validation.js 6.5 KB

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  1. "use strict";
  2. var engine;
  3. var canvas;
  4. var currentScene;
  5. var config;
  6. function compare(renderData, referenceCanvas) {
  7. var width = referenceCanvas.width;
  8. var height = referenceCanvas.height;
  9. var size = width * height * 4;
  10. var referenceContext = referenceCanvas.getContext("2d");
  11. var referenceData = referenceContext.getImageData(0, 0, width, height);
  12. var differencesCount = 0;
  13. for (var index = 0; index < size; index += 4) {
  14. if (renderData[index] === referenceData.data[index] &&
  15. renderData[index + 1] === referenceData.data[index + 1] &&
  16. renderData[index + 2] === referenceData.data[index + 2]) {
  17. continue;
  18. }
  19. referenceData.data[index] = 255;
  20. referenceData.data[index + 1] *= 0.5;
  21. referenceData.data[index + 2] *= 0.5;
  22. differencesCount++;
  23. }
  24. referenceContext.putImageData(referenceData, 0, 0);
  25. return differencesCount;
  26. }
  27. function getRenderData(canvas, engine) {
  28. var width = canvas.width;
  29. var height = canvas.height;
  30. var renderData = engine.readPixels(0, 0, width, height);
  31. var numberOfChannelsByLine = width * 4;
  32. var halfHeight = height / 2;
  33. for (var i = 0; i < halfHeight; i++) {
  34. for (var j = 0; j < numberOfChannelsByLine; j++) {
  35. var currentCell = j + i * numberOfChannelsByLine;
  36. var targetLine = height - i - 1;
  37. var targetCell = j + targetLine * numberOfChannelsByLine;
  38. var temp = renderData[currentCell];
  39. renderData[currentCell] = renderData[targetCell];
  40. renderData[targetCell] = temp;
  41. }
  42. }
  43. return renderData;
  44. }
  45. function saveRenderImage(data, canvas) {
  46. var width = canvas.width;
  47. var height = canvas.height;
  48. var screenshotCanvas = document.createElement('canvas');
  49. screenshotCanvas.width = width;
  50. screenshotCanvas.height = height;
  51. var context = screenshotCanvas.getContext('2d');
  52. var imageData = context.createImageData(width, height);
  53. var castData = imageData.data;
  54. castData.set(data);
  55. context.putImageData(imageData, 0, 0);
  56. return screenshotCanvas.toDataURL();
  57. }
  58. function evaluate(resultCanvas, result, renderImage, index, waitRing) {
  59. var renderData = getRenderData(canvas, engine);
  60. if (compare(renderData, resultCanvas) !== 0) {
  61. result.classList.add("failed");
  62. result.innerHTML = "×";
  63. console.log("failed");
  64. } else {
  65. result.innerHTML = "✔";
  66. console.log("validated");
  67. }
  68. waitRing.classList.add("hidden");
  69. renderImage.src = saveRenderImage(renderData, canvas);
  70. currentScene.dispose();
  71. runTest(index + 1);
  72. }
  73. function processCurrentScene(test, resultCanvas, result, renderImage, index, waitRing) {
  74. currentScene.executeWhenReady(function () {
  75. var renderCount = test.renderCount || 1;
  76. engine.runRenderLoop(function() {
  77. currentScene.render();
  78. renderCount--;
  79. if (renderCount === 0) {
  80. engine.stopRenderLoop();
  81. evaluate(resultCanvas, result, renderImage, index, waitRing);
  82. }
  83. });
  84. });
  85. }
  86. function runTest(index) {
  87. if (index >= config.tests.length) {
  88. return;
  89. }
  90. var test = config.tests[index];
  91. var container = document.createElement("div");
  92. container.id = "container#" + index;
  93. container.className = "container";
  94. document.body.appendChild(container);
  95. var titleContainer = document.createElement("div");
  96. titleContainer.className = "containerTitle";
  97. container.appendChild(titleContainer);
  98. var title = document.createElement("div");
  99. title.className = "title";
  100. titleContainer.appendChild(title);
  101. var result = document.createElement("div");
  102. result.className = "result";
  103. titleContainer.appendChild(result);
  104. var waitRing = document.createElement("img");
  105. waitRing.className = "waitRing";
  106. titleContainer.appendChild(waitRing);
  107. waitRing.src = "loading.gif";
  108. var resultCanvas = document.createElement("canvas");
  109. resultCanvas.className = "resultImage";
  110. container.appendChild(resultCanvas);
  111. title.innerHTML = test.title;
  112. console.log("Running " + test.title);
  113. var resultContext = resultCanvas.getContext("2d");
  114. var img = new Image();
  115. img.onload = function () {
  116. resultCanvas.width = img.width;
  117. resultCanvas.height = img.height;
  118. resultContext.drawImage(img, 0, 0);
  119. }
  120. img.src = "ReferenceImages/" + test.referenceImage;
  121. var renderImage = new Image();
  122. renderImage.className = "renderImage";
  123. container.appendChild(renderImage);
  124. location.href = "#" + container.id;
  125. if (test.sceneFolder) {
  126. BABYLON.SceneLoader.Load(config.root + test.sceneFolder, test.sceneFilename, engine, function (newScene) {
  127. currentScene = newScene;
  128. processCurrentScene(test, resultCanvas, result, renderImage, index, waitRing);
  129. });
  130. } else {
  131. // Fix references
  132. if (test.specificRoot) {
  133. BABYLON.Tools.BaseUrl = config.root + test.specificRoot;
  134. }
  135. var request = new XMLHttpRequest();
  136. request.open('GET', config.root + test.scriptToRun, true);
  137. request.onreadystatechange = () => {
  138. if (request.readyState === 4) {
  139. request.onreadystatechange = null;
  140. var scriptToRun = request.responseText.replace(/..\/..\/assets\//g, config.root + "/Assets/");
  141. console.log(scriptToRun);
  142. currentScene = eval(scriptToRun + test.functionToCall + "(engine)");
  143. processCurrentScene(test, resultCanvas, result, renderImage, index, waitRing);
  144. }
  145. };
  146. request.send(null);
  147. }
  148. }
  149. BABYLON.SceneLoader.ShowLoadingScreen = false;
  150. BABYLON.Database.IDBStorageEnabled = false;
  151. BABYLON.SceneLoader.ForceFullSceneLoadingForIncremental = true;
  152. canvas = document.createElement("canvas");
  153. canvas.className = "renderCanvas";
  154. document.body.appendChild(canvas);
  155. engine = new BABYLON.Engine(canvas, false);
  156. // Loading tests
  157. var xhr = new XMLHttpRequest();
  158. xhr.open("GET", "config.json", true);
  159. xhr.addEventListener("load",function() {
  160. if (xhr.status === 200) {
  161. config = JSON.parse(xhr.responseText);
  162. // Run tests
  163. runTest(0, engine);
  164. }
  165. }, false);
  166. xhr.send();