babylon.sceneSerializer.js 33 KB

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  1. var BABYLON;
  2. (function (BABYLON) {
  3. var serializeLight = function (light) {
  4. var serializationObject = {};
  5. serializationObject.name = light.name;
  6. serializationObject.id = light.id;
  7. serializationObject.tags = BABYLON.Tags.GetTags(light);
  8. if (light instanceof BABYLON.PointLight) {
  9. serializationObject.type = 0;
  10. serializationObject.position = light.position.asArray();
  11. }
  12. else if (light instanceof BABYLON.DirectionalLight) {
  13. serializationObject.type = 1;
  14. var directionalLight = light;
  15. serializationObject.position = directionalLight.position.asArray();
  16. serializationObject.direction = directionalLight.direction.asArray();
  17. }
  18. else if (light instanceof BABYLON.SpotLight) {
  19. serializationObject.type = 2;
  20. var spotLight = light;
  21. serializationObject.position = spotLight.position.asArray();
  22. serializationObject.direction = spotLight.position.asArray();
  23. serializationObject.angle = spotLight.angle;
  24. serializationObject.exponent = spotLight.exponent;
  25. }
  26. else if (light instanceof BABYLON.HemisphericLight) {
  27. serializationObject.type = 3;
  28. var hemisphericLight = light;
  29. serializationObject.direction = hemisphericLight.direction.asArray();
  30. serializationObject.groundColor = hemisphericLight.groundColor.asArray();
  31. }
  32. if (light.intensity) {
  33. serializationObject.intensity = light.intensity;
  34. }
  35. serializationObject.range = light.range;
  36. serializationObject.diffuse = light.diffuse.asArray();
  37. serializationObject.specular = light.specular.asArray();
  38. return serializationObject;
  39. };
  40. var serializeFresnelParameter = function (fresnelParameter) {
  41. var serializationObject = {};
  42. serializationObject.isEnabled = fresnelParameter.isEnabled;
  43. serializationObject.leftColor = fresnelParameter.leftColor;
  44. serializationObject.rightColor = fresnelParameter.rightColor;
  45. serializationObject.bias = fresnelParameter.bias;
  46. serializationObject.power = fresnelParameter.power;
  47. return serializationObject;
  48. };
  49. var serializeCamera = function (camera) {
  50. var serializationObject = {};
  51. serializationObject.name = camera.name;
  52. serializationObject.tags = BABYLON.Tags.GetTags(camera) || [];
  53. serializationObject.id = camera.id;
  54. serializationObject.position = camera.position.asArray();
  55. // Parent
  56. if (camera.parent) {
  57. serializationObject.parentId = camera.parent.id;
  58. }
  59. serializationObject.fov = camera.fov;
  60. serializationObject.minZ = camera.minZ;
  61. serializationObject.maxZ = camera.maxZ;
  62. serializationObject.inertia = camera.inertia;
  63. //setting the type
  64. if (camera instanceof BABYLON.FreeCamera) {
  65. serializationObject.type = "FreeCamera";
  66. }
  67. else if (camera instanceof BABYLON.ArcRotateCamera) {
  68. serializationObject.type = "ArcRotateCamera";
  69. }
  70. else if (camera instanceof BABYLON.AnaglyphArcRotateCamera) {
  71. serializationObject.type = "AnaglyphArcRotateCamera";
  72. }
  73. else if (camera instanceof BABYLON.GamepadCamera) {
  74. serializationObject.type = "GamepadCamera";
  75. }
  76. else if (camera instanceof BABYLON.AnaglyphFreeCamera) {
  77. serializationObject.type = "AnaglyphFreeCamera";
  78. }
  79. else if (camera instanceof BABYLON.DeviceOrientationCamera) {
  80. serializationObject.type = "DeviceOrientationCamera";
  81. }
  82. else if (camera instanceof BABYLON.FollowCamera) {
  83. serializationObject.type = "FollowCamera";
  84. }
  85. else if (camera instanceof BABYLON.OculusCamera) {
  86. serializationObject.type = "OculusCamera";
  87. }
  88. else if (camera instanceof BABYLON.OculusGamepadCamera) {
  89. serializationObject.type = "OculusGamepadCamera";
  90. }
  91. else if (camera instanceof BABYLON.TouchCamera) {
  92. serializationObject.type = "TouchCamera";
  93. }
  94. else if (camera instanceof BABYLON.VirtualJoysticksCamera) {
  95. serializationObject.type = "VirtualJoysticksCamera";
  96. }
  97. else if (camera instanceof BABYLON.WebVRCamera) {
  98. serializationObject.type = "WebVRCamera";
  99. }
  100. else if (camera instanceof BABYLON.VRDeviceOrientationCamera) {
  101. serializationObject.type = "VRDeviceOrientationCamera";
  102. }
  103. //special properties of specific cameras
  104. if (camera instanceof BABYLON.ArcRotateCamera || camera instanceof BABYLON.AnaglyphArcRotateCamera) {
  105. var arcCamera = camera;
  106. serializationObject.alpha = arcCamera.alpha;
  107. serializationObject.beta = arcCamera.beta;
  108. serializationObject.radius = arcCamera.radius;
  109. if (arcCamera.target && arcCamera.target.id) {
  110. serializationObject.lockedTargetId = arcCamera.target.id;
  111. }
  112. }
  113. else if (camera instanceof BABYLON.FollowCamera) {
  114. var followCam = camera;
  115. serializationObject.radius = followCam.radius;
  116. serializationObject.heightOffset = followCam.heightOffset;
  117. serializationObject.rotationOffset = followCam.rotationOffset;
  118. }
  119. else if (camera instanceof BABYLON.AnaglyphFreeCamera || camera instanceof BABYLON.AnaglyphArcRotateCamera) {
  120. //eye space is a private member and can only be access like this. Without changing the implementation this is the best way to get it.
  121. if (camera['_eyeSpace'] !== undefined) {
  122. serializationObject.eye_space = BABYLON.Tools.ToDegrees(camera['_eyeSpace']);
  123. }
  124. }
  125. //general properties that not all cameras have. The [] is due to typescript's type safety
  126. if (camera['speed'] !== undefined) {
  127. serializationObject.speed = camera['speed'];
  128. }
  129. if (camera['target'] && camera['target'] instanceof BABYLON.Vector3) {
  130. serializationObject.target = camera['target'].asArray();
  131. }
  132. // Target
  133. if (camera['rotation'] && camera['rotation'] instanceof BABYLON.Vector3) {
  134. serializationObject.rotation = camera['rotation'].asArray();
  135. }
  136. // Locked target
  137. if (camera['lockedTarget'] && camera['lockedTarget'].id) {
  138. serializationObject.lockedTargetId = camera['lockedTarget'].id;
  139. }
  140. serializationObject.checkCollisions = camera['checkCollisions'] || false;
  141. serializationObject.applyGravity = camera['applyGravity'] || false;
  142. if (camera['ellipsoid']) {
  143. serializationObject.ellipsoid = camera['ellipsoid'].asArray();
  144. }
  145. // Animations
  146. appendAnimations(camera, serializationObject);
  147. // Layer mask
  148. serializationObject.layerMask = camera.layerMask;
  149. return serializationObject;
  150. };
  151. var appendAnimations = function (source, destination) {
  152. if (source.animations) {
  153. destination.animations = [];
  154. for (var animationIndex = 0; animationIndex < source.animations.length; animationIndex++) {
  155. var animation = source.animations[animationIndex];
  156. destination.animations.push(serializeAnimation(animation));
  157. }
  158. }
  159. };
  160. var serializeAnimation = function (animation) {
  161. var serializationObject = {};
  162. serializationObject.name = animation.name;
  163. serializationObject.property = animation.targetProperty;
  164. serializationObject.framePerSecond = animation.framePerSecond;
  165. serializationObject.dataType = animation.dataType;
  166. serializationObject.loopBehavior = animation.loopMode;
  167. var dataType = animation.dataType;
  168. serializationObject.keys = [];
  169. var keys = animation.getKeys();
  170. for (var index = 0; index < keys.length; index++) {
  171. var animationKey = keys[index];
  172. var key = {};
  173. key.frame = animationKey.frame;
  174. switch (dataType) {
  175. case BABYLON.Animation.ANIMATIONTYPE_FLOAT:
  176. key.values = [animationKey.value];
  177. break;
  178. case BABYLON.Animation.ANIMATIONTYPE_QUATERNION:
  179. case BABYLON.Animation.ANIMATIONTYPE_MATRIX:
  180. case BABYLON.Animation.ANIMATIONTYPE_VECTOR3:
  181. key.values = animationKey.value.asArray();
  182. break;
  183. }
  184. serializationObject.keys.push(key);
  185. }
  186. return serializationObject;
  187. };
  188. var serializeMultiMaterial = function (material) {
  189. var serializationObject = {};
  190. serializationObject.name = material.name;
  191. serializationObject.id = material.id;
  192. serializationObject.tags = BABYLON.Tags.GetTags(material);
  193. serializationObject.materials = [];
  194. for (var matIndex = 0; matIndex < material.subMaterials.length; matIndex++) {
  195. var subMat = material.subMaterials[matIndex];
  196. if (subMat) {
  197. serializationObject.materials.push(subMat.id);
  198. }
  199. else {
  200. serializationObject.materials.push(null);
  201. }
  202. }
  203. return serializationObject;
  204. };
  205. var serializeMaterial = function (material) {
  206. var serializationObject = {};
  207. serializationObject.name = material.name;
  208. serializationObject.ambient = material.ambientColor.asArray();
  209. serializationObject.diffuse = material.diffuseColor.asArray();
  210. serializationObject.specular = material.specularColor.asArray();
  211. serializationObject.specularPower = material.specularPower;
  212. serializationObject.emissive = material.emissiveColor.asArray();
  213. serializationObject.alpha = material.alpha;
  214. serializationObject.id = material.id;
  215. serializationObject.tags = BABYLON.Tags.GetTags(material);
  216. serializationObject.backFaceCulling = material.backFaceCulling;
  217. if (material.diffuseTexture) {
  218. serializationObject.diffuseTexture = serializeTexture(material.diffuseTexture);
  219. }
  220. if (material.diffuseFresnelParameters) {
  221. serializationObject.diffuseFresnelParameters = serializeFresnelParameter(material.diffuseFresnelParameters);
  222. }
  223. if (material.ambientTexture) {
  224. serializationObject.ambientTexture = serializeTexture(material.ambientTexture);
  225. }
  226. if (material.opacityTexture) {
  227. serializationObject.opacityTexture = serializeTexture(material.opacityTexture);
  228. }
  229. if (material.opacityFresnelParameters) {
  230. serializationObject.opacityFresnelParameters = serializeFresnelParameter(material.opacityFresnelParameters);
  231. }
  232. if (material.reflectionTexture) {
  233. serializationObject.reflectionTexture = serializeTexture(material.reflectionTexture);
  234. }
  235. if (material.reflectionFresnelParameters) {
  236. serializationObject.reflectionFresnelParameters = serializeFresnelParameter(material.reflectionFresnelParameters);
  237. }
  238. if (material.emissiveTexture) {
  239. serializationObject.emissiveTexture = serializeTexture(material.emissiveTexture);
  240. }
  241. if (material.emissiveFresnelParameters) {
  242. serializationObject.emissiveFresnelParameters = serializeFresnelParameter(material.emissiveFresnelParameters);
  243. }
  244. if (material.specularTexture) {
  245. serializationObject.specularTexture = serializeTexture(material.specularTexture);
  246. }
  247. if (material.bumpTexture) {
  248. serializationObject.bumpTexture = serializeTexture(material.bumpTexture);
  249. }
  250. return serializationObject;
  251. };
  252. var serializeTexture = function (texture) {
  253. var serializationObject = {};
  254. if (!texture.name) {
  255. return null;
  256. }
  257. if (texture instanceof BABYLON.CubeTexture) {
  258. serializationObject.name = texture.name;
  259. serializationObject.hasAlpha = texture.hasAlpha;
  260. serializationObject.level = texture.level;
  261. serializationObject.coordinatesMode = texture.coordinatesMode;
  262. return serializationObject;
  263. }
  264. if (texture instanceof BABYLON.MirrorTexture) {
  265. var mirrorTexture = texture;
  266. serializationObject.renderTargetSize = mirrorTexture.getRenderSize();
  267. serializationObject.renderList = [];
  268. for (var index = 0; index < mirrorTexture.renderList.length; index++) {
  269. serializationObject.renderList.push(mirrorTexture.renderList[index].id);
  270. }
  271. serializationObject.mirrorPlane = mirrorTexture.mirrorPlane.asArray();
  272. }
  273. else if (texture instanceof BABYLON.RenderTargetTexture) {
  274. var renderTargetTexture = texture;
  275. serializationObject.renderTargetSize = renderTargetTexture.getRenderSize();
  276. serializationObject.renderList = [];
  277. for (index = 0; index < renderTargetTexture.renderList.length; index++) {
  278. serializationObject.renderList.push(renderTargetTexture.renderList[index].id);
  279. }
  280. }
  281. var regularTexture = texture;
  282. serializationObject.name = texture.name;
  283. serializationObject.hasAlpha = texture.hasAlpha;
  284. serializationObject.level = texture.level;
  285. serializationObject.coordinatesIndex = texture.coordinatesIndex;
  286. serializationObject.coordinatesMode = texture.coordinatesMode;
  287. serializationObject.uOffset = regularTexture.uOffset;
  288. serializationObject.vOffset = regularTexture.vOffset;
  289. serializationObject.uScale = regularTexture.uScale;
  290. serializationObject.vScale = regularTexture.vScale;
  291. serializationObject.uAng = regularTexture.uAng;
  292. serializationObject.vAng = regularTexture.vAng;
  293. serializationObject.wAng = regularTexture.wAng;
  294. serializationObject.wrapU = texture.wrapU;
  295. serializationObject.wrapV = texture.wrapV;
  296. // Animations
  297. appendAnimations(texture, serializationObject);
  298. return serializationObject;
  299. };
  300. var serializeSkeleton = function (skeleton) {
  301. var serializationObject = {};
  302. serializationObject.name = skeleton.name;
  303. serializationObject.id = skeleton.id;
  304. serializationObject.bones = [];
  305. for (var index = 0; index < skeleton.bones.length; index++) {
  306. var bone = skeleton.bones[index];
  307. var serializedBone = {
  308. parentBoneIndex: bone.getParent() ? skeleton.bones.indexOf(bone.getParent()) : -1,
  309. name: bone.name,
  310. matrix: bone.getLocalMatrix().toArray()
  311. };
  312. serializationObject.bones.push(serializedBone);
  313. if (bone.animations && bone.animations.length > 0) {
  314. serializedBone.animation = serializeAnimation(bone.animations[0]);
  315. }
  316. }
  317. return serializationObject;
  318. };
  319. var serializeParticleSystem = function (particleSystem) {
  320. var serializationObject = {};
  321. serializationObject.emitterId = particleSystem.emitter.id;
  322. serializationObject.capacity = particleSystem.getCapacity();
  323. if (particleSystem.particleTexture) {
  324. serializationObject.textureName = particleSystem.particleTexture.name;
  325. }
  326. serializationObject.minAngularSpeed = particleSystem.minAngularSpeed;
  327. serializationObject.maxAngularSpeed = particleSystem.maxAngularSpeed;
  328. serializationObject.minSize = particleSystem.minSize;
  329. serializationObject.maxSize = particleSystem.maxSize;
  330. serializationObject.minLifeTime = particleSystem.minLifeTime;
  331. serializationObject.maxLifeTime = particleSystem.maxLifeTime;
  332. serializationObject.emitRate = particleSystem.emitRate;
  333. serializationObject.minEmitBox = particleSystem.minEmitBox.asArray();
  334. serializationObject.maxEmitBox = particleSystem.maxEmitBox.asArray();
  335. serializationObject.gravity = particleSystem.gravity.asArray();
  336. serializationObject.direction1 = particleSystem.direction1.asArray();
  337. serializationObject.direction2 = particleSystem.direction2.asArray();
  338. serializationObject.color1 = particleSystem.color1.asArray();
  339. serializationObject.color2 = particleSystem.color2.asArray();
  340. serializationObject.colorDead = particleSystem.colorDead.asArray();
  341. serializationObject.updateSpeed = particleSystem.updateSpeed;
  342. serializationObject.targetStopDuration = particleSystem.targetStopDuration;
  343. serializationObject.textureMask = particleSystem.textureMask.asArray();
  344. serializationObject.blendMode = particleSystem.blendMode;
  345. return serializationObject;
  346. };
  347. var serializeLensFlareSystem = function (lensFlareSystem) {
  348. var serializationObject = {};
  349. serializationObject.emitterId = lensFlareSystem.getEmitter().id;
  350. serializationObject.borderLimit = lensFlareSystem.borderLimit;
  351. serializationObject.flares = [];
  352. for (var index = 0; index < lensFlareSystem.lensFlares.length; index++) {
  353. var flare = lensFlareSystem.lensFlares[index];
  354. serializationObject.flares.push({
  355. size: flare.size,
  356. position: flare.position,
  357. color: flare.color.asArray(),
  358. textureName: BABYLON.Tools.GetFilename(flare.texture.name)
  359. });
  360. }
  361. return serializationObject;
  362. };
  363. var serializeShadowGenerator = function (light) {
  364. var serializationObject = {};
  365. var shadowGenerator = light.getShadowGenerator();
  366. serializationObject.lightId = light.id;
  367. serializationObject.mapSize = shadowGenerator.getShadowMap().getRenderSize();
  368. serializationObject.useVarianceShadowMap = shadowGenerator.useVarianceShadowMap;
  369. serializationObject.usePoissonSampling = shadowGenerator.usePoissonSampling;
  370. serializationObject.renderList = [];
  371. for (var meshIndex = 0; meshIndex < shadowGenerator.getShadowMap().renderList.length; meshIndex++) {
  372. var mesh = shadowGenerator.getShadowMap().renderList[meshIndex];
  373. serializationObject.renderList.push(mesh.id);
  374. }
  375. return serializationObject;
  376. };
  377. var serializedGeometries = [];
  378. var serializeGeometry = function (geometry, serializationGeometries) {
  379. if (serializedGeometries[geometry.id]) {
  380. return;
  381. }
  382. if (geometry instanceof BABYLON.Geometry.Primitives.Box) {
  383. serializationGeometries.boxes.push(serializeBox(geometry));
  384. }
  385. else if (geometry instanceof BABYLON.Geometry.Primitives.Sphere) {
  386. serializationGeometries.spheres.push(serializeSphere(geometry));
  387. }
  388. else if (geometry instanceof BABYLON.Geometry.Primitives.Cylinder) {
  389. serializationGeometries.cylinders.push(serializeCylinder(geometry));
  390. }
  391. else if (geometry instanceof BABYLON.Geometry.Primitives.Torus) {
  392. serializationGeometries.toruses.push(serializeTorus(geometry));
  393. }
  394. else if (geometry instanceof BABYLON.Geometry.Primitives.Ground) {
  395. serializationGeometries.grounds.push(serializeGround(geometry));
  396. }
  397. else if (geometry instanceof BABYLON.Geometry.Primitives.Plane) {
  398. serializationGeometries.planes.push(serializePlane(geometry));
  399. }
  400. else if (geometry instanceof BABYLON.Geometry.Primitives.TorusKnot) {
  401. serializationGeometries.torusKnots.push(serializeTorusKnot(geometry));
  402. }
  403. else if (geometry instanceof BABYLON.Geometry.Primitives._Primitive) {
  404. throw new Error("Unknow primitive type");
  405. }
  406. else {
  407. serializationGeometries.vertexData.push(serializeVertexData(geometry));
  408. }
  409. serializedGeometries[geometry.id] = true;
  410. };
  411. var serializeGeometryBase = function (geometry) {
  412. var serializationObject = {};
  413. serializationObject.id = geometry.id;
  414. if (BABYLON.Tags.HasTags(geometry)) {
  415. serializationObject.tags = BABYLON.Tags.GetTags(geometry);
  416. }
  417. return serializationObject;
  418. };
  419. var serializeVertexData = function (vertexData) {
  420. var serializationObject = serializeGeometryBase(vertexData);
  421. if (vertexData.isVerticesDataPresent(BABYLON.VertexBuffer.PositionKind)) {
  422. serializationObject.positions = vertexData.getVerticesData(BABYLON.VertexBuffer.PositionKind);
  423. }
  424. if (vertexData.isVerticesDataPresent(BABYLON.VertexBuffer.NormalKind)) {
  425. serializationObject.normals = vertexData.getVerticesData(BABYLON.VertexBuffer.NormalKind);
  426. }
  427. if (vertexData.isVerticesDataPresent(BABYLON.VertexBuffer.UVKind)) {
  428. serializationObject.uvs = vertexData.getVerticesData(BABYLON.VertexBuffer.UVKind);
  429. }
  430. if (vertexData.isVerticesDataPresent(BABYLON.VertexBuffer.UV2Kind)) {
  431. serializationObject.uvs2 = vertexData.getVerticesData(BABYLON.VertexBuffer.UV2Kind);
  432. }
  433. if (vertexData.isVerticesDataPresent(BABYLON.VertexBuffer.ColorKind)) {
  434. serializationObject.colors = vertexData.getVerticesData(BABYLON.VertexBuffer.ColorKind);
  435. }
  436. if (vertexData.isVerticesDataPresent(BABYLON.VertexBuffer.MatricesIndicesKind)) {
  437. serializationObject.matricesIndices = vertexData.getVerticesData(BABYLON.VertexBuffer.MatricesIndicesKind);
  438. serializationObject.matricesIndices._isExpanded = true;
  439. }
  440. if (vertexData.isVerticesDataPresent(BABYLON.VertexBuffer.MatricesWeightsKind)) {
  441. serializationObject.matricesWeights = vertexData.getVerticesData(BABYLON.VertexBuffer.MatricesWeightsKind);
  442. }
  443. serializationObject.indices = vertexData.getIndices();
  444. return serializationObject;
  445. };
  446. var serializePrimitive = function (primitive) {
  447. var serializationObject = serializeGeometryBase(primitive);
  448. serializationObject.canBeRegenerated = primitive.canBeRegenerated();
  449. return serializationObject;
  450. };
  451. var serializeBox = function (box) {
  452. var serializationObject = serializePrimitive(box);
  453. serializationObject.size = box.size;
  454. return serializationObject;
  455. };
  456. var serializeSphere = function (sphere) {
  457. var serializationObject = serializePrimitive(sphere);
  458. serializationObject.segments = sphere.segments;
  459. serializationObject.diameter = sphere.diameter;
  460. return serializationObject;
  461. };
  462. var serializeCylinder = function (cylinder) {
  463. var serializationObject = serializePrimitive(cylinder);
  464. serializationObject.height = cylinder.height;
  465. serializationObject.diameterTop = cylinder.diameterTop;
  466. serializationObject.diameterBottom = cylinder.diameterBottom;
  467. serializationObject.tessellation = cylinder.tessellation;
  468. return serializationObject;
  469. };
  470. var serializeTorus = function (torus) {
  471. var serializationObject = serializePrimitive(torus);
  472. serializationObject.diameter = torus.diameter;
  473. serializationObject.thickness = torus.thickness;
  474. serializationObject.tessellation = torus.tessellation;
  475. return serializationObject;
  476. };
  477. var serializeGround = function (ground) {
  478. var serializationObject = serializePrimitive(ground);
  479. serializationObject.width = ground.width;
  480. serializationObject.height = ground.height;
  481. serializationObject.subdivisions = ground.subdivisions;
  482. return serializationObject;
  483. };
  484. var serializePlane = function (plane) {
  485. var serializationObject = serializePrimitive(plane);
  486. serializationObject.size = plane.size;
  487. return serializationObject;
  488. };
  489. var serializeTorusKnot = function (torusKnot) {
  490. var serializationObject = serializePrimitive(torusKnot);
  491. serializationObject.radius = torusKnot.radius;
  492. serializationObject.tube = torusKnot.tube;
  493. serializationObject.radialSegments = torusKnot.radialSegments;
  494. serializationObject.tubularSegments = torusKnot.tubularSegments;
  495. serializationObject.p = torusKnot.p;
  496. serializationObject.q = torusKnot.q;
  497. return serializationObject;
  498. };
  499. var serializeMesh = function (mesh, serializationScene) {
  500. var serializationObject = {};
  501. serializationObject.name = mesh.name;
  502. serializationObject.id = mesh.id;
  503. if (BABYLON.Tags.HasTags(mesh)) {
  504. serializationObject.tags = BABYLON.Tags.GetTags(mesh);
  505. }
  506. serializationObject.position = mesh.position.asArray();
  507. if (mesh.rotationQuaternion) {
  508. serializationObject.rotationQuaternion = mesh.rotationQuaternion.asArray();
  509. }
  510. else if (mesh.rotation) {
  511. serializationObject.rotation = mesh.rotation.asArray();
  512. }
  513. serializationObject.scaling = mesh.scaling.asArray();
  514. serializationObject.localMatrix = mesh.getPivotMatrix().asArray();
  515. serializationObject.isEnabled = mesh.isEnabled();
  516. serializationObject.isVisible = mesh.isVisible;
  517. serializationObject.infiniteDistance = mesh.infiniteDistance;
  518. serializationObject.pickable = mesh.isPickable;
  519. serializationObject.receiveShadows = mesh.receiveShadows;
  520. serializationObject.billboardMode = mesh.billboardMode;
  521. serializationObject.visibility = mesh.visibility;
  522. serializationObject.checkCollisions = mesh.checkCollisions;
  523. // Parent
  524. if (mesh.parent) {
  525. serializationObject.parentId = mesh.parent.id;
  526. }
  527. // Geometry
  528. var geometry = mesh._geometry;
  529. if (geometry) {
  530. var geometryId = geometry.id;
  531. serializationObject.geometryId = geometryId;
  532. if (!mesh.getScene().getGeometryByID(geometryId)) {
  533. // geometry was in the memory but not added to the scene, nevertheless it's better to serialize too be able to reload the mesh with its geometry
  534. serializeGeometry(geometry, serializationScene.geometries);
  535. }
  536. // SubMeshes
  537. serializationObject.subMeshes = [];
  538. for (var subIndex = 0; subIndex < mesh.subMeshes.length; subIndex++) {
  539. var subMesh = mesh.subMeshes[subIndex];
  540. serializationObject.subMeshes.push({
  541. materialIndex: subMesh.materialIndex,
  542. verticesStart: subMesh.verticesStart,
  543. verticesCount: subMesh.verticesCount,
  544. indexStart: subMesh.indexStart,
  545. indexCount: subMesh.indexCount
  546. });
  547. }
  548. }
  549. // Material
  550. if (mesh.material) {
  551. serializationObject.materialId = mesh.material.id;
  552. }
  553. else {
  554. mesh.material = null;
  555. }
  556. // Skeleton
  557. if (mesh.skeleton) {
  558. serializationObject.skeletonId = mesh.skeleton.id;
  559. }
  560. // Physics
  561. if (mesh.getPhysicsImpostor() !== BABYLON.PhysicsEngine.NoImpostor) {
  562. serializationObject.physicsMass = mesh.getPhysicsMass();
  563. serializationObject.physicsFriction = mesh.getPhysicsFriction();
  564. serializationObject.physicsRestitution = mesh.getPhysicsRestitution();
  565. switch (mesh.getPhysicsImpostor()) {
  566. case BABYLON.PhysicsEngine.BoxImpostor:
  567. serializationObject.physicsImpostor = 1;
  568. break;
  569. case BABYLON.PhysicsEngine.SphereImpostor:
  570. serializationObject.physicsImpostor = 2;
  571. break;
  572. }
  573. }
  574. // Instances
  575. serializationObject.instances = [];
  576. for (var index = 0; index < mesh.instances.length; index++) {
  577. var instance = mesh.instances[index];
  578. var serializationInstance = {
  579. name: instance.name,
  580. position: instance.position,
  581. rotation: instance.rotation,
  582. rotationQuaternion: instance.rotationQuaternion,
  583. scaling: instance.scaling
  584. };
  585. serializationObject.instances.push(serializationInstance);
  586. // Animations
  587. appendAnimations(instance, serializationInstance);
  588. }
  589. // Animations
  590. appendAnimations(mesh, serializationObject);
  591. // Layer mask
  592. serializationObject.layerMask = mesh.layerMask;
  593. return serializationObject;
  594. };
  595. var SceneSerializer = (function () {
  596. function SceneSerializer() {
  597. }
  598. SceneSerializer.Serialize = function (scene) {
  599. var serializationObject = {};
  600. // Scene
  601. serializationObject.useDelayedTextureLoading = scene.useDelayedTextureLoading;
  602. serializationObject.autoClear = scene.autoClear;
  603. serializationObject.clearColor = scene.clearColor.asArray();
  604. serializationObject.ambientColor = scene.ambientColor.asArray();
  605. serializationObject.gravity = scene.gravity.asArray();
  606. // Fog
  607. if (scene.fogMode && scene.fogMode !== 0) {
  608. serializationObject.fogMode = scene.fogMode;
  609. serializationObject.fogColor = scene.fogColor.asArray();
  610. serializationObject.fogStart = scene.fogStart;
  611. serializationObject.fogEnd = scene.fogEnd;
  612. serializationObject.fogDensity = scene.fogDensity;
  613. }
  614. // Lights
  615. serializationObject.lights = [];
  616. for (var index = 0; index < scene.lights.length; index++) {
  617. var light = scene.lights[index];
  618. serializationObject.lights.push(serializeLight(light));
  619. }
  620. // Cameras
  621. serializationObject.cameras = [];
  622. for (index = 0; index < scene.cameras.length; index++) {
  623. var camera = scene.cameras[index];
  624. serializationObject.cameras.push(serializeCamera(camera));
  625. }
  626. if (scene.activeCamera) {
  627. serializationObject.activeCameraID = scene.activeCamera.id;
  628. }
  629. // Materials
  630. serializationObject.materials = [];
  631. serializationObject.multiMaterials = [];
  632. for (index = 0; index < scene.materials.length; index++) {
  633. var material = scene.materials[index];
  634. if (material instanceof BABYLON.StandardMaterial) {
  635. serializationObject.materials.push(serializeMaterial(material));
  636. }
  637. else if (material instanceof BABYLON.MultiMaterial) {
  638. serializationObject.multiMaterials.push(serializeMultiMaterial(material));
  639. }
  640. }
  641. // Skeletons
  642. serializationObject.skeletons = [];
  643. for (index = 0; index < scene.skeletons.length; index++) {
  644. serializationObject.skeletons.push(serializeSkeleton(scene.skeletons[index]));
  645. }
  646. // Geometries
  647. serializationObject.geometries = {};
  648. serializationObject.geometries.boxes = [];
  649. serializationObject.geometries.spheres = [];
  650. serializationObject.geometries.cylinders = [];
  651. serializationObject.geometries.toruses = [];
  652. serializationObject.geometries.grounds = [];
  653. serializationObject.geometries.planes = [];
  654. serializationObject.geometries.torusKnots = [];
  655. serializationObject.geometries.vertexData = [];
  656. serializedGeometries = [];
  657. var geometries = scene.getGeometries();
  658. for (var index = 0; index < geometries.length; index++) {
  659. var geometry = geometries[index];
  660. if (geometry.isReady()) {
  661. serializeGeometry(geometry, serializationObject.geometries);
  662. }
  663. }
  664. // Meshes
  665. serializationObject.meshes = [];
  666. for (index = 0; index < scene.meshes.length; index++) {
  667. var abstractMesh = scene.meshes[index];
  668. if (abstractMesh instanceof BABYLON.Mesh) {
  669. var mesh = abstractMesh;
  670. if (mesh.delayLoadState === BABYLON.Engine.DELAYLOADSTATE_LOADED || mesh.delayLoadState === BABYLON.Engine.DELAYLOADSTATE_NONE) {
  671. serializationObject.meshes.push(serializeMesh(mesh, serializationObject));
  672. }
  673. }
  674. }
  675. // Particles Systems
  676. serializationObject.particleSystems = [];
  677. for (index = 0; index < scene.particleSystems.length; index++) {
  678. serializationObject.particleSystems.push(serializeParticleSystem(scene.particleSystems[index]));
  679. }
  680. // Lens flares
  681. serializationObject.lensFlareSystems = [];
  682. for (index = 0; index < scene.lensFlareSystems.length; index++) {
  683. serializationObject.lensFlareSystems.push(serializeLensFlareSystem(scene.lensFlareSystems[index]));
  684. }
  685. // Shadows
  686. serializationObject.shadowGenerators = [];
  687. for (index = 0; index < scene.lights.length; index++) {
  688. light = scene.lights[index];
  689. if (light.getShadowGenerator()) {
  690. serializationObject.shadowGenerators.push(serializeShadowGenerator(light));
  691. }
  692. }
  693. return serializationObject;
  694. };
  695. return SceneSerializer;
  696. })();
  697. BABYLON.SceneSerializer = SceneSerializer;
  698. })(BABYLON || (BABYLON = {}));
  699. //# sourceMappingURL=babylon.sceneSerializer.js.map