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- module BABYLON {
- export class TargetCamera extends Camera {
- public cameraDirection = new Vector3(0, 0, 0);
- public cameraRotation = new Vector2(0, 0);
- @serializeAsVector3()
- public rotation = new Vector3(0, 0, 0);
- @serialize()
- public speed = 2.0;
- public noRotationConstraint = false;
- @serializeAsMeshReference("lockedTargetId")
- public lockedTarget = null;
- public _currentTarget = Vector3.Zero();
- public _viewMatrix = Matrix.Zero();
- public _camMatrix = Matrix.Zero();
- public _cameraTransformMatrix = Matrix.Zero();
- public _cameraRotationMatrix = Matrix.Zero();
- private _rigCamTransformMatrix: Matrix;
- public _referencePoint = new Vector3(0, 0, 1);
- public _transformedReferencePoint = Vector3.Zero();
- public _lookAtTemp = Matrix.Zero();
- public _tempMatrix = Matrix.Zero();
- public _reset: () => void;
- constructor(name: string, position: Vector3, scene: Scene) {
- super(name, position, scene);
- }
- public getFrontPosition(distance: number): Vector3 {
- var direction = this.getTarget().subtract(this.position);
- direction.normalize();
- direction.scaleInPlace(distance);
- return this.globalPosition.add(direction);
- }
- public _getLockedTargetPosition(): Vector3 {
- if (!this.lockedTarget) {
- return null;
- }
- return this.lockedTarget.position || this.lockedTarget;
- }
- // Cache
- public _initCache() {
- super._initCache();
- this._cache.lockedTarget = new Vector3(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE);
- this._cache.rotation = new Vector3(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE);
- }
- public _updateCache(ignoreParentClass?: boolean): void {
- if (!ignoreParentClass) {
- super._updateCache();
- }
- var lockedTargetPosition = this._getLockedTargetPosition();
- if (!lockedTargetPosition) {
- this._cache.lockedTarget = null;
- }
- else {
- if (!this._cache.lockedTarget) {
- this._cache.lockedTarget = lockedTargetPosition.clone();
- }
- else {
- this._cache.lockedTarget.copyFrom(lockedTargetPosition);
- }
- }
- this._cache.rotation.copyFrom(this.rotation);
- }
- // Synchronized
- public _isSynchronizedViewMatrix(): boolean {
- if (!super._isSynchronizedViewMatrix()) {
- return false;
- }
- var lockedTargetPosition = this._getLockedTargetPosition();
- return (this._cache.lockedTarget ? this._cache.lockedTarget.equals(lockedTargetPosition) : !lockedTargetPosition)
- && this._cache.rotation.equals(this.rotation);
- }
- // Methods
- public _computeLocalCameraSpeed(): number {
- var engine = this.getEngine();
- return this.speed * ((engine.getDeltaTime() / (engine.getFps() * 10.0)));
- }
- // Target
- public setTarget(target: Vector3): void {
- this.upVector.normalize();
- Matrix.LookAtLHToRef(this.position, target, this.upVector, this._camMatrix);
- this._camMatrix.invert();
- this.rotation.x = Math.atan(this._camMatrix.m[6] / this._camMatrix.m[10]);
- var vDir = target.subtract(this.position);
- if (vDir.x >= 0.0) {
- this.rotation.y = (-Math.atan(vDir.z / vDir.x) + Math.PI / 2.0);
- } else {
- this.rotation.y = (-Math.atan(vDir.z / vDir.x) - Math.PI / 2.0);
- }
- this.rotation.z = -Math.acos(Vector3.Dot(new Vector3(0, 1.0, 0), this.upVector));
- if (isNaN(this.rotation.x)) {
- this.rotation.x = 0;
- }
- if (isNaN(this.rotation.y)) {
- this.rotation.y = 0;
- }
- if (isNaN(this.rotation.z)) {
- this.rotation.z = 0;
- }
- }
- public getTarget(): Vector3 {
- return this._currentTarget;
- }
- public _decideIfNeedsToMove(): boolean {
- return Math.abs(this.cameraDirection.x) > 0 || Math.abs(this.cameraDirection.y) > 0 || Math.abs(this.cameraDirection.z) > 0;
- }
- public _updatePosition(): void {
- this.position.addInPlace(this.cameraDirection);
- }
- public _checkInputs(): void {
- var needToMove = this._decideIfNeedsToMove();
- var needToRotate = Math.abs(this.cameraRotation.x) > 0 || Math.abs(this.cameraRotation.y) > 0;
- // Move
- if (needToMove) {
- this._updatePosition();
- }
- // Rotate
- if (needToRotate) {
- this.rotation.x += this.cameraRotation.x;
- this.rotation.y += this.cameraRotation.y;
- if (!this.noRotationConstraint) {
- var limit = (Math.PI / 2) * 0.95;
- if (this.rotation.x > limit)
- this.rotation.x = limit;
- if (this.rotation.x < -limit)
- this.rotation.x = -limit;
- }
- }
- // Inertia
- if (needToMove) {
- if (Math.abs(this.cameraDirection.x) < Epsilon) {
- this.cameraDirection.x = 0;
- }
- if (Math.abs(this.cameraDirection.y) < Epsilon) {
- this.cameraDirection.y = 0;
- }
- if (Math.abs(this.cameraDirection.z) < Epsilon) {
- this.cameraDirection.z = 0;
- }
- this.cameraDirection.scaleInPlace(this.inertia);
- }
- if (needToRotate) {
- if (Math.abs(this.cameraRotation.x) < Epsilon) {
- this.cameraRotation.x = 0;
- }
- if (Math.abs(this.cameraRotation.y) < Epsilon) {
- this.cameraRotation.y = 0;
- }
- this.cameraRotation.scaleInPlace(this.inertia);
- }
- super._checkInputs();
- }
- public _getViewMatrix(): Matrix {
- if (!this.lockedTarget) {
- // Compute
- if (this.upVector.x !== 0 || this.upVector.y !== 1.0 || this.upVector.z !== 0) {
- Matrix.LookAtLHToRef(Vector3.Zero(), this._referencePoint, this.upVector, this._lookAtTemp);
- Matrix.RotationYawPitchRollToRef(this.rotation.y, this.rotation.x, this.rotation.z, this._cameraRotationMatrix);
- this._lookAtTemp.multiplyToRef(this._cameraRotationMatrix, this._tempMatrix);
- this._lookAtTemp.invert();
- this._tempMatrix.multiplyToRef(this._lookAtTemp, this._cameraRotationMatrix);
- } else {
- Matrix.RotationYawPitchRollToRef(this.rotation.y, this.rotation.x, this.rotation.z, this._cameraRotationMatrix);
- }
- Vector3.TransformCoordinatesToRef(this._referencePoint, this._cameraRotationMatrix, this._transformedReferencePoint);
- // Computing target and final matrix
- this.position.addToRef(this._transformedReferencePoint, this._currentTarget);
- } else {
- this._currentTarget.copyFrom(this._getLockedTargetPosition());
- }
- Matrix.LookAtLHToRef(this.position, this._currentTarget, this.upVector, this._viewMatrix);
- return this._viewMatrix;
- }
- public _getVRViewMatrix(): Matrix {
- Matrix.RotationYawPitchRollToRef(this.rotation.y, this.rotation.x, this.rotation.z, this._cameraRotationMatrix);
- Vector3.TransformCoordinatesToRef(this._referencePoint, this._cameraRotationMatrix, this._transformedReferencePoint);
- Vector3.TransformNormalToRef(this.upVector, this._cameraRotationMatrix, this._cameraRigParams.vrActualUp);
- // Computing target and final matrix
- this.position.addToRef(this._transformedReferencePoint, this._currentTarget);
- Matrix.LookAtLHToRef(this.position, this._currentTarget, this._cameraRigParams.vrActualUp, this._cameraRigParams.vrWorkMatrix);
- this._cameraRigParams.vrWorkMatrix.multiplyToRef(this._cameraRigParams.vrPreViewMatrix, this._viewMatrix);
- return this._viewMatrix;
- }
-
- /**
- * @override
- * Override Camera.createRigCamera
- */
- public createRigCamera(name: string, cameraIndex: number): Camera {
- if (this.cameraRigMode !== Camera.RIG_MODE_NONE) {
- var rigCamera = new TargetCamera(name, this.position.clone(), this.getScene());
- if (this.cameraRigMode === Camera.RIG_MODE_VR) {
- rigCamera._cameraRigParams = {};
- rigCamera._cameraRigParams.vrActualUp = new Vector3(0, 0, 0);
- rigCamera._getViewMatrix = rigCamera._getVRViewMatrix;
- }
- return rigCamera;
- }
- return null;
- }
-
- /**
- * @override
- * Override Camera._updateRigCameras
- */
- public _updateRigCameras() {
- switch (this.cameraRigMode) {
- case Camera.RIG_MODE_STEREOSCOPIC_ANAGLYPH:
- case Camera.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL:
- case Camera.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED:
- case Camera.RIG_MODE_STEREOSCOPIC_OVERUNDER:
- case Camera.RIG_MODE_VR:
- var camLeft = <TargetCamera>this._rigCameras[0];
- var camRight = <TargetCamera>this._rigCameras[1];
- if (this.cameraRigMode === Camera.RIG_MODE_VR) {
- camLeft.rotation.x = camRight.rotation.x = this.rotation.x;
- camLeft.rotation.y = camRight.rotation.y = this.rotation.y;
- camLeft.rotation.z = camRight.rotation.z = this.rotation.z;
- camLeft.position.copyFrom(this.position);
- camRight.position.copyFrom(this.position);
- } else {
- //provisionnaly using _cameraRigParams.stereoHalfAngle instead of calculations based on _cameraRigParams.interaxialDistance:
- this._getRigCamPosition(-this._cameraRigParams.stereoHalfAngle, camLeft.position);
- this._getRigCamPosition(this._cameraRigParams.stereoHalfAngle, camRight.position);
- camLeft.setTarget(this.getTarget());
- camRight.setTarget(this.getTarget());
- }
- break;
- }
- super._updateRigCameras();
- }
- private _getRigCamPosition(halfSpace: number, result: Vector3) {
- if (!this._rigCamTransformMatrix) {
- this._rigCamTransformMatrix = new Matrix();
- }
- var target = this.getTarget();
- Matrix.Translation(-target.x, -target.y, -target.z).multiplyToRef(Matrix.RotationY(halfSpace), this._rigCamTransformMatrix);
- this._rigCamTransformMatrix = this._rigCamTransformMatrix.multiply(Matrix.Translation(target.x, target.y, target.z));
- Vector3.TransformCoordinatesToRef(this.position, this._rigCamTransformMatrix, result);
- }
- public getTypeName(): string {
- return "TargetCamera";
- }
- }
- }
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