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- module BABYLON {
- export interface Scene {
- /** @hidden */
- _pointerOverSprite: Nullable<Sprite>;
- /** @hidden */
- _pickedDownSprite: Nullable<Sprite>;
- /** @hidden */
- _tempSpritePickingRay: Nullable<Ray>;
- /**
- * All of the sprite managers added to this scene
- * @see http://doc.babylonjs.com/babylon101/sprites
- */
- spriteManagers: Array<ISpriteManager>;
- /**
- * An event triggered when sprites rendering is about to start
- * Note: This event can be trigger more than once per frame (because sprites can be rendered by render target textures as well)
- */
- onBeforeSpritesRenderingObservable: Observable<Scene>;
- /**
- * An event triggered when sprites rendering is done
- * Note: This event can be trigger more than once per frame (because sprites can be rendered by render target textures as well)
- */
- onAfterSpritesRenderingObservable: Observable<Scene>;
- /** @hidden */
- _internalPickSprites(ray: Ray, predicate?: (sprite: Sprite) => boolean, fastCheck?: boolean, camera?: Camera): Nullable<PickingInfo>;
- /** Launch a ray to try to pick a sprite in the scene
- * @param x position on screen
- * @param y position on screen
- * @param predicate Predicate function used to determine eligible sprites. Can be set to null. In this case, a sprite must have isPickable set to true
- * @param fastCheck Launch a fast check only using the bounding boxes. Can be set to null.
- * @param camera camera to use for computing the picking ray. Can be set to null. In this case, the scene.activeCamera will be used
- * @returns a PickingInfo
- */
- pickSprite(x: number, y: number, predicate?: (sprite: Sprite) => boolean, fastCheck?: boolean, camera?: Camera): Nullable<PickingInfo>;
- /** Use the given ray to pick a sprite in the scene
- * @param ray The ray (in world space) to use to pick meshes
- * @param predicate Predicate function used to determine eligible sprites. Can be set to null. In this case, a sprite must have isPickable set to true
- * @param fastCheck Launch a fast check only using the bounding boxes. Can be set to null.
- * @param camera camera to use. Can be set to null. In this case, the scene.activeCamera will be used
- * @returns a PickingInfo
- */
- pickSpriteWithRay(ray: Ray, predicate?: (sprite: Sprite) => boolean, fastCheck?: boolean, camera?: Camera): Nullable<PickingInfo>;
- /**
- * Force the sprite under the pointer
- * @param sprite defines the sprite to use
- */
- setPointerOverSprite(sprite: Nullable<Sprite>): void;
- /**
- * Gets the sprite under the pointer
- * @returns a Sprite or null if no sprite is under the pointer
- */
- getPointerOverSprite(): Nullable<Sprite>;
- }
- Scene.prototype._internalPickSprites = function(ray: Ray, predicate?: (sprite: Sprite) => boolean, fastCheck?: boolean, camera?: Camera): Nullable<PickingInfo> {
- if (!PickingInfo) {
- return null;
- }
- var pickingInfo = null;
- if (!camera) {
- if (!this.activeCamera) {
- return null;
- }
- camera = this.activeCamera;
- }
- if (this.spriteManagers.length > 0) {
- for (var spriteIndex = 0; spriteIndex < this.spriteManagers.length; spriteIndex++) {
- var spriteManager = this.spriteManagers[spriteIndex];
- if (!spriteManager.isPickable) {
- continue;
- }
- var result = spriteManager.intersects(ray, camera, predicate, fastCheck);
- if (!result || !result.hit)
- continue;
- if (!fastCheck && pickingInfo != null && result.distance >= pickingInfo.distance)
- continue;
- pickingInfo = result;
- if (fastCheck) {
- break;
- }
- }
- }
- return pickingInfo || new PickingInfo();
- }
- Scene.prototype.pickSprite = function(x: number, y: number, predicate?: (sprite: Sprite) => boolean, fastCheck?: boolean, camera?: Camera): Nullable<PickingInfo> {
- this.createPickingRayInCameraSpaceToRef(x, y, this._tempSpritePickingRay!, camera);
- return this._internalPickSprites(this._tempSpritePickingRay!, predicate, fastCheck, camera);
- }
- Scene.prototype.pickSpriteWithRay = function(ray: Ray, predicate?: (sprite: Sprite) => boolean, fastCheck?: boolean, camera?: Camera): Nullable<PickingInfo> {
- if (!this._tempSpritePickingRay) {
- return null;
- }
- if (!camera) {
- if (!this.activeCamera) {
- return null;
- }
- camera = this.activeCamera;
- }
- Ray.TransformToRef(ray, camera.getViewMatrix(), this._tempSpritePickingRay);
- return this._internalPickSprites(this._tempSpritePickingRay, predicate, fastCheck, camera);
- }
- Scene.prototype.setPointerOverSprite = function(sprite: Nullable<Sprite>): void {
- if (this._pointerOverSprite === sprite) {
- return;
- }
- if (this._pointerOverSprite && this._pointerOverSprite.actionManager) {
- this._pointerOverSprite.actionManager.processTrigger(ActionManager.OnPointerOutTrigger, ActionEvent.CreateNewFromSprite(this._pointerOverSprite, this));
- }
- this._pointerOverSprite = sprite;
- if (this._pointerOverSprite && this._pointerOverSprite.actionManager) {
- this._pointerOverSprite.actionManager.processTrigger(ActionManager.OnPointerOverTrigger, ActionEvent.CreateNewFromSprite(this._pointerOverSprite, this));
- }
- }
- Scene.prototype.getPointerOverSprite = function(): Nullable<Sprite> {
- return this._pointerOverSprite;
- }
- /**
- * Defines the sprite scene component responsible to manage sprites
- * in a given scene.
- */
- export class SpriteSceneComponent implements ISceneComponent {
- /**
- * The component name helpfull to identify the component in the list of scene components.
- */
- public readonly name = SceneComponentConstants.NAME_SPRITE;
- /**
- * The scene the component belongs to.
- */
- public scene: Scene;
- /** @hidden */
- private _spritePredicate: (sprite: Sprite) => boolean;
- /**
- * Creates a new instance of the component for the given scene
- * @param scene Defines the scene to register the component in
- */
- constructor(scene: Scene) {
- this.scene = scene;
- this.scene.spriteManagers = new Array<ISpriteManager>();
- this.scene._tempSpritePickingRay = Ray ? Ray.Zero() : null;
- this.scene.onBeforeSpritesRenderingObservable = new Observable<Scene>();
- this.scene.onAfterSpritesRenderingObservable = new Observable<Scene>();
- this._spritePredicate = (sprite: Sprite): boolean => {
- return sprite.isPickable && sprite.actionManager && sprite.actionManager.hasPointerTriggers;
- };
- }
- /**
- * Registers the component in a given scene
- */
- public register(): void {
- this.scene._pointerMoveStage.registerStep(SceneComponentConstants.STEP_POINTERMOVE_SPRITE, this, this._pointerMove);
- this.scene._pointerDownStage.registerStep(SceneComponentConstants.STEP_POINTERDOWN_SPRITE, this, this._pointerDown);
- this.scene._pointerUpStage.registerStep(SceneComponentConstants.STEP_POINTERUP_SPRITE, this, this._pointerUp);
- }
- /**
- * Rebuilds the elements related to this component in case of
- * context lost for instance.
- */
- public rebuild(): void {
- /** Nothing to do for sprites */
- }
- /**
- * Disposes the component and the associated ressources.
- */
- public dispose(): void {
- this.scene.onBeforeSpritesRenderingObservable.clear();
- this.scene.onAfterSpritesRenderingObservable.clear();
- let spriteManagers = this.scene.spriteManagers;
- while (spriteManagers.length) {
- spriteManagers[0].dispose();
- }
- }
- private _pickSpriteButKeepRay(originalPointerInfo: Nullable<PickingInfo>, x: number, y: number, fastCheck?: boolean, camera?: Camera): Nullable<PickingInfo> {
- var result = this.scene.pickSprite(x, y, this._spritePredicate, fastCheck, camera);
- if (result) {
- result.ray = originalPointerInfo ? originalPointerInfo.ray : null;
- }
- return result;
- }
- private _pointerMove(unTranslatedPointerX: number, unTranslatedPointerY: number, pickResult: Nullable<PickingInfo>, isMeshPicked: boolean, canvas: HTMLCanvasElement): Nullable<PickingInfo> {
- var scene = this.scene;
- if (isMeshPicked) {
- scene.setPointerOverSprite(null);
- } else {
- pickResult = this._pickSpriteButKeepRay(pickResult, unTranslatedPointerX, unTranslatedPointerY, false, scene.cameraToUseForPointers || undefined);
- if (pickResult && pickResult.hit && pickResult.pickedSprite) {
- scene.setPointerOverSprite(pickResult.pickedSprite);
- if (scene._pointerOverSprite && scene._pointerOverSprite.actionManager && scene._pointerOverSprite.actionManager.hoverCursor) {
- canvas.style.cursor = scene._pointerOverSprite.actionManager.hoverCursor;
- } else {
- canvas.style.cursor = scene.hoverCursor;
- }
- } else {
- scene.setPointerOverSprite(null);
- }
- }
- return pickResult;
- }
- private _pointerDown(unTranslatedPointerX: number, unTranslatedPointerY: number, pickResult: Nullable<PickingInfo>, evt: PointerEvent): Nullable<PickingInfo> {
- var scene = this.scene;
- scene._pickedDownSprite = null;
- if (scene.spriteManagers.length > 0) {
- pickResult = scene.pickSprite(unTranslatedPointerX, unTranslatedPointerY, this._spritePredicate, false, scene.cameraToUseForPointers || undefined);
- if (pickResult && pickResult.hit && pickResult.pickedSprite) {
- if (pickResult.pickedSprite.actionManager) {
- scene._pickedDownSprite = pickResult.pickedSprite;
- switch (evt.button) {
- case 0:
- pickResult.pickedSprite.actionManager.processTrigger(ActionManager.OnLeftPickTrigger, ActionEvent.CreateNewFromSprite(pickResult.pickedSprite, scene, evt));
- break;
- case 1:
- pickResult.pickedSprite.actionManager.processTrigger(ActionManager.OnCenterPickTrigger, ActionEvent.CreateNewFromSprite(pickResult.pickedSprite, scene, evt));
- break;
- case 2:
- pickResult.pickedSprite.actionManager.processTrigger(ActionManager.OnRightPickTrigger, ActionEvent.CreateNewFromSprite(pickResult.pickedSprite, scene, evt));
- break;
- }
- if (pickResult.pickedSprite.actionManager) {
- pickResult.pickedSprite.actionManager.processTrigger(ActionManager.OnPickDownTrigger, ActionEvent.CreateNewFromSprite(pickResult.pickedSprite, scene, evt));
- }
- }
- }
- }
- return pickResult;
- }
- private _pointerUp(unTranslatedPointerX: number, unTranslatedPointerY: number, pickResult: Nullable<PickingInfo>, evt: PointerEvent): Nullable<PickingInfo> {
- var scene = this.scene;
- if (scene.spriteManagers.length > 0) {
- let spritePickResult = scene.pickSprite(unTranslatedPointerX, unTranslatedPointerY, this._spritePredicate, false, scene.cameraToUseForPointers || undefined);
- if (spritePickResult) {
- if (spritePickResult.hit && spritePickResult.pickedSprite) {
- if (spritePickResult.pickedSprite.actionManager) {
- spritePickResult.pickedSprite.actionManager.processTrigger(ActionManager.OnPickUpTrigger, ActionEvent.CreateNewFromSprite(spritePickResult.pickedSprite, scene, evt));
- if (spritePickResult.pickedSprite.actionManager) {
- if (!this.scene._isPointerSwiping()) {
- spritePickResult.pickedSprite.actionManager.processTrigger(ActionManager.OnPickTrigger, ActionEvent.CreateNewFromSprite(spritePickResult.pickedSprite, scene, evt));
- }
- }
- }
- }
- if (scene._pickedDownSprite && scene._pickedDownSprite.actionManager && scene._pickedDownSprite !== spritePickResult.pickedSprite) {
- scene._pickedDownSprite.actionManager.processTrigger(ActionManager.OnPickOutTrigger, ActionEvent.CreateNewFromSprite(scene._pickedDownSprite, scene, evt));
- }
- }
- }
- return pickResult;
- }
- }
- }
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