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- <!DOCTYPE html>
- <html xmlns="http://www.w3.org/1999/xhtml">
- <head>
- <title>Babylon Engine for HTML5</title>
- <script>
- (function (i, s, o, g, r, a, m) {
- i['GoogleAnalyticsObject'] = r; i[r] = i[r] || function () {
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- })(window, document, 'script', '//www.google-analytics.com/analytics.js', 'ga');
- ga('create', 'UA-41767310-1', 'babylonjs.com');
- ga('send', 'pageview');
- </script>
- <link href="index.css" rel="stylesheet" />
- <script src="hand.js"></script>
- <!--<script src="Babylon/Tools/babylon.math.js"></script>
- <script src="Babylon/Tools/babylon.tools.js"></script>
- <script src="Babylon/babylon.engine.js"></script>
- <script src="Babylon/Culling/babylon.boundingSphere.js"></script>
- <script src="Babylon/Culling/babylon.boundingBox.js"></script>
- <script src="Babylon/Culling/babylon.boundingInfo.js"></script>
- <script src="Babylon/Lights/babylon.light.js"></script>
- <script src="Babylon/Lights/babylon.pointLight.js"></script>
- <script src="Babylon/Lights/babylon.spotLight.js"></script>
- <script src="Babylon/Lights/babylon.hemisphericLight.js"></script>
- <script src="Babylon/Lights/babylon.directionalLight.js"></script>
- <script src="Babylon/Collisions/babylon.collisionPlane.js"></script>
- <script src="Babylon/Collisions/babylon.collider.js"></script>
- <script src="Babylon/Cameras/babylon.camera.js"></script>
- <script src="Babylon/Cameras/babylon.freeCamera.js"></script>
- <script src="Babylon/Cameras/babylon.touchCamera.js"></script>
- <script src="Babylon/Cameras/babylon.arcRotateCamera.js"></script>
- <script src="Babylon/babylon.scene.js"></script>
- <script src="Babylon/Mesh/babylon.mesh.js"></script>
- <script src="Babylon/Mesh/babylon.subMesh.js"></script>
- <script src="Babylon/Materials/textures/babylon.baseTexture.js"></script>
- <script src="Babylon/Materials/textures/babylon.texture.js"></script>
- <script src="Babylon/Materials/textures/babylon.cubeTexture.js"></script>
- <script src="Babylon/Materials/textures/babylon.renderTargetTexture.js"></script>
- <script src="Babylon/Materials/textures/babylon.mirrorTexture.js"></script>
- <script src="Babylon/Materials/textures/babylon.dynamicTexture.js"></script>
- <script src="Babylon/Materials/textures/babylon.videoTexture.js"></script>
- <script src="Babylon/Materials/babylon.effect.js"></script>
- <script src="Babylon/Materials/babylon.material.js"></script>
- <script src="Babylon/Materials/babylon.standardMaterial.js"></script>
- <script src="Babylon/Materials/babylon.multiMaterial.js"></script>
- <script src="Babylon/Tools/babylon.sceneLoader.js"></script>
- <script src="Babylon/Sprites/babylon.spriteManager.js"></script>
- <script src="Babylon/Sprites/babylon.sprite.js"></script>
- <script src="Babylon/Layer/babylon.layer.js"></script>
- <script src="Babylon/Particles/babylon.particle.js"></script>
- <script src="Babylon/Particles/babylon.particleSystem.js"></script>
- <script src="Babylon/Animations/babylon.animation.js"></script>
- <script src="Babylon/Animations/babylon.animatable.js"></script>-->
- <script src="babylon.js"></script>
- <script src="Scenes/Customs/test.js"></script>
- <script src="Scenes/Customs/lights_test.js"></script>
- <script src="Scenes/Customs/bump_test.js"></script>
- <script src="Scenes/Customs/fog_test.js"></script>
- <script src="Scenes/Customs/multimat.js"></script>
- <script src="Scenes/Customs/heightMap_test.js"></script>
- <script src="index.js"></script>
- </head>
- <body onload="onload();">
- <div id="rootDiv">
- <div id="screen1">
- <div id="menuPanel">
- <br />
- <div id="title3">
- * Warning: <i>IE11 WebGL</i> support is still in <b>preview stage</b> and some rendering may be incorrect *<br />
- </div>
- <div id="itemsContainer">
- <div class="header">
- DEMOS
- </div>
- <div id="items"></div>
- <div class="header">
- <br/>
- FEATURES TESTS
- </div>
- <div id="testItems"></div>
- </div>
- </div>
- <img id="back" src="Assets/BandeauEmbleme.png" />
- <img id="mainTitle" src="Assets/Logo.png" />
- <div id="gradient"></div>
- <div id="title0">WEBGL.</div>
- <div id="title1">SIMPLE.</div>
- <div id="title2">POWERFUL.</div>
- <div id="downloadText">DOWNLOAD</div>
- <a href="https://github.com/BabylonJS/Babylon.js">
- <img id="downloadLink" src="Assets/BtnDownload.png" class="button" />
- </a>
- <div id="aboutText">ABOUT</div>
- <img id="aboutLink" src="Assets/BtnAbout.png" class="button" />
- </div>
- <div id="aboutPanel">
- <div id="aboutParagraph">
- <h1>Credits</h1>
- <p>
- <i>3D engine:</i> David <b>CATUHE</b> (<a href="http://www.twitter.com/@deltakosh">@deltakosh</a>)<br />
- <i>Scenes:</i> Michel <b>ROUSSEAU</b> (<a href="http://www.twitter.com/@rousseau_michel">@rousseau_michel</a>)<br />
- <i>Game FX:</i> Pierre <b>LAGARDE</b> (<a href="http://www.twitter.com/@pierlag">@pierlag</a>)<br />
- <i>Game FX:</i> Sébastien <b>PERTUS</b> (<a href="http://www.twitter.com/@sebastienpertus">@sebastienpertus</a>)<br />
- <i>Game FX:</i> David <b>ROUSSET</b> (<a href="http://www.twitter.com/@davrous">@davrous</a>)<br />
- </p>
- <h1>About babylon.js</h1>
- <p>
- Babylon.js is a <b>webgl</b> / <b>javascript</b> 3D engine.
- It supports the following features:
- <ul>
- <li>Complete scene graph with lights, cameras, materials and meshes</li>
- <li>
- Standard material is a <b>per pixel</b> material that supports:
- <ul>
- <li>Diffuse lightning and texture</li>
- <li>Ambient lightning and texture</li>
- <li>Specular lightning</li>
- <li>Opacity texture</li>
- <li>Reflection texture (Spheric, planar, cubic and projection)</li>
- <li><b>Mirror texture</b></li>
- <li><b>Emissive texture</b></li>
- <li><b>Specular texture</b></li>
- <li><b>Bump texture</b></li>
- <li>Up to 4 lights (points, directionals, spots, hemispherics)</li>
- </ul>
- </li>
- <li>Render target textures</li>
- <li>Dynamic textures (canvas)</li>
- <li>Video textures</li>
- <li>Custom materials</li>
- <li>Alpha blending</li>
- <li>Alpha testing</li>
- <li>Billboarding</li>
- <li>Scene picking</li>
- <li><b>Collisions engine</b></li>
- <li>
- Cameras:
- <ul>
- <li>Arc rotate camera</li>
- <li>Free camera</li>
- <li><b>Touch camera</b></li>
- </ul>
- </li>
- <li>Frustum clipping</li>
- <li>Sub-meshes clipping</li>
- <li><b>Fullscreen mode</b></li>
- <li>
- Babylon file format is a JSON file that can be produced from:
- <ul>
- <li>.OBJ</li>
- <li>.FBX</li>
- <li>.MXB</li>
- <li>Blender</li>
- </ul>
- </li>
- <li>Hardware scaling</li>
- <li>Antialiasing</li>
- <li><b>Particles Systems</b></li>
- <li>Mesh cloning</li>
- <li><b>Animations engine</b></li>
- <li>Sprites and 2D layers</li>
- <li>Fog</li>
- <li>Skybox</li>
- <li>Dynamic meshes</li>
- <li>Height maps</li>
- </ul>
- </p>
- </div>
- </div>
- <div id="opacityMask" class="hidden"></div>
- <div id="renderZone" class="movedRight">
- <canvas id="renderCanvas"></canvas>
- <div id="fps"></div>
- <div id="stats"></div>
- <div id="status"></div>
- <div id="controlPanel">
- <div id="controlsZone">
- <div id="leftPart">
- <p>
- <input type="checkbox" id="wireframe" />Wireframe
- </p>
- <p>
- <input type="checkbox" id="enableStats" checked="true" />Statistics<br />
- </p>
- <p>
- <input type="checkbox" id="collisions" checked="true" />Collisions<br />
- </p>
- <p>
- <button id="fullscreen">Switch fullscreen mode</button>
- </p>
- </div>
- <div id="rightPart">
- <p>
- Hardware scaling:
- <select id="hardwareScalingLevel">
- <option>1</option>
- <option>2</option>
- <option>3</option>
- <option>4</option>
- </select>
- </p>
- <p>
- <button id="touchCamera">Switch to touch camera</button>
- </p>
- <p id="extensions"></p>
- </div>
- </div>
- <div class="tag">Control panel</div>
- <div class="tag" id="clickableTag"></div>
- </div>
- </div>
- <div id="notSupported" class="hidden">Sorry but your browser does not support WebGL...</div>
- <div id="loadingBack" class="loadingBack"></div>
- <div id="loadingText" class="loadingText"></div>
- </div>
- </body>
- </html>
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