config.json 14 KB

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  1. {
  2. "root": "https://rawgit.com/BabylonJS/Website/master",
  3. "tests": [
  4. {
  5. "title": "Sponza",
  6. "sceneFolder": "/Scenes/Sponza/",
  7. "sceneFilename": "Sponza.babylon",
  8. "referenceImage": "Sponza.png"
  9. },
  10. {
  11. "title": "Windows cafe",
  12. "sceneFolder": "/Scenes/WCafe/",
  13. "sceneFilename": "WCafe.babylon",
  14. "referenceImage": "WCafe.png"
  15. },
  16. {
  17. "title": "Espilit",
  18. "sceneFolder": "/Scenes/Espilit/",
  19. "sceneFilename": "espilit.babylon",
  20. "referenceImage": "Espilit.png"
  21. },
  22. {
  23. "title": "The car",
  24. "sceneFolder": "/Scenes/TheCar/",
  25. "sceneFilename": "TheCar.binary.babylon",
  26. "referenceImage": "TheCar.png"
  27. },
  28. {
  29. "title": "Viper",
  30. "sceneFolder": "/Scenes/Viper/",
  31. "sceneFilename": "Viper.babylon",
  32. "referenceImage": "Viper.png"
  33. },
  34. {
  35. "title": "Retail",
  36. "sceneFolder": "/Scenes/Retail/",
  37. "sceneFilename": "Retail.babylon",
  38. "referenceImage": "retail.png"
  39. },
  40. {
  41. "title": "Hill Valley",
  42. "sceneFolder": "/Scenes/hillvalley/",
  43. "sceneFilename": "HillValley.incremental.babylon",
  44. "referenceImage": "Hillvalley.png"
  45. },
  46. {
  47. "title": "Heart",
  48. "sceneFolder": "/Scenes/Heart/",
  49. "sceneFilename": "Heart.babylon",
  50. "referenceImage": "Heart.png"
  51. },
  52. {
  53. "title": "Mansion",
  54. "sceneFolder": "/Scenes/Mansion/",
  55. "sceneFilename": "Mansion.babylon",
  56. "referenceImage": "mansion.png",
  57. "excludeFromAutomaticTesting": true
  58. },
  59. {
  60. "title": "SpaceDeK",
  61. "sceneFolder": "/Scenes/SpaceDek/",
  62. "sceneFilename": "SpaceDek.babylon",
  63. "referenceImage": "SpaceDeK.png"
  64. },
  65. {
  66. "title": "Flat2009",
  67. "sceneFolder": "/Scenes/Flat2009/",
  68. "sceneFilename": "Flat2009.babylon",
  69. "referenceImage": "Flat2009.png"
  70. },
  71. {
  72. "title": "CSG",
  73. "scriptToRun": "/Demos/CSG/csg.js",
  74. "functionToCall": "CreateCSGTestScene",
  75. "referenceImage": "csg.png"
  76. },
  77. {
  78. "title": "Charting",
  79. "renderCount": 20,
  80. "scriptToRun": "/Demos/Charting/charting.js",
  81. "functionToCall": "CreateChartingTestScene",
  82. "referenceImage": "charting.png"
  83. },
  84. {
  85. "title": "Fog",
  86. "scriptToRun": "/Demos/Fog/fog.js",
  87. "functionToCall": "CreateFogScene",
  88. "referenceImage": "fog.png"
  89. },
  90. {
  91. "title": "Polygon",
  92. "scriptToRun": "/Demos/Polygon/polygon.js",
  93. "functionToCall": "CreatePolygonScene",
  94. "referenceImage": "polygon.png"
  95. },
  96. {
  97. "title": "Soft Shadows",
  98. "scriptToRun": "/Demos/SoftShadows/softShadows.js",
  99. "functionToCall": "CreateSoftShadowsTestScene",
  100. "referenceImage": "softShadows.png"
  101. },
  102. {
  103. "title": "Fresnel",
  104. "scriptToRun": "/Demos/Fresnel/fresnel.js",
  105. "functionToCall": "CreateFresnelTestScene",
  106. "referenceImage": "fresnel.png"
  107. },
  108. {
  109. "title": "Highlights",
  110. "scriptToRun": "/Demos/Highlights/highlights.js",
  111. "functionToCall": "CreateHighlightsScene",
  112. "referenceImage": "highlights.png",
  113. "rootPath": "/Demos/Highlights/",
  114. "replaceUrl": "room.hdr, reflectivity.png, albedo.png"
  115. },
  116. {
  117. "title": "Lines",
  118. "scriptToRun": "/Demos/Lines/lines.js",
  119. "functionToCall": "CreateLinesTestScene",
  120. "referenceImage": "lines.png",
  121. "replace": "updateVerticesDataDirectly, updateVerticesData"
  122. },
  123. {
  124. "title": "Bones",
  125. "scriptToRun": "/Demos/Bones/bones.js",
  126. "functionToCall": "CreateBonesTestScene",
  127. "referenceImage": "bones.png",
  128. "replace": "Dude.babylon, dude.babylon"
  129. },
  130. {
  131. "title": "LOD",
  132. "renderCount": 10,
  133. "scriptToRun": "/Demos/LOD/lod.js",
  134. "functionToCall": "CreateLODTestScene",
  135. "referenceImage": "lod.png"
  136. },
  137. {
  138. "title": "Lens",
  139. "scriptToRun": "/Demos/Lens/lensFlares.js",
  140. "functionToCall": "CreateLensFlaresTestScene",
  141. "referenceImage": "lens.png",
  142. "rootPath": "/Demos/Lens/",
  143. "replaceUrl": "lens4.png, lens5.png"
  144. },
  145. {
  146. "title": "Self shadowing",
  147. "scriptToRun": "/Demos/SelfShadowing/shadows.js",
  148. "functionToCall": "CreateShadowsTestScene",
  149. "referenceImage": "selfShadowing.png"
  150. },
  151. {
  152. "title": "Advanced shadows",
  153. "renderCount": 2,
  154. "scriptToRun": "/Demos/AdvancedShadows/advancedShadows.js",
  155. "functionToCall": "CreateAdvancedShadowsTestScene",
  156. "referenceImage": "advancedShadows.png",
  157. "replace": "/ground, /Ground"
  158. },
  159. {
  160. "title": "point light shadows",
  161. "scriptToRun": "/Demos/PointLightShadowMap/pointLightShadows.js",
  162. "functionToCall": "CreatePointLightShadowScene",
  163. "referenceImage": "pointLightShadows.png",
  164. "replace": "/ground, /Ground"
  165. },
  166. {
  167. "title": "Displacement map",
  168. "scriptToRun": "/Demos/DisplacementMap/displacementMap.js",
  169. "functionToCall": "CreateDisplacementTestScene",
  170. "referenceImage": "displacementMap.png",
  171. "replace": "/Scenes/Customs/skybox/, https://cdn.rawgit.com/BabylonJS/Website/06ecbea7/Assets/skybox/"
  172. },
  173. {
  174. "title": "Normals",
  175. "playgroundId": "#WXKLLJ#2",
  176. "referenceImage": "normals.png"
  177. },
  178. {
  179. "title": "Custom render target",
  180. "renderCount": 20,
  181. "scriptToRun": "/Demos/CustomRenderTarget/customRenderTarget.js",
  182. "functionToCall": "CreateCustomRenderTargetTestScene",
  183. "referenceImage": "customRTT.png"
  184. },
  185. {
  186. "title": "GLTF Normals",
  187. "scriptToRun": "/Demos/GLTFNormals/index.js",
  188. "functionToCall": "createScene",
  189. "referenceImage": "gltfnormals.png"
  190. },
  191. {
  192. "title": "GLTF Buffer Interleaved",
  193. "scriptToRun": "/Demos/GLTFTests/index.js",
  194. "functionToCall": "createBufferInterleavedScene",
  195. "referenceImage": "gltfBufferInterleaved.png"
  196. },
  197. {
  198. "title": "GLTF Material",
  199. "scriptToRun": "/Demos/GLTFTests/index.js",
  200. "functionToCall": "createMaterialScene",
  201. "referenceImage": "gltfMaterial.png"
  202. },
  203. {
  204. "title": "GLTF Material Alpha Blend",
  205. "scriptToRun": "/Demos/GLTFTests/index.js",
  206. "functionToCall": "createMaterialAlphaBlendScene",
  207. "referenceImage": "gltfMaterialAlphaBlend.png"
  208. },
  209. {
  210. "title": "GLTF Material Alpha Mask",
  211. "scriptToRun": "/Demos/GLTFTests/index.js",
  212. "functionToCall": "createMaterialAlphaMaskScene",
  213. "referenceImage": "gltfMaterialAlphaMask.png"
  214. },
  215. {
  216. "title": "GLTF Material Double Sided",
  217. "scriptToRun": "/Demos/GLTFTests/index.js",
  218. "functionToCall": "createMaterialDoubleSidedScene",
  219. "referenceImage": "gltfMaterialDoubleSided.png"
  220. },
  221. {
  222. "title": "GLTF Material Double Sided (Back)",
  223. "scriptToRun": "/Demos/GLTFTests/index.js",
  224. "functionToCall": "createMaterialDoubleSidedBackScene",
  225. "referenceImage": "gltfMaterialDoubleSidedBack.png"
  226. },
  227. {
  228. "title": "GLTF Material Mixed",
  229. "scriptToRun": "/Demos/GLTFTests/index.js",
  230. "functionToCall": "createMaterialMixedScene",
  231. "referenceImage": "gltfMaterialMixed.png"
  232. },
  233. {
  234. "title": "GLTF Mesh Primitives",
  235. "scriptToRun": "/Demos/GLTFTests/index.js",
  236. "functionToCall": "createMeshPrimitivesScene",
  237. "referenceImage": "gltfMeshPrimitives.png"
  238. },
  239. {
  240. "title": "GLTF Mesh Primitive Mode",
  241. "scriptToRun": "/Demos/GLTFTests/index.js",
  242. "functionToCall": "createMeshPrimitiveModeScene",
  243. "referenceImage": "gltfMeshPrimitiveMode.png"
  244. },
  245. {
  246. "title": "GLTF Mesh Primitive Vertex Color",
  247. "scriptToRun": "/Demos/GLTFTests/index.js",
  248. "functionToCall": "createPrimitiveVertexColorScene",
  249. "referenceImage": "gltfMeshPrimitiveVertexColor.png"
  250. },
  251. {
  252. "title": "GLTF Mesh Primitives UV",
  253. "scriptToRun": "/Demos/GLTFTests/index.js",
  254. "functionToCall": "createMeshPrimitivesUVScene",
  255. "referenceImage": "gltfMeshPrimitivesUV.png"
  256. },
  257. {
  258. "title": "GLTF Primitive Attribute",
  259. "scriptToRun": "/Demos/GLTFTests/index.js",
  260. "functionToCall": "createPrimitiveAttributeScene",
  261. "referenceImage": "gltfPrimitiveAttribute.png"
  262. },
  263. {
  264. "title": "GLTF Metallic Roughness",
  265. "scriptToRun": "/Demos/GLTFTests/index.js",
  266. "functionToCall": "createMaterialMetallicRoughnessScene",
  267. "referenceImage": "gltfMaterialMetallicRoughness.png"
  268. },
  269. {
  270. "title": "GLTF Specular Glossiness",
  271. "scriptToRun": "/Demos/GLTFTests/index.js",
  272. "functionToCall": "createMaterialSpecularGlossinessScene",
  273. "referenceImage": "gltfMaterialSpecularGlossiness.png"
  274. },
  275. {
  276. "title": "GLTF Texture Sampler",
  277. "scriptToRun": "/Demos/GLTFTests/index.js",
  278. "functionToCall": "createTextureSamplerScene",
  279. "referenceImage": "gltfTextureSampler.png"
  280. },
  281. {
  282. "title": "GLTF Buggy with Draco Mesh Compression",
  283. "playgroundId": "#JNW207#1",
  284. "referenceImage": "gltfBuggyDraco.png"
  285. },
  286. {
  287. "title": "GLTF BoomBox with Unlit Material",
  288. "playgroundId": "#GYM97C#2",
  289. "referenceImage": "gltfUnlit.png"
  290. },
  291. {
  292. "title": "Asset Containers",
  293. "playgroundId": "#P3U079#19",
  294. "referenceImage": "assetContainer.png"
  295. },
  296. {
  297. "title": "Enable disable post process",
  298. "playgroundId": "#1VI6WV#19",
  299. "renderCount": 50,
  300. "referenceImage": "enableDisablePostProcess.png"
  301. },
  302. {
  303. "title": "Sharpen",
  304. "playgroundId": "#NAW8EA#1",
  305. "renderCount": 20,
  306. "referenceImage": "sharpen.png"
  307. },
  308. {
  309. "title": "Depth of field",
  310. "playgroundId": "#IDSQK2#53",
  311. "renderCount": 20,
  312. "referenceImage": "depthOfField.png"
  313. },
  314. {
  315. "title": "Chromatic aberration",
  316. "playgroundId": "#NAW8EA#0",
  317. "renderCount": 20,
  318. "referenceImage": "chromaticAberration.png"
  319. },
  320. {
  321. "title": "Default pipeline",
  322. "playgroundId": "#NAW8EA#6",
  323. "renderCount": 20,
  324. "referenceImage": "defaultPipeline.png"
  325. },
  326. {
  327. "title": "Kernel Blur",
  328. "playgroundId": "#Y0WKT0#0",
  329. "referenceImage": "KernelBlur.png"
  330. },
  331. {
  332. "title": "GLTF Mesh Primitive Attribute Test",
  333. "scriptToRun": "/Demos/GLTFMeshPrimitiveAttributeTest/index.js",
  334. "functionToCall": "createScene",
  335. "referenceImage": "gltfMeshPrimAttribTest.png"
  336. },
  337. {
  338. "title": "PBR glossy",
  339. "replace": "engine.setHardwareScalingLevel, //engine.setHardwareScalingLevel",
  340. "scriptToRun": "/Demos/PBRGlossy/index.js",
  341. "functionToCall": "CreatePBRGlossyScene",
  342. "referenceImage": "pbrglossy.png"
  343. },
  344. {
  345. "title": "PBR rough",
  346. "scriptToRun": "/Demos/PBRRough/index.js",
  347. "functionToCall": "CreatePBRRoughScene",
  348. "referenceImage": "pbrrough.png"
  349. },
  350. {
  351. "title": "Particles",
  352. "renderCount": 100,
  353. "scriptToRun": "/Demos/Particles/particles.js",
  354. "functionToCall": "CreateParticlesTestScene",
  355. "referenceImage": "particles.png"
  356. },
  357. {
  358. "title": "Reflection probes",
  359. "renderCount": 20,
  360. "scriptToRun": "/Demos/RefProbe/reflectionProbe.js",
  361. "functionToCall": "CreateReflectionProbeTestScene ",
  362. "referenceImage": "refprobe.png"
  363. },
  364. {
  365. "title": "PBRMetallicRoughnessMaterial",
  366. "playgroundId": "#2FDQT5#13",
  367. "referenceImage": "PBRMetallicRoughnessMaterial.png"
  368. },
  369. {
  370. "title": "PBRSpecularGlossinessMaterial",
  371. "playgroundId": "#Z1VL3V#4",
  372. "referenceImage": "PBRSpecularGlossinessMaterial.png"
  373. },
  374. {
  375. "title": "PBR",
  376. "playgroundId": "#LCA0Q4#0",
  377. "referenceImage": "pbr.png"
  378. },
  379. {
  380. "title": "Texture cache",
  381. "playgroundId": "#20OAV9#133",
  382. "referenceImage": "texture cache.png"
  383. },
  384. {
  385. "title": "MultiSample render targets",
  386. "renderCount": 20,
  387. "playgroundId": "#12MKMN#0",
  388. "referenceImage": "MultiSample render targets.png"
  389. },
  390. {
  391. "title": "Default rendering pipeline",
  392. "playgroundId": "#5XB8YT#2",
  393. "referenceImage": "DefaultRenderingPipeline.png"
  394. },
  395. {
  396. "title": "Billboard",
  397. "playgroundId": "#UJEIL#13",
  398. "referenceImage": "Billboard.png"
  399. },
  400. {
  401. "title": "setParent",
  402. "playgroundId": "#JD49CT#2",
  403. "referenceImage": "setParent.png"
  404. },
  405. {
  406. "title": "GUI",
  407. "renderCount": 2,
  408. "scriptToRun": "/Demos/GUI/gui.js",
  409. "functionToCall": "createScene",
  410. "referenceImage": "GUI.png"
  411. },
  412. {
  413. "title": "Up Vector",
  414. "playgroundId": "#2FNBTG#27",
  415. "referenceImage": "upVector.png"
  416. },
  417. {
  418. "title": "Procedural textures",
  419. "scriptToRun": "/Demos/Procedural/proceduralTexture.js",
  420. "functionToCall": "CreateProceduralTextureTestScene",
  421. "referenceImage": "procedural.png",
  422. "replace": "./land, https://cdn.rawgit.com/BabylonJS/Website/06ecbea7/Demos/Procedural/land",
  423. "excludeFromAutomaticTesting": true
  424. },
  425. {
  426. "title": "Instances",
  427. "renderCount": 50,
  428. "scriptToRun": "/Demos/Instances/instances.js",
  429. "functionToCall": "CreateInstancesTestScene",
  430. "referenceImage": "instances.png",
  431. "replace": "ground., Ground.",
  432. "excludeFromAutomaticTesting": true
  433. },
  434. {
  435. "title": "Instanced Bones",
  436. "scriptToRun": "/Demos/InstancedBones/bones2.js",
  437. "functionToCall": "CreateBones2TestScene",
  438. "referenceImage": "instancedBones.png",
  439. "replace": "Dude.babylon, dude.babylon"
  440. },
  441. {
  442. "title": "Light Projection Texture",
  443. "playgroundId": "#CQNGRK#0",
  444. "referenceImage": "LightProjectionTexture.png"
  445. },
  446. {
  447. "title": "GlowLayer",
  448. "playgroundId": "#LRFB2D#1",
  449. "referenceImage": "GlowLayer.png"
  450. },
  451. {
  452. "title": "Local cubemaps",
  453. "playgroundId": "#RNASML#4",
  454. "referenceImage": "local cubemaps.png"
  455. }
  456. ]
  457. }