMesh._waitingParentId = undefined;
  951. }
  952. }
  953. // Particles
  954. if (parsedData.particleSystems) {
  955. for (index = 0; index < parsedData.particleSystems.length; index++) {
  956. var parsedParticleSystem = parsedData.particleSystems[index];
  957. if (hierarchyIds.indexOf(parsedParticleSystem.emitterId) !== -1) {
  958. particleSystems.push(parseParticleSystem(parsedParticleSystem, scene, rootUrl));
  959. }
  960. }
  961. }
  962. return true;
  963. },
  964. load: (scene: Scene, data: string, rootUrl: string): boolean => {
  965. var parsedData = JSON.parse(data);
  966. // Scene
  967. scene.useDelayedTextureLoading = parsedData.useDelayedTextureLoading && !BABYLON.SceneLoader.ForceFullSceneLoadingForIncremental;
  968. scene.autoClear = parsedData.autoClear;
  969. scene.clearColor = BABYLON.Color3.FromArray(parsedData.clearColor);
  970. scene.ambientColor = BABYLON.Color3.FromArray(parsedData.ambientColor);
  971. scene.gravity = BABYLON.Vector3.FromArray(parsedData.gravity);
  972. // Fog
  973. if (parsedData.fogMode && parsedData.fogMode !== 0) {
  974. scene.fogMode = parsedData.fogMode;
  975. scene.fogColor = BABYLON.Color3.FromArray(parsedData.fogColor);
  976. scene.fogStart = parsedData.fogStart;
  977. scene.fogEnd = parsedData.fogEnd;
  978. scene.fogDensity = parsedData.fogDensity;
  979. }
  980. // Lights
  981. for (var index = 0; index < parsedData.lights.length; index++) {
  982. var parsedLight = parsedData.lights[index];
  983. parseLight(parsedLight, scene);
  984. }
  985. // Materials
  986. if (parsedData.materials) {
  987. for (index = 0; index < parsedData.materials.length; index++) {
  988. var parsedMaterial = parsedData.materials[index];
  989. parseMaterial(parsedMaterial, scene, rootUrl);
  990. }
  991. }
  992. if (parsedData.multiMaterials) {
  993. for (index = 0; index < parsedData.multiMaterials.length; index++) {
  994. var parsedMultiMaterial = parsedData.multiMaterials[index];
  995. parseMultiMaterial(parsedMultiMaterial, scene);
  996. }
  997. }
  998. // Skeletons
  999. if (parsedData.skeletons) {
  1000. for (index = 0; index < parsedData.skeletons.length; index++) {
  1001. var parsedSkeleton = parsedData.skeletons[index];
  1002. parseSkeleton(parsedSkeleton, scene);
  1003. }
  1004. }
  1005. // Geometries
  1006. var geometries = parsedData.geometries;
  1007. if (geometries) {
  1008. // Boxes
  1009. var boxes = geometries.boxes;
  1010. if (boxes) {
  1011. for (index = 0; index < boxes.length; index++) {
  1012. var parsedBox = boxes[index];
  1013. parseBox(parsedBox, scene);
  1014. }
  1015. }
  1016. // Spheres
  1017. var spheres = geometries.spheres;
  1018. if (spheres) {
  1019. for (index = 0; index < spheres.length; index++) {
  1020. var parsedSphere = spheres[index];
  1021. parseSphere(parsedSphere, scene);
  1022. }
  1023. }
  1024. // Cylinders
  1025. var cylinders = geometries.cylinders;
  1026. if (cylinders) {
  1027. for (index = 0; index < cylinders.length; index++) {
  1028. var parsedCylinder = cylinders[index];
  1029. parseCylinder(parsedCylinder, scene);
  1030. }
  1031. }
  1032. // Toruses
  1033. var toruses = geometries.toruses;
  1034. if (toruses) {
  1035. for (index = 0; index < toruses.length; index++) {
  1036. var parsedTorus = toruses[index];
  1037. parseTorus(parsedTorus, scene);
  1038. }
  1039. }
  1040. // Grounds
  1041. var grounds = geometries.grounds;
  1042. if (grounds) {
  1043. for (index = 0; index < grounds.length; index++) {
  1044. var parsedGround = grounds[index];
  1045. parseGround(parsedGround, scene);
  1046. }
  1047. }
  1048. // Planes
  1049. var planes = geometries.planes;
  1050. if (planes) {
  1051. for (index = 0; index < planes.length; index++) {
  1052. var parsedPlane = planes[index];
  1053. parsePlane(parsedPlane, scene);
  1054. }
  1055. }
  1056. // TorusKnots
  1057. var torusKnots = geometries.torusKnots;
  1058. if (torusKnots) {
  1059. for (index = 0; index < torusKnots.length; index++) {
  1060. var parsedTorusKnot = torusKnots[index];
  1061. parseTorusKnot(parsedTorusKnot, scene);
  1062. }
  1063. }
  1064. // VertexData
  1065. var vertexData = geometries.vertexData;
  1066. if (vertexData) {
  1067. for (index = 0; index < vertexData.length; index++) {
  1068. var parsedVertexData = vertexData[index];
  1069. parseVertexData(parsedVertexData, scene, rootUrl);
  1070. }
  1071. }
  1072. }
  1073. // Meshes
  1074. for (index = 0; index < parsedData.meshes.length; index++) {
  1075. var parsedMesh = parsedData.meshes[index];
  1076. parseMesh(parsedMesh, scene, rootUrl);
  1077. }
  1078. // Cameras
  1079. for (index = 0; index < parsedData.cameras.length; index++) {
  1080. var parsedCamera = parsedData.cameras[index];
  1081. parseCamera(parsedCamera, scene);
  1082. }
  1083. if (parsedData.activeCameraID) {
  1084. scene.setActiveCameraByID(parsedData.activeCameraID);
  1085. }
  1086. // Browsing all the graph to connect the dots
  1087. for (index = 0; index < scene.cameras.length; index++) {
  1088. var camera = scene.cameras[index];
  1089. if (camera._waitingParentId) {
  1090. camera.parent = scene.getLastEntryByID(camera._waitingParentId);
  1091. camera._waitingParentId = undefined;
  1092. }
  1093. }
  1094. for (index = 0; index < scene.lights.length; index++) {
  1095. var light = scene.lights[index];
  1096. if (light._waitingParentId) {
  1097. light.parent = scene.getLastEntryByID(light._waitingParentId);
  1098. light._waitingParentId = undefined;
  1099. }
  1100. }
  1101. for (index = 0; index < scene.meshes.length; index++) {
  1102. var mesh = scene.meshes[index];
  1103. if (mesh._waitingParentId) {
  1104. mesh.parent = scene.getLastEntryByID(mesh._waitingParentId);
  1105. mesh._waitingParentId = undefined;
  1106. }
  1107. if (mesh._waitingActions) {
  1108. parseActions(mesh._waitingActions, mesh, scene);
  1109. mesh._waitingActions = undefined;
  1110. }
  1111. }
  1112. // Particles Systems
  1113. if (parsedData.particleSystems) {
  1114. for (index = 0; index < parsedData.particleSystems.length; index++) {
  1115. var parsedParticleSystem = parsedData.particleSystems[index];
  1116. parseParticleSystem(parsedParticleSystem, scene, rootUrl);
  1117. }
  1118. }
  1119. // Lens flares
  1120. if (parsedData.lensFlareSystems) {
  1121. for (index = 0; index < parsedData.lensFlareSystems.length; index++) {
  1122. var parsedLensFlareSystem = parsedData.lensFlareSystems[index];
  1123. parseLensFlareSystem(parsedLensFlareSystem, scene, rootUrl);
  1124. }
  1125. }
  1126. // Shadows
  1127. if (parsedData.shadowGenerators) {
  1128. for (index = 0; index < parsedData.shadowGenerators.length; index++) {
  1129. var parsedShadowGenerator = parsedData.shadowGenerators[index];
  1130. parseShadowGenerator(parsedShadowGenerator, scene);
  1131. }
  1132. }
  1133. // Actions (scene)
  1134. if (parsedData.actions) {
  1135. parseActions(parsedData.actions, scene, scene);
  1136. }
  1137. // Finish
  1138. return true;
  1139. }
  1140. });
  1141. }